File Contents Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ
m_actor.c
  Global Variables
    actor_frames_attack
    actor_frames_death1
    actor_frames_death2
    actor_frames_flipoff
    actor_frames_pain1
    actor_frames_pain2
    actor_frames_pain3
    actor_frames_run
    actor_frames_stand
    actor_frames_taunt
    actor_frames_walk
    actor_move_attack
    actor_move_death1
    actor_move_death2
    actor_move_flipoff
    actor_move_pain1
    actor_move_pain2
    actor_move_pain3
    actor_move_run
    actor_move_stand
    actor_move_taunt
    actor_move_walk
    actor_names
    messages
  Global Functions
    actor_attack
    actor_dead
    actor_die
    actor_fire
    actor_pain
    actor_run
    actor_stand
    actor_use
    actor_walk
    actorMachineGun
    SP_misc_actor
    SP_target_actor
    target_actor_touch
m_actor.h
m_berserk.c
  Local Variables
    sound_die
    sound_idle
    sound_pain
    sound_punch
    sound_search
    sound_sight
  Global Variables
    berserk_frames_attack_club
    berserk_frames_attack_spike
    berserk_frames_attack_strike
    berserk_frames_death1
    berserk_frames_death2
    berserk_frames_pain1
    berserk_frames_pain2
    berserk_frames_run1
    berserk_frames_stand
    berserk_frames_stand_fidget
    berserk_frames_walk
    berserk_move_attack_club
    berserk_move_attack_spike
    berserk_move_attack_strike
    berserk_move_death1
    berserk_move_death2
    berserk_move_pain1
    berserk_move_pain2
    berserk_move_run1
    berserk_move_stand
    berserk_move_stand_fidget
    berserk_move_walk
  Global Functions
    berserk_attack_club
    berserk_attack_spike
    berserk_dead
    berserk_die
    berserk_fidget
    berserk_melee
    berserk_pain
    berserk_run
    berserk_search
    berserk_sight
    berserk_stand
    berserk_strike
    berserk_swing
    berserk_walk
    SP_monster_berserk
m_berserk.h
m_boss2.c
  Local Variables
    sound_death
    sound_pain1
    sound_pain2
    sound_pain3
    sound_search1
  Global Variables
    boss2_frames_attack_mg
    boss2_frames_attack_post_mg
    boss2_frames_attack_pre_mg
    boss2_frames_attack_rocket
    boss2_frames_death
    boss2_frames_fidget
    boss2_frames_pain_heavy
    boss2_frames_pain_light
    boss2_frames_run
    boss2_frames_stand
    boss2_frames_walk
    boss2_move_attack_mg
    boss2_move_attack_post_mg
    boss2_move_attack_pre_mg
    boss2_move_attack_rocket
    boss2_move_death
    boss2_move_fidget
    boss2_move_pain_heavy
    boss2_move_pain_light
    boss2_move_run
    boss2_move_stand
    boss2_move_walk
  Global Functions
    boss2_attack
    boss2_attack_mg
    Boss2_CheckAttack
    boss2_dead
    boss2_die
    boss2_firebullet_left
    boss2_firebullet_right
    boss2_pain
    boss2_reattack_mg
    boss2_run
    boss2_search
    boss2_stand
    boss2_walk
    Boss2MachineGun
    Boss2Rocket
    SP_monster_boss2
m_boss2.h
m_boss3.c
  Global Functions
    SP_monster_boss3_stand
    Think_Boss3Stand
    Use_Boss3
m_boss31.c
  Local Variables
    sound_attack1
    sound_attack2
    sound_death
    sound_death_hit
    sound_firegun
    sound_idle
    sound_pain1
    sound_pain2
    sound_pain3
    sound_search1
    sound_search2
    sound_search3
    sound_step_left
    sound_step_right
  Global Variables
    jorg_frames_attack1
    jorg_frames_attack2
    jorg_frames_death1
    jorg_frames_end_attack1
    jorg_frames_end_walk
    jorg_frames_pain1
    jorg_frames_pain2
    jorg_frames_pain3
    jorg_frames_run
    jorg_frames_stand
    jorg_frames_start_attack1
    jorg_frames_start_walk
    jorg_frames_walk
    jorg_move_attack1
    jorg_move_attack2
    jorg_move_death
    jorg_move_end_attack1
    jorg_move_end_walk
    jorg_move_pain1
    jorg_move_pain2
    jorg_move_pain3
    jorg_move_run
    jorg_move_stand
    jorg_move_start_attack1
    jorg_move_start_walk
    jorg_move_walk
  Global Functions
    jorg_attack
    jorg_attack1
    Jorg_CheckAttack
    jorg_dead
    jorg_death_hit
    jorg_die
    jorg_firebullet
    jorg_firebullet_left
    jorg_firebullet_right
    jorg_idle
    jorg_pain
    jorg_reattack1
    jorg_run
    jorg_search
    jorg_stand
    jorg_step_left
    jorg_step_right
    jorg_walk
    jorgBFG
    SP_monster_jorg
m_boss31.h
m_boss32.c
  Local Variables
    sound_attack_bfg
    sound_brainsplorch
    sound_death
    sound_hit
    sound_pain4
    sound_pain5
    sound_pain6
    sound_popup
    sound_prerailgun
    sound_step_left
    sound_step_right
    sound_taunt1
    sound_taunt2
    sound_taunt3
  Global Variables
    makron_frames_attack3
    makron_frames_attack4
    makron_frames_attack5
    makron_frames_death2
    makron_frames_death3
    makron_frames_pain4
    makron_frames_pain5
    makron_frames_pain6
    makron_frames_run
    makron_frames_sight
    makron_frames_stand
    makron_frames_walk
    makron_move_attack3
    makron_move_attack4
    makron_move_attack5
    makron_move_death2
    makron_move_death3
    makron_move_pain4
    makron_move_pain5
    makron_move_pain6
    makron_move_run
    makron_move_sight
    makron_move_stand
    makron_move_walk
  Global Functions
    makron_attack
    makron_brainsplorch
    Makron_CheckAttack
    makron_dead
    makron_die
    makron_hit
    makron_pain
    makron_popup
    makron_prerailgun
    makron_run
    makron_sight
    makron_stand
    makron_step_left
    makron_step_right
    makron_taunt
    makron_torso
    makron_torso_think
    makron_walk
    makronBFG
    MakronHyperblaster
    MakronPrecache
    MakronRailgun
    MakronSaveloc
    MakronSpawn
    MakronToss
    SP_monster_makron
m_boss32.h
m_brain.c
  Local Variables
    sound_chest_open
    sound_death
    sound_idle1
    sound_idle2
    sound_idle3
    sound_melee1
    sound_melee2
    sound_melee3
    sound_pain1
    sound_pain2
    sound_search
    sound_sight
    sound_tentacles_extend
    sound_tentacles_retract
  Global Variables
    brain_frames_attack1
    brain_frames_attack2
    brain_frames_death1
    brain_frames_death2
    brain_frames_defense
    brain_frames_duck
    brain_frames_idle
    brain_frames_pain1
    brain_frames_pain2
    brain_frames_pain3
    brain_frames_run
    brain_frames_stand
    brain_frames_walk1
    brain_move_attack1
    brain_move_attack2
    brain_move_death1
    brain_move_death2
    brain_move_defense
    brain_move_duck
    brain_move_idle
    brain_move_pain1
    brain_move_pain2
    brain_move_pain3
    brain_move_run
    brain_move_stand
    brain_move_walk1
  Global Functions
    brain_chest_closed
    brain_chest_open
    brain_dead
    brain_die
    brain_dodge
    brain_duck_down
    brain_duck_hold
    brain_duck_up
    brain_hit_left
    brain_hit_right
    brain_idle
    brain_melee
    brain_pain
    brain_run
    brain_search
    brain_sight
    brain_stand
    brain_swing_left
    brain_swing_right
    brain_tentacle_attack
    brain_walk
    SP_monster_brain
m_brain.h
m_chick.c
  Local Variables
    sound_death1
    sound_death2
    sound_fall_down
    sound_idle1
    sound_idle2
    sound_melee_hit
    sound_melee_swing
    sound_missile_launch
    sound_missile_prelaunch
    sound_missile_reload
    sound_pain1
    sound_pain2
    sound_pain3
    sound_search
    sound_sight
  Global Variables
    chick_frames_attack1
    chick_frames_death1
    chick_frames_death2
    chick_frames_duck
    chick_frames_end_attack1
    chick_frames_end_slash
    chick_frames_fidget
    chick_frames_pain1
    chick_frames_pain2
    chick_frames_pain3
    chick_frames_run
    chick_frames_slash
    chick_frames_stand
    chick_frames_start_attack1
    chick_frames_start_run
    chick_frames_start_slash
    chick_frames_walk
    chick_move_attack1
    chick_move_death1
    chick_move_death2
    chick_move_duck
    chick_move_end_attack1
    chick_move_end_slash
    chick_move_fidget
    chick_move_pain1
    chick_move_pain2
    chick_move_pain3
    chick_move_run
    chick_move_slash
    chick_move_stand
    chick_move_start_attack1
    chick_move_start_run
    chick_move_start_slash
    chick_move_walk
  Global Functions
    chick_attack
    chick_attack1
    chick_dead
    chick_die
    chick_dodge
    chick_duck_down
    chick_duck_hold
    chick_duck_up
    chick_fidget
    chick_melee
    chick_pain
    Chick_PreAttack1
    chick_rerocket
    chick_reslash
    chick_run
    chick_sight
    chick_slash
    chick_stand
    chick_walk
    ChickMoan
    ChickReload
    ChickRocket
    ChickSlash
    SP_monster_chick
m_chick.h
m_flash.c
  Global Variables
    monster_flash_offset
m_flipper.c
  Local Variables
    sound_attack
    sound_chomp
    sound_death
    sound_idle
    sound_pain1
    sound_pain2
    sound_search
    sound_sight
  Global Variables
    flipper_frames_attack
    flipper_frames_death
    flipper_frames_pain1
    flipper_frames_pain2
    flipper_frames_run
    flipper_frames_run_start
    flipper_frames_stand
    flipper_frames_start_run
    flipper_frames_walk
    flipper_move_attack
    flipper_move_death
    flipper_move_pain1
    flipper_move_pain2
    flipper_move_run_loop
    flipper_move_run_start
    flipper_move_stand
    flipper_move_start_run
    flipper_move_walk
  Global Functions
    flipper_bite
    flipper_dead
    flipper_die
    flipper_melee
    flipper_pain
    flipper_preattack
    flipper_run
    flipper_run_loop
    flipper_sight
    flipper_stand
    flipper_start_run
    flipper_walk
    SP_monster_flipper
m_flipper.h
m_float.c
  Local Variables
    sound_attack2
    sound_attack3
    sound_death1
    sound_idle
    sound_pain1
    sound_pain2
    sound_sight
  Global Variables
    floater_frames_activate
    floater_frames_attack1
    floater_frames_attack2
    floater_frames_attack3
    floater_frames_death
    floater_frames_pain1
    floater_frames_pain2
    floater_frames_pain3
    floater_frames_run
    floater_frames_stand1
    floater_frames_stand2
    floater_frames_walk
    floater_move_activate
    floater_move_attack1
    floater_move_attack2
    floater_move_attack3
    floater_move_death
    floater_move_pain1
    floater_move_pain2
    floater_move_pain3
    floater_move_run
    floater_move_stand1
    floater_move_stand2
    floater_move_walk
  Global Functions
    floater_attack
    floater_dead
    floater_die
    floater_fire_blaster
    floater_idle
    floater_melee
    floater_pain
    floater_run
    floater_sight
    floater_stand
    floater_walk
    floater_wham
    floater_zap
    SP_monster_floater
m_float.h
m_flyer.c
  Local Variables
    nextmove
    sound_die
    sound_idle
    sound_pain1
    sound_pain2
    sound_sight
    sound_slash
    sound_sproing
  Global Variables
    flyer_frames_attack2
    flyer_frames_bankleft
    flyer_frames_bankright
    flyer_frames_defense
    flyer_frames_end_melee
    flyer_frames_loop_melee
    flyer_frames_pain1
    flyer_frames_pain2
    flyer_frames_pain3
    flyer_frames_rollleft
    flyer_frames_rollright
    flyer_frames_run
    flyer_frames_stand
    flyer_frames_start
    flyer_frames_start_melee
    flyer_frames_stop
    flyer_frames_walk
    flyer_move_attack2
    flyer_move_bankleft
    flyer_move_bankright
    flyer_move_defense
    flyer_move_end_melee
    flyer_move_loop_melee
    flyer_move_pain1
    flyer_move_pain2
    flyer_move_pain3
    flyer_move_rollleft
    flyer_move_rollright
    flyer_move_run
    flyer_move_stand
    flyer_move_start
    flyer_move_start_melee
    flyer_move_stop
    flyer_move_walk
  Global Functions
    flyer_attack
    flyer_check_melee
    flyer_die
    flyer_fire
    flyer_fireleft
    flyer_fireright
    flyer_idle
    flyer_loop_melee
    flyer_melee
    flyer_nextmove
    flyer_pain
    flyer_pop_blades
    flyer_run
    flyer_setstart
    flyer_sight
    flyer_slash_left
    flyer_slash_right
    flyer_stand
    flyer_start
    flyer_stop
    flyer_walk
    SP_monster_flyer
m_flyer.h
m_gladiator.c
  Local Variables
    sound_cleaver_hit
    sound_cleaver_miss
    sound_cleaver_swing
    sound_die
    sound_gun
    sound_idle
    sound_pain1
    sound_pain2
    sound_search
    sound_sight
  Global Variables
    gladiator_frames_attack_gun
    gladiator_frames_attack_melee
    gladiator_frames_death
    gladiator_frames_pain
    gladiator_frames_pain_air
    gladiator_frames_run
    gladiator_frames_stand
    gladiator_frames_walk
    gladiator_move_attack_gun
    gladiator_move_attack_melee
    gladiator_move_death
    gladiator_move_pain
    gladiator_move_pain_air
    gladiator_move_run
    gladiator_move_stand
    gladiator_move_walk
  Global Functions
    GaldiatorMelee
    gladiator_attack
    gladiator_cleaver_swing
    gladiator_dead
    gladiator_die
    gladiator_idle
    gladiator_melee
    gladiator_pain
    gladiator_run
    gladiator_search
    gladiator_sight
    gladiator_stand
    gladiator_walk
    GladiatorGun
    SP_monster_gladiator
m_gladiator.h
m_gunner.c
  Local Variables
    sound_death
    sound_idle
    sound_open
    sound_pain
    sound_pain2
    sound_search
    sound_sight
  Global Variables
    gunner_frames_attack_chain
    gunner_frames_attack_grenade
    gunner_frames_death
    gunner_frames_duck
    gunner_frames_endfire_chain
    gunner_frames_fidget
    gunner_frames_fire_chain
    gunner_frames_pain1
    gunner_frames_pain2
    gunner_frames_pain3
    gunner_frames_run
    gunner_frames_runandshoot
    gunner_frames_stand
    gunner_frames_walk
    gunner_move_attack_chain
    gunner_move_attack_grenade
    gunner_move_death
    gunner_move_duck
    gunner_move_endfire_chain
    gunner_move_fidget
    gunner_move_fire_chain
    gunner_move_pain1
    gunner_move_pain2
    gunner_move_pain3
    gunner_move_run
    gunner_move_runandshoot
    gunner_move_stand
    gunner_move_walk
  Global Functions
    gunner_attack
    gunner_dead
    gunner_die
    gunner_dodge
    gunner_duck_down
    gunner_duck_hold
    gunner_duck_up
    gunner_fidget
    gunner_fire_chain
    gunner_idlesound
    gunner_opengun
    gunner_pain
    gunner_refire_chain
    gunner_run
    gunner_runandshoot
    gunner_search
    gunner_sight
    gunner_stand
    gunner_walk
    GunnerFire
    GunnerGrenade
    SP_monster_gunner
m_gunner.h
m_hover.c
  Local Variables
    sound_death1
    sound_death2
    sound_pain1
    sound_pain2
    sound_search1
    sound_search2
    sound_sight
  Global Variables
    hover_frames_attack1
    hover_frames_backward
    hover_frames_death1
    hover_frames_end_attack
    hover_frames_forward
    hover_frames_land
    hover_frames_pain1
    hover_frames_pain2
    hover_frames_pain3
    hover_frames_run
    hover_frames_stand
    hover_frames_start_attack
    hover_frames_stop1
    hover_frames_stop2
    hover_frames_takeoff
    hover_frames_walk
    hover_move_attack1
    hover_move_backward
    hover_move_death1
    hover_move_end_attack
    hover_move_forward
    hover_move_land
    hover_move_pain1
    hover_move_pain2
    hover_move_pain3
    hover_move_run
    hover_move_stand
    hover_move_start_attack
    hover_move_stop1
    hover_move_stop2
    hover_move_takeoff
    hover_move_walk
  Global Functions
    hover_attack
    hover_dead
    hover_deadthink
    hover_die
    hover_fire_blaster
    hover_pain
    hover_reattack
    hover_run
    hover_search
    hover_sight
    hover_stand
    hover_start_attack
    hover_walk
    SP_monster_hover
m_hover.h
m_infantry.c
  Local Variables
    sound_die1
    sound_die2
    sound_gunshot
    sound_idle
    sound_pain1
    sound_pain2
    sound_punch_hit
    sound_punch_swing
    sound_search
    sound_sight
    sound_weapon_cock
  Global Variables
    aimangles
    infantry_frames_attack1
    infantry_frames_attack2
    infantry_frames_death1
    infantry_frames_death2
    infantry_frames_death3
    infantry_frames_duck
    infantry_frames_fidget
    infantry_frames_pain1
    infantry_frames_pain2
    infantry_frames_run
    infantry_frames_stand
    infantry_frames_walk
    infantry_move_attack1
    infantry_move_attack2
    infantry_move_death1
    infantry_move_death2
    infantry_move_death3
    infantry_move_duck
    infantry_move_fidget
    infantry_move_pain1
    infantry_move_pain2
    infantry_move_run
    infantry_move_stand
    infantry_move_walk
  Global Functions
    infantry_attack
    infantry_cock_gun
    infantry_dead
    infantry_die
    infantry_dodge
    infantry_duck_down
    infantry_duck_hold
    infantry_duck_up
    infantry_fidget
    infantry_fire
    infantry_pain
    infantry_run
    infantry_sight
    infantry_smack
    infantry_stand
    infantry_swing
    infantry_walk
    InfantryMachineGun
    SP_monster_infantry
m_infantry.h
m_insane.c
  Local Variables
    sound_fist
    sound_moan
    sound_scream
    sound_shake
  Global Variables
    insane_frames_crawl
    insane_frames_crawl_death
    insane_frames_crawl_pain
    insane_frames_cross
    insane_frames_down
    insane_frames_downtoup
    insane_frames_jumpdown
    insane_frames_stand_death
    insane_frames_stand_insane
    insane_frames_stand_normal
    insane_frames_stand_pain
    insane_frames_struggle_cross
    insane_frames_uptodown
    insane_frames_walk_insane
    insane_frames_walk_normal
    insane_move_crawl
    insane_move_crawl_death
    insane_move_crawl_pain
    insane_move_cross
    insane_move_down
    insane_move_downtoup
    insane_move_jumpdown
    insane_move_run_insane
    insane_move_run_normal
    insane_move_runcrawl
    insane_move_stand_death
    insane_move_stand_insane
    insane_move_stand_normal
    insane_move_stand_pain
    insane_move_struggle_cross
    insane_move_uptodown
    insane_move_walk_insane
    insane_move_walk_normal
  Global Functions
    insane_checkdown
    insane_checkup
    insane_cross
    insane_dead
    insane_die
    insane_fist
    insane_moan
    insane_onground
    insane_pain
    insane_run
    insane_scream
    insane_shake
    insane_stand
    insane_walk
    SP_misc_insane
m_insane.h
m_medic.c
  Local Variables
    medic_cable_offsets
    sound_die
    sound_hook_heal
    sound_hook_hit
    sound_hook_launch
    sound_hook_retract
    sound_idle1
    sound_pain1
    sound_pain2
    sound_search
    sound_sight
  Global Variables
    medic_frames_attackBlaster
    medic_frames_attackCable
    medic_frames_attackHyperBlaster
    medic_frames_death
    medic_frames_duck
    medic_frames_pain1
    medic_frames_pain2
    medic_frames_run
    medic_frames_stand
    medic_frames_walk
    medic_move_attackBlaster
    medic_move_attackCable
    medic_move_attackHyperBlaster
    medic_move_death
    medic_move_duck
    medic_move_pain1
    medic_move_pain2
    medic_move_run
    medic_move_stand
    medic_move_walk
  Global Functions
    medic_attack
    medic_cable_attack
    medic_checkattack
    medic_continue
    medic_dead
    medic_die
    medic_dodge
    medic_duck_down
    medic_duck_hold
    medic_duck_up
    medic_FindDeadMonster
    medic_fire_blaster
    medic_hook_launch
    medic_hook_retract
    medic_idle
    medic_pain
    medic_run
    medic_search
    medic_sight
    medic_stand
    medic_walk
    SP_monster_medic
m_medic.h
m_move.c
  Global Variables
    c_no
    c_yes
  Global Functions
    M_ChangeYaw
    M_CheckBottom
    M_MoveToGoal
    M_walkmove
    SV_CloseEnough
    SV_FixCheckBottom
    SV_movestep
    SV_NewChaseDir
    SV_StepDirection
m_mutant.c
  Local Variables
    sound_death
    sound_hit
    sound_hit2
    sound_idle
    sound_pain1
    sound_pain2
    sound_search
    sound_sight
    sound_step1
    sound_step2
    sound_step3
    sound_swing
    sound_thud
  Global Variables
    mutant_frames_attack
    mutant_frames_death1
    mutant_frames_death2
    mutant_frames_idle
    mutant_frames_jump
    mutant_frames_pain1
    mutant_frames_pain2
    mutant_frames_pain3
    mutant_frames_run
    mutant_frames_stand
    mutant_frames_start_walk
    mutant_frames_walk
    mutant_move_attack
    mutant_move_death1
    mutant_move_death2
    mutant_move_idle
    mutant_move_jump
    mutant_move_pain1
    mutant_move_pain2
    mutant_move_pain3
    mutant_move_run
    mutant_move_stand
    mutant_move_start_walk
    mutant_move_walk
  Global Functions
    mutant_check_jump
    mutant_check_landing
    mutant_check_melee
    mutant_check_refire
    mutant_checkattack
    mutant_dead
    mutant_die
    mutant_hit_left
    mutant_hit_right
    mutant_idle
    mutant_idle_loop
    mutant_jump
    mutant_jump_takeoff
    mutant_jump_touch
    mutant_melee
    mutant_pain
    mutant_run
    mutant_search
    mutant_sight
    mutant_stand
    mutant_step
    mutant_swing
    mutant_walk
    mutant_walk_loop
    SP_monster_mutant
m_mutant.h
m_parasite.c
  Local Variables
    sound_die
    sound_impact
    sound_launch
    sound_pain1
    sound_pain2
    sound_reelin
    sound_scratch
    sound_search
    sound_sight
    sound_suck
    sound_tap
  Global Variables
    parasite_frames_break
    parasite_frames_death
    parasite_frames_drain
    parasite_frames_end_fidget
    parasite_frames_fidget
    parasite_frames_pain1
    parasite_frames_run
    parasite_frames_stand
    parasite_frames_start_fidget
    parasite_frames_start_run
    parasite_frames_start_walk
    parasite_frames_stop_run
    parasite_frames_stop_walk
    parasite_frames_walk
    parasite_move_break
    parasite_move_death
    parasite_move_drain
    parasite_move_end_fidget
    parasite_move_fidget
    parasite_move_pain1
    parasite_move_run
    parasite_move_stand
    parasite_move_start_fidget
    parasite_move_start_run
    parasite_move_start_walk
    parasite_move_stop_run
    parasite_move_stop_walk
    parasite_move_walk
  Local Functions
    parasite_drain_attack_ok
  Global Functions
    parasite_attack
    parasite_dead
    parasite_die
    parasite_do_fidget
    parasite_drain_attack
    parasite_end_fidget
    parasite_idle
    parasite_launch
    parasite_pain
    parasite_reel_in
    parasite_refidget
    parasite_run
    parasite_scratch
    parasite_search
    parasite_sight
    parasite_stand
    parasite_start_run
    parasite_start_walk
    parasite_tap
    parasite_walk
    SP_monster_parasite
m_parasite.h
m_player.h
m_soldier.c
  Local Variables
    blaster_flash
    machinegun_flash
    shotgun_flash
    sound_cock
    sound_death
    sound_death_light
    sound_death_ss
    sound_idle
    sound_pain
    sound_pain_light
    sound_pain_ss
    sound_sight1
    sound_sight2
  Global Variables
    soldier_frames_attack1
    soldier_frames_attack2
    soldier_frames_attack3
    soldier_frames_attack4
    soldier_frames_attack6
    soldier_frames_death1
    soldier_frames_death2
    soldier_frames_death3
    soldier_frames_death4
    soldier_frames_death5
    soldier_frames_death6
    soldier_frames_duck
    soldier_frames_pain1
    soldier_frames_pain2
    soldier_frames_pain3
    soldier_frames_pain4
    soldier_frames_run
    soldier_frames_stand1
    soldier_frames_stand3
    soldier_frames_start_run
    soldier_frames_walk1
    soldier_frames_walk2
    soldier_move_attack1
    soldier_move_attack2
    soldier_move_attack3
    soldier_move_attack4
    soldier_move_attack6
    soldier_move_death1
    soldier_move_death2
    soldier_move_death3
    soldier_move_death4
    soldier_move_death5
    soldier_move_death6
    soldier_move_duck
    soldier_move_pain1
    soldier_move_pain2
    soldier_move_pain3
    soldier_move_pain4
    soldier_move_run
    soldier_move_stand1
    soldier_move_stand3
    soldier_move_start_run
    soldier_move_walk1
    soldier_move_walk2
  Global Functions
    soldier_attack
    soldier_attack1_refire1
    soldier_attack1_refire2
    soldier_attack2_refire1
    soldier_attack2_refire2
    soldier_attack3_refire
    soldier_attack6_refire
    soldier_cock
    soldier_dead
    soldier_die
    soldier_dodge
    soldier_duck_down
    soldier_duck_hold
    soldier_duck_up
    soldier_fire
    soldier_fire1
    soldier_fire2
    soldier_fire3
    soldier_fire4
    soldier_fire6
    soldier_fire7
    soldier_fire8
    soldier_idle
    soldier_pain
    soldier_run
    soldier_sight
    soldier_stand
    soldier_walk
    soldier_walk1_random
    SP_monster_soldier
    SP_monster_soldier_light
    SP_monster_soldier_ss
    SP_monster_soldier_x
m_soldier.h
m_supertank.c
  Local Variables
    sound_death
    sound_pain1
    sound_pain2
    sound_pain3
    sound_search1
    sound_search2
    tread_sound
  Global Variables
    supertank_frames_attack1
    supertank_frames_attack2
    supertank_frames_attack3
    supertank_frames_attack4
    supertank_frames_backward
    supertank_frames_death1
    supertank_frames_end_attack1
    supertank_frames_forward
    supertank_frames_pain1
    supertank_frames_pain2
    supertank_frames_pain3
    supertank_frames_run
    supertank_frames_stand
    supertank_frames_turn_left
    supertank_frames_turn_right
    supertank_move_attack1
    supertank_move_attack2
    supertank_move_attack3
    supertank_move_attack4
    supertank_move_backward
    supertank_move_death
    supertank_move_end_attack1
    supertank_move_forward
    supertank_move_pain1
    supertank_move_pain2
    supertank_move_pain3
    supertank_move_run
    supertank_move_stand
    supertank_move_turn_left
    supertank_move_turn_right
  Global Functions
    BossExplode
    SP_monster_supertank
    supertank_attack
    supertank_dead
    supertank_die
    supertank_forward
    supertank_pain
    supertank_reattack1
    supertank_run
    supertank_search
    supertank_stand
    supertank_walk
    supertankMachineGun
    supertankRocket
    TreadSound
m_supertank.h
m_tank.c
  Local Variables
    sound_die
    sound_idle
    sound_pain
    sound_sight
    sound_step
    sound_strike
    sound_thud
    sound_windup
  Global Variables
    tank_frames_attack_blast
    tank_frames_attack_chain
    tank_frames_attack_fire_rocket
    tank_frames_attack_post_blast
    tank_frames_attack_post_rocket
    tank_frames_attack_pre_rocket
    tank_frames_attack_strike
    tank_frames_death1
    tank_frames_pain1
    tank_frames_pain2
    tank_frames_pain3
    tank_frames_reattack_blast
    tank_frames_run
    tank_frames_stand
    tank_frames_start_run
    tank_frames_start_walk
    tank_frames_stop_run
    tank_frames_stop_walk
    tank_frames_walk
    tank_move_attack_blast
    tank_move_attack_chain
    tank_move_attack_fire_rocket
    tank_move_attack_post_blast
    tank_move_attack_post_rocket
    tank_move_attack_pre_rocket
    tank_move_attack_strike
    tank_move_death
    tank_move_pain1
    tank_move_pain2
    tank_move_pain3
    tank_move_reattack_blast
    tank_move_run
    tank_move_stand
    tank_move_start_run
    tank_move_start_walk
    tank_move_stop_run
    tank_move_stop_walk
    tank_move_walk
  Global Functions
    SP_monster_tank
    tank_attack
    tank_dead
    tank_die
    tank_doattack_rocket
    tank_footstep
    tank_idle
    tank_pain
    tank_poststrike
    tank_reattack_blaster
    tank_refire_rocket
    tank_run
    tank_sight
    tank_stand
    tank_thud
    tank_walk
    tank_windup
    TankBlaster
    TankMachineGun
    TankRocket
    TankStrike
m_tank.h

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