File Contents Report
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m_actor.c
Global Variables
actor_frames_attack
actor_frames_death1
actor_frames_death2
actor_frames_flipoff
actor_frames_pain1
actor_frames_pain2
actor_frames_pain3
actor_frames_run
actor_frames_stand
actor_frames_taunt
actor_frames_walk
actor_move_attack
actor_move_death1
actor_move_death2
actor_move_flipoff
actor_move_pain1
actor_move_pain2
actor_move_pain3
actor_move_run
actor_move_stand
actor_move_taunt
actor_move_walk
actor_names
messages
Global Functions
actor_attack
actor_dead
actor_die
actor_fire
actor_pain
actor_run
actor_stand
actor_use
actor_walk
actorMachineGun
SP_misc_actor
SP_target_actor
target_actor_touch
m_actor.h
m_berserk.c
Local Variables
sound_die
sound_idle
sound_pain
sound_punch
sound_search
sound_sight
Global Variables
berserk_frames_attack_club
berserk_frames_attack_spike
berserk_frames_attack_strike
berserk_frames_death1
berserk_frames_death2
berserk_frames_pain1
berserk_frames_pain2
berserk_frames_run1
berserk_frames_stand
berserk_frames_stand_fidget
berserk_frames_walk
berserk_move_attack_club
berserk_move_attack_spike
berserk_move_attack_strike
berserk_move_death1
berserk_move_death2
berserk_move_pain1
berserk_move_pain2
berserk_move_run1
berserk_move_stand
berserk_move_stand_fidget
berserk_move_walk
Global Functions
berserk_attack_club
berserk_attack_spike
berserk_dead
berserk_die
berserk_fidget
berserk_melee
berserk_pain
berserk_run
berserk_search
berserk_sight
berserk_stand
berserk_strike
berserk_swing
berserk_walk
SP_monster_berserk
m_berserk.h
m_boss2.c
Local Variables
sound_death
sound_pain1
sound_pain2
sound_pain3
sound_search1
Global Variables
boss2_frames_attack_mg
boss2_frames_attack_post_mg
boss2_frames_attack_pre_mg
boss2_frames_attack_rocket
boss2_frames_death
boss2_frames_fidget
boss2_frames_pain_heavy
boss2_frames_pain_light
boss2_frames_run
boss2_frames_stand
boss2_frames_walk
boss2_move_attack_mg
boss2_move_attack_post_mg
boss2_move_attack_pre_mg
boss2_move_attack_rocket
boss2_move_death
boss2_move_fidget
boss2_move_pain_heavy
boss2_move_pain_light
boss2_move_run
boss2_move_stand
boss2_move_walk
Global Functions
boss2_attack
boss2_attack_mg
Boss2_CheckAttack
boss2_dead
boss2_die
boss2_firebullet_left
boss2_firebullet_right
boss2_pain
boss2_reattack_mg
boss2_run
boss2_search
boss2_stand
boss2_walk
Boss2MachineGun
Boss2Rocket
SP_monster_boss2
m_boss2.h
m_boss3.c
Global Functions
SP_monster_boss3_stand
Think_Boss3Stand
Use_Boss3
m_boss31.c
Local Variables
sound_attack1
sound_attack2
sound_death
sound_death_hit
sound_firegun
sound_idle
sound_pain1
sound_pain2
sound_pain3
sound_search1
sound_search2
sound_search3
sound_step_left
sound_step_right
Global Variables
jorg_frames_attack1
jorg_frames_attack2
jorg_frames_death1
jorg_frames_end_attack1
jorg_frames_end_walk
jorg_frames_pain1
jorg_frames_pain2
jorg_frames_pain3
jorg_frames_run
jorg_frames_stand
jorg_frames_start_attack1
jorg_frames_start_walk
jorg_frames_walk
jorg_move_attack1
jorg_move_attack2
jorg_move_death
jorg_move_end_attack1
jorg_move_end_walk
jorg_move_pain1
jorg_move_pain2
jorg_move_pain3
jorg_move_run
jorg_move_stand
jorg_move_start_attack1
jorg_move_start_walk
jorg_move_walk
Global Functions
jorg_attack
jorg_attack1
Jorg_CheckAttack
jorg_dead
jorg_death_hit
jorg_die
jorg_firebullet
jorg_firebullet_left
jorg_firebullet_right
jorg_idle
jorg_pain
jorg_reattack1
jorg_run
jorg_search
jorg_stand
jorg_step_left
jorg_step_right
jorg_walk
jorgBFG
SP_monster_jorg
m_boss31.h
m_boss32.c
Local Variables
sound_attack_bfg
sound_brainsplorch
sound_death
sound_hit
sound_pain4
sound_pain5
sound_pain6
sound_popup
sound_prerailgun
sound_step_left
sound_step_right
sound_taunt1
sound_taunt2
sound_taunt3
Global Variables
makron_frames_attack3
makron_frames_attack4
makron_frames_attack5
makron_frames_death2
makron_frames_death3
makron_frames_pain4
makron_frames_pain5
makron_frames_pain6
makron_frames_run
makron_frames_sight
makron_frames_stand
makron_frames_walk
makron_move_attack3
makron_move_attack4
makron_move_attack5
makron_move_death2
makron_move_death3
makron_move_pain4
makron_move_pain5
makron_move_pain6
makron_move_run
makron_move_sight
makron_move_stand
makron_move_walk
Global Functions
makron_attack
makron_brainsplorch
Makron_CheckAttack
makron_dead
makron_die
makron_hit
makron_pain
makron_popup
makron_prerailgun
makron_run
makron_sight
makron_stand
makron_step_left
makron_step_right
makron_taunt
makron_torso
makron_torso_think
makron_walk
makronBFG
MakronHyperblaster
MakronPrecache
MakronRailgun
MakronSaveloc
MakronSpawn
MakronToss
SP_monster_makron
m_boss32.h
m_brain.c
Local Variables
sound_chest_open
sound_death
sound_idle1
sound_idle2
sound_idle3
sound_melee1
sound_melee2
sound_melee3
sound_pain1
sound_pain2
sound_search
sound_sight
sound_tentacles_extend
sound_tentacles_retract
Global Variables
brain_frames_attack1
brain_frames_attack2
brain_frames_death1
brain_frames_death2
brain_frames_defense
brain_frames_duck
brain_frames_idle
brain_frames_pain1
brain_frames_pain2
brain_frames_pain3
brain_frames_run
brain_frames_stand
brain_frames_walk1
brain_move_attack1
brain_move_attack2
brain_move_death1
brain_move_death2
brain_move_defense
brain_move_duck
brain_move_idle
brain_move_pain1
brain_move_pain2
brain_move_pain3
brain_move_run
brain_move_stand
brain_move_walk1
Global Functions
brain_chest_closed
brain_chest_open
brain_dead
brain_die
brain_dodge
brain_duck_down
brain_duck_hold
brain_duck_up
brain_hit_left
brain_hit_right
brain_idle
brain_melee
brain_pain
brain_run
brain_search
brain_sight
brain_stand
brain_swing_left
brain_swing_right
brain_tentacle_attack
brain_walk
SP_monster_brain
m_brain.h
m_chick.c
Local Variables
sound_death1
sound_death2
sound_fall_down
sound_idle1
sound_idle2
sound_melee_hit
sound_melee_swing
sound_missile_launch
sound_missile_prelaunch
sound_missile_reload
sound_pain1
sound_pain2
sound_pain3
sound_search
sound_sight
Global Variables
chick_frames_attack1
chick_frames_death1
chick_frames_death2
chick_frames_duck
chick_frames_end_attack1
chick_frames_end_slash
chick_frames_fidget
chick_frames_pain1
chick_frames_pain2
chick_frames_pain3
chick_frames_run
chick_frames_slash
chick_frames_stand
chick_frames_start_attack1
chick_frames_start_run
chick_frames_start_slash
chick_frames_walk
chick_move_attack1
chick_move_death1
chick_move_death2
chick_move_duck
chick_move_end_attack1
chick_move_end_slash
chick_move_fidget
chick_move_pain1
chick_move_pain2
chick_move_pain3
chick_move_run
chick_move_slash
chick_move_stand
chick_move_start_attack1
chick_move_start_run
chick_move_start_slash
chick_move_walk
Global Functions
chick_attack
chick_attack1
chick_dead
chick_die
chick_dodge
chick_duck_down
chick_duck_hold
chick_duck_up
chick_fidget
chick_melee
chick_pain
Chick_PreAttack1
chick_rerocket
chick_reslash
chick_run
chick_sight
chick_slash
chick_stand
chick_walk
ChickMoan
ChickReload
ChickRocket
ChickSlash
SP_monster_chick
m_chick.h
m_flash.c
Global Variables
monster_flash_offset
m_flipper.c
Local Variables
sound_attack
sound_chomp
sound_death
sound_idle
sound_pain1
sound_pain2
sound_search
sound_sight
Global Variables
flipper_frames_attack
flipper_frames_death
flipper_frames_pain1
flipper_frames_pain2
flipper_frames_run
flipper_frames_run_start
flipper_frames_stand
flipper_frames_start_run
flipper_frames_walk
flipper_move_attack
flipper_move_death
flipper_move_pain1
flipper_move_pain2
flipper_move_run_loop
flipper_move_run_start
flipper_move_stand
flipper_move_start_run
flipper_move_walk
Global Functions
flipper_bite
flipper_dead
flipper_die
flipper_melee
flipper_pain
flipper_preattack
flipper_run
flipper_run_loop
flipper_sight
flipper_stand
flipper_start_run
flipper_walk
SP_monster_flipper
m_flipper.h
m_float.c
Local Variables
sound_attack2
sound_attack3
sound_death1
sound_idle
sound_pain1
sound_pain2
sound_sight
Global Variables
floater_frames_activate
floater_frames_attack1
floater_frames_attack2
floater_frames_attack3
floater_frames_death
floater_frames_pain1
floater_frames_pain2
floater_frames_pain3
floater_frames_run
floater_frames_stand1
floater_frames_stand2
floater_frames_walk
floater_move_activate
floater_move_attack1
floater_move_attack2
floater_move_attack3
floater_move_death
floater_move_pain1
floater_move_pain2
floater_move_pain3
floater_move_run
floater_move_stand1
floater_move_stand2
floater_move_walk
Global Functions
floater_attack
floater_dead
floater_die
floater_fire_blaster
floater_idle
floater_melee
floater_pain
floater_run
floater_sight
floater_stand
floater_walk
floater_wham
floater_zap
SP_monster_floater
m_float.h
m_flyer.c
Local Variables
nextmove
sound_die
sound_idle
sound_pain1
sound_pain2
sound_sight
sound_slash
sound_sproing
Global Variables
flyer_frames_attack2
flyer_frames_bankleft
flyer_frames_bankright
flyer_frames_defense
flyer_frames_end_melee
flyer_frames_loop_melee
flyer_frames_pain1
flyer_frames_pain2
flyer_frames_pain3
flyer_frames_rollleft
flyer_frames_rollright
flyer_frames_run
flyer_frames_stand
flyer_frames_start
flyer_frames_start_melee
flyer_frames_stop
flyer_frames_walk
flyer_move_attack2
flyer_move_bankleft
flyer_move_bankright
flyer_move_defense
flyer_move_end_melee
flyer_move_loop_melee
flyer_move_pain1
flyer_move_pain2
flyer_move_pain3
flyer_move_rollleft
flyer_move_rollright
flyer_move_run
flyer_move_stand
flyer_move_start
flyer_move_start_melee
flyer_move_stop
flyer_move_walk
Global Functions
flyer_attack
flyer_check_melee
flyer_die
flyer_fire
flyer_fireleft
flyer_fireright
flyer_idle
flyer_loop_melee
flyer_melee
flyer_nextmove
flyer_pain
flyer_pop_blades
flyer_run
flyer_setstart
flyer_sight
flyer_slash_left
flyer_slash_right
flyer_stand
flyer_start
flyer_stop
flyer_walk
SP_monster_flyer
m_flyer.h
m_gladiator.c
Local Variables
sound_cleaver_hit
sound_cleaver_miss
sound_cleaver_swing
sound_die
sound_gun
sound_idle
sound_pain1
sound_pain2
sound_search
sound_sight
Global Variables
gladiator_frames_attack_gun
gladiator_frames_attack_melee
gladiator_frames_death
gladiator_frames_pain
gladiator_frames_pain_air
gladiator_frames_run
gladiator_frames_stand
gladiator_frames_walk
gladiator_move_attack_gun
gladiator_move_attack_melee
gladiator_move_death
gladiator_move_pain
gladiator_move_pain_air
gladiator_move_run
gladiator_move_stand
gladiator_move_walk
Global Functions
GaldiatorMelee
gladiator_attack
gladiator_cleaver_swing
gladiator_dead
gladiator_die
gladiator_idle
gladiator_melee
gladiator_pain
gladiator_run
gladiator_search
gladiator_sight
gladiator_stand
gladiator_walk
GladiatorGun
SP_monster_gladiator
m_gladiator.h
m_gunner.c
Local Variables
sound_death
sound_idle
sound_open
sound_pain
sound_pain2
sound_search
sound_sight
Global Variables
gunner_frames_attack_chain
gunner_frames_attack_grenade
gunner_frames_death
gunner_frames_duck
gunner_frames_endfire_chain
gunner_frames_fidget
gunner_frames_fire_chain
gunner_frames_pain1
gunner_frames_pain2
gunner_frames_pain3
gunner_frames_run
gunner_frames_runandshoot
gunner_frames_stand
gunner_frames_walk
gunner_move_attack_chain
gunner_move_attack_grenade
gunner_move_death
gunner_move_duck
gunner_move_endfire_chain
gunner_move_fidget
gunner_move_fire_chain
gunner_move_pain1
gunner_move_pain2
gunner_move_pain3
gunner_move_run
gunner_move_runandshoot
gunner_move_stand
gunner_move_walk
Global Functions
gunner_attack
gunner_dead
gunner_die
gunner_dodge
gunner_duck_down
gunner_duck_hold
gunner_duck_up
gunner_fidget
gunner_fire_chain
gunner_idlesound
gunner_opengun
gunner_pain
gunner_refire_chain
gunner_run
gunner_runandshoot
gunner_search
gunner_sight
gunner_stand
gunner_walk
GunnerFire
GunnerGrenade
SP_monster_gunner
m_gunner.h
m_hover.c
Local Variables
sound_death1
sound_death2
sound_pain1
sound_pain2
sound_search1
sound_search2
sound_sight
Global Variables
hover_frames_attack1
hover_frames_backward
hover_frames_death1
hover_frames_end_attack
hover_frames_forward
hover_frames_land
hover_frames_pain1
hover_frames_pain2
hover_frames_pain3
hover_frames_run
hover_frames_stand
hover_frames_start_attack
hover_frames_stop1
hover_frames_stop2
hover_frames_takeoff
hover_frames_walk
hover_move_attack1
hover_move_backward
hover_move_death1
hover_move_end_attack
hover_move_forward
hover_move_land
hover_move_pain1
hover_move_pain2
hover_move_pain3
hover_move_run
hover_move_stand
hover_move_start_attack
hover_move_stop1
hover_move_stop2
hover_move_takeoff
hover_move_walk
Global Functions
hover_attack
hover_dead
hover_deadthink
hover_die
hover_fire_blaster
hover_pain
hover_reattack
hover_run
hover_search
hover_sight
hover_stand
hover_start_attack
hover_walk
SP_monster_hover
m_hover.h
m_infantry.c
Local Variables
sound_die1
sound_die2
sound_gunshot
sound_idle
sound_pain1
sound_pain2
sound_punch_hit
sound_punch_swing
sound_search
sound_sight
sound_weapon_cock
Global Variables
aimangles
infantry_frames_attack1
infantry_frames_attack2
infantry_frames_death1
infantry_frames_death2
infantry_frames_death3
infantry_frames_duck
infantry_frames_fidget
infantry_frames_pain1
infantry_frames_pain2
infantry_frames_run
infantry_frames_stand
infantry_frames_walk
infantry_move_attack1
infantry_move_attack2
infantry_move_death1
infantry_move_death2
infantry_move_death3
infantry_move_duck
infantry_move_fidget
infantry_move_pain1
infantry_move_pain2
infantry_move_run
infantry_move_stand
infantry_move_walk
Global Functions
infantry_attack
infantry_cock_gun
infantry_dead
infantry_die
infantry_dodge
infantry_duck_down
infantry_duck_hold
infantry_duck_up
infantry_fidget
infantry_fire
infantry_pain
infantry_run
infantry_sight
infantry_smack
infantry_stand
infantry_swing
infantry_walk
InfantryMachineGun
SP_monster_infantry
m_infantry.h
m_insane.c
Local Variables
sound_fist
sound_moan
sound_scream
sound_shake
Global Variables
insane_frames_crawl
insane_frames_crawl_death
insane_frames_crawl_pain
insane_frames_cross
insane_frames_down
insane_frames_downtoup
insane_frames_jumpdown
insane_frames_stand_death
insane_frames_stand_insane
insane_frames_stand_normal
insane_frames_stand_pain
insane_frames_struggle_cross
insane_frames_uptodown
insane_frames_walk_insane
insane_frames_walk_normal
insane_move_crawl
insane_move_crawl_death
insane_move_crawl_pain
insane_move_cross
insane_move_down
insane_move_downtoup
insane_move_jumpdown
insane_move_run_insane
insane_move_run_normal
insane_move_runcrawl
insane_move_stand_death
insane_move_stand_insane
insane_move_stand_normal
insane_move_stand_pain
insane_move_struggle_cross
insane_move_uptodown
insane_move_walk_insane
insane_move_walk_normal
Global Functions
insane_checkdown
insane_checkup
insane_cross
insane_dead
insane_die
insane_fist
insane_moan
insane_onground
insane_pain
insane_run
insane_scream
insane_shake
insane_stand
insane_walk
SP_misc_insane
m_insane.h
m_medic.c
Local Variables
medic_cable_offsets
sound_die
sound_hook_heal
sound_hook_hit
sound_hook_launch
sound_hook_retract
sound_idle1
sound_pain1
sound_pain2
sound_search
sound_sight
Global Variables
medic_frames_attackBlaster
medic_frames_attackCable
medic_frames_attackHyperBlaster
medic_frames_death
medic_frames_duck
medic_frames_pain1
medic_frames_pain2
medic_frames_run
medic_frames_stand
medic_frames_walk
medic_move_attackBlaster
medic_move_attackCable
medic_move_attackHyperBlaster
medic_move_death
medic_move_duck
medic_move_pain1
medic_move_pain2
medic_move_run
medic_move_stand
medic_move_walk
Global Functions
medic_attack
medic_cable_attack
medic_checkattack
medic_continue
medic_dead
medic_die
medic_dodge
medic_duck_down
medic_duck_hold
medic_duck_up
medic_FindDeadMonster
medic_fire_blaster
medic_hook_launch
medic_hook_retract
medic_idle
medic_pain
medic_run
medic_search
medic_sight
medic_stand
medic_walk
SP_monster_medic
m_medic.h
m_move.c
Global Variables
c_no
c_yes
Global Functions
M_ChangeYaw
M_CheckBottom
M_MoveToGoal
M_walkmove
SV_CloseEnough
SV_FixCheckBottom
SV_movestep
SV_NewChaseDir
SV_StepDirection
m_mutant.c
Local Variables
sound_death
sound_hit
sound_hit2
sound_idle
sound_pain1
sound_pain2
sound_search
sound_sight
sound_step1
sound_step2
sound_step3
sound_swing
sound_thud
Global Variables
mutant_frames_attack
mutant_frames_death1
mutant_frames_death2
mutant_frames_idle
mutant_frames_jump
mutant_frames_pain1
mutant_frames_pain2
mutant_frames_pain3
mutant_frames_run
mutant_frames_stand
mutant_frames_start_walk
mutant_frames_walk
mutant_move_attack
mutant_move_death1
mutant_move_death2
mutant_move_idle
mutant_move_jump
mutant_move_pain1
mutant_move_pain2
mutant_move_pain3
mutant_move_run
mutant_move_stand
mutant_move_start_walk
mutant_move_walk
Global Functions
mutant_check_jump
mutant_check_landing
mutant_check_melee
mutant_check_refire
mutant_checkattack
mutant_dead
mutant_die
mutant_hit_left
mutant_hit_right
mutant_idle
mutant_idle_loop
mutant_jump
mutant_jump_takeoff
mutant_jump_touch
mutant_melee
mutant_pain
mutant_run
mutant_search
mutant_sight
mutant_stand
mutant_step
mutant_swing
mutant_walk
mutant_walk_loop
SP_monster_mutant
m_mutant.h
m_parasite.c
Local Variables
sound_die
sound_impact
sound_launch
sound_pain1
sound_pain2
sound_reelin
sound_scratch
sound_search
sound_sight
sound_suck
sound_tap
Global Variables
parasite_frames_break
parasite_frames_death
parasite_frames_drain
parasite_frames_end_fidget
parasite_frames_fidget
parasite_frames_pain1
parasite_frames_run
parasite_frames_stand
parasite_frames_start_fidget
parasite_frames_start_run
parasite_frames_start_walk
parasite_frames_stop_run
parasite_frames_stop_walk
parasite_frames_walk
parasite_move_break
parasite_move_death
parasite_move_drain
parasite_move_end_fidget
parasite_move_fidget
parasite_move_pain1
parasite_move_run
parasite_move_stand
parasite_move_start_fidget
parasite_move_start_run
parasite_move_start_walk
parasite_move_stop_run
parasite_move_stop_walk
parasite_move_walk
Local Functions
parasite_drain_attack_ok
Global Functions
parasite_attack
parasite_dead
parasite_die
parasite_do_fidget
parasite_drain_attack
parasite_end_fidget
parasite_idle
parasite_launch
parasite_pain
parasite_reel_in
parasite_refidget
parasite_run
parasite_scratch
parasite_search
parasite_sight
parasite_stand
parasite_start_run
parasite_start_walk
parasite_tap
parasite_walk
SP_monster_parasite
m_parasite.h
m_player.h
m_soldier.c
Local Variables
blaster_flash
machinegun_flash
shotgun_flash
sound_cock
sound_death
sound_death_light
sound_death_ss
sound_idle
sound_pain
sound_pain_light
sound_pain_ss
sound_sight1
sound_sight2
Global Variables
soldier_frames_attack1
soldier_frames_attack2
soldier_frames_attack3
soldier_frames_attack4
soldier_frames_attack6
soldier_frames_death1
soldier_frames_death2
soldier_frames_death3
soldier_frames_death4
soldier_frames_death5
soldier_frames_death6
soldier_frames_duck
soldier_frames_pain1
soldier_frames_pain2
soldier_frames_pain3
soldier_frames_pain4
soldier_frames_run
soldier_frames_stand1
soldier_frames_stand3
soldier_frames_start_run
soldier_frames_walk1
soldier_frames_walk2
soldier_move_attack1
soldier_move_attack2
soldier_move_attack3
soldier_move_attack4
soldier_move_attack6
soldier_move_death1
soldier_move_death2
soldier_move_death3
soldier_move_death4
soldier_move_death5
soldier_move_death6
soldier_move_duck
soldier_move_pain1
soldier_move_pain2
soldier_move_pain3
soldier_move_pain4
soldier_move_run
soldier_move_stand1
soldier_move_stand3
soldier_move_start_run
soldier_move_walk1
soldier_move_walk2
Global Functions
soldier_attack
soldier_attack1_refire1
soldier_attack1_refire2
soldier_attack2_refire1
soldier_attack2_refire2
soldier_attack3_refire
soldier_attack6_refire
soldier_cock
soldier_dead
soldier_die
soldier_dodge
soldier_duck_down
soldier_duck_hold
soldier_duck_up
soldier_fire
soldier_fire1
soldier_fire2
soldier_fire3
soldier_fire4
soldier_fire6
soldier_fire7
soldier_fire8
soldier_idle
soldier_pain
soldier_run
soldier_sight
soldier_stand
soldier_walk
soldier_walk1_random
SP_monster_soldier
SP_monster_soldier_light
SP_monster_soldier_ss
SP_monster_soldier_x
m_soldier.h
m_supertank.c
Local Variables
sound_death
sound_pain1
sound_pain2
sound_pain3
sound_search1
sound_search2
tread_sound
Global Variables
supertank_frames_attack1
supertank_frames_attack2
supertank_frames_attack3
supertank_frames_attack4
supertank_frames_backward
supertank_frames_death1
supertank_frames_end_attack1
supertank_frames_forward
supertank_frames_pain1
supertank_frames_pain2
supertank_frames_pain3
supertank_frames_run
supertank_frames_stand
supertank_frames_turn_left
supertank_frames_turn_right
supertank_move_attack1
supertank_move_attack2
supertank_move_attack3
supertank_move_attack4
supertank_move_backward
supertank_move_death
supertank_move_end_attack1
supertank_move_forward
supertank_move_pain1
supertank_move_pain2
supertank_move_pain3
supertank_move_run
supertank_move_stand
supertank_move_turn_left
supertank_move_turn_right
Global Functions
BossExplode
SP_monster_supertank
supertank_attack
supertank_dead
supertank_die
supertank_forward
supertank_pain
supertank_reattack1
supertank_run
supertank_search
supertank_stand
supertank_walk
supertankMachineGun
supertankRocket
TreadSound
m_supertank.h
m_tank.c
Local Variables
sound_die
sound_idle
sound_pain
sound_sight
sound_step
sound_strike
sound_thud
sound_windup
Global Variables
tank_frames_attack_blast
tank_frames_attack_chain
tank_frames_attack_fire_rocket
tank_frames_attack_post_blast
tank_frames_attack_post_rocket
tank_frames_attack_pre_rocket
tank_frames_attack_strike
tank_frames_death1
tank_frames_pain1
tank_frames_pain2
tank_frames_pain3
tank_frames_reattack_blast
tank_frames_run
tank_frames_stand
tank_frames_start_run
tank_frames_start_walk
tank_frames_stop_run
tank_frames_stop_walk
tank_frames_walk
tank_move_attack_blast
tank_move_attack_chain
tank_move_attack_fire_rocket
tank_move_attack_post_blast
tank_move_attack_post_rocket
tank_move_attack_pre_rocket
tank_move_attack_strike
tank_move_death
tank_move_pain1
tank_move_pain2
tank_move_pain3
tank_move_reattack_blast
tank_move_run
tank_move_stand
tank_move_start_run
tank_move_start_walk
tank_move_stop_run
tank_move_stop_walk
tank_move_walk
Global Functions
SP_monster_tank
tank_attack
tank_dead
tank_die
tank_doattack_rocket
tank_footstep
tank_idle
tank_pain
tank_poststrike
tank_reattack_blaster
tank_refire_rocket
tank_run
tank_sight
tank_stand
tank_thud
tank_walk
tank_windup
TankBlaster
TankMachineGun
TankRocket
TankStrike
m_tank.h
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