File Contents Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ
g_ai.c
  Global Variables
    enemy_infront
    enemy_range
    enemy_vis
    enemy_yaw
  Global Functions
    ai_charge
    ai_checkattack
    ai_move
    ai_run
    ai_run_melee
    ai_run_missile
    ai_run_slide
    AI_SetSightClient
    ai_stand
    ai_turn
    ai_walk
    FacingIdeal
    FindTarget
    FoundTarget
    HuntTarget
    infront
    M_CheckAttack
    range
    visible
g_chase.c
  Global Functions
    ChaseNext
    ChasePrev
    GetChaseTarget
    UpdateChaseCam
g_cmds.c
  Global Functions
    ClientCommand
    ClientTeam
    Cmd_Drop_f
    Cmd_Give_f
    Cmd_God_f
    Cmd_InvDrop_f
    Cmd_Inven_f
    Cmd_InvUse_f
    Cmd_Kill_f
    Cmd_Noclip_f
    Cmd_Notarget_f
    Cmd_PlayerList_f
    Cmd_Players_f
    Cmd_PutAway_f
    Cmd_Say_f
    Cmd_Use_f
    Cmd_Wave_f
    Cmd_WeapLast_f
    Cmd_WeapNext_f
    Cmd_WeapPrev_f
    OnSameTeam
    PlayerSort
    SelectNextItem
    SelectPrevItem
    ValidateSelectedItem
g_combat.c
  Local Functions
    CheckArmor
    CheckPowerArmor
  Global Functions
    CanDamage
    CheckTeamDamage
    Killed
    M_ReactToDamage
    SpawnDamage
    T_Damage
    T_RadiusDamage
g_func.c
  Global Functions
    AngleMove_Begin
    AngleMove_Calc
    AngleMove_Done
    AngleMove_Final
    button_done
    button_fire
    button_killed
    button_return
    button_touch
    button_use
    button_wait
    door_blocked
    door_go_down
    door_go_up
    door_hit_bottom
    door_hit_top
    door_killed
    door_secret_blocked
    door_secret_die
    door_secret_done
    door_secret_move1
    door_secret_move2
    door_secret_move3
    door_secret_move4
    door_secret_move5
    door_secret_move6
    door_secret_use
    door_touch
    door_use
    door_use_areaportals
    func_conveyor_use
    func_timer_think
    func_timer_use
    func_train_find
    Move_Begin
    Move_Calc
    Move_Done
    Move_Final
    plat_Accelerate
    plat_blocked
    plat_CalcAcceleratedMove
    plat_go_down
    plat_go_up
    plat_hit_bottom
    plat_hit_top
    plat_spawn_inside_trigger
    rotating_blocked
    rotating_touch
    rotating_use
    SP_func_button
    SP_func_conveyor
    SP_func_door
    SP_func_door_rotating
    SP_func_door_secret
    SP_func_killbox
    SP_func_plat
    SP_func_rotating
    SP_func_timer
    SP_func_train
    SP_func_water
    SP_trigger_elevator
    Think_AccelMove
    Think_CalcMoveSpeed
    Think_SpawnDoorTrigger
    Touch_DoorTrigger
    Touch_Plat_Center
    train_blocked
    train_next
    train_resume
    train_use
    train_wait
    trigger_elevator_init
    trigger_elevator_use
    use_killbox
    Use_Plat
g_items.c
  Local Variables
    body_armor_index
    combat_armor_index
    jacket_armor_index
    power_screen_index
    power_shield_index
    quad_drop_timeout_hack
  Global Variables
    bodyarmor_info
    combatarmor_info
    itemlist
    jacketarmor_info
  Local Functions
    drop_make_touchable
    drop_temp_touch
  Global Functions
    Add_Ammo
    ArmorIndex
    DoRespawn
    Drop_Ammo
    Drop_General
    Drop_Item
    Drop_PowerArmor
    droptofloor
    FindItem
    FindItemByClassname
    GetItemByIndex
    InitItems
    MegaHealth_think
    Pickup_Adrenaline
    Pickup_Ammo
    Pickup_AncientHead
    Pickup_Armor
    Pickup_Bandolier
    Pickup_Health
    Pickup_Key
    Pickup_Pack
    Pickup_PowerArmor
    Pickup_Powerup
    PowerArmorType
    PrecacheItem
    SetItemNames
    SetRespawn
    SP_item_health
    SP_item_health_large
    SP_item_health_mega
    SP_item_health_small
    SpawnItem
    Touch_Item
    Use_Breather
    Use_Envirosuit
    Use_Invulnerability
    Use_Item
    Use_PowerArmor
    Use_Quad
    Use_Silencer
g_local.h
  Types
    ammo_t
    client_persistant_t
    client_respawn_t
    damage_t
    edict_s
    field_t
    fieldtype_t
    game_locals_t
    gclient_s
    gitem_armor_t
    gitem_s
    gitem_t
    level_locals_t
    mframe_t
    mmove_t
    monsterinfo_t
    moveinfo_t
    movetype_t
    spawn_temp_t
    weaponstate_t
  Variables
    bob_pitch
    bob_roll
    bob_up
    body_armor_index
    combat_armor_index
    coop
    deathmatch
    dedicated
    dmflags
    fields
    filterban
    flood_msgs
    flood_persecond
    flood_waitdelay
    fraglimit
    g_edicts
    g_select_empty
    game
    gi
    globals
    gun_x
    gun_y
    gun_z
    itemlist
    jacket_armor_index
    level
    maxclients
    maxentities
    maxspectators
    meansOfDeath
    needpass
    password
    run_pitch
    run_roll
    skill
    sm_meat_index
    snd_fry
    spectator_password
    st
    sv_cheats
    sv_gravity
    sv_maplist
    sv_maxvelocity
    sv_rollangle
    sv_rollspeed
    timelimit
  Functions
    Add_Ammo
    ai_charge
    ai_move
    ai_run
    AI_SetSightClient
    ai_stand
    ai_turn
    ai_walk
    ArmorIndex
    AttackFinished
    BecomeExplosion1
    BeginIntermission
    CanDamage
    ChangeWeapon
    ChaseNext
    ChasePrev
    ClientBeginServerFrame
    ClientEndServerFrame
    Cmd_Help_f
    Cmd_Score_f
    DeathmatchScoreboardMessage
    Drop_Item
    FacingIdeal
    FetchClientEntData
    FindItem
    FindItemByClassname
    findradius
    fire_bfg
    fire_blaster
    fire_bullet
    fire_grenade
    fire_grenade2
    fire_hit
    fire_rail
    fire_rocket
    fire_shotgun
    flymonster_start
    FoundTarget
    G_CheckChaseStats
    G_CopyString
    G_Find
    G_FreeEdict
    G_InitEdict
    G_PickTarget
    G_ProjectSource
    G_RunEntity
    G_SetMovedir
    G_SetSpectatorStats
    G_SetStats
    G_Spawn
    G_TouchSolids
    G_TouchTriggers
    G_UseTargets
    GetChaseTarget
    GetItemByIndex
    infront
    InitBodyQue
    InitClientPersistant
    InitClientResp
    InitItems
    KillBox
    M_CatagorizePosition
    M_ChangeYaw
    M_CheckAttack
    M_CheckBottom
    M_CheckGround
    M_droptofloor
    M_FlyCheck
    M_MoveToGoal
    M_walkmove
    monster_death_use
    monster_fire_bfg
    monster_fire_blaster
    monster_fire_bullet
    monster_fire_grenade
    monster_fire_railgun
    monster_fire_rocket
    monster_fire_shotgun
    monster_think
    MoveClientToIntermission
    OnSameTeam
    player_die
    player_pain
    PlayerNoise
    PlayerTrail_Add
    PlayerTrail_Init
    PlayerTrail_LastSpot
    PlayerTrail_New
    PlayerTrail_PickFirst
    PlayerTrail_PickNext
    PowerArmorType
    PrecacheItem
    PutClientInServer
    range
    respawn
    SaveClientData
    ServerCommand
    SetItemNames
    SetRespawn
    SpawnItem
    SV_FilterPacket
    swimmonster_start
    T_Damage
    T_RadiusDamage
    Think_Weapon
    ThrowClientHead
    ThrowDebris
    ThrowGib
    ThrowHead
    Touch_Item
    tv
    UpdateChaseCam
    ValidateSelectedItem
    vectoangles
    vectoyaw
    visible
    vtos
    walkmonster_start
g_main.c
  Global Variables
    bob_pitch
    bob_roll
    bob_up
    coop
    deathmatch
    dedicated
    dmflags
    filterban
    flood_msgs
    flood_persecond
    flood_waitdelay
    fraglimit
    g_edicts
    g_select_empty
    game
    gi
    globals
    gun_x
    gun_y
    gun_z
    level
    maxclients
    maxentities
    maxspectators
    meansOfDeath
    needpass
    password
    run_pitch
    run_roll
    skill
    sm_meat_index
    snd_fry
    spectator_password
    st
    sv_cheats
    sv_gravity
    sv_maplist
    sv_maxvelocity
    sv_rollangle
    sv_rollspeed
    timelimit
  Global Functions
    CheckDMRules
    CheckNeedPass
    ClientEndServerFrames
    Com_Printf
    CreateTargetChangeLevel
    EndDMLevel
    ExitLevel
    G_RunFrame
    GetGameAPI
    ShutdownGame
    Sys_Error
g_misc.c
  Local Functions
    func_clock_format_countdown
    func_clock_reset
    light_use
  Global Functions
    barrel_delay
    barrel_explode
    barrel_touch
    BecomeExplosion1
    BecomeExplosion2
    ClipGibVelocity
    commander_body_drop
    commander_body_think
    commander_body_use
    debris_die
    func_clock_think
    func_clock_use
    func_explosive_explode
    func_explosive_spawn
    func_explosive_use
    func_object_release
    func_object_touch
    func_object_use
    func_wall_use
    gib_die
    gib_think
    gib_touch
    misc_banner_think
    misc_blackhole_think
    misc_blackhole_use
    misc_deadsoldier_die
    misc_easterchick2_think
    misc_easterchick_think
    misc_eastertank_think
    misc_satellite_dish_think
    misc_satellite_dish_use
    misc_strogg_ship_use
    misc_viper_bomb_prethink
    misc_viper_bomb_touch
    misc_viper_bomb_use
    misc_viper_use
    path_corner_touch
    point_combat_touch
    SP_func_areaportal
    SP_func_clock
    SP_func_explosive
    SP_func_object
    SP_func_wall
    SP_info_notnull
    SP_info_null
    SP_light
    SP_light_mine1
    SP_light_mine2
    SP_misc_banner
    SP_misc_bigviper
    SP_misc_blackhole
    SP_misc_deadsoldier
    SP_misc_easterchick
    SP_misc_easterchick2
    SP_misc_eastertank
    SP_misc_explobox
    SP_misc_gib_arm
    SP_misc_gib_head
    SP_misc_gib_leg
    SP_misc_satellite_dish
    SP_misc_strogg_ship
    SP_misc_teleporter
    SP_misc_teleporter_dest
    SP_misc_viper
    SP_misc_viper_bomb
    SP_monster_commander_body
    SP_path_corner
    SP_point_combat
    SP_target_character
    SP_target_string
    SP_viewthing
    target_string_use
    teleporter_touch
    TH_viewthing
    ThrowClientHead
    ThrowDebris
    ThrowGib
    ThrowHead
    Use_Areaportal
    VelocityForDamage
g_monster.c
  Local Functions
    M_FliesOff
    M_FliesOn
  Global Functions
    AttackFinished
    flymonster_start
    flymonster_start_go
    M_CatagorizePosition
    M_CheckGround
    M_droptofloor
    M_FlyCheck
    M_MoveFrame
    M_SetEffects
    M_WorldEffects
    monster_death_use
    monster_fire_bfg
    monster_fire_blaster
    monster_fire_bullet
    monster_fire_grenade
    monster_fire_railgun
    monster_fire_rocket
    monster_fire_shotgun
    monster_start
    monster_start_go
    monster_think
    monster_triggered_spawn
    monster_triggered_spawn_use
    monster_triggered_start
    monster_use
    swimmonster_start
    swimmonster_start_go
    walkmonster_start
    walkmonster_start_go
g_phys.c
  Types
    pushed_t
  Global Variables
    obstacle
    pushed
    pushed_p
  Global Functions
    ClipVelocity
    G_RunEntity
    SV_AddGravity
    SV_AddRotationalFriction
    SV_CheckVelocity
    SV_FlyMove
    SV_Impact
    SV_Physics_Noclip
    SV_Physics_None
    SV_Physics_Pusher
    SV_Physics_Step
    SV_Physics_Toss
    SV_Push
    SV_PushEntity
    SV_RunThink
    SV_TestEntityPosition
g_save.c
  Global Variables
    clientfields
    fields
    levelfields
    mmove_reloc
  Global Functions
    InitGame
    ReadClient
    ReadEdict
    ReadField
    ReadGame
    ReadLevel
    ReadLevelLocals
    WriteClient
    WriteEdict
    WriteField1
    WriteField2
    WriteGame
    WriteLevel
    WriteLevelLocals
g_spawn.c
  Types
    spawn_t
  Global Variables
    dm_statusbar
    single_statusbar
    spawns
  Global Functions
    ED_CallSpawn
    ED_NewString
    ED_ParseEdict
    ED_ParseField
    G_FindTeams
    SP_worldspawn
    SpawnEntities
g_svcmds.c
  Types
    ipfilter_t
  Global Variables
    ipfilters
    numipfilters
  Local Functions
    StringToFilter
  Global Functions
    ServerCommand
    SV_FilterPacket
    SVCmd_AddIP_f
    SVCmd_ListIP_f
    SVCmd_RemoveIP_f
    Svcmd_Test_f
    SVCmd_WriteIP_f
g_target.c
  Global Functions
    SP_target_blaster
    SP_target_changelevel
    SP_target_crosslevel_target
    SP_target_crosslevel_trigger
    SP_target_earthquake
    SP_target_explosion
    SP_target_goal
    SP_target_help
    SP_target_laser
    SP_target_lightramp
    SP_target_secret
    SP_target_spawner
    SP_target_speaker
    SP_target_splash
    SP_target_temp_entity
    target_crosslevel_target_think
    target_earthquake_think
    target_earthquake_use
    target_explosion_explode
    target_laser_off
    target_laser_on
    target_laser_start
    target_laser_think
    target_laser_use
    target_lightramp_think
    target_lightramp_use
    trigger_crosslevel_trigger_use
    use_target_blaster
    use_target_changelevel
    use_target_explosion
    use_target_goal
    Use_Target_Help
    use_target_secret
    use_target_spawner
    Use_Target_Speaker
    use_target_splash
    Use_Target_Tent
g_trigger.c
  Local Variables
    windsound
  Global Functions
    hurt_touch
    hurt_use
    InitTrigger
    multi_trigger
    multi_wait
    SP_trigger_always
    SP_trigger_counter
    SP_trigger_gravity
    SP_trigger_hurt
    SP_trigger_key
    SP_trigger_monsterjump
    SP_trigger_multiple
    SP_trigger_once
    SP_trigger_push
    SP_trigger_relay
    Touch_Multi
    trigger_counter_use
    trigger_enable
    trigger_gravity_touch
    trigger_key_use
    trigger_monsterjump_touch
    trigger_push_touch
    trigger_relay_use
    Use_Multi
g_turret.c
  Global Functions
    AnglesNormalize
    SnapToEights
    SP_turret_base
    SP_turret_breach
    SP_turret_driver
    turret_blocked
    turret_breach_finish_init
    turret_breach_fire
    turret_breach_think
    turret_driver_die
    turret_driver_link
    turret_driver_think
g_utils.c
  Global Variables
    MOVEDIR_DOWN
    MOVEDIR_UP
    VEC_DOWN
    VEC_UP
  Global Functions
    findradius
    G_CopyString
    G_Find
    G_FreeEdict
    G_InitEdict
    G_PickTarget
    G_ProjectSource
    G_SetMovedir
    G_Spawn
    G_TouchSolids
    G_TouchTriggers
    G_UseTargets
    KillBox
    Think_Delay
    tv
    vectoangles
    vectoyaw
    vtos
g_weapon.c
  Local Functions
    check_dodge
    fire_lead
    Grenade_Explode
    Grenade_Touch
  Global Functions
    bfg_explode
    bfg_think
    bfg_touch
    blaster_touch
    fire_bfg
    fire_blaster
    fire_bullet
    fire_grenade
    fire_grenade2
    fire_hit
    fire_rail
    fire_rocket
    fire_shotgun
    rocket_touch
game.h
  Types
    edict_t
    game_export_t
    game_import_t
    gclient_t
    link_s
    link_t
    solid_t
  Functions
    GetGameApi

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ