File Contents Report
| Non-Alpha | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
g_ai.c
Global Variables
enemy_infront
enemy_range
enemy_vis
enemy_yaw
Global Functions
ai_charge
ai_checkattack
ai_move
ai_run
ai_run_melee
ai_run_missile
ai_run_slide
AI_SetSightClient
ai_stand
ai_turn
ai_walk
FacingIdeal
FindTarget
FoundTarget
HuntTarget
infront
M_CheckAttack
range
visible
g_chase.c
Global Functions
ChaseNext
ChasePrev
GetChaseTarget
UpdateChaseCam
g_cmds.c
Global Functions
ClientCommand
ClientTeam
Cmd_Drop_f
Cmd_Give_f
Cmd_God_f
Cmd_InvDrop_f
Cmd_Inven_f
Cmd_InvUse_f
Cmd_Kill_f
Cmd_Noclip_f
Cmd_Notarget_f
Cmd_PlayerList_f
Cmd_Players_f
Cmd_PutAway_f
Cmd_Say_f
Cmd_Use_f
Cmd_Wave_f
Cmd_WeapLast_f
Cmd_WeapNext_f
Cmd_WeapPrev_f
OnSameTeam
PlayerSort
SelectNextItem
SelectPrevItem
ValidateSelectedItem
g_combat.c
Local Functions
CheckArmor
CheckPowerArmor
Global Functions
CanDamage
CheckTeamDamage
Killed
M_ReactToDamage
SpawnDamage
T_Damage
T_RadiusDamage
g_func.c
Global Functions
AngleMove_Begin
AngleMove_Calc
AngleMove_Done
AngleMove_Final
button_done
button_fire
button_killed
button_return
button_touch
button_use
button_wait
door_blocked
door_go_down
door_go_up
door_hit_bottom
door_hit_top
door_killed
door_secret_blocked
door_secret_die
door_secret_done
door_secret_move1
door_secret_move2
door_secret_move3
door_secret_move4
door_secret_move5
door_secret_move6
door_secret_use
door_touch
door_use
door_use_areaportals
func_conveyor_use
func_timer_think
func_timer_use
func_train_find
Move_Begin
Move_Calc
Move_Done
Move_Final
plat_Accelerate
plat_blocked
plat_CalcAcceleratedMove
plat_go_down
plat_go_up
plat_hit_bottom
plat_hit_top
plat_spawn_inside_trigger
rotating_blocked
rotating_touch
rotating_use
SP_func_button
SP_func_conveyor
SP_func_door
SP_func_door_rotating
SP_func_door_secret
SP_func_killbox
SP_func_plat
SP_func_rotating
SP_func_timer
SP_func_train
SP_func_water
SP_trigger_elevator
Think_AccelMove
Think_CalcMoveSpeed
Think_SpawnDoorTrigger
Touch_DoorTrigger
Touch_Plat_Center
train_blocked
train_next
train_resume
train_use
train_wait
trigger_elevator_init
trigger_elevator_use
use_killbox
Use_Plat
g_items.c
Local Variables
body_armor_index
combat_armor_index
jacket_armor_index
power_screen_index
power_shield_index
quad_drop_timeout_hack
Global Variables
bodyarmor_info
combatarmor_info
itemlist
jacketarmor_info
Local Functions
drop_make_touchable
drop_temp_touch
Global Functions
Add_Ammo
ArmorIndex
DoRespawn
Drop_Ammo
Drop_General
Drop_Item
Drop_PowerArmor
droptofloor
FindItem
FindItemByClassname
GetItemByIndex
InitItems
MegaHealth_think
Pickup_Adrenaline
Pickup_Ammo
Pickup_AncientHead
Pickup_Armor
Pickup_Bandolier
Pickup_Health
Pickup_Key
Pickup_Pack
Pickup_PowerArmor
Pickup_Powerup
PowerArmorType
PrecacheItem
SetItemNames
SetRespawn
SP_item_health
SP_item_health_large
SP_item_health_mega
SP_item_health_small
SpawnItem
Touch_Item
Use_Breather
Use_Envirosuit
Use_Invulnerability
Use_Item
Use_PowerArmor
Use_Quad
Use_Silencer
g_local.h
Types
ammo_t
client_persistant_t
client_respawn_t
damage_t
edict_s
field_t
fieldtype_t
game_locals_t
gclient_s
gitem_armor_t
gitem_s
gitem_t
level_locals_t
mframe_t
mmove_t
monsterinfo_t
moveinfo_t
movetype_t
spawn_temp_t
weaponstate_t
Variables
bob_pitch
bob_roll
bob_up
body_armor_index
combat_armor_index
coop
deathmatch
dedicated
dmflags
fields
filterban
flood_msgs
flood_persecond
flood_waitdelay
fraglimit
g_edicts
g_select_empty
game
gi
globals
gun_x
gun_y
gun_z
itemlist
jacket_armor_index
level
maxclients
maxentities
maxspectators
meansOfDeath
needpass
password
run_pitch
run_roll
skill
sm_meat_index
snd_fry
spectator_password
st
sv_cheats
sv_gravity
sv_maplist
sv_maxvelocity
sv_rollangle
sv_rollspeed
timelimit
Functions
Add_Ammo
ai_charge
ai_move
ai_run
AI_SetSightClient
ai_stand
ai_turn
ai_walk
ArmorIndex
AttackFinished
BecomeExplosion1
BeginIntermission
CanDamage
ChangeWeapon
ChaseNext
ChasePrev
ClientBeginServerFrame
ClientEndServerFrame
Cmd_Help_f
Cmd_Score_f
DeathmatchScoreboardMessage
Drop_Item
FacingIdeal
FetchClientEntData
FindItem
FindItemByClassname
findradius
fire_bfg
fire_blaster
fire_bullet
fire_grenade
fire_grenade2
fire_hit
fire_rail
fire_rocket
fire_shotgun
flymonster_start
FoundTarget
G_CheckChaseStats
G_CopyString
G_Find
G_FreeEdict
G_InitEdict
G_PickTarget
G_ProjectSource
G_RunEntity
G_SetMovedir
G_SetSpectatorStats
G_SetStats
G_Spawn
G_TouchSolids
G_TouchTriggers
G_UseTargets
GetChaseTarget
GetItemByIndex
infront
InitBodyQue
InitClientPersistant
InitClientResp
InitItems
KillBox
M_CatagorizePosition
M_ChangeYaw
M_CheckAttack
M_CheckBottom
M_CheckGround
M_droptofloor
M_FlyCheck
M_MoveToGoal
M_walkmove
monster_death_use
monster_fire_bfg
monster_fire_blaster
monster_fire_bullet
monster_fire_grenade
monster_fire_railgun
monster_fire_rocket
monster_fire_shotgun
monster_think
MoveClientToIntermission
OnSameTeam
player_die
player_pain
PlayerNoise
PlayerTrail_Add
PlayerTrail_Init
PlayerTrail_LastSpot
PlayerTrail_New
PlayerTrail_PickFirst
PlayerTrail_PickNext
PowerArmorType
PrecacheItem
PutClientInServer
range
respawn
SaveClientData
ServerCommand
SetItemNames
SetRespawn
SpawnItem
SV_FilterPacket
swimmonster_start
T_Damage
T_RadiusDamage
Think_Weapon
ThrowClientHead
ThrowDebris
ThrowGib
ThrowHead
Touch_Item
tv
UpdateChaseCam
ValidateSelectedItem
vectoangles
vectoyaw
visible
vtos
walkmonster_start
g_main.c
Global Variables
bob_pitch
bob_roll
bob_up
coop
deathmatch
dedicated
dmflags
filterban
flood_msgs
flood_persecond
flood_waitdelay
fraglimit
g_edicts
g_select_empty
game
gi
globals
gun_x
gun_y
gun_z
level
maxclients
maxentities
maxspectators
meansOfDeath
needpass
password
run_pitch
run_roll
skill
sm_meat_index
snd_fry
spectator_password
st
sv_cheats
sv_gravity
sv_maplist
sv_maxvelocity
sv_rollangle
sv_rollspeed
timelimit
Global Functions
CheckDMRules
CheckNeedPass
ClientEndServerFrames
Com_Printf
CreateTargetChangeLevel
EndDMLevel
ExitLevel
G_RunFrame
GetGameAPI
ShutdownGame
Sys_Error
g_misc.c
Local Functions
func_clock_format_countdown
func_clock_reset
light_use
Global Functions
barrel_delay
barrel_explode
barrel_touch
BecomeExplosion1
BecomeExplosion2
ClipGibVelocity
commander_body_drop
commander_body_think
commander_body_use
debris_die
func_clock_think
func_clock_use
func_explosive_explode
func_explosive_spawn
func_explosive_use
func_object_release
func_object_touch
func_object_use
func_wall_use
gib_die
gib_think
gib_touch
misc_banner_think
misc_blackhole_think
misc_blackhole_use
misc_deadsoldier_die
misc_easterchick2_think
misc_easterchick_think
misc_eastertank_think
misc_satellite_dish_think
misc_satellite_dish_use
misc_strogg_ship_use
misc_viper_bomb_prethink
misc_viper_bomb_touch
misc_viper_bomb_use
misc_viper_use
path_corner_touch
point_combat_touch
SP_func_areaportal
SP_func_clock
SP_func_explosive
SP_func_object
SP_func_wall
SP_info_notnull
SP_info_null
SP_light
SP_light_mine1
SP_light_mine2
SP_misc_banner
SP_misc_bigviper
SP_misc_blackhole
SP_misc_deadsoldier
SP_misc_easterchick
SP_misc_easterchick2
SP_misc_eastertank
SP_misc_explobox
SP_misc_gib_arm
SP_misc_gib_head
SP_misc_gib_leg
SP_misc_satellite_dish
SP_misc_strogg_ship
SP_misc_teleporter
SP_misc_teleporter_dest
SP_misc_viper
SP_misc_viper_bomb
SP_monster_commander_body
SP_path_corner
SP_point_combat
SP_target_character
SP_target_string
SP_viewthing
target_string_use
teleporter_touch
TH_viewthing
ThrowClientHead
ThrowDebris
ThrowGib
ThrowHead
Use_Areaportal
VelocityForDamage
g_monster.c
Local Functions
M_FliesOff
M_FliesOn
Global Functions
AttackFinished
flymonster_start
flymonster_start_go
M_CatagorizePosition
M_CheckGround
M_droptofloor
M_FlyCheck
M_MoveFrame
M_SetEffects
M_WorldEffects
monster_death_use
monster_fire_bfg
monster_fire_blaster
monster_fire_bullet
monster_fire_grenade
monster_fire_railgun
monster_fire_rocket
monster_fire_shotgun
monster_start
monster_start_go
monster_think
monster_triggered_spawn
monster_triggered_spawn_use
monster_triggered_start
monster_use
swimmonster_start
swimmonster_start_go
walkmonster_start
walkmonster_start_go
g_phys.c
Types
pushed_t
Global Variables
obstacle
pushed
pushed_p
Global Functions
ClipVelocity
G_RunEntity
SV_AddGravity
SV_AddRotationalFriction
SV_CheckVelocity
SV_FlyMove
SV_Impact
SV_Physics_Noclip
SV_Physics_None
SV_Physics_Pusher
SV_Physics_Step
SV_Physics_Toss
SV_Push
SV_PushEntity
SV_RunThink
SV_TestEntityPosition
g_save.c
Global Variables
clientfields
fields
levelfields
mmove_reloc
Global Functions
InitGame
ReadClient
ReadEdict
ReadField
ReadGame
ReadLevel
ReadLevelLocals
WriteClient
WriteEdict
WriteField1
WriteField2
WriteGame
WriteLevel
WriteLevelLocals
g_spawn.c
Types
spawn_t
Global Variables
dm_statusbar
single_statusbar
spawns
Global Functions
ED_CallSpawn
ED_NewString
ED_ParseEdict
ED_ParseField
G_FindTeams
SP_worldspawn
SpawnEntities
g_svcmds.c
Types
ipfilter_t
Global Variables
ipfilters
numipfilters
Local Functions
StringToFilter
Global Functions
ServerCommand
SV_FilterPacket
SVCmd_AddIP_f
SVCmd_ListIP_f
SVCmd_RemoveIP_f
Svcmd_Test_f
SVCmd_WriteIP_f
g_target.c
Global Functions
SP_target_blaster
SP_target_changelevel
SP_target_crosslevel_target
SP_target_crosslevel_trigger
SP_target_earthquake
SP_target_explosion
SP_target_goal
SP_target_help
SP_target_laser
SP_target_lightramp
SP_target_secret
SP_target_spawner
SP_target_speaker
SP_target_splash
SP_target_temp_entity
target_crosslevel_target_think
target_earthquake_think
target_earthquake_use
target_explosion_explode
target_laser_off
target_laser_on
target_laser_start
target_laser_think
target_laser_use
target_lightramp_think
target_lightramp_use
trigger_crosslevel_trigger_use
use_target_blaster
use_target_changelevel
use_target_explosion
use_target_goal
Use_Target_Help
use_target_secret
use_target_spawner
Use_Target_Speaker
use_target_splash
Use_Target_Tent
g_trigger.c
Local Variables
windsound
Global Functions
hurt_touch
hurt_use
InitTrigger
multi_trigger
multi_wait
SP_trigger_always
SP_trigger_counter
SP_trigger_gravity
SP_trigger_hurt
SP_trigger_key
SP_trigger_monsterjump
SP_trigger_multiple
SP_trigger_once
SP_trigger_push
SP_trigger_relay
Touch_Multi
trigger_counter_use
trigger_enable
trigger_gravity_touch
trigger_key_use
trigger_monsterjump_touch
trigger_push_touch
trigger_relay_use
Use_Multi
g_turret.c
Global Functions
AnglesNormalize
SnapToEights
SP_turret_base
SP_turret_breach
SP_turret_driver
turret_blocked
turret_breach_finish_init
turret_breach_fire
turret_breach_think
turret_driver_die
turret_driver_link
turret_driver_think
g_utils.c
Global Variables
MOVEDIR_DOWN
MOVEDIR_UP
VEC_DOWN
VEC_UP
Global Functions
findradius
G_CopyString
G_Find
G_FreeEdict
G_InitEdict
G_PickTarget
G_ProjectSource
G_SetMovedir
G_Spawn
G_TouchSolids
G_TouchTriggers
G_UseTargets
KillBox
Think_Delay
tv
vectoangles
vectoyaw
vtos
g_weapon.c
Local Functions
check_dodge
fire_lead
Grenade_Explode
Grenade_Touch
Global Functions
bfg_explode
bfg_think
bfg_touch
blaster_touch
fire_bfg
fire_blaster
fire_bullet
fire_grenade
fire_grenade2
fire_hit
fire_rail
fire_rocket
fire_shotgun
rocket_touch
game.h
Types
edict_t
game_export_t
game_import_t
gclient_t
link_s
link_t
solid_t
Functions
GetGameApi
| Non-Alpha | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |