Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

t   (Local Object)[xref]
   [g_func.c, 854]

t   (Local Object)[xref]
   [g_main.c, 222]

t   (Local Object)[xref]
check for a delay
   [g_utils.c, 175]

T_Damage   (Function)[xref]
   [g_combat.c, 377]

T_RadiusDamage   (Function)[xref]
   [g_combat.c, 547]

tag   (Local Object)[xref]
sort the clients by score
   [p_hud.c, 177]

TAG_GAME   (Macro)[xref]
clear when unloading the dll
   [g_local.h, 76]

TAG_LEVEL   (Macro)[xref]
clear when loading a new level
   [g_local.h, 77]

TagFree   (Public Object)[xref]
   [game.h, 158]

TagMalloc   (Public Object)[xref]
   [game.h, 157]

take   (Local Object)[xref]
   [g_combat.c, 380]

taken   (Local Object)[xref]
dead people can't pickup
not a grabbable item?
   [g_items.c, 763]

tan   (Unknown Function)[xref]

tank_attack   (Function)[xref]
   [m_tank.c, 655]

tank_dead   (Function)[xref]
   [m_tank.c, 706]

tank_die   (Function)[xref]
   [m_tank.c, 753]

tank_doattack_rocket   (Function)[xref]
   [m_tank.c, 650]

tank_footstep   (Function)[xref]
   [m_tank.c, 55]

tank_frames_attack_blast   (Global Object)[xref]
   [m_tank.c, 424]

tank_frames_attack_chain   (Global Object)[xref]
   [m_tank.c, 602]

tank_frames_attack_fire_rocket   (Global Object)[xref]
   [m_tank.c, 558]

tank_frames_attack_post_blast   (Global Object)[xref]
   [m_tank.c, 456]

tank_frames_attack_post_rocket   (Global Object)[xref]
   [m_tank.c, 572]

tank_frames_attack_pre_rocket   (Global Object)[xref]
   [m_tank.c, 530]

tank_frames_attack_strike   (Global Object)[xref]
   [m_tank.c, 487]

tank_frames_death1   (Global Object)[xref]
   [m_tank.c, 716]

tank_frames_pain1   (Global Object)[xref]
   [m_tank.c, 247]

tank_frames_pain2   (Global Object)[xref]
   [m_tank.c, 256]

tank_frames_pain3   (Global Object)[xref]
   [m_tank.c, 266]

tank_frames_reattack_blast   (Global Object)[xref]
   [m_tank.c, 445]

tank_frames_run   (Global Object)[xref]
   [m_tank.c, 188]

tank_frames_stand   (Global Object)[xref]
   [m_tank.c, 80]

tank_frames_start_run   (Global Object)[xref]
   [m_tank.c, 179]

tank_frames_start_walk   (Global Object)[xref]
   [m_tank.c, 127]

tank_frames_stop_run   (Global Object)[xref]
   [m_tank.c, 209]

tank_frames_stop_walk   (Global Object)[xref]
   [m_tank.c, 157]

tank_frames_walk   (Global Object)[xref]
   [m_tank.c, 136]

tank_idle   (Function)[xref]
   [m_tank.c, 70]

tank_move_attack_blast   (Global Object)[xref]
   [m_tank.c, 443]

tank_move_attack_chain   (Global Object)[xref]
   [m_tank.c, 634]

tank_move_attack_fire_rocket   (Global Object)[xref]
   [m_tank.c, 570]

tank_move_attack_post_blast   (Global Object)[xref]
   [m_tank.c, 465]

tank_move_attack_post_rocket   (Global Object)[xref]
   [m_tank.c, 600]

tank_move_attack_pre_rocket   (Global Object)[xref]
   [m_tank.c, 556]

tank_move_attack_strike   (Global Object)[xref]
   [m_tank.c, 528]

tank_move_death   (Global Object)[xref]
   [m_tank.c, 751]

tank_move_pain1   (Global Object)[xref]
   [m_tank.c, 254]

tank_move_pain2   (Global Object)[xref]
   [m_tank.c, 264]

tank_move_pain3   (Global Object)[xref]
   [m_tank.c, 285]

tank_move_reattack_blast   (Global Object)[xref]
   [m_tank.c, 454]

tank_move_run   (Global Object)[xref]
   [m_tank.c, 207]

tank_move_stand   (Global Object)[xref]
   [m_tank.c, 113]

tank_move_start_run   (Global Object)[xref]
   [m_tank.c, 186]

tank_move_start_walk   (Global Object)[xref]
   [m_tank.c, 134]

tank_move_stop_run   (Global Object)[xref]
   [m_tank.c, 217]

tank_move_stop_walk   (Global Object)[xref]
   [m_tank.c, 165]

tank_move_walk   (Global Object)[xref]
   [m_tank.c, 155]

tank_pain   (Function)[xref]
   [m_tank.c, 288]

tank_poststrike   (Function)[xref]
   [m_tank.c, 481]

tank_reattack_blaster   (Function)[xref]
   [m_tank.c, 467]

tank_refire_rocket   (Function)[xref]
   [m_tank.c, 636]

tank_run   (Function)[xref]
   [m_tank.c, 219]

tank_sight   (Function)[xref]
   [m_tank.c, 49]

tank_stand   (Function)[xref]
   [m_tank.c, 115]

tank_thud   (Function)[xref]
   [m_tank.c, 60]

tank_walk   (Function)[xref]
   [m_tank.c, 167]

tank_windup   (Function)[xref]
   [m_tank.c, 65]

TankBlaster   (Function)[xref]
   [m_tank.c, 331]

TankMachineGun   (Function)[xref]
   [m_tank.c, 387]

TankRocket   (Function)[xref]
   [m_tank.c, 361]

TankStrike   (Function)[xref]
   [m_tank.c, 356]

targ   (Local Object)[xref]
   [g_chase.c, 25]

targ   (Parameter)[xref]
   [g_combat.c, 32]

targ   (Parameter)[xref]
   [g_combat.c, 92]

targ   (Parameter)[xref]
   [g_combat.c, 295]

targ   (Parameter)[xref]
   [g_combat.c, 370]

targ   (Parameter)[xref]
   [g_combat.c, 377]

targ   (Parameter)[xref]
   [p_hud.c, 73]

target   (Local Object)[xref]
   [g_func.c, 1701]

target   (Local Object)[xref]
   [g_monster.c, 595]

target   (Local Object)[xref]
   [g_monster.c, 621]

target   (Local Object)[xref]
   [g_turret.c, 168]

target   (Local Object)[xref]
   [g_turret.c, 302]

target   (Local Object)[xref]
   [m_actor.c, 271]

target   (Local Object)[xref]
   [m_boss2.c, 99]

target   (Local Object)[xref]
   [m_boss2.c, 115]

target   (Local Object)[xref]
   [m_boss31.c, 503]

target   (Local Object)[xref]
   [m_boss31.c, 519]

target   (Local Object)[xref]
   [m_gunner.c, 430]

target   (Local Object)[xref]
   [m_infantry.c, 262]

target   (Local Object)[xref]
player 0 starts in normal player spawn point
assume there are four coop spots at each spawnpoint
   [p_client.c, 835]

target_actor_touch   (Function)[xref]
   [m_actor.c, 496]

target_crosslevel_target_think   (Function)[xref]
   [g_target.c, 469]

target_earthquake_think   (Function)[xref]
   [g_target.c, 755]

target_earthquake_use   (Function)[xref]
   [g_target.c, 785]

target_explosion_explode   (Function)[xref]
   [g_target.c, 227]

target_laser_off   (Function)[xref]
   [g_target.c, 569]

target_laser_on   (Function)[xref]
   [g_target.c, 560]

target_laser_start   (Function)[xref]
   [g_target.c, 585]

target_laser_think   (Function)[xref]
   [g_target.c, 495]

target_laser_use   (Function)[xref]
   [g_target.c, 576]

target_lightramp_think   (Function)[xref]
   [g_target.c, 656]

target_lightramp_use   (Function)[xref]
   [g_target.c, 679]

target_string_use   (Function)[xref]
   [g_misc.c, 1577]

target_z   (Local Object)[xref]
   [g_turret.c, 166]

targetname   (Parameter)[xref]
   [g_utils.c, 118]

tdir   (Local Object)[xref]
   [m_move.c, 407]

TE_BFG_BIGEXPLOSION   (Enumerator)
   [q_shared.h, 924]

TE_BFG_EXPLOSION   (Enumerator)
   [q_shared.h, 923]

TE_BFG_LASER   (Enumerator)
   [q_shared.h, 926]

TE_BLASTER   (Enumerator)
   [q_shared.h, 905]

TE_BLASTER2   (Enumerator)
   [q_shared.h, 934]

TE_BLOOD   (Enumerator)
   [q_shared.h, 904]

TE_BLUEHYPERBLASTER   (Enumerator)
   [q_shared.h, 930]

TE_BOSSTPORT   (Enumerator)
used as '22' in a map, so DON'T RENUMBER!!!
   [q_shared.h, 925]

TE_BUBBLETRAIL   (Enumerator)
   [q_shared.h, 914]

TE_BUBBLETRAIL2   (Enumerator)
   [q_shared.h, 945]

TE_BULLET_SPARKS   (Enumerator)
   [q_shared.h, 917]

TE_CHAINFIST_SMOKE   (Enumerator)
   [q_shared.h, 949]

TE_DBALL_GOAL   (Enumerator)
   [q_shared.h, 953]

TE_DEBUGTRAIL   (Enumerator)
   [q_shared.h, 938]

TE_ELECTRIC_SPARKS   (Enumerator)
   [q_shared.h, 950]

TE_EXPLOSION1   (Enumerator)
   [q_shared.h, 908]

TE_EXPLOSION1_BIG   (Enumerator)
   [q_shared.h, 957]

TE_EXPLOSION1_NP   (Enumerator)
   [q_shared.h, 958]

TE_EXPLOSION2   (Enumerator)
   [q_shared.h, 909]

TE_FLAME   (Enumerator)
   [q_shared.h, 936]

TE_FLASHLIGHT   (Enumerator)
   [q_shared.h, 940]

TE_FLECHETTE   (Enumerator)
ROGUE
   [q_shared.h, 959]

TE_FORCEWALL   (Enumerator)
   [q_shared.h, 941]

TE_GRAPPLE_CABLE   (Enumerator)
   [q_shared.h, 927]

TE_GREENBLOOD   (Enumerator)
   [q_shared.h, 929]

TE_GRENADE_EXPLOSION   (Enumerator)
   [q_shared.h, 911]

TE_GRENADE_EXPLOSION_WATER   (Enumerator)
   [q_shared.h, 921]

TE_GUNSHOT   (Enumerator)
   [q_shared.h, 903]

TE_HEATBEAM   (Enumerator)
   [q_shared.h, 942]

TE_HEATBEAM_SPARKS   (Enumerator)
   [q_shared.h, 947]

TE_HEATBEAM_STEAM   (Enumerator)
   [q_shared.h, 948]

te_impact   (Parameter)[xref]
   [g_weapon.c, 134]

TE_LASER_SPARKS   (Enumerator)
   [q_shared.h, 918]

TE_LIGHTNING   (Enumerator)
   [q_shared.h, 937]

TE_MEDIC_CABLE_ATTACK   (Enumerator)
   [q_shared.h, 922]

TE_MONSTER_HEATBEAM   (Enumerator)
   [q_shared.h, 943]

TE_MOREBLOOD   (Enumerator)
   [q_shared.h, 946]

TE_NUKEBLAST   (Enumerator)
   [q_shared.h, 955]

TE_PARASITE_ATTACK   (Enumerator)
   [q_shared.h, 919]

TE_PLAIN_EXPLOSION   (Enumerator)
   [q_shared.h, 939]

TE_PLASMA_EXPLOSION   (Enumerator)
   [q_shared.h, 931]

TE_RAILTRAIL   (Enumerator)
   [q_shared.h, 906]

TE_RAILTRAIL2   (Enumerator)
   [q_shared.h, 935]

TE_ROCKET_EXPLOSION   (Enumerator)
   [q_shared.h, 910]

TE_ROCKET_EXPLOSION_WATER   (Enumerator)
   [q_shared.h, 920]

TE_SCREEN_SPARKS   (Enumerator)
   [q_shared.h, 915]

TE_SHIELD_SPARKS   (Enumerator)
   [q_shared.h, 916]

TE_SHOTGUN   (Enumerator)
   [q_shared.h, 907]

TE_SPARKS   (Enumerator)
   [q_shared.h, 912]

te_sparks   (Parameter)[xref]
   [g_combat.c, 255]

te_sparks   (Local Object)[xref]
friendly fire avoidance
if enabled you can't hurt teammates (but you can hurt yourself)
knockback still occurs
   [g_combat.c, 384]

TE_SPLASH   (Enumerator)
   [q_shared.h, 913]

TE_STEAM   (Enumerator)
   [q_shared.h, 944]

TE_TELEPORT_EFFECT   (Enumerator)
   [q_shared.h, 952]

TE_TRACKER_EXPLOSION   (Enumerator)
   [q_shared.h, 951]

TE_TUNNEL_SPARKS   (Enumerator)
ROGUE
   [q_shared.h, 932]

TE_WELDING_SPARKS   (Enumerator)
   [q_shared.h, 928]

TE_WIDOWBEAMOUT   (Enumerator)
   [q_shared.h, 954]

TE_WIDOWSPLASH   (Enumerator)
   [q_shared.h, 956]

team   (Parameter)[xref]
   [g_cmds.c, 787]

teleporter_touch   (Function)[xref]
   [g_misc.c, 1783]

temp   (Local Object)[xref]
   [g_ai.c, 541]

temp   (Local Object)[xref]
   [g_ai.c, 773]

temp   (Local Object)[xref]
   [g_phys.c, 415]

temp   (Local Object)[xref]
all of the ints, floats, and vectors stay as they are
change the pointers to lengths or indexes
   [g_save.c, 407]

temp   (Local Object)[xref]
all of the ints, floats, and vectors stay as they are
change the pointers to lengths or indexes
   [g_save.c, 531]

temp   (Local Object)[xref]
all of the ints, floats, and vectors stay as they are
change the pointers to lengths or indexes
   [g_save.c, 563]

temp   (Local Object)[xref]
   [g_target.c, 670]

temp   (Local Object)[xref]
   [m_boss2.c, 543]

temp   (Local Object)[xref]
   [m_boss31.c, 602]

temp   (Local Object)[xref]
   [m_boss32.c, 714]

temp   (Local Object)[xref]
   [p_trail.c, 69]

temp_event_t   (Typedef)[xref]
   [q_shared.h, 961]

tempent   (Local Object)[xref]
   [m_boss32.c, 675]

tempgoal   (Local Object)[xref]
   [g_ai.c, 917]

tempvec   (Local Object)[xref]
find the smallest magnitude axially aligned vector
   [q_shared.c, 157]

test   (Local Object)[xref]
   [m_move.c, 119]

text   (Local Object)[xref]
   [g_cmds.c, 792]

text   (Local Object)[xref]
   [g_cmds.c, 876]

text   (Local Object)[xref]
   [g_main.c, 146]

text   (Local Object)[xref]
   [g_main.c, 158]

TH_viewthing   (Function)[xref]
   [g_misc.c, 493]

Think_AccelMove   (Function)[xref]
   [g_func.c, 334]

Think_Boss3Stand   (Function)[xref]
   [m_boss3.c, 40]

Think_CalcMoveSpeed   (Function)[xref]
   [g_func.c, 998]

Think_Delay   (Function)[xref]
   [g_utils.c, 151]

Think_SpawnDoorTrigger   (Function)[xref]
   [g_func.c, 1038]

Think_Weapon   (Function)[xref]
   [p_weapon.c, 282]

thinkfunc   (Public Object)[xref]
   [g_local.h, 405]

thinktime   (Local Object)[xref]
   [g_phys.c, 97]

ThrowClientHead   (Function)[xref]
   [g_misc.c, 229]

ThrowDebris   (Function)[xref]
   [g_misc.c, 286]

ThrowGib   (Function)[xref]
   [g_misc.c, 135]

ThrowHead   (Function)[xref]
   [g_misc.c, 183]

time   (Public Object)[xref]
   [g_local.h, 304]

time   (Local Object)[xref]
   [g_func.c, 1002]

time   (Unknown Function)[xref]

time   (Parameter)[xref]
   [g_monster.c, 135]

time   (Parameter)[xref]
   [g_phys.c, 183]

time_left   (Local Object)[xref]
   [g_phys.c, 195]

time_t   (Unknown Type)[xref]

timelimit   (Global Object)[xref]
   [g_main.c, 40]

timeout   (Local Object)[xref]
   [g_items.c, 341]

timer   (Parameter)[xref]
   [g_weapon.c, 486]

timer   (Parameter)[xref]
   [g_weapon.c, 519]

timer   (Local Object)[xref]
   [p_weapon.c, 552]

tm   (Struct)[xref]

tm::tm_hour   (Unknown Member Object)[xref]
g_misc.c

tm::tm_min   (Unknown Member Object)[xref]
g_misc.c

tm::tm_sec   (Unknown Member Object)[xref]
g_misc.c

tmax   (Local Object)[xref]
middle trigger
   [g_func.c, 454]

tmin   (Local Object)[xref]
   [g_func.c, 454]

tmp   (Local Object)[xref]
   [q_shared.c, 258]

tmp   (Static Local Object)[xref]
   [q_shared.c, 268]

tmpmat   (Local Object)[xref]
   [q_shared.c, 37]

TossClientWeapon   (Function)[xref]
   [p_client.c, 410]

total   (Local Object)[xref]
   [p_hud.c, 172]

total_goals   (Public Object)[xref]
   [g_local.h, 331]

total_monsters   (Public Object)[xref]
   [g_local.h, 334]

total_secrets   (Public Object)[xref]
   [g_local.h, 328]

touch   (Local Object)[xref]
   [g_utils.c, 478]

touch   (Local Object)[xref]
   [g_utils.c, 511]

Touch_DoorTrigger   (Function)[xref]
   [g_func.c, 980]

Touch_Item   (Function)[xref]
   [g_items.c, 761]

Touch_Multi   (Function)[xref]
   [g_trigger.c, 72]

Touch_Plat_Center   (Function)[xref]
   [g_func.c, 436]

touchents   (Public Object)[xref]
   [q_shared.h, 532]

tr   (Local Object)[xref]
   [g_ai.c, 611]

tr   (Local Object)[xref]
   [g_ai.c, 922]

tr   (Local Object)[xref]
   [g_items.c, 920]

tr   (Local Object)[xref]
   [g_target.c, 500]

tr   (Local Object)[xref]
   [g_utils.c, 551]

tr   (Local Object)[xref]
   [g_weapon.c, 36]

tr   (Local Object)[xref]
   [g_weapon.c, 65]

tr   (Local Object)[xref]
   [g_weapon.c, 136]

tr   (Local Object)[xref]
yes, I know it looks weird that projectiles are deadmonsters
what this means is that when prediction is used against the object
(blaster/hyperblaster shots), the player won't be solid clipped against
the object.  Right now trying to run into a firing hyperblaster
is very jerky since you are predicted 'against' the shots.
   [g_weapon.c, 348]

tr   (Local Object)[xref]
   [g_weapon.c, 662]

tr   (Local Object)[xref]
   [g_weapon.c, 815]

tr   (Local Object)[xref]
   [m_boss2.c, 545]

tr   (Local Object)[xref]
   [m_boss31.c, 604]

tr   (Local Object)[xref]
   [m_boss32.c, 716]

tr   (Local Object)[xref]
   [m_medic.c, 579]

tr   (Local Object)[xref]
   [m_parasite.c, 319]

trace   (Public Object)[xref]
   [q_shared.h, 544]

trace   (Public Object)[xref]
   [game.h, 128]

trace   (Local Object)[xref]
   [g_ai.c, 291]

trace   (Local Object)[xref]
   [g_chase.c, 27]

trace   (Local Object)[xref]
bmodels need special checking because their origin is 0,0,0
   [g_combat.c, 35]

trace   (Local Object)[xref]
   [g_items.c, 866]

trace   (Local Object)[xref]
   [g_monster.c, 144]

trace   (Local Object)[xref]
   [g_monster.c, 313]

trace   (Local Object)[xref]
   [g_phys.c, 51]

trace   (Parameter)[xref]
   [g_phys.c, 120]

trace   (Local Object)[xref]
   [g_phys.c, 193]

trace   (Local Object)[xref]
   [g_phys.c, 344]

trace   (Local Object)[xref]
   [g_phys.c, 672]

trace   (Local Object)[xref]
   [m_move.c, 40]

trace   (Local Object)[xref]
   [m_move.c, 116]

trace_t   (Typedef)[xref]
pmove_state_t is the information necessary for client side movement
prediction
   [q_shared.h, 455]

trail   (Global Object)[xref]
   [p_trail.c, 41]

trail_active   (Global Object)[xref]
   [p_trail.c, 43]

trail_head   (Global Object)[xref]
   [p_trail.c, 42]

TRAIL_LENGTH   (Macro)[xref]
   [p_trail.c, 39]

trail_time   (Public Object)[xref]
   [g_local.h, 439]

TRAIN_BLOCK_STOPS   (Macro)[xref]
QUAKED func_train (0 .5 .8) ? START_ON TOGGLE BLOCK_STOPS
Trains are moving platforms that players can ride.
The targets origin specifies the min point of the train at each corner.
The train spawns at the first target it is pointing at.
If the train is the target of a button or trigger, it will not begin moving until activated.
speed	default 100
dmg		default	2
noise	looping sound to play when the train is in motion
   [g_func.c, 1447]

train_blocked   (Function)[xref]
   [g_func.c, 1461]

train_next   (Function)[xref]
   [g_func.c, 1529]

train_resume   (Function)[xref]
   [g_func.c, 1586]

TRAIN_START_ON   (Macro)[xref]
   [g_func.c, 1445]

TRAIN_TOGGLE   (Macro)[xref]
   [g_func.c, 1446]

train_use   (Function)[xref]
   [g_func.c, 1633]

train_wait   (Function)[xref]
   [g_func.c, 1482]

traveltime   (Local Object)[xref]
   [g_func.c, 178]

tread_sound   (Static Global Object)[xref]
   [m_supertank.c, 40]

TreadSound   (Function)[xref]
   [m_supertank.c, 44]

trig   (Local Object)[xref]
   [g_misc.c, 1834]

trigger   (Local Object)[xref]
   [g_func.c, 453]

trigger_counter_use   (Function)[xref]
   [g_trigger.c, 326]

trigger_crosslevel_trigger_use   (Function)[xref]
   [g_target.c, 451]

trigger_elevator_init   (Function)[xref]
   [g_func.c, 1726]

trigger_elevator_use   (Function)[xref]
   [g_func.c, 1699]

trigger_enable   (Function)[xref]
   [g_trigger.c, 111]

trigger_gravity_touch   (Function)[xref]
   [g_trigger.c, 532]

trigger_key_use   (Function)[xref]
   [g_trigger.c, 212]

trigger_monsterjump_touch   (Function)[xref]
   [g_trigger.c, 566]

trigger_push_touch   (Function)[xref]
   [g_trigger.c, 394]

trigger_relay_use   (Function)[xref]
   [g_trigger.c, 189]

true   (Enumerator)
   [q_shared.h, 55]

turnaround   (Local Object)[xref]
FIXME: how did we get here with no enemy
try direct route
   [m_move.c, 407]

turret_blocked   (Function)[xref]
   [g_turret.c, 48]

turret_breach_finish_init   (Function)[xref]
   [g_turret.c, 201]

turret_breach_fire   (Function)[xref]
   [g_turret.c, 78]

turret_breach_think   (Function)[xref]
   [g_turret.c, 96]

turret_driver_die   (Function)[xref]
   [g_turret.c, 278]

turret_driver_link   (Function)[xref]
   [g_turret.c, 354]

turret_driver_think   (Function)[xref]
   [g_turret.c, 300]

tv   (Function)[xref]
   [g_utils.c, 266]

type   (Public Object)[xref]
   [g_local.h, 591]

type   (Parameter)[xref]
   [g_combat.c, 134]

type   (Parameter)[xref]
   [g_misc.c, 135]

type   (Parameter)[xref]
   [g_misc.c, 183]

type   (Parameter)[xref]
   [p_weapon.c, 58]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ