File: game\m_brain.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/brain
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_walk101           0
   25 #define FRAME_walk102           1
   26 #define FRAME_walk103           2
   27 #define FRAME_walk104           3
   28 #define FRAME_walk105           4
   29 #define FRAME_walk106           5
   30 #define FRAME_walk107           6
   31 #define FRAME_walk108           7
   32 #define FRAME_walk109           8
   33 #define FRAME_walk110           9
   34 #define FRAME_walk111           10
   35 #define FRAME_walk112           11
   36 #define FRAME_walk113           12
   37 #define FRAME_walk201           13
   38 #define FRAME_walk202           14
   39 #define FRAME_walk203           15
   40 #define FRAME_walk204           16
   41 #define FRAME_walk205           17
   42 #define FRAME_walk206           18
   43 #define FRAME_walk207           19
   44 #define FRAME_walk208           20
   45 #define FRAME_walk209           21
   46 #define FRAME_walk210           22
   47 #define FRAME_walk211           23
   48 #define FRAME_walk212           24
   49 #define FRAME_walk213           25
   50 #define FRAME_walk214           26
   51 #define FRAME_walk215           27
   52 #define FRAME_walk216           28
   53 #define FRAME_walk217           29
   54 #define FRAME_walk218           30
   55 #define FRAME_walk219           31
   56 #define FRAME_walk220           32
   57 #define FRAME_walk221           33
   58 #define FRAME_walk222           34
   59 #define FRAME_walk223           35
   60 #define FRAME_walk224           36
   61 #define FRAME_walk225           37
   62 #define FRAME_walk226           38
   63 #define FRAME_walk227           39
   64 #define FRAME_walk228           40
   65 #define FRAME_walk229           41
   66 #define FRAME_walk230           42
   67 #define FRAME_walk231           43
   68 #define FRAME_walk232           44
   69 #define FRAME_walk233           45
   70 #define FRAME_walk234           46
   71 #define FRAME_walk235           47
   72 #define FRAME_walk236           48
   73 #define FRAME_walk237           49
   74 #define FRAME_walk238           50
   75 #define FRAME_walk239           51
   76 #define FRAME_walk240           52
   77 #define FRAME_attak101          53
   78 #define FRAME_attak102          54
   79 #define FRAME_attak103          55
   80 #define FRAME_attak104          56
   81 #define FRAME_attak105          57
   82 #define FRAME_attak106          58
   83 #define FRAME_attak107          59
   84 #define FRAME_attak108          60
   85 #define FRAME_attak109          61
   86 #define FRAME_attak110          62
   87 #define FRAME_attak111          63
   88 #define FRAME_attak112          64
   89 #define FRAME_attak113          65
   90 #define FRAME_attak114          66
   91 #define FRAME_attak115          67
   92 #define FRAME_attak116          68
   93 #define FRAME_attak117          69
   94 #define FRAME_attak118          70
   95 #define FRAME_attak201          71
   96 #define FRAME_attak202          72
   97 #define FRAME_attak203          73
   98 #define FRAME_attak204          74
   99 #define FRAME_attak205          75
  100 #define FRAME_attak206          76
  101 #define FRAME_attak207          77
  102 #define FRAME_attak208          78
  103 #define FRAME_attak209          79
  104 #define FRAME_attak210          80
  105 #define FRAME_attak211          81
  106 #define FRAME_attak212          82
  107 #define FRAME_attak213          83
  108 #define FRAME_attak214          84
  109 #define FRAME_attak215          85
  110 #define FRAME_attak216          86
  111 #define FRAME_attak217          87
  112 #define FRAME_pain101           88
  113 #define FRAME_pain102           89
  114 #define FRAME_pain103           90
  115 #define FRAME_pain104           91
  116 #define FRAME_pain105           92
  117 #define FRAME_pain106           93
  118 #define FRAME_pain107           94
  119 #define FRAME_pain108           95
  120 #define FRAME_pain109           96
  121 #define FRAME_pain110           97
  122 #define FRAME_pain111           98
  123 #define FRAME_pain112           99
  124 #define FRAME_pain113           100
  125 #define FRAME_pain114           101
  126 #define FRAME_pain115           102
  127 #define FRAME_pain116           103
  128 #define FRAME_pain117           104
  129 #define FRAME_pain118           105
  130 #define FRAME_pain119           106
  131 #define FRAME_pain120           107
  132 #define FRAME_pain121           108
  133 #define FRAME_pain201           109
  134 #define FRAME_pain202           110
  135 #define FRAME_pain203           111
  136 #define FRAME_pain204           112
  137 #define FRAME_pain205           113
  138 #define FRAME_pain206           114
  139 #define FRAME_pain207           115
  140 #define FRAME_pain208           116
  141 #define FRAME_pain301           117
  142 #define FRAME_pain302           118
  143 #define FRAME_pain303           119
  144 #define FRAME_pain304           120
  145 #define FRAME_pain305           121
  146 #define FRAME_pain306           122
  147 #define FRAME_death101          123
  148 #define FRAME_death102          124
  149 #define FRAME_death103          125
  150 #define FRAME_death104          126
  151 #define FRAME_death105          127
  152 #define FRAME_death106          128
  153 #define FRAME_death107          129
  154 #define FRAME_death108          130
  155 #define FRAME_death109          131
  156 #define FRAME_death110          132
  157 #define FRAME_death111          133
  158 #define FRAME_death112          134
  159 #define FRAME_death113          135
  160 #define FRAME_death114          136
  161 #define FRAME_death115          137
  162 #define FRAME_death116          138
  163 #define FRAME_death117          139
  164 #define FRAME_death118          140
  165 #define FRAME_death201          141
  166 #define FRAME_death202          142
  167 #define FRAME_death203          143
  168 #define FRAME_death204          144
  169 #define FRAME_death205          145
  170 #define FRAME_duck01            146
  171 #define FRAME_duck02            147
  172 #define FRAME_duck03            148
  173 #define FRAME_duck04            149
  174 #define FRAME_duck05            150
  175 #define FRAME_duck06            151
  176 #define FRAME_duck07            152
  177 #define FRAME_duck08            153
  178 #define FRAME_defens01          154
  179 #define FRAME_defens02          155
  180 #define FRAME_defens03          156
  181 #define FRAME_defens04          157
  182 #define FRAME_defens05          158
  183 #define FRAME_defens06          159
  184 #define FRAME_defens07          160
  185 #define FRAME_defens08          161
  186 #define FRAME_stand01           162
  187 #define FRAME_stand02           163
  188 #define FRAME_stand03           164
  189 #define FRAME_stand04           165
  190 #define FRAME_stand05           166
  191 #define FRAME_stand06           167
  192 #define FRAME_stand07           168
  193 #define FRAME_stand08           169
  194 #define FRAME_stand09           170
  195 #define FRAME_stand10           171
  196 #define FRAME_stand11           172
  197 #define FRAME_stand12           173
  198 #define FRAME_stand13           174
  199 #define FRAME_stand14           175
  200 #define FRAME_stand15           176
  201 #define FRAME_stand16           177
  202 #define FRAME_stand17           178
  203 #define FRAME_stand18           179
  204 #define FRAME_stand19           180
  205 #define FRAME_stand20           181
  206 #define FRAME_stand21           182
  207 #define FRAME_stand22           183
  208 #define FRAME_stand23           184
  209 #define FRAME_stand24           185
  210 #define FRAME_stand25           186
  211 #define FRAME_stand26           187
  212 #define FRAME_stand27           188
  213 #define FRAME_stand28           189
  214 #define FRAME_stand29           190
  215 #define FRAME_stand30           191
  216 #define FRAME_stand31           192
  217 #define FRAME_stand32           193
  218 #define FRAME_stand33           194
  219 #define FRAME_stand34           195
  220 #define FRAME_stand35           196
  221 #define FRAME_stand36           197
  222 #define FRAME_stand37           198
  223 #define FRAME_stand38           199
  224 #define FRAME_stand39           200
  225 #define FRAME_stand40           201
  226 #define FRAME_stand41           202
  227 #define FRAME_stand42           203
  228 #define FRAME_stand43           204
  229 #define FRAME_stand44           205
  230 #define FRAME_stand45           206
  231 #define FRAME_stand46           207
  232 #define FRAME_stand47           208
  233 #define FRAME_stand48           209
  234 #define FRAME_stand49           210
  235 #define FRAME_stand50           211
  236 #define FRAME_stand51           212
  237 #define FRAME_stand52           213
  238 #define FRAME_stand53           214
  239 #define FRAME_stand54           215
  240 #define FRAME_stand55           216
  241 #define FRAME_stand56           217
  242 #define FRAME_stand57           218
  243 #define FRAME_stand58           219
  244 #define FRAME_stand59           220
  245 #define FRAME_stand60           221
  246 
  247 #define MODEL_SCALE             1.000000
  248