Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

g   (Parameter)[xref]
   [p_view.c, 397]

G_CheckChaseStats   (Function)[xref]
   [p_hud.c, 530]

G_CopyString   (Function)[xref]
   [g_utils.c, 391]

g_edicts   (Global Object)[xref]
   [g_main.c, 33]

G_Find   (Function)[xref]
   [g_utils.c, 45]

G_FindTeams   (Function)[xref]
   [g_spawn.c, 470]

G_FreeEdict   (Function)[xref]
   [g_utils.c, 452]

G_InitEdict   (Function)[xref]
   [g_utils.c, 401]

g_offset   (Parameter)[xref]
   [p_weapon.c, 816]

G_PickTarget   (Function)[xref]
   [g_utils.c, 118]

G_ProjectSource   (Function)[xref]
   [g_utils.c, 25]

G_RunEntity   (Function)[xref]
   [g_phys.c, 932]

G_RunFrame   (Function)[xref]
   [g_main.c, 381]

g_select_empty   (Global Object)[xref]
   [g_main.c, 47]

G_SetClientEffects   (Function)[xref]
   [p_view.c, 745]

G_SetClientEvent   (Function)[xref]
   [p_view.c, 798]

G_SetClientFrame   (Function)[xref]
   [p_view.c, 855]

G_SetClientSound   (Function)[xref]
   [p_view.c, 815]

G_SetMovedir   (Function)[xref]
   [g_utils.c, 314]

G_SetSpectatorStats   (Function)[xref]
   [p_hud.c, 549]

G_SetStats   (Function)[xref]
   [p_hud.c, 377]

G_Spawn   (Function)[xref]
   [g_utils.c, 420]

G_TouchSolids   (Function)[xref]
   [g_utils.c, 508]

G_TouchTriggers   (Function)[xref]
   [g_utils.c, 475]

G_UseTargets   (Function)[xref]
   [g_utils.c, 173]

GaldiatorMelee   (Function)[xref]
   [m_gladiator.c, 129]

game   (Global Object)[xref]
   [g_main.c, 23]

game   (Local Object)[xref]
   [g_svcmds.c, 244]

GAME_API_VERSION   (Macro)[xref]
edict->svflags
   [game.h, 23]

game_export_t   (Typedef)[xref]
   [game.h, 233]

GAME_HARD_LINKED   (Unknown Macro)[xref]

game_helpchanged   (Public Object)[xref]
   [g_local.h, 862]

game_import_t   (Typedef)[xref]
functions exported by the game subsystem
   [game.h, 176]

GAME_INCLUDE   (Macro)[xref]
the "gameversion" client command will print this plus compile date
   [g_local.h, 27]

game_locals_t   (Typedef)[xref]
this structure is cleared as each map is entered
it is read/written to the level.sav file for savegames
   [g_local.h, 294]

GAMEVERSION   (Macro)[xref]
protocol bytes that can be directly added to messages
   [g_local.h, 31]

gclient_s   (Struct)[xref]
   [g_local.h, 881]

gclient_s::ammo_index   (Public Object)[xref]
   [g_local.h, 897]

gclient_s::anim_duck   (Public Object)[xref]
   [g_local.h, 939]

gclient_s::anim_end   (Public Object)[xref]
   [g_local.h, 937]

gclient_s::anim_priority   (Public Object)[xref]
   [g_local.h, 938]

gclient_s::anim_run   (Public Object)[xref]
   [g_local.h, 940]

gclient_s::bobtime   (Public Object)[xref]
   [g_local.h, 926]

gclient_s::bonus_alpha   (Public Object)[xref]
   [g_local.h, 923]

gclient_s::breather_framenum   (Public Object)[xref]
   [g_local.h, 945]

gclient_s::breather_sound   (Public Object)[xref]
   [g_local.h, 932]

gclient_s::buttons   (Public Object)[xref]
   [g_local.h, 899]

gclient_s::chase_target   (Public Object)[xref]
   [g_local.h, 961]

gclient_s::damage_alpha   (Public Object)[xref]
   [g_local.h, 922]

gclient_s::damage_armor   (Public Object)[xref]
   [g_local.h, 909]

gclient_s::damage_blend   (Public Object)[xref]
   [g_local.h, 924]

gclient_s::damage_blood   (Public Object)[xref]
   [g_local.h, 911]

gclient_s::damage_from   (Public Object)[xref]
   [g_local.h, 913]

gclient_s::damage_knockback   (Public Object)[xref]
   [g_local.h, 912]

gclient_s::damage_parmor   (Public Object)[xref]
   [g_local.h, 910]

gclient_s::enviro_framenum   (Public Object)[xref]
   [g_local.h, 946]

gclient_s::fall_time   (Public Object)[xref]
   [g_local.h, 921]

gclient_s::fall_value   (Public Object)[xref]
   [g_local.h, 921]

gclient_s::flood_locktill   (Public Object)[xref]
   [g_local.h, 955]

gclient_s::flood_when   (Public Object)[xref]
   [g_local.h, 956]

gclient_s::flood_whenhead   (Public Object)[xref]
   [g_local.h, 957]

gclient_s::grenade_blew_up   (Public Object)[xref]
   [g_local.h, 948]

gclient_s::grenade_time   (Public Object)[xref]
   [g_local.h, 949]

gclient_s::invincible_framenum   (Public Object)[xref]
   [g_local.h, 944]

gclient_s::kick_angles   (Public Object)[xref]
   [g_local.h, 918]

gclient_s::kick_origin   (Public Object)[xref]
   [g_local.h, 919]

gclient_s::killer_yaw   (Public Object)[xref]
   [g_local.h, 915]

gclient_s::latched_buttons   (Public Object)[xref]
   [g_local.h, 901]

gclient_s::machinegun_shots   (Public Object)[xref]
   [g_local.h, 934]

gclient_s::newweapon   (Public Object)[xref]
   [g_local.h, 905]

gclient_s::next_drown_time   (Public Object)[xref]
   [g_local.h, 930]

gclient_s::old_pmove   (Public Object)[xref]
   [g_local.h, 890]

gclient_s::old_waterlevel   (Public Object)[xref]
   [g_local.h, 931]

gclient_s::oldbuttons   (Public Object)[xref]
   [g_local.h, 900]

gclient_s::oldvelocity   (Public Object)[xref]
   [g_local.h, 928]

gclient_s::oldviewangles   (Public Object)[xref]
   [g_local.h, 927]

gclient_s::pers   (Public Object)[xref]
   [g_local.h, 888]

gclient_s::pickup_msg_time   (Public Object)[xref]
   [g_local.h, 953]

gclient_s::ping   (Public Object)[xref]
   [g_local.h, 885]

gclient_s::ps   (Public Object)[xref]
   [g_local.h, 884]

gclient_s::quad_framenum   (Public Object)[xref]
   [g_local.h, 943]

gclient_s::resp   (Public Object)[xref]
   [g_local.h, 889]

gclient_s::respawn_time   (Public Object)[xref]
   [g_local.h, 959]

gclient_s::showhelp   (Public Object)[xref]
   [g_local.h, 894]

gclient_s::showhelpicon   (Public Object)[xref]
   [g_local.h, 895]

gclient_s::showinventory   (Public Object)[xref]
   [g_local.h, 893]

gclient_s::showscores   (Public Object)[xref]
   [g_local.h, 892]

gclient_s::silencer_shots   (Public Object)[xref]
   [g_local.h, 950]

gclient_s::update_chase   (Public Object)[xref]
   [g_local.h, 962]

gclient_s::v_angle   (Public Object)[xref]
   [g_local.h, 925]

gclient_s::v_dmg_pitch   (Public Object)[xref]
   [g_local.h, 920]

gclient_s::v_dmg_roll   (Public Object)[xref]
   [g_local.h, 920]

gclient_s::v_dmg_time   (Public Object)[xref]
   [g_local.h, 920]

gclient_s::weapon_sound   (Public Object)[xref]
   [g_local.h, 951]

gclient_s::weapon_thunk   (Public Object)[xref]
   [g_local.h, 903]

gclient_s::weaponstate   (Public Object)[xref]
   [g_local.h, 917]

gclient_t   (Typedef)[xref]
   [game.h, 53]

GetChaseTarget   (Function)[xref]
   [g_chase.c, 159]

GetGameApi   (Function)[xref]
   [game.h, 235]

GetGameAPI   (Function)[xref]
   [g_main.c, 111]

GetItemByIndex   (Function)[xref]
   [g_items.c, 62]

gi   (Global Object)[xref]
   [g_main.c, 25]

gib   (Local Object)[xref]
   [g_misc.c, 137]

gib_die   (Function)[xref]
   [g_misc.c, 130]

GIB_METALLIC   (Macro)[xref]
monster ai flags
   [g_local.h, 124]

GIB_ORGANIC   (Macro)[xref]
   [g_local.h, 123]

gib_think   (Function)[xref]
   [g_misc.c, 92]

gib_touch   (Function)[xref]
   [g_misc.c, 104]

gibname   (Parameter)[xref]
   [g_misc.c, 135]

gibname   (Parameter)[xref]
   [g_misc.c, 183]

gibname   (Local Object)[xref]
   [g_misc.c, 232]

gitem_armor_t   (Typedef)[xref]
gitem_t->flags
   [g_local.h, 210]

gitem_s   (Struct)[xref]
   [g_local.h, 234]

gitem_s::ammo   (Public Object)[xref]
   [g_local.h, 252]

gitem_s::classname   (Public Object)[xref]
   [g_local.h, 236]

gitem_s::count_width   (Public Object)[xref]
   [g_local.h, 249]

gitem_s::drop   (Public Object)[xref]
   [g_local.h, 239]

gitem_s::flags   (Public Object)[xref]
   [g_local.h, 253]

gitem_s::icon   (Public Object)[xref]
   [g_local.h, 247]

gitem_s::info   (Public Object)[xref]
   [g_local.h, 257]

gitem_s::pickup   (Public Object)[xref]
   [g_local.h, 237]

gitem_s::pickup_name   (Public Object)[xref]
   [g_local.h, 248]

gitem_s::pickup_sound   (Public Object)[xref]
   [g_local.h, 241]

gitem_s::precaches   (Public Object)[xref]
   [g_local.h, 260]

gitem_s::quantity   (Public Object)[xref]
   [g_local.h, 251]

gitem_s::tag   (Public Object)[xref]
   [g_local.h, 258]

gitem_s::use   (Public Object)[xref]
   [g_local.h, 238]

gitem_s::view_model   (Public Object)[xref]
   [g_local.h, 244]

gitem_s::weapmodel   (Public Object)[xref]
   [g_local.h, 255]

gitem_s::weaponthink   (Public Object)[xref]
   [g_local.h, 240]

gitem_s::world_model   (Public Object)[xref]
   [g_local.h, 242]

gitem_s::world_model_flags   (Public Object)[xref]
   [g_local.h, 243]

gitem_t   (Typedef)[xref]
this structure is left intact through an entire game
it should be initialized at dll load time, and read/written to
the server.ssv file for savegames
   [g_local.h, 261]

give_all   (Local Object)[xref]
   [g_cmds.c, 158]

gladiator_attack   (Function)[xref]
   [m_gladiator.c, 198]

gladiator_cleaver_swing   (Function)[xref]
   [m_gladiator.c, 59]

gladiator_dead   (Function)[xref]
   [m_gladiator.c, 271]

gladiator_die   (Function)[xref]
   [m_gladiator.c, 308]

gladiator_frames_attack_gun   (Global Object)[xref]
   [m_gladiator.c, 184]

gladiator_frames_attack_melee   (Global Object)[xref]
   [m_gladiator.c, 140]

gladiator_frames_death   (Global Object)[xref]
   [m_gladiator.c, 281]

gladiator_frames_pain   (Global Object)[xref]
   [m_gladiator.c, 217]

gladiator_frames_pain_air   (Global Object)[xref]
   [m_gladiator.c, 228]

gladiator_frames_run   (Global Object)[xref]
   [m_gladiator.c, 109]

gladiator_frames_stand   (Global Object)[xref]
   [m_gladiator.c, 64]

gladiator_frames_walk   (Global Object)[xref]
   [m_gladiator.c, 82]

gladiator_idle   (Function)[xref]
   [m_gladiator.c, 44]

gladiator_melee   (Function)[xref]
   [m_gladiator.c, 162]

gladiator_move_attack_gun   (Global Object)[xref]
   [m_gladiator.c, 196]

gladiator_move_attack_melee   (Global Object)[xref]
   [m_gladiator.c, 160]

gladiator_move_death   (Global Object)[xref]
   [m_gladiator.c, 306]

gladiator_move_pain   (Global Object)[xref]
   [m_gladiator.c, 226]

gladiator_move_pain_air   (Global Object)[xref]
   [m_gladiator.c, 238]

gladiator_move_run   (Global Object)[xref]
   [m_gladiator.c, 118]

gladiator_move_stand   (Global Object)[xref]
   [m_gladiator.c, 74]

gladiator_move_walk   (Global Object)[xref]
   [m_gladiator.c, 101]

gladiator_pain   (Function)[xref]
   [m_gladiator.c, 240]

gladiator_run   (Function)[xref]
   [m_gladiator.c, 120]

gladiator_search   (Function)[xref]
   [m_gladiator.c, 54]

gladiator_sight   (Function)[xref]
   [m_gladiator.c, 49]

gladiator_stand   (Function)[xref]
   [m_gladiator.c, 76]

gladiator_walk   (Function)[xref]
   [m_gladiator.c, 103]

GladiatorGun   (Function)[xref]
   [m_gladiator.c, 168]

globals   (Global Object)[xref]
   [g_main.c, 26]

gmtime   (Local Object)[xref]
   [g_misc.c, 1697]

goal   (Local Object)[xref]
   [g_chase.c, 24]

goal   (Parameter)[xref]
   [m_move.c, 495]

goal   (Local Object)[xref]
if the next step hits the enemy, return immediately
bump around...
   [m_move.c, 517]

gravity   (Public Object)[xref]
   [q_shared.h, 494]

gravity   (Public Object)[xref]
   [g_local.h, 361]

grenade   (Local Object)[xref]
   [g_weapon.c, 488]

grenade   (Local Object)[xref]
   [g_weapon.c, 521]

Grenade_Explode   (Static Function)[xref]
   [g_weapon.c, 398]

GRENADE_MAXSPEED   (Macro)[xref]
   [p_weapon.c, 544]

GRENADE_MINSPEED   (Macro)[xref]
   [p_weapon.c, 543]

GRENADE_TIMER   (Macro)[xref]
   [p_weapon.c, 542]

Grenade_Touch   (Static Function)[xref]
   [g_weapon.c, 455]

groundentity   (Public Object)[xref]
   [q_shared.h, 539]

groundentity   (Local Object)[xref]
   [g_phys.c, 822]

gun_x   (Global Object)[xref]
   [g_main.c, 57]

gun_y   (Global Object)[xref]
   [g_main.c, 58]

gun_z   (Global Object)[xref]
   [g_main.c, 59]

gunangles   (Public Object)[xref]
   [q_shared.h, 1177]

gunframe   (Public Object)[xref]
   [q_shared.h, 1180]

gunindex   (Public Object)[xref]
   [q_shared.h, 1179]

gunner_attack   (Function)[xref]
   [m_gunner.c, 547]

gunner_dead   (Function)[xref]
   [m_gunner.c, 309]

gunner_die   (Function)[xref]
   [m_gunner.c, 335]

gunner_dodge   (Function)[xref]
   [m_gunner.c, 409]

gunner_duck_down   (Function)[xref]
   [m_gunner.c, 363]

gunner_duck_hold   (Function)[xref]
   [m_gunner.c, 380]

gunner_duck_up   (Function)[xref]
   [m_gunner.c, 388]

gunner_fidget   (Function)[xref]
   [m_gunner.c, 124]

gunner_fire_chain   (Function)[xref]
   [m_gunner.c, 562]

gunner_frames_attack_chain   (Global Object)[xref]
   [m_gunner.c, 474]

gunner_frames_attack_grenade   (Global Object)[xref]
   [m_gunner.c, 521]

gunner_frames_death   (Global Object)[xref]
   [m_gunner.c, 319]

gunner_frames_duck   (Global Object)[xref]
   [m_gunner.c, 396]

gunner_frames_endfire_chain   (Global Object)[xref]
   [m_gunner.c, 509]

gunner_frames_fidget   (Global Object)[xref]
   [m_gunner.c, 66]

gunner_frames_fire_chain   (Global Object)[xref]
   [m_gunner.c, 496]

gunner_frames_pain1   (Global Object)[xref]
   [m_gunner.c, 260]

gunner_frames_pain2   (Global Object)[xref]
   [m_gunner.c, 247]

gunner_frames_pain3   (Global Object)[xref]
   [m_gunner.c, 237]

gunner_frames_run   (Global Object)[xref]
   [m_gunner.c, 198]

gunner_frames_runandshoot   (Global Object)[xref]
   [m_gunner.c, 220]

gunner_frames_stand   (Global Object)[xref]
   [m_gunner.c, 132]

gunner_frames_walk   (Global Object)[xref]
   [m_gunner.c, 175]

gunner_idlesound   (Function)[xref]
   [m_gunner.c, 41]

gunner_move_attack_chain   (Global Object)[xref]
   [m_gunner.c, 494]

gunner_move_attack_grenade   (Global Object)[xref]
   [m_gunner.c, 545]

gunner_move_death   (Global Object)[xref]
   [m_gunner.c, 333]

gunner_move_duck   (Global Object)[xref]
   [m_gunner.c, 407]

gunner_move_endfire_chain   (Global Object)[xref]
   [m_gunner.c, 519]

gunner_move_fidget   (Global Object)[xref]
   [m_gunner.c, 122]

gunner_move_fire_chain   (Global Object)[xref]
   [m_gunner.c, 507]

gunner_move_pain1   (Global Object)[xref]
   [m_gunner.c, 281]

gunner_move_pain2   (Global Object)[xref]
   [m_gunner.c, 258]

gunner_move_pain3   (Global Object)[xref]
   [m_gunner.c, 245]

gunner_move_run   (Global Object)[xref]
   [m_gunner.c, 210]

gunner_move_runandshoot   (Global Object)[xref]
   [m_gunner.c, 230]

gunner_move_stand   (Global Object)[xref]
   [m_gunner.c, 167]

gunner_move_walk   (Global Object)[xref]
   [m_gunner.c, 191]

gunner_opengun   (Function)[xref]
   [m_gunner.c, 421]

gunner_pain   (Function)[xref]
   [m_gunner.c, 283]

gunner_refire_chain   (Function)[xref]
   [m_gunner.c, 567]

gunner_run   (Function)[xref]
   [m_gunner.c, 212]

gunner_runandshoot   (Function)[xref]
   [m_gunner.c, 232]

gunner_search   (Function)[xref]
   [m_gunner.c, 51]

gunner_sight   (Function)[xref]
   [m_gunner.c, 46]

gunner_stand   (Function)[xref]
   [m_gunner.c, 169]

gunner_walk   (Function)[xref]
   [m_gunner.c, 193]

GunnerFire   (Function)[xref]
   [m_gunner.c, 426]

GunnerGrenade   (Function)[xref]
   [m_gunner.c, 449]

gunoffset   (Public Object)[xref]
   [q_shared.h, 1178]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ