Data Dictionary Summary Report
n (Local Object)[xref]
[g_misc.c, 1219]
n (Local Object)[xref]
[g_misc.c, 1580]
n (Local Object)[xref]
[g_phys.c, 793]
n (Local Object)[xref]
[g_weapon.c, 572]
n (Local Object)[xref]
gi.sound (self, CHAN_VOICE, actor.sound_pain, 1, ATTN_NORM, 0);
[m_actor.c, 232]
n (Local Object)[xref]
check for gib
[m_actor.c, 341]
n (Local Object)[xref]
[m_actor.c, 393]
n (Local Object)[xref]
[m_actor.c, 510]
n (Local Object)[xref]
[m_berserk.c, 383]
n (Local Object)[xref]
check for gib
[m_boss32.c, 677]
n (Local Object)[xref]
check for gib
[m_brain.c, 588]
n (Local Object)[xref]
check for gib
[m_chick.c, 355]
n (Local Object)[xref]
no pain anims in nightmare
[m_flipper.c, 225]
n (Local Object)[xref]
check for gib
[m_flipper.c, 334]
n (Local Object)[xref]
no pain anims in nightmare
[m_float.c, 568]
n (Local Object)[xref]
no pain anims in nightmare
[m_flyer.c, 533]
n (Local Object)[xref]
check for gib
[m_gladiator.c, 310]
n (Local Object)[xref]
check for gib
[m_gunner.c, 337]
n (Local Object)[xref]
check for gib
[m_hover.c, 543]
n (Local Object)[xref]
no pain anims in nightmare
[m_infantry.c, 217]
n (Local Object)[xref]
check for gib
[m_infantry.c, 388]
n (Local Object)[xref]
[m_infantry.c, 480]
n (Local Object)[xref]
[m_insane.c, 583]
n (Local Object)[xref]
if we had a pending patient, free him up for another medic
check for gib
[m_medic.c, 415]
n (Local Object)[xref]
[m_mutant.c, 52]
n (Local Object)[xref]
[m_mutant.c, 576]
n (Local Object)[xref]
check for gib
[m_parasite.c, 473]
n (Local Object)[xref]
[m_soldier.c, 412]
n (Local Object)[xref]
check for gib
[m_soldier.c, 1146]
n (Local Object)[xref]
[m_supertank.c, 597]
n (Local Object)[xref]
check for gib
[m_tank.c, 755]
n (Local Object)[xref]
remove linked weapon model
self->solid = SOLID_NOT;
[p_client.c, 503]
n (Local Object)[xref]
[p_client.c, 699]
n (Local Object)[xref]
[p_client.c, 933]
n (Local Object)[xref]
[p_hud.c, 75]
n (Local Object)[xref]
FIXME || coop
[p_trail.c, 51]
n (Local Object)[xref]
[p_trail.c, 98]
n (Local Object)[xref]
[p_trail.c, 127]
n (Local Object)[xref]
VWep animations screw up corpses
[p_weapon.c, 382]
n (Local Object)[xref]
[q_shared.c, 133]
n (Parameter)[xref]
[q_shared.c, 1190]
name (Public Object)[xref]
[g_local.h, 589]
name (Local Object)[xref]
[g_cmds.c, 154]
name (Public Object)[xref]
[g_spawn.c, 25]
name (Local Object)[xref]
[g_svcmds.c, 241]
name (Local Object)[xref]
[m_actor.c, 246]
nanmask (Macro)[xref]
[q_shared.h, 141]
need (Local Object)[xref]
if password or spectator_password has changed, update needpass
as needed
[g_main.c, 280]
needpass (Global Object)[xref]
[g_main.c, 43]
netname (Public Object)[xref]
[g_local.h, 834]
new (Local Object)[xref]
[g_ai.c, 919]
new_p (Local Object)[xref]
[g_spawn.c, 321]
new_velocity (Local Object)[xref]
[g_phys.c, 191]
newb (Local Object)[xref]
[g_spawn.c, 321]
newcount (Local Object)[xref]
[g_items.c, 612]
newi (Local Object)[xref]
[q_shared.c, 1364]
newinfo (Local Object)[xref]
[g_items.c, 611]
neworg (Local Object)[xref]
[m_move.c, 115]
newspeed (Local Object)[xref]
[g_func.c, 1003]
newspeed (Local Object)[xref]
[g_phys.c, 820]
next (Local Object)[xref]
[g_misc.c, 345]
NEXT (Macro)[xref]
[p_trail.c, 45]
next_speed (Public Object)[xref]
[g_local.h, 394]
nextframe (Public Object)[xref]
[g_local.h, 420]
nextmap (Public Object)[xref]
[g_local.h, 308]
nextmap (Public Object)[xref]
[g_local.h, 353]
nextmove (Static Global Object)[xref]
Used for start/stop frames
[m_flyer.c, 33]
NoAmmoWeaponChange (Function)[xref]
[p_weapon.c, 234]
noise (Public Object)[xref]
[g_local.h, 358]
noise (Local Object)[xref]
[p_weapon.c, 60]
normal (Parameter)[xref]
[g_combat.c, 134]
normal (Parameter)[xref]
[g_combat.c, 171]
normal (Parameter)[xref]
[g_combat.c, 255]
normal (Parameter)[xref]
[g_combat.c, 377]
normal (Parameter)[xref]
[g_phys.c, 145]
normal (Local Object)[xref]
[m_mutant.c, 321]
normal (Parameter)[xref]
[q_shared.c, 130]
normal_angles (Local Object)[xref]
[g_misc.c, 106]
normal_protection (Public Object)[xref]
[g_local.h, 207]
notcombat (Local Object)[xref]
[g_monster.c, 593]
NULL (Macro)[xref]
angle indexes
[q_shared.h, 59]
num (Local Object)[xref]
[g_svcmds.c, 78]
num (Local Object)[xref]
[g_utils.c, 477]
num (Local Object)[xref]
[g_utils.c, 510]
num_choices (Local Object)[xref]
[g_utils.c, 121]
num_edicts (Public Object)[xref]
[game.h, 231]
num_items (Public Object)[xref]
[g_local.h, 291]
numbumps (Local Object)[xref]
[g_phys.c, 186]
numipfilters (Global Object)[xref]
StringToFilter
[g_svcmds.c, 69]
numplanes (Local Object)[xref]
[g_phys.c, 189]
numspec (Local Object)[xref]
if the user wants to become a spectator, make sure he doesn't
exceed max_spectators
[p_client.c, 1012]
numspec (Local Object)[xref]
[p_client.c, 1454]
numtouch (Public Object)[xref]
[q_shared.h, 531]