File: game\m_flyer.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/flyer
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define ACTION_nothing                  0
   25 #define ACTION_attack1                  1
   26 #define ACTION_attack2                  2
   27 #define ACTION_run                              3
   28 #define ACTION_walk                             4
   29 
   30 #define FRAME_start01           0
   31 #define FRAME_start02           1
   32 #define FRAME_start03           2
   33 #define FRAME_start04           3
   34 #define FRAME_start05           4
   35 #define FRAME_start06           5
   36 #define FRAME_stop01            6
   37 #define FRAME_stop02            7
   38 #define FRAME_stop03            8
   39 #define FRAME_stop04            9
   40 #define FRAME_stop05            10
   41 #define FRAME_stop06            11
   42 #define FRAME_stop07            12
   43 #define FRAME_stand01           13
   44 #define FRAME_stand02           14
   45 #define FRAME_stand03           15
   46 #define FRAME_stand04           16
   47 #define FRAME_stand05           17
   48 #define FRAME_stand06           18
   49 #define FRAME_stand07           19
   50 #define FRAME_stand08           20
   51 #define FRAME_stand09           21
   52 #define FRAME_stand10           22
   53 #define FRAME_stand11           23
   54 #define FRAME_stand12           24
   55 #define FRAME_stand13           25
   56 #define FRAME_stand14           26
   57 #define FRAME_stand15           27
   58 #define FRAME_stand16           28
   59 #define FRAME_stand17           29
   60 #define FRAME_stand18           30
   61 #define FRAME_stand19           31
   62 #define FRAME_stand20           32
   63 #define FRAME_stand21           33
   64 #define FRAME_stand22           34
   65 #define FRAME_stand23           35
   66 #define FRAME_stand24           36
   67 #define FRAME_stand25           37
   68 #define FRAME_stand26           38
   69 #define FRAME_stand27           39
   70 #define FRAME_stand28           40
   71 #define FRAME_stand29           41
   72 #define FRAME_stand30           42
   73 #define FRAME_stand31           43
   74 #define FRAME_stand32           44
   75 #define FRAME_stand33           45
   76 #define FRAME_stand34           46
   77 #define FRAME_stand35           47
   78 #define FRAME_stand36           48
   79 #define FRAME_stand37           49
   80 #define FRAME_stand38           50
   81 #define FRAME_stand39           51
   82 #define FRAME_stand40           52
   83 #define FRAME_stand41           53
   84 #define FRAME_stand42           54
   85 #define FRAME_stand43           55
   86 #define FRAME_stand44           56
   87 #define FRAME_stand45           57
   88 #define FRAME_attak101          58
   89 #define FRAME_attak102          59
   90 #define FRAME_attak103          60
   91 #define FRAME_attak104          61
   92 #define FRAME_attak105          62
   93 #define FRAME_attak106          63
   94 #define FRAME_attak107          64
   95 #define FRAME_attak108          65
   96 #define FRAME_attak109          66
   97 #define FRAME_attak110          67
   98 #define FRAME_attak111          68
   99 #define FRAME_attak112          69
  100 #define FRAME_attak113          70
  101 #define FRAME_attak114          71
  102 #define FRAME_attak115          72
  103 #define FRAME_attak116          73
  104 #define FRAME_attak117          74
  105 #define FRAME_attak118          75
  106 #define FRAME_attak119          76
  107 #define FRAME_attak120          77
  108 #define FRAME_attak121          78
  109 #define FRAME_attak201          79
  110 #define FRAME_attak202          80
  111 #define FRAME_attak203          81
  112 #define FRAME_attak204          82
  113 #define FRAME_attak205          83
  114 #define FRAME_attak206          84
  115 #define FRAME_attak207          85
  116 #define FRAME_attak208          86
  117 #define FRAME_attak209          87
  118 #define FRAME_attak210          88
  119 #define FRAME_attak211          89
  120 #define FRAME_attak212          90
  121 #define FRAME_attak213          91
  122 #define FRAME_attak214          92
  123 #define FRAME_attak215          93
  124 #define FRAME_attak216          94
  125 #define FRAME_attak217          95
  126 #define FRAME_bankl01           96
  127 #define FRAME_bankl02           97
  128 #define FRAME_bankl03           98
  129 #define FRAME_bankl04           99
  130 #define FRAME_bankl05           100
  131 #define FRAME_bankl06           101
  132 #define FRAME_bankl07           102
  133 #define FRAME_bankr01           103
  134 #define FRAME_bankr02           104
  135 #define FRAME_bankr03           105
  136 #define FRAME_bankr04           106
  137 #define FRAME_bankr05           107
  138 #define FRAME_bankr06           108
  139 #define FRAME_bankr07           109
  140 #define FRAME_rollf01           110
  141 #define FRAME_rollf02           111
  142 #define FRAME_rollf03           112
  143 #define FRAME_rollf04           113
  144 #define FRAME_rollf05           114
  145 #define FRAME_rollf06           115
  146 #define FRAME_rollf07           116
  147 #define FRAME_rollf08           117
  148 #define FRAME_rollf09           118
  149 #define FRAME_rollr01           119
  150 #define FRAME_rollr02           120
  151 #define FRAME_rollr03           121
  152 #define FRAME_rollr04           122
  153 #define FRAME_rollr05           123
  154 #define FRAME_rollr06           124
  155 #define FRAME_rollr07           125
  156 #define FRAME_rollr08           126
  157 #define FRAME_rollr09           127
  158 #define FRAME_defens01          128
  159 #define FRAME_defens02          129
  160 #define FRAME_defens03          130
  161 #define FRAME_defens04          131
  162 #define FRAME_defens05          132
  163 #define FRAME_defens06          133
  164 #define FRAME_pain101           134
  165 #define FRAME_pain102           135
  166 #define FRAME_pain103           136
  167 #define FRAME_pain104           137
  168 #define FRAME_pain105           138
  169 #define FRAME_pain106           139
  170 #define FRAME_pain107           140
  171 #define FRAME_pain108           141
  172 #define FRAME_pain109           142
  173 #define FRAME_pain201           143
  174 #define FRAME_pain202           144
  175 #define FRAME_pain203           145
  176 #define FRAME_pain204           146
  177 #define FRAME_pain301           147
  178 #define FRAME_pain302           148
  179 #define FRAME_pain303           149
  180 #define FRAME_pain304           150
  181 
  182 #define MODEL_SCALE             1.000000
  183