Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

p   (Local Object)[xref]
   [g_cmds.c, 26]

p   (Local Object)[xref]
   [g_cmds.c, 791]

p   (Local Object)[xref]
   [g_phys.c, 408]

p   (Local Object)[xref]
   [g_save.c, 229]

p   (Local Object)[xref]
   [g_save.c, 303]

p   (Local Object)[xref]
   [g_save.c, 323]

p   (Local Object)[xref]
   [g_svcmds.c, 128]

p   (Parameter)[xref]
   [q_shared.c, 130]

p   (Parameter)[xref]
   [q_shared.c, 310]

p   (Parameter)[xref]
   [q_shared.c, 418]

p1_distance   (Local Object)[xref]
   [g_func.c, 286]

p1_distance   (Local Object)[xref]
   [g_func.c, 302]

p1_speed   (Local Object)[xref]
   [g_func.c, 303]

p2_distance   (Local Object)[xref]
   [g_func.c, 287]

p2_distance   (Local Object)[xref]
   [g_func.c, 304]

P_DamageFeedback   (Function)[xref]
   [p_view.c, 71]

P_FallingDamage   (Function)[xref]
   [p_view.c, 501]

P_ProjectSource   (Static Function)[xref]
   [p_weapon.c, 33]

P_WorldEffects   (Function)[xref]
   [p_view.c, 579]

pa_te_type   (Local Object)[xref]
   [g_combat.c, 178]

pa_type   (Local Object)[xref]
   [p_view.c, 747]

paged_total   (Global Object)[xref]
   [q_shared.c, 1159]

parasite_attack   (Function)[xref]
   [m_parasite.c, 433]

parasite_dead   (Function)[xref]
   [m_parasite.c, 449]

parasite_die   (Function)[xref]
   [m_parasite.c, 471]

parasite_do_fidget   (Function)[xref]
   [m_parasite.c, 124]

parasite_drain_attack   (Function)[xref]
   [m_parasite.c, 316]

parasite_drain_attack_ok   (Static Function)[xref]
   [m_parasite.c, 297]

parasite_end_fidget   (Function)[xref]
   [m_parasite.c, 119]

parasite_frames_break   (Global Object)[xref]
   [m_parasite.c, 390]

parasite_frames_death   (Global Object)[xref]
   [m_parasite.c, 459]

parasite_frames_drain   (Global Object)[xref]
   [m_parasite.c, 366]

parasite_frames_end_fidget   (Global Object)[xref]
   [m_parasite.c, 106]

parasite_frames_fidget   (Global Object)[xref]
   [m_parasite.c, 95]

parasite_frames_pain1   (Global Object)[xref]
   [m_parasite.c, 259]

parasite_frames_run   (Global Object)[xref]
   [m_parasite.c, 171]

parasite_frames_stand   (Global Object)[xref]
   [m_parasite.c, 143]

parasite_frames_start_fidget   (Global Object)[xref]
   [m_parasite.c, 86]

parasite_frames_start_run   (Global Object)[xref]
   [m_parasite.c, 183]

parasite_frames_start_walk   (Global Object)[xref]
   [m_parasite.c, 230]

parasite_frames_stop_run   (Global Object)[xref]
   [m_parasite.c, 190]

parasite_frames_stop_walk   (Global Object)[xref]
   [m_parasite.c, 237]

parasite_frames_walk   (Global Object)[xref]
   [m_parasite.c, 218]

parasite_idle   (Function)[xref]
   [m_parasite.c, 137]

parasite_launch   (Function)[xref]
   [m_parasite.c, 55]

parasite_move_break   (Global Object)[xref]
   [m_parasite.c, 425]

parasite_move_death   (Global Object)[xref]
   [m_parasite.c, 469]

parasite_move_drain   (Global Object)[xref]
   [m_parasite.c, 387]

parasite_move_end_fidget   (Global Object)[xref]
   [m_parasite.c, 117]

parasite_move_fidget   (Global Object)[xref]
   [m_parasite.c, 104]

parasite_move_pain1   (Global Object)[xref]
   [m_parasite.c, 273]

parasite_move_run   (Global Object)[xref]
   [m_parasite.c, 181]

parasite_move_stand   (Global Object)[xref]
   [m_parasite.c, 163]

parasite_move_start_fidget   (Global Object)[xref]
   [m_parasite.c, 93]

parasite_move_start_run   (Global Object)[xref]
   [m_parasite.c, 188]

parasite_move_start_walk   (Global Object)[xref]
   [m_parasite.c, 235]

parasite_move_stop_run   (Global Object)[xref]
   [m_parasite.c, 199]

parasite_move_stop_walk   (Global Object)[xref]
   [m_parasite.c, 246]

parasite_move_walk   (Global Object)[xref]
   [m_parasite.c, 228]

parasite_pain   (Function)[xref]
   [m_parasite.c, 275]

parasite_reel_in   (Function)[xref]
   [m_parasite.c, 60]

parasite_refidget   (Function)[xref]
   [m_parasite.c, 129]

parasite_run   (Function)[xref]
   [m_parasite.c, 209]

parasite_scratch   (Function)[xref]
   [m_parasite.c, 75]

parasite_search   (Function)[xref]
   [m_parasite.c, 80]

parasite_sight   (Function)[xref]
   [m_parasite.c, 65]

parasite_stand   (Function)[xref]
   [m_parasite.c, 165]

parasite_start_run   (Function)[xref]
   [m_parasite.c, 201]

parasite_start_walk   (Function)[xref]
   [m_parasite.c, 248]

parasite_tap   (Function)[xref]
   [m_parasite.c, 70]

parasite_walk   (Function)[xref]
   [m_parasite.c, 253]

part   (Local Object)[xref]
   [g_phys.c, 565]

password   (Global Object)[xref]
   [g_main.c, 41]

path   (Parameter)[xref]
   [q_shared.c, 907]

path_corner_touch   (Function)[xref]
   [g_misc.c, 342]

pathname   (Parameter)[xref]
   [q_shared.c, 807]

pause_frames   (Parameter)[xref]
   [p_weapon.c, 380]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 745]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 801]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 861]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 939]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1041]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1169]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1232]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1286]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1352]

pause_frames   (Static Local Object)[xref]
   [p_weapon.c, 1427]

pausetime   (Public Object)[xref]
   [g_local.h, 359]

pausetime   (Public Object)[xref]
   [g_local.h, 434]

PerpendicularVector   (Function)[xref]
   [q_shared.c, 152]

pic_health   (Public Object)[xref]
   [g_local.h, 326]

Pickup_Adrenaline   (Function)[xref]
   [g_items.c, 197]

Pickup_Ammo   (Function)[xref]
   [g_items.c, 483]

Pickup_AncientHead   (Function)[xref]
   [g_items.c, 211]

Pickup_Armor   (Function)[xref]
   [g_items.c, 607]

Pickup_Bandolier   (Function)[xref]
   [g_items.c, 221]

Pickup_Health   (Function)[xref]
   [g_items.c, 556]

Pickup_Key   (Function)[xref]
   [g_items.c, 422]

pickup_name   (Parameter)[xref]
   [g_items.c, 100]

Pickup_Pack   (Function)[xref]
   [g_items.c, 259]

Pickup_PowerArmor   (Function)[xref]
   [g_items.c, 727]

Pickup_Powerup   (Function)[xref]
   [g_items.c, 159]

Pickup_Weapon   (Function)[xref]
   [p_weapon.c, 118]

picnum   (Local Object)[xref]
   [p_hud.c, 173]

PITCH   (Macro)[xref]
up / down
   [q_shared.h, 64]

pitch   (Local Object)[xref]
   [g_utils.c, 359]

pkey   (Local Object)[xref]
   [q_shared.c, 1255]

pkey   (Local Object)[xref]
   [q_shared.c, 1298]

plane   (Public Object)[xref]
   [q_shared.h, 451]

plane   (Parameter)[xref]
   [g_func.c, 436]

plane   (Parameter)[xref]
   [g_func.c, 600]

plane   (Parameter)[xref]
   [g_func.c, 743]

plane   (Parameter)[xref]
   [g_func.c, 980]

plane   (Parameter)[xref]
   [g_func.c, 1125]

plane   (Parameter)[xref]
   [g_items.c, 761]

plane   (Parameter)[xref]
   [g_items.c, 825]

plane   (Parameter)[xref]
   [g_misc.c, 104]

plane   (Parameter)[xref]
   [g_misc.c, 342]

plane   (Parameter)[xref]
   [g_misc.c, 422]

plane   (Parameter)[xref]
   [g_misc.c, 665]

plane   (Parameter)[xref]
   [g_misc.c, 873]

plane   (Parameter)[xref]
   [g_misc.c, 1330]

plane   (Parameter)[xref]
   [g_misc.c, 1783]

plane   (Parameter)[xref]
   [g_trigger.c, 72]

plane   (Parameter)[xref]
   [g_trigger.c, 394]

plane   (Parameter)[xref]
   [g_trigger.c, 468]

plane   (Parameter)[xref]
   [g_trigger.c, 532]

plane   (Parameter)[xref]
   [g_trigger.c, 566]

plane   (Parameter)[xref]
   [g_weapon.c, 306]

plane   (Parameter)[xref]
   [g_weapon.c, 455]

plane   (Parameter)[xref]
   [g_weapon.c, 569]

plane   (Parameter)[xref]
   [g_weapon.c, 767]

plane   (Parameter)[xref]
   [m_actor.c, 496]

plane   (Parameter)[xref]
   [m_mutant.c, 308]

planes   (Local Object)[xref]
   [g_phys.c, 190]

plat_Accelerate   (Function)[xref]
   [g_func.c, 263]

plat_blocked   (Function)[xref]
   [g_func.c, 407]

plat_CalcAcceleratedMove   (Function)[xref]
   [g_func.c, 235]

plat_go_down   (Function)[xref]
   [g_func.c, 383]

plat_go_up   (Function)[xref]
   [g_func.c, 395]

plat_hit_bottom   (Function)[xref]
   [g_func.c, 372]

plat_hit_top   (Function)[xref]
   [g_func.c, 358]

PLAT_LOW_TRIGGER   (Macro)[xref]
   [g_func.c, 56]

plat_spawn_inside_trigger   (Function)[xref]
   [g_func.c, 451]

player   (Local Object)[xref]
   [g_trigger.c, 235]

player   (Local Object)[xref]
jump at player
   [m_boss32.c, 880]

player   (Local Object)[xref]
   [p_client.c, 696]

player   (Parameter)[xref]
   [p_view.c, 71]

player_die   (Function)[xref]
   [p_client.c, 501]

player_pain   (Function)[xref]
   [p_client.c, 179]

player_state_t   (Typedef)[xref]
PGM
   [q_shared.h, 1189]

playerdistance   (Local Object)[xref]
   [p_client.c, 700]

PlayerNoise   (Function)[xref]
   [p_weapon.c, 58]

playernum   (Local Object)[xref]
check for malformed or illegal info strings
   [p_client.c, 1374]

playernum   (Local Object)[xref]
send effect
   [p_client.c, 1516]

PlayerSort   (Function)[xref]
   [g_cmds.c, 671]

PlayersRangeFromSpot   (Function)[xref]
   [p_client.c, 694]

PlayerTrail_Add   (Function)[xref]
   [p_trail.c, 67]

PlayerTrail_Init   (Function)[xref]
   [p_trail.c, 49]

PlayerTrail_LastSpot   (Function)[xref]
   [p_trail.c, 143]

PlayerTrail_New   (Function)[xref]
   [p_trail.c, 85]

PlayerTrail_PickFirst   (Function)[xref]
   [p_trail.c, 95]

PlayerTrail_PickNext   (Function)[xref]
   [p_trail.c, 124]

pm   (Parameter)[xref]
   [p_client.c, 1563]

pm   (Local Object)[xref]
   [p_client.c, 1585]

PM_DEAD   (Enumerator)
   [q_shared.h, 467]

pm_flags   (Public Object)[xref]
   [q_shared.h, 492]

PM_FREEZE   (Enumerator)
   [q_shared.h, 469]

PM_GIB   (Enumerator)
different bounding box
   [q_shared.h, 468]

PM_NORMAL   (Enumerator)
   [q_shared.h, 464]

pm_passent   (Global Object)[xref]
pmove doesn't need to know about passent and contentmask
   [p_client.c, 1544]

PM_SPECTATOR   (Enumerator)
no acceleration or turning
   [q_shared.h, 465]

pm_time   (Public Object)[xref]
   [q_shared.h, 493]

PM_trace   (Function)[xref]
   [p_client.c, 1547]

pm_type   (Public Object)[xref]
   [q_shared.h, 488]

PMF_DUCKED   (Macro)[xref]
   [q_shared.h, 473]

PMF_JUMP_HELD   (Macro)[xref]
   [q_shared.h, 474]

PMF_NO_PREDICTION   (Macro)[xref]
temporarily disables prediction (used for grappling hook)
this structure needs to be communicated bit-accurate
from the server to the client to guarantee that
prediction stays in sync, so no floats are used.
if any part of the game code modifies this struct, it
will result in a prediction error of some degree.
   [q_shared.h, 479]

PMF_ON_GROUND   (Macro)[xref]
   [q_shared.h, 475]

PMF_TIME_LAND   (Macro)[xref]
pm_time is time before rejump
   [q_shared.h, 477]

PMF_TIME_TELEPORT   (Macro)[xref]
pm_time is non-moving time
   [q_shared.h, 478]

PMF_TIME_WATERJUMP   (Macro)[xref]
pm_time is waterjump
   [q_shared.h, 476]

pmove   (Public Object)[xref]
   [q_shared.h, 1168]

Pmove   (Public Object)[xref]
   [game.h, 141]

pmove_state_t   (Typedef)[xref]
button bits
   [q_shared.h, 497]

pmove_t   (Typedef)[xref]
entity_state_t->effects
Effects are things handled on the client side (lights, particles, frame animations)
that happen constantly on the given entity.
An entity that has effects will be sent to the client
even if it has a zero index model.
   [q_shared.h, 546]

pmtype_t   (Typedef)[xref]
pmove->pm_flags
   [q_shared.h, 470]

PNOISE_IMPACT   (Macro)[xref]
edict->movetype values
   [g_local.h, 182]

PNOISE_SELF   (Macro)[xref]
   [g_local.h, 180]

PNOISE_WEAPON   (Macro)[xref]
   [g_local.h, 181]

point   (Parameter)[xref]
   [g_combat.c, 92]

point   (Parameter)[xref]
   [g_combat.c, 171]

point   (Parameter)[xref]
   [g_combat.c, 255]

point   (Parameter)[xref]
   [g_combat.c, 377]

point   (Parameter)[xref]
   [g_func.c, 755]

point   (Parameter)[xref]
   [g_func.c, 1113]

point   (Parameter)[xref]
   [g_func.c, 1960]

point   (Parameter)[xref]
   [g_misc.c, 130]

point   (Parameter)[xref]
   [g_misc.c, 281]

point   (Parameter)[xref]
   [g_misc.c, 745]

point   (Parameter)[xref]
   [g_misc.c, 966]

point   (Parameter)[xref]
   [g_misc.c, 1217]

point   (Local Object)[xref]
   [g_monster.c, 143]

point   (Local Object)[xref]
   [g_monster.c, 185]

point   (Local Object)[xref]
   [g_target.c, 501]

point   (Parameter)[xref]
   [g_turret.c, 278]

point   (Parameter)[xref]
   [g_utils.c, 25]

point   (Local Object)[xref]
   [g_weapon.c, 68]

point   (Local Object)[xref]
   [g_weapon.c, 810]

point   (Parameter)[xref]
   [m_actor.c, 339]

point   (Parameter)[xref]
   [m_berserk.c, 381]

point   (Parameter)[xref]
   [m_boss2.c, 507]

point   (Parameter)[xref]
   [m_boss31.c, 589]

point   (Parameter)[xref]
   [m_boss32.c, 673]

point   (Parameter)[xref]
   [m_brain.c, 586]

point   (Parameter)[xref]
   [m_chick.c, 353]

point   (Parameter)[xref]
   [m_flipper.c, 332]

point   (Parameter)[xref]
   [m_float.c, 603]

point   (Parameter)[xref]
   [m_flyer.c, 564]

point   (Parameter)[xref]
   [m_gladiator.c, 308]

point   (Parameter)[xref]
   [m_gunner.c, 335]

point   (Parameter)[xref]
   [m_hover.c, 541]

point   (Parameter)[xref]
   [m_infantry.c, 386]

point   (Parameter)[xref]
   [m_insane.c, 581]

point   (Parameter)[xref]
   [m_medic.c, 413]

point   (Local Object)[xref]
   [m_mutant.c, 320]

point   (Parameter)[xref]
   [m_mutant.c, 574]

point   (Parameter)[xref]
   [m_parasite.c, 471]

point   (Parameter)[xref]
   [m_soldier.c, 1144]

point   (Parameter)[xref]
   [m_supertank.c, 657]

point   (Parameter)[xref]
   [m_tank.c, 753]

point   (Parameter)[xref]
   [p_client.c, 501]

point   (Parameter)[xref]
   [p_client.c, 931]

point   (Parameter)[xref]
   [p_weapon.c, 33]

point   (Parameter)[xref]
   [q_shared.c, 32]

point_combat_touch   (Function)[xref]
   [g_misc.c, 422]

pointcontents   (Public Object)[xref]
   [q_shared.h, 545]

pointcontents   (Public Object)[xref]
   [game.h, 129]

points   (Local Object)[xref]
   [g_combat.c, 549]

points   (Local Object)[xref]
   [g_weapon.c, 409]

points   (Local Object)[xref]
   [g_weapon.c, 726]

pos   (Local Object)[xref]
   [g_weapon.c, 247]

pos   (Local Object)[xref]
   [q_shared.c, 154]

positioned_sound   (Public Object)[xref]
   [game.h, 110]

power   (Local Object)[xref]
   [g_combat.c, 179]

POWER_ARMOR_NONE   (Macro)[xref]
   [g_local.h, 157]

power_armor_power   (Public Object)[xref]
   [g_local.h, 447]

POWER_ARMOR_SCREEN   (Macro)[xref]
   [g_local.h, 158]

POWER_ARMOR_SHIELD   (Macro)[xref]
handedness values
   [g_local.h, 159]

power_armor_type   (Public Object)[xref]
   [g_local.h, 446]

power_armor_type   (Local Object)[xref]
   [g_combat.c, 175]

power_armor_type   (Local Object)[xref]
health


ammo

|| !ent->client->pers.inventory[ent->client->ammo_index]
   [p_hud.c, 381]

power_color   (Static Local Object)[xref]
   [p_view.c, 78]

power_cubes   (Public Object)[xref]
   [g_local.h, 340]

power_cubes   (Public Object)[xref]
   [g_local.h, 859]

power_screen_index   (Static Global Object)[xref]
   [g_items.c, 46]

power_shield_index   (Static Global Object)[xref]
   [g_items.c, 47]

power_used   (Local Object)[xref]
   [g_combat.c, 180]

PowerArmorType   (Function)[xref]
   [g_items.c, 688]

PrecacheItem   (Function)[xref]
   [g_items.c, 993]

PREV   (Macro)[xref]
   [p_trail.c, 46]

primal_velocity   (Local Object)[xref]
   [g_phys.c, 191]

PRINT_ALERT   (Macro)[xref]
destination class for gi.multicast()
   [q_shared.h, 102]

PRINT_ALL   (Macro)[xref]
   [q_shared.h, 100]

PRINT_CHAT   (Macro)[xref]
chat messages
   [q_shared.h, 92]

PRINT_DEVELOPER   (Macro)[xref]
only print when "developer 1"
   [q_shared.h, 101]

PRINT_HIGH   (Macro)[xref]
critical messages
   [q_shared.h, 91]

PRINT_LOW   (Macro)[xref]
pickup messages
   [q_shared.h, 89]

PRINT_MEDIUM   (Macro)[xref]
death messages
   [q_shared.h, 90]

PrintPmove   (Function)[xref]
   [p_client.c, 1563]

ProjectPointOnPlane   (Function)[xref]
   [q_shared.c, 130]

psave   (Local Object)[xref]
   [g_combat.c, 383]

push   (Parameter)[xref]
   [g_phys.c, 342]

PUSH_ONCE   (Macro)[xref]
   [g_trigger.c, 390]

pushed   (Global Object)[xref]
   [g_phys.c, 391]

pushed_p   (Global Object)[xref]
   [g_phys.c, 391]

pushed_t   (Typedef)[xref]
   [g_phys.c, 390]

pusher   (Parameter)[xref]
   [g_phys.c, 403]

PutClientInServer   (Function)[xref]
   [p_client.c, 1097]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ