File: game\m_gunner.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/gunner
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_stand01           0
   25 #define FRAME_stand02           1
   26 #define FRAME_stand03           2
   27 #define FRAME_stand04           3
   28 #define FRAME_stand05           4
   29 #define FRAME_stand06           5
   30 #define FRAME_stand07           6
   31 #define FRAME_stand08           7
   32 #define FRAME_stand09           8
   33 #define FRAME_stand10           9
   34 #define FRAME_stand11           10
   35 #define FRAME_stand12           11
   36 #define FRAME_stand13           12
   37 #define FRAME_stand14           13
   38 #define FRAME_stand15           14
   39 #define FRAME_stand16           15
   40 #define FRAME_stand17           16
   41 #define FRAME_stand18           17
   42 #define FRAME_stand19           18
   43 #define FRAME_stand20           19
   44 #define FRAME_stand21           20
   45 #define FRAME_stand22           21
   46 #define FRAME_stand23           22
   47 #define FRAME_stand24           23
   48 #define FRAME_stand25           24
   49 #define FRAME_stand26           25
   50 #define FRAME_stand27           26
   51 #define FRAME_stand28           27
   52 #define FRAME_stand29           28
   53 #define FRAME_stand30           29
   54 #define FRAME_stand31           30
   55 #define FRAME_stand32           31
   56 #define FRAME_stand33           32
   57 #define FRAME_stand34           33
   58 #define FRAME_stand35           34
   59 #define FRAME_stand36           35
   60 #define FRAME_stand37           36
   61 #define FRAME_stand38           37
   62 #define FRAME_stand39           38
   63 #define FRAME_stand40           39
   64 #define FRAME_stand41           40
   65 #define FRAME_stand42           41
   66 #define FRAME_stand43           42
   67 #define FRAME_stand44           43
   68 #define FRAME_stand45           44
   69 #define FRAME_stand46           45
   70 #define FRAME_stand47           46
   71 #define FRAME_stand48           47
   72 #define FRAME_stand49           48
   73 #define FRAME_stand50           49
   74 #define FRAME_stand51           50
   75 #define FRAME_stand52           51
   76 #define FRAME_stand53           52
   77 #define FRAME_stand54           53
   78 #define FRAME_stand55           54
   79 #define FRAME_stand56           55
   80 #define FRAME_stand57           56
   81 #define FRAME_stand58           57
   82 #define FRAME_stand59           58
   83 #define FRAME_stand60           59
   84 #define FRAME_stand61           60
   85 #define FRAME_stand62           61
   86 #define FRAME_stand63           62
   87 #define FRAME_stand64           63
   88 #define FRAME_stand65           64
   89 #define FRAME_stand66           65
   90 #define FRAME_stand67           66
   91 #define FRAME_stand68           67
   92 #define FRAME_stand69           68
   93 #define FRAME_stand70           69
   94 #define FRAME_walk01            70
   95 #define FRAME_walk02            71
   96 #define FRAME_walk03            72
   97 #define FRAME_walk04            73
   98 #define FRAME_walk05            74
   99 #define FRAME_walk06            75
  100 #define FRAME_walk07            76
  101 #define FRAME_walk08            77
  102 #define FRAME_walk09            78
  103 #define FRAME_walk10            79
  104 #define FRAME_walk11            80
  105 #define FRAME_walk12            81
  106 #define FRAME_walk13            82
  107 #define FRAME_walk14            83
  108 #define FRAME_walk15            84
  109 #define FRAME_walk16            85
  110 #define FRAME_walk17            86
  111 #define FRAME_walk18            87
  112 #define FRAME_walk19            88
  113 #define FRAME_walk20            89
  114 #define FRAME_walk21            90
  115 #define FRAME_walk22            91
  116 #define FRAME_walk23            92
  117 #define FRAME_walk24            93
  118 #define FRAME_run01             94
  119 #define FRAME_run02             95
  120 #define FRAME_run03             96
  121 #define FRAME_run04             97
  122 #define FRAME_run05             98
  123 #define FRAME_run06             99
  124 #define FRAME_run07             100
  125 #define FRAME_run08             101
  126 #define FRAME_runs01            102
  127 #define FRAME_runs02            103
  128 #define FRAME_runs03            104
  129 #define FRAME_runs04            105
  130 #define FRAME_runs05            106
  131 #define FRAME_runs06            107
  132 #define FRAME_attak101          108
  133 #define FRAME_attak102          109
  134 #define FRAME_attak103          110
  135 #define FRAME_attak104          111
  136 #define FRAME_attak105          112
  137 #define FRAME_attak106          113
  138 #define FRAME_attak107          114
  139 #define FRAME_attak108          115
  140 #define FRAME_attak109          116
  141 #define FRAME_attak110          117
  142 #define FRAME_attak111          118
  143 #define FRAME_attak112          119
  144 #define FRAME_attak113          120
  145 #define FRAME_attak114          121
  146 #define FRAME_attak115          122
  147 #define FRAME_attak116          123
  148 #define FRAME_attak117          124
  149 #define FRAME_attak118          125
  150 #define FRAME_attak119          126
  151 #define FRAME_attak120          127
  152 #define FRAME_attak121          128
  153 #define FRAME_attak201          129
  154 #define FRAME_attak202          130
  155 #define FRAME_attak203          131
  156 #define FRAME_attak204          132
  157 #define FRAME_attak205          133
  158 #define FRAME_attak206          134
  159 #define FRAME_attak207          135
  160 #define FRAME_attak208          136
  161 #define FRAME_attak209          137
  162 #define FRAME_attak210          138
  163 #define FRAME_attak211          139
  164 #define FRAME_attak212          140
  165 #define FRAME_attak213          141
  166 #define FRAME_attak214          142
  167 #define FRAME_attak215          143
  168 #define FRAME_attak216          144
  169 #define FRAME_attak217          145
  170 #define FRAME_attak218          146
  171 #define FRAME_attak219          147
  172 #define FRAME_attak220          148
  173 #define FRAME_attak221          149
  174 #define FRAME_attak222          150
  175 #define FRAME_attak223          151
  176 #define FRAME_attak224          152
  177 #define FRAME_attak225          153
  178 #define FRAME_attak226          154
  179 #define FRAME_attak227          155
  180 #define FRAME_attak228          156
  181 #define FRAME_attak229          157
  182 #define FRAME_attak230          158
  183 #define FRAME_pain101           159
  184 #define FRAME_pain102           160
  185 #define FRAME_pain103           161
  186 #define FRAME_pain104           162
  187 #define FRAME_pain105           163
  188 #define FRAME_pain106           164
  189 #define FRAME_pain107           165
  190 #define FRAME_pain108           166
  191 #define FRAME_pain109           167
  192 #define FRAME_pain110           168
  193 #define FRAME_pain111           169
  194 #define FRAME_pain112           170
  195 #define FRAME_pain113           171
  196 #define FRAME_pain114           172
  197 #define FRAME_pain115           173
  198 #define FRAME_pain116           174
  199 #define FRAME_pain117           175
  200 #define FRAME_pain118           176
  201 #define FRAME_pain201           177
  202 #define FRAME_pain202           178
  203 #define FRAME_pain203           179
  204 #define FRAME_pain204           180
  205 #define FRAME_pain205           181
  206 #define FRAME_pain206           182
  207 #define FRAME_pain207           183
  208 #define FRAME_pain208           184
  209 #define FRAME_pain301           185
  210 #define FRAME_pain302           186
  211 #define FRAME_pain303           187
  212 #define FRAME_pain304           188
  213 #define FRAME_pain305           189
  214 #define FRAME_death01           190
  215 #define FRAME_death02           191
  216 #define FRAME_death03           192
  217 #define FRAME_death04           193
  218 #define FRAME_death05           194
  219 #define FRAME_death06           195
  220 #define FRAME_death07           196
  221 #define FRAME_death08           197
  222 #define FRAME_death09           198
  223 #define FRAME_death10           199
  224 #define FRAME_death11           200
  225 #define FRAME_duck01            201
  226 #define FRAME_duck02            202
  227 #define FRAME_duck03            203
  228 #define FRAME_duck04            204
  229 #define FRAME_duck05            205
  230 #define FRAME_duck06            206
  231 #define FRAME_duck07            207
  232 #define FRAME_duck08            208
  233 
  234 #define MODEL_SCALE             1.150000
  235