Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

c   (Local Object)[xref]
   [g_misc.c, 1581]

c   (Local Object)[xref]
   [g_spawn.c, 474]

c   (Parameter)[xref]
   [p_client.c, 1555]

c   (Local Object)[xref]
   [q_shared.c, 1074]

c   (Local Object)[xref]
   [q_shared.c, 1365]

c1   (Local Object)[xref]
   [p_client.c, 1565]

c1   (Local Object)[xref]
   [q_shared.c, 1192]

c2   (Local Object)[xref]
   [g_spawn.c, 474]

c2   (Local Object)[xref]
   [p_client.c, 1565]

c2   (Local Object)[xref]
   [q_shared.c, 1192]

c_no   (Global Object)[xref]
   [m_move.c, 35]

C_ONLY   (Unknown Macro)[xref]

c_yes   (Global Object)[xref]
   [m_move.c, 35]

CanDamage   (Function)[xref]
   [g_combat.c, 32]

ceil   (Unknown Function)[xref]

cells   (Local Object)[xref]
   [p_hud.c, 380]

center   (Local Object)[xref]
   [g_ai.c, 924]

CENTER_HANDED   (Macro)[xref]
game.serverflags values
   [g_local.h, 164]

centerprintf   (Public Object)[xref]
   [game.h, 108]

chain   (Local Object)[xref]
   [g_spawn.c, 472]

Chaingun_Fire   (Function)[xref]
   [p_weapon.c, 1047]

chan   (Local Object)[xref]
   [g_target.c, 60]

CHAN_AUTO   (Macro)[xref]
   [q_shared.h, 975]

CHAN_BODY   (Macro)[xref]
modifier flags
   [q_shared.h, 979]

CHAN_ITEM   (Macro)[xref]
   [q_shared.h, 978]

CHAN_NO_PHS_ADD   (Macro)[xref]
send to all clients, not just ones in PHS (ATTN 0 will also do this)
   [q_shared.h, 981]

CHAN_RELIABLE   (Macro)[xref]
send by reliable message, not datagram
sound attenuation values
   [q_shared.h, 982]

CHAN_VOICE   (Macro)[xref]
   [q_shared.h, 977]

CHAN_WEAPON   (Macro)[xref]
   [q_shared.h, 976]

chance   (Local Object)[xref]
   [g_ai.c, 610]

chance   (Local Object)[xref]
   [m_boss2.c, 544]

chance   (Local Object)[xref]
   [m_boss31.c, 603]

chance   (Local Object)[xref]
   [m_boss32.c, 715]

change   (Local Object)[xref]
   [g_phys.c, 148]

changemap   (Public Object)[xref]
   [g_local.h, 312]

ChangeWeapon   (Function)[xref]
   [p_weapon.c, 174]

ChaseNext   (Function)[xref]
   [g_chase.c, 111]

ChasePrev   (Function)[xref]
   [g_chase.c, 135]

check   (Local Object)[xref]
   [g_ai.c, 53]

check   (Local Object)[xref]
   [g_phys.c, 406]

check_dodge   (Static Function)[xref]
   [g_weapon.c, 32]

CheckArmor   (Static Function)[xref]
   [g_combat.c, 255]

checkattack   (Public Object)[xref]
   [g_local.h, 432]

CheckBlock   (Function)[xref]
   [p_client.c, 1555]

CheckDMRules   (Function)[xref]
   [g_main.c, 304]

CheckNeedPass   (Function)[xref]
   [g_main.c, 278]

CheckPowerArmor   (Static Function)[xref]
   [g_combat.c, 171]

CheckTeamDamage   (Function)[xref]
   [g_combat.c, 370]

chick_attack   (Function)[xref]
   [m_chick.c, 614]

chick_attack1   (Function)[xref]
   [m_chick.c, 544]

chick_dead   (Function)[xref]
   [m_chick.c, 297]

chick_die   (Function)[xref]
   [m_chick.c, 353]

chick_dodge   (Function)[xref]
   [m_chick.c, 430]

chick_duck_down   (Function)[xref]
   [m_chick.c, 391]

chick_duck_hold   (Function)[xref]
   [m_chick.c, 402]

chick_duck_up   (Function)[xref]
   [m_chick.c, 410]

chick_fidget   (Function)[xref]
   [m_chick.c, 99]

chick_frames_attack1   (Global Object)[xref]
   [m_chick.c, 499]

chick_frames_death1   (Global Object)[xref]
   [m_chick.c, 335]

chick_frames_death2   (Global Object)[xref]
   [m_chick.c, 307]

chick_frames_duck   (Global Object)[xref]
   [m_chick.c, 418]

chick_frames_end_attack1   (Global Object)[xref]
   [m_chick.c, 519]

chick_frames_end_slash   (Global Object)[xref]
   [m_chick.c, 563]

chick_frames_fidget   (Global Object)[xref]
   [m_chick.c, 64]

chick_frames_pain1   (Global Object)[xref]
   [m_chick.c, 220]

chick_frames_pain2   (Global Object)[xref]
   [m_chick.c, 230]

chick_frames_pain3   (Global Object)[xref]
   [m_chick.c, 240]

chick_frames_run   (Global Object)[xref]
   [m_chick.c, 163]

chick_frames_slash   (Global Object)[xref]
   [m_chick.c, 549]

chick_frames_stand   (Global Object)[xref]
   [m_chick.c, 107]

chick_frames_start_attack1   (Global Object)[xref]
   [m_chick.c, 480]

chick_frames_start_run   (Global Object)[xref]
   [m_chick.c, 148]

chick_frames_start_slash   (Global Object)[xref]
   [m_chick.c, 598]

chick_frames_walk   (Global Object)[xref]
   [m_chick.c, 180]

chick_melee   (Function)[xref]
   [m_chick.c, 608]

chick_move_attack1   (Global Object)[xref]
   [m_chick.c, 517]

chick_move_death1   (Global Object)[xref]
   [m_chick.c, 351]

chick_move_death2   (Global Object)[xref]
   [m_chick.c, 333]

chick_move_duck   (Global Object)[xref]
   [m_chick.c, 428]

chick_move_end_attack1   (Global Object)[xref]
   [m_chick.c, 527]

chick_move_end_slash   (Global Object)[xref]
   [m_chick.c, 570]

chick_move_fidget   (Global Object)[xref]
   [m_chick.c, 97]

chick_move_pain1   (Global Object)[xref]
   [m_chick.c, 228]

chick_move_pain2   (Global Object)[xref]
   [m_chick.c, 238]

chick_move_pain3   (Global Object)[xref]
   [m_chick.c, 264]

chick_move_run   (Global Object)[xref]
   [m_chick.c, 178]

chick_move_slash   (Global Object)[xref]
   [m_chick.c, 561]

chick_move_stand   (Global Object)[xref]
   [m_chick.c, 141]

chick_move_start_attack1   (Global Object)[xref]
   [m_chick.c, 496]

chick_move_start_run   (Global Object)[xref]
   [m_chick.c, 161]

chick_move_start_slash   (Global Object)[xref]
   [m_chick.c, 604]

chick_move_walk   (Global Object)[xref]
   [m_chick.c, 194]

chick_pain   (Function)[xref]
   [m_chick.c, 266]

Chick_PreAttack1   (Function)[xref]
   [m_chick.c, 469]

chick_rerocket   (Function)[xref]
   [m_chick.c, 529]

chick_reslash   (Function)[xref]
   [m_chick.c, 573]

chick_run   (Function)[xref]
   [m_chick.c, 201]

chick_sight   (Function)[xref]
   [m_chick.c, 619]

chick_slash   (Function)[xref]
   [m_chick.c, 592]

chick_stand   (Function)[xref]
   [m_chick.c, 143]

chick_walk   (Function)[xref]
   [m_chick.c, 196]

ChickMoan   (Function)[xref]
   [m_chick.c, 56]

ChickReload   (Function)[xref]
   [m_chick.c, 474]

ChickRocket   (Function)[xref]
   [m_chick.c, 451]

ChickSlash   (Function)[xref]
   [m_chick.c, 441]

choice   (Local Object)[xref]
   [g_items.c, 125]

choice   (Local Object)[xref]
   [g_utils.c, 122]

chunk   (Local Object)[xref]
   [g_misc.c, 288]

chunkorigin   (Local Object)[xref]
   [g_misc.c, 748]

cl   (Local Object)[xref]
   [g_cmds.c, 68]

cl   (Local Object)[xref]
   [g_cmds.c, 100]

cl   (Local Object)[xref]
valid
   [g_cmds.c, 132]

cl   (Local Object)[xref]
   [g_cmds.c, 469]

cl   (Local Object)[xref]
   [g_cmds.c, 525]

cl   (Local Object)[xref]
   [g_cmds.c, 561]

cl   (Local Object)[xref]
   [g_cmds.c, 597]

cl   (Local Object)[xref]
   [g_cmds.c, 793]

cl   (Local Object)[xref]
   [g_main.c, 307]

cl   (Local Object)[xref]
   [p_hud.c, 175]

cl   (Local Object)[xref]
   [p_hud.c, 533]

cl   (Local Object)[xref]
layouts are independant in spectator
   [p_hud.c, 551]

cl_ent   (Local Object)[xref]
   [p_hud.c, 176]

classname   (Parameter)[xref]
   [g_items.c, 77]

ClearBounds   (Function)[xref]
   [q_shared.c, 650]

client   (Local Object)[xref]
   [g_ai.c, 409]

client   (Local Object)[xref]
   [g_combat.c, 173]

client   (Local Object)[xref]
   [g_combat.c, 257]

client   (Local Object)[xref]
   [g_combat.c, 379]

client   (Parameter)[xref]
   [g_save.c, 404]

client   (Parameter)[xref]
   [g_save.c, 435]

client   (Parameter)[xref]
   [p_client.c, 607]

client   (Parameter)[xref]
   [p_client.c, 633]

client   (Local Object)[xref]
   [p_client.c, 1103]

client   (Local Object)[xref]
   [p_client.c, 1582]

client   (Local Object)[xref]
   [p_client.c, 1767]

client   (Local Object)[xref]
already activated
respawn any dead clients
   [p_hud.c, 76]

client   (Local Object)[xref]
   [p_view.c, 73]

client   (Local Object)[xref]
   [p_view.c, 857]

client   (Parameter)[xref]
   [p_weapon.c, 33]

client_persistant_t   (Typedef)[xref]
client data that stays across deathmatch respawns
   [g_local.h, 866]

client_respawn_t   (Typedef)[xref]
this structure is cleared on each PutClientInServer(),
except for 'client->pers'
   [g_local.h, 877]

ClientBegin   (Public Object)[xref]
   [game.h, 207]

ClientBegin   (Function)[xref]
   [p_client.c, 1305]

ClientBeginDeathmatch   (Function)[xref]
   [p_client.c, 1268]

ClientBeginServerFrame   (Function)[xref]
   [p_client.c, 1765]

ClientCommand   (Public Object)[xref]
   [game.h, 210]

ClientCommand   (Function)[xref]
   [g_cmds.c, 908]

ClientConnect   (Public Object)[xref]
   [game.h, 206]

ClientConnect   (Function)[xref]
   [p_client.c, 1440]

ClientDisconnect   (Public Object)[xref]
   [game.h, 209]

ClientDisconnect   (Function)[xref]
   [p_client.c, 1514]

ClientEndServerFrame   (Function)[xref]
   [p_view.c, 958]

ClientEndServerFrames   (Function)[xref]
   [g_main.c, 177]

clientfields   (Global Object)[xref]
   [g_save.c, 134]

ClientObituary   (Function)[xref]
   [p_client.c, 211]

clients   (Public Object)[xref]
   [g_local.h, 277]

ClientTeam   (Function)[xref]
   [g_cmds.c, 24]

ClientThink   (Public Object)[xref]
   [game.h, 211]

ClientThink   (Function)[xref]
   [p_client.c, 1580]

ClientUserinfoChanged   (Public Object)[xref]
   [game.h, 208]

ClientUserinfoChanged   (Function)[xref]
   [p_client.c, 1371]

ClipGibVelocity   (Function)[xref]
   [g_misc.c, 70]

ClipVelocity   (Function)[xref]
   [g_phys.c, 145]

CLOCK_MESSAGE_SIZE   (Macro)[xref]
don't let field width of any clock messages change, or it
could cause an overwrite after a game load
   [g_misc.c, 1628]

CLOFS   (Macro)[xref]
   [g_local.h, 511]

cmd   (Public Object)[xref]
   [q_shared.h, 527]

cmd   (Local Object)[xref]
not fully in game yet
   [g_cmds.c, 910]

cmd   (Local Object)[xref]
   [g_svcmds.c, 284]

cmd_angles   (Public Object)[xref]
   [g_local.h, 874]

Cmd_Drop_f   (Function)[xref]
   [g_cmds.c, 432]

Cmd_Give_f   (Function)[xref]
   [g_cmds.c, 152]

Cmd_God_f   (Function)[xref]
   [g_cmds.c, 308]

Cmd_Help_f   (Function)[xref]
   [p_hud.c, 346]

Cmd_InvDrop_f   (Function)[xref]
   [g_cmds.c, 622]

Cmd_Inven_f   (Function)[xref]
   [g_cmds.c, 466]

Cmd_InvUse_f   (Function)[xref]
   [g_cmds.c, 497]

Cmd_Kill_f   (Function)[xref]
   [g_cmds.c, 648]

Cmd_Noclip_f   (Function)[xref]
   [g_cmds.c, 364]

Cmd_Notarget_f   (Function)[xref]
   [g_cmds.c, 337]

Cmd_PlayerList_f   (Function)[xref]
   [g_cmds.c, 872]

Cmd_Players_f   (Function)[xref]
   [g_cmds.c, 693]

Cmd_PutAway_f   (Function)[xref]
   [g_cmds.c, 663]

Cmd_Say_f   (Function)[xref]
   [g_cmds.c, 787]

Cmd_Score_f   (Function)[xref]
   [p_hud.c, 276]

Cmd_Use_f   (Function)[xref]
   [g_cmds.c, 396]

Cmd_Wave_f   (Function)[xref]
   [g_cmds.c, 736]

Cmd_WeapLast_f   (Function)[xref]
   [g_cmds.c, 595]

Cmd_WeapNext_f   (Function)[xref]
   [g_cmds.c, 559]

Cmd_WeapPrev_f   (Function)[xref]
   [g_cmds.c, 523]

cmodel_s   (Struct)[xref]
   [q_shared.h, 424]

cmodel_s::headnode   (Public Object)[xref]
   [q_shared.h, 428]

cmodel_s::maxs   (Public Object)[xref]
   [q_shared.h, 426]

cmodel_s::mins   (Public Object)[xref]
   [q_shared.h, 426]

cmodel_s::origin   (Public Object)[xref]
   [q_shared.h, 427]

cmodel_t   (Typedef)[xref]
   [q_shared.h, 429]

color   (Local Object)[xref]
   [g_weapon.c, 170]

COM_DefaultExtension   (Function)[xref]
   [q_shared.c, 907]

COM_FileBase   (Function)[xref]
   [q_shared.c, 859]

COM_FileExtension   (Function)[xref]
   [q_shared.c, 838]

COM_FilePath   (Function)[xref]
   [q_shared.c, 888]

Com_PageInMemory   (Function)[xref]
   [q_shared.c, 1161]

COM_Parse   (Function)[xref]
   [q_shared.c, 1072]

Com_Printf   (Function)[xref]
   [g_main.c, 155]

COM_SkipPath   (Function)[xref]
   [q_shared.c, 807]

Com_sprintf   (Function)[xref]
   [q_shared.c, 1223]

COM_StripExtension   (Function)[xref]
   [q_shared.c, 826]

com_token   (Local Object)[xref]
go through all the dictionary pairs
   [g_spawn.c, 418]

com_token   (Local Object)[xref]
   [g_spawn.c, 524]

com_token   (Global Object)[xref]
COM_Parse

Parse a token out of a string
   [q_shared.c, 1063]

combat_armor_index   (Global Object)[xref]
   [g_local.h, 462]

combat_armor_index   (Static Global Object)[xref]
   [g_items.c, 44]

combatarmor_info   (Global Object)[xref]
   [g_items.c, 40]

command   (Local Object)[xref]
clear some things before going to next level
   [g_main.c, 353]

commander_body_drop   (Function)[xref]
   [g_misc.c, 1164]

commander_body_think   (Function)[xref]
   [g_misc.c, 1146]

commander_body_use   (Function)[xref]
   [g_misc.c, 1157]

compare   (Public Object)[xref]
   [g_svcmds.c, 63]

configstring   (Public Object)[xref]
   [game.h, 116]

connected   (Public Object)[xref]
   [g_local.h, 837]

cont   (Local Object)[xref]
get waterlevel
   [g_monster.c, 186]

content_mask   (Local Object)[xref]
   [g_weapon.c, 144]

contents   (Public Object)[xref]
   [q_shared.h, 453]

contents   (Local Object)[xref]
try the move	
flying monsters don't step up
   [m_move.c, 120]

contents   (Local Object)[xref]
   [p_view.c, 420]

CONTENTS_AREAPORTAL   (Macro)[xref]
   [q_shared.h, 349]

CONTENTS_AUX   (Macro)[xref]
   [q_shared.h, 340]

CONTENTS_CURRENT_0   (Macro)[xref]
   [q_shared.h, 355]

CONTENTS_CURRENT_180   (Macro)[xref]
   [q_shared.h, 357]

CONTENTS_CURRENT_270   (Macro)[xref]
   [q_shared.h, 358]

CONTENTS_CURRENT_90   (Macro)[xref]
   [q_shared.h, 356]

CONTENTS_CURRENT_DOWN   (Macro)[xref]
   [q_shared.h, 360]

CONTENTS_CURRENT_UP   (Macro)[xref]
   [q_shared.h, 359]

CONTENTS_DEADMONSTER   (Macro)[xref]
   [q_shared.h, 365]

CONTENTS_DETAIL   (Macro)[xref]
brushes to be added after vis leafs
   [q_shared.h, 366]

CONTENTS_LADDER   (Macro)[xref]
   [q_shared.h, 368]

CONTENTS_LAVA   (Macro)[xref]
   [q_shared.h, 341]

CONTENTS_MIST   (Macro)[xref]
   [q_shared.h, 344]

CONTENTS_MONSTER   (Macro)[xref]
should never be on a brush, only in game
   [q_shared.h, 364]

CONTENTS_MONSTERCLIP   (Macro)[xref]
currents can be added to any other contents, and may be mixed
   [q_shared.h, 352]

CONTENTS_ORIGIN   (Macro)[xref]
removed before bsping an entity
   [q_shared.h, 362]

CONTENTS_PLAYERCLIP   (Macro)[xref]
   [q_shared.h, 351]

CONTENTS_SLIME   (Macro)[xref]
   [q_shared.h, 342]

CONTENTS_SOLID   (Macro)[xref]
an eye is never valid in a solid
   [q_shared.h, 338]

CONTENTS_TRANSLUCENT   (Macro)[xref]
auto set if any surface has trans
   [q_shared.h, 367]

CONTENTS_WATER   (Macro)[xref]
   [q_shared.h, 343]

CONTENTS_WINDOW   (Macro)[xref]
translucent, but not watery
   [q_shared.h, 339]

control   (Local Object)[xref]
   [g_phys.c, 820]

coop   (Global Object)[xref]
   [g_main.c, 36]

coop_respawn   (Public Object)[xref]
   [g_local.h, 871]

CopyToBodyQue   (Function)[xref]
   [p_client.c, 946]

corners   (Global Object)[xref]
this is the slow, general version
   [q_shared.c, 306]

corners   (Local Object)[xref]
   [q_shared.c, 315]

cos   (Unknown Function)[xref]

count   (Local Object)[xref]
   [g_cmds.c, 696]

count   (Local Object)[xref]
   [g_items.c, 124]

count   (Parameter)[xref]
   [g_items.c, 447]

count   (Local Object)[xref]
   [g_items.c, 486]

count   (Local Object)[xref]
   [g_misc.c, 750]

count   (Parameter)[xref]
   [g_monster.c, 41]

count   (Local Object)[xref]
   [g_target.c, 503]

count   (Parameter)[xref]
   [g_weapon.c, 290]

count   (Local Object)[xref]
   [p_client.c, 736]

count   (Local Object)[xref]
   [p_view.c, 75]

cp   (Static Local Object)[xref]
   [q_shared.c, 96]

CPLANE_DIST   (Macro)[xref]
   [q_shared.h, 418]

CPLANE_NORMAL_X   (Macro)[xref]
   [q_shared.h, 415]

CPLANE_NORMAL_Y   (Macro)[xref]
   [q_shared.h, 416]

CPLANE_NORMAL_Z   (Macro)[xref]
   [q_shared.h, 417]

CPLANE_PAD0   (Macro)[xref]
   [q_shared.h, 421]

CPLANE_PAD1   (Macro)[xref]
   [q_shared.h, 422]

cplane_s   (Struct)[xref]
   [q_shared.h, 405]

cplane_s::dist   (Public Object)[xref]
   [q_shared.h, 408]

cplane_s::normal   (Public Object)[xref]
   [q_shared.h, 407]

cplane_s::pad   (Public Object)[xref]
   [q_shared.h, 411]

cplane_s::signbits   (Public Object)[xref]
   [q_shared.h, 410]

cplane_s::type   (Public Object)[xref]
   [q_shared.h, 409]

CPLANE_SIGNBITS   (Macro)[xref]
   [q_shared.h, 420]

cplane_t   (Typedef)[xref]
structure offset for asm code
   [q_shared.h, 412]

CPLANE_TYPE   (Macro)[xref]
   [q_shared.h, 419]

cprintf   (Public Object)[xref]
   [game.h, 107]

cr   (Static Local Object)[xref]
   [q_shared.c, 96]

crandom   (Macro)[xref]
   [g_local.h, 514]

CreateTargetChangeLevel   (Function)[xref]
   [g_main.c, 201]

cross   (Parameter)[xref]
   [q_shared.c, 753]

CrossProduct   (Function)[xref]
   [q_shared.c, 753]

CS_AIRACCEL   (Macro)[xref]
air acceleration control
   [q_shared.h, 1100]

CS_CDTRACK   (Macro)[xref]
   [q_shared.h, 1094]

CS_GENERAL   (Macro)[xref]
   [q_shared.h, 1110]

CS_IMAGES   (Macro)[xref]
   [q_shared.h, 1106]

CS_ITEMS   (Macro)[xref]
   [q_shared.h, 1108]

CS_LIGHTS   (Macro)[xref]
   [q_shared.h, 1107]

CS_MAPCHECKSUM   (Macro)[xref]
for catching cheater maps
   [q_shared.h, 1102]

CS_MAXCLIENTS   (Macro)[xref]
   [q_shared.h, 1101]

CS_MODELS   (Macro)[xref]
   [q_shared.h, 1104]

CS_NAME   (Macro)[xref]
   [q_shared.h, 1093]

CS_PLAYERSKINS   (Macro)[xref]
   [q_shared.h, 1109]

CS_SKY   (Macro)[xref]
   [q_shared.h, 1095]

CS_SKYAXIS   (Macro)[xref]
%f %f %f format
   [q_shared.h, 1096]

CS_SKYROTATE   (Macro)[xref]
   [q_shared.h, 1097]

CS_SOUNDS   (Macro)[xref]
   [q_shared.h, 1105]

CS_STATUSBAR   (Macro)[xref]
display program string
   [q_shared.h, 1098]

csurface_s   (Struct)[xref]
   [q_shared.h, 431]

csurface_s::flags   (Public Object)[xref]
   [q_shared.h, 434]

csurface_s::name   (Public Object)[xref]
   [q_shared.h, 433]

csurface_s::value   (Public Object)[xref]
   [q_shared.h, 435]

csurface_t   (Typedef)[xref]
   [q_shared.h, 436]

cube   (Local Object)[xref]
   [g_trigger.c, 240]

current   (Local Object)[xref]
   [m_move.c, 307]

current_angles   (Local Object)[xref]
   [g_turret.c, 99]

current_client   (Static Global Object)[xref]
   [p_view.c, 27]

current_entity   (Public Object)[xref]
   [g_local.h, 337]

current_player   (Static Global Object)[xref]
   [p_view.c, 26]

current_speed   (Public Object)[xref]
   [g_local.h, 392]

currentmove   (Public Object)[xref]
   [g_local.h, 418]

curtime   (Global Object)[xref]
   [q_shared.h, 266]

CVAR   (Macro)[xref]
   [q_shared.h, 306]

cvar   (Public Object)[xref]
   [game.h, 162]

CVAR_ARCHIVE   (Macro)[xref]
set to cause it to be saved to vars.rc
   [q_shared.h, 308]

cvar_forceset   (Public Object)[xref]
   [game.h, 164]

CVAR_LATCH   (Macro)[xref]
save changes until server restart
nothing outside the Cvar_*() functions should modify these fields!
   [q_shared.h, 313]

CVAR_NOSET   (Macro)[xref]
don't allow change from console at all,
but can be set from the command line
   [q_shared.h, 311]

cvar_s   (Struct)[xref]
   [q_shared.h, 316]

cvar_s::flags   (Public Object)[xref]
   [q_shared.h, 321]

cvar_s::latched_string   (Public Object)[xref]
   [q_shared.h, 320]

cvar_s::modified   (Public Object)[xref]
   [q_shared.h, 322]

cvar_s::name   (Public Object)[xref]
   [q_shared.h, 318]

cvar_s::next   (Public Object)[xref]
   [q_shared.h, 324]

cvar_s::string   (Public Object)[xref]
   [q_shared.h, 319]

cvar_s::value   (Public Object)[xref]
   [q_shared.h, 323]

CVAR_SERVERINFO   (Macro)[xref]
added to serverinfo when changed
   [q_shared.h, 310]

cvar_set   (Public Object)[xref]
   [game.h, 163]

cvar_t   (Typedef)[xref]
CVAR



COLLISION DETECTION



lower bits are stronger, and will eat weaker brushes completely
   [q_shared.h, 325]

CVAR_USERINFO   (Macro)[xref]
added to userinfo  when changed
   [q_shared.h, 309]

cy   (Static Local Object)[xref]
static to help MS compiler fp bugs
   [q_shared.c, 96]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ