Data Dictionary Summary Report
c (Local Object)[xref]
[g_misc.c, 1581]
c (Local Object)[xref]
[g_spawn.c, 474]
c (Parameter)[xref]
[p_client.c, 1555]
c (Local Object)[xref]
[q_shared.c, 1074]
c (Local Object)[xref]
[q_shared.c, 1365]
c1 (Local Object)[xref]
[p_client.c, 1565]
c1 (Local Object)[xref]
[q_shared.c, 1192]
c2 (Local Object)[xref]
[g_spawn.c, 474]
c2 (Local Object)[xref]
[p_client.c, 1565]
c2 (Local Object)[xref]
[q_shared.c, 1192]
c_no (Global Object)[xref]
[m_move.c, 35]
C_ONLY (Unknown Macro)[xref]
c_yes (Global Object)[xref]
[m_move.c, 35]
CanDamage (Function)[xref]
[g_combat.c, 32]
ceil (Unknown Function)[xref]
cells (Local Object)[xref]
[p_hud.c, 380]
center (Local Object)[xref]
[g_ai.c, 924]
CENTER_HANDED (Macro)[xref]
game.serverflags values
[g_local.h, 164]
centerprintf (Public Object)[xref]
[game.h, 108]
chain (Local Object)[xref]
[g_spawn.c, 472]
Chaingun_Fire (Function)[xref]
[p_weapon.c, 1047]
chan (Local Object)[xref]
[g_target.c, 60]
CHAN_AUTO (Macro)[xref]
[q_shared.h, 975]
CHAN_BODY (Macro)[xref]
modifier flags
[q_shared.h, 979]
CHAN_ITEM (Macro)[xref]
[q_shared.h, 978]
CHAN_NO_PHS_ADD (Macro)[xref]
send to all clients, not just ones in PHS (ATTN 0 will also do this)
[q_shared.h, 981]
CHAN_RELIABLE (Macro)[xref]
send by reliable message, not datagram
sound attenuation values
[q_shared.h, 982]
CHAN_VOICE (Macro)[xref]
[q_shared.h, 977]
CHAN_WEAPON (Macro)[xref]
[q_shared.h, 976]
chance (Local Object)[xref]
[g_ai.c, 610]
chance (Local Object)[xref]
[m_boss2.c, 544]
chance (Local Object)[xref]
[m_boss31.c, 603]
chance (Local Object)[xref]
[m_boss32.c, 715]
change (Local Object)[xref]
[g_phys.c, 148]
changemap (Public Object)[xref]
[g_local.h, 312]
ChangeWeapon (Function)[xref]
[p_weapon.c, 174]
ChaseNext (Function)[xref]
[g_chase.c, 111]
ChasePrev (Function)[xref]
[g_chase.c, 135]
check (Local Object)[xref]
[g_ai.c, 53]
check (Local Object)[xref]
[g_phys.c, 406]
check_dodge (Static Function)[xref]
[g_weapon.c, 32]
CheckArmor (Static Function)[xref]
[g_combat.c, 255]
checkattack (Public Object)[xref]
[g_local.h, 432]
CheckBlock (Function)[xref]
[p_client.c, 1555]
CheckDMRules (Function)[xref]
[g_main.c, 304]
CheckNeedPass (Function)[xref]
[g_main.c, 278]
CheckPowerArmor (Static Function)[xref]
[g_combat.c, 171]
CheckTeamDamage (Function)[xref]
[g_combat.c, 370]
chick_attack (Function)[xref]
[m_chick.c, 614]
chick_attack1 (Function)[xref]
[m_chick.c, 544]
chick_dead (Function)[xref]
[m_chick.c, 297]
chick_die (Function)[xref]
[m_chick.c, 353]
chick_dodge (Function)[xref]
[m_chick.c, 430]
chick_duck_down (Function)[xref]
[m_chick.c, 391]
chick_duck_hold (Function)[xref]
[m_chick.c, 402]
chick_duck_up (Function)[xref]
[m_chick.c, 410]
chick_fidget (Function)[xref]
[m_chick.c, 99]
chick_frames_attack1 (Global Object)[xref]
[m_chick.c, 499]
chick_frames_death1 (Global Object)[xref]
[m_chick.c, 335]
chick_frames_death2 (Global Object)[xref]
[m_chick.c, 307]
chick_frames_duck (Global Object)[xref]
[m_chick.c, 418]
chick_frames_end_attack1 (Global Object)[xref]
[m_chick.c, 519]
chick_frames_end_slash (Global Object)[xref]
[m_chick.c, 563]
chick_frames_fidget (Global Object)[xref]
[m_chick.c, 64]
chick_frames_pain1 (Global Object)[xref]
[m_chick.c, 220]
chick_frames_pain2 (Global Object)[xref]
[m_chick.c, 230]
chick_frames_pain3 (Global Object)[xref]
[m_chick.c, 240]
chick_frames_run (Global Object)[xref]
[m_chick.c, 163]
chick_frames_slash (Global Object)[xref]
[m_chick.c, 549]
chick_frames_stand (Global Object)[xref]
[m_chick.c, 107]
chick_frames_start_attack1 (Global Object)[xref]
[m_chick.c, 480]
chick_frames_start_run (Global Object)[xref]
[m_chick.c, 148]
chick_frames_start_slash (Global Object)[xref]
[m_chick.c, 598]
chick_frames_walk (Global Object)[xref]
[m_chick.c, 180]
chick_melee (Function)[xref]
[m_chick.c, 608]
chick_move_attack1 (Global Object)[xref]
[m_chick.c, 517]
chick_move_death1 (Global Object)[xref]
[m_chick.c, 351]
chick_move_death2 (Global Object)[xref]
[m_chick.c, 333]
chick_move_duck (Global Object)[xref]
[m_chick.c, 428]
chick_move_end_attack1 (Global Object)[xref]
[m_chick.c, 527]
chick_move_end_slash (Global Object)[xref]
[m_chick.c, 570]
chick_move_fidget (Global Object)[xref]
[m_chick.c, 97]
chick_move_pain1 (Global Object)[xref]
[m_chick.c, 228]
chick_move_pain2 (Global Object)[xref]
[m_chick.c, 238]
chick_move_pain3 (Global Object)[xref]
[m_chick.c, 264]
chick_move_run (Global Object)[xref]
[m_chick.c, 178]
chick_move_slash (Global Object)[xref]
[m_chick.c, 561]
chick_move_stand (Global Object)[xref]
[m_chick.c, 141]
chick_move_start_attack1 (Global Object)[xref]
[m_chick.c, 496]
chick_move_start_run (Global Object)[xref]
[m_chick.c, 161]
chick_move_start_slash (Global Object)[xref]
[m_chick.c, 604]
chick_move_walk (Global Object)[xref]
[m_chick.c, 194]
chick_pain (Function)[xref]
[m_chick.c, 266]
Chick_PreAttack1 (Function)[xref]
[m_chick.c, 469]
chick_rerocket (Function)[xref]
[m_chick.c, 529]
chick_reslash (Function)[xref]
[m_chick.c, 573]
chick_run (Function)[xref]
[m_chick.c, 201]
chick_sight (Function)[xref]
[m_chick.c, 619]
chick_slash (Function)[xref]
[m_chick.c, 592]
chick_stand (Function)[xref]
[m_chick.c, 143]
chick_walk (Function)[xref]
[m_chick.c, 196]
ChickMoan (Function)[xref]
[m_chick.c, 56]
ChickReload (Function)[xref]
[m_chick.c, 474]
ChickRocket (Function)[xref]
[m_chick.c, 451]
ChickSlash (Function)[xref]
[m_chick.c, 441]
choice (Local Object)[xref]
[g_items.c, 125]
choice (Local Object)[xref]
[g_utils.c, 122]
chunk (Local Object)[xref]
[g_misc.c, 288]
chunkorigin (Local Object)[xref]
[g_misc.c, 748]
cl (Local Object)[xref]
[g_cmds.c, 68]
cl (Local Object)[xref]
[g_cmds.c, 100]
cl (Local Object)[xref]
valid
[g_cmds.c, 132]
cl (Local Object)[xref]
[g_cmds.c, 469]
cl (Local Object)[xref]
[g_cmds.c, 525]
cl (Local Object)[xref]
[g_cmds.c, 561]
cl (Local Object)[xref]
[g_cmds.c, 597]
cl (Local Object)[xref]
[g_cmds.c, 793]
cl (Local Object)[xref]
[g_main.c, 307]
cl (Local Object)[xref]
[p_hud.c, 175]
cl (Local Object)[xref]
[p_hud.c, 533]
cl (Local Object)[xref]
layouts are independant in spectator
[p_hud.c, 551]
cl_ent (Local Object)[xref]
[p_hud.c, 176]
classname (Parameter)[xref]
[g_items.c, 77]
ClearBounds (Function)[xref]
[q_shared.c, 650]
client (Local Object)[xref]
[g_ai.c, 409]
client (Local Object)[xref]
[g_combat.c, 173]
client (Local Object)[xref]
[g_combat.c, 257]
client (Local Object)[xref]
[g_combat.c, 379]
client (Parameter)[xref]
[g_save.c, 404]
client (Parameter)[xref]
[g_save.c, 435]
client (Parameter)[xref]
[p_client.c, 607]
client (Parameter)[xref]
[p_client.c, 633]
client (Local Object)[xref]
[p_client.c, 1103]
client (Local Object)[xref]
[p_client.c, 1582]
client (Local Object)[xref]
[p_client.c, 1767]
client (Local Object)[xref]
already activated
respawn any dead clients
[p_hud.c, 76]
client (Local Object)[xref]
[p_view.c, 73]
client (Local Object)[xref]
[p_view.c, 857]
client (Parameter)[xref]
[p_weapon.c, 33]
client_persistant_t (Typedef)[xref]
client data that stays across deathmatch respawns
[g_local.h, 866]
client_respawn_t (Typedef)[xref]
this structure is cleared on each PutClientInServer(),
except for 'client->pers'
[g_local.h, 877]
ClientBegin (Public Object)[xref]
[game.h, 207]
ClientBegin (Function)[xref]
[p_client.c, 1305]
ClientBeginDeathmatch (Function)[xref]
[p_client.c, 1268]
ClientBeginServerFrame (Function)[xref]
[p_client.c, 1765]
ClientCommand (Public Object)[xref]
[game.h, 210]
ClientCommand (Function)[xref]
[g_cmds.c, 908]
ClientConnect (Public Object)[xref]
[game.h, 206]
ClientConnect (Function)[xref]
[p_client.c, 1440]
ClientDisconnect (Public Object)[xref]
[game.h, 209]
ClientDisconnect (Function)[xref]
[p_client.c, 1514]
ClientEndServerFrame (Function)[xref]
[p_view.c, 958]
ClientEndServerFrames (Function)[xref]
[g_main.c, 177]
clientfields (Global Object)[xref]
[g_save.c, 134]
ClientObituary (Function)[xref]
[p_client.c, 211]
clients (Public Object)[xref]
[g_local.h, 277]
ClientTeam (Function)[xref]
[g_cmds.c, 24]
ClientThink (Public Object)[xref]
[game.h, 211]
ClientThink (Function)[xref]
[p_client.c, 1580]
ClientUserinfoChanged (Public Object)[xref]
[game.h, 208]
ClientUserinfoChanged (Function)[xref]
[p_client.c, 1371]
ClipGibVelocity (Function)[xref]
[g_misc.c, 70]
ClipVelocity (Function)[xref]
[g_phys.c, 145]
CLOCK_MESSAGE_SIZE (Macro)[xref]
don't let field width of any clock messages change, or it
could cause an overwrite after a game load
[g_misc.c, 1628]
CLOFS (Macro)[xref]
[g_local.h, 511]
cmd (Public Object)[xref]
[q_shared.h, 527]
cmd (Local Object)[xref]
not fully in game yet
[g_cmds.c, 910]
cmd (Local Object)[xref]
[g_svcmds.c, 284]
cmd_angles (Public Object)[xref]
[g_local.h, 874]
Cmd_Drop_f (Function)[xref]
[g_cmds.c, 432]
Cmd_Give_f (Function)[xref]
[g_cmds.c, 152]
Cmd_God_f (Function)[xref]
[g_cmds.c, 308]
Cmd_Help_f (Function)[xref]
[p_hud.c, 346]
Cmd_InvDrop_f (Function)[xref]
[g_cmds.c, 622]
Cmd_Inven_f (Function)[xref]
[g_cmds.c, 466]
Cmd_InvUse_f (Function)[xref]
[g_cmds.c, 497]
Cmd_Kill_f (Function)[xref]
[g_cmds.c, 648]
Cmd_Noclip_f (Function)[xref]
[g_cmds.c, 364]
Cmd_Notarget_f (Function)[xref]
[g_cmds.c, 337]
Cmd_PlayerList_f (Function)[xref]
[g_cmds.c, 872]
Cmd_Players_f (Function)[xref]
[g_cmds.c, 693]
Cmd_PutAway_f (Function)[xref]
[g_cmds.c, 663]
Cmd_Say_f (Function)[xref]
[g_cmds.c, 787]
Cmd_Score_f (Function)[xref]
[p_hud.c, 276]
Cmd_Use_f (Function)[xref]
[g_cmds.c, 396]
Cmd_Wave_f (Function)[xref]
[g_cmds.c, 736]
Cmd_WeapLast_f (Function)[xref]
[g_cmds.c, 595]
Cmd_WeapNext_f (Function)[xref]
[g_cmds.c, 559]
Cmd_WeapPrev_f (Function)[xref]
[g_cmds.c, 523]
cmodel_s (Struct)[xref]
[q_shared.h, 424]
cmodel_s::headnode (Public Object)[xref]
[q_shared.h, 428]
cmodel_s::maxs (Public Object)[xref]
[q_shared.h, 426]
cmodel_s::mins (Public Object)[xref]
[q_shared.h, 426]
cmodel_s::origin (Public Object)[xref]
[q_shared.h, 427]
cmodel_t (Typedef)[xref]
[q_shared.h, 429]
color (Local Object)[xref]
[g_weapon.c, 170]
COM_DefaultExtension (Function)[xref]
[q_shared.c, 907]
COM_FileBase (Function)[xref]
[q_shared.c, 859]
COM_FileExtension (Function)[xref]
[q_shared.c, 838]
COM_FilePath (Function)[xref]
[q_shared.c, 888]
Com_PageInMemory (Function)[xref]
[q_shared.c, 1161]
COM_Parse (Function)[xref]
[q_shared.c, 1072]
Com_Printf (Function)[xref]
[g_main.c, 155]
COM_SkipPath (Function)[xref]
[q_shared.c, 807]
Com_sprintf (Function)[xref]
[q_shared.c, 1223]
COM_StripExtension (Function)[xref]
[q_shared.c, 826]
com_token (Local Object)[xref]
go through all the dictionary pairs
[g_spawn.c, 418]
com_token (Local Object)[xref]
[g_spawn.c, 524]
com_token (Global Object)[xref]
COM_Parse
Parse a token out of a string
[q_shared.c, 1063]
combat_armor_index (Global Object)[xref]
[g_local.h, 462]
combat_armor_index (Static Global Object)[xref]
[g_items.c, 44]
combatarmor_info (Global Object)[xref]
[g_items.c, 40]
command (Local Object)[xref]
clear some things before going to next level
[g_main.c, 353]
commander_body_drop (Function)[xref]
[g_misc.c, 1164]
commander_body_think (Function)[xref]
[g_misc.c, 1146]
commander_body_use (Function)[xref]
[g_misc.c, 1157]
compare (Public Object)[xref]
[g_svcmds.c, 63]
configstring (Public Object)[xref]
[game.h, 116]
connected (Public Object)[xref]
[g_local.h, 837]
cont (Local Object)[xref]
get waterlevel
[g_monster.c, 186]
content_mask (Local Object)[xref]
[g_weapon.c, 144]
contents (Public Object)[xref]
[q_shared.h, 453]
contents (Local Object)[xref]
try the move
flying monsters don't step up
[m_move.c, 120]
contents (Local Object)[xref]
[p_view.c, 420]
CONTENTS_AREAPORTAL (Macro)[xref]
[q_shared.h, 349]
CONTENTS_AUX (Macro)[xref]
[q_shared.h, 340]
CONTENTS_CURRENT_0 (Macro)[xref]
[q_shared.h, 355]
CONTENTS_CURRENT_180 (Macro)[xref]
[q_shared.h, 357]
CONTENTS_CURRENT_270 (Macro)[xref]
[q_shared.h, 358]
CONTENTS_CURRENT_90 (Macro)[xref]
[q_shared.h, 356]
CONTENTS_CURRENT_DOWN (Macro)[xref]
[q_shared.h, 360]
CONTENTS_CURRENT_UP (Macro)[xref]
[q_shared.h, 359]
CONTENTS_DEADMONSTER (Macro)[xref]
[q_shared.h, 365]
CONTENTS_DETAIL (Macro)[xref]
brushes to be added after vis leafs
[q_shared.h, 366]
CONTENTS_LADDER (Macro)[xref]
[q_shared.h, 368]
CONTENTS_LAVA (Macro)[xref]
[q_shared.h, 341]
CONTENTS_MIST (Macro)[xref]
[q_shared.h, 344]
CONTENTS_MONSTER (Macro)[xref]
should never be on a brush, only in game
[q_shared.h, 364]
CONTENTS_MONSTERCLIP (Macro)[xref]
currents can be added to any other contents, and may be mixed
[q_shared.h, 352]
CONTENTS_ORIGIN (Macro)[xref]
removed before bsping an entity
[q_shared.h, 362]
CONTENTS_PLAYERCLIP (Macro)[xref]
[q_shared.h, 351]
CONTENTS_SLIME (Macro)[xref]
[q_shared.h, 342]
CONTENTS_SOLID (Macro)[xref]
an eye is never valid in a solid
[q_shared.h, 338]
CONTENTS_TRANSLUCENT (Macro)[xref]
auto set if any surface has trans
[q_shared.h, 367]
CONTENTS_WATER (Macro)[xref]
[q_shared.h, 343]
CONTENTS_WINDOW (Macro)[xref]
translucent, but not watery
[q_shared.h, 339]
control (Local Object)[xref]
[g_phys.c, 820]
coop (Global Object)[xref]
[g_main.c, 36]
coop_respawn (Public Object)[xref]
[g_local.h, 871]
CopyToBodyQue (Function)[xref]
[p_client.c, 946]
corners (Global Object)[xref]
this is the slow, general version
[q_shared.c, 306]
corners (Local Object)[xref]
[q_shared.c, 315]
cos (Unknown Function)[xref]
count (Local Object)[xref]
[g_cmds.c, 696]
count (Local Object)[xref]
[g_items.c, 124]
count (Parameter)[xref]
[g_items.c, 447]
count (Local Object)[xref]
[g_items.c, 486]
count (Local Object)[xref]
[g_misc.c, 750]
count (Parameter)[xref]
[g_monster.c, 41]
count (Local Object)[xref]
[g_target.c, 503]
count (Parameter)[xref]
[g_weapon.c, 290]
count (Local Object)[xref]
[p_client.c, 736]
count (Local Object)[xref]
[p_view.c, 75]
cp (Static Local Object)[xref]
[q_shared.c, 96]
CPLANE_DIST (Macro)[xref]
[q_shared.h, 418]
CPLANE_NORMAL_X (Macro)[xref]
[q_shared.h, 415]
CPLANE_NORMAL_Y (Macro)[xref]
[q_shared.h, 416]
CPLANE_NORMAL_Z (Macro)[xref]
[q_shared.h, 417]
CPLANE_PAD0 (Macro)[xref]
[q_shared.h, 421]
CPLANE_PAD1 (Macro)[xref]
[q_shared.h, 422]
cplane_s (Struct)[xref]
[q_shared.h, 405]
cplane_s::dist (Public Object)[xref]
[q_shared.h, 408]
cplane_s::normal (Public Object)[xref]
[q_shared.h, 407]
cplane_s::pad (Public Object)[xref]
[q_shared.h, 411]
cplane_s::signbits (Public Object)[xref]
[q_shared.h, 410]
cplane_s::type (Public Object)[xref]
[q_shared.h, 409]
CPLANE_SIGNBITS (Macro)[xref]
[q_shared.h, 420]
cplane_t (Typedef)[xref]
structure offset for asm code
[q_shared.h, 412]
CPLANE_TYPE (Macro)[xref]
[q_shared.h, 419]
cprintf (Public Object)[xref]
[game.h, 107]
cr (Static Local Object)[xref]
[q_shared.c, 96]
crandom (Macro)[xref]
[g_local.h, 514]
CreateTargetChangeLevel (Function)[xref]
[g_main.c, 201]
cross (Parameter)[xref]
[q_shared.c, 753]
CrossProduct (Function)[xref]
[q_shared.c, 753]
CS_AIRACCEL (Macro)[xref]
air acceleration control
[q_shared.h, 1100]
CS_CDTRACK (Macro)[xref]
[q_shared.h, 1094]
CS_GENERAL (Macro)[xref]
[q_shared.h, 1110]
CS_IMAGES (Macro)[xref]
[q_shared.h, 1106]
CS_ITEMS (Macro)[xref]
[q_shared.h, 1108]
CS_LIGHTS (Macro)[xref]
[q_shared.h, 1107]
CS_MAPCHECKSUM (Macro)[xref]
for catching cheater maps
[q_shared.h, 1102]
CS_MAXCLIENTS (Macro)[xref]
[q_shared.h, 1101]
CS_MODELS (Macro)[xref]
[q_shared.h, 1104]
CS_NAME (Macro)[xref]
[q_shared.h, 1093]
CS_PLAYERSKINS (Macro)[xref]
[q_shared.h, 1109]
CS_SKY (Macro)[xref]
[q_shared.h, 1095]
CS_SKYAXIS (Macro)[xref]
%f %f %f format
[q_shared.h, 1096]
CS_SKYROTATE (Macro)[xref]
[q_shared.h, 1097]
CS_SOUNDS (Macro)[xref]
[q_shared.h, 1105]
CS_STATUSBAR (Macro)[xref]
display program string
[q_shared.h, 1098]
csurface_s (Struct)[xref]
[q_shared.h, 431]
csurface_s::flags (Public Object)[xref]
[q_shared.h, 434]
csurface_s::name (Public Object)[xref]
[q_shared.h, 433]
csurface_s::value (Public Object)[xref]
[q_shared.h, 435]
csurface_t (Typedef)[xref]
[q_shared.h, 436]
cube (Local Object)[xref]
[g_trigger.c, 240]
current (Local Object)[xref]
[m_move.c, 307]
current_angles (Local Object)[xref]
[g_turret.c, 99]
current_client (Static Global Object)[xref]
[p_view.c, 27]
current_entity (Public Object)[xref]
[g_local.h, 337]
current_player (Static Global Object)[xref]
[p_view.c, 26]
current_speed (Public Object)[xref]
[g_local.h, 392]
currentmove (Public Object)[xref]
[g_local.h, 418]
curtime (Global Object)[xref]
[q_shared.h, 266]
CVAR (Macro)[xref]
[q_shared.h, 306]
cvar (Public Object)[xref]
[game.h, 162]
CVAR_ARCHIVE (Macro)[xref]
set to cause it to be saved to vars.rc
[q_shared.h, 308]
cvar_forceset (Public Object)[xref]
[game.h, 164]
CVAR_LATCH (Macro)[xref]
save changes until server restart
nothing outside the Cvar_*() functions should modify these fields!
[q_shared.h, 313]
CVAR_NOSET (Macro)[xref]
don't allow change from console at all,
but can be set from the command line
[q_shared.h, 311]
cvar_s (Struct)[xref]
[q_shared.h, 316]
cvar_s::flags (Public Object)[xref]
[q_shared.h, 321]
cvar_s::latched_string (Public Object)[xref]
[q_shared.h, 320]
cvar_s::modified (Public Object)[xref]
[q_shared.h, 322]
cvar_s::name (Public Object)[xref]
[q_shared.h, 318]
cvar_s::next (Public Object)[xref]
[q_shared.h, 324]
cvar_s::string (Public Object)[xref]
[q_shared.h, 319]
cvar_s::value (Public Object)[xref]
[q_shared.h, 323]
CVAR_SERVERINFO (Macro)[xref]
added to serverinfo when changed
[q_shared.h, 310]
cvar_set (Public Object)[xref]
[game.h, 163]
cvar_t (Typedef)[xref]
CVAR
COLLISION DETECTION
lower bits are stronger, and will eat weaker brushes completely
[q_shared.h, 325]
CVAR_USERINFO (Macro)[xref]
added to userinfo when changed
[q_shared.h, 309]
cy (Static Local Object)[xref]
static to help MS compiler fp bugs
[q_shared.c, 96]