Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

a   (Parameter)[xref]
   [g_cmds.c, 671]

a   (Parameter)[xref]
   [p_view.c, 397]

a   (Parameter)[xref]
   [q_shared.c, 293]

a1   (Parameter)[xref]
   [q_shared.c, 283]

a2   (Local Object)[xref]
   [p_view.c, 399]

a2   (Parameter)[xref]
   [q_shared.c, 283]

a3   (Local Object)[xref]
new total alpha
fraction of color from old
   [p_view.c, 399]

abs   (Unknown Function)[xref]

abs_movedir   (Local Object)[xref]
   [g_func.c, 765]

abs_movedir   (Local Object)[xref]
   [g_func.c, 1140]

abs_movedir   (Local Object)[xref]
   [g_func.c, 1380]

accel   (Public Object)[xref]
   [g_local.h, 382]

accel_dist   (Local Object)[xref]
   [g_func.c, 237]

AccelerationDistance   (Macro)[xref]
   [g_func.c, 233]

acolor   (Static Local Object)[xref]
   [p_view.c, 79]

ACTION_attack1   (Macro)[xref]
   [m_flyer.h, 25]

ACTION_attack2   (Macro)[xref]
   [m_flyer.h, 26]

ACTION_nothing   (Macro)[xref]
   [m_flyer.h, 24]

ACTION_run   (Macro)[xref]
   [m_flyer.h, 27]

ACTION_walk   (Macro)[xref]
   [m_flyer.h, 28]

activator   (Parameter)[xref]
   [g_func.c, 428]

activator   (Parameter)[xref]
   [g_func.c, 606]

activator   (Parameter)[xref]
   [g_func.c, 737]

activator   (Parameter)[xref]
   [g_func.c, 921]

activator   (Parameter)[xref]
   [g_func.c, 949]

activator   (Parameter)[xref]
   [g_func.c, 1633]

activator   (Parameter)[xref]
   [g_func.c, 1699]

activator   (Parameter)[xref]
   [g_func.c, 1777]

activator   (Parameter)[xref]
   [g_func.c, 1825]

activator   (Parameter)[xref]
   [g_func.c, 1886]

activator   (Parameter)[xref]
   [g_func.c, 2037]

activator   (Parameter)[xref]
   [g_items.c, 892]

activator   (Parameter)[xref]
   [g_misc.c, 31]

activator   (Local Object)[xref]
   [g_misc.c, 424]

activator   (Parameter)[xref]
   [g_misc.c, 545]

activator   (Parameter)[xref]
   [g_misc.c, 593]

activator   (Parameter)[xref]
   [g_misc.c, 683]

activator   (Parameter)[xref]
   [g_misc.c, 809]

activator   (Parameter)[xref]
   [g_misc.c, 814]

activator   (Parameter)[xref]
   [g_misc.c, 1021]

activator   (Parameter)[xref]
   [g_misc.c, 1157]

activator   (Parameter)[xref]
   [g_misc.c, 1278]

activator   (Parameter)[xref]
   [g_misc.c, 1358]

activator   (Parameter)[xref]
   [g_misc.c, 1408]

activator   (Parameter)[xref]
   [g_misc.c, 1452]

activator   (Parameter)[xref]
   [g_misc.c, 1577]

activator   (Parameter)[xref]
   [g_misc.c, 1740]

activator   (Parameter)[xref]
   [g_monster.c, 440]

activator   (Parameter)[xref]
   [g_monster.c, 483]

activator   (Parameter)[xref]
   [g_target.c, 26]

activator   (Parameter)[xref]
   [g_target.c, 58]

activator   (Parameter)[xref]
   [g_target.c, 118]

activator   (Parameter)[xref]
   [g_target.c, 154]

activator   (Parameter)[xref]
   [g_target.c, 189]

activator   (Parameter)[xref]
   [g_target.c, 244]

activator   (Parameter)[xref]
   [g_target.c, 270]

activator   (Parameter)[xref]
   [g_target.c, 338]

activator   (Parameter)[xref]
   [g_target.c, 380]

activator   (Parameter)[xref]
   [g_target.c, 416]

activator   (Parameter)[xref]
   [g_target.c, 451]

activator   (Parameter)[xref]
   [g_target.c, 576]

activator   (Parameter)[xref]
   [g_target.c, 679]

activator   (Parameter)[xref]
   [g_target.c, 785]

activator   (Parameter)[xref]
   [g_trigger.c, 66]

activator   (Parameter)[xref]
   [g_trigger.c, 111]

activator   (Parameter)[xref]
   [g_trigger.c, 189]

activator   (Parameter)[xref]
   [g_trigger.c, 212]

activator   (Parameter)[xref]
   [g_trigger.c, 326]

activator   (Parameter)[xref]
   [g_trigger.c, 455]

activator   (Parameter)[xref]
   [g_utils.c, 173]

activator   (Parameter)[xref]
   [m_actor.c, 401]

activator   (Parameter)[xref]
   [m_boss3.c, 31]

actor   (Parameter)[xref]
   [m_move.c, 403]

actor_attack   (Function)[xref]
   [m_actor.c, 391]

actor_dead   (Function)[xref]
   [m_actor.c, 299]

actor_die   (Function)[xref]
   [m_actor.c, 339]

actor_fire   (Function)[xref]
   [m_actor.c, 372]

actor_frames_attack   (Global Object)[xref]
   [m_actor.c, 382]

actor_frames_death1   (Global Object)[xref]
   [m_actor.c, 309]

actor_frames_death2   (Global Object)[xref]
   [m_actor.c, 321]

actor_frames_flipoff   (Global Object)[xref]
   [m_actor.c, 181]

actor_frames_pain1   (Global Object)[xref]
   [m_actor.c, 157]

actor_frames_pain2   (Global Object)[xref]
   [m_actor.c, 165]

actor_frames_pain3   (Global Object)[xref]
   [m_actor.c, 173]

actor_frames_run   (Global Object)[xref]
   [m_actor.c, 119]

actor_frames_stand   (Global Object)[xref]
   [m_actor.c, 39]

actor_frames_taunt   (Global Object)[xref]
   [m_actor.c, 200]

actor_frames_walk   (Global Object)[xref]
   [m_actor.c, 97]

actor_move_attack   (Global Object)[xref]
   [m_actor.c, 389]

actor_move_death1   (Global Object)[xref]
   [m_actor.c, 319]

actor_move_death2   (Global Object)[xref]
   [m_actor.c, 337]

actor_move_flipoff   (Global Object)[xref]
   [m_actor.c, 198]

actor_move_pain1   (Global Object)[xref]
   [m_actor.c, 163]

actor_move_pain2   (Global Object)[xref]
   [m_actor.c, 171]

actor_move_pain3   (Global Object)[xref]
   [m_actor.c, 179]

actor_move_run   (Global Object)[xref]
   [m_actor.c, 134]

actor_move_stand   (Global Object)[xref]
   [m_actor.c, 85]

actor_move_taunt   (Global Object)[xref]
   [m_actor.c, 220]

actor_move_walk   (Global Object)[xref]
   [m_actor.c, 111]

actor_names   (Global Object)[xref]
   [m_actor.c, 26]

actor_pain   (Function)[xref]
   [m_actor.c, 230]

actor_run   (Function)[xref]
   [m_actor.c, 136]

actor_stand   (Function)[xref]
   [m_actor.c, 87]

actor_use   (Function)[xref]
   [m_actor.c, 401]

actor_walk   (Function)[xref]
   [m_actor.c, 113]

actorMachineGun   (Function)[xref]
   [m_actor.c, 269]

Add_Ammo   (Function)[xref]
   [g_items.c, 447]

AddCommandString   (Public Object)[xref]
   [game.h, 173]

AddPointToBounds   (Function)[xref]
   [q_shared.c, 656]

adjustment   (Local Object)[xref]
   [g_phys.c, 794]

AI_BRUTAL   (Macro)[xref]
   [g_local.h, 136]

ai_charge   (Function)[xref]
   [g_ai.c, 194]

ai_checkattack   (Function)[xref]
   [g_ai.c, 771]

AI_COMBAT_POINT   (Macro)[xref]
   [g_local.h, 139]

AI_DUCKED   (Macro)[xref]
   [g_local.h, 138]

AI_GOOD_GUY   (Macro)[xref]
   [g_local.h, 135]

AI_HOLD_FRAME   (Macro)[xref]
   [g_local.h, 134]

AI_LOST_SIGHT   (Macro)[xref]
   [g_local.h, 130]

AI_MEDIC   (Macro)[xref]
   [g_local.h, 140]

ai_move   (Function)[xref]
   [g_ai.c, 92]

AI_NOSTEP   (Macro)[xref]
   [g_local.h, 137]

AI_PURSUE_NEXT   (Macro)[xref]
   [g_local.h, 132]

AI_PURSUE_TEMP   (Macro)[xref]
   [g_local.h, 133]

AI_PURSUIT_LAST_SEEN   (Macro)[xref]
   [g_local.h, 131]

AI_RESURRECTING   (Macro)[xref]
monster attack state
   [g_local.h, 141]

ai_run   (Function)[xref]
   [g_ai.c, 914]

ai_run_melee   (Function)[xref]
   [g_ai.c, 703]

ai_run_missile   (Function)[xref]
   [g_ai.c, 723]

ai_run_slide   (Function)[xref]
   [g_ai.c, 743]

AI_SetSightClient   (Function)[xref]
   [g_ai.c, 50]

AI_SOUND_TARGET   (Macro)[xref]
   [g_local.h, 129]

ai_stand   (Function)[xref]
   [g_ai.c, 106]

AI_STAND_GROUND   (Macro)[xref]
   [g_local.h, 127]

AI_TEMP_STAND_GROUND   (Macro)[xref]
   [g_local.h, 128]

ai_turn   (Function)[xref]
   [g_ai.c, 215]

ai_walk   (Function)[xref]
   [g_ai.c, 163]

aiflags   (Public Object)[xref]
   [g_local.h, 419]

aifunc   (Public Object)[xref]
   [g_local.h, 403]

aim   (Parameter)[xref]
   [g_weapon.c, 63]

aim   (Static Local Object)[xref]
   [m_berserk.c, 172]

aim   (Local Object)[xref]
Slower attack
   [m_berserk.c, 198]

aim   (Local Object)[xref]
   [m_brain.c, 410]

aim   (Local Object)[xref]
   [m_brain.c, 424]

aim   (Local Object)[xref]
   [m_brain.c, 463]

aim   (Local Object)[xref]
   [m_chick.c, 443]

aim   (Local Object)[xref]
   [m_flipper.c, 182]

aim   (Static Local Object)[xref]
   [m_float.c, 517]

aim   (Local Object)[xref]
   [m_flyer.c, 425]

aim   (Local Object)[xref]
   [m_flyer.c, 434]

aim   (Local Object)[xref]
   [m_gladiator.c, 131]

aim   (Local Object)[xref]
   [m_gunner.c, 431]

aim   (Local Object)[xref]
   [m_gunner.c, 453]

aim   (Local Object)[xref]
   [m_infantry.c, 525]

aim   (Local Object)[xref]
   [m_mutant.c, 257]

aim   (Local Object)[xref]
   [m_mutant.c, 268]

aim   (Local Object)[xref]
   [m_soldier.c, 466]

aimangles   (Global Object)[xref]
   [m_infantry.c, 244]

aimdir   (Parameter)[xref]
   [g_monster.c, 41]

aimdir   (Parameter)[xref]
   [g_monster.c, 61]

aimdir   (Parameter)[xref]
   [g_monster.c, 81]

aimdir   (Parameter)[xref]
   [g_monster.c, 91]

aimdir   (Parameter)[xref]
   [g_weapon.c, 134]

aimdir   (Parameter)[xref]
   [g_weapon.c, 277]

aimdir   (Parameter)[xref]
   [g_weapon.c, 290]

aimdir   (Parameter)[xref]
   [g_weapon.c, 486]

aimdir   (Parameter)[xref]
   [g_weapon.c, 519]

aimdir   (Parameter)[xref]
   [g_weapon.c, 658]

allsolid   (Public Object)[xref]
   [q_shared.h, 447]

ammo   (Local Object)[xref]
parse everything for its ammo
   [g_items.c, 998]

ammo   (Local Object)[xref]
   [p_weapon.c, 121]

AMMO_BULLETS   (Enumerator)
   [g_local.h, 101]

AMMO_CELLS   (Enumerator)
   [g_local.h, 105]

AMMO_GRENADES   (Enumerator)
   [g_local.h, 104]

ammo_index   (Local Object)[xref]
   [p_weapon.c, 313]

ammo_item   (Local Object)[xref]
see if we're already using it
   [p_weapon.c, 314]

AMMO_ROCKETS   (Enumerator)
   [g_local.h, 103]

AMMO_SHELLS   (Enumerator)
   [g_local.h, 102]

AMMO_SLUGS   (Enumerator)
   [g_local.h, 106]

ammo_t   (Typedef)[xref]
deadflag
   [g_local.h, 107]

amove   (Parameter)[xref]
   [g_phys.c, 403]

amove   (Local Object)[xref]
   [g_phys.c, 564]

angle   (Local Object)[xref]
   [g_turret.c, 165]

angle   (Local Object)[xref]
   [q_shared.c, 95]

ANGLE2SHORT   (Macro)[xref]
   [q_shared.h, 1084]

anglemod   (Function)[xref]
   [q_shared.c, 293]

AngleMove_Begin   (Function)[xref]
   [g_func.c, 174]

AngleMove_Calc   (Function)[xref]
   [g_func.c, 209]

AngleMove_Done   (Function)[xref]
   [g_func.c, 147]

AngleMove_Final   (Function)[xref]
   [g_func.c, 153]

angles   (Local Object)[xref]
is our chase target gone?
   [g_chase.c, 30]

angles   (Public Object)[xref]
   [g_phys.c, 388]

angles   (Parameter)[xref]
   [g_utils.c, 314]

angles   (Parameter)[xref]
   [g_utils.c, 356]

angles   (Local Object)[xref]
   [m_medic.c, 580]

angles   (Local Object)[xref]
check for max distance
check for min/max pitch
   [m_parasite.c, 299]

angles   (Parameter)[xref]
   [p_client.c, 875]

angles   (Parameter)[xref]
   [p_view.c, 42]

angles   (Local Object)[xref]
   [p_view.c, 224]

angles   (Local Object)[xref]
   [p_weapon.c, 958]

angles   (Parameter)[xref]
   [q_shared.c, 93]

AnglesNormalize   (Function)[xref]
   [g_turret.c, 25]

AngleVectors   (Function)[xref]
   [q_shared.c, 93]

ANIM_ATTACK   (Macro)[xref]
   [g_local.h, 825]

ANIM_BASIC   (Macro)[xref]
stand / run
   [g_local.h, 821]

ANIM_DEATH   (Macro)[xref]
   [g_local.h, 826]

ANIM_JUMP   (Macro)[xref]
   [g_local.h, 823]

ANIM_PAIN   (Macro)[xref]
   [g_local.h, 824]

ANIM_REVERSE   (Macro)[xref]
client data that stays across multiple level loads
   [g_local.h, 827]

ANIM_WAVE   (Macro)[xref]
   [g_local.h, 822]

answer   (Local Object)[xref]
   [q_shared.c, 792]

anum   (Local Object)[xref]
   [g_cmds.c, 673]

apiversion   (Public Object)[xref]
   [game.h, 183]

AREA_SOLID   (Macro)[xref]
   [q_shared.h, 399]

AREA_TRIGGERS   (Macro)[xref]
plane_t structure
!!! if this is changed, it must be changed in asm code too !!!
   [q_shared.h, 400]

AreasConnected   (Public Object)[xref]
   [game.h, 133]

arg0   (Parameter)[xref]
   [g_cmds.c, 787]

argc   (Public Object)[xref]
   [game.h, 167]

argptr   (Local Object)[xref]
   [g_main.c, 145]

argptr   (Local Object)[xref]
   [g_main.c, 157]

argptr   (Local Object)[xref]
   [q_shared.c, 1052]

argptr   (Local Object)[xref]
   [q_shared.c, 1226]

args   (Public Object)[xref]
   [game.h, 169]

argv   (Public Object)[xref]
   [game.h, 168]

armor   (Public Object)[xref]
   [g_local.h, 209]

armor   (Local Object)[xref]
   [g_combat.c, 260]

ARMOR_BODY   (Macro)[xref]
   [g_local.h, 153]

ARMOR_COMBAT   (Macro)[xref]
   [g_local.h, 152]

ARMOR_JACKET   (Macro)[xref]
   [g_local.h, 151]

ARMOR_NONE   (Macro)[xref]
   [g_local.h, 150]

ARMOR_SHARD   (Macro)[xref]
power armor types
   [g_local.h, 154]

ArmorIndex   (Function)[xref]
   [g_items.c, 590]

AS_MELEE   (Macro)[xref]
   [g_local.h, 146]

AS_MISSILE   (Macro)[xref]
armor types
   [g_local.h, 147]

AS_SLIDING   (Macro)[xref]
   [g_local.h, 145]

AS_STRAIGHT   (Macro)[xref]
   [g_local.h, 144]

asave   (Local Object)[xref]
   [g_combat.c, 382]

atan2   (Unknown Function)[xref]

atof   (Unknown Function)[xref]

atoi   (Unknown Function)[xref]

attack   (Public Object)[xref]
   [g_local.h, 429]

attack_finished   (Public Object)[xref]
   [g_local.h, 435]

attack_state   (Public Object)[xref]
   [g_local.h, 441]

attacker   (Parameter)[xref]
   [g_combat.c, 92]

attacker   (Parameter)[xref]
   [g_combat.c, 295]

attacker   (Parameter)[xref]
   [g_combat.c, 370]

attacker   (Parameter)[xref]
   [g_combat.c, 377]

attacker   (Parameter)[xref]
   [g_combat.c, 547]

attacker   (Parameter)[xref]
   [g_func.c, 755]

attacker   (Parameter)[xref]
   [g_func.c, 1113]

attacker   (Parameter)[xref]
   [g_func.c, 1960]

attacker   (Parameter)[xref]
   [g_misc.c, 130]

attacker   (Parameter)[xref]
   [g_misc.c, 281]

attacker   (Parameter)[xref]
   [g_misc.c, 745]

attacker   (Parameter)[xref]
   [g_misc.c, 966]

attacker   (Parameter)[xref]
   [g_misc.c, 1217]

attacker   (Local Object)[xref]
   [g_turret.c, 50]

attacker   (Parameter)[xref]
   [g_turret.c, 278]

attacker   (Parameter)[xref]
   [m_actor.c, 339]

attacker   (Parameter)[xref]
   [m_berserk.c, 381]

attacker   (Parameter)[xref]
   [m_boss2.c, 507]

attacker   (Parameter)[xref]
   [m_boss31.c, 589]

attacker   (Parameter)[xref]
   [m_boss32.c, 673]

attacker   (Parameter)[xref]
   [m_brain.c, 352]

attacker   (Parameter)[xref]
   [m_brain.c, 586]

attacker   (Parameter)[xref]
   [m_chick.c, 353]

attacker   (Parameter)[xref]
   [m_chick.c, 430]

attacker   (Parameter)[xref]
   [m_flipper.c, 332]

attacker   (Parameter)[xref]
   [m_float.c, 603]

attacker   (Parameter)[xref]
   [m_flyer.c, 564]

attacker   (Parameter)[xref]
   [m_gladiator.c, 308]

attacker   (Parameter)[xref]
   [m_gunner.c, 335]

attacker   (Parameter)[xref]
   [m_gunner.c, 409]

attacker   (Parameter)[xref]
   [m_hover.c, 541]

attacker   (Parameter)[xref]
   [m_infantry.c, 386]

attacker   (Parameter)[xref]
   [m_infantry.c, 466]

attacker   (Parameter)[xref]
   [m_insane.c, 581]

attacker   (Parameter)[xref]
   [m_medic.c, 413]

attacker   (Parameter)[xref]
   [m_medic.c, 494]

attacker   (Parameter)[xref]
   [m_mutant.c, 574]

attacker   (Parameter)[xref]
   [m_parasite.c, 471]

attacker   (Parameter)[xref]
   [m_soldier.c, 828]

attacker   (Parameter)[xref]
   [m_soldier.c, 1144]

attacker   (Parameter)[xref]
   [m_supertank.c, 657]

attacker   (Parameter)[xref]
   [m_tank.c, 753]

attacker   (Parameter)[xref]
   [p_client.c, 211]

attacker   (Parameter)[xref]
   [p_client.c, 463]

attacker   (Parameter)[xref]
   [p_client.c, 501]

attacker   (Parameter)[xref]
   [p_client.c, 931]

AttackFinished   (Function)[xref]
   [g_monster.c, 135]

ATTN_IDLE   (Macro)[xref]
   [q_shared.h, 988]

ATTN_NONE   (Macro)[xref]
full volume the entire level
   [q_shared.h, 986]

ATTN_NORM   (Macro)[xref]
   [q_shared.h, 987]

ATTN_STATIC   (Macro)[xref]
diminish very rapidly with distance
player_state->stats[] indexes
   [q_shared.h, 989]

autosave   (Parameter)[xref]
   [g_save.c, 461]

autosaved   (Public Object)[xref]
   [g_local.h, 293]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ