Data Dictionary Summary Report
a (Parameter)[xref]
[g_cmds.c, 671]
a (Parameter)[xref]
[p_view.c, 397]
a (Parameter)[xref]
[q_shared.c, 293]
a1 (Parameter)[xref]
[q_shared.c, 283]
a2 (Local Object)[xref]
[p_view.c, 399]
a2 (Parameter)[xref]
[q_shared.c, 283]
a3 (Local Object)[xref]
new total alpha
fraction of color from old
[p_view.c, 399]
abs (Unknown Function)[xref]
abs_movedir (Local Object)[xref]
[g_func.c, 765]
abs_movedir (Local Object)[xref]
[g_func.c, 1140]
abs_movedir (Local Object)[xref]
[g_func.c, 1380]
accel (Public Object)[xref]
[g_local.h, 382]
accel_dist (Local Object)[xref]
[g_func.c, 237]
AccelerationDistance (Macro)[xref]
[g_func.c, 233]
acolor (Static Local Object)[xref]
[p_view.c, 79]
ACTION_attack1 (Macro)[xref]
[m_flyer.h, 25]
ACTION_attack2 (Macro)[xref]
[m_flyer.h, 26]
ACTION_nothing (Macro)[xref]
[m_flyer.h, 24]
ACTION_run (Macro)[xref]
[m_flyer.h, 27]
ACTION_walk (Macro)[xref]
[m_flyer.h, 28]
activator (Parameter)[xref]
[g_func.c, 428]
activator (Parameter)[xref]
[g_func.c, 606]
activator (Parameter)[xref]
[g_func.c, 737]
activator (Parameter)[xref]
[g_func.c, 921]
activator (Parameter)[xref]
[g_func.c, 949]
activator (Parameter)[xref]
[g_func.c, 1633]
activator (Parameter)[xref]
[g_func.c, 1699]
activator (Parameter)[xref]
[g_func.c, 1777]
activator (Parameter)[xref]
[g_func.c, 1825]
activator (Parameter)[xref]
[g_func.c, 1886]
activator (Parameter)[xref]
[g_func.c, 2037]
activator (Parameter)[xref]
[g_items.c, 892]
activator (Parameter)[xref]
[g_misc.c, 31]
activator (Local Object)[xref]
[g_misc.c, 424]
activator (Parameter)[xref]
[g_misc.c, 545]
activator (Parameter)[xref]
[g_misc.c, 593]
activator (Parameter)[xref]
[g_misc.c, 683]
activator (Parameter)[xref]
[g_misc.c, 809]
activator (Parameter)[xref]
[g_misc.c, 814]
activator (Parameter)[xref]
[g_misc.c, 1021]
activator (Parameter)[xref]
[g_misc.c, 1157]
activator (Parameter)[xref]
[g_misc.c, 1278]
activator (Parameter)[xref]
[g_misc.c, 1358]
activator (Parameter)[xref]
[g_misc.c, 1408]
activator (Parameter)[xref]
[g_misc.c, 1452]
activator (Parameter)[xref]
[g_misc.c, 1577]
activator (Parameter)[xref]
[g_misc.c, 1740]
activator (Parameter)[xref]
[g_monster.c, 440]
activator (Parameter)[xref]
[g_monster.c, 483]
activator (Parameter)[xref]
[g_target.c, 26]
activator (Parameter)[xref]
[g_target.c, 58]
activator (Parameter)[xref]
[g_target.c, 118]
activator (Parameter)[xref]
[g_target.c, 154]
activator (Parameter)[xref]
[g_target.c, 189]
activator (Parameter)[xref]
[g_target.c, 244]
activator (Parameter)[xref]
[g_target.c, 270]
activator (Parameter)[xref]
[g_target.c, 338]
activator (Parameter)[xref]
[g_target.c, 380]
activator (Parameter)[xref]
[g_target.c, 416]
activator (Parameter)[xref]
[g_target.c, 451]
activator (Parameter)[xref]
[g_target.c, 576]
activator (Parameter)[xref]
[g_target.c, 679]
activator (Parameter)[xref]
[g_target.c, 785]
activator (Parameter)[xref]
[g_trigger.c, 66]
activator (Parameter)[xref]
[g_trigger.c, 111]
activator (Parameter)[xref]
[g_trigger.c, 189]
activator (Parameter)[xref]
[g_trigger.c, 212]
activator (Parameter)[xref]
[g_trigger.c, 326]
activator (Parameter)[xref]
[g_trigger.c, 455]
activator (Parameter)[xref]
[g_utils.c, 173]
activator (Parameter)[xref]
[m_actor.c, 401]
activator (Parameter)[xref]
[m_boss3.c, 31]
actor (Parameter)[xref]
[m_move.c, 403]
actor_attack (Function)[xref]
[m_actor.c, 391]
actor_dead (Function)[xref]
[m_actor.c, 299]
actor_die (Function)[xref]
[m_actor.c, 339]
actor_fire (Function)[xref]
[m_actor.c, 372]
actor_frames_attack (Global Object)[xref]
[m_actor.c, 382]
actor_frames_death1 (Global Object)[xref]
[m_actor.c, 309]
actor_frames_death2 (Global Object)[xref]
[m_actor.c, 321]
actor_frames_flipoff (Global Object)[xref]
[m_actor.c, 181]
actor_frames_pain1 (Global Object)[xref]
[m_actor.c, 157]
actor_frames_pain2 (Global Object)[xref]
[m_actor.c, 165]
actor_frames_pain3 (Global Object)[xref]
[m_actor.c, 173]
actor_frames_run (Global Object)[xref]
[m_actor.c, 119]
actor_frames_stand (Global Object)[xref]
[m_actor.c, 39]
actor_frames_taunt (Global Object)[xref]
[m_actor.c, 200]
actor_frames_walk (Global Object)[xref]
[m_actor.c, 97]
actor_move_attack (Global Object)[xref]
[m_actor.c, 389]
actor_move_death1 (Global Object)[xref]
[m_actor.c, 319]
actor_move_death2 (Global Object)[xref]
[m_actor.c, 337]
actor_move_flipoff (Global Object)[xref]
[m_actor.c, 198]
actor_move_pain1 (Global Object)[xref]
[m_actor.c, 163]
actor_move_pain2 (Global Object)[xref]
[m_actor.c, 171]
actor_move_pain3 (Global Object)[xref]
[m_actor.c, 179]
actor_move_run (Global Object)[xref]
[m_actor.c, 134]
actor_move_stand (Global Object)[xref]
[m_actor.c, 85]
actor_move_taunt (Global Object)[xref]
[m_actor.c, 220]
actor_move_walk (Global Object)[xref]
[m_actor.c, 111]
actor_names (Global Object)[xref]
[m_actor.c, 26]
actor_pain (Function)[xref]
[m_actor.c, 230]
actor_run (Function)[xref]
[m_actor.c, 136]
actor_stand (Function)[xref]
[m_actor.c, 87]
actor_use (Function)[xref]
[m_actor.c, 401]
actor_walk (Function)[xref]
[m_actor.c, 113]
actorMachineGun (Function)[xref]
[m_actor.c, 269]
Add_Ammo (Function)[xref]
[g_items.c, 447]
AddCommandString (Public Object)[xref]
[game.h, 173]
AddPointToBounds (Function)[xref]
[q_shared.c, 656]
adjustment (Local Object)[xref]
[g_phys.c, 794]
AI_BRUTAL (Macro)[xref]
[g_local.h, 136]
ai_charge (Function)[xref]
[g_ai.c, 194]
ai_checkattack (Function)[xref]
[g_ai.c, 771]
AI_COMBAT_POINT (Macro)[xref]
[g_local.h, 139]
AI_DUCKED (Macro)[xref]
[g_local.h, 138]
AI_GOOD_GUY (Macro)[xref]
[g_local.h, 135]
AI_HOLD_FRAME (Macro)[xref]
[g_local.h, 134]
AI_LOST_SIGHT (Macro)[xref]
[g_local.h, 130]
AI_MEDIC (Macro)[xref]
[g_local.h, 140]
ai_move (Function)[xref]
[g_ai.c, 92]
AI_NOSTEP (Macro)[xref]
[g_local.h, 137]
AI_PURSUE_NEXT (Macro)[xref]
[g_local.h, 132]
AI_PURSUE_TEMP (Macro)[xref]
[g_local.h, 133]
AI_PURSUIT_LAST_SEEN (Macro)[xref]
[g_local.h, 131]
AI_RESURRECTING (Macro)[xref]
monster attack state
[g_local.h, 141]
ai_run (Function)[xref]
[g_ai.c, 914]
ai_run_melee (Function)[xref]
[g_ai.c, 703]
ai_run_missile (Function)[xref]
[g_ai.c, 723]
ai_run_slide (Function)[xref]
[g_ai.c, 743]
AI_SetSightClient (Function)[xref]
[g_ai.c, 50]
AI_SOUND_TARGET (Macro)[xref]
[g_local.h, 129]
ai_stand (Function)[xref]
[g_ai.c, 106]
AI_STAND_GROUND (Macro)[xref]
[g_local.h, 127]
AI_TEMP_STAND_GROUND (Macro)[xref]
[g_local.h, 128]
ai_turn (Function)[xref]
[g_ai.c, 215]
ai_walk (Function)[xref]
[g_ai.c, 163]
aiflags (Public Object)[xref]
[g_local.h, 419]
aifunc (Public Object)[xref]
[g_local.h, 403]
aim (Parameter)[xref]
[g_weapon.c, 63]
aim (Static Local Object)[xref]
[m_berserk.c, 172]
aim (Local Object)[xref]
Slower attack
[m_berserk.c, 198]
aim (Local Object)[xref]
[m_brain.c, 410]
aim (Local Object)[xref]
[m_brain.c, 424]
aim (Local Object)[xref]
[m_brain.c, 463]
aim (Local Object)[xref]
[m_chick.c, 443]
aim (Local Object)[xref]
[m_flipper.c, 182]
aim (Static Local Object)[xref]
[m_float.c, 517]
aim (Local Object)[xref]
[m_flyer.c, 425]
aim (Local Object)[xref]
[m_flyer.c, 434]
aim (Local Object)[xref]
[m_gladiator.c, 131]
aim (Local Object)[xref]
[m_gunner.c, 431]
aim (Local Object)[xref]
[m_gunner.c, 453]
aim (Local Object)[xref]
[m_infantry.c, 525]
aim (Local Object)[xref]
[m_mutant.c, 257]
aim (Local Object)[xref]
[m_mutant.c, 268]
aim (Local Object)[xref]
[m_soldier.c, 466]
aimangles (Global Object)[xref]
[m_infantry.c, 244]
aimdir (Parameter)[xref]
[g_monster.c, 41]
aimdir (Parameter)[xref]
[g_monster.c, 61]
aimdir (Parameter)[xref]
[g_monster.c, 81]
aimdir (Parameter)[xref]
[g_monster.c, 91]
aimdir (Parameter)[xref]
[g_weapon.c, 134]
aimdir (Parameter)[xref]
[g_weapon.c, 277]
aimdir (Parameter)[xref]
[g_weapon.c, 290]
aimdir (Parameter)[xref]
[g_weapon.c, 486]
aimdir (Parameter)[xref]
[g_weapon.c, 519]
aimdir (Parameter)[xref]
[g_weapon.c, 658]
allsolid (Public Object)[xref]
[q_shared.h, 447]
ammo (Local Object)[xref]
parse everything for its ammo
[g_items.c, 998]
ammo (Local Object)[xref]
[p_weapon.c, 121]
AMMO_BULLETS (Enumerator)
[g_local.h, 101]
AMMO_CELLS (Enumerator)
[g_local.h, 105]
AMMO_GRENADES (Enumerator)
[g_local.h, 104]
ammo_index (Local Object)[xref]
[p_weapon.c, 313]
ammo_item (Local Object)[xref]
see if we're already using it
[p_weapon.c, 314]
AMMO_ROCKETS (Enumerator)
[g_local.h, 103]
AMMO_SHELLS (Enumerator)
[g_local.h, 102]
AMMO_SLUGS (Enumerator)
[g_local.h, 106]
ammo_t (Typedef)[xref]
deadflag
[g_local.h, 107]
amove (Parameter)[xref]
[g_phys.c, 403]
amove (Local Object)[xref]
[g_phys.c, 564]
angle (Local Object)[xref]
[g_turret.c, 165]
angle (Local Object)[xref]
[q_shared.c, 95]
ANGLE2SHORT (Macro)[xref]
[q_shared.h, 1084]
anglemod (Function)[xref]
[q_shared.c, 293]
AngleMove_Begin (Function)[xref]
[g_func.c, 174]
AngleMove_Calc (Function)[xref]
[g_func.c, 209]
AngleMove_Done (Function)[xref]
[g_func.c, 147]
AngleMove_Final (Function)[xref]
[g_func.c, 153]
angles (Local Object)[xref]
is our chase target gone?
[g_chase.c, 30]
angles (Public Object)[xref]
[g_phys.c, 388]
angles (Parameter)[xref]
[g_utils.c, 314]
angles (Parameter)[xref]
[g_utils.c, 356]
angles (Local Object)[xref]
[m_medic.c, 580]
angles (Local Object)[xref]
check for max distance
check for min/max pitch
[m_parasite.c, 299]
angles (Parameter)[xref]
[p_client.c, 875]
angles (Parameter)[xref]
[p_view.c, 42]
angles (Local Object)[xref]
[p_view.c, 224]
angles (Local Object)[xref]
[p_weapon.c, 958]
angles (Parameter)[xref]
[q_shared.c, 93]
AnglesNormalize (Function)[xref]
[g_turret.c, 25]
AngleVectors (Function)[xref]
[q_shared.c, 93]
ANIM_ATTACK (Macro)[xref]
[g_local.h, 825]
ANIM_BASIC (Macro)[xref]
stand / run
[g_local.h, 821]
ANIM_DEATH (Macro)[xref]
[g_local.h, 826]
ANIM_JUMP (Macro)[xref]
[g_local.h, 823]
ANIM_PAIN (Macro)[xref]
[g_local.h, 824]
ANIM_REVERSE (Macro)[xref]
client data that stays across multiple level loads
[g_local.h, 827]
ANIM_WAVE (Macro)[xref]
[g_local.h, 822]
answer (Local Object)[xref]
[q_shared.c, 792]
anum (Local Object)[xref]
[g_cmds.c, 673]
apiversion (Public Object)[xref]
[game.h, 183]
AREA_SOLID (Macro)[xref]
[q_shared.h, 399]
AREA_TRIGGERS (Macro)[xref]
plane_t structure
!!! if this is changed, it must be changed in asm code too !!!
[q_shared.h, 400]
AreasConnected (Public Object)[xref]
[game.h, 133]
arg0 (Parameter)[xref]
[g_cmds.c, 787]
argc (Public Object)[xref]
[game.h, 167]
argptr (Local Object)[xref]
[g_main.c, 145]
argptr (Local Object)[xref]
[g_main.c, 157]
argptr (Local Object)[xref]
[q_shared.c, 1052]
argptr (Local Object)[xref]
[q_shared.c, 1226]
args (Public Object)[xref]
[game.h, 169]
argv (Public Object)[xref]
[game.h, 168]
armor (Public Object)[xref]
[g_local.h, 209]
armor (Local Object)[xref]
[g_combat.c, 260]
ARMOR_BODY (Macro)[xref]
[g_local.h, 153]
ARMOR_COMBAT (Macro)[xref]
[g_local.h, 152]
ARMOR_JACKET (Macro)[xref]
[g_local.h, 151]
ARMOR_NONE (Macro)[xref]
[g_local.h, 150]
ARMOR_SHARD (Macro)[xref]
power armor types
[g_local.h, 154]
ArmorIndex (Function)[xref]
[g_items.c, 590]
AS_MELEE (Macro)[xref]
[g_local.h, 146]
AS_MISSILE (Macro)[xref]
armor types
[g_local.h, 147]
AS_SLIDING (Macro)[xref]
[g_local.h, 145]
AS_STRAIGHT (Macro)[xref]
[g_local.h, 144]
asave (Local Object)[xref]
[g_combat.c, 382]
atan2 (Unknown Function)[xref]
atof (Unknown Function)[xref]
atoi (Unknown Function)[xref]
attack (Public Object)[xref]
[g_local.h, 429]
attack_finished (Public Object)[xref]
[g_local.h, 435]
attack_state (Public Object)[xref]
[g_local.h, 441]
attacker (Parameter)[xref]
[g_combat.c, 92]
attacker (Parameter)[xref]
[g_combat.c, 295]
attacker (Parameter)[xref]
[g_combat.c, 370]
attacker (Parameter)[xref]
[g_combat.c, 377]
attacker (Parameter)[xref]
[g_combat.c, 547]
attacker (Parameter)[xref]
[g_func.c, 755]
attacker (Parameter)[xref]
[g_func.c, 1113]
attacker (Parameter)[xref]
[g_func.c, 1960]
attacker (Parameter)[xref]
[g_misc.c, 130]
attacker (Parameter)[xref]
[g_misc.c, 281]
attacker (Parameter)[xref]
[g_misc.c, 745]
attacker (Parameter)[xref]
[g_misc.c, 966]
attacker (Parameter)[xref]
[g_misc.c, 1217]
attacker (Local Object)[xref]
[g_turret.c, 50]
attacker (Parameter)[xref]
[g_turret.c, 278]
attacker (Parameter)[xref]
[m_actor.c, 339]
attacker (Parameter)[xref]
[m_berserk.c, 381]
attacker (Parameter)[xref]
[m_boss2.c, 507]
attacker (Parameter)[xref]
[m_boss31.c, 589]
attacker (Parameter)[xref]
[m_boss32.c, 673]
attacker (Parameter)[xref]
[m_brain.c, 352]
attacker (Parameter)[xref]
[m_brain.c, 586]
attacker (Parameter)[xref]
[m_chick.c, 353]
attacker (Parameter)[xref]
[m_chick.c, 430]
attacker (Parameter)[xref]
[m_flipper.c, 332]
attacker (Parameter)[xref]
[m_float.c, 603]
attacker (Parameter)[xref]
[m_flyer.c, 564]
attacker (Parameter)[xref]
[m_gladiator.c, 308]
attacker (Parameter)[xref]
[m_gunner.c, 335]
attacker (Parameter)[xref]
[m_gunner.c, 409]
attacker (Parameter)[xref]
[m_hover.c, 541]
attacker (Parameter)[xref]
[m_infantry.c, 386]
attacker (Parameter)[xref]
[m_infantry.c, 466]
attacker (Parameter)[xref]
[m_insane.c, 581]
attacker (Parameter)[xref]
[m_medic.c, 413]
attacker (Parameter)[xref]
[m_medic.c, 494]
attacker (Parameter)[xref]
[m_mutant.c, 574]
attacker (Parameter)[xref]
[m_parasite.c, 471]
attacker (Parameter)[xref]
[m_soldier.c, 828]
attacker (Parameter)[xref]
[m_soldier.c, 1144]
attacker (Parameter)[xref]
[m_supertank.c, 657]
attacker (Parameter)[xref]
[m_tank.c, 753]
attacker (Parameter)[xref]
[p_client.c, 211]
attacker (Parameter)[xref]
[p_client.c, 463]
attacker (Parameter)[xref]
[p_client.c, 501]
attacker (Parameter)[xref]
[p_client.c, 931]
AttackFinished (Function)[xref]
[g_monster.c, 135]
ATTN_IDLE (Macro)[xref]
[q_shared.h, 988]
ATTN_NONE (Macro)[xref]
full volume the entire level
[q_shared.h, 986]
ATTN_NORM (Macro)[xref]
[q_shared.h, 987]
ATTN_STATIC (Macro)[xref]
diminish very rapidly with distance
player_state->stats[] indexes
[q_shared.h, 989]
autosave (Parameter)[xref]
[g_save.c, 461]
autosaved (Public Object)[xref]
[g_local.h, 293]