File: game\m_parasite.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/parasite
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_break01           0
   25 #define FRAME_break02           1
   26 #define FRAME_break03           2
   27 #define FRAME_break04           3
   28 #define FRAME_break05           4
   29 #define FRAME_break06           5
   30 #define FRAME_break07           6
   31 #define FRAME_break08           7
   32 #define FRAME_break09           8
   33 #define FRAME_break10           9
   34 #define FRAME_break11           10
   35 #define FRAME_break12           11
   36 #define FRAME_break13           12
   37 #define FRAME_break14           13
   38 #define FRAME_break15           14
   39 #define FRAME_break16           15
   40 #define FRAME_break17           16
   41 #define FRAME_break18           17
   42 #define FRAME_break19           18
   43 #define FRAME_break20           19
   44 #define FRAME_break21           20
   45 #define FRAME_break22           21
   46 #define FRAME_break23           22
   47 #define FRAME_break24           23
   48 #define FRAME_break25           24
   49 #define FRAME_break26           25
   50 #define FRAME_break27           26
   51 #define FRAME_break28           27
   52 #define FRAME_break29           28
   53 #define FRAME_break30           29
   54 #define FRAME_break31           30
   55 #define FRAME_break32           31
   56 #define FRAME_death101          32
   57 #define FRAME_death102          33
   58 #define FRAME_death103          34
   59 #define FRAME_death104          35
   60 #define FRAME_death105          36
   61 #define FRAME_death106          37
   62 #define FRAME_death107          38
   63 #define FRAME_drain01           39
   64 #define FRAME_drain02           40
   65 #define FRAME_drain03           41
   66 #define FRAME_drain04           42
   67 #define FRAME_drain05           43
   68 #define FRAME_drain06           44
   69 #define FRAME_drain07           45
   70 #define FRAME_drain08           46
   71 #define FRAME_drain09           47
   72 #define FRAME_drain10           48
   73 #define FRAME_drain11           49
   74 #define FRAME_drain12           50
   75 #define FRAME_drain13           51
   76 #define FRAME_drain14           52
   77 #define FRAME_drain15           53
   78 #define FRAME_drain16           54
   79 #define FRAME_drain17           55
   80 #define FRAME_drain18           56
   81 #define FRAME_pain101           57
   82 #define FRAME_pain102           58
   83 #define FRAME_pain103           59
   84 #define FRAME_pain104           60
   85 #define FRAME_pain105           61
   86 #define FRAME_pain106           62
   87 #define FRAME_pain107           63
   88 #define FRAME_pain108           64
   89 #define FRAME_pain109           65
   90 #define FRAME_pain110           66
   91 #define FRAME_pain111           67
   92 #define FRAME_run01             68
   93 #define FRAME_run02             69
   94 #define FRAME_run03             70
   95 #define FRAME_run04             71
   96 #define FRAME_run05             72
   97 #define FRAME_run06             73
   98 #define FRAME_run07             74
   99 #define FRAME_run08             75
  100 #define FRAME_run09             76
  101 #define FRAME_run10             77
  102 #define FRAME_run11             78
  103 #define FRAME_run12             79
  104 #define FRAME_run13             80
  105 #define FRAME_run14             81
  106 #define FRAME_run15             82
  107 #define FRAME_stand01           83
  108 #define FRAME_stand02           84
  109 #define FRAME_stand03           85
  110 #define FRAME_stand04           86
  111 #define FRAME_stand05           87
  112 #define FRAME_stand06           88
  113 #define FRAME_stand07           89
  114 #define FRAME_stand08           90
  115 #define FRAME_stand09           91
  116 #define FRAME_stand10           92
  117 #define FRAME_stand11           93
  118 #define FRAME_stand12           94
  119 #define FRAME_stand13           95
  120 #define FRAME_stand14           96
  121 #define FRAME_stand15           97
  122 #define FRAME_stand16           98
  123 #define FRAME_stand17           99
  124 #define FRAME_stand18           100
  125 #define FRAME_stand19           101
  126 #define FRAME_stand20           102
  127 #define FRAME_stand21           103
  128 #define FRAME_stand22           104
  129 #define FRAME_stand23           105
  130 #define FRAME_stand24           106
  131 #define FRAME_stand25           107
  132 #define FRAME_stand26           108
  133 #define FRAME_stand27           109
  134 #define FRAME_stand28           110
  135 #define FRAME_stand29           111
  136 #define FRAME_stand30           112
  137 #define FRAME_stand31           113
  138 #define FRAME_stand32           114
  139 #define FRAME_stand33           115
  140 #define FRAME_stand34           116
  141 #define FRAME_stand35           117
  142 
  143 #define MODEL_SCALE             1.000000
  144