File: game\m_boss3.c

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 /*
   21 ==============================================================================
   22 
   23 boss3
   24 
   25 ==============================================================================
   26 */
   27 
   28 #include "g_local.h"
   29 #include "m_boss32.h"
   30 
   31 void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
   32 {
   33         gi.WriteByte (svc_temp_entity);
   34         gi.WriteByte (TE_BOSSTPORT);
   35         gi.WritePosition (ent->s.origin);
   36         gi.multicast (ent->s.origin, MULTICAST_PVS);
   37         G_FreeEdict (ent);
   38 }
   39 
   40 void Think_Boss3Stand (edict_t *ent)
   41 {
   42         if (ent->s.frame == FRAME_stand260)
   43                 ent->s.frame = FRAME_stand201;
   44         else
   45                 ent->s.frame++;
   46         ent->nextthink = level.time + FRAMETIME;
   47 }
   48 
   49 /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
   50 
   51 Just stands and cycles in one place until targeted, then teleports away.
   52 */
   53 void SP_monster_boss3_stand (edict_t *self)
   54 {
   55         if (deathmatch->value)
   56         {
   57                 G_FreeEdict (self);
   58                 return;
   59         }
   60 
   61         self->movetype = MOVETYPE_STEP;
   62         self->solid = SOLID_BBOX;
   63         self->model = "models/monsters/boss3/rider/tris.md2";
   64         self->s.modelindex = gi.modelindex (self->model);
   65         self->s.frame = FRAME_stand201;
   66 
   67         gi.soundindex ("misc/bigtele.wav");
   68 
   69         VectorSet (self->mins, -32, -32, 0);
   70         VectorSet (self->maxs, 32, 32, 90);
   71 
   72         self->use = Use_Boss3;
   73         self->think = Think_Boss3Stand;
   74         self->nextthink = level.time + FRAMETIME;
   75         gi.linkentity (self);
   76 }
   77