Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

b   (Parameter)[xref]
   [g_cmds.c, 671]

b   (Local Object)[xref]
   [g_spawn.c, 361]

b   (Local Object)[xref]
   [g_svcmds.c, 80]

b   (Local Object)[xref]
   [g_svcmds.c, 223]

b   (Local Object)[xref]
   [g_svcmds.c, 242]

b   (Parameter)[xref]
   [p_client.c, 1555]

b   (Parameter)[xref]
   [p_view.c, 397]

b   (Public Object)[xref]
   [q_shared.c, 989]

b1   (Local Object)[xref]
   [q_shared.c, 954]

b1   (Local Object)[xref]
   [q_shared.c, 969]

b2   (Local Object)[xref]
   [q_shared.c, 954]

b2   (Local Object)[xref]
   [q_shared.c, 969]

b3   (Local Object)[xref]
   [q_shared.c, 969]

b4   (Local Object)[xref]
   [q_shared.c, 969]

backoff   (Local Object)[xref]
   [g_phys.c, 147]

backoff   (Local Object)[xref]
   [g_phys.c, 674]

barrel_delay   (Function)[xref]
   [g_misc.c, 966]

barrel_explode   (Function)[xref]
   [g_misc.c, 887]

barrel_touch   (Function)[xref]
   [g_misc.c, 873]

base   (Parameter)[xref]
   [g_save.c, 227]

base   (Parameter)[xref]
   [g_save.c, 300]

base   (Parameter)[xref]
   [g_save.c, 321]

base   (Local Object)[xref]
write out edict size for checking
write out a function pointer for checking
write out level_locals_t
write out all the entities
   [g_save.c, 634]

base   (Local Object)[xref]
   [g_save.c, 688]

base_count   (Public Object)[xref]
   [g_local.h, 205]

bcolor   (Static Local Object)[xref]
   [p_view.c, 80]

BecomeExplosion1   (Function)[xref]
   [g_misc.c, 314]

BecomeExplosion2   (Function)[xref]
   [g_misc.c, 325]

BeginIntermission   (Function)[xref]
   [p_hud.c, 73]

berserk_attack_club   (Function)[xref]
   [m_berserk.c, 196]

berserk_attack_spike   (Function)[xref]
   [m_berserk.c, 170]

berserk_dead   (Function)[xref]
   [m_berserk.c, 336]

berserk_die   (Function)[xref]
   [m_berserk.c, 381]

berserk_fidget   (Function)[xref]
   [m_berserk.c, 91]

berserk_frames_attack_club   (Global Object)[xref]
   [m_berserk.c, 204]

berserk_frames_attack_spike   (Global Object)[xref]
   [m_berserk.c, 182]

berserk_frames_attack_strike   (Global Object)[xref]
   [m_berserk.c, 228]

berserk_frames_death1   (Global Object)[xref]
   [m_berserk.c, 347]

berserk_frames_death2   (Global Object)[xref]
   [m_berserk.c, 367]

berserk_frames_pain1   (Global Object)[xref]
   [m_berserk.c, 280]

berserk_frames_pain2   (Global Object)[xref]
   [m_berserk.c, 290]

berserk_frames_run1   (Global Object)[xref]
   [m_berserk.c, 150]

berserk_frames_stand   (Global Object)[xref]
   [m_berserk.c, 51]

berserk_frames_stand_fidget   (Global Object)[xref]
   [m_berserk.c, 66]

berserk_frames_walk   (Global Object)[xref]
   [m_berserk.c, 103]

berserk_melee   (Function)[xref]
   [m_berserk.c, 249]

berserk_move_attack_club   (Global Object)[xref]
   [m_berserk.c, 219]

berserk_move_attack_spike   (Global Object)[xref]
   [m_berserk.c, 193]

berserk_move_attack_strike   (Global Object)[xref]
   [m_berserk.c, 246]

berserk_move_death1   (Global Object)[xref]
   [m_berserk.c, 364]

berserk_move_death2   (Global Object)[xref]
   [m_berserk.c, 378]

berserk_move_pain1   (Global Object)[xref]
   [m_berserk.c, 287]

berserk_move_pain2   (Global Object)[xref]
   [m_berserk.c, 313]

berserk_move_run1   (Global Object)[xref]
   [m_berserk.c, 159]

berserk_move_stand   (Global Object)[xref]
   [m_berserk.c, 59]

berserk_move_stand_fidget   (Global Object)[xref]
   [m_berserk.c, 89]

berserk_move_walk   (Global Object)[xref]
   [m_berserk.c, 118]

berserk_pain   (Function)[xref]
   [m_berserk.c, 315]

berserk_run   (Function)[xref]
   [m_berserk.c, 161]

berserk_search   (Function)[xref]
   [m_berserk.c, 44]

berserk_sight   (Function)[xref]
   [m_berserk.c, 39]

berserk_stand   (Function)[xref]
   [m_berserk.c, 61]

berserk_strike   (Function)[xref]
   [m_berserk.c, 222]

berserk_swing   (Function)[xref]
   [m_berserk.c, 177]

berserk_walk   (Function)[xref]
   [m_berserk.c, 120]

best   (Local Object)[xref]
   [m_medic.c, 49]

bestdistance   (Local Object)[xref]
   [p_client.c, 792]

bestplayerdistance   (Local Object)[xref]
   [p_client.c, 697]

bestplayerdistance   (Local Object)[xref]
   [p_client.c, 792]

bestspot   (Local Object)[xref]
   [p_client.c, 791]

bfg   (Local Object)[xref]
   [g_weapon.c, 886]

bfg_explode   (Function)[xref]
   [g_weapon.c, 723]

bfg_think   (Function)[xref]
   [g_weapon.c, 806]

bfg_touch   (Function)[xref]
   [g_weapon.c, 767]

bigbuffer   (Local Object)[xref]
   [q_shared.c, 1227]

bigendien   (Global Object)[xref]
can't just use function pointers, or dll linkage can
mess up when qcommon is included in multiple places
   [q_shared.c, 934]

BigFloat   (Function)[xref]
   [q_shared.c, 949]

BigLong   (Function)[xref]
   [q_shared.c, 947]

BigShort   (Function)[xref]
   [q_shared.c, 945]

Blaster_Fire   (Function)[xref]
   [p_weapon.c, 816]

blaster_flash   (Static Global Object)[xref]
   [m_soldier.c, 458]

blaster_touch   (Function)[xref]
   [g_weapon.c, 306]

blend   (Public Object)[xref]
   [q_shared.h, 1182]

block   (Local Object)[xref]
   [g_phys.c, 406]

blocked   (Local Object)[xref]
floor
step
   [g_phys.c, 149]

blocked   (Local Object)[xref]
   [g_phys.c, 196]

bnum   (Local Object)[xref]
   [g_cmds.c, 673]

bob   (Local Object)[xref]
   [p_view.c, 225]

bob_pitch   (Global Object)[xref]
   [g_main.c, 64]

bob_roll   (Global Object)[xref]
   [g_main.c, 65]

bob_up   (Global Object)[xref]
   [g_main.c, 63]

bobcycle   (Global Object)[xref]
odd cycles are right foot going forward
   [p_view.c, 33]

bobfracsin   (Global Object)[xref]
sin(bobfrac*M_PI)


SV_CalcRoll
   [p_view.c, 34]

bobmove   (Global Object)[xref]
   [p_view.c, 32]

bobtime   (Local Object)[xref]
   [p_view.c, 960]

body   (Local Object)[xref]
grab a body que and cycle to the next one
FIXME: send an effect on the removed body
   [p_client.c, 948]

body_armor_index   (Global Object)[xref]
   [g_local.h, 463]

body_armor_index   (Static Global Object)[xref]
   [g_items.c, 45]

body_die   (Function)[xref]
   [p_client.c, 931]

body_que   (Public Object)[xref]
   [g_local.h, 338]

BODY_QUEUE_SIZE   (Macro)[xref]
   [g_local.h, 82]

bodyarmor_info   (Global Object)[xref]
   [g_items.c, 41]

bolt   (Local Object)[xref]
   [g_weapon.c, 347]

bops_initialized   (Static Local Object)[xref]
   [q_shared.c, 420]

boss2_attack   (Function)[xref]
   [m_boss2.c, 432]

boss2_attack_mg   (Function)[xref]
   [m_boss2.c, 453]

Boss2_CheckAttack   (Function)[xref]
   [m_boss2.c, 540]

boss2_dead   (Function)[xref]
   [m_boss2.c, 497]

boss2_die   (Function)[xref]
   [m_boss2.c, 507]

boss2_firebullet_left   (Function)[xref]
   [m_boss2.c, 113]

boss2_firebullet_right   (Function)[xref]
   [m_boss2.c, 97]

boss2_frames_attack_mg   (Global Object)[xref]
   [m_boss2.c, 282]

boss2_frames_attack_post_mg   (Global Object)[xref]
   [m_boss2.c, 293]

boss2_frames_attack_pre_mg   (Global Object)[xref]
   [m_boss2.c, 266]

boss2_frames_attack_rocket   (Global Object)[xref]
   [m_boss2.c, 302]

boss2_frames_death   (Global Object)[xref]
   [m_boss2.c, 360]

boss2_frames_fidget   (Global Object)[xref]
   [m_boss2.c, 180]

boss2_frames_pain_heavy   (Global Object)[xref]
   [m_boss2.c, 328]

boss2_frames_pain_light   (Global Object)[xref]
   [m_boss2.c, 351]

boss2_frames_run   (Global Object)[xref]
   [m_boss2.c, 241]

boss2_frames_stand   (Global Object)[xref]
   [m_boss2.c, 154]

boss2_frames_walk   (Global Object)[xref]
   [m_boss2.c, 215]

boss2_move_attack_mg   (Global Object)[xref]
   [m_boss2.c, 291]

boss2_move_attack_post_mg   (Global Object)[xref]
   [m_boss2.c, 300]

boss2_move_attack_pre_mg   (Global Object)[xref]
   [m_boss2.c, 278]

boss2_move_attack_rocket   (Global Object)[xref]
   [m_boss2.c, 326]

boss2_move_death   (Global Object)[xref]
   [m_boss2.c, 412]

boss2_move_fidget   (Global Object)[xref]
   [m_boss2.c, 213]

boss2_move_pain_heavy   (Global Object)[xref]
   [m_boss2.c, 349]

boss2_move_pain_light   (Global Object)[xref]
   [m_boss2.c, 358]

boss2_move_run   (Global Object)[xref]
   [m_boss2.c, 264]

boss2_move_stand   (Global Object)[xref]
   [m_boss2.c, 178]

boss2_move_walk   (Global Object)[xref]
   [m_boss2.c, 238]

boss2_pain   (Function)[xref]
   [m_boss2.c, 470]

boss2_reattack_mg   (Function)[xref]
   [m_boss2.c, 458]

boss2_run   (Function)[xref]
   [m_boss2.c, 419]

boss2_search   (Function)[xref]
   [m_boss2.c, 41]

boss2_stand   (Function)[xref]
   [m_boss2.c, 414]

boss2_walk   (Function)[xref]
   [m_boss2.c, 427]

Boss2MachineGun   (Function)[xref]
   [m_boss2.c, 130]

Boss2Rocket   (Function)[xref]
   [m_boss2.c, 55]

BossExplode   (Function)[xref]
   [m_supertank.c, 594]

bottom   (Local Object)[xref]
if all of the points under the corners are solid world, don't bother
with the tougher checks
the corners must be within 16 of the midpoint
   [m_move.c, 42]

BOX_ON_PLANE_SIDE   (Macro)[xref]
   [q_shared.h, 189]

BoxEdicts   (Public Object)[xref]
   [game.h, 140]

BoxOnPlaneSide   (Function)[xref]
   [q_shared.c, 418]

BoxOnPlaneSide2   (Function)[xref]
   [q_shared.c, 310]

bprintf   (Public Object)[xref]
   [game.h, 105]

brain_chest_closed   (Function)[xref]
   [m_brain.c, 471]

brain_chest_open   (Function)[xref]
   [m_brain.c, 454]

brain_dead   (Function)[xref]
   [m_brain.c, 574]

brain_die   (Function)[xref]
   [m_brain.c, 586]

brain_dodge   (Function)[xref]
   [m_brain.c, 352]

brain_duck_down   (Function)[xref]
   [m_brain.c, 313]

brain_duck_hold   (Function)[xref]
   [m_brain.c, 323]

brain_duck_up   (Function)[xref]
   [m_brain.c, 331]

brain_frames_attack1   (Global Object)[xref]
   [m_brain.c, 431]

brain_frames_attack2   (Global Object)[xref]
   [m_brain.c, 481]

brain_frames_death1   (Global Object)[xref]
   [m_brain.c, 375]

brain_frames_death2   (Global Object)[xref]
   [m_brain.c, 365]

brain_frames_defense   (Global Object)[xref]
   [m_brain.c, 244]

brain_frames_duck   (Global Object)[xref]
   [m_brain.c, 339]

brain_frames_idle   (Global Object)[xref]
   [m_brain.c, 114]

brain_frames_pain1   (Global Object)[xref]
   [m_brain.c, 282]

brain_frames_pain2   (Global Object)[xref]
   [m_brain.c, 269]

brain_frames_pain3   (Global Object)[xref]
   [m_brain.c, 258]

brain_frames_run   (Global Object)[xref]
   [m_brain.c, 516]

brain_frames_stand   (Global Object)[xref]
   [m_brain.c, 67]

brain_frames_walk1   (Global Object)[xref]
   [m_brain.c, 161]

brain_hit_left   (Function)[xref]
   [m_brain.c, 422]

brain_hit_right   (Function)[xref]
   [m_brain.c, 408]

brain_idle   (Function)[xref]
   [m_brain.c, 151]

brain_melee   (Function)[xref]
   [m_brain.c, 503]

brain_move_attack1   (Global Object)[xref]
   [m_brain.c, 452]

brain_move_attack2   (Global Object)[xref]
   [m_brain.c, 501]

brain_move_death1   (Global Object)[xref]
   [m_brain.c, 396]

brain_move_death2   (Global Object)[xref]
   [m_brain.c, 373]

brain_move_defense   (Global Object)[xref]
   [m_brain.c, 256]

brain_move_duck   (Global Object)[xref]
   [m_brain.c, 350]

brain_move_idle   (Global Object)[xref]
   [m_brain.c, 149]

brain_move_pain1   (Global Object)[xref]
   [m_brain.c, 306]

brain_move_pain2   (Global Object)[xref]
   [m_brain.c, 280]

brain_move_pain3   (Global Object)[xref]
   [m_brain.c, 267]

brain_move_run   (Global Object)[xref]
   [m_brain.c, 530]

brain_move_stand   (Global Object)[xref]
   [m_brain.c, 102]

brain_move_walk1   (Global Object)[xref]
   [m_brain.c, 175]

brain_pain   (Function)[xref]
   [m_brain.c, 542]

brain_run   (Function)[xref]
   [m_brain.c, 532]

brain_search   (Function)[xref]
   [m_brain.c, 53]

brain_sight   (Function)[xref]
   [m_brain.c, 48]

brain_stand   (Function)[xref]
   [m_brain.c, 104]

brain_swing_left   (Function)[xref]
   [m_brain.c, 417]

brain_swing_right   (Function)[xref]
   [m_brain.c, 403]

brain_tentacle_attack   (Function)[xref]
   [m_brain.c, 461]

brain_walk   (Function)[xref]
   [m_brain.c, 234]

breather   (Local Object)[xref]
   [p_view.c, 581]

buffer   (Local Object)[xref]
   [g_target.c, 83]

buffer   (Parameter)[xref]
   [q_shared.c, 1161]

bumpcount   (Local Object)[xref]
   [g_phys.c, 186]

BUTTON_ANY   (Macro)[xref]
any key whatsoever
usercmd_t is sent to the server each client frame
   [q_shared.h, 505]

BUTTON_ATTACK   (Macro)[xref]
   [q_shared.h, 503]

button_done   (Function)[xref]
   [g_func.c, 692]

button_fire   (Function)[xref]
   [g_func.c, 726]

button_killed   (Function)[xref]
   [g_func.c, 755]

button_return   (Function)[xref]
   [g_func.c, 699]

button_touch   (Function)[xref]
   [g_func.c, 743]

BUTTON_USE   (Macro)[xref]
   [q_shared.h, 504]

button_use   (Function)[xref]
   [g_func.c, 737]

button_wait   (Function)[xref]
   [g_func.c, 711]

buttonMask   (Local Object)[xref]
   [p_client.c, 1768]

byte   (Typedef)[xref]
   [q_shared.h, 54]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ