File: game\m_infantry.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/infantry
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_gun02             0
   25 #define FRAME_stand01           1
   26 #define FRAME_stand02           2
   27 #define FRAME_stand03           3
   28 #define FRAME_stand04           4
   29 #define FRAME_stand05           5
   30 #define FRAME_stand06           6
   31 #define FRAME_stand07           7
   32 #define FRAME_stand08           8
   33 #define FRAME_stand09           9
   34 #define FRAME_stand10           10
   35 #define FRAME_stand11           11
   36 #define FRAME_stand12           12
   37 #define FRAME_stand13           13
   38 #define FRAME_stand14           14
   39 #define FRAME_stand15           15
   40 #define FRAME_stand16           16
   41 #define FRAME_stand17           17
   42 #define FRAME_stand18           18
   43 #define FRAME_stand19           19
   44 #define FRAME_stand20           20
   45 #define FRAME_stand21           21
   46 #define FRAME_stand22           22
   47 #define FRAME_stand23           23
   48 #define FRAME_stand24           24
   49 #define FRAME_stand25           25
   50 #define FRAME_stand26           26
   51 #define FRAME_stand27           27
   52 #define FRAME_stand28           28
   53 #define FRAME_stand29           29
   54 #define FRAME_stand30           30
   55 #define FRAME_stand31           31
   56 #define FRAME_stand32           32
   57 #define FRAME_stand33           33
   58 #define FRAME_stand34           34
   59 #define FRAME_stand35           35
   60 #define FRAME_stand36           36
   61 #define FRAME_stand37           37
   62 #define FRAME_stand38           38
   63 #define FRAME_stand39           39
   64 #define FRAME_stand40           40
   65 #define FRAME_stand41           41
   66 #define FRAME_stand42           42
   67 #define FRAME_stand43           43
   68 #define FRAME_stand44           44
   69 #define FRAME_stand45           45
   70 #define FRAME_stand46           46
   71 #define FRAME_stand47           47
   72 #define FRAME_stand48           48
   73 #define FRAME_stand49           49
   74 #define FRAME_stand50           50
   75 #define FRAME_stand51           51
   76 #define FRAME_stand52           52
   77 #define FRAME_stand53           53
   78 #define FRAME_stand54           54
   79 #define FRAME_stand55           55
   80 #define FRAME_stand56           56
   81 #define FRAME_stand57           57
   82 #define FRAME_stand58           58
   83 #define FRAME_stand59           59
   84 #define FRAME_stand60           60
   85 #define FRAME_stand61           61
   86 #define FRAME_stand62           62
   87 #define FRAME_stand63           63
   88 #define FRAME_stand64           64
   89 #define FRAME_stand65           65
   90 #define FRAME_stand66           66
   91 #define FRAME_stand67           67
   92 #define FRAME_stand68           68
   93 #define FRAME_stand69           69
   94 #define FRAME_stand70           70
   95 #define FRAME_stand71           71
   96 #define FRAME_walk01            72
   97 #define FRAME_walk02            73
   98 #define FRAME_walk03            74
   99 #define FRAME_walk04            75
  100 #define FRAME_walk05            76
  101 #define FRAME_walk06            77
  102 #define FRAME_walk07            78
  103 #define FRAME_walk08            79
  104 #define FRAME_walk09            80
  105 #define FRAME_walk10            81
  106 #define FRAME_walk11            82
  107 #define FRAME_walk12            83
  108 #define FRAME_walk13            84
  109 #define FRAME_walk14            85
  110 #define FRAME_walk15            86
  111 #define FRAME_walk16            87
  112 #define FRAME_walk17            88
  113 #define FRAME_walk18            89
  114 #define FRAME_walk19            90
  115 #define FRAME_walk20            91
  116 #define FRAME_run01             92
  117 #define FRAME_run02             93
  118 #define FRAME_run03             94
  119 #define FRAME_run04             95
  120 #define FRAME_run05             96
  121 #define FRAME_run06             97
  122 #define FRAME_run07             98
  123 #define FRAME_run08             99
  124 #define FRAME_pain101           100
  125 #define FRAME_pain102           101
  126 #define FRAME_pain103           102
  127 #define FRAME_pain104           103
  128 #define FRAME_pain105           104
  129 #define FRAME_pain106           105
  130 #define FRAME_pain107           106
  131 #define FRAME_pain108           107
  132 #define FRAME_pain109           108
  133 #define FRAME_pain110           109
  134 #define FRAME_pain201           110
  135 #define FRAME_pain202           111
  136 #define FRAME_pain203           112
  137 #define FRAME_pain204           113
  138 #define FRAME_pain205           114
  139 #define FRAME_pain206           115
  140 #define FRAME_pain207           116
  141 #define FRAME_pain208           117
  142 #define FRAME_pain209           118
  143 #define FRAME_pain210           119
  144 #define FRAME_duck01            120
  145 #define FRAME_duck02            121
  146 #define FRAME_duck03            122
  147 #define FRAME_duck04            123
  148 #define FRAME_duck05            124
  149 #define FRAME_death101          125
  150 #define FRAME_death102          126
  151 #define FRAME_death103          127
  152 #define FRAME_death104          128
  153 #define FRAME_death105          129
  154 #define FRAME_death106          130
  155 #define FRAME_death107          131
  156 #define FRAME_death108          132
  157 #define FRAME_death109          133
  158 #define FRAME_death110          134
  159 #define FRAME_death111          135
  160 #define FRAME_death112          136
  161 #define FRAME_death113          137
  162 #define FRAME_death114          138
  163 #define FRAME_death115          139
  164 #define FRAME_death116          140
  165 #define FRAME_death117          141
  166 #define FRAME_death118          142
  167 #define FRAME_death119          143
  168 #define FRAME_death120          144
  169 #define FRAME_death201          145
  170 #define FRAME_death202          146
  171 #define FRAME_death203          147
  172 #define FRAME_death204          148
  173 #define FRAME_death205          149
  174 #define FRAME_death206          150
  175 #define FRAME_death207          151
  176 #define FRAME_death208          152
  177 #define FRAME_death209          153
  178 #define FRAME_death210          154
  179 #define FRAME_death211          155
  180 #define FRAME_death212          156
  181 #define FRAME_death213          157
  182 #define FRAME_death214          158
  183 #define FRAME_death215          159
  184 #define FRAME_death216          160
  185 #define FRAME_death217          161
  186 #define FRAME_death218          162
  187 #define FRAME_death219          163
  188 #define FRAME_death220          164
  189 #define FRAME_death221          165
  190 #define FRAME_death222          166
  191 #define FRAME_death223          167
  192 #define FRAME_death224          168
  193 #define FRAME_death225          169
  194 #define FRAME_death301          170
  195 #define FRAME_death302          171
  196 #define FRAME_death303          172
  197 #define FRAME_death304          173
  198 #define FRAME_death305          174
  199 #define FRAME_death306          175
  200 #define FRAME_death307          176
  201 #define FRAME_death308          177
  202 #define FRAME_death309          178
  203 #define FRAME_block01           179
  204 #define FRAME_block02           180
  205 #define FRAME_block03           181
  206 #define FRAME_block04           182
  207 #define FRAME_block05           183
  208 #define FRAME_attak101          184
  209 #define FRAME_attak102          185
  210 #define FRAME_attak103          186
  211 #define FRAME_attak104          187
  212 #define FRAME_attak105          188
  213 #define FRAME_attak106          189
  214 #define FRAME_attak107          190
  215 #define FRAME_attak108          191
  216 #define FRAME_attak109          192
  217 #define FRAME_attak110          193
  218 #define FRAME_attak111          194
  219 #define FRAME_attak112          195
  220 #define FRAME_attak113          196
  221 #define FRAME_attak114          197
  222 #define FRAME_attak115          198
  223 #define FRAME_attak201          199
  224 #define FRAME_attak202          200
  225 #define FRAME_attak203          201
  226 #define FRAME_attak204          202
  227 #define FRAME_attak205          203
  228 #define FRAME_attak206          204
  229 #define FRAME_attak207          205
  230 #define FRAME_attak208          206
  231 
  232 #define MODEL_SCALE             1.000000
  233