File: game\m_supertank.c

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 /*
   21 ==============================================================================
   22 
   23 SUPERTANK
   24 
   25 ==============================================================================
   26 */
   27 
   28 #include "g_local.h"
   29 #include "m_supertank.h"
   30 
   31 qboolean visible (edict_t *self, edict_t *other);
   32 
   33 static int      sound_pain1;
   34 static int      sound_pain2;
   35 static int      sound_pain3;
   36 static int      sound_death;
   37 static int      sound_search1;
   38 static int      sound_search2;
   39 
   40 static  int     tread_sound;
   41 
   42 void BossExplode (edict_t *self);
   43 
   44 void TreadSound (edict_t *self)
   45 {
   46         gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
   47 }
   48 
   49 void supertank_search (edict_t *self)
   50 {
   51         if (random() < 0.5)
   52                 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
   53         else
   54                 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
   55 }
   56 
   57 
   58 void supertank_dead (edict_t *self);
   59 void supertankRocket (edict_t *self);
   60 void supertankMachineGun (edict_t *self);
   61 void supertank_reattack1(edict_t *self);
   62 
   63 
   64 //
   65 // stand
   66 //
   67 
   68 mframe_t supertank_frames_stand []=
   69 {
   70         ai_stand, 0, NULL,
   71         ai_stand, 0, NULL,
   72         ai_stand, 0, NULL,
   73         ai_stand, 0, NULL,
   74         ai_stand, 0, NULL,
   75         ai_stand, 0, NULL,
   76         ai_stand, 0, NULL,
   77         ai_stand, 0, NULL,
   78         ai_stand, 0, NULL,
   79         ai_stand, 0, NULL,
   80         ai_stand, 0, NULL,
   81         ai_stand, 0, NULL,
   82         ai_stand, 0, NULL,
   83         ai_stand, 0, NULL,
   84         ai_stand, 0, NULL,
   85         ai_stand, 0, NULL,
   86         ai_stand, 0, NULL,
   87         ai_stand, 0, NULL,
   88         ai_stand, 0, NULL,
   89         ai_stand, 0, NULL,
   90         ai_stand, 0, NULL,
   91         ai_stand, 0, NULL,
   92         ai_stand, 0, NULL,
   93         ai_stand, 0, NULL,
   94         ai_stand, 0, NULL,
   95         ai_stand, 0, NULL,
   96         ai_stand, 0, NULL,
   97         ai_stand, 0, NULL,
   98         ai_stand, 0, NULL,
   99         ai_stand, 0, NULL,
  100         ai_stand, 0, NULL,
  101         ai_stand, 0, NULL,
  102         ai_stand, 0, NULL,
  103         ai_stand, 0, NULL,
  104         ai_stand, 0, NULL,
  105         ai_stand, 0, NULL,
  106         ai_stand, 0, NULL,
  107         ai_stand, 0, NULL,
  108         ai_stand, 0, NULL,
  109         ai_stand, 0, NULL,
  110         ai_stand, 0, NULL,
  111         ai_stand, 0, NULL,
  112         ai_stand, 0, NULL,
  113         ai_stand, 0, NULL,
  114         ai_stand, 0, NULL,
  115         ai_stand, 0, NULL,
  116         ai_stand, 0, NULL,
  117         ai_stand, 0, NULL,
  118         ai_stand, 0, NULL,
  119         ai_stand, 0, NULL,
  120         ai_stand, 0, NULL,
  121         ai_stand, 0, NULL,
  122         ai_stand, 0, NULL,
  123         ai_stand, 0, NULL,
  124         ai_stand, 0, NULL,
  125         ai_stand, 0, NULL,
  126         ai_stand, 0, NULL,
  127         ai_stand, 0, NULL,
  128         ai_stand, 0, NULL,
  129         ai_stand, 0, NULL
  130 };
  131 mmove_t supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
  132         
  133 void supertank_stand (edict_t *self)
  134 {
  135         self->monsterinfo.currentmove = &supertank_move_stand;
  136 }
  137 
  138 
  139 mframe_t supertank_frames_run [] =
  140 {
  141         ai_run, 12,     TreadSound,
  142         ai_run, 12,     NULL,
  143         ai_run, 12,     NULL,
  144         ai_run, 12,     NULL,
  145         ai_run, 12,     NULL,
  146         ai_run, 12,     NULL,
  147         ai_run, 12,     NULL,
  148         ai_run, 12,     NULL,
  149         ai_run, 12,     NULL,
  150         ai_run, 12,     NULL,
  151         ai_run, 12,     NULL,
  152         ai_run, 12,     NULL,
  153         ai_run, 12,     NULL,
  154         ai_run, 12,     NULL,
  155         ai_run, 12,     NULL,
  156         ai_run, 12,     NULL,
  157         ai_run, 12,     NULL,
  158         ai_run, 12,     NULL
  159 };
  160 mmove_t supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};
  161 
  162 //
  163 // walk
  164 //
  165 
  166 
  167 mframe_t supertank_frames_forward [] =
  168 {
  169         ai_walk, 4,     TreadSound,
  170         ai_walk, 4,     NULL,
  171         ai_walk, 4,     NULL,
  172         ai_walk, 4,     NULL,
  173         ai_walk, 4,     NULL,
  174         ai_walk, 4,     NULL,
  175         ai_walk, 4,     NULL,
  176         ai_walk, 4,     NULL,
  177         ai_walk, 4,     NULL,
  178         ai_walk, 4,     NULL,
  179         ai_walk, 4,     NULL,
  180         ai_walk, 4,     NULL,
  181         ai_walk, 4,     NULL,
  182         ai_walk, 4,     NULL,
  183         ai_walk, 4,     NULL,
  184         ai_walk, 4,     NULL,
  185         ai_walk, 4,     NULL,
  186         ai_walk, 4,     NULL
  187 };
  188 mmove_t supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};
  189 
  190 void supertank_forward (edict_t *self)
  191 {
  192                 self->monsterinfo.currentmove = &supertank_move_forward;
  193 }
  194 
  195 void supertank_walk (edict_t *self)
  196 {
  197                 self->monsterinfo.currentmove = &supertank_move_forward;
  198 }
  199 
  200 void supertank_run (edict_t *self)
  201 {
  202         if (self->monsterinfo.aiflags & AI_STAND_GROUND)
  203                 self->monsterinfo.currentmove = &supertank_move_stand;
  204         else
  205                 self->monsterinfo.currentmove = &supertank_move_run;
  206 }
  207 
  208 mframe_t supertank_frames_turn_right [] =
  209 {
  210         ai_move,        0,      TreadSound,
  211         ai_move,        0,      NULL,
  212         ai_move,        0,      NULL,
  213         ai_move,        0,      NULL,
  214         ai_move,        0,      NULL,
  215         ai_move,        0,      NULL,
  216         ai_move,        0,      NULL,
  217         ai_move,        0,      NULL,
  218         ai_move,        0,      NULL,
  219         ai_move,        0,      NULL,
  220         ai_move,        0,      NULL,
  221         ai_move,        0,      NULL,
  222         ai_move,        0,      NULL,
  223         ai_move,        0,      NULL,
  224         ai_move,        0,      NULL,
  225         ai_move,        0,      NULL,
  226         ai_move,        0,      NULL,
  227         ai_move,        0,      NULL
  228 };
  229 mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};
  230 
  231 mframe_t supertank_frames_turn_left [] =
  232 {
  233         ai_move,        0,      TreadSound,
  234         ai_move,        0,      NULL,
  235         ai_move,        0,      NULL,
  236         ai_move,        0,      NULL,
  237         ai_move,        0,      NULL,
  238         ai_move,        0,      NULL,
  239         ai_move,        0,      NULL,
  240         ai_move,        0,      NULL,
  241         ai_move,        0,      NULL,
  242         ai_move,        0,      NULL,
  243         ai_move,        0,      NULL,
  244         ai_move,        0,      NULL,
  245         ai_move,        0,      NULL,
  246         ai_move,        0,      NULL,
  247         ai_move,        0,      NULL,
  248         ai_move,        0,      NULL,
  249         ai_move,        0,      NULL,
  250         ai_move,        0,      NULL
  251 };
  252 mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};
  253 
  254 
  255 mframe_t supertank_frames_pain3 [] =
  256 {
  257         ai_move,        0,      NULL,
  258         ai_move,        0,      NULL,
  259         ai_move,        0,      NULL,
  260         ai_move,        0,      NULL
  261 };
  262 mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};
  263 
  264 mframe_t supertank_frames_pain2 [] =
  265 {
  266         ai_move,        0,      NULL,
  267         ai_move,        0,      NULL,
  268         ai_move,        0,      NULL,
  269         ai_move,        0,      NULL
  270 };
  271 mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};
  272 
  273 mframe_t supertank_frames_pain1 [] =
  274 {
  275         ai_move,        0,      NULL,
  276         ai_move,        0,      NULL,
  277         ai_move,        0,      NULL,
  278         ai_move,        0,      NULL
  279 };
  280 mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};
  281 
  282 mframe_t supertank_frames_death1 [] =
  283 {
  284         ai_move,        0,      NULL,
  285         ai_move,        0,      NULL,
  286         ai_move,        0,      NULL,
  287         ai_move,        0,      NULL,
  288         ai_move,        0,      NULL,
  289         ai_move,        0,      NULL,
  290         ai_move,        0,      NULL,
  291         ai_move,        0,      NULL,
  292         ai_move,        0,      NULL,
  293         ai_move,        0,      NULL,
  294         ai_move,        0,      NULL,
  295         ai_move,        0,      NULL,
  296         ai_move,        0,      NULL,
  297         ai_move,        0,      NULL,
  298         ai_move,        0,      NULL,
  299         ai_move,        0,      NULL,
  300         ai_move,        0,      NULL,
  301         ai_move,        0,      NULL,
  302         ai_move,        0,      NULL,
  303         ai_move,        0,      NULL,
  304         ai_move,        0,      NULL,
  305         ai_move,        0,      NULL,
  306         ai_move,        0,      NULL,
  307         ai_move,        0,      BossExplode
  308 };
  309 mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};
  310 
  311 mframe_t supertank_frames_backward[] =
  312 {
  313         ai_walk, 0,     TreadSound,
  314         ai_walk, 0,     NULL,
  315         ai_walk, 0,     NULL,
  316         ai_walk, 0,     NULL,
  317         ai_walk, 0,     NULL,
  318         ai_walk, 0,     NULL,
  319         ai_walk, 0,     NULL,
  320         ai_walk, 0,     NULL,
  321         ai_walk, 0,     NULL,
  322         ai_walk, 0,     NULL,
  323         ai_walk, 0,     NULL,
  324         ai_walk, 0,     NULL,
  325         ai_walk, 0,     NULL,
  326         ai_walk, 0,     NULL,
  327         ai_walk, 0,     NULL,
  328         ai_walk, 0,     NULL,
  329         ai_walk, 0,     NULL,
  330         ai_walk, 0,     NULL
  331 };
  332 mmove_t supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};
  333 
  334 mframe_t supertank_frames_attack4[]=
  335 {
  336         ai_move,        0,      NULL,
  337         ai_move,        0,      NULL,
  338         ai_move,        0,      NULL,
  339         ai_move,        0,      NULL,
  340         ai_move,        0,      NULL,
  341         ai_move,        0,      NULL
  342 };
  343 mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};
  344 
  345 mframe_t supertank_frames_attack3[]=
  346 {
  347         ai_move,        0,      NULL,
  348         ai_move,        0,      NULL,
  349         ai_move,        0,      NULL,
  350         ai_move,        0,      NULL,
  351         ai_move,        0,      NULL,
  352         ai_move,        0,      NULL,
  353         ai_move,        0,      NULL,
  354         ai_move,        0,      NULL,
  355         ai_move,        0,      NULL,
  356         ai_move,        0,      NULL,
  357         ai_move,        0,      NULL,
  358         ai_move,        0,      NULL,
  359         ai_move,        0,      NULL,
  360         ai_move,        0,      NULL,
  361         ai_move,        0,      NULL,
  362         ai_move,        0,      NULL,
  363         ai_move,        0,      NULL,
  364         ai_move,        0,      NULL,
  365         ai_move,        0,      NULL,
  366         ai_move,        0,      NULL,
  367         ai_move,        0,      NULL,
  368         ai_move,        0,      NULL,
  369         ai_move,        0,      NULL,
  370         ai_move,        0,      NULL,
  371         ai_move,        0,      NULL,
  372         ai_move,        0,      NULL,
  373         ai_move,        0,      NULL
  374 };
  375 mmove_t supertank_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run};
  376 
  377 mframe_t supertank_frames_attack2[]=
  378 {
  379         ai_charge,      0,      NULL,
  380         ai_charge,      0,      NULL,
  381         ai_charge,      0,      NULL,
  382         ai_charge,      0,      NULL,
  383         ai_charge,      0,      NULL,
  384         ai_charge,      0,      NULL,
  385         ai_charge,      0,      NULL,
  386         ai_charge,      0,      supertankRocket,
  387         ai_move,        0,      NULL,
  388         ai_move,        0,      NULL,
  389         ai_move,        0,      supertankRocket,
  390         ai_move,        0,      NULL,
  391         ai_move,        0,      NULL,
  392         ai_move,        0,      supertankRocket,
  393         ai_move,        0,      NULL,
  394         ai_move,        0,      NULL,
  395         ai_move,        0,      NULL,
  396         ai_move,        0,      NULL,
  397         ai_move,        0,      NULL,
  398         ai_move,        0,      NULL,
  399         ai_move,        0,      NULL,
  400         ai_move,        0,      NULL,
  401         ai_move,        0,      NULL,
  402         ai_move,        0,      NULL,
  403         ai_move,        0,      NULL,
  404         ai_move,        0,      NULL,
  405         ai_move,        0,      NULL
  406 };
  407 mmove_t supertank_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run};
  408 
  409 mframe_t supertank_frames_attack1[]=
  410 {
  411         ai_charge,      0,      supertankMachineGun,
  412         ai_charge,      0,      supertankMachineGun,
  413         ai_charge,      0,      supertankMachineGun,
  414         ai_charge,      0,      supertankMachineGun,
  415         ai_charge,      0,      supertankMachineGun,
  416         ai_charge,      0,      supertankMachineGun,
  417 
  418 };
  419 mmove_t supertank_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1};
  420 
  421 mframe_t supertank_frames_end_attack1[]=
  422 {
  423         ai_move,        0,      NULL,
  424         ai_move,        0,      NULL,
  425         ai_move,        0,      NULL,
  426         ai_move,        0,      NULL,
  427         ai_move,        0,      NULL,
  428         ai_move,        0,      NULL,
  429         ai_move,        0,      NULL,
  430         ai_move,        0,      NULL,
  431         ai_move,        0,      NULL,
  432         ai_move,        0,      NULL,
  433         ai_move,        0,      NULL,
  434         ai_move,        0,      NULL,
  435         ai_move,        0,      NULL,
  436         ai_move,        0,      NULL
  437 };
  438 mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run};
  439 
  440 
  441 void supertank_reattack1(edict_t *self)
  442 {
  443         if (visible(self, self->enemy))
  444                 if (random() < 0.9)
  445                         self->monsterinfo.currentmove = &supertank_move_attack1;
  446                 else
  447                         self->monsterinfo.currentmove = &supertank_move_end_attack1;    
  448         else
  449                 self->monsterinfo.currentmove = &supertank_move_end_attack1;
  450 }
  451 
  452 void supertank_pain (edict_t *self, edict_t *other, float kick, int damage)
  453 {
  454 
  455         if (self->health < (self->max_health / 2))
  456                         self->s.skinnum = 1;
  457 
  458         if (level.time < self->pain_debounce_time)
  459                         return;
  460 
  461         // Lessen the chance of him going into his pain frames
  462         if (damage <=25)
  463                 if (random()<0.2)
  464                         return;
  465 
  466         // Don't go into pain if he's firing his rockets
  467         if (skill->value >= 2)
  468                 if ( (self->s.frame >= FRAME_attak2_1) && (self->s.frame <= FRAME_attak2_14) )
  469                         return;
  470 
  471         self->pain_debounce_time = level.time + 3;
  472 
  473         if (skill->value == 3)
  474                 return;         // no pain anims in nightmare
  475 
  476         if (damage <= 10)
  477         {
  478                 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
  479                 self->monsterinfo.currentmove = &supertank_move_pain1;
  480         }
  481         else if (damage <= 25)
  482         {
  483                 gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
  484                 self->monsterinfo.currentmove = &supertank_move_pain2;
  485         }
  486         else
  487         {
  488                 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
  489                 self->monsterinfo.currentmove = &supertank_move_pain3;
  490         }
  491 };
  492 
  493 
  494 void supertankRocket (edict_t *self)
  495 {
  496         vec3_t  forward, right;
  497         vec3_t  start;
  498         vec3_t  dir;
  499         vec3_t  vec;
  500         int             flash_number;
  501 
  502         if (self->s.frame == FRAME_attak2_8)
  503                 flash_number = MZ2_SUPERTANK_ROCKET_1;
  504         else if (self->s.frame == FRAME_attak2_11)
  505                 flash_number = MZ2_SUPERTANK_ROCKET_2;
  506         else // (self->s.frame == FRAME_attak2_14)
  507                 flash_number = MZ2_SUPERTANK_ROCKET_3;
  508 
  509         AngleVectors (self->s.angles, forward, right, NULL);
  510         G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
  511 
  512         VectorCopy (self->enemy->s.origin, vec);
  513         vec[2] += self->enemy->viewheight;
  514         VectorSubtract (vec, start, dir);
  515         VectorNormalize (dir);
  516 
  517         monster_fire_rocket (self, start, dir, 50, 500, flash_number);
  518 }       
  519 
  520 void supertankMachineGun (edict_t *self)
  521 {
  522         vec3_t  dir;
  523         vec3_t  vec;
  524         vec3_t  start;
  525         vec3_t  forward, right;
  526         int             flash_number;
  527 
  528         flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1);
  529 
  530         //FIXME!!!
  531         dir[0] = 0;
  532         dir[1] = self->s.angles[1];
  533         dir[2] = 0;
  534 
  535         AngleVectors (dir, forward, right, NULL);
  536         G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
  537 
  538         if (self->enemy)
  539         {
  540                 VectorCopy (self->enemy->s.origin, vec);
  541                 VectorMA (vec, 0, self->enemy->velocity, vec);
  542                 vec[2] += self->enemy->viewheight;
  543                 VectorSubtract (vec, start, forward);
  544                 VectorNormalize (forward);
  545   }
  546 
  547         monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number);
  548 }       
  549 
  550 
  551 void supertank_attack(edict_t *self)
  552 {
  553         vec3_t  vec;
  554         float   range;
  555         //float r;
  556 
  557         VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
  558         range = VectorLength (vec);
  559 
  560         //r = random();
  561 
  562         // Attack 1 == Chaingun
  563         // Attack 2 == Rocket Launcher
  564 
  565         if (range <= 160)
  566         {
  567                 self->monsterinfo.currentmove = &supertank_move_attack1;
  568         }
  569         else
  570         {       // fire rockets more often at distance
  571                 if (random() < 0.3)
  572                         self->monsterinfo.currentmove = &supertank_move_attack1;
  573                 else
  574                         self->monsterinfo.currentmove = &supertank_move_attack2;
  575         }
  576 }
  577 
  578 
  579 //
  580 // death
  581 //
  582 
  583 void supertank_dead (edict_t *self)
  584 {
  585         VectorSet (self->mins, -60, -60, 0);
  586         VectorSet (self->maxs, 60, 60, 72);
  587         self->movetype = MOVETYPE_TOSS;
  588         self->svflags |= SVF_DEADMONSTER;
  589         self->nextthink = 0;
  590         gi.linkentity (self);
  591 }
  592 
  593 
  594 void BossExplode (edict_t *self)
  595 {
  596         vec3_t  org;
  597         int             n;
  598 
  599         self->think = BossExplode;
  600         VectorCopy (self->s.origin, org);
  601         org[2] += 24 + (rand()&15);
  602         switch (self->count++)
  603         {
  604         case 0:
  605                 org[0] -= 24;
  606                 org[1] -= 24;
  607                 break;
  608         case 1:
  609                 org[0] += 24;
  610                 org[1] += 24;
  611                 break;
  612         case 2:
  613                 org[0] += 24;
  614                 org[1] -= 24;
  615                 break;
  616         case 3:
  617                 org[0] -= 24;
  618                 org[1] += 24;
  619                 break;
  620         case 4:
  621                 org[0] -= 48;
  622                 org[1] -= 48;
  623                 break;
  624         case 5:
  625                 org[0] += 48;
  626                 org[1] += 48;
  627                 break;
  628         case 6:
  629                 org[0] -= 48;
  630                 org[1] += 48;
  631                 break;
  632         case 7:
  633                 org[0] += 48;
  634                 org[1] -= 48;
  635                 break;
  636         case 8:
  637                 self->s.sound = 0;
  638                 for (n= 0; n < 4; n++)
  639                         ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
  640                 for (n= 0; n < 8; n++)
  641                         ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
  642                 ThrowGib (self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
  643                 ThrowHead (self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
  644                 self->deadflag = DEAD_DEAD;
  645                 return;
  646         }
  647 
  648         gi.WriteByte (svc_temp_entity);
  649         gi.WriteByte (TE_EXPLOSION1);
  650         gi.WritePosition (org);
  651         gi.multicast (self->s.origin, MULTICAST_PVS);
  652 
  653         self->nextthink = level.time + 0.1;
  654 }
  655 
  656 
  657 void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
  658 {
  659         gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
  660         self->deadflag = DEAD_DEAD;
  661         self->takedamage = DAMAGE_NO;
  662         self->count = 0;
  663         self->monsterinfo.currentmove = &supertank_move_death;
  664 }
  665 
  666 //
  667 // monster_supertank
  668 //
  669 
  670 /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
  671 */
  672 void SP_monster_supertank (edict_t *self)
  673 {
  674         if (deathmatch->value)
  675         {
  676                 G_FreeEdict (self);
  677                 return;
  678         }
  679 
  680         sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
  681         sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
  682         sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
  683         sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
  684         sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
  685         sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
  686 
  687 //      self->s.sound = gi.soundindex ("bosstank/btkengn1.wav");
  688         tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
  689 
  690         self->movetype = MOVETYPE_STEP;
  691         self->solid = SOLID_BBOX;
  692         self->s.modelindex = gi.modelindex ("models/monsters/boss1/tris.md2");
  693         VectorSet (self->mins, -64, -64, 0);
  694         VectorSet (self->maxs, 64, 64, 112);
  695 
  696         self->health = 1500;
  697         self->gib_health = -500;
  698         self->mass = 800;
  699 
  700         self->pain = supertank_pain;
  701         self->die = supertank_die;
  702         self->monsterinfo.stand = supertank_stand;
  703         self->monsterinfo.walk = supertank_walk;
  704         self->monsterinfo.run = supertank_run;
  705         self->monsterinfo.dodge = NULL;
  706         self->monsterinfo.attack = supertank_attack;
  707         self->monsterinfo.search = supertank_search;
  708         self->monsterinfo.melee = NULL;
  709         self->monsterinfo.sight = NULL;
  710 
  711         gi.linkentity (self);
  712         
  713         self->monsterinfo.currentmove = &supertank_move_stand;
  714         self->monsterinfo.scale = MODEL_SCALE;
  715 
  716         walkmonster_start(self);
  717 }
  718