Data Dictionary Summary Report
hand (Public Object)[xref]
[g_local.h, 835]
health (Public Object)[xref]
[g_local.h, 841]
HEALTH_IGNORE_MAX (Macro)[xref]
[g_items.c, 49]
HEALTH_TIMED (Macro)[xref]
[g_items.c, 50]
heardit (Local Object)[xref]
[g_ai.c, 410]
height (Public Object)[xref]
[g_local.h, 357]
held (Parameter)[xref]
[g_weapon.c, 519]
held (Parameter)[xref]
[p_weapon.c, 546]
helpchanged (Public Object)[xref]
[g_local.h, 274]
helpchanged (Public Object)[xref]
[g_local.h, 863]
HelpComputer (Function)[xref]
[p_hud.c, 302]
helpmessage1 (Public Object)[xref]
[g_local.h, 272]
helpmessage2 (Public Object)[xref]
[g_local.h, 273]
hesDeadJim (Local Object)[xref]
this causes monsters to run blindly to the combat point w/o firing
[g_ai.c, 774]
hit (Local Object)[xref]
[g_phys.c, 185]
hit (Local Object)[xref]
dead things don't activate triggers!
be careful, it is possible to have an entity in this
list removed before we get to it (killtriggered)
[g_utils.c, 478]
hit (Local Object)[xref]
be careful, it is possible to have an entity in this
list removed before we get to it (killtriggered)
[g_utils.c, 511]
hitsound (Local Object)[xref]
[g_phys.c, 818]
hover_attack (Function)[xref]
[m_hover.c, 481]
hover_dead (Function)[xref]
[m_hover.c, 530]
hover_deadthink (Function)[xref]
[m_hover.c, 520]
hover_die (Function)[xref]
[m_hover.c, 541]
hover_fire_blaster (Function)[xref]
[m_hover.c, 434]
hover_frames_attack1 (Global Object)[xref]
[m_hover.c, 405]
hover_frames_backward (Global Object)[xref]
[m_hover.c, 368]
hover_frames_death1 (Global Object)[xref]
[m_hover.c, 352]
hover_frames_end_attack (Global Object)[xref]
[m_hover.c, 414]
hover_frames_forward (Global Object)[xref]
[m_hover.c, 232]
hover_frames_land (Global Object)[xref]
[m_hover.c, 226]
hover_frames_pain1 (Global Object)[xref]
[m_hover.c, 193]
hover_frames_pain2 (Global Object)[xref]
[m_hover.c, 176]
hover_frames_pain3 (Global Object)[xref]
[m_hover.c, 162]
hover_frames_run (Global Object)[xref]
[m_hover.c, 312]
hover_frames_stand (Global Object)[xref]
[m_hover.c, 65]
hover_frames_start_attack (Global Object)[xref]
[m_hover.c, 397]
hover_frames_stop1 (Global Object)[xref]
[m_hover.c, 100]
hover_frames_stop2 (Global Object)[xref]
[m_hover.c, 114]
hover_frames_takeoff (Global Object)[xref]
[m_hover.c, 127]
hover_frames_walk (Global Object)[xref]
[m_hover.c, 272]
hover_move_attack1 (Global Object)[xref]
[m_hover.c, 411]
hover_move_backward (Global Object)[xref]
[m_hover.c, 395]
hover_move_death1 (Global Object)[xref]
[m_hover.c, 366]
hover_move_end_attack (Global Object)[xref]
[m_hover.c, 419]
hover_move_forward (Global Object)[xref]
[m_hover.c, 270]
hover_move_land (Global Object)[xref]
[m_hover.c, 230]
hover_move_pain1 (Global Object)[xref]
[m_hover.c, 224]
hover_move_pain2 (Global Object)[xref]
[m_hover.c, 191]
hover_move_pain3 (Global Object)[xref]
[m_hover.c, 174]
hover_move_run (Global Object)[xref]
[m_hover.c, 350]
hover_move_stand (Global Object)[xref]
[m_hover.c, 98]
hover_move_start_attack (Global Object)[xref]
[m_hover.c, 403]
hover_move_stop1 (Global Object)[xref]
[m_hover.c, 112]
hover_move_stop2 (Global Object)[xref]
[m_hover.c, 125]
hover_move_takeoff (Global Object)[xref]
[m_hover.c, 160]
hover_move_walk (Global Object)[xref]
[m_hover.c, 310]
hover_pain (Function)[xref]
[m_hover.c, 487]
hover_reattack (Function)[xref]
[m_hover.c, 421]
hover_run (Function)[xref]
[m_hover.c, 463]
hover_search (Function)[xref]
[m_hover.c, 48]
hover_sight (Function)[xref]
[m_hover.c, 43]
hover_stand (Function)[xref]
[m_hover.c, 458]
hover_start_attack (Function)[xref]
[m_hover.c, 476]
hover_walk (Function)[xref]
[m_hover.c, 471]
hspread (Parameter)[xref]
[g_monster.c, 31]
hspread (Parameter)[xref]
[g_monster.c, 41]
hspread (Parameter)[xref]
[g_weapon.c, 134]
hspread (Parameter)[xref]
[g_weapon.c, 277]
hspread (Parameter)[xref]
[g_weapon.c, 290]
Hunk_Alloc (Function)[xref]
[q_shared.h, 273]
Hunk_Begin (Function)[xref]
[q_shared.h, 272]
Hunk_End (Function)[xref]
[q_shared.h, 275]
Hunk_Free (Function)[xref]
[q_shared.h, 274]
HuntTarget (Function)[xref]
[g_ai.c, 331]
hurt_touch (Function)[xref]
[g_trigger.c, 468]
hurt_use (Function)[xref]
[g_trigger.c, 455]
hyper (Parameter)[xref]
[g_weapon.c, 345]
hyper (Parameter)[xref]
[p_weapon.c, 816]