Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

hand   (Public Object)[xref]
   [g_local.h, 835]

health   (Public Object)[xref]
   [g_local.h, 841]

HEALTH_IGNORE_MAX   (Macro)[xref]
   [g_items.c, 49]

HEALTH_TIMED   (Macro)[xref]
   [g_items.c, 50]

heardit   (Local Object)[xref]
   [g_ai.c, 410]

height   (Public Object)[xref]
   [g_local.h, 357]

held   (Parameter)[xref]
   [g_weapon.c, 519]

held   (Parameter)[xref]
   [p_weapon.c, 546]

helpchanged   (Public Object)[xref]
   [g_local.h, 274]

helpchanged   (Public Object)[xref]
   [g_local.h, 863]

HelpComputer   (Function)[xref]
   [p_hud.c, 302]

helpmessage1   (Public Object)[xref]
   [g_local.h, 272]

helpmessage2   (Public Object)[xref]
   [g_local.h, 273]

hesDeadJim   (Local Object)[xref]
this causes monsters to run blindly to the combat point w/o firing
   [g_ai.c, 774]

hit   (Local Object)[xref]
   [g_phys.c, 185]

hit   (Local Object)[xref]
dead things don't activate triggers!
be careful, it is possible to have an entity in this
list removed before we get to it (killtriggered)
   [g_utils.c, 478]

hit   (Local Object)[xref]
be careful, it is possible to have an entity in this
list removed before we get to it (killtriggered)
   [g_utils.c, 511]

hitsound   (Local Object)[xref]
   [g_phys.c, 818]

hover_attack   (Function)[xref]
   [m_hover.c, 481]

hover_dead   (Function)[xref]
   [m_hover.c, 530]

hover_deadthink   (Function)[xref]
   [m_hover.c, 520]

hover_die   (Function)[xref]
   [m_hover.c, 541]

hover_fire_blaster   (Function)[xref]
   [m_hover.c, 434]

hover_frames_attack1   (Global Object)[xref]
   [m_hover.c, 405]

hover_frames_backward   (Global Object)[xref]
   [m_hover.c, 368]

hover_frames_death1   (Global Object)[xref]
   [m_hover.c, 352]

hover_frames_end_attack   (Global Object)[xref]
   [m_hover.c, 414]

hover_frames_forward   (Global Object)[xref]
   [m_hover.c, 232]

hover_frames_land   (Global Object)[xref]
   [m_hover.c, 226]

hover_frames_pain1   (Global Object)[xref]
   [m_hover.c, 193]

hover_frames_pain2   (Global Object)[xref]
   [m_hover.c, 176]

hover_frames_pain3   (Global Object)[xref]
   [m_hover.c, 162]

hover_frames_run   (Global Object)[xref]
   [m_hover.c, 312]

hover_frames_stand   (Global Object)[xref]
   [m_hover.c, 65]

hover_frames_start_attack   (Global Object)[xref]
   [m_hover.c, 397]

hover_frames_stop1   (Global Object)[xref]
   [m_hover.c, 100]

hover_frames_stop2   (Global Object)[xref]
   [m_hover.c, 114]

hover_frames_takeoff   (Global Object)[xref]
   [m_hover.c, 127]

hover_frames_walk   (Global Object)[xref]
   [m_hover.c, 272]

hover_move_attack1   (Global Object)[xref]
   [m_hover.c, 411]

hover_move_backward   (Global Object)[xref]
   [m_hover.c, 395]

hover_move_death1   (Global Object)[xref]
   [m_hover.c, 366]

hover_move_end_attack   (Global Object)[xref]
   [m_hover.c, 419]

hover_move_forward   (Global Object)[xref]
   [m_hover.c, 270]

hover_move_land   (Global Object)[xref]
   [m_hover.c, 230]

hover_move_pain1   (Global Object)[xref]
   [m_hover.c, 224]

hover_move_pain2   (Global Object)[xref]
   [m_hover.c, 191]

hover_move_pain3   (Global Object)[xref]
   [m_hover.c, 174]

hover_move_run   (Global Object)[xref]
   [m_hover.c, 350]

hover_move_stand   (Global Object)[xref]
   [m_hover.c, 98]

hover_move_start_attack   (Global Object)[xref]
   [m_hover.c, 403]

hover_move_stop1   (Global Object)[xref]
   [m_hover.c, 112]

hover_move_stop2   (Global Object)[xref]
   [m_hover.c, 125]

hover_move_takeoff   (Global Object)[xref]
   [m_hover.c, 160]

hover_move_walk   (Global Object)[xref]
   [m_hover.c, 310]

hover_pain   (Function)[xref]
   [m_hover.c, 487]

hover_reattack   (Function)[xref]
   [m_hover.c, 421]

hover_run   (Function)[xref]
   [m_hover.c, 463]

hover_search   (Function)[xref]
   [m_hover.c, 48]

hover_sight   (Function)[xref]
   [m_hover.c, 43]

hover_stand   (Function)[xref]
   [m_hover.c, 458]

hover_start_attack   (Function)[xref]
   [m_hover.c, 476]

hover_walk   (Function)[xref]
   [m_hover.c, 471]

hspread   (Parameter)[xref]
   [g_monster.c, 31]

hspread   (Parameter)[xref]
   [g_monster.c, 41]

hspread   (Parameter)[xref]
   [g_weapon.c, 134]

hspread   (Parameter)[xref]
   [g_weapon.c, 277]

hspread   (Parameter)[xref]
   [g_weapon.c, 290]

Hunk_Alloc   (Function)[xref]
   [q_shared.h, 273]

Hunk_Begin   (Function)[xref]
   [q_shared.h, 272]

Hunk_End   (Function)[xref]
   [q_shared.h, 275]

Hunk_Free   (Function)[xref]
   [q_shared.h, 274]

HuntTarget   (Function)[xref]
   [g_ai.c, 331]

hurt_touch   (Function)[xref]
   [g_trigger.c, 468]

hurt_use   (Function)[xref]
   [g_trigger.c, 455]

hyper   (Parameter)[xref]
   [g_weapon.c, 345]

hyper   (Parameter)[xref]
   [p_weapon.c, 816]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ