Data Dictionary Summary Report
m (Local Object)[xref]
[g_svcmds.c, 81]
m (Local Object)[xref]
[g_svcmds.c, 127]
m (Local Object)[xref]
[q_shared.c, 34]
M_CatagorizePosition (Function)[xref]
[g_monster.c, 183]
M_ChangeYaw (Function)[xref]
[m_move.c, 304]
M_CheckAttack (Function)[xref]
[g_ai.c, 607]
M_CheckBottom (Function)[xref]
[m_move.c, 37]
M_CheckGround (Function)[xref]
[g_monster.c, 141]
M_droptofloor (Function)[xref]
[g_monster.c, 310]
M_FliesOff (Static Function)[xref]
[g_monster.c, 107]
M_FliesOn (Static Function)[xref]
[g_monster.c, 113]
M_FlyCheck (Function)[xref]
[g_monster.c, 123]
M_MoveFrame (Function)[xref]
[g_monster.c, 361]
M_MoveToGoal (Function)[xref]
[m_move.c, 515]
M_PI (Macro)[xref]
matches value in gcc v2 math.h
[q_shared.h, 134]
M_ReactToDamage (Function)[xref]
[g_combat.c, 295]
M_SetEffects (Function)[xref]
[g_monster.c, 332]
M_walkmove (Function)[xref]
[m_move.c, 542]
M_WorldEffects (Function)[xref]
[g_monster.c, 218]
Machinegun_Fire (Function)[xref]
[p_weapon.c, 953]
machinegun_flash (Static Global Object)[xref]
[m_soldier.c, 460]
makron_attack (Function)[xref]
[m_boss32.c, 606]
makron_brainsplorch (Function)[xref]
[m_boss32.c, 178]
Makron_CheckAttack (Function)[xref]
[m_boss32.c, 711]
makron_dead (Function)[xref]
[m_boss32.c, 662]
makron_die (Function)[xref]
[m_boss32.c, 673]
makron_frames_attack3 (Global Object)[xref]
[m_boss32.c, 429]
makron_frames_attack4 (Global Object)[xref]
[m_boss32.c, 442]
makron_frames_attack5 (Global Object)[xref]
[m_boss32.c, 473]
makron_frames_death2 (Global Object)[xref]
[m_boss32.c, 267]
makron_frames_death3 (Global Object)[xref]
[m_boss32.c, 367]
makron_frames_pain4 (Global Object)[xref]
[m_boss32.c, 258]
makron_frames_pain5 (Global Object)[xref]
[m_boss32.c, 249]
makron_frames_pain6 (Global Object)[xref]
[m_boss32.c, 217]
makron_frames_run (Global Object)[xref]
[m_boss32.c, 143]
makron_frames_sight (Global Object)[xref]
[m_boss32.c, 392]
makron_frames_stand (Global Object)[xref]
[m_boss32.c, 73]
makron_frames_walk (Global Object)[xref]
[m_boss32.c, 189]
makron_hit (Function)[xref]
[m_boss32.c, 158]
makron_move_attack3 (Global Object)[xref]
[m_boss32.c, 440]
makron_move_attack4 (Global Object)[xref]
[m_boss32.c, 471]
makron_move_attack5 (Global Object)[xref]
[m_boss32.c, 492]
makron_move_death2 (Global Object)[xref]
[m_boss32.c, 365]
makron_move_death3 (Global Object)[xref]
[m_boss32.c, 390]
makron_move_pain4 (Global Object)[xref]
[m_boss32.c, 265]
makron_move_pain5 (Global Object)[xref]
[m_boss32.c, 256]
makron_move_pain6 (Global Object)[xref]
[m_boss32.c, 247]
makron_move_run (Global Object)[xref]
[m_boss32.c, 156]
makron_move_sight (Global Object)[xref]
[m_boss32.c, 408]
makron_move_stand (Global Object)[xref]
[m_boss32.c, 136]
makron_move_walk (Global Object)[xref]
[m_boss32.c, 202]
makron_pain (Function)[xref]
[m_boss32.c, 555]
makron_popup (Function)[xref]
[m_boss32.c, 163]
makron_prerailgun (Function)[xref]
[m_boss32.c, 183]
makron_run (Function)[xref]
[m_boss32.c, 209]
makron_sight (Function)[xref]
[m_boss32.c, 601]
makron_stand (Function)[xref]
[m_boss32.c, 138]
makron_step_left (Function)[xref]
[m_boss32.c, 168]
makron_step_right (Function)[xref]
[m_boss32.c, 173]
makron_taunt (Function)[xref]
[m_boss32.c, 56]
makron_torso (Function)[xref]
[m_boss32.c, 643]
makron_torso_think (Function)[xref]
[m_boss32.c, 632]
makron_walk (Function)[xref]
[m_boss32.c, 204]
makronBFG (Function)[xref]
[m_boss32.c, 410]
MakronHyperblaster (Function)[xref]
[m_boss32.c, 518]
MakronPrecache (Function)[xref]
[m_boss32.c, 808]
MakronRailgun (Function)[xref]
[m_boss32.c, 501]
MakronSaveloc (Function)[xref]
[m_boss32.c, 494]
MakronSpawn (Function)[xref]
[m_boss32.c, 877]
MakronToss (Function)[xref]
[m_boss32.c, 904]
map (Parameter)[xref]
[g_main.c, 201]
mapname (Public Object)[xref]
[g_local.h, 307]
mapname (Parameter)[xref]
[g_spawn.c, 520]
mapsurface_s (Struct)[xref]
used internally due to name len probs //ZOID
[q_shared.h, 438]
mapsurface_s::c (Public Object)[xref]
[q_shared.h, 440]
mapsurface_s::rname (Public Object)[xref]
[q_shared.h, 441]
mapsurface_t (Typedef)[xref]
a trace is returned when a box is swept through the world
[q_shared.h, 442]
marker (Local Object)[xref]
[g_ai.c, 920]
marker (Local Object)[xref]
[p_trail.c, 97]
marker (Local Object)[xref]
[p_trail.c, 126]
mask (Local Object)[xref]
[g_phys.c, 52]
mask (Parameter)[xref]
[g_phys.c, 183]
mask (Local Object)[xref]
[g_phys.c, 347]
mask (Local Object)[xref]
airborn monsters should always check for ground
add gravity except:
flying monsters
swimming monsters who are in the water
[g_phys.c, 823]
mask (Public Object)[xref]
[g_svcmds.c, 62]
mask (Local Object)[xref]
[g_weapon.c, 664]
MASK_ALL (Macro)[xref]
[q_shared.h, 386]
MASK_CURRENT (Macro)[xref]
gi.BoxEdicts() can return a list of either solid or trigger entities
FIXME: eliminate AREA_ distinction?
[q_shared.h, 394]
MASK_DEADSOLID (Macro)[xref]
[q_shared.h, 389]
MASK_MONSTERSOLID (Macro)[xref]
[q_shared.h, 390]
MASK_OPAQUE (Macro)[xref]
[q_shared.h, 392]
MASK_PLAYERSOLID (Macro)[xref]
[q_shared.h, 388]
MASK_SHOT (Macro)[xref]
[q_shared.h, 393]
MASK_SOLID (Macro)[xref]
[q_shared.h, 387]
MASK_WATER (Macro)[xref]
[q_shared.h, 391]
mass (Local Object)[xref]
the rocket jump hack...
[g_combat.c, 434]
mass (Local Object)[xref]
bmodel origins are (0 0 0), we need to adjust that here
start chunks towards the center
big chunks
[g_misc.c, 751]
master (Local Object)[xref]
[g_items.c, 123]
match (Parameter)[xref]
[g_utils.c, 45]
max (Local Object)[xref]
[g_items.c, 450]
MAX_ACTOR_NAMES (Macro)[xref]
[m_actor.c, 25]
max_bullets (Public Object)[xref]
[g_local.h, 849]
max_cells (Public Object)[xref]
[g_local.h, 853]
MAX_CLIENTS (Macro)[xref]
absolute limit
[q_shared.h, 78]
MAX_CLIP_PLANES (Macro)[xref]
[g_phys.c, 182]
MAX_CONFIGSTRINGS (Macro)[xref]
entity_state_t->event values
ertity events are for effects that take place reletive
to an existing entities origin. Very network efficient.
All muzzle flashes really should be converted to events...
[q_shared.h, 1111]
max_count (Public Object)[xref]
[g_local.h, 206]
MAX_EDICTS (Macro)[xref]
must change protocol to increase more
[q_shared.h, 79]
max_edicts (Public Object)[xref]
[game.h, 232]
MAX_ENT_CLUSTERS (Macro)[xref]
[game.h, 49]
MAX_GENERAL (Macro)[xref]
general config strings
game print flags
[q_shared.h, 85]
max_grenades (Public Object)[xref]
[g_local.h, 852]
max_health (Public Object)[xref]
[g_local.h, 842]
MAX_IMAGES (Macro)[xref]
[q_shared.h, 83]
MAX_INFO_KEY (Macro)[xref]
[q_shared.h, 249]
MAX_INFO_STRING (Macro)[xref]
[q_shared.h, 251]
MAX_INFO_VALUE (Macro)[xref]
[q_shared.h, 250]
MAX_IPFILTERS (Macro)[xref]
[g_svcmds.c, 66]
MAX_ITEMS (Macro)[xref]
[q_shared.h, 84]
MAX_LIGHTSTYLES (Macro)[xref]
[q_shared.h, 80]
MAX_MODELS (Macro)[xref]
these are sent over the net as bytes
[q_shared.h, 81]
MAX_OSPATH (Macro)[xref]
max length of a filesystem pathname
per-level limits
[q_shared.h, 73]
MAX_QPATH (Macro)[xref]
max length of a quake game pathname
[q_shared.h, 72]
max_rockets (Public Object)[xref]
[g_local.h, 851]
max_shells (Public Object)[xref]
[g_local.h, 850]
max_slugs (Public Object)[xref]
[g_local.h, 854]
MAX_SOUNDS (Macro)[xref]
so they cannot be blindly increased
[q_shared.h, 82]
MAX_STATS (Macro)[xref]
dmflags->value flags
[q_shared.h, 1012]
MAX_STRING_CHARS (Macro)[xref]
max length of a string passed to Cmd_TokenizeString
[q_shared.h, 68]
MAX_STRING_TOKENS (Macro)[xref]
max tokens resulting from Cmd_TokenizeString
[q_shared.h, 69]
MAX_TOKEN_CHARS (Macro)[xref]
max length of an individual token
[q_shared.h, 70]
MAXCHOICES (Macro)[xref]
[g_utils.c, 116]
maxclients (Public Object)[xref]
[g_local.h, 284]
maxclients (Global Object)[xref]
[g_main.c, 44]
maxentities (Public Object)[xref]
[g_local.h, 285]
maxentities (Global Object)[xref]
[g_main.c, 46]
maxpitch (Public Object)[xref]
[g_local.h, 366]
maxs (Public Object)[xref]
[q_shared.h, 537]
maxs (Local Object)[xref]
only the team leader spawns a trigger
[g_func.c, 1041]
maxs (Local Object)[xref]
[g_phys.c, 407]
maxs (Local Object)[xref]
[m_move.c, 39]
maxs (Local Object)[xref]
[p_client.c, 1100]
maxs (Parameter)[xref]
[p_client.c, 1547]
maxs (Parameter)[xref]
[q_shared.c, 650]
maxs (Parameter)[xref]
[q_shared.c, 656]
maxsize (Local Object)[xref]
[q_shared.c, 1366]
maxspectators (Global Object)[xref]
[g_main.c, 45]
MAXTOUCH (Macro)[xref]
[q_shared.h, 520]
maxyaw (Public Object)[xref]
[g_local.h, 364]
meansOfDeath (Global Object)[xref]
[g_main.c, 31]
medic_attack (Function)[xref]
[m_medic.c, 696]
medic_cable_attack (Function)[xref]
[m_medic.c, 576]
medic_cable_offsets (Static Global Object)[xref]
[m_medic.c, 562]
medic_checkattack (Function)[xref]
[m_medic.c, 704]
medic_continue (Function)[xref]
[m_medic.c, 527]
medic_dead (Function)[xref]
[m_medic.c, 368]
medic_die (Function)[xref]
[m_medic.c, 413]
medic_dodge (Function)[xref]
[m_medic.c, 494]
medic_duck_down (Function)[xref]
[m_medic.c, 446]
medic_duck_hold (Function)[xref]
[m_medic.c, 457]
medic_duck_up (Function)[xref]
[m_medic.c, 465]
medic_FindDeadMonster (Function)[xref]
[m_medic.c, 46]
medic_fire_blaster (Function)[xref]
[m_medic.c, 342]
medic_frames_attackBlaster (Global Object)[xref]
[m_medic.c, 535]
medic_frames_attackCable (Global Object)[xref]
[m_medic.c, 662]
medic_frames_attackHyperBlaster (Global Object)[xref]
[m_medic.c, 505]
medic_frames_death (Global Object)[xref]
[m_medic.c, 378]
medic_frames_duck (Global Object)[xref]
[m_medic.c, 473]
medic_frames_pain1 (Global Object)[xref]
[m_medic.c, 284]
medic_frames_pain2 (Global Object)[xref]
[m_medic.c, 297]
medic_frames_run (Global Object)[xref]
[m_medic.c, 247]
medic_frames_stand (Global Object)[xref]
[m_medic.c, 122]
medic_frames_walk (Global Object)[xref]
[m_medic.c, 224]
medic_hook_launch (Function)[xref]
[m_medic.c, 555]
medic_hook_retract (Function)[xref]
[m_medic.c, 656]
medic_idle (Function)[xref]
[m_medic.c, 80]
medic_move_attackBlaster (Global Object)[xref]
[m_medic.c, 552]
medic_move_attackCable (Global Object)[xref]
[m_medic.c, 693]
medic_move_attackHyperBlaster (Global Object)[xref]
[m_medic.c, 524]
medic_move_death (Global Object)[xref]
[m_medic.c, 411]
medic_move_duck (Global Object)[xref]
[m_medic.c, 492]
medic_move_pain1 (Global Object)[xref]
[m_medic.c, 295]
medic_move_pain2 (Global Object)[xref]
[m_medic.c, 315]
medic_move_run (Global Object)[xref]
[m_medic.c, 257]
medic_move_stand (Global Object)[xref]
[m_medic.c, 216]
medic_move_walk (Global Object)[xref]
[m_medic.c, 239]
medic_pain (Function)[xref]
[m_medic.c, 317]
medic_run (Function)[xref]
[m_medic.c, 259]
medic_search (Function)[xref]
[m_medic.c, 96]
medic_sight (Function)[xref]
[m_medic.c, 116]
medic_stand (Function)[xref]
[m_medic.c, 218]
medic_walk (Function)[xref]
[m_medic.c, 241]
MegaHealth_think (Function)[xref]
[g_items.c, 541]
melee (Public Object)[xref]
[g_local.h, 430]
MELEE_DISTANCE (Macro)[xref]
[g_local.h, 80]
memcmp (Unknown Function)[xref]
memcpy (Unknown Function)[xref]
memset (Unknown Function)[xref]
message (Local Object)[xref]
[p_client.c, 214]
message2 (Local Object)[xref]
[p_client.c, 215]
messages (Global Object)[xref]
[m_actor.c, 222]
mframe_t (Typedef)[xref]
[g_local.h, 406]
mid (Local Object)[xref]
[m_move.c, 42]
min (Local Object)[xref]
[g_func.c, 1001]
minelem (Local Object)[xref]
[q_shared.c, 156]
minpitch (Public Object)[xref]
[g_local.h, 365]
mins (Public Object)[xref]
[q_shared.h, 537]
mins (Local Object)[xref]
[g_func.c, 1041]
mins (Local Object)[xref]
[g_phys.c, 407]
mins (Local Object)[xref]
[m_move.c, 39]
mins (Local Object)[xref]
[p_client.c, 1099]
mins (Parameter)[xref]
[p_client.c, 1547]
mins (Parameter)[xref]
[q_shared.c, 650]
mins (Parameter)[xref]
[q_shared.c, 656]
minyaw (Public Object)[xref]
[g_local.h, 363]
misc_banner_think (Function)[xref]
[g_misc.c, 1196]
misc_blackhole_think (Function)[xref]
[g_misc.c, 1032]
misc_blackhole_use (Function)[xref]
[g_misc.c, 1021]
misc_deadsoldier_die (Function)[xref]
[g_misc.c, 1217]
misc_easterchick2_think (Function)[xref]
[g_misc.c, 1116]
misc_easterchick_think (Function)[xref]
[g_misc.c, 1088]
misc_eastertank_think (Function)[xref]
[g_misc.c, 1060]
misc_satellite_dish_think (Function)[xref]
[g_misc.c, 1445]
misc_satellite_dish_use (Function)[xref]
[g_misc.c, 1452]
misc_strogg_ship_use (Function)[xref]
[g_misc.c, 1408]
misc_viper_bomb_prethink (Function)[xref]
[g_misc.c, 1339]
misc_viper_bomb_touch (Function)[xref]
[g_misc.c, 1330]
misc_viper_bomb_use (Function)[xref]
[g_misc.c, 1358]
misc_viper_use (Function)[xref]
[g_misc.c, 1278]
mmove_reloc (Global Object)[xref]
[g_save.c, 25]
mmove_t (Typedef)[xref]
[g_local.h, 414]
mod (Parameter)[xref]
[g_combat.c, 377]
mod (Parameter)[xref]
[g_combat.c, 547]
mod (Parameter)[xref]
[g_weapon.c, 134]
mod (Parameter)[xref]
[g_weapon.c, 277]
mod (Parameter)[xref]
[g_weapon.c, 290]
mod (Local Object)[xref]
[g_weapon.c, 308]
mod (Local Object)[xref]
FIXME: if we are onground then raise our Z just a bit since we are a point?
[g_weapon.c, 401]
mod (Local Object)[xref]
[p_client.c, 213]
MOD_BARREL (Macro)[xref]
[g_local.h, 493]
MOD_BFG_BLAST (Macro)[xref]
[g_local.h, 480]
MOD_BFG_EFFECT (Macro)[xref]
[g_local.h, 481]
MOD_BFG_LASER (Macro)[xref]
[g_local.h, 479]
MOD_BLASTER (Macro)[xref]
[g_local.h, 468]
MOD_BOMB (Macro)[xref]
[g_local.h, 494]
MOD_CHAINGUN (Macro)[xref]
[g_local.h, 472]
MOD_CRUSH (Macro)[xref]
[g_local.h, 487]
MOD_EXIT (Macro)[xref]
[g_local.h, 495]
MOD_EXPLOSIVE (Macro)[xref]
[g_local.h, 492]
MOD_FALLING (Macro)[xref]
[g_local.h, 489]
MOD_FRIENDLY_FIRE (Macro)[xref]
[g_local.h, 501]
MOD_G_SPLASH (Macro)[xref]
[g_local.h, 474]
MOD_GRENADE (Macro)[xref]
[g_local.h, 473]
MOD_HANDGRENADE (Macro)[xref]
[g_local.h, 482]
MOD_HELD_GRENADE (Macro)[xref]
[g_local.h, 491]
MOD_HG_SPLASH (Macro)[xref]
[g_local.h, 483]
MOD_HIT (Macro)[xref]
[g_local.h, 499]
MOD_HYPERBLASTER (Macro)[xref]
[g_local.h, 477]
MOD_LAVA (Macro)[xref]
[g_local.h, 486]
MOD_MACHINEGUN (Macro)[xref]
[g_local.h, 471]
MOD_R_SPLASH (Macro)[xref]
[g_local.h, 476]
MOD_RAILGUN (Macro)[xref]
[g_local.h, 478]
MOD_ROCKET (Macro)[xref]
[g_local.h, 475]
MOD_SHOTGUN (Macro)[xref]
[g_local.h, 469]
MOD_SLIME (Macro)[xref]
[g_local.h, 485]
MOD_SPLASH (Macro)[xref]
[g_local.h, 496]
MOD_SSHOTGUN (Macro)[xref]
[g_local.h, 470]
MOD_SUICIDE (Macro)[xref]
[g_local.h, 490]
MOD_TARGET_BLASTER (Macro)[xref]
[g_local.h, 500]
MOD_TARGET_LASER (Macro)[xref]
[g_local.h, 497]
MOD_TELEFRAG (Macro)[xref]
[g_local.h, 488]
MOD_TRIGGER_HURT (Macro)[xref]
[g_local.h, 498]
MOD_UNKNOWN (Macro)[xref]
[g_local.h, 467]
MOD_WATER (Macro)[xref]
[g_local.h, 484]
MODEL_SCALE (Macro)[xref]
[m_player.h, 223]
MODEL_SCALE (Macro)[xref]
[m_gunner.h, 234]
MODEL_SCALE (Macro)[xref]
[m_soldier.h, 500]
modelindex (Public Object)[xref]
[game.h, 121]
modelname (Parameter)[xref]
[g_misc.c, 286]
monster_death_use (Function)[xref]
[g_monster.c, 511]
monster_fire_bfg (Function)[xref]
[g_monster.c, 91]
monster_fire_blaster (Function)[xref]
[g_monster.c, 51]
monster_fire_bullet (Function)[xref]
[g_monster.c, 31]
monster_fire_grenade (Function)[xref]
[g_monster.c, 61]
monster_fire_railgun (Function)[xref]
[g_monster.c, 81]
monster_fire_rocket (Function)[xref]
[g_monster.c, 71]
monster_fire_shotgun (Function)[xref]
[g_monster.c, 41]
monster_flash_offset (Global Object)[xref]
[m_flash.c, 27]
monster_start (Function)[xref]
[g_monster.c, 534]
monster_start_go (Function)[xref]
[g_monster.c, 583]
monster_think (Function)[xref]
[g_monster.c, 419]
monster_triggered_spawn (Function)[xref]
[g_monster.c, 460]
monster_triggered_spawn_use (Function)[xref]
[g_monster.c, 483]
monster_triggered_start (Function)[xref]
[g_monster.c, 493]
monster_use (Function)[xref]
[g_monster.c, 440]
monsterinfo_t (Typedef)[xref]
[g_local.h, 448]
move (Local Object)[xref]
[g_func.c, 155]
move (Local Object)[xref]
[g_monster.c, 363]
move (Parameter)[xref]
[g_phys.c, 403]
move (Local Object)[xref]
[g_phys.c, 564]
move (Local Object)[xref]
[g_phys.c, 673]
move (Parameter)[xref]
[m_move.c, 112]
move (Local Object)[xref]
[m_move.c, 308]
move (Local Object)[xref]
[m_move.c, 355]
move (Local Object)[xref]
[m_move.c, 544]
move2 (Local Object)[xref]
[g_phys.c, 409]
Move_Begin (Function)[xref]
[g_func.c, 96]
Move_Calc (Function)[xref]
[g_func.c, 114]
Move_Done (Function)[xref]
[g_func.c, 76]
Move_Final (Function)[xref]
[g_func.c, 82]
move_speed (Public Object)[xref]
[g_local.h, 393]
MoveClientToIntermission (Function)[xref]
[p_hud.c, 32]
movedir (Parameter)[xref]
[g_utils.c, 314]
MOVEDIR_DOWN (Global Object)[xref]
[g_utils.c, 312]
MOVEDIR_UP (Global Object)[xref]
[g_utils.c, 310]
moveinfo (Parameter)[xref]
[g_func.c, 235]
moveinfo (Parameter)[xref]
[g_func.c, 263]
moveinfo_t (Typedef)[xref]
[g_local.h, 398]
MOVETYPE_BOUNCE (Enumerator)
[g_local.h, 198]
MOVETYPE_FLY (Enumerator)
[g_local.h, 195]
MOVETYPE_FLYMISSILE (Enumerator)
extra size to monsters
[g_local.h, 197]
MOVETYPE_NOCLIP (Enumerator)
origin and angles change with no interaction
[g_local.h, 189]
MOVETYPE_NONE (Enumerator)
never moves
[g_local.h, 188]
MOVETYPE_PUSH (Enumerator)
no clip to world, push on box contact
[g_local.h, 190]
MOVETYPE_STEP (Enumerator)
gravity, special edge handling
[g_local.h, 194]
MOVETYPE_STOP (Enumerator)
no clip to world, stops on box contact
[g_local.h, 191]
movetype_t (Typedef)[xref]
[g_local.h, 199]
MOVETYPE_TOSS (Enumerator)
gravity
[g_local.h, 196]
MOVETYPE_WALK (Enumerator)
gravity
[g_local.h, 193]
msg (Local Object)[xref]
[g_cmds.c, 310]
msg (Local Object)[xref]
[g_cmds.c, 339]
msg (Local Object)[xref]
[g_cmds.c, 366]
msg (Parameter)[xref]
[g_main.c, 155]
multi_trigger (Function)[xref]
[g_trigger.c, 45]
multi_wait (Function)[xref]
[g_trigger.c, 36]
multicast (Public Object)[xref]
[game.h, 144]
MULTICAST_ALL (Enumerator)
[q_shared.h, 108]
MULTICAST_ALL_R (Enumerator)
[q_shared.h, 111]
MULTICAST_PHS (Enumerator)
[q_shared.h, 109]
MULTICAST_PHS_R (Enumerator)
[q_shared.h, 112]
MULTICAST_PVS (Enumerator)
[q_shared.h, 110]
MULTICAST_PVS_R (Enumerator)
[q_shared.h, 113]
multicast_t (Typedef)[xref]
MATHLIB
[q_shared.h, 114]
mutant_check_jump (Function)[xref]
[m_mutant.c, 406]
mutant_check_landing (Function)[xref]
[m_mutant.c, 360]
mutant_check_melee (Function)[xref]
[m_mutant.c, 399]
mutant_check_refire (Function)[xref]
[m_mutant.c, 277]
mutant_checkattack (Function)[xref]
[m_mutant.c, 433]
mutant_dead (Function)[xref]
[m_mutant.c, 534]
mutant_die (Function)[xref]
[m_mutant.c, 574]
mutant_frames_attack (Global Object)[xref]
[m_mutant.c, 286]
mutant_frames_death1 (Global Object)[xref]
[m_mutant.c, 545]
mutant_frames_death2 (Global Object)[xref]
[m_mutant.c, 559]
mutant_frames_idle (Global Object)[xref]
[m_mutant.c, 159]
mutant_frames_jump (Global Object)[xref]
[m_mutant.c, 376]
mutant_frames_pain1 (Global Object)[xref]
[m_mutant.c, 459]
mutant_frames_pain2 (Global Object)[xref]
[m_mutant.c, 469]
mutant_frames_pain3 (Global Object)[xref]
[m_mutant.c, 480]
mutant_frames_run (Global Object)[xref]
[m_mutant.c, 231]
mutant_frames_stand (Global Object)[xref]
[m_mutant.c, 82]
mutant_frames_start_walk (Global Object)[xref]
[m_mutant.c, 212]
mutant_frames_walk (Global Object)[xref]
[m_mutant.c, 190]
mutant_hit_left (Function)[xref]
[m_mutant.c, 255]
mutant_hit_right (Function)[xref]
[m_mutant.c, 266]
mutant_idle (Function)[xref]
[m_mutant.c, 177]
mutant_idle_loop (Function)[xref]
[m_mutant.c, 153]
mutant_jump (Function)[xref]
[m_mutant.c, 389]
mutant_jump_takeoff (Function)[xref]
[m_mutant.c, 345]
mutant_jump_touch (Function)[xref]
[m_mutant.c, 308]
mutant_melee (Function)[xref]
[m_mutant.c, 298]
mutant_move_attack (Global Object)[xref]
[m_mutant.c, 296]
mutant_move_death1 (Global Object)[xref]
[m_mutant.c, 557]
mutant_move_death2 (Global Object)[xref]
[m_mutant.c, 572]
mutant_move_idle (Global Object)[xref]
[m_mutant.c, 175]
mutant_move_jump (Global Object)[xref]
[m_mutant.c, 387]
mutant_move_pain1 (Global Object)[xref]
[m_mutant.c, 467]
mutant_move_pain2 (Global Object)[xref]
[m_mutant.c, 478]
mutant_move_pain3 (Global Object)[xref]
[m_mutant.c, 494]
mutant_move_run (Global Object)[xref]
[m_mutant.c, 240]
mutant_move_stand (Global Object)[xref]
[m_mutant.c, 141]
mutant_move_start_walk (Global Object)[xref]
[m_mutant.c, 219]
mutant_move_walk (Global Object)[xref]
[m_mutant.c, 205]
mutant_pain (Function)[xref]
[m_mutant.c, 496]
mutant_run (Function)[xref]
[m_mutant.c, 242]
mutant_search (Function)[xref]
[m_mutant.c, 67]
mutant_sight (Function)[xref]
[m_mutant.c, 62]
mutant_stand (Function)[xref]
[m_mutant.c, 143]
mutant_step (Function)[xref]
[m_mutant.c, 50]
mutant_swing (Function)[xref]
[m_mutant.c, 72]
mutant_walk (Function)[xref]
[m_mutant.c, 221]
mutant_walk_loop (Function)[xref]
[m_mutant.c, 207]
mv (Local Object)[xref]
if not a team captain, so movement will be handled elsewhere
make sure all team slaves can move before commiting
any moves or calling any think functions
if the move is blocked, all moved objects will be backed out
retry:
[g_phys.c, 565]
MZ2_ACTOR_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 733]
MZ2_BOSS2_MACHINEGUN_L1 (Macro)[xref]
[q_shared.h, 745]
MZ2_BOSS2_MACHINEGUN_L2 (Macro)[xref]
[q_shared.h, 746]
MZ2_BOSS2_MACHINEGUN_L3 (Macro)[xref]
[q_shared.h, 747]
MZ2_BOSS2_MACHINEGUN_L4 (Macro)[xref]
[q_shared.h, 748]
MZ2_BOSS2_MACHINEGUN_L5 (Macro)[xref]
[q_shared.h, 749]
MZ2_BOSS2_MACHINEGUN_R1 (Macro)[xref]
[q_shared.h, 809]
MZ2_BOSS2_MACHINEGUN_R2 (Macro)[xref]
[q_shared.h, 810]
MZ2_BOSS2_MACHINEGUN_R3 (Macro)[xref]
[q_shared.h, 811]
MZ2_BOSS2_MACHINEGUN_R4 (Macro)[xref]
[q_shared.h, 812]
MZ2_BOSS2_MACHINEGUN_R5 (Macro)[xref]
ROGUE
[q_shared.h, 813]
MZ2_BOSS2_ROCKET_1 (Macro)[xref]
[q_shared.h, 750]
MZ2_BOSS2_ROCKET_2 (Macro)[xref]
[q_shared.h, 751]
MZ2_BOSS2_ROCKET_3 (Macro)[xref]
[q_shared.h, 752]
MZ2_BOSS2_ROCKET_4 (Macro)[xref]
[q_shared.h, 753]
MZ2_CARRIER_GRENADE (Macro)[xref]
[q_shared.h, 818]
MZ2_CARRIER_MACHINEGUN_L1 (Macro)[xref]
[q_shared.h, 816]
MZ2_CARRIER_MACHINEGUN_L2 (Macro)[xref]
[q_shared.h, 830]
MZ2_CARRIER_MACHINEGUN_R1 (Macro)[xref]
[q_shared.h, 817]
MZ2_CARRIER_MACHINEGUN_R2 (Macro)[xref]
[q_shared.h, 831]
MZ2_CARRIER_RAILGUN (Macro)[xref]
[q_shared.h, 825]
MZ2_CARRIER_ROCKET_1 (Macro)[xref]
[q_shared.h, 869]
MZ2_CARRIER_ROCKET_2 (Macro)[xref]
[q_shared.h, 870]
MZ2_CARRIER_ROCKET_3 (Macro)[xref]
[q_shared.h, 871]
MZ2_CARRIER_ROCKET_4 (Macro)[xref]
[q_shared.h, 872]
MZ2_CHICK_ROCKET_1 (Macro)[xref]
[q_shared.h, 722]
MZ2_DAEDALUS_BLASTER (Macro)[xref]
[q_shared.h, 823]
MZ2_FLOAT_BLASTER_1 (Macro)[xref]
[q_shared.h, 755]
MZ2_FLYER_BLASTER_1 (Macro)[xref]
[q_shared.h, 724]
MZ2_FLYER_BLASTER_2 (Macro)[xref]
[q_shared.h, 725]
MZ2_GLADIATOR_RAILGUN_1 (Macro)[xref]
[q_shared.h, 729]
MZ2_GUNNER_GRENADE_1 (Macro)[xref]
[q_shared.h, 717]
MZ2_GUNNER_GRENADE_2 (Macro)[xref]
[q_shared.h, 718]
MZ2_GUNNER_GRENADE_3 (Macro)[xref]
[q_shared.h, 719]
MZ2_GUNNER_GRENADE_4 (Macro)[xref]
[q_shared.h, 720]
MZ2_GUNNER_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 709]
MZ2_GUNNER_MACHINEGUN_2 (Macro)[xref]
[q_shared.h, 710]
MZ2_GUNNER_MACHINEGUN_3 (Macro)[xref]
[q_shared.h, 711]
MZ2_GUNNER_MACHINEGUN_4 (Macro)[xref]
[q_shared.h, 712]
MZ2_GUNNER_MACHINEGUN_5 (Macro)[xref]
[q_shared.h, 713]
MZ2_GUNNER_MACHINEGUN_6 (Macro)[xref]
[q_shared.h, 714]
MZ2_GUNNER_MACHINEGUN_7 (Macro)[xref]
[q_shared.h, 715]
MZ2_GUNNER_MACHINEGUN_8 (Macro)[xref]
[q_shared.h, 716]
MZ2_HOVER_BLASTER_1 (Macro)[xref]
[q_shared.h, 731]
MZ2_INFANTRY_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 688]
MZ2_INFANTRY_MACHINEGUN_10 (Macro)[xref]
[q_shared.h, 697]
MZ2_INFANTRY_MACHINEGUN_11 (Macro)[xref]
[q_shared.h, 698]
MZ2_INFANTRY_MACHINEGUN_12 (Macro)[xref]
[q_shared.h, 699]
MZ2_INFANTRY_MACHINEGUN_13 (Macro)[xref]
[q_shared.h, 700]
MZ2_INFANTRY_MACHINEGUN_2 (Macro)[xref]
[q_shared.h, 689]
MZ2_INFANTRY_MACHINEGUN_3 (Macro)[xref]
[q_shared.h, 690]
MZ2_INFANTRY_MACHINEGUN_4 (Macro)[xref]
[q_shared.h, 691]
MZ2_INFANTRY_MACHINEGUN_5 (Macro)[xref]
[q_shared.h, 692]
MZ2_INFANTRY_MACHINEGUN_6 (Macro)[xref]
[q_shared.h, 693]
MZ2_INFANTRY_MACHINEGUN_7 (Macro)[xref]
[q_shared.h, 694]
MZ2_INFANTRY_MACHINEGUN_8 (Macro)[xref]
[q_shared.h, 695]
MZ2_INFANTRY_MACHINEGUN_9 (Macro)[xref]
[q_shared.h, 696]
MZ2_JORG_BFG_1 (Macro)[xref]
[q_shared.h, 808]
MZ2_JORG_MACHINEGUN_L1 (Macro)[xref]
[q_shared.h, 796]
MZ2_JORG_MACHINEGUN_L2 (Macro)[xref]
[q_shared.h, 797]
MZ2_JORG_MACHINEGUN_L3 (Macro)[xref]
[q_shared.h, 798]
MZ2_JORG_MACHINEGUN_L4 (Macro)[xref]
[q_shared.h, 799]
MZ2_JORG_MACHINEGUN_L5 (Macro)[xref]
[q_shared.h, 800]
MZ2_JORG_MACHINEGUN_L6 (Macro)[xref]
[q_shared.h, 801]
MZ2_JORG_MACHINEGUN_R1 (Macro)[xref]
[q_shared.h, 802]
MZ2_JORG_MACHINEGUN_R2 (Macro)[xref]
[q_shared.h, 803]
MZ2_JORG_MACHINEGUN_R3 (Macro)[xref]
[q_shared.h, 804]
MZ2_JORG_MACHINEGUN_R4 (Macro)[xref]
[q_shared.h, 805]
MZ2_JORG_MACHINEGUN_R5 (Macro)[xref]
[q_shared.h, 806]
MZ2_JORG_MACHINEGUN_R6 (Macro)[xref]
[q_shared.h, 807]
MZ2_MAKRON_BFG (Macro)[xref]
[q_shared.h, 777]
MZ2_MAKRON_BLASTER_1 (Macro)[xref]
[q_shared.h, 778]
MZ2_MAKRON_BLASTER_10 (Macro)[xref]
[q_shared.h, 787]
MZ2_MAKRON_BLASTER_11 (Macro)[xref]
[q_shared.h, 788]
MZ2_MAKRON_BLASTER_12 (Macro)[xref]
[q_shared.h, 789]
MZ2_MAKRON_BLASTER_13 (Macro)[xref]
[q_shared.h, 790]
MZ2_MAKRON_BLASTER_14 (Macro)[xref]
[q_shared.h, 791]
MZ2_MAKRON_BLASTER_15 (Macro)[xref]
[q_shared.h, 792]
MZ2_MAKRON_BLASTER_16 (Macro)[xref]
[q_shared.h, 793]
MZ2_MAKRON_BLASTER_17 (Macro)[xref]
[q_shared.h, 794]
MZ2_MAKRON_BLASTER_2 (Macro)[xref]
[q_shared.h, 779]
MZ2_MAKRON_BLASTER_3 (Macro)[xref]
[q_shared.h, 780]
MZ2_MAKRON_BLASTER_4 (Macro)[xref]
[q_shared.h, 781]
MZ2_MAKRON_BLASTER_5 (Macro)[xref]
[q_shared.h, 782]
MZ2_MAKRON_BLASTER_6 (Macro)[xref]
[q_shared.h, 783]
MZ2_MAKRON_BLASTER_7 (Macro)[xref]
[q_shared.h, 784]
MZ2_MAKRON_BLASTER_8 (Macro)[xref]
[q_shared.h, 785]
MZ2_MAKRON_BLASTER_9 (Macro)[xref]
[q_shared.h, 786]
MZ2_MAKRON_RAILGUN_1 (Macro)[xref]
[q_shared.h, 795]
MZ2_MEDIC_BLASTER_1 (Macro)[xref]
[q_shared.h, 727]
MZ2_MEDIC_BLASTER_2 (Macro)[xref]
[q_shared.h, 824]
MZ2_SOLDIER_BLASTER_1 (Macro)[xref]
[q_shared.h, 702]
MZ2_SOLDIER_BLASTER_2 (Macro)[xref]
[q_shared.h, 703]
MZ2_SOLDIER_BLASTER_3 (Macro)[xref]
[q_shared.h, 757]
MZ2_SOLDIER_BLASTER_4 (Macro)[xref]
[q_shared.h, 760]
MZ2_SOLDIER_BLASTER_5 (Macro)[xref]
[q_shared.h, 763]
MZ2_SOLDIER_BLASTER_6 (Macro)[xref]
[q_shared.h, 766]
MZ2_SOLDIER_BLASTER_7 (Macro)[xref]
[q_shared.h, 769]
MZ2_SOLDIER_BLASTER_8 (Macro)[xref]
[q_shared.h, 772]
MZ2_SOLDIER_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 706]
MZ2_SOLDIER_MACHINEGUN_2 (Macro)[xref]
[q_shared.h, 707]
MZ2_SOLDIER_MACHINEGUN_3 (Macro)[xref]
[q_shared.h, 759]
MZ2_SOLDIER_MACHINEGUN_4 (Macro)[xref]
[q_shared.h, 762]
MZ2_SOLDIER_MACHINEGUN_5 (Macro)[xref]
[q_shared.h, 765]
MZ2_SOLDIER_MACHINEGUN_6 (Macro)[xref]
[q_shared.h, 768]
MZ2_SOLDIER_MACHINEGUN_7 (Macro)[xref]
[q_shared.h, 771]
MZ2_SOLDIER_MACHINEGUN_8 (Macro)[xref]
Xian shit below
[q_shared.h, 774]
MZ2_SOLDIER_SHOTGUN_1 (Macro)[xref]
[q_shared.h, 704]
MZ2_SOLDIER_SHOTGUN_2 (Macro)[xref]
[q_shared.h, 705]
MZ2_SOLDIER_SHOTGUN_3 (Macro)[xref]
[q_shared.h, 758]
MZ2_SOLDIER_SHOTGUN_4 (Macro)[xref]
[q_shared.h, 761]
MZ2_SOLDIER_SHOTGUN_5 (Macro)[xref]
[q_shared.h, 764]
MZ2_SOLDIER_SHOTGUN_6 (Macro)[xref]
[q_shared.h, 767]
MZ2_SOLDIER_SHOTGUN_7 (Macro)[xref]
[q_shared.h, 770]
MZ2_SOLDIER_SHOTGUN_8 (Macro)[xref]
[q_shared.h, 773]
MZ2_STALKER_BLASTER (Macro)[xref]
[q_shared.h, 822]
MZ2_SUPERTANK_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 735]
MZ2_SUPERTANK_MACHINEGUN_2 (Macro)[xref]
[q_shared.h, 736]
MZ2_SUPERTANK_MACHINEGUN_3 (Macro)[xref]
[q_shared.h, 737]
MZ2_SUPERTANK_MACHINEGUN_4 (Macro)[xref]
[q_shared.h, 738]
MZ2_SUPERTANK_MACHINEGUN_5 (Macro)[xref]
[q_shared.h, 739]
MZ2_SUPERTANK_MACHINEGUN_6 (Macro)[xref]
[q_shared.h, 740]
MZ2_SUPERTANK_ROCKET_1 (Macro)[xref]
[q_shared.h, 741]
MZ2_SUPERTANK_ROCKET_2 (Macro)[xref]
[q_shared.h, 742]
MZ2_SUPERTANK_ROCKET_3 (Macro)[xref]
[q_shared.h, 743]
MZ2_TANK_BLASTER_1 (Macro)[xref]
[q_shared.h, 662]
MZ2_TANK_BLASTER_2 (Macro)[xref]
[q_shared.h, 663]
MZ2_TANK_BLASTER_3 (Macro)[xref]
[q_shared.h, 664]
MZ2_TANK_MACHINEGUN_1 (Macro)[xref]
[q_shared.h, 665]
MZ2_TANK_MACHINEGUN_10 (Macro)[xref]
[q_shared.h, 674]
MZ2_TANK_MACHINEGUN_11 (Macro)[xref]
[q_shared.h, 675]
MZ2_TANK_MACHINEGUN_12 (Macro)[xref]
[q_shared.h, 676]
MZ2_TANK_MACHINEGUN_13 (Macro)[xref]
[q_shared.h, 677]
MZ2_TANK_MACHINEGUN_14 (Macro)[xref]
[q_shared.h, 678]
MZ2_TANK_MACHINEGUN_15 (Macro)[xref]
[q_shared.h, 679]
MZ2_TANK_MACHINEGUN_16 (Macro)[xref]
[q_shared.h, 680]
MZ2_TANK_MACHINEGUN_17 (Macro)[xref]
[q_shared.h, 681]
MZ2_TANK_MACHINEGUN_18 (Macro)[xref]
[q_shared.h, 682]
MZ2_TANK_MACHINEGUN_19 (Macro)[xref]
[q_shared.h, 683]
MZ2_TANK_MACHINEGUN_2 (Macro)[xref]
[q_shared.h, 666]
MZ2_TANK_MACHINEGUN_3 (Macro)[xref]
[q_shared.h, 667]
MZ2_TANK_MACHINEGUN_4 (Macro)[xref]
[q_shared.h, 668]
MZ2_TANK_MACHINEGUN_5 (Macro)[xref]
[q_shared.h, 669]
MZ2_TANK_MACHINEGUN_6 (Macro)[xref]
[q_shared.h, 670]
MZ2_TANK_MACHINEGUN_7 (Macro)[xref]
[q_shared.h, 671]
MZ2_TANK_MACHINEGUN_8 (Macro)[xref]
[q_shared.h, 672]
MZ2_TANK_MACHINEGUN_9 (Macro)[xref]
[q_shared.h, 673]
MZ2_TANK_ROCKET_1 (Macro)[xref]
[q_shared.h, 684]
MZ2_TANK_ROCKET_2 (Macro)[xref]
[q_shared.h, 685]
MZ2_TANK_ROCKET_3 (Macro)[xref]
[q_shared.h, 686]
MZ2_TURRET_BLASTER (Macro)[xref]
[q_shared.h, 821]
MZ2_TURRET_MACHINEGUN (Macro)[xref]
[q_shared.h, 819]
MZ2_TURRET_ROCKET (Macro)[xref]
[q_shared.h, 820]
MZ2_WIDOW2_BEAM_SWEEP_1 (Macro)[xref]
[q_shared.h, 878]
MZ2_WIDOW2_BEAM_SWEEP_10 (Macro)[xref]
[q_shared.h, 887]
MZ2_WIDOW2_BEAM_SWEEP_11 (Macro)[xref]
ROGUE
[q_shared.h, 888]
MZ2_WIDOW2_BEAM_SWEEP_2 (Macro)[xref]
[q_shared.h, 879]
MZ2_WIDOW2_BEAM_SWEEP_3 (Macro)[xref]
[q_shared.h, 880]
MZ2_WIDOW2_BEAM_SWEEP_4 (Macro)[xref]
[q_shared.h, 881]
MZ2_WIDOW2_BEAM_SWEEP_5 (Macro)[xref]
[q_shared.h, 882]
MZ2_WIDOW2_BEAM_SWEEP_6 (Macro)[xref]
[q_shared.h, 883]
MZ2_WIDOW2_BEAM_SWEEP_7 (Macro)[xref]
[q_shared.h, 884]
MZ2_WIDOW2_BEAM_SWEEP_8 (Macro)[xref]
[q_shared.h, 885]
MZ2_WIDOW2_BEAM_SWEEP_9 (Macro)[xref]
[q_shared.h, 886]
MZ2_WIDOW2_BEAMER_1 (Macro)[xref]
[q_shared.h, 873]
MZ2_WIDOW2_BEAMER_2 (Macro)[xref]
[q_shared.h, 874]
MZ2_WIDOW2_BEAMER_3 (Macro)[xref]
[q_shared.h, 875]
MZ2_WIDOW2_BEAMER_4 (Macro)[xref]
[q_shared.h, 876]
MZ2_WIDOW2_BEAMER_5 (Macro)[xref]
[q_shared.h, 877]
MZ2_WIDOW_BLASTER (Macro)[xref]
[q_shared.h, 827]
MZ2_WIDOW_BLASTER_0 (Macro)[xref]
[q_shared.h, 853]
MZ2_WIDOW_BLASTER_10 (Macro)[xref]
[q_shared.h, 852]
MZ2_WIDOW_BLASTER_100 (Macro)[xref]
[q_shared.h, 843]
MZ2_WIDOW_BLASTER_10L (Macro)[xref]
[q_shared.h, 854]
MZ2_WIDOW_BLASTER_20 (Macro)[xref]
[q_shared.h, 851]
MZ2_WIDOW_BLASTER_20L (Macro)[xref]
[q_shared.h, 855]
MZ2_WIDOW_BLASTER_30 (Macro)[xref]
[q_shared.h, 850]
MZ2_WIDOW_BLASTER_30L (Macro)[xref]
[q_shared.h, 856]
MZ2_WIDOW_BLASTER_40 (Macro)[xref]
[q_shared.h, 849]
MZ2_WIDOW_BLASTER_40L (Macro)[xref]
[q_shared.h, 857]
MZ2_WIDOW_BLASTER_50 (Macro)[xref]
[q_shared.h, 848]
MZ2_WIDOW_BLASTER_50L (Macro)[xref]
[q_shared.h, 858]
MZ2_WIDOW_BLASTER_60 (Macro)[xref]
[q_shared.h, 847]
MZ2_WIDOW_BLASTER_60L (Macro)[xref]
[q_shared.h, 859]
MZ2_WIDOW_BLASTER_70 (Macro)[xref]
[q_shared.h, 846]
MZ2_WIDOW_BLASTER_70L (Macro)[xref]
[q_shared.h, 860]
MZ2_WIDOW_BLASTER_80 (Macro)[xref]
[q_shared.h, 845]
MZ2_WIDOW_BLASTER_90 (Macro)[xref]
[q_shared.h, 844]
MZ2_WIDOW_BLASTER_SWEEP1 (Macro)[xref]
[q_shared.h, 834]
MZ2_WIDOW_BLASTER_SWEEP2 (Macro)[xref]
[q_shared.h, 835]
MZ2_WIDOW_BLASTER_SWEEP3 (Macro)[xref]
[q_shared.h, 836]
MZ2_WIDOW_BLASTER_SWEEP4 (Macro)[xref]
[q_shared.h, 837]
MZ2_WIDOW_BLASTER_SWEEP5 (Macro)[xref]
[q_shared.h, 838]
MZ2_WIDOW_BLASTER_SWEEP6 (Macro)[xref]
[q_shared.h, 839]
MZ2_WIDOW_BLASTER_SWEEP7 (Macro)[xref]
[q_shared.h, 840]
MZ2_WIDOW_BLASTER_SWEEP8 (Macro)[xref]
[q_shared.h, 841]
MZ2_WIDOW_BLASTER_SWEEP9 (Macro)[xref]
[q_shared.h, 842]
MZ2_WIDOW_DISRUPTOR (Macro)[xref]
[q_shared.h, 826]
MZ2_WIDOW_PLASMABEAM (Macro)[xref]
PMM - not used
[q_shared.h, 829]
MZ2_WIDOW_RAIL (Macro)[xref]
[q_shared.h, 828]
MZ2_WIDOW_RAIL_LEFT (Macro)[xref]
[q_shared.h, 832]
MZ2_WIDOW_RAIL_RIGHT (Macro)[xref]
[q_shared.h, 833]
MZ2_WIDOW_RUN_1 (Macro)[xref]
[q_shared.h, 861]
MZ2_WIDOW_RUN_2 (Macro)[xref]
[q_shared.h, 862]
MZ2_WIDOW_RUN_3 (Macro)[xref]
[q_shared.h, 863]
MZ2_WIDOW_RUN_4 (Macro)[xref]
[q_shared.h, 864]
MZ2_WIDOW_RUN_5 (Macro)[xref]
[q_shared.h, 865]
MZ2_WIDOW_RUN_6 (Macro)[xref]
[q_shared.h, 866]
MZ2_WIDOW_RUN_7 (Macro)[xref]
[q_shared.h, 867]
MZ2_WIDOW_RUN_8 (Macro)[xref]
[q_shared.h, 868]
MZ_BFG (Macro)[xref]
[q_shared.h, 636]
MZ_BLASTER (Macro)[xref]
[q_shared.h, 624]
MZ_BLASTER2 (Macro)[xref]
[q_shared.h, 651]
MZ_BLUEHYPERBLASTER (Macro)[xref]
[q_shared.h, 642]
MZ_CHAINGUN1 (Macro)[xref]
[q_shared.h, 627]
MZ_CHAINGUN2 (Macro)[xref]
[q_shared.h, 628]
MZ_CHAINGUN3 (Macro)[xref]
[q_shared.h, 629]
MZ_ETF_RIFLE (Macro)[xref]
[q_shared.h, 647]
MZ_GRENADE (Macro)[xref]
[q_shared.h, 632]
MZ_HEATBEAM (Macro)[xref]
[q_shared.h, 650]
MZ_HYPERBLASTER (Macro)[xref]
[q_shared.h, 638]
MZ_IONRIPPER (Macro)[xref]
[q_shared.h, 641]
MZ_ITEMRESPAWN (Macro)[xref]
RAFAEL
[q_shared.h, 639]
MZ_LOGIN (Macro)[xref]
[q_shared.h, 633]
MZ_LOGOUT (Macro)[xref]
[q_shared.h, 634]
MZ_MACHINEGUN (Macro)[xref]
[q_shared.h, 625]
MZ_NUKE1 (Macro)[xref]
[q_shared.h, 653]
MZ_NUKE2 (Macro)[xref]
[q_shared.h, 654]
MZ_NUKE4 (Macro)[xref]
[q_shared.h, 655]
MZ_NUKE8 (Macro)[xref]
ROGUE
monster muzzle flashes
[q_shared.h, 656]
MZ_PHALANX (Macro)[xref]
[q_shared.h, 643]
MZ_RAILGUN (Macro)[xref]
[q_shared.h, 630]
MZ_RESPAWN (Macro)[xref]
[q_shared.h, 635]
MZ_ROCKET (Macro)[xref]
[q_shared.h, 631]
MZ_SHOTGUN (Macro)[xref]
[q_shared.h, 626]
MZ_SHOTGUN2 (Macro)[xref]
[q_shared.h, 649]
MZ_SILENCED (Macro)[xref]
bit flag ORed with one of the above numbers
ROGUE
[q_shared.h, 644]
MZ_SSHOTGUN (Macro)[xref]
[q_shared.h, 637]
MZ_TRACKER (Macro)[xref]
[q_shared.h, 652]
MZ_UNUSED (Macro)[xref]
[q_shared.h, 648]