Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

m   (Local Object)[xref]
   [g_svcmds.c, 81]

m   (Local Object)[xref]
   [g_svcmds.c, 127]

m   (Local Object)[xref]
   [q_shared.c, 34]

M_CatagorizePosition   (Function)[xref]
   [g_monster.c, 183]

M_ChangeYaw   (Function)[xref]
   [m_move.c, 304]

M_CheckAttack   (Function)[xref]
   [g_ai.c, 607]

M_CheckBottom   (Function)[xref]
   [m_move.c, 37]

M_CheckGround   (Function)[xref]
   [g_monster.c, 141]

M_droptofloor   (Function)[xref]
   [g_monster.c, 310]

M_FliesOff   (Static Function)[xref]
   [g_monster.c, 107]

M_FliesOn   (Static Function)[xref]
   [g_monster.c, 113]

M_FlyCheck   (Function)[xref]
   [g_monster.c, 123]

M_MoveFrame   (Function)[xref]
   [g_monster.c, 361]

M_MoveToGoal   (Function)[xref]
   [m_move.c, 515]

M_PI   (Macro)[xref]
matches value in gcc v2 math.h
   [q_shared.h, 134]

M_ReactToDamage   (Function)[xref]
   [g_combat.c, 295]

M_SetEffects   (Function)[xref]
   [g_monster.c, 332]

M_walkmove   (Function)[xref]
   [m_move.c, 542]

M_WorldEffects   (Function)[xref]
   [g_monster.c, 218]

Machinegun_Fire   (Function)[xref]
   [p_weapon.c, 953]

machinegun_flash   (Static Global Object)[xref]
   [m_soldier.c, 460]

makron_attack   (Function)[xref]
   [m_boss32.c, 606]

makron_brainsplorch   (Function)[xref]
   [m_boss32.c, 178]

Makron_CheckAttack   (Function)[xref]
   [m_boss32.c, 711]

makron_dead   (Function)[xref]
   [m_boss32.c, 662]

makron_die   (Function)[xref]
   [m_boss32.c, 673]

makron_frames_attack3   (Global Object)[xref]
   [m_boss32.c, 429]

makron_frames_attack4   (Global Object)[xref]
   [m_boss32.c, 442]

makron_frames_attack5   (Global Object)[xref]
   [m_boss32.c, 473]

makron_frames_death2   (Global Object)[xref]
   [m_boss32.c, 267]

makron_frames_death3   (Global Object)[xref]
   [m_boss32.c, 367]

makron_frames_pain4   (Global Object)[xref]
   [m_boss32.c, 258]

makron_frames_pain5   (Global Object)[xref]
   [m_boss32.c, 249]

makron_frames_pain6   (Global Object)[xref]
   [m_boss32.c, 217]

makron_frames_run   (Global Object)[xref]
   [m_boss32.c, 143]

makron_frames_sight   (Global Object)[xref]
   [m_boss32.c, 392]

makron_frames_stand   (Global Object)[xref]
   [m_boss32.c, 73]

makron_frames_walk   (Global Object)[xref]
   [m_boss32.c, 189]

makron_hit   (Function)[xref]
   [m_boss32.c, 158]

makron_move_attack3   (Global Object)[xref]
   [m_boss32.c, 440]

makron_move_attack4   (Global Object)[xref]
   [m_boss32.c, 471]

makron_move_attack5   (Global Object)[xref]
   [m_boss32.c, 492]

makron_move_death2   (Global Object)[xref]
   [m_boss32.c, 365]

makron_move_death3   (Global Object)[xref]
   [m_boss32.c, 390]

makron_move_pain4   (Global Object)[xref]
   [m_boss32.c, 265]

makron_move_pain5   (Global Object)[xref]
   [m_boss32.c, 256]

makron_move_pain6   (Global Object)[xref]
   [m_boss32.c, 247]

makron_move_run   (Global Object)[xref]
   [m_boss32.c, 156]

makron_move_sight   (Global Object)[xref]
   [m_boss32.c, 408]

makron_move_stand   (Global Object)[xref]
   [m_boss32.c, 136]

makron_move_walk   (Global Object)[xref]
   [m_boss32.c, 202]

makron_pain   (Function)[xref]
   [m_boss32.c, 555]

makron_popup   (Function)[xref]
   [m_boss32.c, 163]

makron_prerailgun   (Function)[xref]
   [m_boss32.c, 183]

makron_run   (Function)[xref]
   [m_boss32.c, 209]

makron_sight   (Function)[xref]
   [m_boss32.c, 601]

makron_stand   (Function)[xref]
   [m_boss32.c, 138]

makron_step_left   (Function)[xref]
   [m_boss32.c, 168]

makron_step_right   (Function)[xref]
   [m_boss32.c, 173]

makron_taunt   (Function)[xref]
   [m_boss32.c, 56]

makron_torso   (Function)[xref]
   [m_boss32.c, 643]

makron_torso_think   (Function)[xref]
   [m_boss32.c, 632]

makron_walk   (Function)[xref]
   [m_boss32.c, 204]

makronBFG   (Function)[xref]
   [m_boss32.c, 410]

MakronHyperblaster   (Function)[xref]
   [m_boss32.c, 518]

MakronPrecache   (Function)[xref]
   [m_boss32.c, 808]

MakronRailgun   (Function)[xref]
   [m_boss32.c, 501]

MakronSaveloc   (Function)[xref]
   [m_boss32.c, 494]

MakronSpawn   (Function)[xref]
   [m_boss32.c, 877]

MakronToss   (Function)[xref]
   [m_boss32.c, 904]

map   (Parameter)[xref]
   [g_main.c, 201]

mapname   (Public Object)[xref]
   [g_local.h, 307]

mapname   (Parameter)[xref]
   [g_spawn.c, 520]

mapsurface_s   (Struct)[xref]
used internally due to name len probs //ZOID
   [q_shared.h, 438]

mapsurface_s::c   (Public Object)[xref]
   [q_shared.h, 440]

mapsurface_s::rname   (Public Object)[xref]
   [q_shared.h, 441]

mapsurface_t   (Typedef)[xref]
a trace is returned when a box is swept through the world
   [q_shared.h, 442]

marker   (Local Object)[xref]
   [g_ai.c, 920]

marker   (Local Object)[xref]
   [p_trail.c, 97]

marker   (Local Object)[xref]
   [p_trail.c, 126]

mask   (Local Object)[xref]
   [g_phys.c, 52]

mask   (Parameter)[xref]
   [g_phys.c, 183]

mask   (Local Object)[xref]
   [g_phys.c, 347]

mask   (Local Object)[xref]
airborn monsters should always check for ground
add gravity except:
  flying monsters
  swimming monsters who are in the water
   [g_phys.c, 823]

mask   (Public Object)[xref]
   [g_svcmds.c, 62]

mask   (Local Object)[xref]
   [g_weapon.c, 664]

MASK_ALL   (Macro)[xref]
   [q_shared.h, 386]

MASK_CURRENT   (Macro)[xref]
gi.BoxEdicts() can return a list of either solid or trigger entities
FIXME: eliminate AREA_ distinction?
   [q_shared.h, 394]

MASK_DEADSOLID   (Macro)[xref]
   [q_shared.h, 389]

MASK_MONSTERSOLID   (Macro)[xref]
   [q_shared.h, 390]

MASK_OPAQUE   (Macro)[xref]
   [q_shared.h, 392]

MASK_PLAYERSOLID   (Macro)[xref]
   [q_shared.h, 388]

MASK_SHOT   (Macro)[xref]
   [q_shared.h, 393]

MASK_SOLID   (Macro)[xref]
   [q_shared.h, 387]

MASK_WATER   (Macro)[xref]
   [q_shared.h, 391]

mass   (Local Object)[xref]
the rocket jump hack...
   [g_combat.c, 434]

mass   (Local Object)[xref]
bmodel origins are (0 0 0), we need to adjust that here
start chunks towards the center
big chunks
   [g_misc.c, 751]

master   (Local Object)[xref]
   [g_items.c, 123]

match   (Parameter)[xref]
   [g_utils.c, 45]

max   (Local Object)[xref]
   [g_items.c, 450]

MAX_ACTOR_NAMES   (Macro)[xref]
   [m_actor.c, 25]

max_bullets   (Public Object)[xref]
   [g_local.h, 849]

max_cells   (Public Object)[xref]
   [g_local.h, 853]

MAX_CLIENTS   (Macro)[xref]
absolute limit
   [q_shared.h, 78]

MAX_CLIP_PLANES   (Macro)[xref]
   [g_phys.c, 182]

MAX_CONFIGSTRINGS   (Macro)[xref]
entity_state_t->event values
ertity events are for effects that take place reletive
to an existing entities origin.  Very network efficient.
All muzzle flashes really should be converted to events...
   [q_shared.h, 1111]

max_count   (Public Object)[xref]
   [g_local.h, 206]

MAX_EDICTS   (Macro)[xref]
must change protocol to increase more
   [q_shared.h, 79]

max_edicts   (Public Object)[xref]
   [game.h, 232]

MAX_ENT_CLUSTERS   (Macro)[xref]
   [game.h, 49]

MAX_GENERAL   (Macro)[xref]
general config strings
game print flags
   [q_shared.h, 85]

max_grenades   (Public Object)[xref]
   [g_local.h, 852]

max_health   (Public Object)[xref]
   [g_local.h, 842]

MAX_IMAGES   (Macro)[xref]
   [q_shared.h, 83]

MAX_INFO_KEY   (Macro)[xref]
   [q_shared.h, 249]

MAX_INFO_STRING   (Macro)[xref]
   [q_shared.h, 251]

MAX_INFO_VALUE   (Macro)[xref]
   [q_shared.h, 250]

MAX_IPFILTERS   (Macro)[xref]
   [g_svcmds.c, 66]

MAX_ITEMS   (Macro)[xref]
   [q_shared.h, 84]

MAX_LIGHTSTYLES   (Macro)[xref]
   [q_shared.h, 80]

MAX_MODELS   (Macro)[xref]
these are sent over the net as bytes
   [q_shared.h, 81]

MAX_OSPATH   (Macro)[xref]
max length of a filesystem pathname

per-level limits
   [q_shared.h, 73]

MAX_QPATH   (Macro)[xref]
max length of a quake game pathname
   [q_shared.h, 72]

max_rockets   (Public Object)[xref]
   [g_local.h, 851]

max_shells   (Public Object)[xref]
   [g_local.h, 850]

max_slugs   (Public Object)[xref]
   [g_local.h, 854]

MAX_SOUNDS   (Macro)[xref]
so they cannot be blindly increased
   [q_shared.h, 82]

MAX_STATS   (Macro)[xref]
dmflags->value flags
   [q_shared.h, 1012]

MAX_STRING_CHARS   (Macro)[xref]
max length of a string passed to Cmd_TokenizeString
   [q_shared.h, 68]

MAX_STRING_TOKENS   (Macro)[xref]
max tokens resulting from Cmd_TokenizeString
   [q_shared.h, 69]

MAX_TOKEN_CHARS   (Macro)[xref]
max length of an individual token
   [q_shared.h, 70]

MAXCHOICES   (Macro)[xref]
   [g_utils.c, 116]

maxclients   (Public Object)[xref]
   [g_local.h, 284]

maxclients   (Global Object)[xref]
   [g_main.c, 44]

maxentities   (Public Object)[xref]
   [g_local.h, 285]

maxentities   (Global Object)[xref]
   [g_main.c, 46]

maxpitch   (Public Object)[xref]
   [g_local.h, 366]

maxs   (Public Object)[xref]
   [q_shared.h, 537]

maxs   (Local Object)[xref]
only the team leader spawns a trigger
   [g_func.c, 1041]

maxs   (Local Object)[xref]
   [g_phys.c, 407]

maxs   (Local Object)[xref]
   [m_move.c, 39]

maxs   (Local Object)[xref]
   [p_client.c, 1100]

maxs   (Parameter)[xref]
   [p_client.c, 1547]

maxs   (Parameter)[xref]
   [q_shared.c, 650]

maxs   (Parameter)[xref]
   [q_shared.c, 656]

maxsize   (Local Object)[xref]
   [q_shared.c, 1366]

maxspectators   (Global Object)[xref]
   [g_main.c, 45]

MAXTOUCH   (Macro)[xref]
   [q_shared.h, 520]

maxyaw   (Public Object)[xref]
   [g_local.h, 364]

meansOfDeath   (Global Object)[xref]
   [g_main.c, 31]

medic_attack   (Function)[xref]
   [m_medic.c, 696]

medic_cable_attack   (Function)[xref]
   [m_medic.c, 576]

medic_cable_offsets   (Static Global Object)[xref]
   [m_medic.c, 562]

medic_checkattack   (Function)[xref]
   [m_medic.c, 704]

medic_continue   (Function)[xref]
   [m_medic.c, 527]

medic_dead   (Function)[xref]
   [m_medic.c, 368]

medic_die   (Function)[xref]
   [m_medic.c, 413]

medic_dodge   (Function)[xref]
   [m_medic.c, 494]

medic_duck_down   (Function)[xref]
   [m_medic.c, 446]

medic_duck_hold   (Function)[xref]
   [m_medic.c, 457]

medic_duck_up   (Function)[xref]
   [m_medic.c, 465]

medic_FindDeadMonster   (Function)[xref]
   [m_medic.c, 46]

medic_fire_blaster   (Function)[xref]
   [m_medic.c, 342]

medic_frames_attackBlaster   (Global Object)[xref]
   [m_medic.c, 535]

medic_frames_attackCable   (Global Object)[xref]
   [m_medic.c, 662]

medic_frames_attackHyperBlaster   (Global Object)[xref]
   [m_medic.c, 505]

medic_frames_death   (Global Object)[xref]
   [m_medic.c, 378]

medic_frames_duck   (Global Object)[xref]
   [m_medic.c, 473]

medic_frames_pain1   (Global Object)[xref]
   [m_medic.c, 284]

medic_frames_pain2   (Global Object)[xref]
   [m_medic.c, 297]

medic_frames_run   (Global Object)[xref]
   [m_medic.c, 247]

medic_frames_stand   (Global Object)[xref]
   [m_medic.c, 122]

medic_frames_walk   (Global Object)[xref]
   [m_medic.c, 224]

medic_hook_launch   (Function)[xref]
   [m_medic.c, 555]

medic_hook_retract   (Function)[xref]
   [m_medic.c, 656]

medic_idle   (Function)[xref]
   [m_medic.c, 80]

medic_move_attackBlaster   (Global Object)[xref]
   [m_medic.c, 552]

medic_move_attackCable   (Global Object)[xref]
   [m_medic.c, 693]

medic_move_attackHyperBlaster   (Global Object)[xref]
   [m_medic.c, 524]

medic_move_death   (Global Object)[xref]
   [m_medic.c, 411]

medic_move_duck   (Global Object)[xref]
   [m_medic.c, 492]

medic_move_pain1   (Global Object)[xref]
   [m_medic.c, 295]

medic_move_pain2   (Global Object)[xref]
   [m_medic.c, 315]

medic_move_run   (Global Object)[xref]
   [m_medic.c, 257]

medic_move_stand   (Global Object)[xref]
   [m_medic.c, 216]

medic_move_walk   (Global Object)[xref]
   [m_medic.c, 239]

medic_pain   (Function)[xref]
   [m_medic.c, 317]

medic_run   (Function)[xref]
   [m_medic.c, 259]

medic_search   (Function)[xref]
   [m_medic.c, 96]

medic_sight   (Function)[xref]
   [m_medic.c, 116]

medic_stand   (Function)[xref]
   [m_medic.c, 218]

medic_walk   (Function)[xref]
   [m_medic.c, 241]

MegaHealth_think   (Function)[xref]
   [g_items.c, 541]

melee   (Public Object)[xref]
   [g_local.h, 430]

MELEE_DISTANCE   (Macro)[xref]
   [g_local.h, 80]

memcmp   (Unknown Function)[xref]

memcpy   (Unknown Function)[xref]

memset   (Unknown Function)[xref]

message   (Local Object)[xref]
   [p_client.c, 214]

message2   (Local Object)[xref]
   [p_client.c, 215]

messages   (Global Object)[xref]
   [m_actor.c, 222]

mframe_t   (Typedef)[xref]
   [g_local.h, 406]

mid   (Local Object)[xref]
   [m_move.c, 42]

min   (Local Object)[xref]
   [g_func.c, 1001]

minelem   (Local Object)[xref]
   [q_shared.c, 156]

minpitch   (Public Object)[xref]
   [g_local.h, 365]

mins   (Public Object)[xref]
   [q_shared.h, 537]

mins   (Local Object)[xref]
   [g_func.c, 1041]

mins   (Local Object)[xref]
   [g_phys.c, 407]

mins   (Local Object)[xref]
   [m_move.c, 39]

mins   (Local Object)[xref]
   [p_client.c, 1099]

mins   (Parameter)[xref]
   [p_client.c, 1547]

mins   (Parameter)[xref]
   [q_shared.c, 650]

mins   (Parameter)[xref]
   [q_shared.c, 656]

minyaw   (Public Object)[xref]
   [g_local.h, 363]

misc_banner_think   (Function)[xref]
   [g_misc.c, 1196]

misc_blackhole_think   (Function)[xref]
   [g_misc.c, 1032]

misc_blackhole_use   (Function)[xref]
   [g_misc.c, 1021]

misc_deadsoldier_die   (Function)[xref]
   [g_misc.c, 1217]

misc_easterchick2_think   (Function)[xref]
   [g_misc.c, 1116]

misc_easterchick_think   (Function)[xref]
   [g_misc.c, 1088]

misc_eastertank_think   (Function)[xref]
   [g_misc.c, 1060]

misc_satellite_dish_think   (Function)[xref]
   [g_misc.c, 1445]

misc_satellite_dish_use   (Function)[xref]
   [g_misc.c, 1452]

misc_strogg_ship_use   (Function)[xref]
   [g_misc.c, 1408]

misc_viper_bomb_prethink   (Function)[xref]
   [g_misc.c, 1339]

misc_viper_bomb_touch   (Function)[xref]
   [g_misc.c, 1330]

misc_viper_bomb_use   (Function)[xref]
   [g_misc.c, 1358]

misc_viper_use   (Function)[xref]
   [g_misc.c, 1278]

mmove_reloc   (Global Object)[xref]
   [g_save.c, 25]

mmove_t   (Typedef)[xref]
   [g_local.h, 414]

mod   (Parameter)[xref]
   [g_combat.c, 377]

mod   (Parameter)[xref]
   [g_combat.c, 547]

mod   (Parameter)[xref]
   [g_weapon.c, 134]

mod   (Parameter)[xref]
   [g_weapon.c, 277]

mod   (Parameter)[xref]
   [g_weapon.c, 290]

mod   (Local Object)[xref]
   [g_weapon.c, 308]

mod   (Local Object)[xref]
FIXME: if we are onground then raise our Z just a bit since we are a point?
   [g_weapon.c, 401]

mod   (Local Object)[xref]
   [p_client.c, 213]

MOD_BARREL   (Macro)[xref]
   [g_local.h, 493]

MOD_BFG_BLAST   (Macro)[xref]
   [g_local.h, 480]

MOD_BFG_EFFECT   (Macro)[xref]
   [g_local.h, 481]

MOD_BFG_LASER   (Macro)[xref]
   [g_local.h, 479]

MOD_BLASTER   (Macro)[xref]
   [g_local.h, 468]

MOD_BOMB   (Macro)[xref]
   [g_local.h, 494]

MOD_CHAINGUN   (Macro)[xref]
   [g_local.h, 472]

MOD_CRUSH   (Macro)[xref]
   [g_local.h, 487]

MOD_EXIT   (Macro)[xref]
   [g_local.h, 495]

MOD_EXPLOSIVE   (Macro)[xref]
   [g_local.h, 492]

MOD_FALLING   (Macro)[xref]
   [g_local.h, 489]

MOD_FRIENDLY_FIRE   (Macro)[xref]
   [g_local.h, 501]

MOD_G_SPLASH   (Macro)[xref]
   [g_local.h, 474]

MOD_GRENADE   (Macro)[xref]
   [g_local.h, 473]

MOD_HANDGRENADE   (Macro)[xref]
   [g_local.h, 482]

MOD_HELD_GRENADE   (Macro)[xref]
   [g_local.h, 491]

MOD_HG_SPLASH   (Macro)[xref]
   [g_local.h, 483]

MOD_HIT   (Macro)[xref]
   [g_local.h, 499]

MOD_HYPERBLASTER   (Macro)[xref]
   [g_local.h, 477]

MOD_LAVA   (Macro)[xref]
   [g_local.h, 486]

MOD_MACHINEGUN   (Macro)[xref]
   [g_local.h, 471]

MOD_R_SPLASH   (Macro)[xref]
   [g_local.h, 476]

MOD_RAILGUN   (Macro)[xref]
   [g_local.h, 478]

MOD_ROCKET   (Macro)[xref]
   [g_local.h, 475]

MOD_SHOTGUN   (Macro)[xref]
   [g_local.h, 469]

MOD_SLIME   (Macro)[xref]
   [g_local.h, 485]

MOD_SPLASH   (Macro)[xref]
   [g_local.h, 496]

MOD_SSHOTGUN   (Macro)[xref]
   [g_local.h, 470]

MOD_SUICIDE   (Macro)[xref]
   [g_local.h, 490]

MOD_TARGET_BLASTER   (Macro)[xref]
   [g_local.h, 500]

MOD_TARGET_LASER   (Macro)[xref]
   [g_local.h, 497]

MOD_TELEFRAG   (Macro)[xref]
   [g_local.h, 488]

MOD_TRIGGER_HURT   (Macro)[xref]
   [g_local.h, 498]

MOD_UNKNOWN   (Macro)[xref]
   [g_local.h, 467]

MOD_WATER   (Macro)[xref]
   [g_local.h, 484]

MODEL_SCALE   (Macro)[xref]
   [m_player.h, 223]

MODEL_SCALE   (Macro)[xref]
   [m_gunner.h, 234]

MODEL_SCALE   (Macro)[xref]
   [m_soldier.h, 500]

modelindex   (Public Object)[xref]
   [game.h, 121]

modelname   (Parameter)[xref]
   [g_misc.c, 286]

monster_death_use   (Function)[xref]
   [g_monster.c, 511]

monster_fire_bfg   (Function)[xref]
   [g_monster.c, 91]

monster_fire_blaster   (Function)[xref]
   [g_monster.c, 51]

monster_fire_bullet   (Function)[xref]
   [g_monster.c, 31]

monster_fire_grenade   (Function)[xref]
   [g_monster.c, 61]

monster_fire_railgun   (Function)[xref]
   [g_monster.c, 81]

monster_fire_rocket   (Function)[xref]
   [g_monster.c, 71]

monster_fire_shotgun   (Function)[xref]
   [g_monster.c, 41]

monster_flash_offset   (Global Object)[xref]
   [m_flash.c, 27]

monster_start   (Function)[xref]
   [g_monster.c, 534]

monster_start_go   (Function)[xref]
   [g_monster.c, 583]

monster_think   (Function)[xref]
   [g_monster.c, 419]

monster_triggered_spawn   (Function)[xref]
   [g_monster.c, 460]

monster_triggered_spawn_use   (Function)[xref]
   [g_monster.c, 483]

monster_triggered_start   (Function)[xref]
   [g_monster.c, 493]

monster_use   (Function)[xref]
   [g_monster.c, 440]

monsterinfo_t   (Typedef)[xref]
   [g_local.h, 448]

move   (Local Object)[xref]
   [g_func.c, 155]

move   (Local Object)[xref]
   [g_monster.c, 363]

move   (Parameter)[xref]
   [g_phys.c, 403]

move   (Local Object)[xref]
   [g_phys.c, 564]

move   (Local Object)[xref]
   [g_phys.c, 673]

move   (Parameter)[xref]
   [m_move.c, 112]

move   (Local Object)[xref]
   [m_move.c, 308]

move   (Local Object)[xref]
   [m_move.c, 355]

move   (Local Object)[xref]
   [m_move.c, 544]

move2   (Local Object)[xref]
   [g_phys.c, 409]

Move_Begin   (Function)[xref]
   [g_func.c, 96]

Move_Calc   (Function)[xref]
   [g_func.c, 114]

Move_Done   (Function)[xref]
   [g_func.c, 76]

Move_Final   (Function)[xref]
   [g_func.c, 82]

move_speed   (Public Object)[xref]
   [g_local.h, 393]

MoveClientToIntermission   (Function)[xref]
   [p_hud.c, 32]

movedir   (Parameter)[xref]
   [g_utils.c, 314]

MOVEDIR_DOWN   (Global Object)[xref]
   [g_utils.c, 312]

MOVEDIR_UP   (Global Object)[xref]
   [g_utils.c, 310]

moveinfo   (Parameter)[xref]
   [g_func.c, 235]

moveinfo   (Parameter)[xref]
   [g_func.c, 263]

moveinfo_t   (Typedef)[xref]
   [g_local.h, 398]

MOVETYPE_BOUNCE   (Enumerator)
   [g_local.h, 198]

MOVETYPE_FLY   (Enumerator)
   [g_local.h, 195]

MOVETYPE_FLYMISSILE   (Enumerator)
extra size to monsters
   [g_local.h, 197]

MOVETYPE_NOCLIP   (Enumerator)
origin and angles change with no interaction
   [g_local.h, 189]

MOVETYPE_NONE   (Enumerator)
never moves
   [g_local.h, 188]

MOVETYPE_PUSH   (Enumerator)
no clip to world, push on box contact
   [g_local.h, 190]

MOVETYPE_STEP   (Enumerator)
gravity, special edge handling
   [g_local.h, 194]

MOVETYPE_STOP   (Enumerator)
no clip to world, stops on box contact
   [g_local.h, 191]

movetype_t   (Typedef)[xref]
   [g_local.h, 199]

MOVETYPE_TOSS   (Enumerator)
gravity
   [g_local.h, 196]

MOVETYPE_WALK   (Enumerator)
gravity
   [g_local.h, 193]

msg   (Local Object)[xref]
   [g_cmds.c, 310]

msg   (Local Object)[xref]
   [g_cmds.c, 339]

msg   (Local Object)[xref]
   [g_cmds.c, 366]

msg   (Parameter)[xref]
   [g_main.c, 155]

multi_trigger   (Function)[xref]
   [g_trigger.c, 45]

multi_wait   (Function)[xref]
   [g_trigger.c, 36]

multicast   (Public Object)[xref]
   [game.h, 144]

MULTICAST_ALL   (Enumerator)
   [q_shared.h, 108]

MULTICAST_ALL_R   (Enumerator)
   [q_shared.h, 111]

MULTICAST_PHS   (Enumerator)
   [q_shared.h, 109]

MULTICAST_PHS_R   (Enumerator)
   [q_shared.h, 112]

MULTICAST_PVS   (Enumerator)
   [q_shared.h, 110]

MULTICAST_PVS_R   (Enumerator)
   [q_shared.h, 113]

multicast_t   (Typedef)[xref]
MATHLIB
   [q_shared.h, 114]

mutant_check_jump   (Function)[xref]
   [m_mutant.c, 406]

mutant_check_landing   (Function)[xref]
   [m_mutant.c, 360]

mutant_check_melee   (Function)[xref]
   [m_mutant.c, 399]

mutant_check_refire   (Function)[xref]
   [m_mutant.c, 277]

mutant_checkattack   (Function)[xref]
   [m_mutant.c, 433]

mutant_dead   (Function)[xref]
   [m_mutant.c, 534]

mutant_die   (Function)[xref]
   [m_mutant.c, 574]

mutant_frames_attack   (Global Object)[xref]
   [m_mutant.c, 286]

mutant_frames_death1   (Global Object)[xref]
   [m_mutant.c, 545]

mutant_frames_death2   (Global Object)[xref]
   [m_mutant.c, 559]

mutant_frames_idle   (Global Object)[xref]
   [m_mutant.c, 159]

mutant_frames_jump   (Global Object)[xref]
   [m_mutant.c, 376]

mutant_frames_pain1   (Global Object)[xref]
   [m_mutant.c, 459]

mutant_frames_pain2   (Global Object)[xref]
   [m_mutant.c, 469]

mutant_frames_pain3   (Global Object)[xref]
   [m_mutant.c, 480]

mutant_frames_run   (Global Object)[xref]
   [m_mutant.c, 231]

mutant_frames_stand   (Global Object)[xref]
   [m_mutant.c, 82]

mutant_frames_start_walk   (Global Object)[xref]
   [m_mutant.c, 212]

mutant_frames_walk   (Global Object)[xref]
   [m_mutant.c, 190]

mutant_hit_left   (Function)[xref]
   [m_mutant.c, 255]

mutant_hit_right   (Function)[xref]
   [m_mutant.c, 266]

mutant_idle   (Function)[xref]
   [m_mutant.c, 177]

mutant_idle_loop   (Function)[xref]
   [m_mutant.c, 153]

mutant_jump   (Function)[xref]
   [m_mutant.c, 389]

mutant_jump_takeoff   (Function)[xref]
   [m_mutant.c, 345]

mutant_jump_touch   (Function)[xref]
   [m_mutant.c, 308]

mutant_melee   (Function)[xref]
   [m_mutant.c, 298]

mutant_move_attack   (Global Object)[xref]
   [m_mutant.c, 296]

mutant_move_death1   (Global Object)[xref]
   [m_mutant.c, 557]

mutant_move_death2   (Global Object)[xref]
   [m_mutant.c, 572]

mutant_move_idle   (Global Object)[xref]
   [m_mutant.c, 175]

mutant_move_jump   (Global Object)[xref]
   [m_mutant.c, 387]

mutant_move_pain1   (Global Object)[xref]
   [m_mutant.c, 467]

mutant_move_pain2   (Global Object)[xref]
   [m_mutant.c, 478]

mutant_move_pain3   (Global Object)[xref]
   [m_mutant.c, 494]

mutant_move_run   (Global Object)[xref]
   [m_mutant.c, 240]

mutant_move_stand   (Global Object)[xref]
   [m_mutant.c, 141]

mutant_move_start_walk   (Global Object)[xref]
   [m_mutant.c, 219]

mutant_move_walk   (Global Object)[xref]
   [m_mutant.c, 205]

mutant_pain   (Function)[xref]
   [m_mutant.c, 496]

mutant_run   (Function)[xref]
   [m_mutant.c, 242]

mutant_search   (Function)[xref]
   [m_mutant.c, 67]

mutant_sight   (Function)[xref]
   [m_mutant.c, 62]

mutant_stand   (Function)[xref]
   [m_mutant.c, 143]

mutant_step   (Function)[xref]
   [m_mutant.c, 50]

mutant_swing   (Function)[xref]
   [m_mutant.c, 72]

mutant_walk   (Function)[xref]
   [m_mutant.c, 221]

mutant_walk_loop   (Function)[xref]
   [m_mutant.c, 207]

mv   (Local Object)[xref]
if not a team captain, so movement will be handled elsewhere
make sure all team slaves can move before commiting
any moves or calling any think functions
if the move is blocked, all moved objects will be backed out
retry:
   [g_phys.c, 565]

MZ2_ACTOR_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 733]

MZ2_BOSS2_MACHINEGUN_L1   (Macro)[xref]
   [q_shared.h, 745]

MZ2_BOSS2_MACHINEGUN_L2   (Macro)[xref]
   [q_shared.h, 746]

MZ2_BOSS2_MACHINEGUN_L3   (Macro)[xref]
   [q_shared.h, 747]

MZ2_BOSS2_MACHINEGUN_L4   (Macro)[xref]
   [q_shared.h, 748]

MZ2_BOSS2_MACHINEGUN_L5   (Macro)[xref]
   [q_shared.h, 749]

MZ2_BOSS2_MACHINEGUN_R1   (Macro)[xref]
   [q_shared.h, 809]

MZ2_BOSS2_MACHINEGUN_R2   (Macro)[xref]
   [q_shared.h, 810]

MZ2_BOSS2_MACHINEGUN_R3   (Macro)[xref]
   [q_shared.h, 811]

MZ2_BOSS2_MACHINEGUN_R4   (Macro)[xref]
   [q_shared.h, 812]

MZ2_BOSS2_MACHINEGUN_R5   (Macro)[xref]
ROGUE
   [q_shared.h, 813]

MZ2_BOSS2_ROCKET_1   (Macro)[xref]
   [q_shared.h, 750]

MZ2_BOSS2_ROCKET_2   (Macro)[xref]
   [q_shared.h, 751]

MZ2_BOSS2_ROCKET_3   (Macro)[xref]
   [q_shared.h, 752]

MZ2_BOSS2_ROCKET_4   (Macro)[xref]
   [q_shared.h, 753]

MZ2_CARRIER_GRENADE   (Macro)[xref]
   [q_shared.h, 818]

MZ2_CARRIER_MACHINEGUN_L1   (Macro)[xref]
   [q_shared.h, 816]

MZ2_CARRIER_MACHINEGUN_L2   (Macro)[xref]
   [q_shared.h, 830]

MZ2_CARRIER_MACHINEGUN_R1   (Macro)[xref]
   [q_shared.h, 817]

MZ2_CARRIER_MACHINEGUN_R2   (Macro)[xref]
   [q_shared.h, 831]

MZ2_CARRIER_RAILGUN   (Macro)[xref]
   [q_shared.h, 825]

MZ2_CARRIER_ROCKET_1   (Macro)[xref]
   [q_shared.h, 869]

MZ2_CARRIER_ROCKET_2   (Macro)[xref]
   [q_shared.h, 870]

MZ2_CARRIER_ROCKET_3   (Macro)[xref]
   [q_shared.h, 871]

MZ2_CARRIER_ROCKET_4   (Macro)[xref]
   [q_shared.h, 872]

MZ2_CHICK_ROCKET_1   (Macro)[xref]
   [q_shared.h, 722]

MZ2_DAEDALUS_BLASTER   (Macro)[xref]
   [q_shared.h, 823]

MZ2_FLOAT_BLASTER_1   (Macro)[xref]
   [q_shared.h, 755]

MZ2_FLYER_BLASTER_1   (Macro)[xref]
   [q_shared.h, 724]

MZ2_FLYER_BLASTER_2   (Macro)[xref]
   [q_shared.h, 725]

MZ2_GLADIATOR_RAILGUN_1   (Macro)[xref]
   [q_shared.h, 729]

MZ2_GUNNER_GRENADE_1   (Macro)[xref]
   [q_shared.h, 717]

MZ2_GUNNER_GRENADE_2   (Macro)[xref]
   [q_shared.h, 718]

MZ2_GUNNER_GRENADE_3   (Macro)[xref]
   [q_shared.h, 719]

MZ2_GUNNER_GRENADE_4   (Macro)[xref]
   [q_shared.h, 720]

MZ2_GUNNER_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 709]

MZ2_GUNNER_MACHINEGUN_2   (Macro)[xref]
   [q_shared.h, 710]

MZ2_GUNNER_MACHINEGUN_3   (Macro)[xref]
   [q_shared.h, 711]

MZ2_GUNNER_MACHINEGUN_4   (Macro)[xref]
   [q_shared.h, 712]

MZ2_GUNNER_MACHINEGUN_5   (Macro)[xref]
   [q_shared.h, 713]

MZ2_GUNNER_MACHINEGUN_6   (Macro)[xref]
   [q_shared.h, 714]

MZ2_GUNNER_MACHINEGUN_7   (Macro)[xref]
   [q_shared.h, 715]

MZ2_GUNNER_MACHINEGUN_8   (Macro)[xref]
   [q_shared.h, 716]

MZ2_HOVER_BLASTER_1   (Macro)[xref]
   [q_shared.h, 731]

MZ2_INFANTRY_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 688]

MZ2_INFANTRY_MACHINEGUN_10   (Macro)[xref]
   [q_shared.h, 697]

MZ2_INFANTRY_MACHINEGUN_11   (Macro)[xref]
   [q_shared.h, 698]

MZ2_INFANTRY_MACHINEGUN_12   (Macro)[xref]
   [q_shared.h, 699]

MZ2_INFANTRY_MACHINEGUN_13   (Macro)[xref]
   [q_shared.h, 700]

MZ2_INFANTRY_MACHINEGUN_2   (Macro)[xref]
   [q_shared.h, 689]

MZ2_INFANTRY_MACHINEGUN_3   (Macro)[xref]
   [q_shared.h, 690]

MZ2_INFANTRY_MACHINEGUN_4   (Macro)[xref]
   [q_shared.h, 691]

MZ2_INFANTRY_MACHINEGUN_5   (Macro)[xref]
   [q_shared.h, 692]

MZ2_INFANTRY_MACHINEGUN_6   (Macro)[xref]
   [q_shared.h, 693]

MZ2_INFANTRY_MACHINEGUN_7   (Macro)[xref]
   [q_shared.h, 694]

MZ2_INFANTRY_MACHINEGUN_8   (Macro)[xref]
   [q_shared.h, 695]

MZ2_INFANTRY_MACHINEGUN_9   (Macro)[xref]
   [q_shared.h, 696]

MZ2_JORG_BFG_1   (Macro)[xref]
   [q_shared.h, 808]

MZ2_JORG_MACHINEGUN_L1   (Macro)[xref]
   [q_shared.h, 796]

MZ2_JORG_MACHINEGUN_L2   (Macro)[xref]
   [q_shared.h, 797]

MZ2_JORG_MACHINEGUN_L3   (Macro)[xref]
   [q_shared.h, 798]

MZ2_JORG_MACHINEGUN_L4   (Macro)[xref]
   [q_shared.h, 799]

MZ2_JORG_MACHINEGUN_L5   (Macro)[xref]
   [q_shared.h, 800]

MZ2_JORG_MACHINEGUN_L6   (Macro)[xref]
   [q_shared.h, 801]

MZ2_JORG_MACHINEGUN_R1   (Macro)[xref]
   [q_shared.h, 802]

MZ2_JORG_MACHINEGUN_R2   (Macro)[xref]
   [q_shared.h, 803]

MZ2_JORG_MACHINEGUN_R3   (Macro)[xref]
   [q_shared.h, 804]

MZ2_JORG_MACHINEGUN_R4   (Macro)[xref]
   [q_shared.h, 805]

MZ2_JORG_MACHINEGUN_R5   (Macro)[xref]
   [q_shared.h, 806]

MZ2_JORG_MACHINEGUN_R6   (Macro)[xref]
   [q_shared.h, 807]

MZ2_MAKRON_BFG   (Macro)[xref]
   [q_shared.h, 777]

MZ2_MAKRON_BLASTER_1   (Macro)[xref]
   [q_shared.h, 778]

MZ2_MAKRON_BLASTER_10   (Macro)[xref]
   [q_shared.h, 787]

MZ2_MAKRON_BLASTER_11   (Macro)[xref]
   [q_shared.h, 788]

MZ2_MAKRON_BLASTER_12   (Macro)[xref]
   [q_shared.h, 789]

MZ2_MAKRON_BLASTER_13   (Macro)[xref]
   [q_shared.h, 790]

MZ2_MAKRON_BLASTER_14   (Macro)[xref]
   [q_shared.h, 791]

MZ2_MAKRON_BLASTER_15   (Macro)[xref]
   [q_shared.h, 792]

MZ2_MAKRON_BLASTER_16   (Macro)[xref]
   [q_shared.h, 793]

MZ2_MAKRON_BLASTER_17   (Macro)[xref]
   [q_shared.h, 794]

MZ2_MAKRON_BLASTER_2   (Macro)[xref]
   [q_shared.h, 779]

MZ2_MAKRON_BLASTER_3   (Macro)[xref]
   [q_shared.h, 780]

MZ2_MAKRON_BLASTER_4   (Macro)[xref]
   [q_shared.h, 781]

MZ2_MAKRON_BLASTER_5   (Macro)[xref]
   [q_shared.h, 782]

MZ2_MAKRON_BLASTER_6   (Macro)[xref]
   [q_shared.h, 783]

MZ2_MAKRON_BLASTER_7   (Macro)[xref]
   [q_shared.h, 784]

MZ2_MAKRON_BLASTER_8   (Macro)[xref]
   [q_shared.h, 785]

MZ2_MAKRON_BLASTER_9   (Macro)[xref]
   [q_shared.h, 786]

MZ2_MAKRON_RAILGUN_1   (Macro)[xref]
   [q_shared.h, 795]

MZ2_MEDIC_BLASTER_1   (Macro)[xref]
   [q_shared.h, 727]

MZ2_MEDIC_BLASTER_2   (Macro)[xref]
   [q_shared.h, 824]

MZ2_SOLDIER_BLASTER_1   (Macro)[xref]
   [q_shared.h, 702]

MZ2_SOLDIER_BLASTER_2   (Macro)[xref]
   [q_shared.h, 703]

MZ2_SOLDIER_BLASTER_3   (Macro)[xref]
   [q_shared.h, 757]

MZ2_SOLDIER_BLASTER_4   (Macro)[xref]
   [q_shared.h, 760]

MZ2_SOLDIER_BLASTER_5   (Macro)[xref]
   [q_shared.h, 763]

MZ2_SOLDIER_BLASTER_6   (Macro)[xref]
   [q_shared.h, 766]

MZ2_SOLDIER_BLASTER_7   (Macro)[xref]
   [q_shared.h, 769]

MZ2_SOLDIER_BLASTER_8   (Macro)[xref]
   [q_shared.h, 772]

MZ2_SOLDIER_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 706]

MZ2_SOLDIER_MACHINEGUN_2   (Macro)[xref]
   [q_shared.h, 707]

MZ2_SOLDIER_MACHINEGUN_3   (Macro)[xref]
   [q_shared.h, 759]

MZ2_SOLDIER_MACHINEGUN_4   (Macro)[xref]
   [q_shared.h, 762]

MZ2_SOLDIER_MACHINEGUN_5   (Macro)[xref]
   [q_shared.h, 765]

MZ2_SOLDIER_MACHINEGUN_6   (Macro)[xref]
   [q_shared.h, 768]

MZ2_SOLDIER_MACHINEGUN_7   (Macro)[xref]
   [q_shared.h, 771]

MZ2_SOLDIER_MACHINEGUN_8   (Macro)[xref]
 Xian shit below
   [q_shared.h, 774]

MZ2_SOLDIER_SHOTGUN_1   (Macro)[xref]
   [q_shared.h, 704]

MZ2_SOLDIER_SHOTGUN_2   (Macro)[xref]
   [q_shared.h, 705]

MZ2_SOLDIER_SHOTGUN_3   (Macro)[xref]
   [q_shared.h, 758]

MZ2_SOLDIER_SHOTGUN_4   (Macro)[xref]
   [q_shared.h, 761]

MZ2_SOLDIER_SHOTGUN_5   (Macro)[xref]
   [q_shared.h, 764]

MZ2_SOLDIER_SHOTGUN_6   (Macro)[xref]
   [q_shared.h, 767]

MZ2_SOLDIER_SHOTGUN_7   (Macro)[xref]
   [q_shared.h, 770]

MZ2_SOLDIER_SHOTGUN_8   (Macro)[xref]
   [q_shared.h, 773]

MZ2_STALKER_BLASTER   (Macro)[xref]
   [q_shared.h, 822]

MZ2_SUPERTANK_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 735]

MZ2_SUPERTANK_MACHINEGUN_2   (Macro)[xref]
   [q_shared.h, 736]

MZ2_SUPERTANK_MACHINEGUN_3   (Macro)[xref]
   [q_shared.h, 737]

MZ2_SUPERTANK_MACHINEGUN_4   (Macro)[xref]
   [q_shared.h, 738]

MZ2_SUPERTANK_MACHINEGUN_5   (Macro)[xref]
   [q_shared.h, 739]

MZ2_SUPERTANK_MACHINEGUN_6   (Macro)[xref]
   [q_shared.h, 740]

MZ2_SUPERTANK_ROCKET_1   (Macro)[xref]
   [q_shared.h, 741]

MZ2_SUPERTANK_ROCKET_2   (Macro)[xref]
   [q_shared.h, 742]

MZ2_SUPERTANK_ROCKET_3   (Macro)[xref]
   [q_shared.h, 743]

MZ2_TANK_BLASTER_1   (Macro)[xref]
   [q_shared.h, 662]

MZ2_TANK_BLASTER_2   (Macro)[xref]
   [q_shared.h, 663]

MZ2_TANK_BLASTER_3   (Macro)[xref]
   [q_shared.h, 664]

MZ2_TANK_MACHINEGUN_1   (Macro)[xref]
   [q_shared.h, 665]

MZ2_TANK_MACHINEGUN_10   (Macro)[xref]
   [q_shared.h, 674]

MZ2_TANK_MACHINEGUN_11   (Macro)[xref]
   [q_shared.h, 675]

MZ2_TANK_MACHINEGUN_12   (Macro)[xref]
   [q_shared.h, 676]

MZ2_TANK_MACHINEGUN_13   (Macro)[xref]
   [q_shared.h, 677]

MZ2_TANK_MACHINEGUN_14   (Macro)[xref]
   [q_shared.h, 678]

MZ2_TANK_MACHINEGUN_15   (Macro)[xref]
   [q_shared.h, 679]

MZ2_TANK_MACHINEGUN_16   (Macro)[xref]
   [q_shared.h, 680]

MZ2_TANK_MACHINEGUN_17   (Macro)[xref]
   [q_shared.h, 681]

MZ2_TANK_MACHINEGUN_18   (Macro)[xref]
   [q_shared.h, 682]

MZ2_TANK_MACHINEGUN_19   (Macro)[xref]
   [q_shared.h, 683]

MZ2_TANK_MACHINEGUN_2   (Macro)[xref]
   [q_shared.h, 666]

MZ2_TANK_MACHINEGUN_3   (Macro)[xref]
   [q_shared.h, 667]

MZ2_TANK_MACHINEGUN_4   (Macro)[xref]
   [q_shared.h, 668]

MZ2_TANK_MACHINEGUN_5   (Macro)[xref]
   [q_shared.h, 669]

MZ2_TANK_MACHINEGUN_6   (Macro)[xref]
   [q_shared.h, 670]

MZ2_TANK_MACHINEGUN_7   (Macro)[xref]
   [q_shared.h, 671]

MZ2_TANK_MACHINEGUN_8   (Macro)[xref]
   [q_shared.h, 672]

MZ2_TANK_MACHINEGUN_9   (Macro)[xref]
   [q_shared.h, 673]

MZ2_TANK_ROCKET_1   (Macro)[xref]
   [q_shared.h, 684]

MZ2_TANK_ROCKET_2   (Macro)[xref]
   [q_shared.h, 685]

MZ2_TANK_ROCKET_3   (Macro)[xref]
   [q_shared.h, 686]

MZ2_TURRET_BLASTER   (Macro)[xref]
   [q_shared.h, 821]

MZ2_TURRET_MACHINEGUN   (Macro)[xref]
   [q_shared.h, 819]

MZ2_TURRET_ROCKET   (Macro)[xref]
   [q_shared.h, 820]

MZ2_WIDOW2_BEAM_SWEEP_1   (Macro)[xref]
   [q_shared.h, 878]

MZ2_WIDOW2_BEAM_SWEEP_10   (Macro)[xref]
   [q_shared.h, 887]

MZ2_WIDOW2_BEAM_SWEEP_11   (Macro)[xref]
ROGUE
   [q_shared.h, 888]

MZ2_WIDOW2_BEAM_SWEEP_2   (Macro)[xref]
   [q_shared.h, 879]

MZ2_WIDOW2_BEAM_SWEEP_3   (Macro)[xref]
   [q_shared.h, 880]

MZ2_WIDOW2_BEAM_SWEEP_4   (Macro)[xref]
   [q_shared.h, 881]

MZ2_WIDOW2_BEAM_SWEEP_5   (Macro)[xref]
   [q_shared.h, 882]

MZ2_WIDOW2_BEAM_SWEEP_6   (Macro)[xref]
   [q_shared.h, 883]

MZ2_WIDOW2_BEAM_SWEEP_7   (Macro)[xref]
   [q_shared.h, 884]

MZ2_WIDOW2_BEAM_SWEEP_8   (Macro)[xref]
   [q_shared.h, 885]

MZ2_WIDOW2_BEAM_SWEEP_9   (Macro)[xref]
   [q_shared.h, 886]

MZ2_WIDOW2_BEAMER_1   (Macro)[xref]
   [q_shared.h, 873]

MZ2_WIDOW2_BEAMER_2   (Macro)[xref]
   [q_shared.h, 874]

MZ2_WIDOW2_BEAMER_3   (Macro)[xref]
   [q_shared.h, 875]

MZ2_WIDOW2_BEAMER_4   (Macro)[xref]
   [q_shared.h, 876]

MZ2_WIDOW2_BEAMER_5   (Macro)[xref]
   [q_shared.h, 877]

MZ2_WIDOW_BLASTER   (Macro)[xref]
   [q_shared.h, 827]

MZ2_WIDOW_BLASTER_0   (Macro)[xref]
   [q_shared.h, 853]

MZ2_WIDOW_BLASTER_10   (Macro)[xref]
   [q_shared.h, 852]

MZ2_WIDOW_BLASTER_100   (Macro)[xref]
   [q_shared.h, 843]

MZ2_WIDOW_BLASTER_10L   (Macro)[xref]
   [q_shared.h, 854]

MZ2_WIDOW_BLASTER_20   (Macro)[xref]
   [q_shared.h, 851]

MZ2_WIDOW_BLASTER_20L   (Macro)[xref]
   [q_shared.h, 855]

MZ2_WIDOW_BLASTER_30   (Macro)[xref]
   [q_shared.h, 850]

MZ2_WIDOW_BLASTER_30L   (Macro)[xref]
   [q_shared.h, 856]

MZ2_WIDOW_BLASTER_40   (Macro)[xref]
   [q_shared.h, 849]

MZ2_WIDOW_BLASTER_40L   (Macro)[xref]
   [q_shared.h, 857]

MZ2_WIDOW_BLASTER_50   (Macro)[xref]
   [q_shared.h, 848]

MZ2_WIDOW_BLASTER_50L   (Macro)[xref]
   [q_shared.h, 858]

MZ2_WIDOW_BLASTER_60   (Macro)[xref]
   [q_shared.h, 847]

MZ2_WIDOW_BLASTER_60L   (Macro)[xref]
   [q_shared.h, 859]

MZ2_WIDOW_BLASTER_70   (Macro)[xref]
   [q_shared.h, 846]

MZ2_WIDOW_BLASTER_70L   (Macro)[xref]
   [q_shared.h, 860]

MZ2_WIDOW_BLASTER_80   (Macro)[xref]
   [q_shared.h, 845]

MZ2_WIDOW_BLASTER_90   (Macro)[xref]
   [q_shared.h, 844]

MZ2_WIDOW_BLASTER_SWEEP1   (Macro)[xref]
   [q_shared.h, 834]

MZ2_WIDOW_BLASTER_SWEEP2   (Macro)[xref]
   [q_shared.h, 835]

MZ2_WIDOW_BLASTER_SWEEP3   (Macro)[xref]
   [q_shared.h, 836]

MZ2_WIDOW_BLASTER_SWEEP4   (Macro)[xref]
   [q_shared.h, 837]

MZ2_WIDOW_BLASTER_SWEEP5   (Macro)[xref]
   [q_shared.h, 838]

MZ2_WIDOW_BLASTER_SWEEP6   (Macro)[xref]
   [q_shared.h, 839]

MZ2_WIDOW_BLASTER_SWEEP7   (Macro)[xref]
   [q_shared.h, 840]

MZ2_WIDOW_BLASTER_SWEEP8   (Macro)[xref]
   [q_shared.h, 841]

MZ2_WIDOW_BLASTER_SWEEP9   (Macro)[xref]
   [q_shared.h, 842]

MZ2_WIDOW_DISRUPTOR   (Macro)[xref]
   [q_shared.h, 826]

MZ2_WIDOW_PLASMABEAM   (Macro)[xref]
PMM - not used
   [q_shared.h, 829]

MZ2_WIDOW_RAIL   (Macro)[xref]
   [q_shared.h, 828]

MZ2_WIDOW_RAIL_LEFT   (Macro)[xref]
   [q_shared.h, 832]

MZ2_WIDOW_RAIL_RIGHT   (Macro)[xref]
   [q_shared.h, 833]

MZ2_WIDOW_RUN_1   (Macro)[xref]
   [q_shared.h, 861]

MZ2_WIDOW_RUN_2   (Macro)[xref]
   [q_shared.h, 862]

MZ2_WIDOW_RUN_3   (Macro)[xref]
   [q_shared.h, 863]

MZ2_WIDOW_RUN_4   (Macro)[xref]
   [q_shared.h, 864]

MZ2_WIDOW_RUN_5   (Macro)[xref]
   [q_shared.h, 865]

MZ2_WIDOW_RUN_6   (Macro)[xref]
   [q_shared.h, 866]

MZ2_WIDOW_RUN_7   (Macro)[xref]
   [q_shared.h, 867]

MZ2_WIDOW_RUN_8   (Macro)[xref]
   [q_shared.h, 868]

MZ_BFG   (Macro)[xref]
   [q_shared.h, 636]

MZ_BLASTER   (Macro)[xref]
   [q_shared.h, 624]

MZ_BLASTER2   (Macro)[xref]
   [q_shared.h, 651]

MZ_BLUEHYPERBLASTER   (Macro)[xref]
   [q_shared.h, 642]

MZ_CHAINGUN1   (Macro)[xref]
   [q_shared.h, 627]

MZ_CHAINGUN2   (Macro)[xref]
   [q_shared.h, 628]

MZ_CHAINGUN3   (Macro)[xref]
   [q_shared.h, 629]

MZ_ETF_RIFLE   (Macro)[xref]
   [q_shared.h, 647]

MZ_GRENADE   (Macro)[xref]
   [q_shared.h, 632]

MZ_HEATBEAM   (Macro)[xref]
   [q_shared.h, 650]

MZ_HYPERBLASTER   (Macro)[xref]
   [q_shared.h, 638]

MZ_IONRIPPER   (Macro)[xref]
   [q_shared.h, 641]

MZ_ITEMRESPAWN   (Macro)[xref]
RAFAEL
   [q_shared.h, 639]

MZ_LOGIN   (Macro)[xref]
   [q_shared.h, 633]

MZ_LOGOUT   (Macro)[xref]
   [q_shared.h, 634]

MZ_MACHINEGUN   (Macro)[xref]
   [q_shared.h, 625]

MZ_NUKE1   (Macro)[xref]
   [q_shared.h, 653]

MZ_NUKE2   (Macro)[xref]
   [q_shared.h, 654]

MZ_NUKE4   (Macro)[xref]
   [q_shared.h, 655]

MZ_NUKE8   (Macro)[xref]
ROGUE

monster muzzle flashes
   [q_shared.h, 656]

MZ_PHALANX   (Macro)[xref]
   [q_shared.h, 643]

MZ_RAILGUN   (Macro)[xref]
   [q_shared.h, 630]

MZ_RESPAWN   (Macro)[xref]
   [q_shared.h, 635]

MZ_ROCKET   (Macro)[xref]
   [q_shared.h, 631]

MZ_SHOTGUN   (Macro)[xref]
   [q_shared.h, 626]

MZ_SHOTGUN2   (Macro)[xref]
   [q_shared.h, 649]

MZ_SILENCED   (Macro)[xref]
bit flag ORed with one of the above numbers
ROGUE
   [q_shared.h, 644]

MZ_SSHOTGUN   (Macro)[xref]
   [q_shared.h, 637]

MZ_TRACKER   (Macro)[xref]
   [q_shared.h, 652]

MZ_UNUSED   (Macro)[xref]
   [q_shared.h, 648]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ