Data Dictionary Summary Report
i (Local Object)[xref]
[g_chase.c, 28]
i (Local Object)[xref]
[g_chase.c, 113]
i (Local Object)[xref]
[g_chase.c, 137]
i (Local Object)[xref]
[g_chase.c, 161]
i (Local Object)[xref]
[g_cmds.c, 69]
i (Local Object)[xref]
[g_cmds.c, 101]
i (Local Object)[xref]
[g_cmds.c, 157]
i (Local Object)[xref]
[g_cmds.c, 468]
i (Local Object)[xref]
[g_cmds.c, 526]
i (Local Object)[xref]
[g_cmds.c, 562]
i (Local Object)[xref]
[g_cmds.c, 695]
i (Local Object)[xref]
can't wave when ducked
[g_cmds.c, 738]
i (Local Object)[xref]
[g_cmds.c, 789]
i (Local Object)[xref]
[g_cmds.c, 874]
i (Local Object)[xref]
[g_items.c, 79]
i (Local Object)[xref]
[g_items.c, 102]
i (Local Object)[xref]
[g_items.c, 2202]
i (Local Object)[xref]
[g_main.c, 179]
i (Local Object)[xref]
[g_main.c, 306]
i (Local Object)[xref]
[g_main.c, 351]
i (Local Object)[xref]
[g_main.c, 383]
i (Local Object)[xref]
[g_misc.c, 1786]
i (Local Object)[xref]
bound velocity
[g_phys.c, 74]
i (Local Object)[xref]
[g_phys.c, 149]
i (Local Object)[xref]
[g_phys.c, 192]
i (Local Object)[xref]
[g_phys.c, 405]
i (Local Object)[xref]
[g_save.c, 464]
i (Local Object)[xref]
[g_save.c, 491]
i (Local Object)[xref]
[g_save.c, 631]
i (Local Object)[xref]
[g_save.c, 687]
i (Local Object)[xref]
[g_spawn.c, 282]
i (Local Object)[xref]
[g_spawn.c, 322]
i (Local Object)[xref]
[g_spawn.c, 473]
i (Local Object)[xref]
[g_spawn.c, 525]
i (Local Object)[xref]
[g_svcmds.c, 79]
i (Local Object)[xref]
[g_svcmds.c, 125]
i (Local Object)[xref]
[g_svcmds.c, 160]
i (Local Object)[xref]
[g_svcmds.c, 192]
i (Local Object)[xref]
[g_svcmds.c, 222]
i (Local Object)[xref]
[g_svcmds.c, 243]
i (Local Object)[xref]
[g_target.c, 757]
i (Local Object)[xref]
[g_utils.c, 422]
i (Local Object)[xref]
[g_utils.c, 477]
i (Local Object)[xref]
[g_utils.c, 510]
i (Local Object)[xref]
[g_weapon.c, 292]
i (Local Object)[xref]
[m_move.c, 117]
i (Local Object)[xref]
[m_move.c, 497]
i (Static Local Object)[xref]
start a death animation
[p_client.c, 563]
i (Local Object)[xref]
[p_client.c, 652]
i (Local Object)[xref]
[p_client.c, 920]
i (Local Object)[xref]
[p_client.c, 1012]
i (Local Object)[xref]
[p_client.c, 1104]
i (Local Object)[xref]
[p_client.c, 1307]
i (Local Object)[xref]
[p_client.c, 1454]
i (Local Object)[xref]
[p_client.c, 1557]
i (Local Object)[xref]
[p_client.c, 1584]
i (Local Object)[xref]
[p_hud.c, 75]
i (Local Object)[xref]
[p_hud.c, 169]
i (Local Object)[xref]
[p_hud.c, 532]
i (Static Local Object)[xref]
[p_view.c, 99]
i (Local Object)[xref]
[p_view.c, 347]
i (Local Object)[xref]
If the origin or velocity have changed since ClientThink(),
update the pmove values. This will happen when the client
is pushed by a bmodel or kicked by an explosion.
If it wasn't updated here, the view position would lag a frame
behind the body position when pushed -- "sinking into plats"
[p_view.c, 961]
i (Local Object)[xref]
[p_weapon.c, 176]
i (Local Object)[xref]
[p_weapon.c, 955]
i (Local Object)[xref]
[p_weapon.c, 1049]
i (Local Object)[xref]
[q_shared.c, 39]
i (Local Object)[xref]
[q_shared.c, 155]
i (Global Object)[xref]
[q_shared.c, 305]
i (Local Object)[xref]
[q_shared.c, 312]
i (Local Object)[xref]
[q_shared.c, 658]
i (Local Object)[xref]
[q_shared.c, 764]
i (Local Object)[xref]
[q_shared.c, 841]
i (Local Object)[xref]
[q_shared.c, 1163]
id386 (Macro)[xref]
[q_shared.h, 43]
idaxp (Macro)[xref]
[q_shared.h, 51]
ideal (Local Object)[xref]
[m_move.c, 306]
idle (Public Object)[xref]
[g_local.h, 424]
idle_time (Public Object)[xref]
[g_local.h, 443]
ignore (Parameter)[xref]
[g_combat.c, 547]
ignore (Local Object)[xref]
[g_target.c, 497]
ignore (Local Object)[xref]
[g_weapon.c, 663]
ignore (Local Object)[xref]
[g_weapon.c, 809]
ilength (Local Object)[xref]
FIXME
[q_shared.c, 683]
ilength (Local Object)[xref]
FIXME
[q_shared.c, 702]
im (Local Object)[xref]
[q_shared.c, 35]
imageindex (Public Object)[xref]
[game.h, 123]
import (Parameter)[xref]
[g_main.c, 111]
in (Parameter)[xref]
[g_phys.c, 145]
in (Local Object)[xref]
[g_svcmds.c, 126]
in (Parameter)[xref]
[g_utils.c, 391]
in (Parameter)[xref]
[q_shared.c, 746]
in (Parameter)[xref]
[q_shared.c, 782]
in (Parameter)[xref]
[q_shared.c, 826]
in (Parameter)[xref]
[q_shared.c, 838]
in (Parameter)[xref]
[q_shared.c, 859]
in (Parameter)[xref]
[q_shared.c, 888]
in1 (Parameter)[xref]
[q_shared.c, 191]
in1 (Parameter)[xref]
[q_shared.c, 219]
in2 (Parameter)[xref]
[q_shared.c, 191]
in2 (Parameter)[xref]
[q_shared.c, 219]
index (Local Object)[xref]
[g_cmds.c, 69]
index (Local Object)[xref]
[g_cmds.c, 101]
index (Local Object)[xref]
[g_cmds.c, 156]
index (Local Object)[xref]
[g_cmds.c, 398]
index (Local Object)[xref]
[g_cmds.c, 434]
index (Local Object)[xref]
[g_cmds.c, 526]
index (Local Object)[xref]
[g_cmds.c, 562]
index (Local Object)[xref]
[g_cmds.c, 598]
index (Local Object)[xref]
[g_cmds.c, 699]
index (Local Object)[xref]
[g_combat.c, 176]
index (Local Object)[xref]
[g_combat.c, 259]
index (Parameter)[xref]
[g_items.c, 62]
index (Local Object)[xref]
[g_items.c, 224]
index (Local Object)[xref]
[g_items.c, 262]
index (Local Object)[xref]
[g_items.c, 449]
index (Local Object)[xref]
[g_items.c, 516]
index (Local Object)[xref]
[g_items.c, 707]
index (Local Object)[xref]
[g_monster.c, 364]
index (Local Object)[xref]
[g_save.c, 231]
index (Local Object)[xref]
[g_save.c, 325]
index (Local Object)[xref]
[g_trigger.c, 214]
index (Static Local Object)[xref]
[g_utils.c, 268]
index (Static Local Object)[xref]
[g_utils.c, 295]
index (Local Object)[xref]
[p_client.c, 833]
index (Local Object)[xref]
[p_client.c, 1101]
index (Local Object)[xref]
[p_hud.c, 380]
index (Local Object)[xref]
[p_weapon.c, 120]
index (Local Object)[xref]
see if we're already using it
[p_weapon.c, 351]
infantry_attack (Function)[xref]
[m_infantry.c, 545]
infantry_cock_gun (Function)[xref]
[m_infantry.c, 478]
infantry_dead (Function)[xref]
[m_infantry.c, 304]
infantry_die (Function)[xref]
[m_infantry.c, 386]
infantry_dodge (Function)[xref]
[m_infantry.c, 466]
infantry_duck_down (Function)[xref]
[m_infantry.c, 429]
infantry_duck_hold (Function)[xref]
[m_infantry.c, 440]
infantry_duck_up (Function)[xref]
[m_infantry.c, 448]
infantry_fidget (Function)[xref]
[m_infantry.c, 135]
infantry_fire (Function)[xref]
[m_infantry.c, 487]
infantry_frames_attack1 (Global Object)[xref]
[m_infantry.c, 497]
infantry_frames_attack2 (Global Object)[xref]
[m_infantry.c, 532]
infantry_frames_death1 (Global Object)[xref]
[m_infantry.c, 315]
infantry_frames_death2 (Global Object)[xref]
[m_infantry.c, 341]
infantry_frames_death3 (Global Object)[xref]
[m_infantry.c, 371]
infantry_frames_duck (Global Object)[xref]
[m_infantry.c, 456]
infantry_frames_fidget (Global Object)[xref]
[m_infantry.c, 81]
infantry_frames_pain1 (Global Object)[xref]
[m_infantry.c, 185]
infantry_frames_pain2 (Global Object)[xref]
[m_infantry.c, 200]
infantry_frames_run (Global Object)[xref]
[m_infantry.c, 163]
infantry_frames_stand (Global Object)[xref]
[m_infantry.c, 48]
infantry_frames_walk (Global Object)[xref]
[m_infantry.c, 141]
infantry_move_attack1 (Global Object)[xref]
[m_infantry.c, 515]
infantry_move_attack2 (Global Object)[xref]
[m_infantry.c, 543]
infantry_move_death1 (Global Object)[xref]
[m_infantry.c, 338]
infantry_move_death2 (Global Object)[xref]
[m_infantry.c, 369]
infantry_move_death3 (Global Object)[xref]
[m_infantry.c, 383]
infantry_move_duck (Global Object)[xref]
[m_infantry.c, 464]
infantry_move_fidget (Global Object)[xref]
[m_infantry.c, 133]
infantry_move_pain1 (Global Object)[xref]
[m_infantry.c, 198]
infantry_move_pain2 (Global Object)[xref]
[m_infantry.c, 213]
infantry_move_run (Global Object)[xref]
[m_infantry.c, 174]
infantry_move_stand (Global Object)[xref]
[m_infantry.c, 73]
infantry_move_walk (Global Object)[xref]
[m_infantry.c, 156]
infantry_pain (Function)[xref]
[m_infantry.c, 215]
infantry_run (Function)[xref]
[m_infantry.c, 176]
infantry_sight (Function)[xref]
[m_infantry.c, 299]
infantry_smack (Function)[xref]
[m_infantry.c, 523]
infantry_stand (Function)[xref]
[m_infantry.c, 75]
infantry_swing (Function)[xref]
[m_infantry.c, 518]
infantry_walk (Function)[xref]
[m_infantry.c, 158]
InfantryMachineGun (Function)[xref]
[m_infantry.c, 260]
inflictor (Parameter)[xref]
[g_combat.c, 32]
inflictor (Parameter)[xref]
[g_combat.c, 92]
inflictor (Parameter)[xref]
[g_combat.c, 377]
inflictor (Parameter)[xref]
[g_combat.c, 547]
inflictor (Parameter)[xref]
[g_func.c, 755]
inflictor (Parameter)[xref]
[g_func.c, 1113]
inflictor (Parameter)[xref]
[g_func.c, 1960]
inflictor (Parameter)[xref]
[g_misc.c, 130]
inflictor (Parameter)[xref]
[g_misc.c, 281]
inflictor (Parameter)[xref]
[g_misc.c, 745]
inflictor (Parameter)[xref]
[g_misc.c, 966]
inflictor (Parameter)[xref]
[g_misc.c, 1217]
inflictor (Parameter)[xref]
[g_turret.c, 278]
inflictor (Parameter)[xref]
[m_actor.c, 339]
inflictor (Parameter)[xref]
[m_berserk.c, 381]
inflictor (Parameter)[xref]
[m_boss2.c, 507]
inflictor (Parameter)[xref]
[m_boss31.c, 589]
inflictor (Parameter)[xref]
[m_boss32.c, 673]
inflictor (Parameter)[xref]
[m_brain.c, 586]
inflictor (Parameter)[xref]
[m_chick.c, 353]
inflictor (Parameter)[xref]
[m_flipper.c, 332]
inflictor (Parameter)[xref]
[m_float.c, 603]
inflictor (Parameter)[xref]
[m_flyer.c, 564]
inflictor (Parameter)[xref]
[m_gladiator.c, 308]
inflictor (Parameter)[xref]
[m_gunner.c, 335]
inflictor (Parameter)[xref]
[m_hover.c, 541]
inflictor (Parameter)[xref]
[m_infantry.c, 386]
inflictor (Parameter)[xref]
[m_insane.c, 581]
inflictor (Parameter)[xref]
[m_medic.c, 413]
inflictor (Parameter)[xref]
[m_mutant.c, 574]
inflictor (Parameter)[xref]
[m_parasite.c, 471]
inflictor (Parameter)[xref]
[m_soldier.c, 1144]
inflictor (Parameter)[xref]
[m_supertank.c, 657]
inflictor (Parameter)[xref]
[m_tank.c, 753]
inflictor (Parameter)[xref]
[p_client.c, 211]
inflictor (Parameter)[xref]
[p_client.c, 463]
inflictor (Parameter)[xref]
[p_client.c, 501]
inflictor (Parameter)[xref]
[p_client.c, 931]
info (Local Object)[xref]
[g_cmds.c, 216]
info (Local Object)[xref]
[p_client.c, 187]
info (Local Object)[xref]
[p_client.c, 200]
Info_RemoveKey (Function)[xref]
[q_shared.c, 1295]
Info_SetValueForKey (Function)[xref]
[q_shared.c, 1362]
Info_Validate (Function)[xref]
[q_shared.c, 1353]
Info_ValueForKey (Function)[xref]
[q_shared.c, 1253]
infront (Function)[xref]
[g_ai.c, 312]
inhibit (Local Object)[xref]
[g_spawn.c, 523]
Init (Public Object)[xref]
[game.h, 188]
init (Local Object)[xref]
[g_spawn.c, 416]
InitBodyQue (Function)[xref]
[p_client.c, 918]
InitClientPersistant (Function)[xref]
[p_client.c, 607]
InitClientResp (Function)[xref]
[p_client.c, 633]
InitGame (Function)[xref]
[g_save.c, 152]
InitItems (Function)[xref]
[g_items.c, 2186]
InitTrigger (Function)[xref]
[g_trigger.c, 23]
inPHS (Public Object)[xref]
[game.h, 131]
inPVS (Public Object)[xref]
[game.h, 130]
insane_checkdown (Function)[xref]
[m_insane.c, 524]
insane_checkup (Function)[xref]
[m_insane.c, 536]
insane_cross (Function)[xref]
[m_insane.c, 434]
insane_dead (Function)[xref]
[m_insane.c, 563]
insane_die (Function)[xref]
[m_insane.c, 581]
insane_fist (Function)[xref]
[m_insane.c, 37]
insane_frames_crawl (Global Object)[xref]
[m_insane.c, 353]
insane_frames_crawl_death (Global Object)[xref]
[m_insane.c, 382]
insane_frames_crawl_pain (Global Object)[xref]
[m_insane.c, 368]
insane_frames_cross (Global Object)[xref]
[m_insane.c, 394]
insane_frames_down (Global Object)[xref]
[m_insane.c, 198]
insane_frames_downtoup (Global Object)[xref]
[m_insane.c, 163]
insane_frames_jumpdown (Global Object)[xref]
[m_insane.c, 187]
insane_frames_stand_death (Global Object)[xref]
[m_insane.c, 331]
insane_frames_stand_insane (Global Object)[xref]
[m_insane.c, 79]
insane_frames_stand_normal (Global Object)[xref]
[m_insane.c, 68]
insane_frames_stand_pain (Global Object)[xref]
[m_insane.c, 315]
insane_frames_struggle_cross (Global Object)[xref]
[m_insane.c, 414]
insane_frames_uptodown (Global Object)[xref]
[m_insane.c, 114]
insane_frames_walk_insane (Global Object)[xref]
[m_insane.c, 283]
insane_frames_walk_normal (Global Object)[xref]
[m_insane.c, 264]
insane_moan (Function)[xref]
[m_insane.c, 47]
insane_move_crawl (Global Object)[xref]
[m_insane.c, 365]
insane_move_crawl_death (Global Object)[xref]
[m_insane.c, 392]
insane_move_crawl_pain (Global Object)[xref]
[m_insane.c, 380]
insane_move_cross (Global Object)[xref]
[m_insane.c, 412]
insane_move_down (Global Object)[xref]
[m_insane.c, 262]
insane_move_downtoup (Global Object)[xref]
[m_insane.c, 185]
insane_move_jumpdown (Global Object)[xref]
[m_insane.c, 195]
insane_move_run_insane (Global Object)[xref]
[m_insane.c, 313]
insane_move_run_normal (Global Object)[xref]
[m_insane.c, 281]
insane_move_runcrawl (Global Object)[xref]
[m_insane.c, 366]
insane_move_stand_death (Global Object)[xref]
[m_insane.c, 351]
insane_move_stand_insane (Global Object)[xref]
[m_insane.c, 112]
insane_move_stand_normal (Global Object)[xref]
[m_insane.c, 77]
insane_move_stand_pain (Global Object)[xref]
[m_insane.c, 329]
insane_move_struggle_cross (Global Object)[xref]
[m_insane.c, 432]
insane_move_uptodown (Global Object)[xref]
[m_insane.c, 160]
insane_move_walk_insane (Global Object)[xref]
[m_insane.c, 312]
insane_move_walk_normal (Global Object)[xref]
[m_insane.c, 280]
insane_onground (Function)[xref]
[m_insane.c, 519]
insane_pain (Function)[xref]
[m_insane.c, 477]
insane_run (Function)[xref]
[m_insane.c, 459]
insane_scream (Function)[xref]
[m_insane.c, 52]
insane_shake (Function)[xref]
[m_insane.c, 42]
insane_stand (Function)[xref]
[m_insane.c, 546]
insane_walk (Function)[xref]
[m_insane.c, 442]
intermission_angle (Public Object)[xref]
[g_local.h, 315]
intermission_origin (Public Object)[xref]
[g_local.h, 314]
intermissiontime (Public Object)[xref]
[g_local.h, 311]
inv_denom (Local Object)[xref]
[q_shared.c, 134]
inventory (Public Object)[xref]
[g_local.h, 846]
ipfilter_t (Typedef)[xref]
[g_svcmds.c, 64]
ipfilters (Global Object)[xref]
[g_svcmds.c, 68]
IS_NAN (Macro)[xref]
microsoft's fabs seems to be ungodly slow...
float Q_fabs (float f);
#define fabs(f) Q_fabs(f)
[q_shared.h, 143]
is_quad (Static Global Object)[xref]
[p_weapon.c, 26]
is_silenced (Static Global Object)[xref]
[p_weapon.c, 27]
IsFemale (Function)[xref]
[p_client.c, 185]
isinwater (Local Object)[xref]
[g_phys.c, 677]
IsNeutral (Function)[xref]
[p_client.c, 198]
it (Local Object)[xref]
[g_cmds.c, 70]
it (Local Object)[xref]
[g_cmds.c, 102]
it (Local Object)[xref]
[g_cmds.c, 155]
it (Local Object)[xref]
[g_cmds.c, 399]
it (Local Object)[xref]
[g_cmds.c, 435]
it (Local Object)[xref]
[g_cmds.c, 499]
it (Local Object)[xref]
[g_cmds.c, 527]
it (Local Object)[xref]
[g_cmds.c, 563]
it (Local Object)[xref]
[g_cmds.c, 599]
it (Local Object)[xref]
[g_cmds.c, 624]
it (Local Object)[xref]
[g_items.c, 80]
it (Local Object)[xref]
[g_items.c, 103]
it (Parameter)[xref]
[g_items.c, 993]
it (Local Object)[xref]
[g_items.c, 2203]
IT_AMMO (Macro)[xref]
[g_local.h, 215]
IT_ARMOR (Macro)[xref]
[g_local.h, 216]
it_ent (Local Object)[xref]
[g_cmds.c, 159]
IT_KEY (Macro)[xref]
[g_local.h, 218]
IT_POWERUP (Macro)[xref]
gitem_t->weapmodel for weapons indicates model index
[g_local.h, 219]
IT_STAY_COOP (Macro)[xref]
[g_local.h, 217]
IT_WEAPON (Macro)[xref]
use makes active weapon
[g_local.h, 214]
item (Public Object)[xref]
[g_local.h, 360]
item (Parameter)[xref]
[g_items.c, 187]
item (Local Object)[xref]
[g_items.c, 223]
item (Local Object)[xref]
[g_items.c, 261]
item (Parameter)[xref]
[g_items.c, 339]
item (Parameter)[xref]
[g_items.c, 366]
item (Parameter)[xref]
[g_items.c, 381]
item (Parameter)[xref]
[g_items.c, 396]
item (Parameter)[xref]
[g_items.c, 411]
item (Parameter)[xref]
[g_items.c, 447]
item (Parameter)[xref]
[g_items.c, 513]
item (Parameter)[xref]
[g_items.c, 705]
item (Parameter)[xref]
[g_items.c, 747]
item (Parameter)[xref]
[g_items.c, 843]
item (Parameter)[xref]
[g_items.c, 1061]
item (Local Object)[xref]
[g_spawn.c, 281]
item (Local Object)[xref]
[p_client.c, 412]
item (Local Object)[xref]
[p_client.c, 609]
item (Local Object)[xref]
[p_hud.c, 379]
item (Parameter)[xref]
[p_weapon.c, 311]
item (Parameter)[xref]
[p_weapon.c, 349]
ITEM_INDEX (Macro)[xref]
[g_local.h, 614]
ITEM_NO_TOUCH (Macro)[xref]
6 bits reserved for editor flags
8 bits used as power cube id bits for coop games
[g_local.h, 558]
ITEM_TARGETS_USED (Macro)[xref]
fields are needed for spawning from the entity string
and saving / loading games
[g_local.h, 563]
ITEM_TRIGGER_SPAWN (Macro)[xref]
[g_local.h, 557]
itemlist (Global Object)[xref]
[g_items.c, 1134]
itflags (Parameter)[xref]
[g_cmds.c, 66]
itflags (Parameter)[xref]
[g_cmds.c, 98]