Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

i   (Local Object)[xref]
   [g_chase.c, 28]

i   (Local Object)[xref]
   [g_chase.c, 113]

i   (Local Object)[xref]
   [g_chase.c, 137]

i   (Local Object)[xref]
   [g_chase.c, 161]

i   (Local Object)[xref]
   [g_cmds.c, 69]

i   (Local Object)[xref]
   [g_cmds.c, 101]

i   (Local Object)[xref]
   [g_cmds.c, 157]

i   (Local Object)[xref]
   [g_cmds.c, 468]

i   (Local Object)[xref]
   [g_cmds.c, 526]

i   (Local Object)[xref]
   [g_cmds.c, 562]

i   (Local Object)[xref]
   [g_cmds.c, 695]

i   (Local Object)[xref]
can't wave when ducked
   [g_cmds.c, 738]

i   (Local Object)[xref]
   [g_cmds.c, 789]

i   (Local Object)[xref]
   [g_cmds.c, 874]

i   (Local Object)[xref]
   [g_items.c, 79]

i   (Local Object)[xref]
   [g_items.c, 102]

i   (Local Object)[xref]
   [g_items.c, 2202]

i   (Local Object)[xref]
   [g_main.c, 179]

i   (Local Object)[xref]
   [g_main.c, 306]

i   (Local Object)[xref]
   [g_main.c, 351]

i   (Local Object)[xref]
   [g_main.c, 383]

i   (Local Object)[xref]
   [g_misc.c, 1786]

i   (Local Object)[xref]
bound velocity
   [g_phys.c, 74]

i   (Local Object)[xref]
   [g_phys.c, 149]

i   (Local Object)[xref]
   [g_phys.c, 192]

i   (Local Object)[xref]
   [g_phys.c, 405]

i   (Local Object)[xref]
   [g_save.c, 464]

i   (Local Object)[xref]
   [g_save.c, 491]

i   (Local Object)[xref]
   [g_save.c, 631]

i   (Local Object)[xref]
   [g_save.c, 687]

i   (Local Object)[xref]
   [g_spawn.c, 282]

i   (Local Object)[xref]
   [g_spawn.c, 322]

i   (Local Object)[xref]
   [g_spawn.c, 473]

i   (Local Object)[xref]
   [g_spawn.c, 525]

i   (Local Object)[xref]
   [g_svcmds.c, 79]

i   (Local Object)[xref]
   [g_svcmds.c, 125]

i   (Local Object)[xref]
   [g_svcmds.c, 160]

i   (Local Object)[xref]
   [g_svcmds.c, 192]

i   (Local Object)[xref]
   [g_svcmds.c, 222]

i   (Local Object)[xref]
   [g_svcmds.c, 243]

i   (Local Object)[xref]
   [g_target.c, 757]

i   (Local Object)[xref]
   [g_utils.c, 422]

i   (Local Object)[xref]
   [g_utils.c, 477]

i   (Local Object)[xref]
   [g_utils.c, 510]

i   (Local Object)[xref]
   [g_weapon.c, 292]

i   (Local Object)[xref]
   [m_move.c, 117]

i   (Local Object)[xref]
   [m_move.c, 497]

i   (Static Local Object)[xref]
start a death animation
   [p_client.c, 563]

i   (Local Object)[xref]
   [p_client.c, 652]

i   (Local Object)[xref]
   [p_client.c, 920]

i   (Local Object)[xref]
   [p_client.c, 1012]

i   (Local Object)[xref]
   [p_client.c, 1104]

i   (Local Object)[xref]
   [p_client.c, 1307]

i   (Local Object)[xref]
   [p_client.c, 1454]

i   (Local Object)[xref]
   [p_client.c, 1557]

i   (Local Object)[xref]
   [p_client.c, 1584]

i   (Local Object)[xref]
   [p_hud.c, 75]

i   (Local Object)[xref]
   [p_hud.c, 169]

i   (Local Object)[xref]
   [p_hud.c, 532]

i   (Static Local Object)[xref]
   [p_view.c, 99]

i   (Local Object)[xref]
   [p_view.c, 347]

i   (Local Object)[xref]
If the origin or velocity have changed since ClientThink(),
update the pmove values.  This will happen when the client
is pushed by a bmodel or kicked by an explosion.

If it wasn't updated here, the view position would lag a frame
behind the body position when pushed -- "sinking into plats"
   [p_view.c, 961]

i   (Local Object)[xref]
   [p_weapon.c, 176]

i   (Local Object)[xref]
   [p_weapon.c, 955]

i   (Local Object)[xref]
   [p_weapon.c, 1049]

i   (Local Object)[xref]
   [q_shared.c, 39]

i   (Local Object)[xref]
   [q_shared.c, 155]

i   (Global Object)[xref]
   [q_shared.c, 305]

i   (Local Object)[xref]
   [q_shared.c, 312]

i   (Local Object)[xref]
   [q_shared.c, 658]

i   (Local Object)[xref]
   [q_shared.c, 764]

i   (Local Object)[xref]
   [q_shared.c, 841]

i   (Local Object)[xref]
   [q_shared.c, 1163]

id386   (Macro)[xref]
   [q_shared.h, 43]

idaxp   (Macro)[xref]
   [q_shared.h, 51]

ideal   (Local Object)[xref]
   [m_move.c, 306]

idle   (Public Object)[xref]
   [g_local.h, 424]

idle_time   (Public Object)[xref]
   [g_local.h, 443]

ignore   (Parameter)[xref]
   [g_combat.c, 547]

ignore   (Local Object)[xref]
   [g_target.c, 497]

ignore   (Local Object)[xref]
   [g_weapon.c, 663]

ignore   (Local Object)[xref]
   [g_weapon.c, 809]

ilength   (Local Object)[xref]
FIXME
   [q_shared.c, 683]

ilength   (Local Object)[xref]
FIXME
   [q_shared.c, 702]

im   (Local Object)[xref]
   [q_shared.c, 35]

imageindex   (Public Object)[xref]
   [game.h, 123]

import   (Parameter)[xref]
   [g_main.c, 111]

in   (Parameter)[xref]
   [g_phys.c, 145]

in   (Local Object)[xref]
   [g_svcmds.c, 126]

in   (Parameter)[xref]
   [g_utils.c, 391]

in   (Parameter)[xref]
   [q_shared.c, 746]

in   (Parameter)[xref]
   [q_shared.c, 782]

in   (Parameter)[xref]
   [q_shared.c, 826]

in   (Parameter)[xref]
   [q_shared.c, 838]

in   (Parameter)[xref]
   [q_shared.c, 859]

in   (Parameter)[xref]
   [q_shared.c, 888]

in1   (Parameter)[xref]
   [q_shared.c, 191]

in1   (Parameter)[xref]
   [q_shared.c, 219]

in2   (Parameter)[xref]
   [q_shared.c, 191]

in2   (Parameter)[xref]
   [q_shared.c, 219]

index   (Local Object)[xref]
   [g_cmds.c, 69]

index   (Local Object)[xref]
   [g_cmds.c, 101]

index   (Local Object)[xref]
   [g_cmds.c, 156]

index   (Local Object)[xref]
   [g_cmds.c, 398]

index   (Local Object)[xref]
   [g_cmds.c, 434]

index   (Local Object)[xref]
   [g_cmds.c, 526]

index   (Local Object)[xref]
   [g_cmds.c, 562]

index   (Local Object)[xref]
   [g_cmds.c, 598]

index   (Local Object)[xref]
   [g_cmds.c, 699]

index   (Local Object)[xref]
   [g_combat.c, 176]

index   (Local Object)[xref]
   [g_combat.c, 259]

index   (Parameter)[xref]
   [g_items.c, 62]

index   (Local Object)[xref]
   [g_items.c, 224]

index   (Local Object)[xref]
   [g_items.c, 262]

index   (Local Object)[xref]
   [g_items.c, 449]

index   (Local Object)[xref]
   [g_items.c, 516]

index   (Local Object)[xref]
   [g_items.c, 707]

index   (Local Object)[xref]
   [g_monster.c, 364]

index   (Local Object)[xref]
   [g_save.c, 231]

index   (Local Object)[xref]
   [g_save.c, 325]

index   (Local Object)[xref]
   [g_trigger.c, 214]

index   (Static Local Object)[xref]
   [g_utils.c, 268]

index   (Static Local Object)[xref]
   [g_utils.c, 295]

index   (Local Object)[xref]
   [p_client.c, 833]

index   (Local Object)[xref]
   [p_client.c, 1101]

index   (Local Object)[xref]
   [p_hud.c, 380]

index   (Local Object)[xref]
   [p_weapon.c, 120]

index   (Local Object)[xref]
see if we're already using it
   [p_weapon.c, 351]

infantry_attack   (Function)[xref]
   [m_infantry.c, 545]

infantry_cock_gun   (Function)[xref]
   [m_infantry.c, 478]

infantry_dead   (Function)[xref]
   [m_infantry.c, 304]

infantry_die   (Function)[xref]
   [m_infantry.c, 386]

infantry_dodge   (Function)[xref]
   [m_infantry.c, 466]

infantry_duck_down   (Function)[xref]
   [m_infantry.c, 429]

infantry_duck_hold   (Function)[xref]
   [m_infantry.c, 440]

infantry_duck_up   (Function)[xref]
   [m_infantry.c, 448]

infantry_fidget   (Function)[xref]
   [m_infantry.c, 135]

infantry_fire   (Function)[xref]
   [m_infantry.c, 487]

infantry_frames_attack1   (Global Object)[xref]
   [m_infantry.c, 497]

infantry_frames_attack2   (Global Object)[xref]
   [m_infantry.c, 532]

infantry_frames_death1   (Global Object)[xref]
   [m_infantry.c, 315]

infantry_frames_death2   (Global Object)[xref]
   [m_infantry.c, 341]

infantry_frames_death3   (Global Object)[xref]
   [m_infantry.c, 371]

infantry_frames_duck   (Global Object)[xref]
   [m_infantry.c, 456]

infantry_frames_fidget   (Global Object)[xref]
   [m_infantry.c, 81]

infantry_frames_pain1   (Global Object)[xref]
   [m_infantry.c, 185]

infantry_frames_pain2   (Global Object)[xref]
   [m_infantry.c, 200]

infantry_frames_run   (Global Object)[xref]
   [m_infantry.c, 163]

infantry_frames_stand   (Global Object)[xref]
   [m_infantry.c, 48]

infantry_frames_walk   (Global Object)[xref]
   [m_infantry.c, 141]

infantry_move_attack1   (Global Object)[xref]
   [m_infantry.c, 515]

infantry_move_attack2   (Global Object)[xref]
   [m_infantry.c, 543]

infantry_move_death1   (Global Object)[xref]
   [m_infantry.c, 338]

infantry_move_death2   (Global Object)[xref]
   [m_infantry.c, 369]

infantry_move_death3   (Global Object)[xref]
   [m_infantry.c, 383]

infantry_move_duck   (Global Object)[xref]
   [m_infantry.c, 464]

infantry_move_fidget   (Global Object)[xref]
   [m_infantry.c, 133]

infantry_move_pain1   (Global Object)[xref]
   [m_infantry.c, 198]

infantry_move_pain2   (Global Object)[xref]
   [m_infantry.c, 213]

infantry_move_run   (Global Object)[xref]
   [m_infantry.c, 174]

infantry_move_stand   (Global Object)[xref]
   [m_infantry.c, 73]

infantry_move_walk   (Global Object)[xref]
   [m_infantry.c, 156]

infantry_pain   (Function)[xref]
   [m_infantry.c, 215]

infantry_run   (Function)[xref]
   [m_infantry.c, 176]

infantry_sight   (Function)[xref]
   [m_infantry.c, 299]

infantry_smack   (Function)[xref]
   [m_infantry.c, 523]

infantry_stand   (Function)[xref]
   [m_infantry.c, 75]

infantry_swing   (Function)[xref]
   [m_infantry.c, 518]

infantry_walk   (Function)[xref]
   [m_infantry.c, 158]

InfantryMachineGun   (Function)[xref]
   [m_infantry.c, 260]

inflictor   (Parameter)[xref]
   [g_combat.c, 32]

inflictor   (Parameter)[xref]
   [g_combat.c, 92]

inflictor   (Parameter)[xref]
   [g_combat.c, 377]

inflictor   (Parameter)[xref]
   [g_combat.c, 547]

inflictor   (Parameter)[xref]
   [g_func.c, 755]

inflictor   (Parameter)[xref]
   [g_func.c, 1113]

inflictor   (Parameter)[xref]
   [g_func.c, 1960]

inflictor   (Parameter)[xref]
   [g_misc.c, 130]

inflictor   (Parameter)[xref]
   [g_misc.c, 281]

inflictor   (Parameter)[xref]
   [g_misc.c, 745]

inflictor   (Parameter)[xref]
   [g_misc.c, 966]

inflictor   (Parameter)[xref]
   [g_misc.c, 1217]

inflictor   (Parameter)[xref]
   [g_turret.c, 278]

inflictor   (Parameter)[xref]
   [m_actor.c, 339]

inflictor   (Parameter)[xref]
   [m_berserk.c, 381]

inflictor   (Parameter)[xref]
   [m_boss2.c, 507]

inflictor   (Parameter)[xref]
   [m_boss31.c, 589]

inflictor   (Parameter)[xref]
   [m_boss32.c, 673]

inflictor   (Parameter)[xref]
   [m_brain.c, 586]

inflictor   (Parameter)[xref]
   [m_chick.c, 353]

inflictor   (Parameter)[xref]
   [m_flipper.c, 332]

inflictor   (Parameter)[xref]
   [m_float.c, 603]

inflictor   (Parameter)[xref]
   [m_flyer.c, 564]

inflictor   (Parameter)[xref]
   [m_gladiator.c, 308]

inflictor   (Parameter)[xref]
   [m_gunner.c, 335]

inflictor   (Parameter)[xref]
   [m_hover.c, 541]

inflictor   (Parameter)[xref]
   [m_infantry.c, 386]

inflictor   (Parameter)[xref]
   [m_insane.c, 581]

inflictor   (Parameter)[xref]
   [m_medic.c, 413]

inflictor   (Parameter)[xref]
   [m_mutant.c, 574]

inflictor   (Parameter)[xref]
   [m_parasite.c, 471]

inflictor   (Parameter)[xref]
   [m_soldier.c, 1144]

inflictor   (Parameter)[xref]
   [m_supertank.c, 657]

inflictor   (Parameter)[xref]
   [m_tank.c, 753]

inflictor   (Parameter)[xref]
   [p_client.c, 211]

inflictor   (Parameter)[xref]
   [p_client.c, 463]

inflictor   (Parameter)[xref]
   [p_client.c, 501]

inflictor   (Parameter)[xref]
   [p_client.c, 931]

info   (Local Object)[xref]
   [g_cmds.c, 216]

info   (Local Object)[xref]
   [p_client.c, 187]

info   (Local Object)[xref]
   [p_client.c, 200]

Info_RemoveKey   (Function)[xref]
   [q_shared.c, 1295]

Info_SetValueForKey   (Function)[xref]
   [q_shared.c, 1362]

Info_Validate   (Function)[xref]
   [q_shared.c, 1353]

Info_ValueForKey   (Function)[xref]
   [q_shared.c, 1253]

infront   (Function)[xref]
   [g_ai.c, 312]

inhibit   (Local Object)[xref]
   [g_spawn.c, 523]

Init   (Public Object)[xref]
   [game.h, 188]

init   (Local Object)[xref]
   [g_spawn.c, 416]

InitBodyQue   (Function)[xref]
   [p_client.c, 918]

InitClientPersistant   (Function)[xref]
   [p_client.c, 607]

InitClientResp   (Function)[xref]
   [p_client.c, 633]

InitGame   (Function)[xref]
   [g_save.c, 152]

InitItems   (Function)[xref]
   [g_items.c, 2186]

InitTrigger   (Function)[xref]
   [g_trigger.c, 23]

inPHS   (Public Object)[xref]
   [game.h, 131]

inPVS   (Public Object)[xref]
   [game.h, 130]

insane_checkdown   (Function)[xref]
   [m_insane.c, 524]

insane_checkup   (Function)[xref]
   [m_insane.c, 536]

insane_cross   (Function)[xref]
   [m_insane.c, 434]

insane_dead   (Function)[xref]
   [m_insane.c, 563]

insane_die   (Function)[xref]
   [m_insane.c, 581]

insane_fist   (Function)[xref]
   [m_insane.c, 37]

insane_frames_crawl   (Global Object)[xref]
   [m_insane.c, 353]

insane_frames_crawl_death   (Global Object)[xref]
   [m_insane.c, 382]

insane_frames_crawl_pain   (Global Object)[xref]
   [m_insane.c, 368]

insane_frames_cross   (Global Object)[xref]
   [m_insane.c, 394]

insane_frames_down   (Global Object)[xref]
   [m_insane.c, 198]

insane_frames_downtoup   (Global Object)[xref]
   [m_insane.c, 163]

insane_frames_jumpdown   (Global Object)[xref]
   [m_insane.c, 187]

insane_frames_stand_death   (Global Object)[xref]
   [m_insane.c, 331]

insane_frames_stand_insane   (Global Object)[xref]
   [m_insane.c, 79]

insane_frames_stand_normal   (Global Object)[xref]
   [m_insane.c, 68]

insane_frames_stand_pain   (Global Object)[xref]
   [m_insane.c, 315]

insane_frames_struggle_cross   (Global Object)[xref]
   [m_insane.c, 414]

insane_frames_uptodown   (Global Object)[xref]
   [m_insane.c, 114]

insane_frames_walk_insane   (Global Object)[xref]
   [m_insane.c, 283]

insane_frames_walk_normal   (Global Object)[xref]
   [m_insane.c, 264]

insane_moan   (Function)[xref]
   [m_insane.c, 47]

insane_move_crawl   (Global Object)[xref]
   [m_insane.c, 365]

insane_move_crawl_death   (Global Object)[xref]
   [m_insane.c, 392]

insane_move_crawl_pain   (Global Object)[xref]
   [m_insane.c, 380]

insane_move_cross   (Global Object)[xref]
   [m_insane.c, 412]

insane_move_down   (Global Object)[xref]
   [m_insane.c, 262]

insane_move_downtoup   (Global Object)[xref]
   [m_insane.c, 185]

insane_move_jumpdown   (Global Object)[xref]
   [m_insane.c, 195]

insane_move_run_insane   (Global Object)[xref]
   [m_insane.c, 313]

insane_move_run_normal   (Global Object)[xref]
   [m_insane.c, 281]

insane_move_runcrawl   (Global Object)[xref]
   [m_insane.c, 366]

insane_move_stand_death   (Global Object)[xref]
   [m_insane.c, 351]

insane_move_stand_insane   (Global Object)[xref]
   [m_insane.c, 112]

insane_move_stand_normal   (Global Object)[xref]
   [m_insane.c, 77]

insane_move_stand_pain   (Global Object)[xref]
   [m_insane.c, 329]

insane_move_struggle_cross   (Global Object)[xref]
   [m_insane.c, 432]

insane_move_uptodown   (Global Object)[xref]
   [m_insane.c, 160]

insane_move_walk_insane   (Global Object)[xref]
   [m_insane.c, 312]

insane_move_walk_normal   (Global Object)[xref]
   [m_insane.c, 280]

insane_onground   (Function)[xref]
   [m_insane.c, 519]

insane_pain   (Function)[xref]
   [m_insane.c, 477]

insane_run   (Function)[xref]
   [m_insane.c, 459]

insane_scream   (Function)[xref]
   [m_insane.c, 52]

insane_shake   (Function)[xref]
   [m_insane.c, 42]

insane_stand   (Function)[xref]
   [m_insane.c, 546]

insane_walk   (Function)[xref]
   [m_insane.c, 442]

intermission_angle   (Public Object)[xref]
   [g_local.h, 315]

intermission_origin   (Public Object)[xref]
   [g_local.h, 314]

intermissiontime   (Public Object)[xref]
   [g_local.h, 311]

inv_denom   (Local Object)[xref]
   [q_shared.c, 134]

inventory   (Public Object)[xref]
   [g_local.h, 846]

ipfilter_t   (Typedef)[xref]
   [g_svcmds.c, 64]

ipfilters   (Global Object)[xref]
   [g_svcmds.c, 68]

IS_NAN   (Macro)[xref]
microsoft's fabs seems to be ungodly slow...
float Q_fabs (float f);
#define	fabs(f) Q_fabs(f)
   [q_shared.h, 143]

is_quad   (Static Global Object)[xref]
   [p_weapon.c, 26]

is_silenced   (Static Global Object)[xref]
   [p_weapon.c, 27]

IsFemale   (Function)[xref]
   [p_client.c, 185]

isinwater   (Local Object)[xref]
   [g_phys.c, 677]

IsNeutral   (Function)[xref]
   [p_client.c, 198]

it   (Local Object)[xref]
   [g_cmds.c, 70]

it   (Local Object)[xref]
   [g_cmds.c, 102]

it   (Local Object)[xref]
   [g_cmds.c, 155]

it   (Local Object)[xref]
   [g_cmds.c, 399]

it   (Local Object)[xref]
   [g_cmds.c, 435]

it   (Local Object)[xref]
   [g_cmds.c, 499]

it   (Local Object)[xref]
   [g_cmds.c, 527]

it   (Local Object)[xref]
   [g_cmds.c, 563]

it   (Local Object)[xref]
   [g_cmds.c, 599]

it   (Local Object)[xref]
   [g_cmds.c, 624]

it   (Local Object)[xref]
   [g_items.c, 80]

it   (Local Object)[xref]
   [g_items.c, 103]

it   (Parameter)[xref]
   [g_items.c, 993]

it   (Local Object)[xref]
   [g_items.c, 2203]

IT_AMMO   (Macro)[xref]
   [g_local.h, 215]

IT_ARMOR   (Macro)[xref]
   [g_local.h, 216]

it_ent   (Local Object)[xref]
   [g_cmds.c, 159]

IT_KEY   (Macro)[xref]
   [g_local.h, 218]

IT_POWERUP   (Macro)[xref]
gitem_t->weapmodel for weapons indicates model index
   [g_local.h, 219]

IT_STAY_COOP   (Macro)[xref]
   [g_local.h, 217]

IT_WEAPON   (Macro)[xref]
use makes active weapon
   [g_local.h, 214]

item   (Public Object)[xref]
   [g_local.h, 360]

item   (Parameter)[xref]
   [g_items.c, 187]

item   (Local Object)[xref]
   [g_items.c, 223]

item   (Local Object)[xref]
   [g_items.c, 261]

item   (Parameter)[xref]
   [g_items.c, 339]

item   (Parameter)[xref]
   [g_items.c, 366]

item   (Parameter)[xref]
   [g_items.c, 381]

item   (Parameter)[xref]
   [g_items.c, 396]

item   (Parameter)[xref]
   [g_items.c, 411]

item   (Parameter)[xref]
   [g_items.c, 447]

item   (Parameter)[xref]
   [g_items.c, 513]

item   (Parameter)[xref]
   [g_items.c, 705]

item   (Parameter)[xref]
   [g_items.c, 747]

item   (Parameter)[xref]
   [g_items.c, 843]

item   (Parameter)[xref]
   [g_items.c, 1061]

item   (Local Object)[xref]
   [g_spawn.c, 281]

item   (Local Object)[xref]
   [p_client.c, 412]

item   (Local Object)[xref]
   [p_client.c, 609]

item   (Local Object)[xref]
   [p_hud.c, 379]

item   (Parameter)[xref]
   [p_weapon.c, 311]

item   (Parameter)[xref]
   [p_weapon.c, 349]

ITEM_INDEX   (Macro)[xref]
   [g_local.h, 614]

ITEM_NO_TOUCH   (Macro)[xref]
6 bits reserved for editor flags
8 bits used as power cube id bits for coop games
   [g_local.h, 558]

ITEM_TARGETS_USED   (Macro)[xref]
fields are needed for spawning from the entity string
and saving / loading games
   [g_local.h, 563]

ITEM_TRIGGER_SPAWN   (Macro)[xref]
   [g_local.h, 557]

itemlist   (Global Object)[xref]
   [g_items.c, 1134]

itflags   (Parameter)[xref]
   [g_cmds.c, 66]

itflags   (Parameter)[xref]
   [g_cmds.c, 98]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ