File: game\m_medic.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/medic
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_walk1             0
   25 #define FRAME_walk2             1
   26 #define FRAME_walk3             2
   27 #define FRAME_walk4             3
   28 #define FRAME_walk5             4
   29 #define FRAME_walk6             5
   30 #define FRAME_walk7             6
   31 #define FRAME_walk8             7
   32 #define FRAME_walk9             8
   33 #define FRAME_walk10            9
   34 #define FRAME_walk11            10
   35 #define FRAME_walk12            11
   36 #define FRAME_wait1             12
   37 #define FRAME_wait2             13
   38 #define FRAME_wait3             14
   39 #define FRAME_wait4             15
   40 #define FRAME_wait5             16
   41 #define FRAME_wait6             17
   42 #define FRAME_wait7             18
   43 #define FRAME_wait8             19
   44 #define FRAME_wait9             20
   45 #define FRAME_wait10            21
   46 #define FRAME_wait11            22
   47 #define FRAME_wait12            23
   48 #define FRAME_wait13            24
   49 #define FRAME_wait14            25
   50 #define FRAME_wait15            26
   51 #define FRAME_wait16            27
   52 #define FRAME_wait17            28
   53 #define FRAME_wait18            29
   54 #define FRAME_wait19            30
   55 #define FRAME_wait20            31
   56 #define FRAME_wait21            32
   57 #define FRAME_wait22            33
   58 #define FRAME_wait23            34
   59 #define FRAME_wait24            35
   60 #define FRAME_wait25            36
   61 #define FRAME_wait26            37
   62 #define FRAME_wait27            38
   63 #define FRAME_wait28            39
   64 #define FRAME_wait29            40
   65 #define FRAME_wait30            41
   66 #define FRAME_wait31            42
   67 #define FRAME_wait32            43
   68 #define FRAME_wait33            44
   69 #define FRAME_wait34            45
   70 #define FRAME_wait35            46
   71 #define FRAME_wait36            47
   72 #define FRAME_wait37            48
   73 #define FRAME_wait38            49
   74 #define FRAME_wait39            50
   75 #define FRAME_wait40            51
   76 #define FRAME_wait41            52
   77 #define FRAME_wait42            53
   78 #define FRAME_wait43            54
   79 #define FRAME_wait44            55
   80 #define FRAME_wait45            56
   81 #define FRAME_wait46            57
   82 #define FRAME_wait47            58
   83 #define FRAME_wait48            59
   84 #define FRAME_wait49            60
   85 #define FRAME_wait50            61
   86 #define FRAME_wait51            62
   87 #define FRAME_wait52            63
   88 #define FRAME_wait53            64
   89 #define FRAME_wait54            65
   90 #define FRAME_wait55            66
   91 #define FRAME_wait56            67
   92 #define FRAME_wait57            68
   93 #define FRAME_wait58            69
   94 #define FRAME_wait59            70
   95 #define FRAME_wait60            71
   96 #define FRAME_wait61            72
   97 #define FRAME_wait62            73
   98 #define FRAME_wait63            74
   99 #define FRAME_wait64            75
  100 #define FRAME_wait65            76
  101 #define FRAME_wait66            77
  102 #define FRAME_wait67            78
  103 #define FRAME_wait68            79
  104 #define FRAME_wait69            80
  105 #define FRAME_wait70            81
  106 #define FRAME_wait71            82
  107 #define FRAME_wait72            83
  108 #define FRAME_wait73            84
  109 #define FRAME_wait74            85
  110 #define FRAME_wait75            86
  111 #define FRAME_wait76            87
  112 #define FRAME_wait77            88
  113 #define FRAME_wait78            89
  114 #define FRAME_wait79            90
  115 #define FRAME_wait80            91
  116 #define FRAME_wait81            92
  117 #define FRAME_wait82            93
  118 #define FRAME_wait83            94
  119 #define FRAME_wait84            95
  120 #define FRAME_wait85            96
  121 #define FRAME_wait86            97
  122 #define FRAME_wait87            98
  123 #define FRAME_wait88            99
  124 #define FRAME_wait89            100
  125 #define FRAME_wait90            101
  126 #define FRAME_run1              102
  127 #define FRAME_run2              103
  128 #define FRAME_run3              104
  129 #define FRAME_run4              105
  130 #define FRAME_run5              106
  131 #define FRAME_run6              107
  132 #define FRAME_paina1            108
  133 #define FRAME_paina2            109
  134 #define FRAME_paina3            110
  135 #define FRAME_paina4            111
  136 #define FRAME_paina5            112
  137 #define FRAME_paina6            113
  138 #define FRAME_paina7            114
  139 #define FRAME_paina8            115
  140 #define FRAME_painb1            116
  141 #define FRAME_painb2            117
  142 #define FRAME_painb3            118
  143 #define FRAME_painb4            119
  144 #define FRAME_painb5            120
  145 #define FRAME_painb6            121
  146 #define FRAME_painb7            122
  147 #define FRAME_painb8            123
  148 #define FRAME_painb9            124
  149 #define FRAME_painb10           125
  150 #define FRAME_painb11           126
  151 #define FRAME_painb12           127
  152 #define FRAME_painb13           128
  153 #define FRAME_painb14           129
  154 #define FRAME_painb15           130
  155 #define FRAME_duck1             131
  156 #define FRAME_duck2             132
  157 #define FRAME_duck3             133
  158 #define FRAME_duck4             134
  159 #define FRAME_duck5             135
  160 #define FRAME_duck6             136
  161 #define FRAME_duck7             137
  162 #define FRAME_duck8             138
  163 #define FRAME_duck9             139
  164 #define FRAME_duck10            140
  165 #define FRAME_duck11            141
  166 #define FRAME_duck12            142
  167 #define FRAME_duck13            143
  168 #define FRAME_duck14            144
  169 #define FRAME_duck15            145
  170 #define FRAME_duck16            146
  171 #define FRAME_death1            147
  172 #define FRAME_death2            148
  173 #define FRAME_death3            149
  174 #define FRAME_death4            150
  175 #define FRAME_death5            151
  176 #define FRAME_death6            152
  177 #define FRAME_death7            153
  178 #define FRAME_death8            154
  179 #define FRAME_death9            155
  180 #define FRAME_death10           156
  181 #define FRAME_death11           157
  182 #define FRAME_death12           158
  183 #define FRAME_death13           159
  184 #define FRAME_death14           160
  185 #define FRAME_death15           161
  186 #define FRAME_death16           162
  187 #define FRAME_death17           163
  188 #define FRAME_death18           164
  189 #define FRAME_death19           165
  190 #define FRAME_death20           166
  191 #define FRAME_death21           167
  192 #define FRAME_death22           168
  193 #define FRAME_death23           169
  194 #define FRAME_death24           170
  195 #define FRAME_death25           171
  196 #define FRAME_death26           172
  197 #define FRAME_death27           173
  198 #define FRAME_death28           174
  199 #define FRAME_death29           175
  200 #define FRAME_death30           176
  201 #define FRAME_attack1           177
  202 #define FRAME_attack2           178
  203 #define FRAME_attack3           179
  204 #define FRAME_attack4           180
  205 #define FRAME_attack5           181
  206 #define FRAME_attack6           182
  207 #define FRAME_attack7           183
  208 #define FRAME_attack8           184
  209 #define FRAME_attack9           185
  210 #define FRAME_attack10          186
  211 #define FRAME_attack11          187
  212 #define FRAME_attack12          188
  213 #define FRAME_attack13          189
  214 #define FRAME_attack14          190
  215 #define FRAME_attack15          191
  216 #define FRAME_attack16          192
  217 #define FRAME_attack17          193
  218 #define FRAME_attack18          194
  219 #define FRAME_attack19          195
  220 #define FRAME_attack20          196
  221 #define FRAME_attack21          197
  222 #define FRAME_attack22          198
  223 #define FRAME_attack23          199
  224 #define FRAME_attack24          200
  225 #define FRAME_attack25          201
  226 #define FRAME_attack26          202
  227 #define FRAME_attack27          203
  228 #define FRAME_attack28          204
  229 #define FRAME_attack29          205
  230 #define FRAME_attack30          206
  231 #define FRAME_attack31          207
  232 #define FRAME_attack32          208
  233 #define FRAME_attack33          209
  234 #define FRAME_attack34          210
  235 #define FRAME_attack35          211
  236 #define FRAME_attack36          212
  237 #define FRAME_attack37          213
  238 #define FRAME_attack38          214
  239 #define FRAME_attack39          215
  240 #define FRAME_attack40          216
  241 #define FRAME_attack41          217
  242 #define FRAME_attack42          218
  243 #define FRAME_attack43          219
  244 #define FRAME_attack44          220
  245 #define FRAME_attack45          221
  246 #define FRAME_attack46          222
  247 #define FRAME_attack47          223
  248 #define FRAME_attack48          224
  249 #define FRAME_attack49          225
  250 #define FRAME_attack50          226
  251 #define FRAME_attack51          227
  252 #define FRAME_attack52          228
  253 #define FRAME_attack53          229
  254 #define FRAME_attack54          230
  255 #define FRAME_attack55          231
  256 #define FRAME_attack56          232
  257 #define FRAME_attack57          233
  258 #define FRAME_attack58          234
  259 #define FRAME_attack59          235
  260 #define FRAME_attack60          236
  261 
  262 #define MODEL_SCALE             1.000000
  263