File: game\m_boss2.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/boss2
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_stand30           0
   25 #define FRAME_stand31           1
   26 #define FRAME_stand32           2
   27 #define FRAME_stand33           3
   28 #define FRAME_stand34           4
   29 #define FRAME_stand35           5
   30 #define FRAME_stand36           6
   31 #define FRAME_stand37           7
   32 #define FRAME_stand38           8
   33 #define FRAME_stand39           9
   34 #define FRAME_stand40           10
   35 #define FRAME_stand41           11
   36 #define FRAME_stand42           12
   37 #define FRAME_stand43           13
   38 #define FRAME_stand44           14
   39 #define FRAME_stand45           15
   40 #define FRAME_stand46           16
   41 #define FRAME_stand47           17
   42 #define FRAME_stand48           18
   43 #define FRAME_stand49           19
   44 #define FRAME_stand50           20
   45 #define FRAME_stand1            21
   46 #define FRAME_stand2            22
   47 #define FRAME_stand3            23
   48 #define FRAME_stand4            24
   49 #define FRAME_stand5            25
   50 #define FRAME_stand6            26
   51 #define FRAME_stand7            27
   52 #define FRAME_stand8            28
   53 #define FRAME_stand9            29
   54 #define FRAME_stand10           30
   55 #define FRAME_stand11           31
   56 #define FRAME_stand12           32
   57 #define FRAME_stand13           33
   58 #define FRAME_stand14           34
   59 #define FRAME_stand15           35
   60 #define FRAME_stand16           36
   61 #define FRAME_stand17           37
   62 #define FRAME_stand18           38
   63 #define FRAME_stand19           39
   64 #define FRAME_stand20           40
   65 #define FRAME_stand21           41
   66 #define FRAME_stand22           42
   67 #define FRAME_stand23           43
   68 #define FRAME_stand24           44
   69 #define FRAME_stand25           45
   70 #define FRAME_stand26           46
   71 #define FRAME_stand27           47
   72 #define FRAME_stand28           48
   73 #define FRAME_stand29           49
   74 #define FRAME_walk1             50
   75 #define FRAME_walk2             51
   76 #define FRAME_walk3             52
   77 #define FRAME_walk4             53
   78 #define FRAME_walk5             54
   79 #define FRAME_walk6             55
   80 #define FRAME_walk7             56
   81 #define FRAME_walk8             57
   82 #define FRAME_walk9             58
   83 #define FRAME_walk10            59
   84 #define FRAME_walk11            60
   85 #define FRAME_walk12            61
   86 #define FRAME_walk13            62
   87 #define FRAME_walk14            63
   88 #define FRAME_walk15            64
   89 #define FRAME_walk16            65
   90 #define FRAME_walk17            66
   91 #define FRAME_walk18            67
   92 #define FRAME_walk19            68
   93 #define FRAME_walk20            69
   94 #define FRAME_attack1           70
   95 #define FRAME_attack2           71
   96 #define FRAME_attack3           72
   97 #define FRAME_attack4           73
   98 #define FRAME_attack5           74
   99 #define FRAME_attack6           75
  100 #define FRAME_attack7           76
  101 #define FRAME_attack8           77
  102 #define FRAME_attack9           78
  103 #define FRAME_attack10          79
  104 #define FRAME_attack11          80
  105 #define FRAME_attack12          81
  106 #define FRAME_attack13          82
  107 #define FRAME_attack14          83
  108 #define FRAME_attack15          84
  109 #define FRAME_attack16          85
  110 #define FRAME_attack17          86
  111 #define FRAME_attack18          87
  112 #define FRAME_attack19          88
  113 #define FRAME_attack20          89
  114 #define FRAME_attack21          90
  115 #define FRAME_attack22          91
  116 #define FRAME_attack23          92
  117 #define FRAME_attack24          93
  118 #define FRAME_attack25          94
  119 #define FRAME_attack26          95
  120 #define FRAME_attack27          96
  121 #define FRAME_attack28          97
  122 #define FRAME_attack29          98
  123 #define FRAME_attack30          99
  124 #define FRAME_attack31          100
  125 #define FRAME_attack32          101
  126 #define FRAME_attack33          102
  127 #define FRAME_attack34          103
  128 #define FRAME_attack35          104
  129 #define FRAME_attack36          105
  130 #define FRAME_attack37          106
  131 #define FRAME_attack38          107
  132 #define FRAME_attack39          108
  133 #define FRAME_attack40          109
  134 #define FRAME_pain2             110
  135 #define FRAME_pain3             111
  136 #define FRAME_pain4             112
  137 #define FRAME_pain5             113
  138 #define FRAME_pain6             114
  139 #define FRAME_pain7             115
  140 #define FRAME_pain8             116
  141 #define FRAME_pain9             117
  142 #define FRAME_pain10            118
  143 #define FRAME_pain11            119
  144 #define FRAME_pain12            120
  145 #define FRAME_pain13            121
  146 #define FRAME_pain14            122
  147 #define FRAME_pain15            123
  148 #define FRAME_pain16            124
  149 #define FRAME_pain17            125
  150 #define FRAME_pain18            126
  151 #define FRAME_pain19            127
  152 #define FRAME_pain20            128
  153 #define FRAME_pain21            129
  154 #define FRAME_pain22            130
  155 #define FRAME_pain23            131
  156 #define FRAME_death2            132
  157 #define FRAME_death3            133
  158 #define FRAME_death4            134
  159 #define FRAME_death5            135
  160 #define FRAME_death6            136
  161 #define FRAME_death7            137
  162 #define FRAME_death8            138
  163 #define FRAME_death9            139
  164 #define FRAME_death10           140
  165 #define FRAME_death11           141
  166 #define FRAME_death12           142
  167 #define FRAME_death13           143
  168 #define FRAME_death14           144
  169 #define FRAME_death15           145
  170 #define FRAME_death16           146
  171 #define FRAME_death17           147
  172 #define FRAME_death18           148
  173 #define FRAME_death19           149
  174 #define FRAME_death20           150
  175 #define FRAME_death21           151
  176 #define FRAME_death22           152
  177 #define FRAME_death23           153
  178 #define FRAME_death24           154
  179 #define FRAME_death25           155
  180 #define FRAME_death26           156
  181 #define FRAME_death27           157
  182 #define FRAME_death28           158
  183 #define FRAME_death29           159
  184 #define FRAME_death30           160
  185 #define FRAME_death31           161
  186 #define FRAME_death32           162
  187 #define FRAME_death33           163
  188 #define FRAME_death34           164
  189 #define FRAME_death35           165
  190 #define FRAME_death36           166
  191 #define FRAME_death37           167
  192 #define FRAME_death38           168
  193 #define FRAME_death39           169
  194 #define FRAME_death40           170
  195 #define FRAME_death41           171
  196 #define FRAME_death42           172
  197 #define FRAME_death43           173
  198 #define FRAME_death44           174
  199 #define FRAME_death45           175
  200 #define FRAME_death46           176
  201 #define FRAME_death47           177
  202 #define FRAME_death48           178
  203 #define FRAME_death49           179
  204 #define FRAME_death50           180
  205 
  206 #define MODEL_SCALE             1.000000
  207