File: game\m_player.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/player_x/frames
   21 
   22 // This file generated by qdata - Do NOT Modify
   23 
   24 #define FRAME_stand01           0
   25 #define FRAME_stand02           1
   26 #define FRAME_stand03           2
   27 #define FRAME_stand04           3
   28 #define FRAME_stand05           4
   29 #define FRAME_stand06           5
   30 #define FRAME_stand07           6
   31 #define FRAME_stand08           7
   32 #define FRAME_stand09           8
   33 #define FRAME_stand10           9
   34 #define FRAME_stand11           10
   35 #define FRAME_stand12           11
   36 #define FRAME_stand13           12
   37 #define FRAME_stand14           13
   38 #define FRAME_stand15           14
   39 #define FRAME_stand16           15
   40 #define FRAME_stand17           16
   41 #define FRAME_stand18           17
   42 #define FRAME_stand19           18
   43 #define FRAME_stand20           19
   44 #define FRAME_stand21           20
   45 #define FRAME_stand22           21
   46 #define FRAME_stand23           22
   47 #define FRAME_stand24           23
   48 #define FRAME_stand25           24
   49 #define FRAME_stand26           25
   50 #define FRAME_stand27           26
   51 #define FRAME_stand28           27
   52 #define FRAME_stand29           28
   53 #define FRAME_stand30           29
   54 #define FRAME_stand31           30
   55 #define FRAME_stand32           31
   56 #define FRAME_stand33           32
   57 #define FRAME_stand34           33
   58 #define FRAME_stand35           34
   59 #define FRAME_stand36           35
   60 #define FRAME_stand37           36
   61 #define FRAME_stand38           37
   62 #define FRAME_stand39           38
   63 #define FRAME_stand40           39
   64 #define FRAME_run1              40
   65 #define FRAME_run2              41
   66 #define FRAME_run3              42
   67 #define FRAME_run4              43
   68 #define FRAME_run5              44
   69 #define FRAME_run6              45
   70 #define FRAME_attack1           46
   71 #define FRAME_attack2           47
   72 #define FRAME_attack3           48
   73 #define FRAME_attack4           49
   74 #define FRAME_attack5           50
   75 #define FRAME_attack6           51
   76 #define FRAME_attack7           52
   77 #define FRAME_attack8           53
   78 #define FRAME_pain101           54
   79 #define FRAME_pain102           55
   80 #define FRAME_pain103           56
   81 #define FRAME_pain104           57
   82 #define FRAME_pain201           58
   83 #define FRAME_pain202           59
   84 #define FRAME_pain203           60
   85 #define FRAME_pain204           61
   86 #define FRAME_pain301           62
   87 #define FRAME_pain302           63
   88 #define FRAME_pain303           64
   89 #define FRAME_pain304           65
   90 #define FRAME_jump1             66
   91 #define FRAME_jump2             67
   92 #define FRAME_jump3             68
   93 #define FRAME_jump4             69
   94 #define FRAME_jump5             70
   95 #define FRAME_jump6             71
   96 #define FRAME_flip01            72
   97 #define FRAME_flip02            73
   98 #define FRAME_flip03            74
   99 #define FRAME_flip04            75
  100 #define FRAME_flip05            76
  101 #define FRAME_flip06            77
  102 #define FRAME_flip07            78
  103 #define FRAME_flip08            79
  104 #define FRAME_flip09            80
  105 #define FRAME_flip10            81
  106 #define FRAME_flip11            82
  107 #define FRAME_flip12            83
  108 #define FRAME_salute01          84
  109 #define FRAME_salute02          85
  110 #define FRAME_salute03          86
  111 #define FRAME_salute04          87
  112 #define FRAME_salute05          88
  113 #define FRAME_salute06          89
  114 #define FRAME_salute07          90
  115 #define FRAME_salute08          91
  116 #define FRAME_salute09          92
  117 #define FRAME_salute10          93
  118 #define FRAME_salute11          94
  119 #define FRAME_taunt01           95
  120 #define FRAME_taunt02           96
  121 #define FRAME_taunt03           97
  122 #define FRAME_taunt04           98
  123 #define FRAME_taunt05           99
  124 #define FRAME_taunt06           100
  125 #define FRAME_taunt07           101
  126 #define FRAME_taunt08           102
  127 #define FRAME_taunt09           103
  128 #define FRAME_taunt10           104
  129 #define FRAME_taunt11           105
  130 #define FRAME_taunt12           106
  131 #define FRAME_taunt13           107
  132 #define FRAME_taunt14           108
  133 #define FRAME_taunt15           109
  134 #define FRAME_taunt16           110
  135 #define FRAME_taunt17           111
  136 #define FRAME_wave01            112
  137 #define FRAME_wave02            113
  138 #define FRAME_wave03            114
  139 #define FRAME_wave04            115
  140 #define FRAME_wave05            116
  141 #define FRAME_wave06            117
  142 #define FRAME_wave07            118
  143 #define FRAME_wave08            119
  144 #define FRAME_wave09            120
  145 #define FRAME_wave10            121
  146 #define FRAME_wave11            122
  147 #define FRAME_point01           123
  148 #define FRAME_point02           124
  149 #define FRAME_point03           125
  150 #define FRAME_point04           126
  151 #define FRAME_point05           127
  152 #define FRAME_point06           128
  153 #define FRAME_point07           129
  154 #define FRAME_point08           130
  155 #define FRAME_point09           131
  156 #define FRAME_point10           132
  157 #define FRAME_point11           133
  158 #define FRAME_point12           134
  159 #define FRAME_crstnd01          135
  160 #define FRAME_crstnd02          136
  161 #define FRAME_crstnd03          137
  162 #define FRAME_crstnd04          138
  163 #define FRAME_crstnd05          139
  164 #define FRAME_crstnd06          140
  165 #define FRAME_crstnd07          141
  166 #define FRAME_crstnd08          142
  167 #define FRAME_crstnd09          143
  168 #define FRAME_crstnd10          144
  169 #define FRAME_crstnd11          145
  170 #define FRAME_crstnd12          146
  171 #define FRAME_crstnd13          147
  172 #define FRAME_crstnd14          148
  173 #define FRAME_crstnd15          149
  174 #define FRAME_crstnd16          150
  175 #define FRAME_crstnd17          151
  176 #define FRAME_crstnd18          152
  177 #define FRAME_crstnd19          153
  178 #define FRAME_crwalk1           154
  179 #define FRAME_crwalk2           155
  180 #define FRAME_crwalk3           156
  181 #define FRAME_crwalk4           157
  182 #define FRAME_crwalk5           158
  183 #define FRAME_crwalk6           159
  184 #define FRAME_crattak1          160
  185 #define FRAME_crattak2          161
  186 #define FRAME_crattak3          162
  187 #define FRAME_crattak4          163
  188 #define FRAME_crattak5          164
  189 #define FRAME_crattak6          165
  190 #define FRAME_crattak7          166
  191 #define FRAME_crattak8          167
  192 #define FRAME_crattak9          168
  193 #define FRAME_crpain1           169
  194 #define FRAME_crpain2           170
  195 #define FRAME_crpain3           171
  196 #define FRAME_crpain4           172
  197 #define FRAME_crdeath1          173
  198 #define FRAME_crdeath2          174
  199 #define FRAME_crdeath3          175
  200 #define FRAME_crdeath4          176
  201 #define FRAME_crdeath5          177
  202 #define FRAME_death101          178
  203 #define FRAME_death102          179
  204 #define FRAME_death103          180
  205 #define FRAME_death104          181
  206 #define FRAME_death105          182
  207 #define FRAME_death106          183
  208 #define FRAME_death201          184
  209 #define FRAME_death202          185
  210 #define FRAME_death203          186
  211 #define FRAME_death204          187
  212 #define FRAME_death205          188
  213 #define FRAME_death206          189
  214 #define FRAME_death301          190
  215 #define FRAME_death302          191
  216 #define FRAME_death303          192
  217 #define FRAME_death304          193
  218 #define FRAME_death305          194
  219 #define FRAME_death306          195
  220 #define FRAME_death307          196
  221 #define FRAME_death308          197
  222 
  223 #define MODEL_SCALE             1.000000
  224 
  225