Data Dictionary Summary Report
s (Public Object)[xref]
[q_shared.h, 524]
s (Local Object)[xref]
[g_cmds.c, 400]
s (Local Object)[xref]
[g_cmds.c, 436]
s (Local Object)[xref]
[g_items.c, 995]
s (Local Object)[xref]
[g_main.c, 222]
s (Local Object)[xref]
[g_spawn.c, 280]
s (Parameter)[xref]
[g_svcmds.c, 76]
s (Local Object)[xref]
[g_utils.c, 47]
s (Local Object)[xref]
use an array so that multiple vtos won't collide
[g_utils.c, 297]
s (Local Object)[xref]
[p_client.c, 1373]
s (Local Object)[xref]
[q_shared.c, 861]
s (Local Object)[xref]
[q_shared.c, 890]
s (Parameter)[xref]
[q_shared.c, 1253]
s (Parameter)[xref]
[q_shared.c, 1295]
s (Parameter)[xref]
[q_shared.c, 1353]
s (Parameter)[xref]
[q_shared.c, 1362]
s1 (Parameter)[xref]
[q_shared.c, 1180]
s1 (Parameter)[xref]
[q_shared.c, 1190]
s1 (Parameter)[xref]
[q_shared.c, 1216]
s2 (Local Object)[xref]
[q_shared.c, 861]
s2 (Parameter)[xref]
[q_shared.c, 1180]
s2 (Parameter)[xref]
[q_shared.c, 1190]
s2 (Parameter)[xref]
[q_shared.c, 1216]
salvage (Local Object)[xref]
[g_items.c, 613]
salvagecount (Local Object)[xref]
get info on new armor
handle armor shards specially
[g_items.c, 614]
save (Local Object)[xref]
[g_ai.c, 918]
save (Local Object)[xref]
[g_combat.c, 174]
save (Local Object)[xref]
[g_combat.c, 258]
save (Local Object)[xref]
[g_combat.c, 381]
save (Local Object)[xref]
a few big chunks
bottom corners
a bunch of little chunks
[g_misc.c, 891]
save (Local Object)[xref]
[g_target.c, 229]
SaveClientData (Function)[xref]
[p_client.c, 650]
saved (Local Object)[xref]
[p_client.c, 1105]
saved_goal (Public Object)[xref]
[g_local.h, 437]
savedFlags (Public Object)[xref]
[g_local.h, 843]
savemessage (Local Object)[xref]
[g_misc.c, 1717]
savetarget (Local Object)[xref]
[g_func.c, 1486]
savetarget (Local Object)[xref]
[g_misc.c, 355]
savetarget (Local Object)[xref]
[g_misc.c, 457]
savetarget (Local Object)[xref]
[g_misc.c, 1716]
savetarget (Local Object)[xref]
[m_actor.c, 560]
scale (Public Object)[xref]
[g_local.h, 421]
scale (Parameter)[xref]
[q_shared.c, 719]
scale (Parameter)[xref]
[q_shared.c, 782]
score (Public Object)[xref]
[g_local.h, 860]
score (Public Object)[xref]
[g_local.h, 873]
score (Local Object)[xref]
[p_hud.c, 172]
search (Public Object)[xref]
[g_local.h, 425]
search_time (Public Object)[xref]
[g_local.h, 438]
SECRET_1ST_DOWN (Macro)[xref]
[g_func.c, 1876]
SECRET_1ST_LEFT (Macro)[xref]
[g_func.c, 1875]
SECRET_ALWAYS_SHOOT (Macro)[xref]
[g_func.c, 1874]
SelectCoopSpawnPoint (Function)[xref]
[p_client.c, 831]
SelectDeathmatchSpawnPoint (Function)[xref]
[p_client.c, 822]
selected_item (Public Object)[xref]
[g_local.h, 845]
selected_weapon (Local Object)[xref]
scan for the next valid one
[g_cmds.c, 528]
selected_weapon (Local Object)[xref]
scan for the next valid one
[g_cmds.c, 564]
SelectFarthestDeathmatchSpawnPoint (Function)[xref]
[p_client.c, 789]
selection (Local Object)[xref]
[p_client.c, 737]
SelectNextItem (Function)[xref]
[g_cmds.c, 66]
SelectPrevItem (Function)[xref]
[g_cmds.c, 98]
SelectRandomDeathmatchSpawnPoint (Function)[xref]
[p_client.c, 733]
SelectSpawnPoint (Function)[xref]
[p_client.c, 875]
self (Parameter)[xref]
[g_ai.c, 92]
self (Parameter)[xref]
[g_ai.c, 106]
self (Parameter)[xref]
[g_ai.c, 163]
self (Parameter)[xref]
[g_ai.c, 194]
self (Parameter)[xref]
[g_ai.c, 215]
self (Parameter)[xref]
[g_ai.c, 264]
self (Parameter)[xref]
[g_ai.c, 287]
self (Parameter)[xref]
[g_ai.c, 312]
self (Parameter)[xref]
[g_ai.c, 331]
self (Parameter)[xref]
[g_ai.c, 347]
self (Parameter)[xref]
[g_ai.c, 407]
self (Parameter)[xref]
[g_ai.c, 594]
self (Parameter)[xref]
[g_ai.c, 607]
self (Parameter)[xref]
[g_ai.c, 703]
self (Parameter)[xref]
[g_ai.c, 723]
self (Parameter)[xref]
[g_ai.c, 743]
self (Parameter)[xref]
[g_ai.c, 771]
self (Parameter)[xref]
[g_ai.c, 914]
self (Parameter)[xref]
[g_func.c, 407]
self (Parameter)[xref]
[g_func.c, 595]
self (Parameter)[xref]
[g_func.c, 600]
self (Parameter)[xref]
[g_func.c, 606]
self (Parameter)[xref]
[g_func.c, 692]
self (Parameter)[xref]
[g_func.c, 699]
self (Parameter)[xref]
[g_func.c, 711]
self (Parameter)[xref]
[g_func.c, 726]
self (Parameter)[xref]
[g_func.c, 737]
self (Parameter)[xref]
[g_func.c, 743]
self (Parameter)[xref]
[g_func.c, 755]
self (Parameter)[xref]
[g_func.c, 852]
self (Parameter)[xref]
[g_func.c, 870]
self (Parameter)[xref]
[g_func.c, 888]
self (Parameter)[xref]
[g_func.c, 900]
self (Parameter)[xref]
[g_func.c, 921]
self (Parameter)[xref]
[g_func.c, 949]
self (Parameter)[xref]
[g_func.c, 980]
self (Parameter)[xref]
[g_func.c, 998]
self (Parameter)[xref]
[g_func.c, 1076]
self (Parameter)[xref]
[g_func.c, 1113]
self (Parameter)[xref]
[g_func.c, 1125]
self (Parameter)[xref]
[g_func.c, 1378]
self (Parameter)[xref]
[g_func.c, 1461]
self (Parameter)[xref]
[g_func.c, 1482]
self (Parameter)[xref]
[g_func.c, 1529]
self (Parameter)[xref]
[g_func.c, 1586]
self (Parameter)[xref]
[g_func.c, 1601]
self (Parameter)[xref]
[g_func.c, 1633]
self (Parameter)[xref]
[g_func.c, 1654]
self (Parameter)[xref]
[g_func.c, 1699]
self (Parameter)[xref]
[g_func.c, 1726]
self (Parameter)[xref]
[g_func.c, 1750]
self (Parameter)[xref]
[g_func.c, 1771]
self (Parameter)[xref]
[g_func.c, 1777]
self (Parameter)[xref]
[g_func.c, 1795]
self (Parameter)[xref]
[g_func.c, 1825]
self (Parameter)[xref]
[g_func.c, 1842]
self (Parameter)[xref]
[g_func.c, 1886]
self (Parameter)[xref]
[g_func.c, 1896]
self (Parameter)[xref]
[g_func.c, 1902]
self (Parameter)[xref]
[g_func.c, 1907]
self (Parameter)[xref]
[g_func.c, 1915]
self (Parameter)[xref]
[g_func.c, 1920]
self (Parameter)[xref]
[g_func.c, 1926]
self (Parameter)[xref]
[g_func.c, 1931]
self (Parameter)[xref]
[g_func.c, 1941]
self (Parameter)[xref]
[g_func.c, 1960]
self (Parameter)[xref]
[g_func.c, 2037]
self (Parameter)[xref]
[g_items.c, 541]
self (Parameter)[xref]
[g_items.c, 2121]
self (Parameter)[xref]
[g_items.c, 2137]
self (Parameter)[xref]
[g_items.c, 2154]
self (Parameter)[xref]
[g_items.c, 2170]
self (Parameter)[xref]
[g_misc.c, 92]
self (Parameter)[xref]
[g_misc.c, 104]
self (Parameter)[xref]
[g_misc.c, 130]
self (Parameter)[xref]
[g_misc.c, 135]
self (Parameter)[xref]
[g_misc.c, 183]
self (Parameter)[xref]
[g_misc.c, 229]
self (Parameter)[xref]
[g_misc.c, 281]
self (Parameter)[xref]
[g_misc.c, 286]
self (Parameter)[xref]
[g_misc.c, 314]
self (Parameter)[xref]
[g_misc.c, 325]
self (Parameter)[xref]
[g_misc.c, 342]
self (Parameter)[xref]
[g_misc.c, 399]
self (Parameter)[xref]
[g_misc.c, 422]
self (Parameter)[xref]
[g_misc.c, 474]
self (Parameter)[xref]
[g_misc.c, 519]
self (Parameter)[xref]
[g_misc.c, 528]
self (Parameter)[xref]
[g_misc.c, 545]
self (Parameter)[xref]
[g_misc.c, 559]
self (Parameter)[xref]
[g_misc.c, 593]
self (Parameter)[xref]
[g_misc.c, 612]
self (Parameter)[xref]
[g_misc.c, 665]
self (Parameter)[xref]
[g_misc.c, 677]
self (Parameter)[xref]
[g_misc.c, 683]
self (Parameter)[xref]
[g_misc.c, 692]
self (Parameter)[xref]
[g_misc.c, 745]
self (Parameter)[xref]
[g_misc.c, 809]
self (Parameter)[xref]
[g_misc.c, 814]
self (Parameter)[xref]
[g_misc.c, 823]
self (Parameter)[xref]
[g_misc.c, 873]
self (Parameter)[xref]
[g_misc.c, 887]
self (Parameter)[xref]
[g_misc.c, 966]
self (Parameter)[xref]
[g_misc.c, 974]
self (Parameter)[xref]
[g_misc.c, 1032]
self (Parameter)[xref]
[g_misc.c, 1060]
self (Parameter)[xref]
[g_misc.c, 1088]
self (Parameter)[xref]
[g_misc.c, 1116]
self (Parameter)[xref]
[g_misc.c, 1146]
self (Parameter)[xref]
[g_misc.c, 1157]
self (Parameter)[xref]
[g_misc.c, 1164]
self (Parameter)[xref]
[g_misc.c, 1170]
self (Parameter)[xref]
[g_misc.c, 1217]
self (Parameter)[xref]
[g_misc.c, 1278]
self (Parameter)[xref]
[g_misc.c, 1330]
self (Parameter)[xref]
[g_misc.c, 1339]
self (Parameter)[xref]
[g_misc.c, 1358]
self (Parameter)[xref]
[g_misc.c, 1378]
self (Parameter)[xref]
[g_misc.c, 1408]
self (Parameter)[xref]
[g_misc.c, 1445]
self (Parameter)[xref]
[g_misc.c, 1452]
self (Parameter)[xref]
[g_misc.c, 1563]
self (Parameter)[xref]
[g_misc.c, 1577]
self (Parameter)[xref]
[g_misc.c, 1607]
self (Parameter)[xref]
[g_misc.c, 1633]
self (Parameter)[xref]
[g_misc.c, 1648]
self (Parameter)[xref]
[g_misc.c, 1675]
self (Parameter)[xref]
[g_misc.c, 1740]
self (Parameter)[xref]
[g_misc.c, 1750]
self (Parameter)[xref]
[g_misc.c, 1783]
self (Parameter)[xref]
[g_monster.c, 31]
self (Parameter)[xref]
[g_monster.c, 41]
self (Parameter)[xref]
[g_monster.c, 51]
self (Parameter)[xref]
[g_monster.c, 61]
self (Parameter)[xref]
[g_monster.c, 71]
self (Parameter)[xref]
[g_monster.c, 81]
self (Parameter)[xref]
[g_monster.c, 91]
self (Parameter)[xref]
[g_monster.c, 107]
self (Parameter)[xref]
[g_monster.c, 113]
self (Parameter)[xref]
[g_monster.c, 123]
self (Parameter)[xref]
[g_monster.c, 135]
self (Parameter)[xref]
[g_monster.c, 361]
self (Parameter)[xref]
[g_monster.c, 419]
self (Parameter)[xref]
[g_monster.c, 440]
self (Parameter)[xref]
[g_monster.c, 460]
self (Parameter)[xref]
[g_monster.c, 483]
self (Parameter)[xref]
[g_monster.c, 493]
self (Parameter)[xref]
[g_monster.c, 511]
self (Parameter)[xref]
[g_monster.c, 534]
self (Parameter)[xref]
[g_monster.c, 583]
self (Parameter)[xref]
[g_monster.c, 671]
self (Parameter)[xref]
[g_monster.c, 692]
self (Parameter)[xref]
[g_monster.c, 699]
self (Parameter)[xref]
[g_monster.c, 715]
self (Parameter)[xref]
[g_monster.c, 723]
self (Parameter)[xref]
[g_monster.c, 735]
self (Parameter)[xref]
[g_target.c, 227]
self (Parameter)[xref]
[g_target.c, 244]
self (Parameter)[xref]
[g_target.c, 270]
self (Parameter)[xref]
[g_target.c, 338]
self (Parameter)[xref]
[g_target.c, 352]
self (Parameter)[xref]
[g_target.c, 380]
self (Parameter)[xref]
[g_target.c, 396]
self (Parameter)[xref]
[g_target.c, 416]
self (Parameter)[xref]
[g_target.c, 431]
self (Parameter)[xref]
[g_target.c, 451]
self (Parameter)[xref]
[g_target.c, 457]
self (Parameter)[xref]
[g_target.c, 469]
self (Parameter)[xref]
[g_target.c, 478]
self (Parameter)[xref]
[g_target.c, 495]
self (Parameter)[xref]
[g_target.c, 560]
self (Parameter)[xref]
[g_target.c, 569]
self (Parameter)[xref]
[g_target.c, 576]
self (Parameter)[xref]
[g_target.c, 585]
self (Parameter)[xref]
[g_target.c, 642]
self (Parameter)[xref]
[g_target.c, 656]
self (Parameter)[xref]
[g_target.c, 679]
self (Parameter)[xref]
[g_target.c, 715]
self (Parameter)[xref]
[g_target.c, 755]
self (Parameter)[xref]
[g_target.c, 785]
self (Parameter)[xref]
[g_target.c, 793]
self (Parameter)[xref]
[g_trigger.c, 23]
self (Parameter)[xref]
[g_trigger.c, 72]
self (Parameter)[xref]
[g_trigger.c, 111]
self (Parameter)[xref]
[g_trigger.c, 189]
self (Parameter)[xref]
[g_trigger.c, 194]
self (Parameter)[xref]
[g_trigger.c, 212]
self (Parameter)[xref]
[g_trigger.c, 282]
self (Parameter)[xref]
[g_trigger.c, 326]
self (Parameter)[xref]
[g_trigger.c, 352]
self (Parameter)[xref]
[g_trigger.c, 394]
self (Parameter)[xref]
[g_trigger.c, 424]
self (Parameter)[xref]
[g_trigger.c, 455]
self (Parameter)[xref]
[g_trigger.c, 468]
self (Parameter)[xref]
[g_trigger.c, 496]
self (Parameter)[xref]
[g_trigger.c, 532]
self (Parameter)[xref]
[g_trigger.c, 537]
self (Parameter)[xref]
[g_trigger.c, 566]
self (Parameter)[xref]
[g_trigger.c, 586]
self (Parameter)[xref]
[g_turret.c, 48]
self (Parameter)[xref]
[g_turret.c, 78]
self (Parameter)[xref]
[g_turret.c, 96]
self (Parameter)[xref]
[g_turret.c, 201]
self (Parameter)[xref]
[g_turret.c, 220]
self (Parameter)[xref]
[g_turret.c, 259]
self (Parameter)[xref]
[g_turret.c, 278]
self (Parameter)[xref]
[g_turret.c, 300]
self (Parameter)[xref]
[g_turret.c, 354]
self (Parameter)[xref]
[g_turret.c, 387]
self (Parameter)[xref]
[g_weapon.c, 32]
self (Parameter)[xref]
[g_weapon.c, 63]
self (Parameter)[xref]
[g_weapon.c, 134]
self (Parameter)[xref]
[g_weapon.c, 277]
self (Parameter)[xref]
[g_weapon.c, 290]
self (Parameter)[xref]
[g_weapon.c, 306]
self (Parameter)[xref]
[g_weapon.c, 345]
self (Parameter)[xref]
[g_weapon.c, 486]
self (Parameter)[xref]
[g_weapon.c, 519]
self (Parameter)[xref]
[g_weapon.c, 620]
self (Parameter)[xref]
[g_weapon.c, 658]
self (Parameter)[xref]
[g_weapon.c, 723]
self (Parameter)[xref]
[g_weapon.c, 767]
self (Parameter)[xref]
[g_weapon.c, 806]
self (Parameter)[xref]
[g_weapon.c, 884]
self (Parameter)[xref]
[m_actor.c, 87]
self (Parameter)[xref]
[m_actor.c, 113]
self (Parameter)[xref]
[m_actor.c, 136]
self (Parameter)[xref]
[m_actor.c, 230]
self (Parameter)[xref]
[m_actor.c, 269]
self (Parameter)[xref]
[m_actor.c, 299]
self (Parameter)[xref]
[m_actor.c, 339]
self (Parameter)[xref]
[m_actor.c, 372]
self (Parameter)[xref]
[m_actor.c, 391]
self (Parameter)[xref]
[m_actor.c, 401]
self (Parameter)[xref]
[m_actor.c, 425]
self (Parameter)[xref]
[m_actor.c, 496]
self (Parameter)[xref]
[m_actor.c, 585]
self (Parameter)[xref]
[m_berserk.c, 39]
self (Parameter)[xref]
[m_berserk.c, 44]
self (Parameter)[xref]
[m_berserk.c, 61]
self (Parameter)[xref]
[m_berserk.c, 91]
self (Parameter)[xref]
[m_berserk.c, 120]
self (Parameter)[xref]
[m_berserk.c, 161]
self (Parameter)[xref]
[m_berserk.c, 170]
self (Parameter)[xref]
[m_berserk.c, 177]
self (Parameter)[xref]
[m_berserk.c, 196]
self (Parameter)[xref]
[m_berserk.c, 222]
self (Parameter)[xref]
[m_berserk.c, 249]
self (Parameter)[xref]
[m_berserk.c, 315]
self (Parameter)[xref]
[m_berserk.c, 336]
self (Parameter)[xref]
[m_berserk.c, 381]
self (Parameter)[xref]
[m_berserk.c, 413]
self (Parameter)[xref]
[m_boss2.c, 41]
self (Parameter)[xref]
[m_boss2.c, 55]
self (Parameter)[xref]
[m_boss2.c, 97]
self (Parameter)[xref]
[m_boss2.c, 113]
self (Parameter)[xref]
[m_boss2.c, 130]
self (Parameter)[xref]
[m_boss2.c, 414]
self (Parameter)[xref]
[m_boss2.c, 419]
self (Parameter)[xref]
[m_boss2.c, 427]
self (Parameter)[xref]
[m_boss2.c, 432]
self (Parameter)[xref]
[m_boss2.c, 453]
self (Parameter)[xref]
[m_boss2.c, 458]
self (Parameter)[xref]
[m_boss2.c, 470]
self (Parameter)[xref]
[m_boss2.c, 497]
self (Parameter)[xref]
[m_boss2.c, 507]
self (Parameter)[xref]
[m_boss2.c, 540]
self (Parameter)[xref]
[m_boss2.c, 636]
self (Parameter)[xref]
[m_boss3.c, 53]
self (Parameter)[xref]
[m_boss31.c, 53]
self (Parameter)[xref]
[m_boss31.c, 139]
self (Parameter)[xref]
[m_boss31.c, 144]
self (Parameter)[xref]
[m_boss31.c, 150]
self (Parameter)[xref]
[m_boss31.c, 155]
self (Parameter)[xref]
[m_boss31.c, 161]
self (Parameter)[xref]
[m_boss31.c, 229]
self (Parameter)[xref]
[m_boss31.c, 234]
self (Parameter)[xref]
[m_boss31.c, 394]
self (Parameter)[xref]
[m_boss31.c, 411]
self (Parameter)[xref]
[m_boss31.c, 416]
self (Parameter)[xref]
[m_boss31.c, 475]
self (Parameter)[xref]
[m_boss31.c, 501]
self (Parameter)[xref]
[m_boss31.c, 517]
self (Parameter)[xref]
[m_boss31.c, 533]
self (Parameter)[xref]
[m_boss31.c, 539]
self (Parameter)[xref]
[m_boss31.c, 560]
self (Parameter)[xref]
[m_boss31.c, 589]
self (Parameter)[xref]
[m_boss31.c, 599]
self (Parameter)[xref]
[m_boss31.c, 696]
self (Parameter)[xref]
[m_boss32.c, 56]
self (Parameter)[xref]
[m_boss32.c, 138]
self (Parameter)[xref]
[m_boss32.c, 158]
self (Parameter)[xref]
[m_boss32.c, 163]
self (Parameter)[xref]
[m_boss32.c, 168]
self (Parameter)[xref]
[m_boss32.c, 173]
self (Parameter)[xref]
[m_boss32.c, 178]
self (Parameter)[xref]
[m_boss32.c, 183]
self (Parameter)[xref]
[m_boss32.c, 204]
self (Parameter)[xref]
[m_boss32.c, 209]
self (Parameter)[xref]
[m_boss32.c, 410]
self (Parameter)[xref]
[m_boss32.c, 494]
self (Parameter)[xref]
[m_boss32.c, 501]
self (Parameter)[xref]
[m_boss32.c, 518]
self (Parameter)[xref]
[m_boss32.c, 555]
self (Parameter)[xref]
[m_boss32.c, 601]
self (Parameter)[xref]
[m_boss32.c, 606]
self (Parameter)[xref]
[m_boss32.c, 632]
self (Parameter)[xref]
[m_boss32.c, 662]
self (Parameter)[xref]
[m_boss32.c, 673]
self (Parameter)[xref]
[m_boss32.c, 711]
self (Parameter)[xref]
[m_boss32.c, 830]
self (Parameter)[xref]
[m_boss32.c, 877]
self (Parameter)[xref]
[m_boss32.c, 904]
self (Parameter)[xref]
[m_brain.c, 48]
self (Parameter)[xref]
[m_brain.c, 53]
self (Parameter)[xref]
[m_brain.c, 104]
self (Parameter)[xref]
[m_brain.c, 151]
self (Parameter)[xref]
[m_brain.c, 234]
self (Parameter)[xref]
[m_brain.c, 313]
self (Parameter)[xref]
[m_brain.c, 323]
self (Parameter)[xref]
[m_brain.c, 331]
self (Parameter)[xref]
[m_brain.c, 352]
self (Parameter)[xref]
[m_brain.c, 403]
self (Parameter)[xref]
[m_brain.c, 408]
self (Parameter)[xref]
[m_brain.c, 417]
self (Parameter)[xref]
[m_brain.c, 422]
self (Parameter)[xref]
[m_brain.c, 454]
self (Parameter)[xref]
[m_brain.c, 461]
self (Parameter)[xref]
[m_brain.c, 471]
self (Parameter)[xref]
[m_brain.c, 503]
self (Parameter)[xref]
[m_brain.c, 532]
self (Parameter)[xref]
[m_brain.c, 542]
self (Parameter)[xref]
[m_brain.c, 574]
self (Parameter)[xref]
[m_brain.c, 586]
self (Parameter)[xref]
[m_brain.c, 621]
self (Parameter)[xref]
[m_chick.c, 56]
self (Parameter)[xref]
[m_chick.c, 99]
self (Parameter)[xref]
[m_chick.c, 143]
self (Parameter)[xref]
[m_chick.c, 196]
self (Parameter)[xref]
[m_chick.c, 201]
self (Parameter)[xref]
[m_chick.c, 266]
self (Parameter)[xref]
[m_chick.c, 297]
self (Parameter)[xref]
[m_chick.c, 353]
self (Parameter)[xref]
[m_chick.c, 391]
self (Parameter)[xref]
[m_chick.c, 402]
self (Parameter)[xref]
[m_chick.c, 410]
self (Parameter)[xref]
[m_chick.c, 430]
self (Parameter)[xref]
[m_chick.c, 441]
self (Parameter)[xref]
[m_chick.c, 451]
self (Parameter)[xref]
[m_chick.c, 469]
self (Parameter)[xref]
[m_chick.c, 474]
self (Parameter)[xref]
[m_chick.c, 529]
self (Parameter)[xref]
[m_chick.c, 544]
self (Parameter)[xref]
[m_chick.c, 573]
self (Parameter)[xref]
[m_chick.c, 592]
self (Parameter)[xref]
[m_chick.c, 608]
self (Parameter)[xref]
[m_chick.c, 614]
self (Parameter)[xref]
[m_chick.c, 619]
self (Parameter)[xref]
[m_chick.c, 626]
self (Parameter)[xref]
[m_flipper.c, 51]
self (Parameter)[xref]
[m_flipper.c, 89]
self (Parameter)[xref]
[m_flipper.c, 105]
self (Parameter)[xref]
[m_flipper.c, 140]
self (Parameter)[xref]
[m_flipper.c, 155]
self (Parameter)[xref]
[m_flipper.c, 180]
self (Parameter)[xref]
[m_flipper.c, 188]
self (Parameter)[xref]
[m_flipper.c, 218]
self (Parameter)[xref]
[m_flipper.c, 223]
self (Parameter)[xref]
[m_flipper.c, 251]
self (Parameter)[xref]
[m_flipper.c, 327]
self (Parameter)[xref]
[m_flipper.c, 332]
self (Parameter)[xref]
[m_flipper.c, 361]
self (Parameter)[xref]
[m_float.c, 41]
self (Parameter)[xref]
[m_float.c, 46]
self (Parameter)[xref]
[m_float.c, 60]
self (Parameter)[xref]
[m_float.c, 197]
self (Parameter)[xref]
[m_float.c, 502]
self (Parameter)[xref]
[m_float.c, 510]
self (Parameter)[xref]
[m_float.c, 515]
self (Parameter)[xref]
[m_float.c, 522]
self (Parameter)[xref]
[m_float.c, 551]
self (Parameter)[xref]
[m_float.c, 557]
self (Parameter)[xref]
[m_float.c, 566]
self (Parameter)[xref]
[m_float.c, 593]
self (Parameter)[xref]
[m_float.c, 603]
self (Parameter)[xref]
[m_float.c, 611]
self (Parameter)[xref]
[m_flyer.c, 52]
self (Parameter)[xref]
[m_flyer.c, 57]
self (Parameter)[xref]
[m_flyer.c, 62]
self (Parameter)[xref]
[m_flyer.c, 219]
self (Parameter)[xref]
[m_flyer.c, 227]
self (Parameter)[xref]
[m_flyer.c, 232]
self (Parameter)[xref]
[m_flyer.c, 260]
self (Parameter)[xref]
[m_flyer.c, 265]
self (Parameter)[xref]
[m_flyer.c, 367]
self (Parameter)[xref]
[m_flyer.c, 389]
self (Parameter)[xref]
[m_flyer.c, 394]
self (Parameter)[xref]
[m_flyer.c, 423]
self (Parameter)[xref]
[m_flyer.c, 432]
self (Parameter)[xref]
[m_flyer.c, 479]
self (Parameter)[xref]
[m_flyer.c, 489]
self (Parameter)[xref]
[m_flyer.c, 497]
self (Parameter)[xref]
[m_flyer.c, 503]
self (Parameter)[xref]
[m_flyer.c, 513]
self (Parameter)[xref]
[m_flyer.c, 520]
self (Parameter)[xref]
[m_flyer.c, 531]
self (Parameter)[xref]
[m_flyer.c, 564]
self (Parameter)[xref]
[m_flyer.c, 573]
self (Parameter)[xref]
[m_gladiator.c, 44]
self (Parameter)[xref]
[m_gladiator.c, 49]
self (Parameter)[xref]
[m_gladiator.c, 54]
self (Parameter)[xref]
[m_gladiator.c, 59]
self (Parameter)[xref]
[m_gladiator.c, 76]
self (Parameter)[xref]
[m_gladiator.c, 103]
self (Parameter)[xref]
[m_gladiator.c, 120]
self (Parameter)[xref]
[m_gladiator.c, 129]
self (Parameter)[xref]
[m_gladiator.c, 162]
self (Parameter)[xref]
[m_gladiator.c, 168]
self (Parameter)[xref]
[m_gladiator.c, 198]
self (Parameter)[xref]
[m_gladiator.c, 240]
self (Parameter)[xref]
[m_gladiator.c, 271]
self (Parameter)[xref]
[m_gladiator.c, 308]
self (Parameter)[xref]
[m_gladiator.c, 339]
self (Parameter)[xref]
[m_gunner.c, 41]
self (Parameter)[xref]
[m_gunner.c, 46]
self (Parameter)[xref]
[m_gunner.c, 51]
self (Parameter)[xref]
[m_gunner.c, 124]
self (Parameter)[xref]
[m_gunner.c, 169]
self (Parameter)[xref]
[m_gunner.c, 193]
self (Parameter)[xref]
[m_gunner.c, 212]
self (Parameter)[xref]
[m_gunner.c, 232]
self (Parameter)[xref]
[m_gunner.c, 283]
self (Parameter)[xref]
[m_gunner.c, 309]
self (Parameter)[xref]
[m_gunner.c, 335]
self (Parameter)[xref]
[m_gunner.c, 363]
self (Parameter)[xref]
[m_gunner.c, 380]
self (Parameter)[xref]
[m_gunner.c, 388]
self (Parameter)[xref]
[m_gunner.c, 409]
self (Parameter)[xref]
[m_gunner.c, 421]
self (Parameter)[xref]
[m_gunner.c, 426]
self (Parameter)[xref]
[m_gunner.c, 449]
self (Parameter)[xref]
[m_gunner.c, 547]
self (Parameter)[xref]
[m_gunner.c, 562]
self (Parameter)[xref]
[m_gunner.c, 567]
self (Parameter)[xref]
[m_gunner.c, 581]
self (Parameter)[xref]
[m_hover.c, 43]
self (Parameter)[xref]
[m_hover.c, 48]
self (Parameter)[xref]
[m_hover.c, 421]
self (Parameter)[xref]
[m_hover.c, 434]
self (Parameter)[xref]
[m_hover.c, 458]
self (Parameter)[xref]
[m_hover.c, 463]
self (Parameter)[xref]
[m_hover.c, 471]
self (Parameter)[xref]
[m_hover.c, 476]
self (Parameter)[xref]
[m_hover.c, 481]
self (Parameter)[xref]
[m_hover.c, 487]
self (Parameter)[xref]
[m_hover.c, 520]
self (Parameter)[xref]
[m_hover.c, 530]
self (Parameter)[xref]
[m_hover.c, 541]
self (Parameter)[xref]
[m_hover.c, 573]
self (Parameter)[xref]
[m_infantry.c, 75]
self (Parameter)[xref]
[m_infantry.c, 135]
self (Parameter)[xref]
[m_infantry.c, 158]
self (Parameter)[xref]
[m_infantry.c, 176]
self (Parameter)[xref]
[m_infantry.c, 215]
self (Parameter)[xref]
[m_infantry.c, 260]
self (Parameter)[xref]
[m_infantry.c, 299]
self (Parameter)[xref]
[m_infantry.c, 304]
self (Parameter)[xref]
[m_infantry.c, 386]
self (Parameter)[xref]
[m_infantry.c, 429]
self (Parameter)[xref]
[m_infantry.c, 440]
self (Parameter)[xref]
[m_infantry.c, 448]
self (Parameter)[xref]
[m_infantry.c, 466]
self (Parameter)[xref]
[m_infantry.c, 478]
self (Parameter)[xref]
[m_infantry.c, 487]
self (Parameter)[xref]
[m_infantry.c, 518]
self (Parameter)[xref]
[m_infantry.c, 523]
self (Parameter)[xref]
[m_infantry.c, 545]
self (Parameter)[xref]
[m_infantry.c, 556]
self (Parameter)[xref]
[m_insane.c, 37]
self (Parameter)[xref]
[m_insane.c, 42]
self (Parameter)[xref]
[m_insane.c, 47]
self (Parameter)[xref]
[m_insane.c, 52]
self (Parameter)[xref]
[m_insane.c, 434]
self (Parameter)[xref]
[m_insane.c, 442]
self (Parameter)[xref]
[m_insane.c, 459]
self (Parameter)[xref]
[m_insane.c, 477]
self (Parameter)[xref]
[m_insane.c, 519]
self (Parameter)[xref]
[m_insane.c, 524]
self (Parameter)[xref]
[m_insane.c, 536]
self (Parameter)[xref]
[m_insane.c, 546]
self (Parameter)[xref]
[m_insane.c, 563]
self (Parameter)[xref]
[m_insane.c, 581]
self (Parameter)[xref]
[m_insane.c, 621]
self (Parameter)[xref]
[m_medic.c, 46]
self (Parameter)[xref]
[m_medic.c, 80]
self (Parameter)[xref]
[m_medic.c, 96]
self (Parameter)[xref]
[m_medic.c, 116]
self (Parameter)[xref]
[m_medic.c, 218]
self (Parameter)[xref]
[m_medic.c, 241]
self (Parameter)[xref]
[m_medic.c, 259]
self (Parameter)[xref]
[m_medic.c, 317]
self (Parameter)[xref]
[m_medic.c, 342]
self (Parameter)[xref]
[m_medic.c, 368]
self (Parameter)[xref]
[m_medic.c, 413]
self (Parameter)[xref]
[m_medic.c, 446]
self (Parameter)[xref]
[m_medic.c, 457]
self (Parameter)[xref]
[m_medic.c, 465]
self (Parameter)[xref]
[m_medic.c, 494]
self (Parameter)[xref]
[m_medic.c, 527]
self (Parameter)[xref]
[m_medic.c, 555]
self (Parameter)[xref]
[m_medic.c, 576]
self (Parameter)[xref]
[m_medic.c, 656]
self (Parameter)[xref]
[m_medic.c, 696]
self (Parameter)[xref]
[m_medic.c, 704]
self (Parameter)[xref]
[m_medic.c, 718]
self (Parameter)[xref]
[m_mutant.c, 50]
self (Parameter)[xref]
[m_mutant.c, 62]
self (Parameter)[xref]
[m_mutant.c, 67]
self (Parameter)[xref]
[m_mutant.c, 72]
self (Parameter)[xref]
[m_mutant.c, 143]
self (Parameter)[xref]
[m_mutant.c, 153]
self (Parameter)[xref]
[m_mutant.c, 177]
self (Parameter)[xref]
[m_mutant.c, 207]
self (Parameter)[xref]
[m_mutant.c, 221]
self (Parameter)[xref]
[m_mutant.c, 242]
self (Parameter)[xref]
[m_mutant.c, 255]
self (Parameter)[xref]
[m_mutant.c, 266]
self (Parameter)[xref]
[m_mutant.c, 277]
self (Parameter)[xref]
[m_mutant.c, 298]
self (Parameter)[xref]
[m_mutant.c, 308]
self (Parameter)[xref]
[m_mutant.c, 345]
self (Parameter)[xref]
[m_mutant.c, 360]
self (Parameter)[xref]
[m_mutant.c, 389]
self (Parameter)[xref]
[m_mutant.c, 399]
self (Parameter)[xref]
[m_mutant.c, 406]
self (Parameter)[xref]
[m_mutant.c, 433]
self (Parameter)[xref]
[m_mutant.c, 496]
self (Parameter)[xref]
[m_mutant.c, 534]
self (Parameter)[xref]
[m_mutant.c, 574]
self (Parameter)[xref]
[m_mutant.c, 611]
self (Parameter)[xref]
[m_parasite.c, 55]
self (Parameter)[xref]
[m_parasite.c, 60]
self (Parameter)[xref]
[m_parasite.c, 65]
self (Parameter)[xref]
[m_parasite.c, 70]
self (Parameter)[xref]
[m_parasite.c, 75]
self (Parameter)[xref]
[m_parasite.c, 80]
self (Parameter)[xref]
[m_parasite.c, 119]
self (Parameter)[xref]
[m_parasite.c, 124]
self (Parameter)[xref]
[m_parasite.c, 129]
self (Parameter)[xref]
[m_parasite.c, 137]
self (Parameter)[xref]
[m_parasite.c, 165]
self (Parameter)[xref]
[m_parasite.c, 201]
self (Parameter)[xref]
[m_parasite.c, 209]
self (Parameter)[xref]
[m_parasite.c, 248]
self (Parameter)[xref]
[m_parasite.c, 253]
self (Parameter)[xref]
[m_parasite.c, 275]
self (Parameter)[xref]
[m_parasite.c, 316]
self (Parameter)[xref]
[m_parasite.c, 433]
self (Parameter)[xref]
[m_parasite.c, 449]
self (Parameter)[xref]
[m_parasite.c, 471]
self (Parameter)[xref]
[m_parasite.c, 506]
self (Parameter)[xref]
[m_soldier.c, 44]
self (Parameter)[xref]
[m_soldier.c, 50]
self (Parameter)[xref]
[m_soldier.c, 211]
self (Parameter)[xref]
[m_soldier.c, 224]
self (Parameter)[xref]
[m_soldier.c, 283]
self (Parameter)[xref]
[m_soldier.c, 316]
self (Parameter)[xref]
[m_soldier.c, 409]
self (Parameter)[xref]
[m_soldier.c, 462]
self (Parameter)[xref]
[m_soldier.c, 528]
self (Parameter)[xref]
[m_soldier.c, 533]
self (Parameter)[xref]
[m_soldier.c, 547]
self (Parameter)[xref]
[m_soldier.c, 578]
self (Parameter)[xref]
[m_soldier.c, 583]
self (Parameter)[xref]
[m_soldier.c, 597]
self (Parameter)[xref]
[m_soldier.c, 634]
self (Parameter)[xref]
[m_soldier.c, 645]
self (Parameter)[xref]
[m_soldier.c, 653]
self (Parameter)[xref]
[m_soldier.c, 659]
self (Parameter)[xref]
[m_soldier.c, 681]
self (Parameter)[xref]
[m_soldier.c, 736]
self (Parameter)[xref]
[m_soldier.c, 741]
self (Parameter)[xref]
[m_soldier.c, 772]
self (Parameter)[xref]
[m_soldier.c, 792]
self (Parameter)[xref]
[m_soldier.c, 810]
self (Parameter)[xref]
[m_soldier.c, 828]
self (Parameter)[xref]
[m_soldier.c, 874]
self (Parameter)[xref]
[m_soldier.c, 879]
self (Parameter)[xref]
[m_soldier.c, 884]
self (Parameter)[xref]
[m_soldier.c, 1144]
self (Parameter)[xref]
[m_soldier.c, 1200]
self (Parameter)[xref]
[m_soldier.c, 1238]
self (Parameter)[xref]
[m_soldier.c, 1261]
self (Parameter)[xref]
[m_soldier.c, 1282]
self (Parameter)[xref]
[m_supertank.c, 44]
self (Parameter)[xref]
[m_supertank.c, 49]
self (Parameter)[xref]
[m_supertank.c, 133]
self (Parameter)[xref]
[m_supertank.c, 190]
self (Parameter)[xref]
[m_supertank.c, 195]
self (Parameter)[xref]
[m_supertank.c, 200]
self (Parameter)[xref]
[m_supertank.c, 441]
self (Parameter)[xref]
[m_supertank.c, 452]
self (Parameter)[xref]
[m_supertank.c, 494]
self (Parameter)[xref]
[m_supertank.c, 520]
self (Parameter)[xref]
[m_supertank.c, 551]
self (Parameter)[xref]
[m_supertank.c, 583]
self (Parameter)[xref]
[m_supertank.c, 594]
self (Parameter)[xref]
[m_supertank.c, 657]
self (Parameter)[xref]
[m_supertank.c, 672]
self (Parameter)[xref]
[m_tank.c, 49]
self (Parameter)[xref]
[m_tank.c, 55]
self (Parameter)[xref]
[m_tank.c, 60]
self (Parameter)[xref]
[m_tank.c, 65]
self (Parameter)[xref]
[m_tank.c, 70]
self (Parameter)[xref]
[m_tank.c, 115]
self (Parameter)[xref]
[m_tank.c, 167]
self (Parameter)[xref]
[m_tank.c, 219]
self (Parameter)[xref]
[m_tank.c, 288]
self (Parameter)[xref]
[m_tank.c, 331]
self (Parameter)[xref]
[m_tank.c, 356]
self (Parameter)[xref]
[m_tank.c, 361]
self (Parameter)[xref]
[m_tank.c, 387]
self (Parameter)[xref]
[m_tank.c, 467]
self (Parameter)[xref]
[m_tank.c, 481]
self (Parameter)[xref]
[m_tank.c, 636]
self (Parameter)[xref]
[m_tank.c, 650]
self (Parameter)[xref]
[m_tank.c, 655]
self (Parameter)[xref]
[m_tank.c, 706]
self (Parameter)[xref]
[m_tank.c, 753]
self (Parameter)[xref]
[m_tank.c, 792]
self (Parameter)[xref]
[p_client.c, 39]
self (Parameter)[xref]
[p_client.c, 70]
self (Parameter)[xref]
[p_client.c, 108]
self (Parameter)[xref]
[p_client.c, 123]
self (Parameter)[xref]
[p_client.c, 137]
self (Parameter)[xref]
[p_client.c, 179]
self (Parameter)[xref]
[p_client.c, 211]
self (Parameter)[xref]
[p_client.c, 410]
self (Parameter)[xref]
[p_client.c, 463]
self (Parameter)[xref]
[p_client.c, 501]
self (Parameter)[xref]
[p_client.c, 931]
self (Parameter)[xref]
[p_client.c, 980]
self (Parameter)[xref]
[p_trail.c, 95]
self (Parameter)[xref]
[p_trail.c, 124]
seps (Static Local Object)[xref]
stay on same level flag
[g_main.c, 223]
ServerCommand (Public Object)[xref]
[game.h, 219]
ServerCommand (Function)[xref]
[g_svcmds.c, 282]
serverflags (Public Object)[xref]
[g_local.h, 288]
SetAreaPortalState (Public Object)[xref]
[game.h, 132]
SetItemNames (Function)[xref]
[g_items.c, 2200]
setmodel (Public Object)[xref]
[game.h, 125]
SetRespawn (Function)[xref]
[g_items.c, 146]
SFF_ARCH (Macro)[xref]
[q_shared.h, 278]
SFF_HIDDEN (Macro)[xref]
[q_shared.h, 279]
SFF_RDONLY (Macro)[xref]
[q_shared.h, 280]
SFF_SUBDIR (Macro)[xref]
[q_shared.h, 281]
SFF_SYSTEM (Macro)[xref]
pass in an attribute mask of things you wish to REJECT
[q_shared.h, 282]
SFL_CROSS_TRIGGER_1 (Macro)[xref]
[g_local.h, 168]
SFL_CROSS_TRIGGER_2 (Macro)[xref]
[g_local.h, 169]
SFL_CROSS_TRIGGER_3 (Macro)[xref]
[g_local.h, 170]
SFL_CROSS_TRIGGER_4 (Macro)[xref]
[g_local.h, 171]
SFL_CROSS_TRIGGER_5 (Macro)[xref]
[g_local.h, 172]
SFL_CROSS_TRIGGER_6 (Macro)[xref]
[g_local.h, 173]
SFL_CROSS_TRIGGER_7 (Macro)[xref]
[g_local.h, 174]
SFL_CROSS_TRIGGER_8 (Macro)[xref]
[g_local.h, 175]
SFL_CROSS_TRIGGER_MASK (Macro)[xref]
noise types for PlayerNoise
[g_local.h, 176]
SHORT2ANGLE (Macro)[xref]
config strings are a general means of communication from
the server to all connected clients.
Each config string can be at most MAX_QPATH characters.
[q_shared.h, 1085]
ShortNoSwap (Function)[xref]
[q_shared.c, 962]
ShortSwap (Function)[xref]
[q_shared.c, 952]
shotgun_flash (Static Global Object)[xref]
[m_soldier.c, 459]
shots (Local Object)[xref]
[p_weapon.c, 1050]
Shutdown (Public Object)[xref]
[game.h, 189]
ShutdownGame (Function)[xref]
[g_main.c, 94]
side (Local Object)[xref]
[g_func.c, 1969]
side (Local Object)[xref]
[p_view.c, 45]
side (Local Object)[xref]
[p_view.c, 74]
sides (Local Object)[xref]
[q_shared.c, 314]
sight (Public Object)[xref]
[g_local.h, 431]
sight_client (Public Object)[xref]
[g_local.h, 317]
sight_entity (Public Object)[xref]
[g_local.h, 319]
sight_entity_framenum (Public Object)[xref]
[g_local.h, 320]
sign (Local Object)[xref]
[p_view.c, 44]
sin (Unknown Function)[xref]
single_statusbar (Global Object)[xref]
health
ammo
armor
selected item
picked up item
timer
help / weapon icon
[g_spawn.c, 648]
size (Local Object)[xref]
[g_misc.c, 140]
size (Local Object)[xref]
[g_misc.c, 749]
size (Parameter)[xref]
[q_shared.c, 1161]
size (Parameter)[xref]
[q_shared.c, 1223]
sk (Local Object)[xref]
send the layout
background
skill
level name
help 1
help 2
[p_hud.c, 305]
skill (Global Object)[xref]
[g_main.c, 38]
skill_level (Local Object)[xref]
set client fields on player ents
parse ents
[g_spawn.c, 526]
sky (Public Object)[xref]
[g_local.h, 350]
skyaxis (Public Object)[xref]
[g_local.h, 352]
skyrotate (Public Object)[xref]
[g_local.h, 351]
slave (Local Object)[xref]
[g_phys.c, 675]
sm_meat_index (Global Object)[xref]
[g_main.c, 29]
small (Local Object)[xref]
[g_cmds.c, 697]
snapinitial (Public Object)[xref]
[q_shared.h, 528]
SnapToEights (Function)[xref]
[g_turret.c, 37]
snd_fry (Global Object)[xref]
[g_main.c, 30]
soldier_attack (Function)[xref]
[m_soldier.c, 772]
soldier_attack1_refire1 (Function)[xref]
[m_soldier.c, 533]
soldier_attack1_refire2 (Function)[xref]
[m_soldier.c, 547]
soldier_attack2_refire1 (Function)[xref]
[m_soldier.c, 583]
soldier_attack2_refire2 (Function)[xref]
[m_soldier.c, 597]
soldier_attack3_refire (Function)[xref]
[m_soldier.c, 659]
soldier_attack6_refire (Function)[xref]
[m_soldier.c, 741]
soldier_cock (Function)[xref]
[m_soldier.c, 50]
soldier_dead (Function)[xref]
[m_soldier.c, 884]
soldier_die (Function)[xref]
[m_soldier.c, 1144]
soldier_dodge (Function)[xref]
[m_soldier.c, 828]
soldier_duck_down (Function)[xref]
[m_soldier.c, 634]
soldier_duck_hold (Function)[xref]
[m_soldier.c, 810]
soldier_duck_up (Function)[xref]
[m_soldier.c, 645]
soldier_fire (Function)[xref]
[m_soldier.c, 462]
soldier_fire1 (Function)[xref]
[m_soldier.c, 528]
soldier_fire2 (Function)[xref]
[m_soldier.c, 578]
soldier_fire3 (Function)[xref]
[m_soldier.c, 653]
soldier_fire4 (Function)[xref]
[m_soldier.c, 681]
soldier_fire6 (Function)[xref]
[m_soldier.c, 874]
soldier_fire7 (Function)[xref]
[m_soldier.c, 879]
soldier_fire8 (Function)[xref]
[m_soldier.c, 736]
soldier_frames_attack1 (Global Object)[xref]
[m_soldier.c, 559]
soldier_frames_attack2 (Global Object)[xref]
[m_soldier.c, 609]
soldier_frames_attack3 (Global Object)[xref]
[m_soldier.c, 665]
soldier_frames_attack4 (Global Object)[xref]
[m_soldier.c, 692]
soldier_frames_attack6 (Global Object)[xref]
[m_soldier.c, 753]
soldier_frames_death1 (Global Object)[xref]
[m_soldier.c, 894]
soldier_frames_death2 (Global Object)[xref]
[m_soldier.c, 938]
soldier_frames_death3 (Global Object)[xref]
[m_soldier.c, 981]
soldier_frames_death4 (Global Object)[xref]
[m_soldier.c, 1035]
soldier_frames_death5 (Global Object)[xref]
[m_soldier.c, 1098]
soldier_frames_death6 (Global Object)[xref]
[m_soldier.c, 1129]
soldier_frames_duck (Global Object)[xref]
[m_soldier.c, 818]
soldier_frames_pain1 (Global Object)[xref]
[m_soldier.c, 341]
soldier_frames_pain2 (Global Object)[xref]
[m_soldier.c, 351]
soldier_frames_pain3 (Global Object)[xref]
[m_soldier.c, 363]
soldier_frames_pain4 (Global Object)[xref]
[m_soldier.c, 386]
soldier_frames_run (Global Object)[xref]
[m_soldier.c, 305]
soldier_frames_stand1 (Global Object)[xref]
[m_soldier.c, 63]
soldier_frames_stand3 (Global Object)[xref]
[m_soldier.c, 100]
soldier_frames_start_run (Global Object)[xref]
[m_soldier.c, 298]
soldier_frames_walk1 (Global Object)[xref]
[m_soldier.c, 230]
soldier_frames_walk2 (Global Object)[xref]
[m_soldier.c, 268]
soldier_idle (Function)[xref]
[m_soldier.c, 44]
soldier_move_attack1 (Global Object)[xref]
[m_soldier.c, 574]
soldier_move_attack2 (Global Object)[xref]
[m_soldier.c, 630]
soldier_move_attack3 (Global Object)[xref]
[m_soldier.c, 677]
soldier_move_attack4 (Global Object)[xref]
[m_soldier.c, 701]
soldier_move_attack6 (Global Object)[xref]
[m_soldier.c, 770]
soldier_move_death1 (Global Object)[xref]
[m_soldier.c, 936]
soldier_move_death2 (Global Object)[xref]
[m_soldier.c, 979]
soldier_move_death3 (Global Object)[xref]
[m_soldier.c, 1033]
soldier_move_death4 (Global Object)[xref]
[m_soldier.c, 1096]
soldier_move_death5 (Global Object)[xref]
[m_soldier.c, 1127]
soldier_move_death6 (Global Object)[xref]
[m_soldier.c, 1142]
soldier_move_duck (Global Object)[xref]
[m_soldier.c, 826]
soldier_move_pain1 (Global Object)[xref]
[m_soldier.c, 349]
soldier_move_pain2 (Global Object)[xref]
[m_soldier.c, 361]
soldier_move_pain3 (Global Object)[xref]
[m_soldier.c, 384]
soldier_move_pain4 (Global Object)[xref]
[m_soldier.c, 406]
soldier_move_run (Global Object)[xref]
[m_soldier.c, 314]
soldier_move_stand1 (Global Object)[xref]
[m_soldier.c, 98]
soldier_move_stand3 (Global Object)[xref]
[m_soldier.c, 145]
soldier_move_start_run (Global Object)[xref]
[m_soldier.c, 303]
soldier_move_walk1 (Global Object)[xref]
[m_soldier.c, 266]
soldier_move_walk2 (Global Object)[xref]
[m_soldier.c, 281]
soldier_pain (Function)[xref]
[m_soldier.c, 409]
soldier_run (Function)[xref]
[m_soldier.c, 316]
soldier_sight (Function)[xref]
[m_soldier.c, 792]
soldier_stand (Function)[xref]
[m_soldier.c, 211]
soldier_walk (Function)[xref]
[m_soldier.c, 283]
soldier_walk1_random (Function)[xref]
[m_soldier.c, 224]
SOLID_BBOX (Enumerator)
touch on edge
[game.h, 37]
SOLID_BSP (Enumerator)
bsp clip, touch on edge
[game.h, 38]
SOLID_NOT (Enumerator)
no interaction with other objects
[game.h, 35]
solid_t (Typedef)[xref]
link_t is only used for entity area links now
[game.h, 39]
SOLID_TRIGGER (Enumerator)
only touch when inside, after moving
[game.h, 36]
sorted (Local Object)[xref]
[p_hud.c, 170]
sortedscores (Local Object)[xref]
[p_hud.c, 171]
sound (Public Object)[xref]
[game.h, 109]
sound2_entity (Public Object)[xref]
[g_local.h, 323]
sound2_entity_framenum (Public Object)[xref]
[g_local.h, 324]
sound_attack (Static Global Object)[xref]
[m_flipper.c, 33]
sound_attack1 (Static Global Object)[xref]
[m_boss31.c, 42]
sound_attack2 (Static Global Object)[xref]
[m_boss31.c, 43]
sound_attack2 (Static Global Object)[xref]
[m_float.c, 32]
sound_attack3 (Static Global Object)[xref]
[m_float.c, 33]
sound_attack_bfg (Static Global Object)[xref]
[m_boss32.c, 47]
sound_brainsplorch (Static Global Object)[xref]
[m_boss32.c, 48]
sound_chest_open (Static Global Object)[xref]
[m_brain.c, 32]
sound_chomp (Static Global Object)[xref]
[m_flipper.c, 32]
sound_cleaver_hit (Static Global Object)[xref]
[m_gladiator.c, 37]
sound_cleaver_miss (Static Global Object)[xref]
[m_gladiator.c, 38]
sound_cleaver_swing (Static Global Object)[xref]
[m_gladiator.c, 36]
sound_cock (Static Global Object)[xref]
[m_soldier.c, 41]
sound_death (Static Global Object)[xref]
[m_boss2.c, 38]
sound_death (Static Global Object)[xref]
[m_boss31.c, 38]
sound_death (Static Global Object)[xref]
[m_boss32.c, 44]
sound_death (Static Global Object)[xref]
[m_brain.c, 35]
sound_death (Static Global Object)[xref]
[m_flipper.c, 36]
sound_death (Static Global Object)[xref]
[m_gunner.c, 34]
sound_death (Static Global Object)[xref]
[m_mutant.c, 35]
sound_death (Static Global Object)[xref]
[m_soldier.c, 39]
sound_death (Static Global Object)[xref]
[m_supertank.c, 36]
sound_death1 (Static Global Object)[xref]
[m_chick.c, 44]
sound_death1 (Static Global Object)[xref]
[m_float.c, 34]
sound_death1 (Static Global Object)[xref]
[m_hover.c, 36]
sound_death2 (Static Global Object)[xref]
[m_chick.c, 45]
sound_death2 (Static Global Object)[xref]
[m_hover.c, 37]
sound_death_hit (Static Global Object)[xref]
[m_boss31.c, 47]
sound_death_light (Static Global Object)[xref]
[m_soldier.c, 38]
sound_death_ss (Static Global Object)[xref]
[m_soldier.c, 40]
sound_die (Static Global Object)[xref]
[m_berserk.c, 33]
sound_die (Static Global Object)[xref]
[m_flyer.c, 41]
sound_die (Static Global Object)[xref]
[m_gladiator.c, 34]
sound_die (Static Global Object)[xref]
[m_medic.c, 37]
sound_die (Static Global Object)[xref]
[m_parasite.c, 34]
sound_die (Static Global Object)[xref]
[m_tank.c, 39]
sound_die1 (Static Global Object)[xref]
[m_infantry.c, 36]
sound_die2 (Static Global Object)[xref]
[m_infantry.c, 37]
sound_end (Public Object)[xref]
[g_local.h, 380]
sound_entity (Public Object)[xref]
[g_local.h, 321]
sound_entity_framenum (Public Object)[xref]
[g_local.h, 322]
sound_fall_down (Static Global Object)[xref]
[m_chick.c, 46]
sound_firegun (Static Global Object)[xref]
[m_boss31.c, 44]
sound_fist (Static Global Object)[xref]
[m_insane.c, 32]
sound_gun (Static Global Object)[xref]
[m_gladiator.c, 35]
sound_gunshot (Static Global Object)[xref]
[m_infantry.c, 39]
sound_hit (Static Global Object)[xref]
[m_boss32.c, 54]
sound_hit (Static Global Object)[xref]
[m_mutant.c, 33]
sound_hit2 (Static Global Object)[xref]
[m_mutant.c, 34]
sound_hook_heal (Static Global Object)[xref]
[m_medic.c, 42]
sound_hook_hit (Static Global Object)[xref]
[m_medic.c, 41]
sound_hook_launch (Static Global Object)[xref]
[m_medic.c, 40]
sound_hook_retract (Static Global Object)[xref]
[m_medic.c, 43]
sound_idle (Static Global Object)[xref]
[m_berserk.c, 34]
sound_idle (Static Global Object)[xref]
[m_boss31.c, 37]
sound_idle (Static Global Object)[xref]
[m_flipper.c, 37]
sound_idle (Static Global Object)[xref]
[m_float.c, 35]
sound_idle (Static Global Object)[xref]
[m_flyer.c, 36]
sound_idle (Static Global Object)[xref]
[m_gladiator.c, 39]
sound_idle (Static Global Object)[xref]
[m_gunner.c, 35]
sound_idle (Static Global Object)[xref]
[m_infantry.c, 45]
sound_idle (Static Global Object)[xref]
[m_mutant.c, 36]
sound_idle (Static Global Object)[xref]
[m_soldier.c, 32]
sound_idle (Static Global Object)[xref]
[m_tank.c, 38]
sound_idle1 (Static Global Object)[xref]
[m_brain.c, 36]
sound_idle1 (Static Global Object)[xref]
[m_chick.c, 47]
sound_idle1 (Static Global Object)[xref]
[m_medic.c, 34]
sound_idle2 (Static Global Object)[xref]
[m_brain.c, 37]
sound_idle2 (Static Global Object)[xref]
[m_chick.c, 48]
sound_idle3 (Static Global Object)[xref]
[m_brain.c, 38]
sound_impact (Static Global Object)[xref]
[m_parasite.c, 36]
sound_launch (Static Global Object)[xref]
[m_parasite.c, 35]
sound_melee1 (Static Global Object)[xref]
[m_brain.c, 43]
sound_melee2 (Static Global Object)[xref]
[m_brain.c, 44]
sound_melee3 (Static Global Object)[xref]
[m_brain.c, 45]
sound_melee_hit (Static Global Object)[xref]
[m_chick.c, 42]
sound_melee_swing (Static Global Object)[xref]
[m_chick.c, 41]
sound_middle (Public Object)[xref]
[g_local.h, 379]
sound_missile_launch (Static Global Object)[xref]
[m_chick.c, 40]
sound_missile_prelaunch (Static Global Object)[xref]
[m_chick.c, 39]
sound_missile_reload (Static Global Object)[xref]
[m_chick.c, 43]
sound_moan (Static Global Object)[xref]
[m_insane.c, 34]
sound_open (Static Global Object)[xref]
[m_gunner.c, 36]
sound_pain (Static Global Object)[xref]
[m_berserk.c, 32]
sound_pain (Static Global Object)[xref]
[m_gunner.c, 32]
sound_pain (Static Global Object)[xref]
[m_soldier.c, 36]
sound_pain (Static Global Object)[xref]
[m_tank.c, 37]
sound_pain1 (Static Global Object)[xref]
[m_boss2.c, 35]
sound_pain1 (Static Global Object)[xref]
[m_boss31.c, 34]
sound_pain1 (Static Global Object)[xref]
[m_brain.c, 39]
sound_pain1 (Static Global Object)[xref]
[m_chick.c, 49]
sound_pain1 (Static Global Object)[xref]
[m_flipper.c, 34]
sound_pain1 (Static Global Object)[xref]
[m_float.c, 36]
sound_pain1 (Static Global Object)[xref]
[m_flyer.c, 37]
sound_pain1 (Static Global Object)[xref]
[m_gladiator.c, 32]
sound_pain1 (Static Global Object)[xref]
[m_hover.c, 34]
sound_pain1 (Static Global Object)[xref]
[m_infantry.c, 34]
sound_pain1 (Static Global Object)[xref]
[m_medic.c, 35]
sound_pain1 (Static Global Object)[xref]
[m_mutant.c, 37]
sound_pain1 (Static Global Object)[xref]
[m_parasite.c, 32]
sound_pain1 (Static Global Object)[xref]
[m_supertank.c, 33]
sound_pain2 (Static Global Object)[xref]
[m_boss2.c, 36]
sound_pain2 (Static Global Object)[xref]
[m_boss31.c, 35]
sound_pain2 (Static Global Object)[xref]
[m_brain.c, 40]
sound_pain2 (Static Global Object)[xref]
[m_chick.c, 50]
sound_pain2 (Static Global Object)[xref]
[m_flipper.c, 35]
sound_pain2 (Static Global Object)[xref]
[m_float.c, 37]
sound_pain2 (Static Global Object)[xref]
[m_flyer.c, 38]
sound_pain2 (Static Global Object)[xref]
[m_gladiator.c, 33]
sound_pain2 (Static Global Object)[xref]
[m_gunner.c, 33]
sound_pain2 (Static Global Object)[xref]
[m_hover.c, 35]
sound_pain2 (Static Global Object)[xref]
[m_infantry.c, 35]
sound_pain2 (Static Global Object)[xref]
[m_medic.c, 36]
sound_pain2 (Static Global Object)[xref]
[m_mutant.c, 38]
sound_pain2 (Static Global Object)[xref]
[m_parasite.c, 33]
sound_pain2 (Static Global Object)[xref]
[m_supertank.c, 34]
sound_pain3 (Static Global Object)[xref]
[m_boss2.c, 37]
sound_pain3 (Static Global Object)[xref]
[m_boss31.c, 36]
sound_pain3 (Static Global Object)[xref]
[m_chick.c, 51]
sound_pain3 (Static Global Object)[xref]
[m_supertank.c, 35]
sound_pain4 (Static Global Object)[xref]
[m_boss32.c, 41]
sound_pain5 (Static Global Object)[xref]
[m_boss32.c, 42]
sound_pain6 (Static Global Object)[xref]
[m_boss32.c, 43]
sound_pain_light (Static Global Object)[xref]
[m_soldier.c, 35]
sound_pain_ss (Static Global Object)[xref]
[m_soldier.c, 37]
sound_popup (Static Global Object)[xref]
[m_boss32.c, 50]
sound_prerailgun (Static Global Object)[xref]
[m_boss32.c, 49]
sound_punch (Static Global Object)[xref]
[m_berserk.c, 35]
sound_punch_hit (Static Global Object)[xref]
[m_infantry.c, 42]
sound_punch_swing (Static Global Object)[xref]
[m_infantry.c, 41]
sound_reelin (Static Global Object)[xref]
[m_parasite.c, 38]
sound_scratch (Static Global Object)[xref]
[m_parasite.c, 41]
sound_scream (Static Global Object)[xref]
[m_insane.c, 35]
sound_search (Static Global Object)[xref]
[m_berserk.c, 37]
sound_search (Static Global Object)[xref]
[m_brain.c, 42]
sound_search (Static Global Object)[xref]
[m_chick.c, 53]
sound_search (Static Global Object)[xref]
[m_flipper.c, 38]
sound_search (Static Global Object)[xref]
[m_gladiator.c, 40]
sound_search (Static Global Object)[xref]
[m_gunner.c, 37]
sound_search (Static Global Object)[xref]
[m_infantry.c, 44]
sound_search (Static Global Object)[xref]
[m_medic.c, 39]
sound_search (Static Global Object)[xref]
[m_mutant.c, 40]
sound_search (Static Global Object)[xref]
[m_parasite.c, 42]
sound_search1 (Static Global Object)[xref]
[m_boss2.c, 39]
sound_search1 (Static Global Object)[xref]
[m_boss31.c, 39]
sound_search1 (Static Global Object)[xref]
[m_hover.c, 39]
sound_search1 (Static Global Object)[xref]
[m_supertank.c, 37]
sound_search2 (Static Global Object)[xref]
[m_boss31.c, 40]
sound_search2 (Static Global Object)[xref]
[m_hover.c, 40]
sound_search2 (Static Global Object)[xref]
[m_supertank.c, 38]
sound_search3 (Static Global Object)[xref]
[m_boss31.c, 41]
sound_shake (Static Global Object)[xref]
[m_insane.c, 33]
sound_sight (Static Global Object)[xref]
[m_berserk.c, 36]
sound_sight (Static Global Object)[xref]
[m_brain.c, 41]
sound_sight (Static Global Object)[xref]
[m_chick.c, 52]
sound_sight (Static Global Object)[xref]
[m_flipper.c, 39]
sound_sight (Static Global Object)[xref]
[m_float.c, 38]
sound_sight (Static Global Object)[xref]
[m_flyer.c, 35]
sound_sight (Static Global Object)[xref]
[m_gladiator.c, 41]
sound_sight (Static Global Object)[xref]
[m_gunner.c, 38]
sound_sight (Static Global Object)[xref]
[m_hover.c, 38]
sound_sight (Static Global Object)[xref]
[m_infantry.c, 43]
sound_sight (Static Global Object)[xref]
[m_medic.c, 38]
sound_sight (Static Global Object)[xref]
[m_mutant.c, 39]
sound_sight (Static Global Object)[xref]
[m_parasite.c, 39]
sound_sight (Static Global Object)[xref]
[m_tank.c, 41]
sound_sight1 (Static Global Object)[xref]
[m_soldier.c, 33]
sound_sight2 (Static Global Object)[xref]
[m_soldier.c, 34]
sound_slash (Static Global Object)[xref]
[m_flyer.c, 39]
sound_sproing (Static Global Object)[xref]
[m_flyer.c, 40]
sound_start (Public Object)[xref]
[g_local.h, 378]
sound_step (Static Global Object)[xref]
[m_tank.c, 40]
sound_step1 (Static Global Object)[xref]
[m_mutant.c, 41]
sound_step2 (Static Global Object)[xref]
[m_mutant.c, 42]
sound_step3 (Static Global Object)[xref]
[m_mutant.c, 43]
sound_step_left (Static Global Object)[xref]
[m_boss31.c, 45]
sound_step_left (Static Global Object)[xref]
[m_boss32.c, 45]
sound_step_right (Static Global Object)[xref]
[m_boss31.c, 46]
sound_step_right (Static Global Object)[xref]
[m_boss32.c, 46]
sound_strike (Static Global Object)[xref]
misc
[m_tank.c, 43]
sound_suck (Static Global Object)[xref]
[m_parasite.c, 37]
sound_swing (Static Global Object)[xref]
[m_mutant.c, 32]
sound_tap (Static Global Object)[xref]
[m_parasite.c, 40]
sound_taunt1 (Static Global Object)[xref]
[m_boss32.c, 51]
sound_taunt2 (Static Global Object)[xref]
[m_boss32.c, 52]
sound_taunt3 (Static Global Object)[xref]
[m_boss32.c, 53]
sound_tentacles_extend (Static Global Object)[xref]
[m_brain.c, 33]
sound_tentacles_retract (Static Global Object)[xref]
[m_brain.c, 34]
sound_thud (Static Global Object)[xref]
SOUNDS
[m_mutant.c, 44]
sound_thud (Static Global Object)[xref]
[m_tank.c, 36]
sound_weapon_cock (Static Global Object)[xref]
[m_infantry.c, 40]
sound_windup (Static Global Object)[xref]
[m_tank.c, 42]
soundindex (Public Object)[xref]
[game.h, 122]
sp (Static Local Object)[xref]
[q_shared.c, 96]
SP_CreateCoopSpots (Static Function)[xref]
[p_client.c, 70]
SP_FixCoopSpots (Static Function)[xref]
[p_client.c, 39]
SP_func_areaportal (Function)[xref]
[g_misc.c, 44]
SP_func_button (Function)[xref]
[g_func.c, 763]
SP_func_clock (Function)[xref]
[g_misc.c, 1750]
SP_func_conveyor (Function)[xref]
[g_func.c, 1842]
SP_func_door (Function)[xref]
[g_func.c, 1138]
SP_func_door_rotating (Function)[xref]
[g_func.c, 1261]
SP_func_door_secret (Function)[xref]
[g_func.c, 1966]
SP_func_explosive (Function)[xref]
[g_misc.c, 823]
SP_func_killbox (Function)[xref]
[g_func.c, 2042]
SP_func_object (Function)[xref]
[g_misc.c, 692]
SP_func_plat (Function)[xref]
[g_func.c, 513]
SP_func_rotating (Function)[xref]
[g_func.c, 623]
SP_func_timer (Function)[xref]
[g_func.c, 1795]
SP_func_train (Function)[xref]
[g_func.c, 1654]
SP_func_wall (Function)[xref]
[g_misc.c, 612]
SP_func_water (Function)[xref]
[g_func.c, 1378]
SP_info_notnull (Function)[xref]
[g_misc.c, 528]
SP_info_null (Function)[xref]
[g_misc.c, 519]
SP_info_player_coop (Function)[xref]
[p_client.c, 137]
SP_info_player_deathmatch (Function)[xref]
[p_client.c, 123]
SP_info_player_intermission (Function)[xref]
[p_client.c, 171]
SP_info_player_start (Function)[xref]
[p_client.c, 108]
SP_item_health (Function)[xref]
[g_items.c, 2121]
SP_item_health_large (Function)[xref]
[g_items.c, 2154]
SP_item_health_mega (Function)[xref]
[g_items.c, 2170]
SP_item_health_small (Function)[xref]
[g_items.c, 2137]
SP_light (Function)[xref]
[g_misc.c, 559]
SP_light_mine1 (Function)[xref]
[g_misc.c, 1473]
SP_light_mine2 (Function)[xref]
[g_misc.c, 1484]
SP_misc_actor (Function)[xref]
[m_actor.c, 425]
SP_misc_banner (Function)[xref]
[g_misc.c, 1202]
SP_misc_bigviper (Function)[xref]
[g_misc.c, 1316]
SP_misc_blackhole (Function)[xref]
[g_misc.c, 1043]
SP_misc_deadsoldier (Function)[xref]
[g_misc.c, 1230]
SP_misc_easterchick (Function)[xref]
[g_misc.c, 1099]
SP_misc_easterchick2 (Function)[xref]
[g_misc.c, 1127]
SP_misc_eastertank (Function)[xref]
[g_misc.c, 1071]
SP_misc_explobox (Function)[xref]
[g_misc.c, 974]
SP_misc_gib_arm (Function)[xref]
[g_misc.c, 1496]
SP_misc_gib_head (Function)[xref]
[g_misc.c, 1538]
SP_misc_gib_leg (Function)[xref]
[g_misc.c, 1517]
SP_misc_insane (Function)[xref]
[m_insane.c, 621]
SP_misc_satellite_dish (Function)[xref]
[g_misc.c, 1459]
SP_misc_strogg_ship (Function)[xref]
[g_misc.c, 1415]
SP_misc_teleporter (Function)[xref]
[g_misc.c, 1832]
SP_misc_teleporter_dest (Function)[xref]
[g_misc.c, 1868]
SP_misc_viper (Function)[xref]
[g_misc.c, 1285]
SP_misc_viper_bomb (Function)[xref]
[g_misc.c, 1378]
SP_monster_berserk (Function)[xref]
[m_berserk.c, 413]
SP_monster_boss2 (Function)[xref]
[m_boss2.c, 636]
SP_monster_boss3_stand (Function)[xref]
[m_boss3.c, 53]
SP_monster_brain (Function)[xref]
[m_brain.c, 621]
SP_monster_chick (Function)[xref]
[m_chick.c, 626]
SP_monster_commander_body (Function)[xref]
[g_misc.c, 1170]
SP_monster_flipper (Function)[xref]
[m_flipper.c, 361]
SP_monster_floater (Function)[xref]
[m_float.c, 611]
SP_monster_flyer (Function)[xref]
[m_flyer.c, 573]
SP_monster_gladiator (Function)[xref]
[m_gladiator.c, 339]
SP_monster_gunner (Function)[xref]
[m_gunner.c, 581]
SP_monster_hover (Function)[xref]
[m_hover.c, 573]
SP_monster_infantry (Function)[xref]
[m_infantry.c, 556]
SP_monster_jorg (Function)[xref]
[m_boss31.c, 696]
SP_monster_makron (Function)[xref]
[m_boss32.c, 830]
SP_monster_medic (Function)[xref]
[m_medic.c, 718]
SP_monster_mutant (Function)[xref]
[m_mutant.c, 611]
SP_monster_parasite (Function)[xref]
[m_parasite.c, 506]
SP_monster_soldier (Function)[xref]
[m_soldier.c, 1261]
SP_monster_soldier_light (Function)[xref]
[m_soldier.c, 1238]
SP_monster_soldier_ss (Function)[xref]
[m_soldier.c, 1282]
SP_monster_soldier_x (Function)[xref]
[m_soldier.c, 1200]
SP_monster_supertank (Function)[xref]
[m_supertank.c, 672]
SP_monster_tank (Function)[xref]
[m_tank.c, 792]
SP_path_corner (Function)[xref]
[g_misc.c, 399]
SP_point_combat (Function)[xref]
[g_misc.c, 474]
SP_target_actor (Function)[xref]
[m_actor.c, 585]
SP_target_blaster (Function)[xref]
[g_target.c, 431]
SP_target_changelevel (Function)[xref]
[g_target.c, 302]
SP_target_character (Function)[xref]
[g_misc.c, 1563]
SP_target_crosslevel_target (Function)[xref]
[g_target.c, 478]
SP_target_crosslevel_trigger (Function)[xref]
[g_target.c, 457]
SP_target_earthquake (Function)[xref]
[g_target.c, 793]
SP_target_explosion (Function)[xref]
[g_target.c, 258]
SP_target_goal (Function)[xref]
[g_target.c, 202]
SP_target_help (Function)[xref]
[g_target.c, 131]
SP_target_laser (Function)[xref]
[g_target.c, 642]
SP_target_lightramp (Function)[xref]
[g_target.c, 715]
SP_target_secret (Function)[xref]
[g_target.c, 164]
SP_target_spawner (Function)[xref]
[g_target.c, 396]
SP_target_speaker (Function)[xref]
[g_target.c, 81]
SP_target_splash (Function)[xref]
[g_target.c, 352]
SP_target_string (Function)[xref]
[g_misc.c, 1607]
SP_target_temp_entity (Function)[xref]
[g_target.c, 34]
SP_trigger_always (Function)[xref]
[g_trigger.c, 373]
SP_trigger_counter (Function)[xref]
[g_trigger.c, 352]
SP_trigger_elevator (Function)[xref]
[g_func.c, 1750]
SP_trigger_gravity (Function)[xref]
[g_trigger.c, 537]
SP_trigger_hurt (Function)[xref]
[g_trigger.c, 496]
SP_trigger_key (Function)[xref]
[g_trigger.c, 282]
SP_trigger_monsterjump (Function)[xref]
[g_trigger.c, 586]
SP_trigger_multiple (Function)[xref]
[g_trigger.c, 118]
SP_trigger_once (Function)[xref]
[g_trigger.c, 168]
SP_trigger_push (Function)[xref]
[g_trigger.c, 424]
SP_trigger_relay (Function)[xref]
[g_trigger.c, 194]
SP_turret_base (Function)[xref]
[g_turret.c, 259]
SP_turret_breach (Function)[xref]
[g_turret.c, 220]
SP_turret_driver (Function)[xref]
[g_turret.c, 387]
SP_viewthing (Function)[xref]
[g_misc.c, 499]
SP_worldspawn (Function)[xref]
[g_spawn.c, 796]
spawn (Public Object)[xref]
[g_spawn.c, 26]
spawn_angles (Local Object)[xref]
[p_client.c, 1102]
spawn_origin (Local Object)[xref]
[p_client.c, 1102]
spawn_t (Typedef)[xref]
[g_spawn.c, 27]
spawn_temp_t (Typedef)[xref]
[g_local.h, 367]
SpawnDamage (Function)[xref]
[g_combat.c, 134]
SpawnEntities (Public Object)[xref]
[game.h, 192]
SpawnEntities (Function)[xref]
[g_spawn.c, 520]
SPAWNFLAG_NOT_COOP (Macro)[xref]
edict->flags
[g_local.h, 54]
SPAWNFLAG_NOT_DEATHMATCH (Macro)[xref]
[g_local.h, 53]
SPAWNFLAG_NOT_EASY (Macro)[xref]
[g_local.h, 50]
SPAWNFLAG_NOT_HARD (Macro)[xref]
[g_local.h, 52]
SPAWNFLAG_NOT_MEDIUM (Macro)[xref]
[g_local.h, 51]
SpawnItem (Function)[xref]
[g_items.c, 1061]
spawnpoint (Public Object)[xref]
[g_local.h, 281]
spawnpoint (Parameter)[xref]
[g_spawn.c, 520]
spawns (Global Object)[xref]
[g_spawn.c, 148]
spd (Local Object)[xref]
[g_misc.c, 890]
spectator (Public Object)[xref]
[g_local.h, 865]
spectator (Public Object)[xref]
[g_local.h, 876]
spectator_password (Global Object)[xref]
[g_main.c, 42]
spectator_respawn (Function)[xref]
[p_client.c, 1010]
speed (Public Object)[xref]
[g_local.h, 383]
speed (Parameter)[xref]
[g_misc.c, 286]
speed (Parameter)[xref]
[g_monster.c, 51]
speed (Parameter)[xref]
[g_monster.c, 61]
speed (Parameter)[xref]
[g_monster.c, 71]
speed (Parameter)[xref]
[g_monster.c, 91]
speed (Local Object)[xref]
[g_phys.c, 820]
speed (Local Object)[xref]
[g_turret.c, 83]
speed (Parameter)[xref]
[g_weapon.c, 32]
speed (Parameter)[xref]
[g_weapon.c, 345]
speed (Parameter)[xref]
[g_weapon.c, 486]
speed (Parameter)[xref]
[g_weapon.c, 519]
speed (Parameter)[xref]
[g_weapon.c, 620]
speed (Parameter)[xref]
[g_weapon.c, 884]
speed (Local Object)[xref]
[m_move.c, 309]
speed (Local Object)[xref]
[p_weapon.c, 553]
SPLASH_BLOOD (Macro)[xref]
sound channels
channel 0 never willingly overrides
other channels (1-7) allways override a playing sound on that channel
[q_shared.h, 969]
SPLASH_BLUE_WATER (Macro)[xref]
[q_shared.h, 965]
SPLASH_BROWN_WATER (Macro)[xref]
[q_shared.h, 966]
SPLASH_LAVA (Macro)[xref]
[q_shared.h, 968]
SPLASH_SLIME (Macro)[xref]
[q_shared.h, 967]
SPLASH_SPARKS (Macro)[xref]
[q_shared.h, 964]
SPLASH_UNKNOWN (Macro)[xref]
[q_shared.h, 963]
spot (Local Object)[xref]
[p_client.c, 41]
spot (Local Object)[xref]
[p_client.c, 72]
spot (Parameter)[xref]
[p_client.c, 694]
spot (Local Object)[xref]
[p_client.c, 735]
spot (Local Object)[xref]
[p_client.c, 793]
spot (Local Object)[xref]
[p_client.c, 834]
spot (Local Object)[xref]
find a single player start spot
[p_client.c, 877]
spot (Parameter)[xref]
[p_trail.c, 67]
spot (Parameter)[xref]
[p_trail.c, 85]
spot1 (Local Object)[xref]
[g_ai.c, 289]
spot1 (Local Object)[xref]
[g_ai.c, 609]
spot1 (Local Object)[xref]
[m_boss2.c, 542]
spot1 (Local Object)[xref]
[m_boss31.c, 601]
spot1 (Local Object)[xref]
[m_boss32.c, 713]
spot1 (Local Object)[xref]
[p_client.c, 735]
spot2 (Local Object)[xref]
[g_ai.c, 290]
spot2 (Local Object)[xref]
[g_ai.c, 609]
spot2 (Local Object)[xref]
[m_boss2.c, 542]
spot2 (Local Object)[xref]
[m_boss31.c, 601]
spot2 (Local Object)[xref]
[m_boss32.c, 713]
spot2 (Local Object)[xref]
[p_client.c, 735]
spread (Local Object)[xref]
[p_client.c, 415]
sprintf (Unknown Function)[xref]
sqrt (Function)[xref]
[q_shared.c, 760]
sr (Static Local Object)[xref]
[q_shared.c, 96]
src (Parameter)[xref]
[q_shared.c, 152]
src (Local Object)[xref]
if path doesn't have a .EXT, append extension
(extension should include the .)
[q_shared.c, 909]
sscanf (Unknown Function)[xref]
st (Global Object)[xref]
[g_main.c, 27]
st (Local Object)[xref]
[g_cmds.c, 875]
stand (Public Object)[xref]
[g_local.h, 423]
start (Local Object)[xref]
[g_ai.c, 53]
start (Local Object)[xref]
[g_items.c, 995]
start (Parameter)[xref]
[g_monster.c, 31]
start (Parameter)[xref]
[g_monster.c, 41]
start (Parameter)[xref]
[g_monster.c, 51]
start (Parameter)[xref]
[g_monster.c, 61]
start (Parameter)[xref]
[g_monster.c, 71]
start (Parameter)[xref]
[g_monster.c, 81]
start (Parameter)[xref]
[g_monster.c, 91]
start (Local Object)[xref]
[g_phys.c, 345]
start (Local Object)[xref]
[g_target.c, 498]
start (Local Object)[xref]
[g_turret.c, 81]
start (Parameter)[xref]
[g_weapon.c, 32]
start (Parameter)[xref]
[g_weapon.c, 134]
start (Parameter)[xref]
[g_weapon.c, 277]
start (Parameter)[xref]
[g_weapon.c, 290]
start (Parameter)[xref]
[g_weapon.c, 345]
start (Parameter)[xref]
[g_weapon.c, 486]
start (Parameter)[xref]
[g_weapon.c, 519]
start (Parameter)[xref]
[g_weapon.c, 620]
start (Parameter)[xref]
[g_weapon.c, 658]
start (Local Object)[xref]
[g_weapon.c, 812]
start (Parameter)[xref]
[g_weapon.c, 884]
start (Local Object)[xref]
[m_actor.c, 271]
start (Local Object)[xref]
[m_boss2.c, 58]
start (Local Object)[xref]
[m_boss2.c, 100]
start (Local Object)[xref]
[m_boss2.c, 116]
start (Local Object)[xref]
[m_boss31.c, 478]
start (Local Object)[xref]
[m_boss31.c, 504]
start (Local Object)[xref]
[m_boss31.c, 520]
start (Local Object)[xref]
[m_boss32.c, 413]
start (Local Object)[xref]
[m_boss32.c, 503]
start (Local Object)[xref]
[m_boss32.c, 522]
start (Local Object)[xref]
[m_chick.c, 454]
start (Local Object)[xref]
[m_float.c, 62]
start (Local Object)[xref]
[m_flyer.c, 369]
start (Local Object)[xref]
[m_gladiator.c, 170]
start (Local Object)[xref]
[m_gunner.c, 428]
start (Local Object)[xref]
[m_gunner.c, 451]
start (Local Object)[xref]
[m_hover.c, 436]
start (Local Object)[xref]
[m_infantry.c, 262]
start (Local Object)[xref]
[m_medic.c, 344]
start (Local Object)[xref]
[m_medic.c, 578]
start (Local Object)[xref]
[m_move.c, 39]
start (Parameter)[xref]
[m_parasite.c, 297]
start (Local Object)[xref]
[m_parasite.c, 318]
start (Local Object)[xref]
[m_soldier.c, 464]
start (Local Object)[xref]
[m_supertank.c, 497]
start (Local Object)[xref]
[m_supertank.c, 524]
start (Local Object)[xref]
[m_tank.c, 334]
start (Local Object)[xref]
[m_tank.c, 364]
start (Local Object)[xref]
[m_tank.c, 391]
start (Parameter)[xref]
[p_client.c, 1547]
start (Local Object)[xref]
[p_weapon.c, 550]
start (Local Object)[xref]
[p_weapon.c, 713]
start (Local Object)[xref]
[p_weapon.c, 761]
start (Local Object)[xref]
[p_weapon.c, 819]
start (Local Object)[xref]
[p_weapon.c, 956]
start (Local Object)[xref]
[p_weapon.c, 1051]
start (Local Object)[xref]
[p_weapon.c, 1186]
start (Local Object)[xref]
[p_weapon.c, 1241]
start (Local Object)[xref]
[p_weapon.c, 1304]
start (Local Object)[xref]
[p_weapon.c, 1369]
start (Local Object)[xref]
[q_shared.c, 1297]
start_angles (Public Object)[xref]
[g_local.h, 374]
START_OFF (Macro)[xref]
[g_misc.c, 543]
start_origin (Public Object)[xref]
[g_local.h, 373]
startsolid (Public Object)[xref]
[q_shared.h, 448]
STAT_AMMO (Macro)[xref]
[q_shared.h, 996]
STAT_AMMO_ICON (Macro)[xref]
[q_shared.h, 995]
STAT_ARMOR (Macro)[xref]
[q_shared.h, 998]
STAT_ARMOR_ICON (Macro)[xref]
[q_shared.h, 997]
STAT_CHASE (Macro)[xref]
[q_shared.h, 1009]
STAT_FLASHES (Macro)[xref]
cleared each frame, 1 = health, 2 = armor
[q_shared.h, 1008]
STAT_FRAGS (Macro)[xref]
[q_shared.h, 1007]
STAT_HEALTH (Macro)[xref]
[q_shared.h, 994]
STAT_HEALTH_ICON (Macro)[xref]
[q_shared.h, 993]
STAT_HELPICON (Macro)[xref]
[q_shared.h, 1004]
STAT_LAYOUTS (Macro)[xref]
[q_shared.h, 1006]
STAT_PICKUP_ICON (Macro)[xref]
[q_shared.h, 1000]
STAT_PICKUP_STRING (Macro)[xref]
[q_shared.h, 1001]
STAT_SELECTED_ICON (Macro)[xref]
[q_shared.h, 999]
STAT_SELECTED_ITEM (Macro)[xref]
[q_shared.h, 1005]
STAT_SPECTATOR (Macro)[xref]
[q_shared.h, 1010]
STAT_TIMER (Macro)[xref]
[q_shared.h, 1003]
STAT_TIMER_ICON (Macro)[xref]
[q_shared.h, 1002]
state (Public Object)[xref]
[g_local.h, 390]
STATE_BOTTOM (Macro)[xref]
[g_func.c, 59]
STATE_DOWN (Macro)[xref]
[g_func.c, 61]
STATE_TOP (Macro)[xref]
[g_func.c, 58]
STATE_UP (Macro)[xref]
[g_func.c, 60]
stats (Public Object)[xref]
[q_shared.h, 1188]
STEPSIZE (Macro)[xref]
M_CheckBottom
Returns false if any part of the bottom of the entity is off an edge that
is not a staircase.
[m_move.c, 24]
stepsize (Local Object)[xref]
[m_move.c, 118]
STOFS (Macro)[xref]
[g_local.h, 509]
stop (Local Object)[xref]
[m_move.c, 39]
STOP_EPSILON (Macro)[xref]
[g_phys.c, 143]
str (Local Object)[xref]
[g_save.c, 465]
str (Local Object)[xref]
[g_save.c, 492]
str (Static Local Object)[xref]
[g_utils.c, 296]
strcat (Unknown Function)[xref]
strchr (Unknown Function)[xref]
strcmp (Unknown Function)[xref]
strcpy (Unknown Function)[xref]
strdup (Unknown Function)[xref]
string (Parameter)[xref]
[g_spawn.c, 319]
string (Local Object)[xref]
[p_hud.c, 167]
string (Local Object)[xref]
[p_hud.c, 304]
string (Static Local Object)[xref]
[q_shared.c, 1053]
stringlength (Local Object)[xref]
[p_hud.c, 168]
StringToFilter (Static Function)[xref]
[g_svcmds.c, 76]
strlen (Unknown Function)[xref]
strncmp (Unknown Function)[xref]
strncpy (Unknown Function)[xref]
strstr (Unknown Function)[xref]
strtok (Unknown Function)[xref]
style (Local Object)[xref]
[g_target.c, 658]
supertank_attack (Function)[xref]
[m_supertank.c, 551]
supertank_dead (Function)[xref]
[m_supertank.c, 583]
supertank_die (Function)[xref]
[m_supertank.c, 657]
supertank_forward (Function)[xref]
[m_supertank.c, 190]
supertank_frames_attack1 (Global Object)[xref]
[m_supertank.c, 409]
supertank_frames_attack2 (Global Object)[xref]
[m_supertank.c, 377]
supertank_frames_attack3 (Global Object)[xref]
[m_supertank.c, 345]
supertank_frames_attack4 (Global Object)[xref]
[m_supertank.c, 334]
supertank_frames_backward (Global Object)[xref]
[m_supertank.c, 311]
supertank_frames_death1 (Global Object)[xref]
[m_supertank.c, 282]
supertank_frames_end_attack1 (Global Object)[xref]
[m_supertank.c, 421]
supertank_frames_forward (Global Object)[xref]
[m_supertank.c, 167]
supertank_frames_pain1 (Global Object)[xref]
[m_supertank.c, 273]
supertank_frames_pain2 (Global Object)[xref]
[m_supertank.c, 264]
supertank_frames_pain3 (Global Object)[xref]
[m_supertank.c, 255]
supertank_frames_run (Global Object)[xref]
[m_supertank.c, 139]
supertank_frames_stand (Global Object)[xref]
[m_supertank.c, 68]
supertank_frames_turn_left (Global Object)[xref]
[m_supertank.c, 231]
supertank_frames_turn_right (Global Object)[xref]
[m_supertank.c, 208]
supertank_move_attack1 (Global Object)[xref]
[m_supertank.c, 419]
supertank_move_attack2 (Global Object)[xref]
[m_supertank.c, 407]
supertank_move_attack3 (Global Object)[xref]
[m_supertank.c, 375]
supertank_move_attack4 (Global Object)[xref]
[m_supertank.c, 343]
supertank_move_backward (Global Object)[xref]
[m_supertank.c, 332]
supertank_move_death (Global Object)[xref]
[m_supertank.c, 309]
supertank_move_end_attack1 (Global Object)[xref]
[m_supertank.c, 438]
supertank_move_forward (Global Object)[xref]
[m_supertank.c, 188]
supertank_move_pain1 (Global Object)[xref]
[m_supertank.c, 280]
supertank_move_pain2 (Global Object)[xref]
[m_supertank.c, 271]
supertank_move_pain3 (Global Object)[xref]
[m_supertank.c, 262]
supertank_move_run (Global Object)[xref]
[m_supertank.c, 160]
supertank_move_stand (Global Object)[xref]
[m_supertank.c, 131]
supertank_move_turn_left (Global Object)[xref]
[m_supertank.c, 252]
supertank_move_turn_right (Global Object)[xref]
[m_supertank.c, 229]
supertank_pain (Function)[xref]
[m_supertank.c, 452]
supertank_reattack1 (Function)[xref]
[m_supertank.c, 441]
supertank_run (Function)[xref]
[m_supertank.c, 200]
supertank_search (Function)[xref]
[m_supertank.c, 49]
supertank_stand (Function)[xref]
[m_supertank.c, 133]
supertank_walk (Function)[xref]
[m_supertank.c, 195]
supertankMachineGun (Function)[xref]
[m_supertank.c, 520]
supertankRocket (Function)[xref]
[m_supertank.c, 494]
surf (Parameter)[xref]
[g_func.c, 436]
surf (Parameter)[xref]
[g_func.c, 600]
surf (Parameter)[xref]
[g_func.c, 743]
surf (Parameter)[xref]
[g_func.c, 980]
surf (Parameter)[xref]
[g_func.c, 1125]
surf (Parameter)[xref]
[g_items.c, 761]
surf (Parameter)[xref]
[g_items.c, 825]
surf (Parameter)[xref]
[g_misc.c, 104]
surf (Parameter)[xref]
[g_misc.c, 342]
surf (Parameter)[xref]
[g_misc.c, 422]
surf (Parameter)[xref]
[g_misc.c, 665]
surf (Parameter)[xref]
[g_misc.c, 873]
surf (Parameter)[xref]
[g_misc.c, 1330]
surf (Parameter)[xref]
[g_misc.c, 1783]
surf (Parameter)[xref]
[g_trigger.c, 72]
surf (Parameter)[xref]
[g_trigger.c, 394]
surf (Parameter)[xref]
[g_trigger.c, 468]
surf (Parameter)[xref]
[g_trigger.c, 532]
surf (Parameter)[xref]
[g_trigger.c, 566]
surf (Parameter)[xref]
[g_weapon.c, 306]
surf (Parameter)[xref]
[g_weapon.c, 455]
surf (Parameter)[xref]
[g_weapon.c, 569]
surf (Parameter)[xref]
[g_weapon.c, 767]
surf (Parameter)[xref]
[m_actor.c, 496]
surf (Parameter)[xref]
[m_mutant.c, 308]
SURF_FLOWING (Macro)[xref]
scroll towards angle
[q_shared.h, 380]
SURF_LIGHT (Macro)[xref]
value will hold the light strength
[q_shared.h, 372]
SURF_NODRAW (Macro)[xref]
don't bother referencing the texture
content masks
[q_shared.h, 381]
SURF_SKY (Macro)[xref]
don't draw, but add to skybox
[q_shared.h, 376]
SURF_SLICK (Macro)[xref]
effects game physics
[q_shared.h, 374]
SURF_TRANS33 (Macro)[xref]
[q_shared.h, 378]
SURF_TRANS66 (Macro)[xref]
[q_shared.h, 379]
SURF_WARP (Macro)[xref]
turbulent water warp
[q_shared.h, 377]
surface (Public Object)[xref]
[q_shared.h, 452]
SV_AddBlend (Function)[xref]
[p_view.c, 397]
SV_AddGravity (Function)[xref]
[g_phys.c, 322]
SV_AddRotationalFriction (Function)[xref]
[g_phys.c, 791]
SV_CalcBlend (Function)[xref]
[p_view.c, 418]
SV_CalcGunOffset (Function)[xref]
[p_view.c, 345]
SV_CalcRoll (Function)[xref]
[p_view.c, 42]
SV_CalcViewOffset (Function)[xref]
[p_view.c, 222]
sv_cheats (Global Object)[xref]
[g_main.c, 67]
SV_CheckVelocity (Function)[xref]
[g_phys.c, 72]
SV_CloseEnough (Function)[xref]
[m_move.c, 495]
SV_FilterPacket (Function)[xref]
[g_svcmds.c, 123]
SV_FixCheckBottom (Function)[xref]
[m_move.c, 389]
SV_FlyMove (Function)[xref]
[g_phys.c, 183]
sv_friction (Macro)[xref]
[g_phys.c, 788]
sv_gravity (Global Object)[xref]
[g_main.c, 53]
SV_Impact (Function)[xref]
[g_phys.c, 120]
sv_maplist (Global Object)[xref]
[g_main.c, 73]
sv_maxvelocity (Global Object)[xref]
[g_main.c, 52]
SV_movestep (Function)[xref]
[m_move.c, 112]
SV_NewChaseDir (Function)[xref]
[m_move.c, 403]
SV_Physics_Noclip (Function)[xref]
[g_phys.c, 643]
SV_Physics_None (Function)[xref]
[g_phys.c, 630]
SV_Physics_Pusher (Function)[xref]
[g_phys.c, 562]
SV_Physics_Step (Function)[xref]
[g_phys.c, 815]
SV_Physics_Toss (Function)[xref]
[g_phys.c, 670]
SV_Push (Function)[xref]
[g_phys.c, 403]
SV_PushEntity (Function)[xref]
[g_phys.c, 342]
sv_rollangle (Global Object)[xref]
[g_main.c, 56]
sv_rollspeed (Global Object)[xref]
[g_main.c, 55]
SV_RunThink (Function)[xref]
[g_phys.c, 95]
SV_StepDirection (Function)[xref]
[m_move.c, 353]
sv_stopspeed (Macro)[xref]
[g_phys.c, 787]
SV_TestEntityPosition (Function)[xref]
[g_phys.c, 49]
sv_waterfriction (Macro)[xref]
[g_phys.c, 789]
svc_inventory (Macro)[xref]
[g_local.h, 38]
svc_layout (Macro)[xref]
[g_local.h, 37]
svc_muzzleflash (Macro)[xref]
[g_local.h, 34]
svc_muzzleflash2 (Macro)[xref]
[g_local.h, 35]
svc_stufftext (Macro)[xref]
view pitching times
[g_local.h, 39]
svc_temp_entity (Macro)[xref]
[g_local.h, 36]
SVCmd_AddIP_f (Function)[xref]
[g_svcmds.c, 158]
SVCmd_ListIP_f (Function)[xref]
[g_svcmds.c, 220]
SVCmd_RemoveIP_f (Function)[xref]
[g_svcmds.c, 189]
Svcmd_Test_f (Function)[xref]
[g_svcmds.c, 24]
SVCmd_WriteIP_f (Function)[xref]
[g_svcmds.c, 238]
SVF_DEADMONSTER (Macro)[xref]
treat as CONTENTS_DEADMONSTER for collision
[game.h, 28]
SVF_MONSTER (Macro)[xref]
treat as CONTENTS_MONSTER for collision
edict->solid values
[game.h, 29]
SVF_NOCLIENT (Macro)[xref]
don't send entity to clients, even if it has effects
[game.h, 27]
Swap_Init (Function)[xref]
[q_shared.c, 1011]
swaptest (Local Object)[xref]
[q_shared.c, 1013]
swimmonster_start (Function)[xref]
[g_monster.c, 735]
swimmonster_start_go (Function)[xref]
[g_monster.c, 723]
sy (Static Local Object)[xref]
[q_shared.c, 96]
Sys_Error (Function)[xref]
[g_main.c, 143]
Sys_FindClose (Function)[xref]
[q_shared.h, 289]
Sys_FindFirst (Function)[xref]
[q_shared.h, 287]
Sys_FindNext (Function)[xref]
[q_shared.h, 288]
Sys_Milliseconds (Function)[xref]
[q_shared.h, 268]
Sys_Mkdir (Function)[xref]
[q_shared.h, 269]