Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

s   (Public Object)[xref]
   [q_shared.h, 524]

s   (Local Object)[xref]
   [g_cmds.c, 400]

s   (Local Object)[xref]
   [g_cmds.c, 436]

s   (Local Object)[xref]
   [g_items.c, 995]

s   (Local Object)[xref]
   [g_main.c, 222]

s   (Local Object)[xref]
   [g_spawn.c, 280]

s   (Parameter)[xref]
   [g_svcmds.c, 76]

s   (Local Object)[xref]
   [g_utils.c, 47]

s   (Local Object)[xref]
use an array so that multiple vtos won't collide
   [g_utils.c, 297]

s   (Local Object)[xref]
   [p_client.c, 1373]

s   (Local Object)[xref]
   [q_shared.c, 861]

s   (Local Object)[xref]
   [q_shared.c, 890]

s   (Parameter)[xref]
   [q_shared.c, 1253]

s   (Parameter)[xref]
   [q_shared.c, 1295]

s   (Parameter)[xref]
   [q_shared.c, 1353]

s   (Parameter)[xref]
   [q_shared.c, 1362]

s1   (Parameter)[xref]
   [q_shared.c, 1180]

s1   (Parameter)[xref]
   [q_shared.c, 1190]

s1   (Parameter)[xref]
   [q_shared.c, 1216]

s2   (Local Object)[xref]
   [q_shared.c, 861]

s2   (Parameter)[xref]
   [q_shared.c, 1180]

s2   (Parameter)[xref]
   [q_shared.c, 1190]

s2   (Parameter)[xref]
   [q_shared.c, 1216]

salvage   (Local Object)[xref]
   [g_items.c, 613]

salvagecount   (Local Object)[xref]
get info on new armor
handle armor shards specially
   [g_items.c, 614]

save   (Local Object)[xref]
   [g_ai.c, 918]

save   (Local Object)[xref]
   [g_combat.c, 174]

save   (Local Object)[xref]
   [g_combat.c, 258]

save   (Local Object)[xref]
   [g_combat.c, 381]

save   (Local Object)[xref]
a few big chunks
bottom corners
a bunch of little chunks
   [g_misc.c, 891]

save   (Local Object)[xref]
   [g_target.c, 229]

SaveClientData   (Function)[xref]
   [p_client.c, 650]

saved   (Local Object)[xref]
   [p_client.c, 1105]

saved_goal   (Public Object)[xref]
   [g_local.h, 437]

savedFlags   (Public Object)[xref]
   [g_local.h, 843]

savemessage   (Local Object)[xref]
   [g_misc.c, 1717]

savetarget   (Local Object)[xref]
   [g_func.c, 1486]

savetarget   (Local Object)[xref]
   [g_misc.c, 355]

savetarget   (Local Object)[xref]
   [g_misc.c, 457]

savetarget   (Local Object)[xref]
   [g_misc.c, 1716]

savetarget   (Local Object)[xref]
   [m_actor.c, 560]

scale   (Public Object)[xref]
   [g_local.h, 421]

scale   (Parameter)[xref]
   [q_shared.c, 719]

scale   (Parameter)[xref]
   [q_shared.c, 782]

score   (Public Object)[xref]
   [g_local.h, 860]

score   (Public Object)[xref]
   [g_local.h, 873]

score   (Local Object)[xref]
   [p_hud.c, 172]

search   (Public Object)[xref]
   [g_local.h, 425]

search_time   (Public Object)[xref]
   [g_local.h, 438]

SECRET_1ST_DOWN   (Macro)[xref]
   [g_func.c, 1876]

SECRET_1ST_LEFT   (Macro)[xref]
   [g_func.c, 1875]

SECRET_ALWAYS_SHOOT   (Macro)[xref]
   [g_func.c, 1874]

SelectCoopSpawnPoint   (Function)[xref]
   [p_client.c, 831]

SelectDeathmatchSpawnPoint   (Function)[xref]
   [p_client.c, 822]

selected_item   (Public Object)[xref]
   [g_local.h, 845]

selected_weapon   (Local Object)[xref]
scan  for the next valid one
   [g_cmds.c, 528]

selected_weapon   (Local Object)[xref]
scan  for the next valid one
   [g_cmds.c, 564]

SelectFarthestDeathmatchSpawnPoint   (Function)[xref]
   [p_client.c, 789]

selection   (Local Object)[xref]
   [p_client.c, 737]

SelectNextItem   (Function)[xref]
   [g_cmds.c, 66]

SelectPrevItem   (Function)[xref]
   [g_cmds.c, 98]

SelectRandomDeathmatchSpawnPoint   (Function)[xref]
   [p_client.c, 733]

SelectSpawnPoint   (Function)[xref]
   [p_client.c, 875]

self   (Parameter)[xref]
   [g_ai.c, 92]

self   (Parameter)[xref]
   [g_ai.c, 106]

self   (Parameter)[xref]
   [g_ai.c, 163]

self   (Parameter)[xref]
   [g_ai.c, 194]

self   (Parameter)[xref]
   [g_ai.c, 215]

self   (Parameter)[xref]
   [g_ai.c, 264]

self   (Parameter)[xref]
   [g_ai.c, 287]

self   (Parameter)[xref]
   [g_ai.c, 312]

self   (Parameter)[xref]
   [g_ai.c, 331]

self   (Parameter)[xref]
   [g_ai.c, 347]

self   (Parameter)[xref]
   [g_ai.c, 407]

self   (Parameter)[xref]
   [g_ai.c, 594]

self   (Parameter)[xref]
   [g_ai.c, 607]

self   (Parameter)[xref]
   [g_ai.c, 703]

self   (Parameter)[xref]
   [g_ai.c, 723]

self   (Parameter)[xref]
   [g_ai.c, 743]

self   (Parameter)[xref]
   [g_ai.c, 771]

self   (Parameter)[xref]
   [g_ai.c, 914]

self   (Parameter)[xref]
   [g_func.c, 407]

self   (Parameter)[xref]
   [g_func.c, 595]

self   (Parameter)[xref]
   [g_func.c, 600]

self   (Parameter)[xref]
   [g_func.c, 606]

self   (Parameter)[xref]
   [g_func.c, 692]

self   (Parameter)[xref]
   [g_func.c, 699]

self   (Parameter)[xref]
   [g_func.c, 711]

self   (Parameter)[xref]
   [g_func.c, 726]

self   (Parameter)[xref]
   [g_func.c, 737]

self   (Parameter)[xref]
   [g_func.c, 743]

self   (Parameter)[xref]
   [g_func.c, 755]

self   (Parameter)[xref]
   [g_func.c, 852]

self   (Parameter)[xref]
   [g_func.c, 870]

self   (Parameter)[xref]
   [g_func.c, 888]

self   (Parameter)[xref]
   [g_func.c, 900]

self   (Parameter)[xref]
   [g_func.c, 921]

self   (Parameter)[xref]
   [g_func.c, 949]

self   (Parameter)[xref]
   [g_func.c, 980]

self   (Parameter)[xref]
   [g_func.c, 998]

self   (Parameter)[xref]
   [g_func.c, 1076]

self   (Parameter)[xref]
   [g_func.c, 1113]

self   (Parameter)[xref]
   [g_func.c, 1125]

self   (Parameter)[xref]
   [g_func.c, 1378]

self   (Parameter)[xref]
   [g_func.c, 1461]

self   (Parameter)[xref]
   [g_func.c, 1482]

self   (Parameter)[xref]
   [g_func.c, 1529]

self   (Parameter)[xref]
   [g_func.c, 1586]

self   (Parameter)[xref]
   [g_func.c, 1601]

self   (Parameter)[xref]
   [g_func.c, 1633]

self   (Parameter)[xref]
   [g_func.c, 1654]

self   (Parameter)[xref]
   [g_func.c, 1699]

self   (Parameter)[xref]
   [g_func.c, 1726]

self   (Parameter)[xref]
   [g_func.c, 1750]

self   (Parameter)[xref]
   [g_func.c, 1771]

self   (Parameter)[xref]
   [g_func.c, 1777]

self   (Parameter)[xref]
   [g_func.c, 1795]

self   (Parameter)[xref]
   [g_func.c, 1825]

self   (Parameter)[xref]
   [g_func.c, 1842]

self   (Parameter)[xref]
   [g_func.c, 1886]

self   (Parameter)[xref]
   [g_func.c, 1896]

self   (Parameter)[xref]
   [g_func.c, 1902]

self   (Parameter)[xref]
   [g_func.c, 1907]

self   (Parameter)[xref]
   [g_func.c, 1915]

self   (Parameter)[xref]
   [g_func.c, 1920]

self   (Parameter)[xref]
   [g_func.c, 1926]

self   (Parameter)[xref]
   [g_func.c, 1931]

self   (Parameter)[xref]
   [g_func.c, 1941]

self   (Parameter)[xref]
   [g_func.c, 1960]

self   (Parameter)[xref]
   [g_func.c, 2037]

self   (Parameter)[xref]
   [g_items.c, 541]

self   (Parameter)[xref]
   [g_items.c, 2121]

self   (Parameter)[xref]
   [g_items.c, 2137]

self   (Parameter)[xref]
   [g_items.c, 2154]

self   (Parameter)[xref]
   [g_items.c, 2170]

self   (Parameter)[xref]
   [g_misc.c, 92]

self   (Parameter)[xref]
   [g_misc.c, 104]

self   (Parameter)[xref]
   [g_misc.c, 130]

self   (Parameter)[xref]
   [g_misc.c, 135]

self   (Parameter)[xref]
   [g_misc.c, 183]

self   (Parameter)[xref]
   [g_misc.c, 229]

self   (Parameter)[xref]
   [g_misc.c, 281]

self   (Parameter)[xref]
   [g_misc.c, 286]

self   (Parameter)[xref]
   [g_misc.c, 314]

self   (Parameter)[xref]
   [g_misc.c, 325]

self   (Parameter)[xref]
   [g_misc.c, 342]

self   (Parameter)[xref]
   [g_misc.c, 399]

self   (Parameter)[xref]
   [g_misc.c, 422]

self   (Parameter)[xref]
   [g_misc.c, 474]

self   (Parameter)[xref]
   [g_misc.c, 519]

self   (Parameter)[xref]
   [g_misc.c, 528]

self   (Parameter)[xref]
   [g_misc.c, 545]

self   (Parameter)[xref]
   [g_misc.c, 559]

self   (Parameter)[xref]
   [g_misc.c, 593]

self   (Parameter)[xref]
   [g_misc.c, 612]

self   (Parameter)[xref]
   [g_misc.c, 665]

self   (Parameter)[xref]
   [g_misc.c, 677]

self   (Parameter)[xref]
   [g_misc.c, 683]

self   (Parameter)[xref]
   [g_misc.c, 692]

self   (Parameter)[xref]
   [g_misc.c, 745]

self   (Parameter)[xref]
   [g_misc.c, 809]

self   (Parameter)[xref]
   [g_misc.c, 814]

self   (Parameter)[xref]
   [g_misc.c, 823]

self   (Parameter)[xref]
   [g_misc.c, 873]

self   (Parameter)[xref]
   [g_misc.c, 887]

self   (Parameter)[xref]
   [g_misc.c, 966]

self   (Parameter)[xref]
   [g_misc.c, 974]

self   (Parameter)[xref]
   [g_misc.c, 1032]

self   (Parameter)[xref]
   [g_misc.c, 1060]

self   (Parameter)[xref]
   [g_misc.c, 1088]

self   (Parameter)[xref]
   [g_misc.c, 1116]

self   (Parameter)[xref]
   [g_misc.c, 1146]

self   (Parameter)[xref]
   [g_misc.c, 1157]

self   (Parameter)[xref]
   [g_misc.c, 1164]

self   (Parameter)[xref]
   [g_misc.c, 1170]

self   (Parameter)[xref]
   [g_misc.c, 1217]

self   (Parameter)[xref]
   [g_misc.c, 1278]

self   (Parameter)[xref]
   [g_misc.c, 1330]

self   (Parameter)[xref]
   [g_misc.c, 1339]

self   (Parameter)[xref]
   [g_misc.c, 1358]

self   (Parameter)[xref]
   [g_misc.c, 1378]

self   (Parameter)[xref]
   [g_misc.c, 1408]

self   (Parameter)[xref]
   [g_misc.c, 1445]

self   (Parameter)[xref]
   [g_misc.c, 1452]

self   (Parameter)[xref]
   [g_misc.c, 1563]

self   (Parameter)[xref]
   [g_misc.c, 1577]

self   (Parameter)[xref]
   [g_misc.c, 1607]

self   (Parameter)[xref]
   [g_misc.c, 1633]

self   (Parameter)[xref]
   [g_misc.c, 1648]

self   (Parameter)[xref]
   [g_misc.c, 1675]

self   (Parameter)[xref]
   [g_misc.c, 1740]

self   (Parameter)[xref]
   [g_misc.c, 1750]

self   (Parameter)[xref]
   [g_misc.c, 1783]

self   (Parameter)[xref]
   [g_monster.c, 31]

self   (Parameter)[xref]
   [g_monster.c, 41]

self   (Parameter)[xref]
   [g_monster.c, 51]

self   (Parameter)[xref]
   [g_monster.c, 61]

self   (Parameter)[xref]
   [g_monster.c, 71]

self   (Parameter)[xref]
   [g_monster.c, 81]

self   (Parameter)[xref]
   [g_monster.c, 91]

self   (Parameter)[xref]
   [g_monster.c, 107]

self   (Parameter)[xref]
   [g_monster.c, 113]

self   (Parameter)[xref]
   [g_monster.c, 123]

self   (Parameter)[xref]
   [g_monster.c, 135]

self   (Parameter)[xref]
   [g_monster.c, 361]

self   (Parameter)[xref]
   [g_monster.c, 419]

self   (Parameter)[xref]
   [g_monster.c, 440]

self   (Parameter)[xref]
   [g_monster.c, 460]

self   (Parameter)[xref]
   [g_monster.c, 483]

self   (Parameter)[xref]
   [g_monster.c, 493]

self   (Parameter)[xref]
   [g_monster.c, 511]

self   (Parameter)[xref]
   [g_monster.c, 534]

self   (Parameter)[xref]
   [g_monster.c, 583]

self   (Parameter)[xref]
   [g_monster.c, 671]

self   (Parameter)[xref]
   [g_monster.c, 692]

self   (Parameter)[xref]
   [g_monster.c, 699]

self   (Parameter)[xref]
   [g_monster.c, 715]

self   (Parameter)[xref]
   [g_monster.c, 723]

self   (Parameter)[xref]
   [g_monster.c, 735]

self   (Parameter)[xref]
   [g_target.c, 227]

self   (Parameter)[xref]
   [g_target.c, 244]

self   (Parameter)[xref]
   [g_target.c, 270]

self   (Parameter)[xref]
   [g_target.c, 338]

self   (Parameter)[xref]
   [g_target.c, 352]

self   (Parameter)[xref]
   [g_target.c, 380]

self   (Parameter)[xref]
   [g_target.c, 396]

self   (Parameter)[xref]
   [g_target.c, 416]

self   (Parameter)[xref]
   [g_target.c, 431]

self   (Parameter)[xref]
   [g_target.c, 451]

self   (Parameter)[xref]
   [g_target.c, 457]

self   (Parameter)[xref]
   [g_target.c, 469]

self   (Parameter)[xref]
   [g_target.c, 478]

self   (Parameter)[xref]
   [g_target.c, 495]

self   (Parameter)[xref]
   [g_target.c, 560]

self   (Parameter)[xref]
   [g_target.c, 569]

self   (Parameter)[xref]
   [g_target.c, 576]

self   (Parameter)[xref]
   [g_target.c, 585]

self   (Parameter)[xref]
   [g_target.c, 642]

self   (Parameter)[xref]
   [g_target.c, 656]

self   (Parameter)[xref]
   [g_target.c, 679]

self   (Parameter)[xref]
   [g_target.c, 715]

self   (Parameter)[xref]
   [g_target.c, 755]

self   (Parameter)[xref]
   [g_target.c, 785]

self   (Parameter)[xref]
   [g_target.c, 793]

self   (Parameter)[xref]
   [g_trigger.c, 23]

self   (Parameter)[xref]
   [g_trigger.c, 72]

self   (Parameter)[xref]
   [g_trigger.c, 111]

self   (Parameter)[xref]
   [g_trigger.c, 189]

self   (Parameter)[xref]
   [g_trigger.c, 194]

self   (Parameter)[xref]
   [g_trigger.c, 212]

self   (Parameter)[xref]
   [g_trigger.c, 282]

self   (Parameter)[xref]
   [g_trigger.c, 326]

self   (Parameter)[xref]
   [g_trigger.c, 352]

self   (Parameter)[xref]
   [g_trigger.c, 394]

self   (Parameter)[xref]
   [g_trigger.c, 424]

self   (Parameter)[xref]
   [g_trigger.c, 455]

self   (Parameter)[xref]
   [g_trigger.c, 468]

self   (Parameter)[xref]
   [g_trigger.c, 496]

self   (Parameter)[xref]
   [g_trigger.c, 532]

self   (Parameter)[xref]
   [g_trigger.c, 537]

self   (Parameter)[xref]
   [g_trigger.c, 566]

self   (Parameter)[xref]
   [g_trigger.c, 586]

self   (Parameter)[xref]
   [g_turret.c, 48]

self   (Parameter)[xref]
   [g_turret.c, 78]

self   (Parameter)[xref]
   [g_turret.c, 96]

self   (Parameter)[xref]
   [g_turret.c, 201]

self   (Parameter)[xref]
   [g_turret.c, 220]

self   (Parameter)[xref]
   [g_turret.c, 259]

self   (Parameter)[xref]
   [g_turret.c, 278]

self   (Parameter)[xref]
   [g_turret.c, 300]

self   (Parameter)[xref]
   [g_turret.c, 354]

self   (Parameter)[xref]
   [g_turret.c, 387]

self   (Parameter)[xref]
   [g_weapon.c, 32]

self   (Parameter)[xref]
   [g_weapon.c, 63]

self   (Parameter)[xref]
   [g_weapon.c, 134]

self   (Parameter)[xref]
   [g_weapon.c, 277]

self   (Parameter)[xref]
   [g_weapon.c, 290]

self   (Parameter)[xref]
   [g_weapon.c, 306]

self   (Parameter)[xref]
   [g_weapon.c, 345]

self   (Parameter)[xref]
   [g_weapon.c, 486]

self   (Parameter)[xref]
   [g_weapon.c, 519]

self   (Parameter)[xref]
   [g_weapon.c, 620]

self   (Parameter)[xref]
   [g_weapon.c, 658]

self   (Parameter)[xref]
   [g_weapon.c, 723]

self   (Parameter)[xref]
   [g_weapon.c, 767]

self   (Parameter)[xref]
   [g_weapon.c, 806]

self   (Parameter)[xref]
   [g_weapon.c, 884]

self   (Parameter)[xref]
   [m_actor.c, 87]

self   (Parameter)[xref]
   [m_actor.c, 113]

self   (Parameter)[xref]
   [m_actor.c, 136]

self   (Parameter)[xref]
   [m_actor.c, 230]

self   (Parameter)[xref]
   [m_actor.c, 269]

self   (Parameter)[xref]
   [m_actor.c, 299]

self   (Parameter)[xref]
   [m_actor.c, 339]

self   (Parameter)[xref]
   [m_actor.c, 372]

self   (Parameter)[xref]
   [m_actor.c, 391]

self   (Parameter)[xref]
   [m_actor.c, 401]

self   (Parameter)[xref]
   [m_actor.c, 425]

self   (Parameter)[xref]
   [m_actor.c, 496]

self   (Parameter)[xref]
   [m_actor.c, 585]

self   (Parameter)[xref]
   [m_berserk.c, 39]

self   (Parameter)[xref]
   [m_berserk.c, 44]

self   (Parameter)[xref]
   [m_berserk.c, 61]

self   (Parameter)[xref]
   [m_berserk.c, 91]

self   (Parameter)[xref]
   [m_berserk.c, 120]

self   (Parameter)[xref]
   [m_berserk.c, 161]

self   (Parameter)[xref]
   [m_berserk.c, 170]

self   (Parameter)[xref]
   [m_berserk.c, 177]

self   (Parameter)[xref]
   [m_berserk.c, 196]

self   (Parameter)[xref]
   [m_berserk.c, 222]

self   (Parameter)[xref]
   [m_berserk.c, 249]

self   (Parameter)[xref]
   [m_berserk.c, 315]

self   (Parameter)[xref]
   [m_berserk.c, 336]

self   (Parameter)[xref]
   [m_berserk.c, 381]

self   (Parameter)[xref]
   [m_berserk.c, 413]

self   (Parameter)[xref]
   [m_boss2.c, 41]

self   (Parameter)[xref]
   [m_boss2.c, 55]

self   (Parameter)[xref]
   [m_boss2.c, 97]

self   (Parameter)[xref]
   [m_boss2.c, 113]

self   (Parameter)[xref]
   [m_boss2.c, 130]

self   (Parameter)[xref]
   [m_boss2.c, 414]

self   (Parameter)[xref]
   [m_boss2.c, 419]

self   (Parameter)[xref]
   [m_boss2.c, 427]

self   (Parameter)[xref]
   [m_boss2.c, 432]

self   (Parameter)[xref]
   [m_boss2.c, 453]

self   (Parameter)[xref]
   [m_boss2.c, 458]

self   (Parameter)[xref]
   [m_boss2.c, 470]

self   (Parameter)[xref]
   [m_boss2.c, 497]

self   (Parameter)[xref]
   [m_boss2.c, 507]

self   (Parameter)[xref]
   [m_boss2.c, 540]

self   (Parameter)[xref]
   [m_boss2.c, 636]

self   (Parameter)[xref]
   [m_boss3.c, 53]

self   (Parameter)[xref]
   [m_boss31.c, 53]

self   (Parameter)[xref]
   [m_boss31.c, 139]

self   (Parameter)[xref]
   [m_boss31.c, 144]

self   (Parameter)[xref]
   [m_boss31.c, 150]

self   (Parameter)[xref]
   [m_boss31.c, 155]

self   (Parameter)[xref]
   [m_boss31.c, 161]

self   (Parameter)[xref]
   [m_boss31.c, 229]

self   (Parameter)[xref]
   [m_boss31.c, 234]

self   (Parameter)[xref]
   [m_boss31.c, 394]

self   (Parameter)[xref]
   [m_boss31.c, 411]

self   (Parameter)[xref]
   [m_boss31.c, 416]

self   (Parameter)[xref]
   [m_boss31.c, 475]

self   (Parameter)[xref]
   [m_boss31.c, 501]

self   (Parameter)[xref]
   [m_boss31.c, 517]

self   (Parameter)[xref]
   [m_boss31.c, 533]

self   (Parameter)[xref]
   [m_boss31.c, 539]

self   (Parameter)[xref]
   [m_boss31.c, 560]

self   (Parameter)[xref]
   [m_boss31.c, 589]

self   (Parameter)[xref]
   [m_boss31.c, 599]

self   (Parameter)[xref]
   [m_boss31.c, 696]

self   (Parameter)[xref]
   [m_boss32.c, 56]

self   (Parameter)[xref]
   [m_boss32.c, 138]

self   (Parameter)[xref]
   [m_boss32.c, 158]

self   (Parameter)[xref]
   [m_boss32.c, 163]

self   (Parameter)[xref]
   [m_boss32.c, 168]

self   (Parameter)[xref]
   [m_boss32.c, 173]

self   (Parameter)[xref]
   [m_boss32.c, 178]

self   (Parameter)[xref]
   [m_boss32.c, 183]

self   (Parameter)[xref]
   [m_boss32.c, 204]

self   (Parameter)[xref]
   [m_boss32.c, 209]

self   (Parameter)[xref]
   [m_boss32.c, 410]

self   (Parameter)[xref]
   [m_boss32.c, 494]

self   (Parameter)[xref]
   [m_boss32.c, 501]

self   (Parameter)[xref]
   [m_boss32.c, 518]

self   (Parameter)[xref]
   [m_boss32.c, 555]

self   (Parameter)[xref]
   [m_boss32.c, 601]

self   (Parameter)[xref]
   [m_boss32.c, 606]

self   (Parameter)[xref]
   [m_boss32.c, 632]

self   (Parameter)[xref]
   [m_boss32.c, 662]

self   (Parameter)[xref]
   [m_boss32.c, 673]

self   (Parameter)[xref]
   [m_boss32.c, 711]

self   (Parameter)[xref]
   [m_boss32.c, 830]

self   (Parameter)[xref]
   [m_boss32.c, 877]

self   (Parameter)[xref]
   [m_boss32.c, 904]

self   (Parameter)[xref]
   [m_brain.c, 48]

self   (Parameter)[xref]
   [m_brain.c, 53]

self   (Parameter)[xref]
   [m_brain.c, 104]

self   (Parameter)[xref]
   [m_brain.c, 151]

self   (Parameter)[xref]
   [m_brain.c, 234]

self   (Parameter)[xref]
   [m_brain.c, 313]

self   (Parameter)[xref]
   [m_brain.c, 323]

self   (Parameter)[xref]
   [m_brain.c, 331]

self   (Parameter)[xref]
   [m_brain.c, 352]

self   (Parameter)[xref]
   [m_brain.c, 403]

self   (Parameter)[xref]
   [m_brain.c, 408]

self   (Parameter)[xref]
   [m_brain.c, 417]

self   (Parameter)[xref]
   [m_brain.c, 422]

self   (Parameter)[xref]
   [m_brain.c, 454]

self   (Parameter)[xref]
   [m_brain.c, 461]

self   (Parameter)[xref]
   [m_brain.c, 471]

self   (Parameter)[xref]
   [m_brain.c, 503]

self   (Parameter)[xref]
   [m_brain.c, 532]

self   (Parameter)[xref]
   [m_brain.c, 542]

self   (Parameter)[xref]
   [m_brain.c, 574]

self   (Parameter)[xref]
   [m_brain.c, 586]

self   (Parameter)[xref]
   [m_brain.c, 621]

self   (Parameter)[xref]
   [m_chick.c, 56]

self   (Parameter)[xref]
   [m_chick.c, 99]

self   (Parameter)[xref]
   [m_chick.c, 143]

self   (Parameter)[xref]
   [m_chick.c, 196]

self   (Parameter)[xref]
   [m_chick.c, 201]

self   (Parameter)[xref]
   [m_chick.c, 266]

self   (Parameter)[xref]
   [m_chick.c, 297]

self   (Parameter)[xref]
   [m_chick.c, 353]

self   (Parameter)[xref]
   [m_chick.c, 391]

self   (Parameter)[xref]
   [m_chick.c, 402]

self   (Parameter)[xref]
   [m_chick.c, 410]

self   (Parameter)[xref]
   [m_chick.c, 430]

self   (Parameter)[xref]
   [m_chick.c, 441]

self   (Parameter)[xref]
   [m_chick.c, 451]

self   (Parameter)[xref]
   [m_chick.c, 469]

self   (Parameter)[xref]
   [m_chick.c, 474]

self   (Parameter)[xref]
   [m_chick.c, 529]

self   (Parameter)[xref]
   [m_chick.c, 544]

self   (Parameter)[xref]
   [m_chick.c, 573]

self   (Parameter)[xref]
   [m_chick.c, 592]

self   (Parameter)[xref]
   [m_chick.c, 608]

self   (Parameter)[xref]
   [m_chick.c, 614]

self   (Parameter)[xref]
   [m_chick.c, 619]

self   (Parameter)[xref]
   [m_chick.c, 626]

self   (Parameter)[xref]
   [m_flipper.c, 51]

self   (Parameter)[xref]
   [m_flipper.c, 89]

self   (Parameter)[xref]
   [m_flipper.c, 105]

self   (Parameter)[xref]
   [m_flipper.c, 140]

self   (Parameter)[xref]
   [m_flipper.c, 155]

self   (Parameter)[xref]
   [m_flipper.c, 180]

self   (Parameter)[xref]
   [m_flipper.c, 188]

self   (Parameter)[xref]
   [m_flipper.c, 218]

self   (Parameter)[xref]
   [m_flipper.c, 223]

self   (Parameter)[xref]
   [m_flipper.c, 251]

self   (Parameter)[xref]
   [m_flipper.c, 327]

self   (Parameter)[xref]
   [m_flipper.c, 332]

self   (Parameter)[xref]
   [m_flipper.c, 361]

self   (Parameter)[xref]
   [m_float.c, 41]

self   (Parameter)[xref]
   [m_float.c, 46]

self   (Parameter)[xref]
   [m_float.c, 60]

self   (Parameter)[xref]
   [m_float.c, 197]

self   (Parameter)[xref]
   [m_float.c, 502]

self   (Parameter)[xref]
   [m_float.c, 510]

self   (Parameter)[xref]
   [m_float.c, 515]

self   (Parameter)[xref]
   [m_float.c, 522]

self   (Parameter)[xref]
   [m_float.c, 551]

self   (Parameter)[xref]
   [m_float.c, 557]

self   (Parameter)[xref]
   [m_float.c, 566]

self   (Parameter)[xref]
   [m_float.c, 593]

self   (Parameter)[xref]
   [m_float.c, 603]

self   (Parameter)[xref]
   [m_float.c, 611]

self   (Parameter)[xref]
   [m_flyer.c, 52]

self   (Parameter)[xref]
   [m_flyer.c, 57]

self   (Parameter)[xref]
   [m_flyer.c, 62]

self   (Parameter)[xref]
   [m_flyer.c, 219]

self   (Parameter)[xref]
   [m_flyer.c, 227]

self   (Parameter)[xref]
   [m_flyer.c, 232]

self   (Parameter)[xref]
   [m_flyer.c, 260]

self   (Parameter)[xref]
   [m_flyer.c, 265]

self   (Parameter)[xref]
   [m_flyer.c, 367]

self   (Parameter)[xref]
   [m_flyer.c, 389]

self   (Parameter)[xref]
   [m_flyer.c, 394]

self   (Parameter)[xref]
   [m_flyer.c, 423]

self   (Parameter)[xref]
   [m_flyer.c, 432]

self   (Parameter)[xref]
   [m_flyer.c, 479]

self   (Parameter)[xref]
   [m_flyer.c, 489]

self   (Parameter)[xref]
   [m_flyer.c, 497]

self   (Parameter)[xref]
   [m_flyer.c, 503]

self   (Parameter)[xref]
   [m_flyer.c, 513]

self   (Parameter)[xref]
   [m_flyer.c, 520]

self   (Parameter)[xref]
   [m_flyer.c, 531]

self   (Parameter)[xref]
   [m_flyer.c, 564]

self   (Parameter)[xref]
   [m_flyer.c, 573]

self   (Parameter)[xref]
   [m_gladiator.c, 44]

self   (Parameter)[xref]
   [m_gladiator.c, 49]

self   (Parameter)[xref]
   [m_gladiator.c, 54]

self   (Parameter)[xref]
   [m_gladiator.c, 59]

self   (Parameter)[xref]
   [m_gladiator.c, 76]

self   (Parameter)[xref]
   [m_gladiator.c, 103]

self   (Parameter)[xref]
   [m_gladiator.c, 120]

self   (Parameter)[xref]
   [m_gladiator.c, 129]

self   (Parameter)[xref]
   [m_gladiator.c, 162]

self   (Parameter)[xref]
   [m_gladiator.c, 168]

self   (Parameter)[xref]
   [m_gladiator.c, 198]

self   (Parameter)[xref]
   [m_gladiator.c, 240]

self   (Parameter)[xref]
   [m_gladiator.c, 271]

self   (Parameter)[xref]
   [m_gladiator.c, 308]

self   (Parameter)[xref]
   [m_gladiator.c, 339]

self   (Parameter)[xref]
   [m_gunner.c, 41]

self   (Parameter)[xref]
   [m_gunner.c, 46]

self   (Parameter)[xref]
   [m_gunner.c, 51]

self   (Parameter)[xref]
   [m_gunner.c, 124]

self   (Parameter)[xref]
   [m_gunner.c, 169]

self   (Parameter)[xref]
   [m_gunner.c, 193]

self   (Parameter)[xref]
   [m_gunner.c, 212]

self   (Parameter)[xref]
   [m_gunner.c, 232]

self   (Parameter)[xref]
   [m_gunner.c, 283]

self   (Parameter)[xref]
   [m_gunner.c, 309]

self   (Parameter)[xref]
   [m_gunner.c, 335]

self   (Parameter)[xref]
   [m_gunner.c, 363]

self   (Parameter)[xref]
   [m_gunner.c, 380]

self   (Parameter)[xref]
   [m_gunner.c, 388]

self   (Parameter)[xref]
   [m_gunner.c, 409]

self   (Parameter)[xref]
   [m_gunner.c, 421]

self   (Parameter)[xref]
   [m_gunner.c, 426]

self   (Parameter)[xref]
   [m_gunner.c, 449]

self   (Parameter)[xref]
   [m_gunner.c, 547]

self   (Parameter)[xref]
   [m_gunner.c, 562]

self   (Parameter)[xref]
   [m_gunner.c, 567]

self   (Parameter)[xref]
   [m_gunner.c, 581]

self   (Parameter)[xref]
   [m_hover.c, 43]

self   (Parameter)[xref]
   [m_hover.c, 48]

self   (Parameter)[xref]
   [m_hover.c, 421]

self   (Parameter)[xref]
   [m_hover.c, 434]

self   (Parameter)[xref]
   [m_hover.c, 458]

self   (Parameter)[xref]
   [m_hover.c, 463]

self   (Parameter)[xref]
   [m_hover.c, 471]

self   (Parameter)[xref]
   [m_hover.c, 476]

self   (Parameter)[xref]
   [m_hover.c, 481]

self   (Parameter)[xref]
   [m_hover.c, 487]

self   (Parameter)[xref]
   [m_hover.c, 520]

self   (Parameter)[xref]
   [m_hover.c, 530]

self   (Parameter)[xref]
   [m_hover.c, 541]

self   (Parameter)[xref]
   [m_hover.c, 573]

self   (Parameter)[xref]
   [m_infantry.c, 75]

self   (Parameter)[xref]
   [m_infantry.c, 135]

self   (Parameter)[xref]
   [m_infantry.c, 158]

self   (Parameter)[xref]
   [m_infantry.c, 176]

self   (Parameter)[xref]
   [m_infantry.c, 215]

self   (Parameter)[xref]
   [m_infantry.c, 260]

self   (Parameter)[xref]
   [m_infantry.c, 299]

self   (Parameter)[xref]
   [m_infantry.c, 304]

self   (Parameter)[xref]
   [m_infantry.c, 386]

self   (Parameter)[xref]
   [m_infantry.c, 429]

self   (Parameter)[xref]
   [m_infantry.c, 440]

self   (Parameter)[xref]
   [m_infantry.c, 448]

self   (Parameter)[xref]
   [m_infantry.c, 466]

self   (Parameter)[xref]
   [m_infantry.c, 478]

self   (Parameter)[xref]
   [m_infantry.c, 487]

self   (Parameter)[xref]
   [m_infantry.c, 518]

self   (Parameter)[xref]
   [m_infantry.c, 523]

self   (Parameter)[xref]
   [m_infantry.c, 545]

self   (Parameter)[xref]
   [m_infantry.c, 556]

self   (Parameter)[xref]
   [m_insane.c, 37]

self   (Parameter)[xref]
   [m_insane.c, 42]

self   (Parameter)[xref]
   [m_insane.c, 47]

self   (Parameter)[xref]
   [m_insane.c, 52]

self   (Parameter)[xref]
   [m_insane.c, 434]

self   (Parameter)[xref]
   [m_insane.c, 442]

self   (Parameter)[xref]
   [m_insane.c, 459]

self   (Parameter)[xref]
   [m_insane.c, 477]

self   (Parameter)[xref]
   [m_insane.c, 519]

self   (Parameter)[xref]
   [m_insane.c, 524]

self   (Parameter)[xref]
   [m_insane.c, 536]

self   (Parameter)[xref]
   [m_insane.c, 546]

self   (Parameter)[xref]
   [m_insane.c, 563]

self   (Parameter)[xref]
   [m_insane.c, 581]

self   (Parameter)[xref]
   [m_insane.c, 621]

self   (Parameter)[xref]
   [m_medic.c, 46]

self   (Parameter)[xref]
   [m_medic.c, 80]

self   (Parameter)[xref]
   [m_medic.c, 96]

self   (Parameter)[xref]
   [m_medic.c, 116]

self   (Parameter)[xref]
   [m_medic.c, 218]

self   (Parameter)[xref]
   [m_medic.c, 241]

self   (Parameter)[xref]
   [m_medic.c, 259]

self   (Parameter)[xref]
   [m_medic.c, 317]

self   (Parameter)[xref]
   [m_medic.c, 342]

self   (Parameter)[xref]
   [m_medic.c, 368]

self   (Parameter)[xref]
   [m_medic.c, 413]

self   (Parameter)[xref]
   [m_medic.c, 446]

self   (Parameter)[xref]
   [m_medic.c, 457]

self   (Parameter)[xref]
   [m_medic.c, 465]

self   (Parameter)[xref]
   [m_medic.c, 494]

self   (Parameter)[xref]
   [m_medic.c, 527]

self   (Parameter)[xref]
   [m_medic.c, 555]

self   (Parameter)[xref]
   [m_medic.c, 576]

self   (Parameter)[xref]
   [m_medic.c, 656]

self   (Parameter)[xref]
   [m_medic.c, 696]

self   (Parameter)[xref]
   [m_medic.c, 704]

self   (Parameter)[xref]
   [m_medic.c, 718]

self   (Parameter)[xref]
   [m_mutant.c, 50]

self   (Parameter)[xref]
   [m_mutant.c, 62]

self   (Parameter)[xref]
   [m_mutant.c, 67]

self   (Parameter)[xref]
   [m_mutant.c, 72]

self   (Parameter)[xref]
   [m_mutant.c, 143]

self   (Parameter)[xref]
   [m_mutant.c, 153]

self   (Parameter)[xref]
   [m_mutant.c, 177]

self   (Parameter)[xref]
   [m_mutant.c, 207]

self   (Parameter)[xref]
   [m_mutant.c, 221]

self   (Parameter)[xref]
   [m_mutant.c, 242]

self   (Parameter)[xref]
   [m_mutant.c, 255]

self   (Parameter)[xref]
   [m_mutant.c, 266]

self   (Parameter)[xref]
   [m_mutant.c, 277]

self   (Parameter)[xref]
   [m_mutant.c, 298]

self   (Parameter)[xref]
   [m_mutant.c, 308]

self   (Parameter)[xref]
   [m_mutant.c, 345]

self   (Parameter)[xref]
   [m_mutant.c, 360]

self   (Parameter)[xref]
   [m_mutant.c, 389]

self   (Parameter)[xref]
   [m_mutant.c, 399]

self   (Parameter)[xref]
   [m_mutant.c, 406]

self   (Parameter)[xref]
   [m_mutant.c, 433]

self   (Parameter)[xref]
   [m_mutant.c, 496]

self   (Parameter)[xref]
   [m_mutant.c, 534]

self   (Parameter)[xref]
   [m_mutant.c, 574]

self   (Parameter)[xref]
   [m_mutant.c, 611]

self   (Parameter)[xref]
   [m_parasite.c, 55]

self   (Parameter)[xref]
   [m_parasite.c, 60]

self   (Parameter)[xref]
   [m_parasite.c, 65]

self   (Parameter)[xref]
   [m_parasite.c, 70]

self   (Parameter)[xref]
   [m_parasite.c, 75]

self   (Parameter)[xref]
   [m_parasite.c, 80]

self   (Parameter)[xref]
   [m_parasite.c, 119]

self   (Parameter)[xref]
   [m_parasite.c, 124]

self   (Parameter)[xref]
   [m_parasite.c, 129]

self   (Parameter)[xref]
   [m_parasite.c, 137]

self   (Parameter)[xref]
   [m_parasite.c, 165]

self   (Parameter)[xref]
   [m_parasite.c, 201]

self   (Parameter)[xref]
   [m_parasite.c, 209]

self   (Parameter)[xref]
   [m_parasite.c, 248]

self   (Parameter)[xref]
   [m_parasite.c, 253]

self   (Parameter)[xref]
   [m_parasite.c, 275]

self   (Parameter)[xref]
   [m_parasite.c, 316]

self   (Parameter)[xref]
   [m_parasite.c, 433]

self   (Parameter)[xref]
   [m_parasite.c, 449]

self   (Parameter)[xref]
   [m_parasite.c, 471]

self   (Parameter)[xref]
   [m_parasite.c, 506]

self   (Parameter)[xref]
   [m_soldier.c, 44]

self   (Parameter)[xref]
   [m_soldier.c, 50]

self   (Parameter)[xref]
   [m_soldier.c, 211]

self   (Parameter)[xref]
   [m_soldier.c, 224]

self   (Parameter)[xref]
   [m_soldier.c, 283]

self   (Parameter)[xref]
   [m_soldier.c, 316]

self   (Parameter)[xref]
   [m_soldier.c, 409]

self   (Parameter)[xref]
   [m_soldier.c, 462]

self   (Parameter)[xref]
   [m_soldier.c, 528]

self   (Parameter)[xref]
   [m_soldier.c, 533]

self   (Parameter)[xref]
   [m_soldier.c, 547]

self   (Parameter)[xref]
   [m_soldier.c, 578]

self   (Parameter)[xref]
   [m_soldier.c, 583]

self   (Parameter)[xref]
   [m_soldier.c, 597]

self   (Parameter)[xref]
   [m_soldier.c, 634]

self   (Parameter)[xref]
   [m_soldier.c, 645]

self   (Parameter)[xref]
   [m_soldier.c, 653]

self   (Parameter)[xref]
   [m_soldier.c, 659]

self   (Parameter)[xref]
   [m_soldier.c, 681]

self   (Parameter)[xref]
   [m_soldier.c, 736]

self   (Parameter)[xref]
   [m_soldier.c, 741]

self   (Parameter)[xref]
   [m_soldier.c, 772]

self   (Parameter)[xref]
   [m_soldier.c, 792]

self   (Parameter)[xref]
   [m_soldier.c, 810]

self   (Parameter)[xref]
   [m_soldier.c, 828]

self   (Parameter)[xref]
   [m_soldier.c, 874]

self   (Parameter)[xref]
   [m_soldier.c, 879]

self   (Parameter)[xref]
   [m_soldier.c, 884]

self   (Parameter)[xref]
   [m_soldier.c, 1144]

self   (Parameter)[xref]
   [m_soldier.c, 1200]

self   (Parameter)[xref]
   [m_soldier.c, 1238]

self   (Parameter)[xref]
   [m_soldier.c, 1261]

self   (Parameter)[xref]
   [m_soldier.c, 1282]

self   (Parameter)[xref]
   [m_supertank.c, 44]

self   (Parameter)[xref]
   [m_supertank.c, 49]

self   (Parameter)[xref]
   [m_supertank.c, 133]

self   (Parameter)[xref]
   [m_supertank.c, 190]

self   (Parameter)[xref]
   [m_supertank.c, 195]

self   (Parameter)[xref]
   [m_supertank.c, 200]

self   (Parameter)[xref]
   [m_supertank.c, 441]

self   (Parameter)[xref]
   [m_supertank.c, 452]

self   (Parameter)[xref]
   [m_supertank.c, 494]

self   (Parameter)[xref]
   [m_supertank.c, 520]

self   (Parameter)[xref]
   [m_supertank.c, 551]

self   (Parameter)[xref]
   [m_supertank.c, 583]

self   (Parameter)[xref]
   [m_supertank.c, 594]

self   (Parameter)[xref]
   [m_supertank.c, 657]

self   (Parameter)[xref]
   [m_supertank.c, 672]

self   (Parameter)[xref]
   [m_tank.c, 49]

self   (Parameter)[xref]
   [m_tank.c, 55]

self   (Parameter)[xref]
   [m_tank.c, 60]

self   (Parameter)[xref]
   [m_tank.c, 65]

self   (Parameter)[xref]
   [m_tank.c, 70]

self   (Parameter)[xref]
   [m_tank.c, 115]

self   (Parameter)[xref]
   [m_tank.c, 167]

self   (Parameter)[xref]
   [m_tank.c, 219]

self   (Parameter)[xref]
   [m_tank.c, 288]

self   (Parameter)[xref]
   [m_tank.c, 331]

self   (Parameter)[xref]
   [m_tank.c, 356]

self   (Parameter)[xref]
   [m_tank.c, 361]

self   (Parameter)[xref]
   [m_tank.c, 387]

self   (Parameter)[xref]
   [m_tank.c, 467]

self   (Parameter)[xref]
   [m_tank.c, 481]

self   (Parameter)[xref]
   [m_tank.c, 636]

self   (Parameter)[xref]
   [m_tank.c, 650]

self   (Parameter)[xref]
   [m_tank.c, 655]

self   (Parameter)[xref]
   [m_tank.c, 706]

self   (Parameter)[xref]
   [m_tank.c, 753]

self   (Parameter)[xref]
   [m_tank.c, 792]

self   (Parameter)[xref]
   [p_client.c, 39]

self   (Parameter)[xref]
   [p_client.c, 70]

self   (Parameter)[xref]
   [p_client.c, 108]

self   (Parameter)[xref]
   [p_client.c, 123]

self   (Parameter)[xref]
   [p_client.c, 137]

self   (Parameter)[xref]
   [p_client.c, 179]

self   (Parameter)[xref]
   [p_client.c, 211]

self   (Parameter)[xref]
   [p_client.c, 410]

self   (Parameter)[xref]
   [p_client.c, 463]

self   (Parameter)[xref]
   [p_client.c, 501]

self   (Parameter)[xref]
   [p_client.c, 931]

self   (Parameter)[xref]
   [p_client.c, 980]

self   (Parameter)[xref]
   [p_trail.c, 95]

self   (Parameter)[xref]
   [p_trail.c, 124]

seps   (Static Local Object)[xref]
stay on same level flag
   [g_main.c, 223]

ServerCommand   (Public Object)[xref]
   [game.h, 219]

ServerCommand   (Function)[xref]
   [g_svcmds.c, 282]

serverflags   (Public Object)[xref]
   [g_local.h, 288]

SetAreaPortalState   (Public Object)[xref]
   [game.h, 132]

SetItemNames   (Function)[xref]
   [g_items.c, 2200]

setmodel   (Public Object)[xref]
   [game.h, 125]

SetRespawn   (Function)[xref]
   [g_items.c, 146]

SFF_ARCH   (Macro)[xref]
   [q_shared.h, 278]

SFF_HIDDEN   (Macro)[xref]
   [q_shared.h, 279]

SFF_RDONLY   (Macro)[xref]
   [q_shared.h, 280]

SFF_SUBDIR   (Macro)[xref]
   [q_shared.h, 281]

SFF_SYSTEM   (Macro)[xref]
pass in an attribute mask of things you wish to REJECT
   [q_shared.h, 282]

SFL_CROSS_TRIGGER_1   (Macro)[xref]
   [g_local.h, 168]

SFL_CROSS_TRIGGER_2   (Macro)[xref]
   [g_local.h, 169]

SFL_CROSS_TRIGGER_3   (Macro)[xref]
   [g_local.h, 170]

SFL_CROSS_TRIGGER_4   (Macro)[xref]
   [g_local.h, 171]

SFL_CROSS_TRIGGER_5   (Macro)[xref]
   [g_local.h, 172]

SFL_CROSS_TRIGGER_6   (Macro)[xref]
   [g_local.h, 173]

SFL_CROSS_TRIGGER_7   (Macro)[xref]
   [g_local.h, 174]

SFL_CROSS_TRIGGER_8   (Macro)[xref]
   [g_local.h, 175]

SFL_CROSS_TRIGGER_MASK   (Macro)[xref]
noise types for PlayerNoise
   [g_local.h, 176]

SHORT2ANGLE   (Macro)[xref]
config strings are a general means of communication from
the server to all connected clients.
Each config string can be at most MAX_QPATH characters.
   [q_shared.h, 1085]

ShortNoSwap   (Function)[xref]
   [q_shared.c, 962]

ShortSwap   (Function)[xref]
   [q_shared.c, 952]

shotgun_flash   (Static Global Object)[xref]
   [m_soldier.c, 459]

shots   (Local Object)[xref]
   [p_weapon.c, 1050]

Shutdown   (Public Object)[xref]
   [game.h, 189]

ShutdownGame   (Function)[xref]
   [g_main.c, 94]

side   (Local Object)[xref]
   [g_func.c, 1969]

side   (Local Object)[xref]
   [p_view.c, 45]

side   (Local Object)[xref]
   [p_view.c, 74]

sides   (Local Object)[xref]
   [q_shared.c, 314]

sight   (Public Object)[xref]
   [g_local.h, 431]

sight_client   (Public Object)[xref]
   [g_local.h, 317]

sight_entity   (Public Object)[xref]
   [g_local.h, 319]

sight_entity_framenum   (Public Object)[xref]
   [g_local.h, 320]

sign   (Local Object)[xref]
   [p_view.c, 44]

sin   (Unknown Function)[xref]

single_statusbar   (Global Object)[xref]
health
ammo
armor
selected item
picked up item
timer
 help / weapon icon
   [g_spawn.c, 648]

size   (Local Object)[xref]
   [g_misc.c, 140]

size   (Local Object)[xref]
   [g_misc.c, 749]

size   (Parameter)[xref]
   [q_shared.c, 1161]

size   (Parameter)[xref]
   [q_shared.c, 1223]

sk   (Local Object)[xref]
send the layout
background
skill
level name
help 1
help 2
   [p_hud.c, 305]

skill   (Global Object)[xref]
   [g_main.c, 38]

skill_level   (Local Object)[xref]
set client fields on player ents
parse ents
   [g_spawn.c, 526]

sky   (Public Object)[xref]
   [g_local.h, 350]

skyaxis   (Public Object)[xref]
   [g_local.h, 352]

skyrotate   (Public Object)[xref]
   [g_local.h, 351]

slave   (Local Object)[xref]
   [g_phys.c, 675]

sm_meat_index   (Global Object)[xref]
   [g_main.c, 29]

small   (Local Object)[xref]
   [g_cmds.c, 697]

snapinitial   (Public Object)[xref]
   [q_shared.h, 528]

SnapToEights   (Function)[xref]
   [g_turret.c, 37]

snd_fry   (Global Object)[xref]
   [g_main.c, 30]

soldier_attack   (Function)[xref]
   [m_soldier.c, 772]

soldier_attack1_refire1   (Function)[xref]
   [m_soldier.c, 533]

soldier_attack1_refire2   (Function)[xref]
   [m_soldier.c, 547]

soldier_attack2_refire1   (Function)[xref]
   [m_soldier.c, 583]

soldier_attack2_refire2   (Function)[xref]
   [m_soldier.c, 597]

soldier_attack3_refire   (Function)[xref]
   [m_soldier.c, 659]

soldier_attack6_refire   (Function)[xref]
   [m_soldier.c, 741]

soldier_cock   (Function)[xref]
   [m_soldier.c, 50]

soldier_dead   (Function)[xref]
   [m_soldier.c, 884]

soldier_die   (Function)[xref]
   [m_soldier.c, 1144]

soldier_dodge   (Function)[xref]
   [m_soldier.c, 828]

soldier_duck_down   (Function)[xref]
   [m_soldier.c, 634]

soldier_duck_hold   (Function)[xref]
   [m_soldier.c, 810]

soldier_duck_up   (Function)[xref]
   [m_soldier.c, 645]

soldier_fire   (Function)[xref]
   [m_soldier.c, 462]

soldier_fire1   (Function)[xref]
   [m_soldier.c, 528]

soldier_fire2   (Function)[xref]
   [m_soldier.c, 578]

soldier_fire3   (Function)[xref]
   [m_soldier.c, 653]

soldier_fire4   (Function)[xref]
   [m_soldier.c, 681]

soldier_fire6   (Function)[xref]
   [m_soldier.c, 874]

soldier_fire7   (Function)[xref]
   [m_soldier.c, 879]

soldier_fire8   (Function)[xref]
   [m_soldier.c, 736]

soldier_frames_attack1   (Global Object)[xref]
   [m_soldier.c, 559]

soldier_frames_attack2   (Global Object)[xref]
   [m_soldier.c, 609]

soldier_frames_attack3   (Global Object)[xref]
   [m_soldier.c, 665]

soldier_frames_attack4   (Global Object)[xref]
   [m_soldier.c, 692]

soldier_frames_attack6   (Global Object)[xref]
   [m_soldier.c, 753]

soldier_frames_death1   (Global Object)[xref]
   [m_soldier.c, 894]

soldier_frames_death2   (Global Object)[xref]
   [m_soldier.c, 938]

soldier_frames_death3   (Global Object)[xref]
   [m_soldier.c, 981]

soldier_frames_death4   (Global Object)[xref]
   [m_soldier.c, 1035]

soldier_frames_death5   (Global Object)[xref]
   [m_soldier.c, 1098]

soldier_frames_death6   (Global Object)[xref]
   [m_soldier.c, 1129]

soldier_frames_duck   (Global Object)[xref]
   [m_soldier.c, 818]

soldier_frames_pain1   (Global Object)[xref]
   [m_soldier.c, 341]

soldier_frames_pain2   (Global Object)[xref]
   [m_soldier.c, 351]

soldier_frames_pain3   (Global Object)[xref]
   [m_soldier.c, 363]

soldier_frames_pain4   (Global Object)[xref]
   [m_soldier.c, 386]

soldier_frames_run   (Global Object)[xref]
   [m_soldier.c, 305]

soldier_frames_stand1   (Global Object)[xref]
   [m_soldier.c, 63]

soldier_frames_stand3   (Global Object)[xref]
   [m_soldier.c, 100]

soldier_frames_start_run   (Global Object)[xref]
   [m_soldier.c, 298]

soldier_frames_walk1   (Global Object)[xref]
   [m_soldier.c, 230]

soldier_frames_walk2   (Global Object)[xref]
   [m_soldier.c, 268]

soldier_idle   (Function)[xref]
   [m_soldier.c, 44]

soldier_move_attack1   (Global Object)[xref]
   [m_soldier.c, 574]

soldier_move_attack2   (Global Object)[xref]
   [m_soldier.c, 630]

soldier_move_attack3   (Global Object)[xref]
   [m_soldier.c, 677]

soldier_move_attack4   (Global Object)[xref]
   [m_soldier.c, 701]

soldier_move_attack6   (Global Object)[xref]
   [m_soldier.c, 770]

soldier_move_death1   (Global Object)[xref]
   [m_soldier.c, 936]

soldier_move_death2   (Global Object)[xref]
   [m_soldier.c, 979]

soldier_move_death3   (Global Object)[xref]
   [m_soldier.c, 1033]

soldier_move_death4   (Global Object)[xref]
   [m_soldier.c, 1096]

soldier_move_death5   (Global Object)[xref]
   [m_soldier.c, 1127]

soldier_move_death6   (Global Object)[xref]
   [m_soldier.c, 1142]

soldier_move_duck   (Global Object)[xref]
   [m_soldier.c, 826]

soldier_move_pain1   (Global Object)[xref]
   [m_soldier.c, 349]

soldier_move_pain2   (Global Object)[xref]
   [m_soldier.c, 361]

soldier_move_pain3   (Global Object)[xref]
   [m_soldier.c, 384]

soldier_move_pain4   (Global Object)[xref]
   [m_soldier.c, 406]

soldier_move_run   (Global Object)[xref]
   [m_soldier.c, 314]

soldier_move_stand1   (Global Object)[xref]
   [m_soldier.c, 98]

soldier_move_stand3   (Global Object)[xref]
   [m_soldier.c, 145]

soldier_move_start_run   (Global Object)[xref]
   [m_soldier.c, 303]

soldier_move_walk1   (Global Object)[xref]
   [m_soldier.c, 266]

soldier_move_walk2   (Global Object)[xref]
   [m_soldier.c, 281]

soldier_pain   (Function)[xref]
   [m_soldier.c, 409]

soldier_run   (Function)[xref]
   [m_soldier.c, 316]

soldier_sight   (Function)[xref]
   [m_soldier.c, 792]

soldier_stand   (Function)[xref]
   [m_soldier.c, 211]

soldier_walk   (Function)[xref]
   [m_soldier.c, 283]

soldier_walk1_random   (Function)[xref]
   [m_soldier.c, 224]

SOLID_BBOX   (Enumerator)
touch on edge
   [game.h, 37]

SOLID_BSP   (Enumerator)
bsp clip, touch on edge
   [game.h, 38]

SOLID_NOT   (Enumerator)
no interaction with other objects
   [game.h, 35]

solid_t   (Typedef)[xref]
link_t is only used for entity area links now
   [game.h, 39]

SOLID_TRIGGER   (Enumerator)
only touch when inside, after moving
   [game.h, 36]

sorted   (Local Object)[xref]
   [p_hud.c, 170]

sortedscores   (Local Object)[xref]
   [p_hud.c, 171]

sound   (Public Object)[xref]
   [game.h, 109]

sound2_entity   (Public Object)[xref]
   [g_local.h, 323]

sound2_entity_framenum   (Public Object)[xref]
   [g_local.h, 324]

sound_attack   (Static Global Object)[xref]
   [m_flipper.c, 33]

sound_attack1   (Static Global Object)[xref]
   [m_boss31.c, 42]

sound_attack2   (Static Global Object)[xref]
   [m_boss31.c, 43]

sound_attack2   (Static Global Object)[xref]
   [m_float.c, 32]

sound_attack3   (Static Global Object)[xref]
   [m_float.c, 33]

sound_attack_bfg   (Static Global Object)[xref]
   [m_boss32.c, 47]

sound_brainsplorch   (Static Global Object)[xref]
   [m_boss32.c, 48]

sound_chest_open   (Static Global Object)[xref]
   [m_brain.c, 32]

sound_chomp   (Static Global Object)[xref]
   [m_flipper.c, 32]

sound_cleaver_hit   (Static Global Object)[xref]
   [m_gladiator.c, 37]

sound_cleaver_miss   (Static Global Object)[xref]
   [m_gladiator.c, 38]

sound_cleaver_swing   (Static Global Object)[xref]
   [m_gladiator.c, 36]

sound_cock   (Static Global Object)[xref]
   [m_soldier.c, 41]

sound_death   (Static Global Object)[xref]
   [m_boss2.c, 38]

sound_death   (Static Global Object)[xref]
   [m_boss31.c, 38]

sound_death   (Static Global Object)[xref]
   [m_boss32.c, 44]

sound_death   (Static Global Object)[xref]
   [m_brain.c, 35]

sound_death   (Static Global Object)[xref]
   [m_flipper.c, 36]

sound_death   (Static Global Object)[xref]
   [m_gunner.c, 34]

sound_death   (Static Global Object)[xref]
   [m_mutant.c, 35]

sound_death   (Static Global Object)[xref]
   [m_soldier.c, 39]

sound_death   (Static Global Object)[xref]
   [m_supertank.c, 36]

sound_death1   (Static Global Object)[xref]
   [m_chick.c, 44]

sound_death1   (Static Global Object)[xref]
   [m_float.c, 34]

sound_death1   (Static Global Object)[xref]
   [m_hover.c, 36]

sound_death2   (Static Global Object)[xref]
   [m_chick.c, 45]

sound_death2   (Static Global Object)[xref]
   [m_hover.c, 37]

sound_death_hit   (Static Global Object)[xref]
   [m_boss31.c, 47]

sound_death_light   (Static Global Object)[xref]
   [m_soldier.c, 38]

sound_death_ss   (Static Global Object)[xref]
   [m_soldier.c, 40]

sound_die   (Static Global Object)[xref]
   [m_berserk.c, 33]

sound_die   (Static Global Object)[xref]
   [m_flyer.c, 41]

sound_die   (Static Global Object)[xref]
   [m_gladiator.c, 34]

sound_die   (Static Global Object)[xref]
   [m_medic.c, 37]

sound_die   (Static Global Object)[xref]
   [m_parasite.c, 34]

sound_die   (Static Global Object)[xref]
   [m_tank.c, 39]

sound_die1   (Static Global Object)[xref]
   [m_infantry.c, 36]

sound_die2   (Static Global Object)[xref]
   [m_infantry.c, 37]

sound_end   (Public Object)[xref]
   [g_local.h, 380]

sound_entity   (Public Object)[xref]
   [g_local.h, 321]

sound_entity_framenum   (Public Object)[xref]
   [g_local.h, 322]

sound_fall_down   (Static Global Object)[xref]
   [m_chick.c, 46]

sound_firegun   (Static Global Object)[xref]
   [m_boss31.c, 44]

sound_fist   (Static Global Object)[xref]
   [m_insane.c, 32]

sound_gun   (Static Global Object)[xref]
   [m_gladiator.c, 35]

sound_gunshot   (Static Global Object)[xref]
   [m_infantry.c, 39]

sound_hit   (Static Global Object)[xref]
   [m_boss32.c, 54]

sound_hit   (Static Global Object)[xref]
   [m_mutant.c, 33]

sound_hit2   (Static Global Object)[xref]
   [m_mutant.c, 34]

sound_hook_heal   (Static Global Object)[xref]
   [m_medic.c, 42]

sound_hook_hit   (Static Global Object)[xref]
   [m_medic.c, 41]

sound_hook_launch   (Static Global Object)[xref]
   [m_medic.c, 40]

sound_hook_retract   (Static Global Object)[xref]
   [m_medic.c, 43]

sound_idle   (Static Global Object)[xref]
   [m_berserk.c, 34]

sound_idle   (Static Global Object)[xref]
   [m_boss31.c, 37]

sound_idle   (Static Global Object)[xref]
   [m_flipper.c, 37]

sound_idle   (Static Global Object)[xref]
   [m_float.c, 35]

sound_idle   (Static Global Object)[xref]
   [m_flyer.c, 36]

sound_idle   (Static Global Object)[xref]
   [m_gladiator.c, 39]

sound_idle   (Static Global Object)[xref]
   [m_gunner.c, 35]

sound_idle   (Static Global Object)[xref]
   [m_infantry.c, 45]

sound_idle   (Static Global Object)[xref]
   [m_mutant.c, 36]

sound_idle   (Static Global Object)[xref]
   [m_soldier.c, 32]

sound_idle   (Static Global Object)[xref]
   [m_tank.c, 38]

sound_idle1   (Static Global Object)[xref]
   [m_brain.c, 36]

sound_idle1   (Static Global Object)[xref]
   [m_chick.c, 47]

sound_idle1   (Static Global Object)[xref]
   [m_medic.c, 34]

sound_idle2   (Static Global Object)[xref]
   [m_brain.c, 37]

sound_idle2   (Static Global Object)[xref]
   [m_chick.c, 48]

sound_idle3   (Static Global Object)[xref]
   [m_brain.c, 38]

sound_impact   (Static Global Object)[xref]
   [m_parasite.c, 36]

sound_launch   (Static Global Object)[xref]
   [m_parasite.c, 35]

sound_melee1   (Static Global Object)[xref]
   [m_brain.c, 43]

sound_melee2   (Static Global Object)[xref]
   [m_brain.c, 44]

sound_melee3   (Static Global Object)[xref]
   [m_brain.c, 45]

sound_melee_hit   (Static Global Object)[xref]
   [m_chick.c, 42]

sound_melee_swing   (Static Global Object)[xref]
   [m_chick.c, 41]

sound_middle   (Public Object)[xref]
   [g_local.h, 379]

sound_missile_launch   (Static Global Object)[xref]
   [m_chick.c, 40]

sound_missile_prelaunch   (Static Global Object)[xref]
   [m_chick.c, 39]

sound_missile_reload   (Static Global Object)[xref]
   [m_chick.c, 43]

sound_moan   (Static Global Object)[xref]
   [m_insane.c, 34]

sound_open   (Static Global Object)[xref]
   [m_gunner.c, 36]

sound_pain   (Static Global Object)[xref]
   [m_berserk.c, 32]

sound_pain   (Static Global Object)[xref]
   [m_gunner.c, 32]

sound_pain   (Static Global Object)[xref]
   [m_soldier.c, 36]

sound_pain   (Static Global Object)[xref]
   [m_tank.c, 37]

sound_pain1   (Static Global Object)[xref]
   [m_boss2.c, 35]

sound_pain1   (Static Global Object)[xref]
   [m_boss31.c, 34]

sound_pain1   (Static Global Object)[xref]
   [m_brain.c, 39]

sound_pain1   (Static Global Object)[xref]
   [m_chick.c, 49]

sound_pain1   (Static Global Object)[xref]
   [m_flipper.c, 34]

sound_pain1   (Static Global Object)[xref]
   [m_float.c, 36]

sound_pain1   (Static Global Object)[xref]
   [m_flyer.c, 37]

sound_pain1   (Static Global Object)[xref]
   [m_gladiator.c, 32]

sound_pain1   (Static Global Object)[xref]
   [m_hover.c, 34]

sound_pain1   (Static Global Object)[xref]
   [m_infantry.c, 34]

sound_pain1   (Static Global Object)[xref]
   [m_medic.c, 35]

sound_pain1   (Static Global Object)[xref]
   [m_mutant.c, 37]

sound_pain1   (Static Global Object)[xref]
   [m_parasite.c, 32]

sound_pain1   (Static Global Object)[xref]
   [m_supertank.c, 33]

sound_pain2   (Static Global Object)[xref]
   [m_boss2.c, 36]

sound_pain2   (Static Global Object)[xref]
   [m_boss31.c, 35]

sound_pain2   (Static Global Object)[xref]
   [m_brain.c, 40]

sound_pain2   (Static Global Object)[xref]
   [m_chick.c, 50]

sound_pain2   (Static Global Object)[xref]
   [m_flipper.c, 35]

sound_pain2   (Static Global Object)[xref]
   [m_float.c, 37]

sound_pain2   (Static Global Object)[xref]
   [m_flyer.c, 38]

sound_pain2   (Static Global Object)[xref]
   [m_gladiator.c, 33]

sound_pain2   (Static Global Object)[xref]
   [m_gunner.c, 33]

sound_pain2   (Static Global Object)[xref]
   [m_hover.c, 35]

sound_pain2   (Static Global Object)[xref]
   [m_infantry.c, 35]

sound_pain2   (Static Global Object)[xref]
   [m_medic.c, 36]

sound_pain2   (Static Global Object)[xref]
   [m_mutant.c, 38]

sound_pain2   (Static Global Object)[xref]
   [m_parasite.c, 33]

sound_pain2   (Static Global Object)[xref]
   [m_supertank.c, 34]

sound_pain3   (Static Global Object)[xref]
   [m_boss2.c, 37]

sound_pain3   (Static Global Object)[xref]
   [m_boss31.c, 36]

sound_pain3   (Static Global Object)[xref]
   [m_chick.c, 51]

sound_pain3   (Static Global Object)[xref]
   [m_supertank.c, 35]

sound_pain4   (Static Global Object)[xref]
   [m_boss32.c, 41]

sound_pain5   (Static Global Object)[xref]
   [m_boss32.c, 42]

sound_pain6   (Static Global Object)[xref]
   [m_boss32.c, 43]

sound_pain_light   (Static Global Object)[xref]
   [m_soldier.c, 35]

sound_pain_ss   (Static Global Object)[xref]
   [m_soldier.c, 37]

sound_popup   (Static Global Object)[xref]
   [m_boss32.c, 50]

sound_prerailgun   (Static Global Object)[xref]
   [m_boss32.c, 49]

sound_punch   (Static Global Object)[xref]
   [m_berserk.c, 35]

sound_punch_hit   (Static Global Object)[xref]
   [m_infantry.c, 42]

sound_punch_swing   (Static Global Object)[xref]
   [m_infantry.c, 41]

sound_reelin   (Static Global Object)[xref]
   [m_parasite.c, 38]

sound_scratch   (Static Global Object)[xref]
   [m_parasite.c, 41]

sound_scream   (Static Global Object)[xref]
   [m_insane.c, 35]

sound_search   (Static Global Object)[xref]
   [m_berserk.c, 37]

sound_search   (Static Global Object)[xref]
   [m_brain.c, 42]

sound_search   (Static Global Object)[xref]
   [m_chick.c, 53]

sound_search   (Static Global Object)[xref]
   [m_flipper.c, 38]

sound_search   (Static Global Object)[xref]
   [m_gladiator.c, 40]

sound_search   (Static Global Object)[xref]
   [m_gunner.c, 37]

sound_search   (Static Global Object)[xref]
   [m_infantry.c, 44]

sound_search   (Static Global Object)[xref]
   [m_medic.c, 39]

sound_search   (Static Global Object)[xref]
   [m_mutant.c, 40]

sound_search   (Static Global Object)[xref]
   [m_parasite.c, 42]

sound_search1   (Static Global Object)[xref]
   [m_boss2.c, 39]

sound_search1   (Static Global Object)[xref]
   [m_boss31.c, 39]

sound_search1   (Static Global Object)[xref]
   [m_hover.c, 39]

sound_search1   (Static Global Object)[xref]
   [m_supertank.c, 37]

sound_search2   (Static Global Object)[xref]
   [m_boss31.c, 40]

sound_search2   (Static Global Object)[xref]
   [m_hover.c, 40]

sound_search2   (Static Global Object)[xref]
   [m_supertank.c, 38]

sound_search3   (Static Global Object)[xref]
   [m_boss31.c, 41]

sound_shake   (Static Global Object)[xref]
   [m_insane.c, 33]

sound_sight   (Static Global Object)[xref]
   [m_berserk.c, 36]

sound_sight   (Static Global Object)[xref]
   [m_brain.c, 41]

sound_sight   (Static Global Object)[xref]
   [m_chick.c, 52]

sound_sight   (Static Global Object)[xref]
   [m_flipper.c, 39]

sound_sight   (Static Global Object)[xref]
   [m_float.c, 38]

sound_sight   (Static Global Object)[xref]
   [m_flyer.c, 35]

sound_sight   (Static Global Object)[xref]
   [m_gladiator.c, 41]

sound_sight   (Static Global Object)[xref]
   [m_gunner.c, 38]

sound_sight   (Static Global Object)[xref]
   [m_hover.c, 38]

sound_sight   (Static Global Object)[xref]
   [m_infantry.c, 43]

sound_sight   (Static Global Object)[xref]
   [m_medic.c, 38]

sound_sight   (Static Global Object)[xref]
   [m_mutant.c, 39]

sound_sight   (Static Global Object)[xref]
   [m_parasite.c, 39]

sound_sight   (Static Global Object)[xref]
   [m_tank.c, 41]

sound_sight1   (Static Global Object)[xref]
   [m_soldier.c, 33]

sound_sight2   (Static Global Object)[xref]
   [m_soldier.c, 34]

sound_slash   (Static Global Object)[xref]
   [m_flyer.c, 39]

sound_sproing   (Static Global Object)[xref]
   [m_flyer.c, 40]

sound_start   (Public Object)[xref]
   [g_local.h, 378]

sound_step   (Static Global Object)[xref]
   [m_tank.c, 40]

sound_step1   (Static Global Object)[xref]
   [m_mutant.c, 41]

sound_step2   (Static Global Object)[xref]
   [m_mutant.c, 42]

sound_step3   (Static Global Object)[xref]
   [m_mutant.c, 43]

sound_step_left   (Static Global Object)[xref]
   [m_boss31.c, 45]

sound_step_left   (Static Global Object)[xref]
   [m_boss32.c, 45]

sound_step_right   (Static Global Object)[xref]
   [m_boss31.c, 46]

sound_step_right   (Static Global Object)[xref]
   [m_boss32.c, 46]

sound_strike   (Static Global Object)[xref]
misc
   [m_tank.c, 43]

sound_suck   (Static Global Object)[xref]
   [m_parasite.c, 37]

sound_swing   (Static Global Object)[xref]
   [m_mutant.c, 32]

sound_tap   (Static Global Object)[xref]
   [m_parasite.c, 40]

sound_taunt1   (Static Global Object)[xref]
   [m_boss32.c, 51]

sound_taunt2   (Static Global Object)[xref]
   [m_boss32.c, 52]

sound_taunt3   (Static Global Object)[xref]
   [m_boss32.c, 53]

sound_tentacles_extend   (Static Global Object)[xref]
   [m_brain.c, 33]

sound_tentacles_retract   (Static Global Object)[xref]
   [m_brain.c, 34]

sound_thud   (Static Global Object)[xref]
SOUNDS
   [m_mutant.c, 44]

sound_thud   (Static Global Object)[xref]
   [m_tank.c, 36]

sound_weapon_cock   (Static Global Object)[xref]
   [m_infantry.c, 40]

sound_windup   (Static Global Object)[xref]
   [m_tank.c, 42]

soundindex   (Public Object)[xref]
   [game.h, 122]

sp   (Static Local Object)[xref]
   [q_shared.c, 96]

SP_CreateCoopSpots   (Static Function)[xref]
   [p_client.c, 70]

SP_FixCoopSpots   (Static Function)[xref]
   [p_client.c, 39]

SP_func_areaportal   (Function)[xref]
   [g_misc.c, 44]

SP_func_button   (Function)[xref]
   [g_func.c, 763]

SP_func_clock   (Function)[xref]
   [g_misc.c, 1750]

SP_func_conveyor   (Function)[xref]
   [g_func.c, 1842]

SP_func_door   (Function)[xref]
   [g_func.c, 1138]

SP_func_door_rotating   (Function)[xref]
   [g_func.c, 1261]

SP_func_door_secret   (Function)[xref]
   [g_func.c, 1966]

SP_func_explosive   (Function)[xref]
   [g_misc.c, 823]

SP_func_killbox   (Function)[xref]
   [g_func.c, 2042]

SP_func_object   (Function)[xref]
   [g_misc.c, 692]

SP_func_plat   (Function)[xref]
   [g_func.c, 513]

SP_func_rotating   (Function)[xref]
   [g_func.c, 623]

SP_func_timer   (Function)[xref]
   [g_func.c, 1795]

SP_func_train   (Function)[xref]
   [g_func.c, 1654]

SP_func_wall   (Function)[xref]
   [g_misc.c, 612]

SP_func_water   (Function)[xref]
   [g_func.c, 1378]

SP_info_notnull   (Function)[xref]
   [g_misc.c, 528]

SP_info_null   (Function)[xref]
   [g_misc.c, 519]

SP_info_player_coop   (Function)[xref]
   [p_client.c, 137]

SP_info_player_deathmatch   (Function)[xref]
   [p_client.c, 123]

SP_info_player_intermission   (Function)[xref]
   [p_client.c, 171]

SP_info_player_start   (Function)[xref]
   [p_client.c, 108]

SP_item_health   (Function)[xref]
   [g_items.c, 2121]

SP_item_health_large   (Function)[xref]
   [g_items.c, 2154]

SP_item_health_mega   (Function)[xref]
   [g_items.c, 2170]

SP_item_health_small   (Function)[xref]
   [g_items.c, 2137]

SP_light   (Function)[xref]
   [g_misc.c, 559]

SP_light_mine1   (Function)[xref]
   [g_misc.c, 1473]

SP_light_mine2   (Function)[xref]
   [g_misc.c, 1484]

SP_misc_actor   (Function)[xref]
   [m_actor.c, 425]

SP_misc_banner   (Function)[xref]
   [g_misc.c, 1202]

SP_misc_bigviper   (Function)[xref]
   [g_misc.c, 1316]

SP_misc_blackhole   (Function)[xref]
   [g_misc.c, 1043]

SP_misc_deadsoldier   (Function)[xref]
   [g_misc.c, 1230]

SP_misc_easterchick   (Function)[xref]
   [g_misc.c, 1099]

SP_misc_easterchick2   (Function)[xref]
   [g_misc.c, 1127]

SP_misc_eastertank   (Function)[xref]
   [g_misc.c, 1071]

SP_misc_explobox   (Function)[xref]
   [g_misc.c, 974]

SP_misc_gib_arm   (Function)[xref]
   [g_misc.c, 1496]

SP_misc_gib_head   (Function)[xref]
   [g_misc.c, 1538]

SP_misc_gib_leg   (Function)[xref]
   [g_misc.c, 1517]

SP_misc_insane   (Function)[xref]
   [m_insane.c, 621]

SP_misc_satellite_dish   (Function)[xref]
   [g_misc.c, 1459]

SP_misc_strogg_ship   (Function)[xref]
   [g_misc.c, 1415]

SP_misc_teleporter   (Function)[xref]
   [g_misc.c, 1832]

SP_misc_teleporter_dest   (Function)[xref]
   [g_misc.c, 1868]

SP_misc_viper   (Function)[xref]
   [g_misc.c, 1285]

SP_misc_viper_bomb   (Function)[xref]
   [g_misc.c, 1378]

SP_monster_berserk   (Function)[xref]
   [m_berserk.c, 413]

SP_monster_boss2   (Function)[xref]
   [m_boss2.c, 636]

SP_monster_boss3_stand   (Function)[xref]
   [m_boss3.c, 53]

SP_monster_brain   (Function)[xref]
   [m_brain.c, 621]

SP_monster_chick   (Function)[xref]
   [m_chick.c, 626]

SP_monster_commander_body   (Function)[xref]
   [g_misc.c, 1170]

SP_monster_flipper   (Function)[xref]
   [m_flipper.c, 361]

SP_monster_floater   (Function)[xref]
   [m_float.c, 611]

SP_monster_flyer   (Function)[xref]
   [m_flyer.c, 573]

SP_monster_gladiator   (Function)[xref]
   [m_gladiator.c, 339]

SP_monster_gunner   (Function)[xref]
   [m_gunner.c, 581]

SP_monster_hover   (Function)[xref]
   [m_hover.c, 573]

SP_monster_infantry   (Function)[xref]
   [m_infantry.c, 556]

SP_monster_jorg   (Function)[xref]
   [m_boss31.c, 696]

SP_monster_makron   (Function)[xref]
   [m_boss32.c, 830]

SP_monster_medic   (Function)[xref]
   [m_medic.c, 718]

SP_monster_mutant   (Function)[xref]
   [m_mutant.c, 611]

SP_monster_parasite   (Function)[xref]
   [m_parasite.c, 506]

SP_monster_soldier   (Function)[xref]
   [m_soldier.c, 1261]

SP_monster_soldier_light   (Function)[xref]
   [m_soldier.c, 1238]

SP_monster_soldier_ss   (Function)[xref]
   [m_soldier.c, 1282]

SP_monster_soldier_x   (Function)[xref]
   [m_soldier.c, 1200]

SP_monster_supertank   (Function)[xref]
   [m_supertank.c, 672]

SP_monster_tank   (Function)[xref]
   [m_tank.c, 792]

SP_path_corner   (Function)[xref]
   [g_misc.c, 399]

SP_point_combat   (Function)[xref]
   [g_misc.c, 474]

SP_target_actor   (Function)[xref]
   [m_actor.c, 585]

SP_target_blaster   (Function)[xref]
   [g_target.c, 431]

SP_target_changelevel   (Function)[xref]
   [g_target.c, 302]

SP_target_character   (Function)[xref]
   [g_misc.c, 1563]

SP_target_crosslevel_target   (Function)[xref]
   [g_target.c, 478]

SP_target_crosslevel_trigger   (Function)[xref]
   [g_target.c, 457]

SP_target_earthquake   (Function)[xref]
   [g_target.c, 793]

SP_target_explosion   (Function)[xref]
   [g_target.c, 258]

SP_target_goal   (Function)[xref]
   [g_target.c, 202]

SP_target_help   (Function)[xref]
   [g_target.c, 131]

SP_target_laser   (Function)[xref]
   [g_target.c, 642]

SP_target_lightramp   (Function)[xref]
   [g_target.c, 715]

SP_target_secret   (Function)[xref]
   [g_target.c, 164]

SP_target_spawner   (Function)[xref]
   [g_target.c, 396]

SP_target_speaker   (Function)[xref]
   [g_target.c, 81]

SP_target_splash   (Function)[xref]
   [g_target.c, 352]

SP_target_string   (Function)[xref]
   [g_misc.c, 1607]

SP_target_temp_entity   (Function)[xref]
   [g_target.c, 34]

SP_trigger_always   (Function)[xref]
   [g_trigger.c, 373]

SP_trigger_counter   (Function)[xref]
   [g_trigger.c, 352]

SP_trigger_elevator   (Function)[xref]
   [g_func.c, 1750]

SP_trigger_gravity   (Function)[xref]
   [g_trigger.c, 537]

SP_trigger_hurt   (Function)[xref]
   [g_trigger.c, 496]

SP_trigger_key   (Function)[xref]
   [g_trigger.c, 282]

SP_trigger_monsterjump   (Function)[xref]
   [g_trigger.c, 586]

SP_trigger_multiple   (Function)[xref]
   [g_trigger.c, 118]

SP_trigger_once   (Function)[xref]
   [g_trigger.c, 168]

SP_trigger_push   (Function)[xref]
   [g_trigger.c, 424]

SP_trigger_relay   (Function)[xref]
   [g_trigger.c, 194]

SP_turret_base   (Function)[xref]
   [g_turret.c, 259]

SP_turret_breach   (Function)[xref]
   [g_turret.c, 220]

SP_turret_driver   (Function)[xref]
   [g_turret.c, 387]

SP_viewthing   (Function)[xref]
   [g_misc.c, 499]

SP_worldspawn   (Function)[xref]
   [g_spawn.c, 796]

spawn   (Public Object)[xref]
   [g_spawn.c, 26]

spawn_angles   (Local Object)[xref]
   [p_client.c, 1102]

spawn_origin   (Local Object)[xref]
   [p_client.c, 1102]

spawn_t   (Typedef)[xref]
   [g_spawn.c, 27]

spawn_temp_t   (Typedef)[xref]
   [g_local.h, 367]

SpawnDamage   (Function)[xref]
   [g_combat.c, 134]

SpawnEntities   (Public Object)[xref]
   [game.h, 192]

SpawnEntities   (Function)[xref]
   [g_spawn.c, 520]

SPAWNFLAG_NOT_COOP   (Macro)[xref]
edict->flags
   [g_local.h, 54]

SPAWNFLAG_NOT_DEATHMATCH   (Macro)[xref]
   [g_local.h, 53]

SPAWNFLAG_NOT_EASY   (Macro)[xref]
   [g_local.h, 50]

SPAWNFLAG_NOT_HARD   (Macro)[xref]
   [g_local.h, 52]

SPAWNFLAG_NOT_MEDIUM   (Macro)[xref]
   [g_local.h, 51]

SpawnItem   (Function)[xref]
   [g_items.c, 1061]

spawnpoint   (Public Object)[xref]
   [g_local.h, 281]

spawnpoint   (Parameter)[xref]
   [g_spawn.c, 520]

spawns   (Global Object)[xref]
   [g_spawn.c, 148]

spd   (Local Object)[xref]
   [g_misc.c, 890]

spectator   (Public Object)[xref]
   [g_local.h, 865]

spectator   (Public Object)[xref]
   [g_local.h, 876]

spectator_password   (Global Object)[xref]
   [g_main.c, 42]

spectator_respawn   (Function)[xref]
   [p_client.c, 1010]

speed   (Public Object)[xref]
   [g_local.h, 383]

speed   (Parameter)[xref]
   [g_misc.c, 286]

speed   (Parameter)[xref]
   [g_monster.c, 51]

speed   (Parameter)[xref]
   [g_monster.c, 61]

speed   (Parameter)[xref]
   [g_monster.c, 71]

speed   (Parameter)[xref]
   [g_monster.c, 91]

speed   (Local Object)[xref]
   [g_phys.c, 820]

speed   (Local Object)[xref]
   [g_turret.c, 83]

speed   (Parameter)[xref]
   [g_weapon.c, 32]

speed   (Parameter)[xref]
   [g_weapon.c, 345]

speed   (Parameter)[xref]
   [g_weapon.c, 486]

speed   (Parameter)[xref]
   [g_weapon.c, 519]

speed   (Parameter)[xref]
   [g_weapon.c, 620]

speed   (Parameter)[xref]
   [g_weapon.c, 884]

speed   (Local Object)[xref]
   [m_move.c, 309]

speed   (Local Object)[xref]
   [p_weapon.c, 553]

SPLASH_BLOOD   (Macro)[xref]
sound channels
channel 0 never willingly overrides
other channels (1-7) allways override a playing sound on that channel
   [q_shared.h, 969]

SPLASH_BLUE_WATER   (Macro)[xref]
   [q_shared.h, 965]

SPLASH_BROWN_WATER   (Macro)[xref]
   [q_shared.h, 966]

SPLASH_LAVA   (Macro)[xref]
   [q_shared.h, 968]

SPLASH_SLIME   (Macro)[xref]
   [q_shared.h, 967]

SPLASH_SPARKS   (Macro)[xref]
   [q_shared.h, 964]

SPLASH_UNKNOWN   (Macro)[xref]
   [q_shared.h, 963]

spot   (Local Object)[xref]
   [p_client.c, 41]

spot   (Local Object)[xref]
   [p_client.c, 72]

spot   (Parameter)[xref]
   [p_client.c, 694]

spot   (Local Object)[xref]
   [p_client.c, 735]

spot   (Local Object)[xref]
   [p_client.c, 793]

spot   (Local Object)[xref]
   [p_client.c, 834]

spot   (Local Object)[xref]
find a single player start spot
   [p_client.c, 877]

spot   (Parameter)[xref]
   [p_trail.c, 67]

spot   (Parameter)[xref]
   [p_trail.c, 85]

spot1   (Local Object)[xref]
   [g_ai.c, 289]

spot1   (Local Object)[xref]
   [g_ai.c, 609]

spot1   (Local Object)[xref]
   [m_boss2.c, 542]

spot1   (Local Object)[xref]
   [m_boss31.c, 601]

spot1   (Local Object)[xref]
   [m_boss32.c, 713]

spot1   (Local Object)[xref]
   [p_client.c, 735]

spot2   (Local Object)[xref]
   [g_ai.c, 290]

spot2   (Local Object)[xref]
   [g_ai.c, 609]

spot2   (Local Object)[xref]
   [m_boss2.c, 542]

spot2   (Local Object)[xref]
   [m_boss31.c, 601]

spot2   (Local Object)[xref]
   [m_boss32.c, 713]

spot2   (Local Object)[xref]
   [p_client.c, 735]

spread   (Local Object)[xref]
   [p_client.c, 415]

sprintf   (Unknown Function)[xref]

sqrt   (Function)[xref]
   [q_shared.c, 760]

sr   (Static Local Object)[xref]
   [q_shared.c, 96]

src   (Parameter)[xref]
   [q_shared.c, 152]

src   (Local Object)[xref]
if path doesn't have a .EXT, append extension
(extension should include the .)
   [q_shared.c, 909]

sscanf   (Unknown Function)[xref]

st   (Global Object)[xref]
   [g_main.c, 27]

st   (Local Object)[xref]
   [g_cmds.c, 875]

stand   (Public Object)[xref]
   [g_local.h, 423]

start   (Local Object)[xref]
   [g_ai.c, 53]

start   (Local Object)[xref]
   [g_items.c, 995]

start   (Parameter)[xref]
   [g_monster.c, 31]

start   (Parameter)[xref]
   [g_monster.c, 41]

start   (Parameter)[xref]
   [g_monster.c, 51]

start   (Parameter)[xref]
   [g_monster.c, 61]

start   (Parameter)[xref]
   [g_monster.c, 71]

start   (Parameter)[xref]
   [g_monster.c, 81]

start   (Parameter)[xref]
   [g_monster.c, 91]

start   (Local Object)[xref]
   [g_phys.c, 345]

start   (Local Object)[xref]
   [g_target.c, 498]

start   (Local Object)[xref]
   [g_turret.c, 81]

start   (Parameter)[xref]
   [g_weapon.c, 32]

start   (Parameter)[xref]
   [g_weapon.c, 134]

start   (Parameter)[xref]
   [g_weapon.c, 277]

start   (Parameter)[xref]
   [g_weapon.c, 290]

start   (Parameter)[xref]
   [g_weapon.c, 345]

start   (Parameter)[xref]
   [g_weapon.c, 486]

start   (Parameter)[xref]
   [g_weapon.c, 519]

start   (Parameter)[xref]
   [g_weapon.c, 620]

start   (Parameter)[xref]
   [g_weapon.c, 658]

start   (Local Object)[xref]
   [g_weapon.c, 812]

start   (Parameter)[xref]
   [g_weapon.c, 884]

start   (Local Object)[xref]
   [m_actor.c, 271]

start   (Local Object)[xref]
   [m_boss2.c, 58]

start   (Local Object)[xref]
   [m_boss2.c, 100]

start   (Local Object)[xref]
   [m_boss2.c, 116]

start   (Local Object)[xref]
   [m_boss31.c, 478]

start   (Local Object)[xref]
   [m_boss31.c, 504]

start   (Local Object)[xref]
   [m_boss31.c, 520]

start   (Local Object)[xref]
   [m_boss32.c, 413]

start   (Local Object)[xref]
   [m_boss32.c, 503]

start   (Local Object)[xref]
   [m_boss32.c, 522]

start   (Local Object)[xref]
   [m_chick.c, 454]

start   (Local Object)[xref]
   [m_float.c, 62]

start   (Local Object)[xref]
   [m_flyer.c, 369]

start   (Local Object)[xref]
   [m_gladiator.c, 170]

start   (Local Object)[xref]
   [m_gunner.c, 428]

start   (Local Object)[xref]
   [m_gunner.c, 451]

start   (Local Object)[xref]
   [m_hover.c, 436]

start   (Local Object)[xref]
   [m_infantry.c, 262]

start   (Local Object)[xref]
   [m_medic.c, 344]

start   (Local Object)[xref]
   [m_medic.c, 578]

start   (Local Object)[xref]
   [m_move.c, 39]

start   (Parameter)[xref]
   [m_parasite.c, 297]

start   (Local Object)[xref]
   [m_parasite.c, 318]

start   (Local Object)[xref]
   [m_soldier.c, 464]

start   (Local Object)[xref]
   [m_supertank.c, 497]

start   (Local Object)[xref]
   [m_supertank.c, 524]

start   (Local Object)[xref]
   [m_tank.c, 334]

start   (Local Object)[xref]
   [m_tank.c, 364]

start   (Local Object)[xref]
   [m_tank.c, 391]

start   (Parameter)[xref]
   [p_client.c, 1547]

start   (Local Object)[xref]
   [p_weapon.c, 550]

start   (Local Object)[xref]
   [p_weapon.c, 713]

start   (Local Object)[xref]
   [p_weapon.c, 761]

start   (Local Object)[xref]
   [p_weapon.c, 819]

start   (Local Object)[xref]
   [p_weapon.c, 956]

start   (Local Object)[xref]
   [p_weapon.c, 1051]

start   (Local Object)[xref]
   [p_weapon.c, 1186]

start   (Local Object)[xref]
   [p_weapon.c, 1241]

start   (Local Object)[xref]
   [p_weapon.c, 1304]

start   (Local Object)[xref]
   [p_weapon.c, 1369]

start   (Local Object)[xref]
   [q_shared.c, 1297]

start_angles   (Public Object)[xref]
   [g_local.h, 374]

START_OFF   (Macro)[xref]
   [g_misc.c, 543]

start_origin   (Public Object)[xref]
   [g_local.h, 373]

startsolid   (Public Object)[xref]
   [q_shared.h, 448]

STAT_AMMO   (Macro)[xref]
   [q_shared.h, 996]

STAT_AMMO_ICON   (Macro)[xref]
   [q_shared.h, 995]

STAT_ARMOR   (Macro)[xref]
   [q_shared.h, 998]

STAT_ARMOR_ICON   (Macro)[xref]
   [q_shared.h, 997]

STAT_CHASE   (Macro)[xref]
   [q_shared.h, 1009]

STAT_FLASHES   (Macro)[xref]
cleared each frame, 1 = health, 2 = armor
   [q_shared.h, 1008]

STAT_FRAGS   (Macro)[xref]
   [q_shared.h, 1007]

STAT_HEALTH   (Macro)[xref]
   [q_shared.h, 994]

STAT_HEALTH_ICON   (Macro)[xref]
   [q_shared.h, 993]

STAT_HELPICON   (Macro)[xref]
   [q_shared.h, 1004]

STAT_LAYOUTS   (Macro)[xref]
   [q_shared.h, 1006]

STAT_PICKUP_ICON   (Macro)[xref]
   [q_shared.h, 1000]

STAT_PICKUP_STRING   (Macro)[xref]
   [q_shared.h, 1001]

STAT_SELECTED_ICON   (Macro)[xref]
   [q_shared.h, 999]

STAT_SELECTED_ITEM   (Macro)[xref]
   [q_shared.h, 1005]

STAT_SPECTATOR   (Macro)[xref]
   [q_shared.h, 1010]

STAT_TIMER   (Macro)[xref]
   [q_shared.h, 1003]

STAT_TIMER_ICON   (Macro)[xref]
   [q_shared.h, 1002]

state   (Public Object)[xref]
   [g_local.h, 390]

STATE_BOTTOM   (Macro)[xref]
   [g_func.c, 59]

STATE_DOWN   (Macro)[xref]
   [g_func.c, 61]

STATE_TOP   (Macro)[xref]
   [g_func.c, 58]

STATE_UP   (Macro)[xref]
   [g_func.c, 60]

stats   (Public Object)[xref]
   [q_shared.h, 1188]

STEPSIZE   (Macro)[xref]
M_CheckBottom

Returns false if any part of the bottom of the entity is off an edge that
is not a staircase.
   [m_move.c, 24]

stepsize   (Local Object)[xref]
   [m_move.c, 118]

STOFS   (Macro)[xref]
   [g_local.h, 509]

stop   (Local Object)[xref]
   [m_move.c, 39]

STOP_EPSILON   (Macro)[xref]
   [g_phys.c, 143]

str   (Local Object)[xref]
   [g_save.c, 465]

str   (Local Object)[xref]
   [g_save.c, 492]

str   (Static Local Object)[xref]
   [g_utils.c, 296]

strcat   (Unknown Function)[xref]

strchr   (Unknown Function)[xref]

strcmp   (Unknown Function)[xref]

strcpy   (Unknown Function)[xref]

strdup   (Unknown Function)[xref]

string   (Parameter)[xref]
   [g_spawn.c, 319]

string   (Local Object)[xref]
   [p_hud.c, 167]

string   (Local Object)[xref]
   [p_hud.c, 304]

string   (Static Local Object)[xref]
   [q_shared.c, 1053]

stringlength   (Local Object)[xref]
   [p_hud.c, 168]

StringToFilter   (Static Function)[xref]
   [g_svcmds.c, 76]

strlen   (Unknown Function)[xref]

strncmp   (Unknown Function)[xref]

strncpy   (Unknown Function)[xref]

strstr   (Unknown Function)[xref]

strtok   (Unknown Function)[xref]

style   (Local Object)[xref]
   [g_target.c, 658]

supertank_attack   (Function)[xref]
   [m_supertank.c, 551]

supertank_dead   (Function)[xref]
   [m_supertank.c, 583]

supertank_die   (Function)[xref]
   [m_supertank.c, 657]

supertank_forward   (Function)[xref]
   [m_supertank.c, 190]

supertank_frames_attack1   (Global Object)[xref]
   [m_supertank.c, 409]

supertank_frames_attack2   (Global Object)[xref]
   [m_supertank.c, 377]

supertank_frames_attack3   (Global Object)[xref]
   [m_supertank.c, 345]

supertank_frames_attack4   (Global Object)[xref]
   [m_supertank.c, 334]

supertank_frames_backward   (Global Object)[xref]
   [m_supertank.c, 311]

supertank_frames_death1   (Global Object)[xref]
   [m_supertank.c, 282]

supertank_frames_end_attack1   (Global Object)[xref]
   [m_supertank.c, 421]

supertank_frames_forward   (Global Object)[xref]
   [m_supertank.c, 167]

supertank_frames_pain1   (Global Object)[xref]
   [m_supertank.c, 273]

supertank_frames_pain2   (Global Object)[xref]
   [m_supertank.c, 264]

supertank_frames_pain3   (Global Object)[xref]
   [m_supertank.c, 255]

supertank_frames_run   (Global Object)[xref]
   [m_supertank.c, 139]

supertank_frames_stand   (Global Object)[xref]
   [m_supertank.c, 68]

supertank_frames_turn_left   (Global Object)[xref]
   [m_supertank.c, 231]

supertank_frames_turn_right   (Global Object)[xref]
   [m_supertank.c, 208]

supertank_move_attack1   (Global Object)[xref]
   [m_supertank.c, 419]

supertank_move_attack2   (Global Object)[xref]
   [m_supertank.c, 407]

supertank_move_attack3   (Global Object)[xref]
   [m_supertank.c, 375]

supertank_move_attack4   (Global Object)[xref]
   [m_supertank.c, 343]

supertank_move_backward   (Global Object)[xref]
   [m_supertank.c, 332]

supertank_move_death   (Global Object)[xref]
   [m_supertank.c, 309]

supertank_move_end_attack1   (Global Object)[xref]
   [m_supertank.c, 438]

supertank_move_forward   (Global Object)[xref]
   [m_supertank.c, 188]

supertank_move_pain1   (Global Object)[xref]
   [m_supertank.c, 280]

supertank_move_pain2   (Global Object)[xref]
   [m_supertank.c, 271]

supertank_move_pain3   (Global Object)[xref]
   [m_supertank.c, 262]

supertank_move_run   (Global Object)[xref]
   [m_supertank.c, 160]

supertank_move_stand   (Global Object)[xref]
   [m_supertank.c, 131]

supertank_move_turn_left   (Global Object)[xref]
   [m_supertank.c, 252]

supertank_move_turn_right   (Global Object)[xref]
   [m_supertank.c, 229]

supertank_pain   (Function)[xref]
   [m_supertank.c, 452]

supertank_reattack1   (Function)[xref]
   [m_supertank.c, 441]

supertank_run   (Function)[xref]
   [m_supertank.c, 200]

supertank_search   (Function)[xref]
   [m_supertank.c, 49]

supertank_stand   (Function)[xref]
   [m_supertank.c, 133]

supertank_walk   (Function)[xref]
   [m_supertank.c, 195]

supertankMachineGun   (Function)[xref]
   [m_supertank.c, 520]

supertankRocket   (Function)[xref]
   [m_supertank.c, 494]

surf   (Parameter)[xref]
   [g_func.c, 436]

surf   (Parameter)[xref]
   [g_func.c, 600]

surf   (Parameter)[xref]
   [g_func.c, 743]

surf   (Parameter)[xref]
   [g_func.c, 980]

surf   (Parameter)[xref]
   [g_func.c, 1125]

surf   (Parameter)[xref]
   [g_items.c, 761]

surf   (Parameter)[xref]
   [g_items.c, 825]

surf   (Parameter)[xref]
   [g_misc.c, 104]

surf   (Parameter)[xref]
   [g_misc.c, 342]

surf   (Parameter)[xref]
   [g_misc.c, 422]

surf   (Parameter)[xref]
   [g_misc.c, 665]

surf   (Parameter)[xref]
   [g_misc.c, 873]

surf   (Parameter)[xref]
   [g_misc.c, 1330]

surf   (Parameter)[xref]
   [g_misc.c, 1783]

surf   (Parameter)[xref]
   [g_trigger.c, 72]

surf   (Parameter)[xref]
   [g_trigger.c, 394]

surf   (Parameter)[xref]
   [g_trigger.c, 468]

surf   (Parameter)[xref]
   [g_trigger.c, 532]

surf   (Parameter)[xref]
   [g_trigger.c, 566]

surf   (Parameter)[xref]
   [g_weapon.c, 306]

surf   (Parameter)[xref]
   [g_weapon.c, 455]

surf   (Parameter)[xref]
   [g_weapon.c, 569]

surf   (Parameter)[xref]
   [g_weapon.c, 767]

surf   (Parameter)[xref]
   [m_actor.c, 496]

surf   (Parameter)[xref]
   [m_mutant.c, 308]

SURF_FLOWING   (Macro)[xref]
scroll towards angle
   [q_shared.h, 380]

SURF_LIGHT   (Macro)[xref]
value will hold the light strength
   [q_shared.h, 372]

SURF_NODRAW   (Macro)[xref]
don't bother referencing the texture
content masks
   [q_shared.h, 381]

SURF_SKY   (Macro)[xref]
don't draw, but add to skybox
   [q_shared.h, 376]

SURF_SLICK   (Macro)[xref]
effects game physics
   [q_shared.h, 374]

SURF_TRANS33   (Macro)[xref]
   [q_shared.h, 378]

SURF_TRANS66   (Macro)[xref]
   [q_shared.h, 379]

SURF_WARP   (Macro)[xref]
turbulent water warp
   [q_shared.h, 377]

surface   (Public Object)[xref]
   [q_shared.h, 452]

SV_AddBlend   (Function)[xref]
   [p_view.c, 397]

SV_AddGravity   (Function)[xref]
   [g_phys.c, 322]

SV_AddRotationalFriction   (Function)[xref]
   [g_phys.c, 791]

SV_CalcBlend   (Function)[xref]
   [p_view.c, 418]

SV_CalcGunOffset   (Function)[xref]
   [p_view.c, 345]

SV_CalcRoll   (Function)[xref]
   [p_view.c, 42]

SV_CalcViewOffset   (Function)[xref]
   [p_view.c, 222]

sv_cheats   (Global Object)[xref]
   [g_main.c, 67]

SV_CheckVelocity   (Function)[xref]
   [g_phys.c, 72]

SV_CloseEnough   (Function)[xref]
   [m_move.c, 495]

SV_FilterPacket   (Function)[xref]
   [g_svcmds.c, 123]

SV_FixCheckBottom   (Function)[xref]
   [m_move.c, 389]

SV_FlyMove   (Function)[xref]
   [g_phys.c, 183]

sv_friction   (Macro)[xref]
   [g_phys.c, 788]

sv_gravity   (Global Object)[xref]
   [g_main.c, 53]

SV_Impact   (Function)[xref]
   [g_phys.c, 120]

sv_maplist   (Global Object)[xref]

   [g_main.c, 73]

sv_maxvelocity   (Global Object)[xref]
   [g_main.c, 52]

SV_movestep   (Function)[xref]
   [m_move.c, 112]

SV_NewChaseDir   (Function)[xref]
   [m_move.c, 403]

SV_Physics_Noclip   (Function)[xref]
   [g_phys.c, 643]

SV_Physics_None   (Function)[xref]
   [g_phys.c, 630]

SV_Physics_Pusher   (Function)[xref]
   [g_phys.c, 562]

SV_Physics_Step   (Function)[xref]
   [g_phys.c, 815]

SV_Physics_Toss   (Function)[xref]
   [g_phys.c, 670]

SV_Push   (Function)[xref]
   [g_phys.c, 403]

SV_PushEntity   (Function)[xref]
   [g_phys.c, 342]

sv_rollangle   (Global Object)[xref]
   [g_main.c, 56]

sv_rollspeed   (Global Object)[xref]
   [g_main.c, 55]

SV_RunThink   (Function)[xref]
   [g_phys.c, 95]

SV_StepDirection   (Function)[xref]
   [m_move.c, 353]

sv_stopspeed   (Macro)[xref]
   [g_phys.c, 787]

SV_TestEntityPosition   (Function)[xref]
   [g_phys.c, 49]

sv_waterfriction   (Macro)[xref]
   [g_phys.c, 789]

svc_inventory   (Macro)[xref]
   [g_local.h, 38]

svc_layout   (Macro)[xref]
   [g_local.h, 37]

svc_muzzleflash   (Macro)[xref]
   [g_local.h, 34]

svc_muzzleflash2   (Macro)[xref]
   [g_local.h, 35]

svc_stufftext   (Macro)[xref]
view pitching times
   [g_local.h, 39]

svc_temp_entity   (Macro)[xref]
   [g_local.h, 36]

SVCmd_AddIP_f   (Function)[xref]
   [g_svcmds.c, 158]

SVCmd_ListIP_f   (Function)[xref]
   [g_svcmds.c, 220]

SVCmd_RemoveIP_f   (Function)[xref]
   [g_svcmds.c, 189]

Svcmd_Test_f   (Function)[xref]
   [g_svcmds.c, 24]

SVCmd_WriteIP_f   (Function)[xref]
   [g_svcmds.c, 238]

SVF_DEADMONSTER   (Macro)[xref]
treat as CONTENTS_DEADMONSTER for collision
   [game.h, 28]

SVF_MONSTER   (Macro)[xref]
treat as CONTENTS_MONSTER for collision
edict->solid values
   [game.h, 29]

SVF_NOCLIENT   (Macro)[xref]
don't send entity to clients, even if it has effects
   [game.h, 27]

Swap_Init   (Function)[xref]
   [q_shared.c, 1011]

swaptest   (Local Object)[xref]
   [q_shared.c, 1013]

swimmonster_start   (Function)[xref]
   [g_monster.c, 735]

swimmonster_start_go   (Function)[xref]
   [g_monster.c, 723]

sy   (Static Local Object)[xref]
   [q_shared.c, 96]

Sys_Error   (Function)[xref]
   [g_main.c, 143]

Sys_FindClose   (Function)[xref]
   [q_shared.h, 289]

Sys_FindFirst   (Function)[xref]
   [q_shared.h, 287]

Sys_FindNext   (Function)[xref]
   [q_shared.h, 288]

Sys_Milliseconds   (Function)[xref]
   [q_shared.h, 268]

Sys_Mkdir   (Function)[xref]
   [q_shared.h, 269]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ