File: game\m_supertank.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/boss1/backup
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_attak1_1          0
   25 #define FRAME_attak1_2          1
   26 #define FRAME_attak1_3          2
   27 #define FRAME_attak1_4          3
   28 #define FRAME_attak1_5          4
   29 #define FRAME_attak1_6          5
   30 #define FRAME_attak1_7          6
   31 #define FRAME_attak1_8          7
   32 #define FRAME_attak1_9          8
   33 #define FRAME_attak1_10         9
   34 #define FRAME_attak1_11         10
   35 #define FRAME_attak1_12         11
   36 #define FRAME_attak1_13         12
   37 #define FRAME_attak1_14         13
   38 #define FRAME_attak1_15         14
   39 #define FRAME_attak1_16         15
   40 #define FRAME_attak1_17         16
   41 #define FRAME_attak1_18         17
   42 #define FRAME_attak1_19         18
   43 #define FRAME_attak1_20         19
   44 #define FRAME_attak2_1          20
   45 #define FRAME_attak2_2          21
   46 #define FRAME_attak2_3          22
   47 #define FRAME_attak2_4          23
   48 #define FRAME_attak2_5          24
   49 #define FRAME_attak2_6          25
   50 #define FRAME_attak2_7          26
   51 #define FRAME_attak2_8          27
   52 #define FRAME_attak2_9          28
   53 #define FRAME_attak2_10         29
   54 #define FRAME_attak2_11         30
   55 #define FRAME_attak2_12         31
   56 #define FRAME_attak2_13         32
   57 #define FRAME_attak2_14         33
   58 #define FRAME_attak2_15         34
   59 #define FRAME_attak2_16         35
   60 #define FRAME_attak2_17         36
   61 #define FRAME_attak2_18         37
   62 #define FRAME_attak2_19         38
   63 #define FRAME_attak2_20         39
   64 #define FRAME_attak2_21         40
   65 #define FRAME_attak2_22         41
   66 #define FRAME_attak2_23         42
   67 #define FRAME_attak2_24         43
   68 #define FRAME_attak2_25         44
   69 #define FRAME_attak2_26         45
   70 #define FRAME_attak2_27         46
   71 #define FRAME_attak3_1          47
   72 #define FRAME_attak3_2          48
   73 #define FRAME_attak3_3          49
   74 #define FRAME_attak3_4          50
   75 #define FRAME_attak3_5          51
   76 #define FRAME_attak3_6          52
   77 #define FRAME_attak3_7          53
   78 #define FRAME_attak3_8          54
   79 #define FRAME_attak3_9          55
   80 #define FRAME_attak3_10         56
   81 #define FRAME_attak3_11         57
   82 #define FRAME_attak3_12         58
   83 #define FRAME_attak3_13         59
   84 #define FRAME_attak3_14         60
   85 #define FRAME_attak3_15         61
   86 #define FRAME_attak3_16         62
   87 #define FRAME_attak3_17         63
   88 #define FRAME_attak3_18         64
   89 #define FRAME_attak3_19         65
   90 #define FRAME_attak3_20         66
   91 #define FRAME_attak3_21         67
   92 #define FRAME_attak3_22         68
   93 #define FRAME_attak3_23         69
   94 #define FRAME_attak3_24         70
   95 #define FRAME_attak3_25         71
   96 #define FRAME_attak3_26         72
   97 #define FRAME_attak3_27         73
   98 #define FRAME_attak4_1          74
   99 #define FRAME_attak4_2          75
  100 #define FRAME_attak4_3          76
  101 #define FRAME_attak4_4          77
  102 #define FRAME_attak4_5          78
  103 #define FRAME_attak4_6          79
  104 #define FRAME_backwd_1          80
  105 #define FRAME_backwd_2          81
  106 #define FRAME_backwd_3          82
  107 #define FRAME_backwd_4          83
  108 #define FRAME_backwd_5          84
  109 #define FRAME_backwd_6          85
  110 #define FRAME_backwd_7          86
  111 #define FRAME_backwd_8          87
  112 #define FRAME_backwd_9          88
  113 #define FRAME_backwd_10         89
  114 #define FRAME_backwd_11         90
  115 #define FRAME_backwd_12         91
  116 #define FRAME_backwd_13         92
  117 #define FRAME_backwd_14         93
  118 #define FRAME_backwd_15         94
  119 #define FRAME_backwd_16         95
  120 #define FRAME_backwd_17         96
  121 #define FRAME_backwd_18         97
  122 #define FRAME_death_1           98
  123 #define FRAME_death_2           99
  124 #define FRAME_death_3           100
  125 #define FRAME_death_4           101
  126 #define FRAME_death_5           102
  127 #define FRAME_death_6           103
  128 #define FRAME_death_7           104
  129 #define FRAME_death_8           105
  130 #define FRAME_death_9           106
  131 #define FRAME_death_10          107
  132 #define FRAME_death_11          108
  133 #define FRAME_death_12          109
  134 #define FRAME_death_13          110
  135 #define FRAME_death_14          111
  136 #define FRAME_death_15          112
  137 #define FRAME_death_16          113
  138 #define FRAME_death_17          114
  139 #define FRAME_death_18          115
  140 #define FRAME_death_19          116
  141 #define FRAME_death_20          117
  142 #define FRAME_death_21          118
  143 #define FRAME_death_22          119
  144 #define FRAME_death_23          120
  145 #define FRAME_death_24          121
  146 #define FRAME_death_31          122
  147 #define FRAME_death_32          123
  148 #define FRAME_death_33          124
  149 #define FRAME_death_45          125
  150 #define FRAME_death_46          126
  151 #define FRAME_death_47          127
  152 #define FRAME_forwrd_1          128
  153 #define FRAME_forwrd_2          129
  154 #define FRAME_forwrd_3          130
  155 #define FRAME_forwrd_4          131
  156 #define FRAME_forwrd_5          132
  157 #define FRAME_forwrd_6          133
  158 #define FRAME_forwrd_7          134
  159 #define FRAME_forwrd_8          135
  160 #define FRAME_forwrd_9          136
  161 #define FRAME_forwrd_10         137
  162 #define FRAME_forwrd_11         138
  163 #define FRAME_forwrd_12         139
  164 #define FRAME_forwrd_13         140
  165 #define FRAME_forwrd_14         141
  166 #define FRAME_forwrd_15         142
  167 #define FRAME_forwrd_16         143
  168 #define FRAME_forwrd_17         144
  169 #define FRAME_forwrd_18         145
  170 #define FRAME_left_1            146
  171 #define FRAME_left_2            147
  172 #define FRAME_left_3            148
  173 #define FRAME_left_4            149
  174 #define FRAME_left_5            150
  175 #define FRAME_left_6            151
  176 #define FRAME_left_7            152
  177 #define FRAME_left_8            153
  178 #define FRAME_left_9            154
  179 #define FRAME_left_10           155
  180 #define FRAME_left_11           156
  181 #define FRAME_left_12           157
  182 #define FRAME_left_13           158
  183 #define FRAME_left_14           159
  184 #define FRAME_left_15           160
  185 #define FRAME_left_16           161
  186 #define FRAME_left_17           162
  187 #define FRAME_left_18           163
  188 #define FRAME_pain1_1           164
  189 #define FRAME_pain1_2           165
  190 #define FRAME_pain1_3           166
  191 #define FRAME_pain1_4           167
  192 #define FRAME_pain2_5           168
  193 #define FRAME_pain2_6           169
  194 #define FRAME_pain2_7           170
  195 #define FRAME_pain2_8           171
  196 #define FRAME_pain3_9           172
  197 #define FRAME_pain3_10          173
  198 #define FRAME_pain3_11          174
  199 #define FRAME_pain3_12          175
  200 #define FRAME_right_1           176
  201 #define FRAME_right_2           177
  202 #define FRAME_right_3           178
  203 #define FRAME_right_4           179
  204 #define FRAME_right_5           180
  205 #define FRAME_right_6           181
  206 #define FRAME_right_7           182
  207 #define FRAME_right_8           183
  208 #define FRAME_right_9           184
  209 #define FRAME_right_10          185
  210 #define FRAME_right_11          186
  211 #define FRAME_right_12          187
  212 #define FRAME_right_13          188
  213 #define FRAME_right_14          189
  214 #define FRAME_right_15          190
  215 #define FRAME_right_16          191
  216 #define FRAME_right_17          192
  217 #define FRAME_right_18          193
  218 #define FRAME_stand_1           194
  219 #define FRAME_stand_2           195
  220 #define FRAME_stand_3           196
  221 #define FRAME_stand_4           197
  222 #define FRAME_stand_5           198
  223 #define FRAME_stand_6           199
  224 #define FRAME_stand_7           200
  225 #define FRAME_stand_8           201
  226 #define FRAME_stand_9           202
  227 #define FRAME_stand_10          203
  228 #define FRAME_stand_11          204
  229 #define FRAME_stand_12          205
  230 #define FRAME_stand_13          206
  231 #define FRAME_stand_14          207
  232 #define FRAME_stand_15          208
  233 #define FRAME_stand_16          209
  234 #define FRAME_stand_17          210
  235 #define FRAME_stand_18          211
  236 #define FRAME_stand_19          212
  237 #define FRAME_stand_20          213
  238 #define FRAME_stand_21          214
  239 #define FRAME_stand_22          215
  240 #define FRAME_stand_23          216
  241 #define FRAME_stand_24          217
  242 #define FRAME_stand_25          218
  243 #define FRAME_stand_26          219
  244 #define FRAME_stand_27          220
  245 #define FRAME_stand_28          221
  246 #define FRAME_stand_29          222
  247 #define FRAME_stand_30          223
  248 #define FRAME_stand_31          224
  249 #define FRAME_stand_32          225
  250 #define FRAME_stand_33          226
  251 #define FRAME_stand_34          227
  252 #define FRAME_stand_35          228
  253 #define FRAME_stand_36          229
  254 #define FRAME_stand_37          230
  255 #define FRAME_stand_38          231
  256 #define FRAME_stand_39          232
  257 #define FRAME_stand_40          233
  258 #define FRAME_stand_41          234
  259 #define FRAME_stand_42          235
  260 #define FRAME_stand_43          236
  261 #define FRAME_stand_44          237
  262 #define FRAME_stand_45          238
  263 #define FRAME_stand_46          239
  264 #define FRAME_stand_47          240
  265 #define FRAME_stand_48          241
  266 #define FRAME_stand_49          242
  267 #define FRAME_stand_50          243
  268 #define FRAME_stand_51          244
  269 #define FRAME_stand_52          245
  270 #define FRAME_stand_53          246
  271 #define FRAME_stand_54          247
  272 #define FRAME_stand_55          248
  273 #define FRAME_stand_56          249
  274 #define FRAME_stand_57          250
  275 #define FRAME_stand_58          251
  276 #define FRAME_stand_59          252
  277 #define FRAME_stand_60          253
  278 
  279 #define MODEL_SCALE             1.000000
  280