File: game\m_gladiator.h

    1 /*
    2 Copyright (C) 1997-2001 Id Software, Inc.
    3 
    4 This program is free software; you can redistribute it and/or
    5 modify it under the terms of the GNU General Public License
    6 as published by the Free Software Foundation; either version 2
    7 of the License, or (at your option) any later version.
    8 
    9 This program is distributed in the hope that it will be useful,
   10 but WITHOUT ANY WARRANTY; without even the implied warranty of
   11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
   12 
   13 See the GNU General Public License for more details.
   14 
   15 You should have received a copy of the GNU General Public License
   16 along with this program; if not, write to the Free Software
   17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
   18 
   19 */
   20 // G:\quake2\baseq2\models/monsters/gladiatr
   21 
   22 // This file generated by ModelGen - Do NOT Modify
   23 
   24 #define FRAME_stand1            0
   25 #define FRAME_stand2            1
   26 #define FRAME_stand3            2
   27 #define FRAME_stand4            3
   28 #define FRAME_stand5            4
   29 #define FRAME_stand6            5
   30 #define FRAME_stand7            6
   31 #define FRAME_walk1             7
   32 #define FRAME_walk2             8
   33 #define FRAME_walk3             9
   34 #define FRAME_walk4             10
   35 #define FRAME_walk5             11
   36 #define FRAME_walk6             12
   37 #define FRAME_walk7             13
   38 #define FRAME_walk8             14
   39 #define FRAME_walk9             15
   40 #define FRAME_walk10            16
   41 #define FRAME_walk11            17
   42 #define FRAME_walk12            18
   43 #define FRAME_walk13            19
   44 #define FRAME_walk14            20
   45 #define FRAME_walk15            21
   46 #define FRAME_walk16            22
   47 #define FRAME_run1              23
   48 #define FRAME_run2              24
   49 #define FRAME_run3              25
   50 #define FRAME_run4              26
   51 #define FRAME_run5              27
   52 #define FRAME_run6              28
   53 #define FRAME_melee1            29
   54 #define FRAME_melee2            30
   55 #define FRAME_melee3            31
   56 #define FRAME_melee4            32
   57 #define FRAME_melee5            33
   58 #define FRAME_melee6            34
   59 #define FRAME_melee7            35
   60 #define FRAME_melee8            36
   61 #define FRAME_melee9            37
   62 #define FRAME_melee10           38
   63 #define FRAME_melee11           39
   64 #define FRAME_melee12           40
   65 #define FRAME_melee13           41
   66 #define FRAME_melee14           42
   67 #define FRAME_melee15           43
   68 #define FRAME_melee16           44
   69 #define FRAME_melee17           45
   70 #define FRAME_attack1           46
   71 #define FRAME_attack2           47
   72 #define FRAME_attack3           48
   73 #define FRAME_attack4           49
   74 #define FRAME_attack5           50
   75 #define FRAME_attack6           51
   76 #define FRAME_attack7           52
   77 #define FRAME_attack8           53
   78 #define FRAME_attack9           54
   79 #define FRAME_pain1             55
   80 #define FRAME_pain2             56
   81 #define FRAME_pain3             57
   82 #define FRAME_pain4             58
   83 #define FRAME_pain5             59
   84 #define FRAME_pain6             60
   85 #define FRAME_death1            61
   86 #define FRAME_death2            62
   87 #define FRAME_death3            63
   88 #define FRAME_death4            64
   89 #define FRAME_death5            65
   90 #define FRAME_death6            66
   91 #define FRAME_death7            67
   92 #define FRAME_death8            68
   93 #define FRAME_death9            69
   94 #define FRAME_death10           70
   95 #define FRAME_death11           71
   96 #define FRAME_death12           72
   97 #define FRAME_death13           73
   98 #define FRAME_death14           74
   99 #define FRAME_death15           75
  100 #define FRAME_death16           76
  101 #define FRAME_death17           77
  102 #define FRAME_death18           78
  103 #define FRAME_death19           79
  104 #define FRAME_death20           80
  105 #define FRAME_death21           81
  106 #define FRAME_death22           82
  107 #define FRAME_painup1           83
  108 #define FRAME_painup2           84
  109 #define FRAME_painup3           85
  110 #define FRAME_painup4           86
  111 #define FRAME_painup5           87
  112 #define FRAME_painup6           88
  113 #define FRAME_painup7           89
  114 
  115 #define MODEL_SCALE             1.000000
  116