Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

VectorAdd 
  Declared as: (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2])
    Define   [q_shared.h, 156]       q_shared.h
    Use   [g_combat.c, 40]           CanDamage
    Use   [g_combat.c, 446]          T_Damage
    Use   [g_combat.c, 561]          T_RadiusDamage
    Use   [g_items.c, 938]           droptofloor
    Use   [g_misc.c, 146]            ThrowGib
    Use   [g_misc.c, 259]            ThrowClientHead
    Use   [g_misc.c, 755]            func_explosive_explode
    Use   [g_phys.c, 350]            SV_PushEntity
    Use   [g_phys.c, 444]            SV_Push
    Use   [g_phys.c, 445]            SV_Push
    Use   [g_phys.c, 489]            SV_Push
    Use   [g_phys.c, 501]            SV_Push
    Use   [g_weapon.c, 257]          fire_lead
    Use   [g_weapon.c, 413]          Grenade_Explode
    Use   [g_weapon.c, 745]          bfg_explode
    Use   [m_move.c, 44]             M_CheckBottom
    Use   [m_move.c, 45]             M_CheckBottom
    Use   [m_move.c, 124]            SV_movestep
    Use   [m_move.c, 132]            SV_movestep
    Use   [m_move.c, 247]            SV_movestep
    Use   [p_view.c, 319]            SV_CalcViewOffset
    Use   [p_view.c, 428]            SV_CalcBlend
    Use   [p_weapon.c, 112]          PlayerNoise
    Use   [p_weapon.c, 826]          Blaster_Fire
    Use   [p_weapon.c, 1010]         Machinegun_Fire

VectorClear 
  Declared as: (a[0]=a[1]=a[2]=0)
    Define   [q_shared.h, 158]       q_shared.h
    Use   [g_func.c, 78]             Move_Done
    Use   [g_func.c, 116]            Move_Calc
    Use   [g_func.c, 149]            AngleMove_Done
    Use   [g_func.c, 211]            AngleMove_Calc
    Use   [g_func.c, 515]            SP_func_plat
    Use   [g_func.c, 611]            rotating_use
    Use   [g_func.c, 632]            SP_func_rotating
    Use   [g_func.c, 1263]           SP_func_door_rotating
    Use   [g_func.c, 1266]           SP_func_door_rotating
    Use   [g_func.c, 1511]           train_wait
    Use   [g_func.c, 1642]           train_use
    Use   [g_func.c, 1658]           SP_func_train
    Use   [g_func.c, 2003]           SP_func_door_secret
    Use   [g_misc.c, 190]            ThrowHead
    Use   [g_misc.c, 191]            ThrowHead
    Use   [g_misc.c, 1805]           teleporter_touch
    Use   [g_misc.c, 1819]           teleporter_touch
    Use   [g_misc.c, 1820]           teleporter_touch
    Use   [g_misc.c, 1821]           teleporter_touch
    Use   [g_utils.c, 329]           G_SetMovedir
    Use   [g_weapon.c, 367]          fire_blaster
    Use   [g_weapon.c, 368]          fire_blaster
    Use   [g_weapon.c, 505]          fire_grenade
    Use   [g_weapon.c, 506]          fire_grenade
    Use   [g_weapon.c, 538]          fire_grenade2
    Use   [g_weapon.c, 539]          fire_grenade2
    Use   [g_weapon.c, 633]          fire_rocket
    Use   [g_weapon.c, 634]          fire_rocket
    Use   [g_weapon.c, 790]          bfg_touch
    Use   [g_weapon.c, 897]          fire_bfg
    Use   [g_weapon.c, 898]          fire_bfg
    Use   [p_client.c, 505]          player_die
    Use   [p_client.c, 1185]         PutClientInServer
    Use   [p_view.c, 159]            P_DamageFeedback
    Use   [p_view.c, 239]            SV_CalcViewOffset
    Use   [p_view.c, 296]            SV_CalcViewOffset
    Use   [p_view.c, 379]            SV_CalcGunOffset
    Use   [p_view.c, 1077]           ClientEndServerFrame
    Use   [p_view.c, 1078]           ClientEndServerFrame

VectorCopy 
  Declared as: (b[0]=a[0],b[1]=a[1],b[2]=a[2])
    Define   [q_shared.h, 157]       q_shared.h
    Use   [g_ai.c, 293]              visible
    Use   [g_ai.c, 295]              visible
    Use   [g_ai.c, 359]              FoundTarget
    Use   [g_ai.c, 616]              M_CheckAttack
    Use   [g_ai.c, 618]              M_CheckAttack
    Use   [g_ai.c, 870]              ai_checkattack
    Use   [g_ai.c, 965]              ai_run
    Use   [g_ai.c, 1013]             ai_run
    Use   [g_ai.c, 1028]             ai_run
    Use   [g_ai.c, 1046]             ai_run
    Use   [g_ai.c, 1081]             ai_run
    Use   [g_ai.c, 1083]             ai_run
    Use   [g_ai.c, 1084]             ai_run
    Use   [g_ai.c, 1098]             ai_run
    Use   [g_ai.c, 1100]             ai_run
    Use   [g_ai.c, 1101]             ai_run
    Use   [g_chase.c, 46]            UpdateChaseCam
    Use   [g_chase.c, 47]            UpdateChaseCam
    Use   [g_chase.c, 51]            UpdateChaseCam
    Use   [g_chase.c, 67]            UpdateChaseCam
    Use   [g_chase.c, 72]            UpdateChaseCam
    Use   [g_chase.c, 76]            UpdateChaseCam
    Use   [g_chase.c, 80]            UpdateChaseCam
    Use   [g_chase.c, 84]            UpdateChaseCam
    Use   [g_chase.c, 93]            UpdateChaseCam
    Use   [g_chase.c, 102]           UpdateChaseCam
    Use   [g_chase.c, 103]           UpdateChaseCam
    Use   [g_combat.c, 54]           CanDamage
    Use   [g_combat.c, 61]           CanDamage
    Use   [g_combat.c, 68]           CanDamage
    Use   [g_combat.c, 75]           CanDamage
    Use   [g_combat.c, 537]          T_Damage
    Use   [g_func.c, 489]            plat_spawn_inside_trigger
    Use   [g_func.c, 490]            plat_spawn_inside_trigger
    Use   [g_func.c, 545]            SP_func_plat
    Use   [g_func.c, 546]            SP_func_plat
    Use   [g_func.c, 562]            SP_func_plat
    Use   [g_func.c, 571]            SP_func_plat
    Use   [g_func.c, 572]            SP_func_plat
    Use   [g_func.c, 573]            SP_func_plat
    Use   [g_func.c, 574]            SP_func_plat
    Use   [g_func.c, 788]            SP_func_button
    Use   [g_func.c, 813]            SP_func_button
    Use   [g_func.c, 814]            SP_func_button
    Use   [g_func.c, 815]            SP_func_button
    Use   [g_func.c, 816]            SP_func_button
    Use   [g_func.c, 1046]           Think_SpawnDoorTrigger
    Use   [g_func.c, 1047]           Think_SpawnDoorTrigger
    Use   [g_func.c, 1062]           Think_SpawnDoorTrigger
    Use   [g_func.c, 1063]           Think_SpawnDoorTrigger
    Use   [g_func.c, 1175]           SP_func_door
    Use   [g_func.c, 1185]           SP_func_door
    Use   [g_func.c, 1186]           SP_func_door
    Use   [g_func.c, 1187]           SP_func_door
    Use   [g_func.c, 1208]           SP_func_door
    Use   [g_func.c, 1209]           SP_func_door
    Use   [g_func.c, 1210]           SP_func_door
    Use   [g_func.c, 1211]           SP_func_door
    Use   [g_func.c, 1284]           SP_func_door_rotating
    Use   [g_func.c, 1317]           SP_func_door_rotating
    Use   [g_func.c, 1318]           SP_func_door_rotating
    Use   [g_func.c, 1319]           SP_func_door_rotating
    Use   [g_func.c, 1341]           SP_func_door_rotating
    Use   [g_func.c, 1342]           SP_func_door_rotating
    Use   [g_func.c, 1343]           SP_func_door_rotating
    Use   [g_func.c, 1344]           SP_func_door_rotating
    Use   [g_func.c, 1404]           SP_func_water
    Use   [g_func.c, 1414]           SP_func_water
    Use   [g_func.c, 1415]           SP_func_water
    Use   [g_func.c, 1416]           SP_func_water
    Use   [g_func.c, 1419]           SP_func_water
    Use   [g_func.c, 1420]           SP_func_water
    Use   [g_func.c, 1421]           SP_func_water
    Use   [g_func.c, 1422]           SP_func_water
    Use   [g_func.c, 1562]           train_next
    Use   [g_func.c, 1580]           train_next
    Use   [g_func.c, 1581]           train_next
    Use   [g_func.c, 1595]           train_resume
    Use   [g_func.c, 1596]           train_resume
    Use   [g_items.c, 873]           Drop_Item
    Use   [g_items.c, 878]           Drop_Item
    Use   [g_items.c, 925]           droptofloor
    Use   [g_items.c, 927]           droptofloor
    Use   [g_items.c, 948]           droptofloor
    Use   [g_main.c, 412]            G_RunFrame
    Use   [g_misc.c, 292]            ThrowDebris
    Use   [g_misc.c, 370]            path_corner_touch
    Use   [g_misc.c, 373]            path_corner_touch
    Use   [g_misc.c, 530]            SP_info_notnull
    Use   [g_misc.c, 531]            SP_info_notnull
    Use   [g_misc.c, 756]            func_explosive_explode
    Use   [g_misc.c, 895]            barrel_explode
    Use   [g_misc.c, 911]            barrel_explode
    Use   [g_misc.c, 913]            barrel_explode
    Use   [g_misc.c, 916]            barrel_explode
    Use   [g_misc.c, 919]            barrel_explode
    Use   [g_misc.c, 959]            barrel_explode
    Use   [g_misc.c, 1375]           misc_viper_bomb_use
    Use   [g_misc.c, 1800]           teleporter_touch
    Use   [g_misc.c, 1801]           teleporter_touch
    Use   [g_misc.c, 1858]           SP_misc_teleporter
    Use   [g_monster.c, 175]         M_CheckGround
    Use   [g_monster.c, 316]         M_droptofloor
    Use   [g_monster.c, 324]         M_droptofloor
    Use   [g_monster.c, 567]         monster_start
    Use   [g_phys.c, 201]            SV_FlyMove
    Use   [g_phys.c, 202]            SV_FlyMove
    Use   [g_phys.c, 217]            SV_FlyMove
    Use   [g_phys.c, 223]            SV_FlyMove
    Use   [g_phys.c, 224]            SV_FlyMove
    Use   [g_phys.c, 260]            SV_FlyMove
    Use   [g_phys.c, 264]            SV_FlyMove
    Use   [g_phys.c, 286]            SV_FlyMove
    Use   [g_phys.c, 293]            SV_FlyMove
    Use   [g_phys.c, 307]            SV_FlyMove
    Use   [g_phys.c, 349]            SV_PushEntity
    Use   [g_phys.c, 360]            SV_PushEntity
    Use   [g_phys.c, 371]            SV_PushEntity
    Use   [g_phys.c, 437]            SV_Push
    Use   [g_phys.c, 438]            SV_Push
    Use   [g_phys.c, 484]            SV_Push
    Use   [g_phys.c, 485]            SV_Push
    Use   [g_phys.c, 535]            SV_Push
    Use   [g_phys.c, 536]            SV_Push
    Use   [g_phys.c, 699]            SV_Physics_Toss
    Use   [g_phys.c, 733]            SV_Physics_Toss
    Use   [g_phys.c, 734]            SV_Physics_Toss
    Use   [g_phys.c, 760]            SV_Physics_Toss
    Use   [g_target.c, 386]          use_target_spawner
    Use   [g_target.c, 387]          use_target_spawner
    Use   [g_target.c, 393]          use_target_spawner
    Use   [g_target.c, 512]          target_laser_think
    Use   [g_target.c, 521]          target_laser_think
    Use   [g_target.c, 552]          target_laser_think
    Use   [g_target.c, 555]          target_laser_think
    Use   [g_trigger.c, 407]         trigger_push_touch
    Use   [g_turret.c, 102]          turret_breach_think
    Use   [g_turret.c, 336]          turret_driver_think
    Use   [g_turret.c, 365]          turret_driver_link
    Use   [g_turret.c, 418]          SP_turret_driver
    Use   [g_utils.c, 318]           G_SetMovedir
    Use   [g_utils.c, 322]           G_SetMovedir
    Use   [g_weapon.c, 161]          fire_lead
    Use   [g_weapon.c, 173]          fire_lead
    Use   [g_weapon.c, 253]          fire_lead
    Use   [g_weapon.c, 359]          fire_blaster
    Use   [g_weapon.c, 360]          fire_blaster
    Use   [g_weapon.c, 496]          fire_grenade
    Use   [g_weapon.c, 529]          fire_grenade2
    Use   [g_weapon.c, 625]          fire_rocket
    Use   [g_weapon.c, 626]          fire_rocket
    Use   [g_weapon.c, 668]          fire_rail
    Use   [g_weapon.c, 694]          fire_rail
    Use   [g_weapon.c, 843]          bfg_think
    Use   [g_weapon.c, 870]          bfg_think
    Use   [g_weapon.c, 889]          fire_bfg
    Use   [g_weapon.c, 890]          fire_bfg
    Use   [m_actor.c, 285]           actorMachineGun
    Use   [m_boss2.c, 66]            Boss2Rocket
    Use   [m_boss2.c, 74]            Boss2Rocket
    Use   [m_boss2.c, 82]            Boss2Rocket
    Use   [m_boss2.c, 90]            Boss2Rocket
    Use   [m_boss2.c, 553]           Boss2_CheckAttack
    Use   [m_boss2.c, 555]           Boss2_CheckAttack
    Use   [m_boss31.c, 485]          jorgBFG
    Use   [m_boss31.c, 612]          Jorg_CheckAttack
    Use   [m_boss31.c, 614]          Jorg_CheckAttack
    Use   [m_boss32.c, 420]          makronBFG
    Use   [m_boss32.c, 496]          MakronSaveloc
    Use   [m_boss32.c, 533]          MakronHyperblaster
    Use   [m_boss32.c, 702]          makron_die
    Use   [m_boss32.c, 703]          makron_die
    Use   [m_boss32.c, 724]          Makron_CheckAttack
    Use   [m_boss32.c, 726]          Makron_CheckAttack
    Use   [m_boss32.c, 912]          MakronToss
    Use   [m_chick.c, 461]           ChickRocket
    Use   [m_float.c, 75]            floater_fire_blaster
    Use   [m_flyer.c, 382]           flyer_fire
    Use   [m_gladiator.c, 211]       gladiator_attack
    Use   [m_gunner.c, 440]          GunnerFire
    Use   [m_gunner.c, 469]          GunnerGrenade
    Use   [m_hover.c, 450]           hover_fire_blaster
    Use   [m_medic.c, 360]           medic_fire_blaster
    Use   [m_medic.c, 587]           medic_cable_attack
    Use   [m_medic.c, 645]           medic_cable_attack
    Use   [m_move.c, 123]            SV_movestep
    Use   [m_move.c, 190]            SV_movestep
    Use   [m_move.c, 213]            SV_movestep
    Use   [m_move.c, 261]            SV_movestep
    Use   [m_move.c, 275]            SV_movestep
    Use   [m_move.c, 366]            SV_StepDirection
    Use   [m_move.c, 372]            SV_StepDirection
    Use   [m_mutant.c, 324]          mutant_jump_touch
    Use   [m_parasite.c, 326]        parasite_drain_attack
    Use   [m_parasite.c, 337]        parasite_drain_attack
    Use   [m_soldier.c, 484]         soldier_fire
    Use   [m_soldier.c, 488]         soldier_fire
    Use   [m_supertank.c, 512]       supertankRocket
    Use   [m_supertank.c, 540]       supertankMachineGun
    Use   [m_supertank.c, 600]       BossExplode
    Use   [m_tank.c, 349]            TankBlaster
    Use   [m_tank.c, 379]            TankRocket
    Use   [m_tank.c, 402]            TankMachineGun
    Use   [p_client.c, 910]          SelectSpawnPoint
    Use   [p_client.c, 912]          SelectSpawnPoint
    Use   [p_client.c, 963]          CopyToBodyQue
    Use   [p_client.c, 964]          CopyToBodyQue
    Use   [p_client.c, 965]          CopyToBodyQue
    Use   [p_client.c, 966]          CopyToBodyQue
    Use   [p_client.c, 967]          CopyToBodyQue
    Use   [p_client.c, 1183]         PutClientInServer
    Use   [p_client.c, 1184]         PutClientInServer
    Use   [p_client.c, 1218]         PutClientInServer
    Use   [p_client.c, 1220]         PutClientInServer
    Use   [p_client.c, 1231]         PutClientInServer
    Use   [p_client.c, 1232]         PutClientInServer
    Use   [p_client.c, 1655]         ClientThink
    Use   [p_client.c, 1656]         ClientThink
    Use   [p_client.c, 1683]         ClientThink
    Use   [p_client.c, 1684]         ClientThink
    Use   [p_hud.c, 36]              MoveClientToIntermission
    Use   [p_hud.c, 40]              MoveClientToIntermission
    Use   [p_hud.c, 144]             BeginIntermission
    Use   [p_hud.c, 145]             BeginIntermission
    Use   [p_trail.c, 74]            PlayerTrail_Add
    Use   [p_view.c, 166]            P_DamageFeedback
    Use   [p_view.c, 249]            SV_CalcViewOffset
    Use   [p_view.c, 337]            SV_CalcViewOffset
    Use   [p_view.c, 1073]           ClientEndServerFrame
    Use   [p_view.c, 1074]           ClientEndServerFrame
    Use   [p_weapon.c, 37]           P_ProjectSource
    Use   [p_weapon.c, 110]          PlayerNoise

VectorNegate 
  Declared as: (b[0]=-a[0],b[1]=-a[1],b[2]=-a[2])
    Define   [q_shared.h, 159]       q_shared.h
    Use   [g_func.c, 642]            SP_func_rotating
    Use   [g_func.c, 1276]           SP_func_door_rotating
    Use   [g_func.c, 1320]           SP_func_door_rotating

VectorSet 
  Declared as: (v[0]=(x), v[1]=(y), v[2]=(z))
    Define   [q_shared.h, 160]       q_shared.h
    Use   [g_ai.c, 1062]             ai_run
    Use   [g_ai.c, 1067]             ai_run
    Use   [g_ai.c, 1077]             ai_run
    Use   [g_ai.c, 1094]             ai_run
    Use   [g_items.c, 856]           Drop_Item
    Use   [g_items.c, 857]           Drop_Item
    Use   [g_items.c, 869]           Drop_Item
    Use   [g_misc.c, 248]            ThrowClientHead
    Use   [g_misc.c, 249]            ThrowClientHead
    Use   [g_misc.c, 410]            SP_path_corner
    Use   [g_misc.c, 411]            SP_path_corner
    Use   [g_misc.c, 483]            SP_point_combat
    Use   [g_misc.c, 484]            SP_point_combat
    Use   [g_misc.c, 506]            SP_viewthing
    Use   [g_misc.c, 507]            SP_viewthing
    Use   [g_misc.c, 991]            SP_misc_explobox
    Use   [g_misc.c, 992]            SP_misc_explobox
    Use   [g_misc.c, 1047]           SP_misc_blackhole
    Use   [g_misc.c, 1048]           SP_misc_blackhole
    Use   [g_misc.c, 1075]           SP_misc_eastertank
    Use   [g_misc.c, 1076]           SP_misc_eastertank
    Use   [g_misc.c, 1103]           SP_misc_easterchick
    Use   [g_misc.c, 1104]           SP_misc_easterchick
    Use   [g_misc.c, 1131]           SP_misc_easterchick2
    Use   [g_misc.c, 1132]           SP_misc_easterchick2
    Use   [g_misc.c, 1176]           SP_monster_commander_body
    Use   [g_misc.c, 1177]           SP_monster_commander_body
    Use   [g_misc.c, 1256]           SP_misc_deadsoldier
    Use   [g_misc.c, 1257]           SP_misc_deadsoldier
    Use   [g_misc.c, 1300]           SP_misc_viper
    Use   [g_misc.c, 1301]           SP_misc_viper
    Use   [g_misc.c, 1320]           SP_misc_bigviper
    Use   [g_misc.c, 1321]           SP_misc_bigviper
    Use   [g_misc.c, 1382]           SP_misc_viper_bomb
    Use   [g_misc.c, 1383]           SP_misc_viper_bomb
    Use   [g_misc.c, 1430]           SP_misc_strogg_ship
    Use   [g_misc.c, 1431]           SP_misc_strogg_ship
    Use   [g_misc.c, 1463]           SP_misc_satellite_dish
    Use   [g_misc.c, 1464]           SP_misc_satellite_dish
    Use   [g_misc.c, 1849]           SP_misc_teleporter
    Use   [g_misc.c, 1850]           SP_misc_teleporter
    Use   [g_misc.c, 1859]           SP_misc_teleporter
    Use   [g_misc.c, 1860]           SP_misc_teleporter
    Use   [g_misc.c, 1874]           SP_misc_teleporter_dest
    Use   [g_misc.c, 1875]           SP_misc_teleporter_dest
    Use   [g_target.c, 632]          target_laser_start
    Use   [g_target.c, 633]          target_laser_start
    Use   [g_turret.c, 398]          SP_turret_driver
    Use   [g_turret.c, 399]          SP_turret_driver
    Use   [g_weapon.c, 500]          fire_grenade
    Use   [g_weapon.c, 533]          fire_grenade2
    Use   [m_actor.c, 301]           actor_dead
    Use   [m_actor.c, 302]           actor_dead
    Use   [m_actor.c, 450]           SP_misc_actor
    Use   [m_actor.c, 451]           SP_misc_actor
    Use   [m_actor.c, 592]           SP_target_actor
    Use   [m_actor.c, 593]           SP_target_actor
    Use   [m_berserk.c, 200]         berserk_attack_club
    Use   [m_berserk.c, 338]         berserk_dead
    Use   [m_berserk.c, 339]         berserk_dead
    Use   [m_berserk.c, 430]         SP_monster_berserk
    Use   [m_berserk.c, 431]         SP_monster_berserk
    Use   [m_boss2.c, 499]           boss2_dead
    Use   [m_boss2.c, 500]           boss2_dead
    Use   [m_boss2.c, 655]           SP_monster_boss2
    Use   [m_boss2.c, 656]           SP_monster_boss2
    Use   [m_boss3.c, 69]            SP_monster_boss3_stand
    Use   [m_boss3.c, 70]            SP_monster_boss3_stand
    Use   [m_boss31.c, 725]          SP_monster_jorg
    Use   [m_boss31.c, 726]          SP_monster_jorg
    Use   [m_boss32.c, 647]          makron_torso
    Use   [m_boss32.c, 648]          makron_torso
    Use   [m_boss32.c, 664]          makron_dead
    Use   [m_boss32.c, 665]          makron_dead
    Use   [m_boss32.c, 843]          SP_monster_makron
    Use   [m_boss32.c, 844]          SP_monster_makron
    Use   [m_brain.c, 412]           brain_hit_right
    Use   [m_brain.c, 426]           brain_hit_left
    Use   [m_brain.c, 465]           brain_tentacle_attack
    Use   [m_brain.c, 576]           brain_dead
    Use   [m_brain.c, 577]           brain_dead
    Use   [m_brain.c, 647]           SP_monster_brain
    Use   [m_brain.c, 648]           SP_monster_brain
    Use   [m_chick.c, 299]           chick_dead
    Use   [m_chick.c, 300]           chick_dead
    Use   [m_chick.c, 445]           ChickSlash
    Use   [m_chick.c, 653]           SP_monster_chick
    Use   [m_chick.c, 654]           SP_monster_chick
    Use   [m_flipper.c, 184]         flipper_bite
    Use   [m_flipper.c, 253]         flipper_dead
    Use   [m_flipper.c, 254]         flipper_dead
    Use   [m_flipper.c, 381]         SP_monster_flipper
    Use   [m_flipper.c, 382]         SP_monster_flipper
    Use   [m_float.c, 533]           floater_zap
    Use   [m_float.c, 595]           floater_dead
    Use   [m_float.c, 596]           floater_dead
    Use   [m_float.c, 634]           SP_monster_floater
    Use   [m_float.c, 635]           SP_monster_floater
    Use   [m_flyer.c, 427]           flyer_slash_left
    Use   [m_flyer.c, 436]           flyer_slash_right
    Use   [m_flyer.c, 599]           SP_monster_flyer
    Use   [m_flyer.c, 600]           SP_monster_flyer
    Use   [m_gladiator.c, 133]       GaldiatorMelee
    Use   [m_gladiator.c, 273]       gladiator_dead
    Use   [m_gladiator.c, 274]       gladiator_dead
    Use   [m_gladiator.c, 362]       SP_monster_gladiator
    Use   [m_gladiator.c, 363]       SP_monster_gladiator
    Use   [m_gunner.c, 311]          gunner_dead
    Use   [m_gunner.c, 312]          gunner_dead
    Use   [m_gunner.c, 603]          SP_monster_gunner
    Use   [m_gunner.c, 604]          SP_monster_gunner
    Use   [m_hover.c, 532]           hover_dead
    Use   [m_hover.c, 533]           hover_dead
    Use   [m_hover.c, 596]           SP_monster_hover
    Use   [m_hover.c, 597]           SP_monster_hover
    Use   [m_infantry.c, 306]        infantry_dead
    Use   [m_infantry.c, 307]        infantry_dead
    Use   [m_infantry.c, 527]        infantry_smack
    Use   [m_infantry.c, 582]        SP_monster_infantry
    Use   [m_infantry.c, 583]        SP_monster_infantry
    Use   [m_insane.c, 571]          insane_dead
    Use   [m_insane.c, 572]          insane_dead
    Use   [m_insane.c, 647]          SP_misc_insane
    Use   [m_insane.c, 648]          SP_misc_insane
    Use   [m_insane.c, 683]          SP_misc_insane
    Use   [m_insane.c, 684]          SP_misc_insane
    Use   [m_medic.c, 370]           medic_dead
    Use   [m_medic.c, 371]           medic_dead
    Use   [m_medic.c, 742]           SP_monster_medic
    Use   [m_medic.c, 743]           SP_monster_medic
    Use   [m_mutant.c, 259]          mutant_hit_left
    Use   [m_mutant.c, 270]          mutant_hit_right
    Use   [m_mutant.c, 536]          mutant_dead
    Use   [m_mutant.c, 537]          mutant_dead
    Use   [m_mutant.c, 636]          SP_monster_mutant
    Use   [m_mutant.c, 637]          SP_monster_mutant
    Use   [m_parasite.c, 323]        parasite_drain_attack
    Use   [m_parasite.c, 451]        parasite_dead
    Use   [m_parasite.c, 452]        parasite_dead
    Use   [m_parasite.c, 527]        SP_monster_parasite
    Use   [m_parasite.c, 528]        SP_monster_parasite
    Use   [m_soldier.c, 886]         soldier_dead
    Use   [m_soldier.c, 887]         soldier_dead
    Use   [m_soldier.c, 1205]        SP_monster_soldier_x
    Use   [m_soldier.c, 1206]        SP_monster_soldier_x
    Use   [m_supertank.c, 585]       supertank_dead
    Use   [m_supertank.c, 586]       supertank_dead
    Use   [m_supertank.c, 693]       SP_monster_supertank
    Use   [m_supertank.c, 694]       SP_monster_supertank
    Use   [m_tank.c, 708]            tank_dead
    Use   [m_tank.c, 709]            tank_dead
    Use   [m_tank.c, 801]            SP_monster_tank
    Use   [m_tank.c, 802]            SP_monster_tank
    Use   [p_view.c, 560]            P_FallingDamage
    Use   [p_weapon.c, 82]           PlayerNoise
    Use   [p_weapon.c, 83]           PlayerNoise
    Use   [p_weapon.c, 90]           PlayerNoise
    Use   [p_weapon.c, 91]           PlayerNoise
    Use   [p_weapon.c, 560]          weapon_grenade_fire
    Use   [p_weapon.c, 721]          weapon_grenadelauncher_fire
    Use   [p_weapon.c, 781]          Weapon_RocketLauncher_Fire
    Use   [p_weapon.c, 825]          Blaster_Fire
    Use   [p_weapon.c, 1012]         Machinegun_Fire
    Use   [p_weapon.c, 1148]         Chaingun_Fire
    Use   [p_weapon.c, 1203]         weapon_shotgun_fire
    Use   [p_weapon.c, 1253]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1332]         weapon_railgun_fire
    Use   [p_weapon.c, 1413]         weapon_bfg_fire

VectorSubtract 
  Declared as: (c[0]=a[0]-b[0],c[1]=a[1]-b[1],c[2]=a[2]-b[2])
    Define   [q_shared.h, 155]       q_shared.h
    Use   [g_ai.c, 117]              ai_stand
    Use   [g_ai.c, 198]              ai_charge
    Use   [g_ai.c, 269]              range
    Use   [g_ai.c, 319]              infront
    Use   [g_ai.c, 340]              HuntTarget
    Use   [g_ai.c, 554]              FindTarget
    Use   [g_ai.c, 882]              ai_checkattack
    Use   [g_ai.c, 936]              ai_run
    Use   [g_ai.c, 1038]             ai_run
    Use   [g_ai.c, 1055]             ai_run
    Use   [g_ai.c, 1085]             ai_run
    Use   [g_ai.c, 1102]             ai_run
    Use   [g_combat.c, 220]          CheckPowerArmor
    Use   [g_combat.c, 563]          T_RadiusDamage
    Use   [g_combat.c, 571]          T_RadiusDamage
    Use   [g_func.c, 117]            Move_Calc
    Use   [g_func.c, 158]            AngleMove_Final
    Use   [g_func.c, 160]            AngleMove_Final
    Use   [g_func.c, 183]            AngleMove_Begin
    Use   [g_func.c, 185]            AngleMove_Begin
    Use   [g_func.c, 1561]           train_next
    Use   [g_func.c, 1578]           train_next
    Use   [g_func.c, 1593]           train_resume
    Use   [g_func.c, 1618]           func_train_find
    Use   [g_misc.c, 394]            path_corner_touch
    Use   [g_misc.c, 763]            func_explosive_explode
    Use   [g_misc.c, 883]            barrel_touch
    Use   [g_monster.c, 648]         monster_start_go
    Use   [g_phys.c, 432]            SV_Push
    Use   [g_phys.c, 496]            SV_Push
    Use   [g_phys.c, 500]            SV_Push
    Use   [g_phys.c, 518]            SV_Push
    Use   [g_target.c, 514]          target_laser_think
    Use   [g_turret.c, 135]          turret_breach_think
    Use   [g_turret.c, 182]          turret_breach_think
    Use   [g_turret.c, 211]          turret_breach_finish_init
    Use   [g_turret.c, 338]          turret_driver_think
    Use   [g_turret.c, 372]          turret_driver_link
    Use   [g_weapon.c, 49]           check_dodge
    Use   [g_weapon.c, 73]           fire_hit
    Use   [g_weapon.c, 108]          fire_hit
    Use   [g_weapon.c, 118]          fire_hit
    Use   [g_weapon.c, 203]          fire_lead
    Use   [g_weapon.c, 249]          fire_lead
    Use   [g_weapon.c, 415]          Grenade_Explode
    Use   [g_weapon.c, 417]          Grenade_Explode
    Use   [g_weapon.c, 747]          bfg_explode
    Use   [g_weapon.c, 839]          bfg_think
    Use   [m_actor.c, 248]           actor_pain
    Use   [m_actor.c, 288]           actorMachineGun
    Use   [m_actor.c, 415]           actor_use
    Use   [m_actor.c, 580]           target_actor_touch
    Use   [m_boss2.c, 68]            Boss2Rocket
    Use   [m_boss2.c, 76]            Boss2Rocket
    Use   [m_boss2.c, 84]            Boss2Rocket
    Use   [m_boss2.c, 92]            Boss2Rocket
    Use   [m_boss2.c, 107]           boss2_firebullet_right
    Use   [m_boss2.c, 124]           boss2_firebullet_left
    Use   [m_boss2.c, 437]           boss2_attack
    Use   [m_boss2.c, 567]           Boss2_CheckAttack
    Use   [m_boss31.c, 487]          jorgBFG
    Use   [m_boss31.c, 511]          jorg_firebullet_right
    Use   [m_boss31.c, 527]          jorg_firebullet_left
    Use   [m_boss31.c, 544]          jorg_attack
    Use   [m_boss31.c, 626]          Jorg_CheckAttack
    Use   [m_boss32.c, 422]          makronBFG
    Use   [m_boss32.c, 511]          MakronRailgun
    Use   [m_boss32.c, 535]          MakronHyperblaster
    Use   [m_boss32.c, 614]          makron_attack
    Use   [m_boss32.c, 738]          Makron_CheckAttack
    Use   [m_boss32.c, 889]          MakronSpawn
    Use   [m_chick.c, 463]           ChickRocket
    Use   [m_float.c, 77]            floater_fire_blaster
    Use   [m_float.c, 529]           floater_zap
    Use   [m_flyer.c, 384]           flyer_fire
    Use   [m_gladiator.c, 178]       GladiatorGun
    Use   [m_gladiator.c, 204]       gladiator_attack
    Use   [m_gunner.c, 444]          GunnerFire
    Use   [m_hover.c, 452]           hover_fire_blaster
    Use   [m_infantry.c, 277]        InfantryMachineGun
    Use   [m_infantry.c, 292]        InfantryMachineGun
    Use   [m_medic.c, 362]           medic_fire_blaster
    Use   [m_medic.c, 591]           medic_cable_attack
    Use   [m_parasite.c, 302]        parasite_drain_attack_ok
    Use   [m_parasite.c, 362]        parasite_drain_attack
    Use   [m_soldier.c, 490]         soldier_fire
    Use   [m_soldier.c, 500]         soldier_fire
    Use   [m_supertank.c, 514]       supertankRocket
    Use   [m_supertank.c, 543]       supertankMachineGun
    Use   [m_supertank.c, 557]       supertank_attack
    Use   [m_tank.c, 351]            TankBlaster
    Use   [m_tank.c, 381]            TankRocket
    Use   [m_tank.c, 404]            TankMachineGun
    Use   [m_tank.c, 668]            tank_attack
    Use   [p_client.c, 53]           SP_FixCoopSpots
    Use   [p_client.c, 469]          LookAtKiller
    Use   [p_client.c, 473]          LookAtKiller
    Use   [p_client.c, 715]          PlayersRangeFromSpot
    Use   [p_trail.c, 78]            PlayerTrail_Add
    Use   [p_view.c, 182]            P_DamageFeedback
    Use   [p_weapon.c, 111]          PlayerNoise

VIDREF_GL 
  Declared as: 1
    Define   [q_shared.h, 1194]      q_shared.h

VIDREF_OTHER 
  Declared as: 3
    Define   [q_shared.h, 1196]      q_shared.h

VIDREF_SOFT 
  Declared as: 2
    Define   [q_shared.h, 1195]      q_shared.h

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ