Macro Cross Reference Report
VectorAdd
Declared as: (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2])
Define [q_shared.h, 156] q_shared.h
Use [g_combat.c, 40] CanDamage
Use [g_combat.c, 446] T_Damage
Use [g_combat.c, 561] T_RadiusDamage
Use [g_items.c, 938] droptofloor
Use [g_misc.c, 146] ThrowGib
Use [g_misc.c, 259] ThrowClientHead
Use [g_misc.c, 755] func_explosive_explode
Use [g_phys.c, 350] SV_PushEntity
Use [g_phys.c, 444] SV_Push
Use [g_phys.c, 445] SV_Push
Use [g_phys.c, 489] SV_Push
Use [g_phys.c, 501] SV_Push
Use [g_weapon.c, 257] fire_lead
Use [g_weapon.c, 413] Grenade_Explode
Use [g_weapon.c, 745] bfg_explode
Use [m_move.c, 44] M_CheckBottom
Use [m_move.c, 45] M_CheckBottom
Use [m_move.c, 124] SV_movestep
Use [m_move.c, 132] SV_movestep
Use [m_move.c, 247] SV_movestep
Use [p_view.c, 319] SV_CalcViewOffset
Use [p_view.c, 428] SV_CalcBlend
Use [p_weapon.c, 112] PlayerNoise
Use [p_weapon.c, 826] Blaster_Fire
Use [p_weapon.c, 1010] Machinegun_Fire
VectorClear
Declared as: (a[0]=a[1]=a[2]=0)
Define [q_shared.h, 158] q_shared.h
Use [g_func.c, 78] Move_Done
Use [g_func.c, 116] Move_Calc
Use [g_func.c, 149] AngleMove_Done
Use [g_func.c, 211] AngleMove_Calc
Use [g_func.c, 515] SP_func_plat
Use [g_func.c, 611] rotating_use
Use [g_func.c, 632] SP_func_rotating
Use [g_func.c, 1263] SP_func_door_rotating
Use [g_func.c, 1266] SP_func_door_rotating
Use [g_func.c, 1511] train_wait
Use [g_func.c, 1642] train_use
Use [g_func.c, 1658] SP_func_train
Use [g_func.c, 2003] SP_func_door_secret
Use [g_misc.c, 190] ThrowHead
Use [g_misc.c, 191] ThrowHead
Use [g_misc.c, 1805] teleporter_touch
Use [g_misc.c, 1819] teleporter_touch
Use [g_misc.c, 1820] teleporter_touch
Use [g_misc.c, 1821] teleporter_touch
Use [g_utils.c, 329] G_SetMovedir
Use [g_weapon.c, 367] fire_blaster
Use [g_weapon.c, 368] fire_blaster
Use [g_weapon.c, 505] fire_grenade
Use [g_weapon.c, 506] fire_grenade
Use [g_weapon.c, 538] fire_grenade2
Use [g_weapon.c, 539] fire_grenade2
Use [g_weapon.c, 633] fire_rocket
Use [g_weapon.c, 634] fire_rocket
Use [g_weapon.c, 790] bfg_touch
Use [g_weapon.c, 897] fire_bfg
Use [g_weapon.c, 898] fire_bfg
Use [p_client.c, 505] player_die
Use [p_client.c, 1185] PutClientInServer
Use [p_view.c, 159] P_DamageFeedback
Use [p_view.c, 239] SV_CalcViewOffset
Use [p_view.c, 296] SV_CalcViewOffset
Use [p_view.c, 379] SV_CalcGunOffset
Use [p_view.c, 1077] ClientEndServerFrame
Use [p_view.c, 1078] ClientEndServerFrame
VectorCopy
Declared as: (b[0]=a[0],b[1]=a[1],b[2]=a[2])
Define [q_shared.h, 157] q_shared.h
Use [g_ai.c, 293] visible
Use [g_ai.c, 295] visible
Use [g_ai.c, 359] FoundTarget
Use [g_ai.c, 616] M_CheckAttack
Use [g_ai.c, 618] M_CheckAttack
Use [g_ai.c, 870] ai_checkattack
Use [g_ai.c, 965] ai_run
Use [g_ai.c, 1013] ai_run
Use [g_ai.c, 1028] ai_run
Use [g_ai.c, 1046] ai_run
Use [g_ai.c, 1081] ai_run
Use [g_ai.c, 1083] ai_run
Use [g_ai.c, 1084] ai_run
Use [g_ai.c, 1098] ai_run
Use [g_ai.c, 1100] ai_run
Use [g_ai.c, 1101] ai_run
Use [g_chase.c, 46] UpdateChaseCam
Use [g_chase.c, 47] UpdateChaseCam
Use [g_chase.c, 51] UpdateChaseCam
Use [g_chase.c, 67] UpdateChaseCam
Use [g_chase.c, 72] UpdateChaseCam
Use [g_chase.c, 76] UpdateChaseCam
Use [g_chase.c, 80] UpdateChaseCam
Use [g_chase.c, 84] UpdateChaseCam
Use [g_chase.c, 93] UpdateChaseCam
Use [g_chase.c, 102] UpdateChaseCam
Use [g_chase.c, 103] UpdateChaseCam
Use [g_combat.c, 54] CanDamage
Use [g_combat.c, 61] CanDamage
Use [g_combat.c, 68] CanDamage
Use [g_combat.c, 75] CanDamage
Use [g_combat.c, 537] T_Damage
Use [g_func.c, 489] plat_spawn_inside_trigger
Use [g_func.c, 490] plat_spawn_inside_trigger
Use [g_func.c, 545] SP_func_plat
Use [g_func.c, 546] SP_func_plat
Use [g_func.c, 562] SP_func_plat
Use [g_func.c, 571] SP_func_plat
Use [g_func.c, 572] SP_func_plat
Use [g_func.c, 573] SP_func_plat
Use [g_func.c, 574] SP_func_plat
Use [g_func.c, 788] SP_func_button
Use [g_func.c, 813] SP_func_button
Use [g_func.c, 814] SP_func_button
Use [g_func.c, 815] SP_func_button
Use [g_func.c, 816] SP_func_button
Use [g_func.c, 1046] Think_SpawnDoorTrigger
Use [g_func.c, 1047] Think_SpawnDoorTrigger
Use [g_func.c, 1062] Think_SpawnDoorTrigger
Use [g_func.c, 1063] Think_SpawnDoorTrigger
Use [g_func.c, 1175] SP_func_door
Use [g_func.c, 1185] SP_func_door
Use [g_func.c, 1186] SP_func_door
Use [g_func.c, 1187] SP_func_door
Use [g_func.c, 1208] SP_func_door
Use [g_func.c, 1209] SP_func_door
Use [g_func.c, 1210] SP_func_door
Use [g_func.c, 1211] SP_func_door
Use [g_func.c, 1284] SP_func_door_rotating
Use [g_func.c, 1317] SP_func_door_rotating
Use [g_func.c, 1318] SP_func_door_rotating
Use [g_func.c, 1319] SP_func_door_rotating
Use [g_func.c, 1341] SP_func_door_rotating
Use [g_func.c, 1342] SP_func_door_rotating
Use [g_func.c, 1343] SP_func_door_rotating
Use [g_func.c, 1344] SP_func_door_rotating
Use [g_func.c, 1404] SP_func_water
Use [g_func.c, 1414] SP_func_water
Use [g_func.c, 1415] SP_func_water
Use [g_func.c, 1416] SP_func_water
Use [g_func.c, 1419] SP_func_water
Use [g_func.c, 1420] SP_func_water
Use [g_func.c, 1421] SP_func_water
Use [g_func.c, 1422] SP_func_water
Use [g_func.c, 1562] train_next
Use [g_func.c, 1580] train_next
Use [g_func.c, 1581] train_next
Use [g_func.c, 1595] train_resume
Use [g_func.c, 1596] train_resume
Use [g_items.c, 873] Drop_Item
Use [g_items.c, 878] Drop_Item
Use [g_items.c, 925] droptofloor
Use [g_items.c, 927] droptofloor
Use [g_items.c, 948] droptofloor
Use [g_main.c, 412] G_RunFrame
Use [g_misc.c, 292] ThrowDebris
Use [g_misc.c, 370] path_corner_touch
Use [g_misc.c, 373] path_corner_touch
Use [g_misc.c, 530] SP_info_notnull
Use [g_misc.c, 531] SP_info_notnull
Use [g_misc.c, 756] func_explosive_explode
Use [g_misc.c, 895] barrel_explode
Use [g_misc.c, 911] barrel_explode
Use [g_misc.c, 913] barrel_explode
Use [g_misc.c, 916] barrel_explode
Use [g_misc.c, 919] barrel_explode
Use [g_misc.c, 959] barrel_explode
Use [g_misc.c, 1375] misc_viper_bomb_use
Use [g_misc.c, 1800] teleporter_touch
Use [g_misc.c, 1801] teleporter_touch
Use [g_misc.c, 1858] SP_misc_teleporter
Use [g_monster.c, 175] M_CheckGround
Use [g_monster.c, 316] M_droptofloor
Use [g_monster.c, 324] M_droptofloor
Use [g_monster.c, 567] monster_start
Use [g_phys.c, 201] SV_FlyMove
Use [g_phys.c, 202] SV_FlyMove
Use [g_phys.c, 217] SV_FlyMove
Use [g_phys.c, 223] SV_FlyMove
Use [g_phys.c, 224] SV_FlyMove
Use [g_phys.c, 260] SV_FlyMove
Use [g_phys.c, 264] SV_FlyMove
Use [g_phys.c, 286] SV_FlyMove
Use [g_phys.c, 293] SV_FlyMove
Use [g_phys.c, 307] SV_FlyMove
Use [g_phys.c, 349] SV_PushEntity
Use [g_phys.c, 360] SV_PushEntity
Use [g_phys.c, 371] SV_PushEntity
Use [g_phys.c, 437] SV_Push
Use [g_phys.c, 438] SV_Push
Use [g_phys.c, 484] SV_Push
Use [g_phys.c, 485] SV_Push
Use [g_phys.c, 535] SV_Push
Use [g_phys.c, 536] SV_Push
Use [g_phys.c, 699] SV_Physics_Toss
Use [g_phys.c, 733] SV_Physics_Toss
Use [g_phys.c, 734] SV_Physics_Toss
Use [g_phys.c, 760] SV_Physics_Toss
Use [g_target.c, 386] use_target_spawner
Use [g_target.c, 387] use_target_spawner
Use [g_target.c, 393] use_target_spawner
Use [g_target.c, 512] target_laser_think
Use [g_target.c, 521] target_laser_think
Use [g_target.c, 552] target_laser_think
Use [g_target.c, 555] target_laser_think
Use [g_trigger.c, 407] trigger_push_touch
Use [g_turret.c, 102] turret_breach_think
Use [g_turret.c, 336] turret_driver_think
Use [g_turret.c, 365] turret_driver_link
Use [g_turret.c, 418] SP_turret_driver
Use [g_utils.c, 318] G_SetMovedir
Use [g_utils.c, 322] G_SetMovedir
Use [g_weapon.c, 161] fire_lead
Use [g_weapon.c, 173] fire_lead
Use [g_weapon.c, 253] fire_lead
Use [g_weapon.c, 359] fire_blaster
Use [g_weapon.c, 360] fire_blaster
Use [g_weapon.c, 496] fire_grenade
Use [g_weapon.c, 529] fire_grenade2
Use [g_weapon.c, 625] fire_rocket
Use [g_weapon.c, 626] fire_rocket
Use [g_weapon.c, 668] fire_rail
Use [g_weapon.c, 694] fire_rail
Use [g_weapon.c, 843] bfg_think
Use [g_weapon.c, 870] bfg_think
Use [g_weapon.c, 889] fire_bfg
Use [g_weapon.c, 890] fire_bfg
Use [m_actor.c, 285] actorMachineGun
Use [m_boss2.c, 66] Boss2Rocket
Use [m_boss2.c, 74] Boss2Rocket
Use [m_boss2.c, 82] Boss2Rocket
Use [m_boss2.c, 90] Boss2Rocket
Use [m_boss2.c, 553] Boss2_CheckAttack
Use [m_boss2.c, 555] Boss2_CheckAttack
Use [m_boss31.c, 485] jorgBFG
Use [m_boss31.c, 612] Jorg_CheckAttack
Use [m_boss31.c, 614] Jorg_CheckAttack
Use [m_boss32.c, 420] makronBFG
Use [m_boss32.c, 496] MakronSaveloc
Use [m_boss32.c, 533] MakronHyperblaster
Use [m_boss32.c, 702] makron_die
Use [m_boss32.c, 703] makron_die
Use [m_boss32.c, 724] Makron_CheckAttack
Use [m_boss32.c, 726] Makron_CheckAttack
Use [m_boss32.c, 912] MakronToss
Use [m_chick.c, 461] ChickRocket
Use [m_float.c, 75] floater_fire_blaster
Use [m_flyer.c, 382] flyer_fire
Use [m_gladiator.c, 211] gladiator_attack
Use [m_gunner.c, 440] GunnerFire
Use [m_gunner.c, 469] GunnerGrenade
Use [m_hover.c, 450] hover_fire_blaster
Use [m_medic.c, 360] medic_fire_blaster
Use [m_medic.c, 587] medic_cable_attack
Use [m_medic.c, 645] medic_cable_attack
Use [m_move.c, 123] SV_movestep
Use [m_move.c, 190] SV_movestep
Use [m_move.c, 213] SV_movestep
Use [m_move.c, 261] SV_movestep
Use [m_move.c, 275] SV_movestep
Use [m_move.c, 366] SV_StepDirection
Use [m_move.c, 372] SV_StepDirection
Use [m_mutant.c, 324] mutant_jump_touch
Use [m_parasite.c, 326] parasite_drain_attack
Use [m_parasite.c, 337] parasite_drain_attack
Use [m_soldier.c, 484] soldier_fire
Use [m_soldier.c, 488] soldier_fire
Use [m_supertank.c, 512] supertankRocket
Use [m_supertank.c, 540] supertankMachineGun
Use [m_supertank.c, 600] BossExplode
Use [m_tank.c, 349] TankBlaster
Use [m_tank.c, 379] TankRocket
Use [m_tank.c, 402] TankMachineGun
Use [p_client.c, 910] SelectSpawnPoint
Use [p_client.c, 912] SelectSpawnPoint
Use [p_client.c, 963] CopyToBodyQue
Use [p_client.c, 964] CopyToBodyQue
Use [p_client.c, 965] CopyToBodyQue
Use [p_client.c, 966] CopyToBodyQue
Use [p_client.c, 967] CopyToBodyQue
Use [p_client.c, 1183] PutClientInServer
Use [p_client.c, 1184] PutClientInServer
Use [p_client.c, 1218] PutClientInServer
Use [p_client.c, 1220] PutClientInServer
Use [p_client.c, 1231] PutClientInServer
Use [p_client.c, 1232] PutClientInServer
Use [p_client.c, 1655] ClientThink
Use [p_client.c, 1656] ClientThink
Use [p_client.c, 1683] ClientThink
Use [p_client.c, 1684] ClientThink
Use [p_hud.c, 36] MoveClientToIntermission
Use [p_hud.c, 40] MoveClientToIntermission
Use [p_hud.c, 144] BeginIntermission
Use [p_hud.c, 145] BeginIntermission
Use [p_trail.c, 74] PlayerTrail_Add
Use [p_view.c, 166] P_DamageFeedback
Use [p_view.c, 249] SV_CalcViewOffset
Use [p_view.c, 337] SV_CalcViewOffset
Use [p_view.c, 1073] ClientEndServerFrame
Use [p_view.c, 1074] ClientEndServerFrame
Use [p_weapon.c, 37] P_ProjectSource
Use [p_weapon.c, 110] PlayerNoise
VectorNegate
Declared as: (b[0]=-a[0],b[1]=-a[1],b[2]=-a[2])
Define [q_shared.h, 159] q_shared.h
Use [g_func.c, 642] SP_func_rotating
Use [g_func.c, 1276] SP_func_door_rotating
Use [g_func.c, 1320] SP_func_door_rotating
VectorSet
Declared as: (v[0]=(x), v[1]=(y), v[2]=(z))
Define [q_shared.h, 160] q_shared.h
Use [g_ai.c, 1062] ai_run
Use [g_ai.c, 1067] ai_run
Use [g_ai.c, 1077] ai_run
Use [g_ai.c, 1094] ai_run
Use [g_items.c, 856] Drop_Item
Use [g_items.c, 857] Drop_Item
Use [g_items.c, 869] Drop_Item
Use [g_misc.c, 248] ThrowClientHead
Use [g_misc.c, 249] ThrowClientHead
Use [g_misc.c, 410] SP_path_corner
Use [g_misc.c, 411] SP_path_corner
Use [g_misc.c, 483] SP_point_combat
Use [g_misc.c, 484] SP_point_combat
Use [g_misc.c, 506] SP_viewthing
Use [g_misc.c, 507] SP_viewthing
Use [g_misc.c, 991] SP_misc_explobox
Use [g_misc.c, 992] SP_misc_explobox
Use [g_misc.c, 1047] SP_misc_blackhole
Use [g_misc.c, 1048] SP_misc_blackhole
Use [g_misc.c, 1075] SP_misc_eastertank
Use [g_misc.c, 1076] SP_misc_eastertank
Use [g_misc.c, 1103] SP_misc_easterchick
Use [g_misc.c, 1104] SP_misc_easterchick
Use [g_misc.c, 1131] SP_misc_easterchick2
Use [g_misc.c, 1132] SP_misc_easterchick2
Use [g_misc.c, 1176] SP_monster_commander_body
Use [g_misc.c, 1177] SP_monster_commander_body
Use [g_misc.c, 1256] SP_misc_deadsoldier
Use [g_misc.c, 1257] SP_misc_deadsoldier
Use [g_misc.c, 1300] SP_misc_viper
Use [g_misc.c, 1301] SP_misc_viper
Use [g_misc.c, 1320] SP_misc_bigviper
Use [g_misc.c, 1321] SP_misc_bigviper
Use [g_misc.c, 1382] SP_misc_viper_bomb
Use [g_misc.c, 1383] SP_misc_viper_bomb
Use [g_misc.c, 1430] SP_misc_strogg_ship
Use [g_misc.c, 1431] SP_misc_strogg_ship
Use [g_misc.c, 1463] SP_misc_satellite_dish
Use [g_misc.c, 1464] SP_misc_satellite_dish
Use [g_misc.c, 1849] SP_misc_teleporter
Use [g_misc.c, 1850] SP_misc_teleporter
Use [g_misc.c, 1859] SP_misc_teleporter
Use [g_misc.c, 1860] SP_misc_teleporter
Use [g_misc.c, 1874] SP_misc_teleporter_dest
Use [g_misc.c, 1875] SP_misc_teleporter_dest
Use [g_target.c, 632] target_laser_start
Use [g_target.c, 633] target_laser_start
Use [g_turret.c, 398] SP_turret_driver
Use [g_turret.c, 399] SP_turret_driver
Use [g_weapon.c, 500] fire_grenade
Use [g_weapon.c, 533] fire_grenade2
Use [m_actor.c, 301] actor_dead
Use [m_actor.c, 302] actor_dead
Use [m_actor.c, 450] SP_misc_actor
Use [m_actor.c, 451] SP_misc_actor
Use [m_actor.c, 592] SP_target_actor
Use [m_actor.c, 593] SP_target_actor
Use [m_berserk.c, 200] berserk_attack_club
Use [m_berserk.c, 338] berserk_dead
Use [m_berserk.c, 339] berserk_dead
Use [m_berserk.c, 430] SP_monster_berserk
Use [m_berserk.c, 431] SP_monster_berserk
Use [m_boss2.c, 499] boss2_dead
Use [m_boss2.c, 500] boss2_dead
Use [m_boss2.c, 655] SP_monster_boss2
Use [m_boss2.c, 656] SP_monster_boss2
Use [m_boss3.c, 69] SP_monster_boss3_stand
Use [m_boss3.c, 70] SP_monster_boss3_stand
Use [m_boss31.c, 725] SP_monster_jorg
Use [m_boss31.c, 726] SP_monster_jorg
Use [m_boss32.c, 647] makron_torso
Use [m_boss32.c, 648] makron_torso
Use [m_boss32.c, 664] makron_dead
Use [m_boss32.c, 665] makron_dead
Use [m_boss32.c, 843] SP_monster_makron
Use [m_boss32.c, 844] SP_monster_makron
Use [m_brain.c, 412] brain_hit_right
Use [m_brain.c, 426] brain_hit_left
Use [m_brain.c, 465] brain_tentacle_attack
Use [m_brain.c, 576] brain_dead
Use [m_brain.c, 577] brain_dead
Use [m_brain.c, 647] SP_monster_brain
Use [m_brain.c, 648] SP_monster_brain
Use [m_chick.c, 299] chick_dead
Use [m_chick.c, 300] chick_dead
Use [m_chick.c, 445] ChickSlash
Use [m_chick.c, 653] SP_monster_chick
Use [m_chick.c, 654] SP_monster_chick
Use [m_flipper.c, 184] flipper_bite
Use [m_flipper.c, 253] flipper_dead
Use [m_flipper.c, 254] flipper_dead
Use [m_flipper.c, 381] SP_monster_flipper
Use [m_flipper.c, 382] SP_monster_flipper
Use [m_float.c, 533] floater_zap
Use [m_float.c, 595] floater_dead
Use [m_float.c, 596] floater_dead
Use [m_float.c, 634] SP_monster_floater
Use [m_float.c, 635] SP_monster_floater
Use [m_flyer.c, 427] flyer_slash_left
Use [m_flyer.c, 436] flyer_slash_right
Use [m_flyer.c, 599] SP_monster_flyer
Use [m_flyer.c, 600] SP_monster_flyer
Use [m_gladiator.c, 133] GaldiatorMelee
Use [m_gladiator.c, 273] gladiator_dead
Use [m_gladiator.c, 274] gladiator_dead
Use [m_gladiator.c, 362] SP_monster_gladiator
Use [m_gladiator.c, 363] SP_monster_gladiator
Use [m_gunner.c, 311] gunner_dead
Use [m_gunner.c, 312] gunner_dead
Use [m_gunner.c, 603] SP_monster_gunner
Use [m_gunner.c, 604] SP_monster_gunner
Use [m_hover.c, 532] hover_dead
Use [m_hover.c, 533] hover_dead
Use [m_hover.c, 596] SP_monster_hover
Use [m_hover.c, 597] SP_monster_hover
Use [m_infantry.c, 306] infantry_dead
Use [m_infantry.c, 307] infantry_dead
Use [m_infantry.c, 527] infantry_smack
Use [m_infantry.c, 582] SP_monster_infantry
Use [m_infantry.c, 583] SP_monster_infantry
Use [m_insane.c, 571] insane_dead
Use [m_insane.c, 572] insane_dead
Use [m_insane.c, 647] SP_misc_insane
Use [m_insane.c, 648] SP_misc_insane
Use [m_insane.c, 683] SP_misc_insane
Use [m_insane.c, 684] SP_misc_insane
Use [m_medic.c, 370] medic_dead
Use [m_medic.c, 371] medic_dead
Use [m_medic.c, 742] SP_monster_medic
Use [m_medic.c, 743] SP_monster_medic
Use [m_mutant.c, 259] mutant_hit_left
Use [m_mutant.c, 270] mutant_hit_right
Use [m_mutant.c, 536] mutant_dead
Use [m_mutant.c, 537] mutant_dead
Use [m_mutant.c, 636] SP_monster_mutant
Use [m_mutant.c, 637] SP_monster_mutant
Use [m_parasite.c, 323] parasite_drain_attack
Use [m_parasite.c, 451] parasite_dead
Use [m_parasite.c, 452] parasite_dead
Use [m_parasite.c, 527] SP_monster_parasite
Use [m_parasite.c, 528] SP_monster_parasite
Use [m_soldier.c, 886] soldier_dead
Use [m_soldier.c, 887] soldier_dead
Use [m_soldier.c, 1205] SP_monster_soldier_x
Use [m_soldier.c, 1206] SP_monster_soldier_x
Use [m_supertank.c, 585] supertank_dead
Use [m_supertank.c, 586] supertank_dead
Use [m_supertank.c, 693] SP_monster_supertank
Use [m_supertank.c, 694] SP_monster_supertank
Use [m_tank.c, 708] tank_dead
Use [m_tank.c, 709] tank_dead
Use [m_tank.c, 801] SP_monster_tank
Use [m_tank.c, 802] SP_monster_tank
Use [p_view.c, 560] P_FallingDamage
Use [p_weapon.c, 82] PlayerNoise
Use [p_weapon.c, 83] PlayerNoise
Use [p_weapon.c, 90] PlayerNoise
Use [p_weapon.c, 91] PlayerNoise
Use [p_weapon.c, 560] weapon_grenade_fire
Use [p_weapon.c, 721] weapon_grenadelauncher_fire
Use [p_weapon.c, 781] Weapon_RocketLauncher_Fire
Use [p_weapon.c, 825] Blaster_Fire
Use [p_weapon.c, 1012] Machinegun_Fire
Use [p_weapon.c, 1148] Chaingun_Fire
Use [p_weapon.c, 1203] weapon_shotgun_fire
Use [p_weapon.c, 1253] weapon_supershotgun_fire
Use [p_weapon.c, 1332] weapon_railgun_fire
Use [p_weapon.c, 1413] weapon_bfg_fire
VectorSubtract
Declared as: (c[0]=a[0]-b[0],c[1]=a[1]-b[1],c[2]=a[2]-b[2])
Define [q_shared.h, 155] q_shared.h
Use [g_ai.c, 117] ai_stand
Use [g_ai.c, 198] ai_charge
Use [g_ai.c, 269] range
Use [g_ai.c, 319] infront
Use [g_ai.c, 340] HuntTarget
Use [g_ai.c, 554] FindTarget
Use [g_ai.c, 882] ai_checkattack
Use [g_ai.c, 936] ai_run
Use [g_ai.c, 1038] ai_run
Use [g_ai.c, 1055] ai_run
Use [g_ai.c, 1085] ai_run
Use [g_ai.c, 1102] ai_run
Use [g_combat.c, 220] CheckPowerArmor
Use [g_combat.c, 563] T_RadiusDamage
Use [g_combat.c, 571] T_RadiusDamage
Use [g_func.c, 117] Move_Calc
Use [g_func.c, 158] AngleMove_Final
Use [g_func.c, 160] AngleMove_Final
Use [g_func.c, 183] AngleMove_Begin
Use [g_func.c, 185] AngleMove_Begin
Use [g_func.c, 1561] train_next
Use [g_func.c, 1578] train_next
Use [g_func.c, 1593] train_resume
Use [g_func.c, 1618] func_train_find
Use [g_misc.c, 394] path_corner_touch
Use [g_misc.c, 763] func_explosive_explode
Use [g_misc.c, 883] barrel_touch
Use [g_monster.c, 648] monster_start_go
Use [g_phys.c, 432] SV_Push
Use [g_phys.c, 496] SV_Push
Use [g_phys.c, 500] SV_Push
Use [g_phys.c, 518] SV_Push
Use [g_target.c, 514] target_laser_think
Use [g_turret.c, 135] turret_breach_think
Use [g_turret.c, 182] turret_breach_think
Use [g_turret.c, 211] turret_breach_finish_init
Use [g_turret.c, 338] turret_driver_think
Use [g_turret.c, 372] turret_driver_link
Use [g_weapon.c, 49] check_dodge
Use [g_weapon.c, 73] fire_hit
Use [g_weapon.c, 108] fire_hit
Use [g_weapon.c, 118] fire_hit
Use [g_weapon.c, 203] fire_lead
Use [g_weapon.c, 249] fire_lead
Use [g_weapon.c, 415] Grenade_Explode
Use [g_weapon.c, 417] Grenade_Explode
Use [g_weapon.c, 747] bfg_explode
Use [g_weapon.c, 839] bfg_think
Use [m_actor.c, 248] actor_pain
Use [m_actor.c, 288] actorMachineGun
Use [m_actor.c, 415] actor_use
Use [m_actor.c, 580] target_actor_touch
Use [m_boss2.c, 68] Boss2Rocket
Use [m_boss2.c, 76] Boss2Rocket
Use [m_boss2.c, 84] Boss2Rocket
Use [m_boss2.c, 92] Boss2Rocket
Use [m_boss2.c, 107] boss2_firebullet_right
Use [m_boss2.c, 124] boss2_firebullet_left
Use [m_boss2.c, 437] boss2_attack
Use [m_boss2.c, 567] Boss2_CheckAttack
Use [m_boss31.c, 487] jorgBFG
Use [m_boss31.c, 511] jorg_firebullet_right
Use [m_boss31.c, 527] jorg_firebullet_left
Use [m_boss31.c, 544] jorg_attack
Use [m_boss31.c, 626] Jorg_CheckAttack
Use [m_boss32.c, 422] makronBFG
Use [m_boss32.c, 511] MakronRailgun
Use [m_boss32.c, 535] MakronHyperblaster
Use [m_boss32.c, 614] makron_attack
Use [m_boss32.c, 738] Makron_CheckAttack
Use [m_boss32.c, 889] MakronSpawn
Use [m_chick.c, 463] ChickRocket
Use [m_float.c, 77] floater_fire_blaster
Use [m_float.c, 529] floater_zap
Use [m_flyer.c, 384] flyer_fire
Use [m_gladiator.c, 178] GladiatorGun
Use [m_gladiator.c, 204] gladiator_attack
Use [m_gunner.c, 444] GunnerFire
Use [m_hover.c, 452] hover_fire_blaster
Use [m_infantry.c, 277] InfantryMachineGun
Use [m_infantry.c, 292] InfantryMachineGun
Use [m_medic.c, 362] medic_fire_blaster
Use [m_medic.c, 591] medic_cable_attack
Use [m_parasite.c, 302] parasite_drain_attack_ok
Use [m_parasite.c, 362] parasite_drain_attack
Use [m_soldier.c, 490] soldier_fire
Use [m_soldier.c, 500] soldier_fire
Use [m_supertank.c, 514] supertankRocket
Use [m_supertank.c, 543] supertankMachineGun
Use [m_supertank.c, 557] supertank_attack
Use [m_tank.c, 351] TankBlaster
Use [m_tank.c, 381] TankRocket
Use [m_tank.c, 404] TankMachineGun
Use [m_tank.c, 668] tank_attack
Use [p_client.c, 53] SP_FixCoopSpots
Use [p_client.c, 469] LookAtKiller
Use [p_client.c, 473] LookAtKiller
Use [p_client.c, 715] PlayersRangeFromSpot
Use [p_trail.c, 78] PlayerTrail_Add
Use [p_view.c, 182] P_DamageFeedback
Use [p_weapon.c, 111] PlayerNoise
VIDREF_GL
Declared as: 1
Define [q_shared.h, 1194] q_shared.h
VIDREF_OTHER
Declared as: 3
Define [q_shared.h, 1196] q_shared.h
VIDREF_SOFT
Declared as: 2
Define [q_shared.h, 1195] q_shared.h