Macro Cross Reference Report
SECRET_1ST_DOWN
Declared as: 4
Define [g_func.c, 1876] g_func.c
Use [g_func.c, 2005] SP_func_door_secret
Use [g_func.c, 2010] SP_func_door_secret
SECRET_1ST_LEFT
Declared as: 2
Define [g_func.c, 1875] g_func.c
Use [g_func.c, 2004] SP_func_door_secret
SECRET_ALWAYS_SHOOT
Declared as: 1
Define [g_func.c, 1874] g_func.c
Use [g_func.c, 1933] door_secret_done
Use [g_func.c, 1984] SP_func_door_secret
SFF_ARCH
Declared as: 0x01
Define [q_shared.h, 278] q_shared.h
SFF_HIDDEN
Declared as: 0x02
Define [q_shared.h, 279] q_shared.h
SFF_RDONLY
Declared as: 0x04
Define [q_shared.h, 280] q_shared.h
SFF_SUBDIR
Declared as: 0x08
Define [q_shared.h, 281] q_shared.h
SFF_SYSTEM
Declared as: 0x10
Define [q_shared.h, 282] q_shared.h
SFL_CROSS_TRIGGER_1
Declared as: 0x00000001
Define [g_local.h, 168] g_local.h
SFL_CROSS_TRIGGER_2
Declared as: 0x00000002
Define [g_local.h, 169] g_local.h
SFL_CROSS_TRIGGER_3
Declared as: 0x00000004
Define [g_local.h, 170] g_local.h
SFL_CROSS_TRIGGER_4
Declared as: 0x00000008
Define [g_local.h, 171] g_local.h
SFL_CROSS_TRIGGER_5
Declared as: 0x00000010
Define [g_local.h, 172] g_local.h
SFL_CROSS_TRIGGER_6
Declared as: 0x00000020
Define [g_local.h, 173] g_local.h
SFL_CROSS_TRIGGER_7
Declared as: 0x00000040
Define [g_local.h, 174] g_local.h
SFL_CROSS_TRIGGER_8
Declared as: 0x00000080
Define [g_local.h, 175] g_local.h
SFL_CROSS_TRIGGER_MASK
Declared as: 0x000000ff
Define [g_local.h, 176] g_local.h
Use [g_target.c, 297] use_target_changelevel
Use [g_target.c, 471] target_crosslevel_target_think
SHORT2ANGLE
Declared as: ((x)*(360.0/65536))
Define [q_shared.h, 1085] q_shared.h
Use [p_client.c, 1604] ClientThink
Use [p_client.c, 1605] ClientThink
Use [p_client.c, 1606] ClientThink
Use [p_client.c, 1658] ClientThink
Use [p_client.c, 1659] ClientThink
Use [p_client.c, 1660] ClientThink
SPAWNFLAG_NOT_COOP
Declared as: 0x00001000
Define [g_local.h, 54] g_local.h
Use [g_spawn.c, 599] SpawnEntities
SPAWNFLAG_NOT_DEATHMATCH
Declared as: 0x00000800
Define [g_local.h, 53] g_local.h
Use [g_spawn.c, 578] SpawnEntities
Use [g_spawn.c, 599] SpawnEntities
SPAWNFLAG_NOT_EASY
Declared as: 0x00000100
Define [g_local.h, 50] g_local.h
Use [g_spawn.c, 588] SpawnEntities
Use [g_spawn.c, 599] SpawnEntities
SPAWNFLAG_NOT_HARD
Declared as: 0x00000400
Define [g_local.h, 52] g_local.h
Use [g_spawn.c, 571] SpawnEntities
Use [g_spawn.c, 590] SpawnEntities
Use [g_spawn.c, 599] SpawnEntities
SPAWNFLAG_NOT_MEDIUM
Declared as: 0x00000200
Define [g_local.h, 51] g_local.h
Use [g_spawn.c, 589] SpawnEntities
Use [g_spawn.c, 599] SpawnEntities
SPLASH_BLOOD
Declared as: 6
Define [q_shared.h, 969] q_shared.h
SPLASH_BLUE_WATER
Declared as: 2
Define [q_shared.h, 965] q_shared.h
Use [g_weapon.c, 182] fire_lead
SPLASH_BROWN_WATER
Declared as: 3
Define [q_shared.h, 966] q_shared.h
Use [g_weapon.c, 180] fire_lead
SPLASH_LAVA
Declared as: 5
Define [q_shared.h, 968] q_shared.h
Use [g_weapon.c, 187] fire_lead
SPLASH_SLIME
Declared as: 4
Define [q_shared.h, 967] q_shared.h
Use [g_weapon.c, 185] fire_lead
SPLASH_SPARKS
Declared as: 1
Define [q_shared.h, 964] q_shared.h
SPLASH_UNKNOWN
Declared as: 0
Define [q_shared.h, 963] q_shared.h
Use [g_weapon.c, 189] fire_lead
Use [g_weapon.c, 191] fire_lead
START_OFF
Declared as: 1
Define [g_misc.c, 543] g_misc.c
Use [g_misc.c, 547] light_use
Use [g_misc.c, 550] light_use
Use [g_misc.c, 555] light_use
Use [g_misc.c, 571] SP_light
STAT_AMMO
Declared as: 3
Define [q_shared.h, 996] q_shared.h
Use [p_hud.c, 395] G_SetStats
Use [p_hud.c, 401] G_SetStats
STAT_AMMO_ICON
Declared as: 2
Define [q_shared.h, 995] q_shared.h
Use [p_hud.c, 394] G_SetStats
Use [p_hud.c, 400] G_SetStats
STAT_ARMOR
Declared as: 5
Define [q_shared.h, 998] q_shared.h
Use [p_hud.c, 423] G_SetStats
Use [p_hud.c, 429] G_SetStats
Use [p_hud.c, 434] G_SetStats
STAT_ARMOR_ICON
Declared as: 4
Define [q_shared.h, 997] q_shared.h
Use [p_hud.c, 422] G_SetStats
Use [p_hud.c, 428] G_SetStats
Use [p_hud.c, 433] G_SetStats
STAT_CHASE
Declared as: 16
Define [q_shared.h, 1009] q_shared.h
Use [p_hud.c, 566] G_SetSpectatorStats
Use [p_hud.c, 569] G_SetSpectatorStats
STAT_FLASHES
Declared as: 15
Define [q_shared.h, 1008] q_shared.h
Use [p_view.c, 85] P_DamageFeedback
Use [p_view.c, 87] P_DamageFeedback
Use [p_view.c, 89] P_DamageFeedback
STAT_FRAGS
Declared as: 14
Define [q_shared.h, 1007] q_shared.h
Use [g_cmds.c, 678] PlayerSort
Use [g_cmds.c, 679] PlayerSort
Use [g_cmds.c, 718] Cmd_Players_f
Use [p_hud.c, 509] G_SetStats
STAT_HEALTH
Declared as: 1
Define [q_shared.h, 994] q_shared.h
Use [p_hud.c, 387] G_SetStats
STAT_HEALTH_ICON
Declared as: 0
Define [q_shared.h, 993] q_shared.h
Use [p_hud.c, 386] G_SetStats
STAT_HELPICON
Declared as: 11
Define [q_shared.h, 1004] q_shared.h
Use [p_hud.c, 515] G_SetStats
Use [p_hud.c, 518] G_SetStats
Use [p_hud.c, 520] G_SetStats
STAT_LAYOUTS
Declared as: 13
Define [q_shared.h, 1006] q_shared.h
Use [p_hud.c, 488] G_SetStats
Use [p_hud.c, 494] G_SetStats
Use [p_hud.c, 496] G_SetStats
Use [p_hud.c, 501] G_SetStats
Use [p_hud.c, 503] G_SetStats
Use [p_hud.c, 559] G_SetSpectatorStats
Use [p_hud.c, 561] G_SetSpectatorStats
Use [p_hud.c, 563] G_SetSpectatorStats
STAT_PICKUP_ICON
Declared as: 7
Define [q_shared.h, 1000] q_shared.h
Use [g_items.c, 780] Touch_Item
Use [p_hud.c, 442] G_SetStats
STAT_PICKUP_STRING
Declared as: 8
Define [q_shared.h, 1001] q_shared.h
Use [g_items.c, 781] Touch_Item
Use [p_hud.c, 443] G_SetStats
STAT_SELECTED_ICON
Declared as: 6
Define [q_shared.h, 999] q_shared.h
Use [p_hud.c, 479] G_SetStats
Use [p_hud.c, 481] G_SetStats
STAT_SELECTED_ITEM
Declared as: 12
Define [q_shared.h, 1005] q_shared.h
Use [g_items.c, 786] Touch_Item
Use [p_hud.c, 483] G_SetStats
STAT_SPECTATOR
Declared as: 17
Define [q_shared.h, 1010] q_shared.h
Use [p_hud.c, 522] G_SetStats
Use [p_hud.c, 556] G_SetSpectatorStats
STAT_TIMER
Declared as: 10
Define [q_shared.h, 1003] q_shared.h
Use [p_hud.c, 452] G_SetStats
Use [p_hud.c, 457] G_SetStats
Use [p_hud.c, 462] G_SetStats
Use [p_hud.c, 467] G_SetStats
Use [p_hud.c, 472] G_SetStats
STAT_TIMER_ICON
Declared as: 9
Define [q_shared.h, 1002] q_shared.h
Use [p_hud.c, 451] G_SetStats
Use [p_hud.c, 456] G_SetStats
Use [p_hud.c, 461] G_SetStats
Use [p_hud.c, 466] G_SetStats
Use [p_hud.c, 471] G_SetStats
STATE_BOTTOM
Declared as: 1
Define [g_func.c, 59] g_func.c
Use [g_func.c, 380] plat_hit_bottom
Use [g_func.c, 445] Touch_Plat_Center
Use [g_func.c, 564] SP_func_plat
Use [g_func.c, 694] button_done
Use [g_func.c, 807] SP_func_button
Use [g_func.c, 896] door_hit_bottom
Use [g_func.c, 1190] SP_func_door
Use [g_func.c, 1336] SP_func_door_rotating
Use [g_func.c, 1424] SP_func_water
STATE_DOWN
Declared as: 3
Define [g_func.c, 61] g_func.c
Use [g_func.c, 391] plat_go_down
Use [g_func.c, 423] plat_blocked
Use [g_func.c, 701] button_return
Use [g_func.c, 914] door_go_down
Use [g_func.c, 1100] door_blocked
STATE_TOP
Declared as: 0
Define [g_func.c, 58] g_func.c
Use [g_func.c, 366] plat_hit_top
Use [g_func.c, 447] Touch_Plat_Center
Use [g_func.c, 713] button_wait
Use [g_func.c, 728] button_fire
Use [g_func.c, 878] door_hit_top
Use [g_func.c, 926] door_go_up
Use [g_func.c, 958] door_use
Use [g_func.c, 1579] train_next
Use [g_func.c, 1594] train_resume
STATE_UP
Declared as: 2
Define [g_func.c, 60] g_func.c
Use [g_func.c, 157] AngleMove_Final
Use [g_func.c, 182] AngleMove_Begin
Use [g_func.c, 403] plat_go_up
Use [g_func.c, 421] plat_blocked
Use [g_func.c, 558] SP_func_plat
Use [g_func.c, 728] button_fire
Use [g_func.c, 731] button_fire
Use [g_func.c, 923] door_go_up
Use [g_func.c, 939] door_go_up
Use [g_func.c, 958] door_use
STEPSIZE
Declared as: 18
Define [m_move.c, 24] m_move.c
Use [m_move.c, 73] M_CheckBottom
Use [m_move.c, 91] M_CheckBottom
Use [m_move.c, 208] SV_movestep
STOFS
Declared as: (int)&(((spawn_temp_t *)0)->x)
Define [g_local.h, 509] g_local.h
Use [g_save.c, 98] g_save.c
Use [g_save.c, 99] g_save.c
Use [g_save.c, 100] g_save.c
Use [g_save.c, 101] g_save.c
Use [g_save.c, 102] g_save.c
Use [g_save.c, 103] g_save.c
Use [g_save.c, 108] g_save.c
Use [g_save.c, 109] g_save.c
Use [g_save.c, 110] g_save.c
Use [g_save.c, 111] g_save.c
Use [g_save.c, 112] g_save.c
Use [g_save.c, 113] g_save.c
Use [g_save.c, 114] g_save.c
Use [g_save.c, 115] g_save.c
Use [g_save.c, 116] g_save.c
STOP_EPSILON
Declared as: 0.1
Define [g_phys.c, 143] g_phys.c
Use [g_phys.c, 163] ClipVelocity
Use [g_phys.c, 163] ClipVelocity
SURF_FLOWING
Declared as: 0x40
Define [q_shared.h, 380] q_shared.h
Use [g_weapon.c, 598] rocket_touch
SURF_LIGHT
Declared as: 0x1
Define [q_shared.h, 372] q_shared.h
SURF_NODRAW
Declared as: 0x80
Define [q_shared.h, 381] q_shared.h
SURF_SKY
Declared as: 0x4
Define [q_shared.h, 376] q_shared.h
Use [g_weapon.c, 219] fire_lead
Use [g_weapon.c, 313] blaster_touch
Use [g_weapon.c, 460] Grenade_Touch
Use [g_weapon.c, 577] rocket_touch
Use [g_weapon.c, 772] bfg_touch
SURF_SLICK
Declared as: 0x2
Define [q_shared.h, 374] q_shared.h
SURF_TRANS33
Declared as: 0x10
Define [q_shared.h, 378] q_shared.h
Use [g_weapon.c, 598] rocket_touch
SURF_TRANS66
Declared as: 0x20
Define [q_shared.h, 379] q_shared.h
Use [g_weapon.c, 598] rocket_touch
SURF_WARP
Declared as: 0x8
Define [q_shared.h, 377] q_shared.h
Use [g_weapon.c, 598] rocket_touch
sv_friction
Declared as: 6
Define [g_phys.c, 788] g_phys.c
Use [g_phys.c, 797] SV_AddRotationalFriction
Use [g_phys.c, 859] SV_Physics_Step
Use [g_phys.c, 890] SV_Physics_Step
sv_stopspeed
Declared as: 100
Define [g_phys.c, 787] g_phys.c
Use [g_phys.c, 797] SV_AddRotationalFriction
Use [g_phys.c, 858] SV_Physics_Step
Use [g_phys.c, 858] SV_Physics_Step
Use [g_phys.c, 871] SV_Physics_Step
Use [g_phys.c, 871] SV_Physics_Step
Use [g_phys.c, 892] SV_Physics_Step
Use [g_phys.c, 892] SV_Physics_Step
sv_waterfriction
Declared as: 1
Define [g_phys.c, 789] g_phys.c
Use [g_phys.c, 872] SV_Physics_Step
svc_inventory
Declared as: 5
Define [g_local.h, 38] g_local.h
Use [g_cmds.c, 484] Cmd_Inven_f
svc_layout
Declared as: 4
Define [g_local.h, 37] g_local.h
Use [p_hud.c, 249] DeathmatchScoreboardMessage
Use [p_hud.c, 333] HelpComputer
svc_muzzleflash
Declared as: 1
Define [g_local.h, 34] g_local.h
Use [p_client.c, 1068] spectator_respawn
Use [p_client.c, 1284] ClientBeginDeathmatch
Use [p_client.c, 1348] ClientBegin
Use [p_client.c, 1524] ClientDisconnect
Use [p_weapon.c, 730] weapon_grenadelauncher_fire
Use [p_weapon.c, 786] Weapon_RocketLauncher_Fire
Use [p_weapon.c, 835] Blaster_Fire
Use [p_weapon.c, 1016] Machinegun_Fire
Use [p_weapon.c, 1155] Chaingun_Fire
Use [p_weapon.c, 1218] weapon_shotgun_fire
Use [p_weapon.c, 1272] weapon_supershotgun_fire
Use [p_weapon.c, 1337] weapon_railgun_fire
Use [p_weapon.c, 1382] weapon_bfg_fire
svc_muzzleflash2
Declared as: 2
Define [g_local.h, 35] g_local.h
Use [g_monster.c, 35] monster_fire_bullet
Use [g_monster.c, 45] monster_fire_shotgun
Use [g_monster.c, 55] monster_fire_blaster
Use [g_monster.c, 65] monster_fire_grenade
Use [g_monster.c, 75] monster_fire_rocket
Use [g_monster.c, 85] monster_fire_railgun
Use [g_monster.c, 95] monster_fire_bfg
svc_stufftext
Declared as: 11
Define [g_local.h, 39] g_local.h
Use [p_client.c, 1024] spectator_respawn
Use [p_client.c, 1039] spectator_respawn
Use [p_client.c, 1052] spectator_respawn
svc_temp_entity
Declared as: 3
Define [g_local.h, 36] g_local.h
Use [g_combat.c, 138] SpawnDamage
Use [g_misc.c, 316] BecomeExplosion1
Use [g_misc.c, 327] BecomeExplosion2
Use [g_target.c, 28] Use_Target_Tent
Use [g_target.c, 231] target_explosion_explode
Use [g_target.c, 340] use_target_splash
Use [g_target.c, 540] target_laser_think
Use [g_weapon.c, 193] fire_lead
Use [g_weapon.c, 231] fire_lead
Use [g_weapon.c, 260] fire_lead
Use [g_weapon.c, 332] blaster_touch
Use [g_weapon.c, 434] Grenade_Explode
Use [g_weapon.c, 609] rocket_touch
Use [g_weapon.c, 698] fire_rail
Use [g_weapon.c, 706] fire_rail
Use [g_weapon.c, 753] bfg_explode
Use [g_weapon.c, 799] bfg_touch
Use [g_weapon.c, 859] bfg_think
Use [g_weapon.c, 873] bfg_think
Use [m_boss3.c, 33] Use_Boss3
Use [m_float.c, 540] floater_zap
Use [m_medic.c, 648] medic_cable_attack
Use [m_parasite.c, 355] parasite_drain_attack
Use [m_supertank.c, 648] BossExplode
SVF_DEADMONSTER
Declared as: 0x00000002
Define [game.h, 28] game.h
Use [g_misc.c, 1260] SP_misc_deadsoldier
Use [g_monster.c, 291] M_WorldEffects
Use [g_monster.c, 386] M_MoveFrame
Use [g_monster.c, 563] monster_start
Use [g_trigger.c, 570] trigger_monsterjump_touch
Use [g_weapon.c, 353] fire_blaster
Use [m_actor.c, 304] actor_dead
Use [m_berserk.c, 341] berserk_dead
Use [m_boss2.c, 502] boss2_dead
Use [m_boss32.c, 667] makron_dead
Use [m_brain.c, 579] brain_dead
Use [m_chick.c, 302] chick_dead
Use [m_flipper.c, 256] flipper_dead
Use [m_float.c, 598] floater_dead
Use [m_gladiator.c, 276] gladiator_dead
Use [m_gunner.c, 314] gunner_dead
Use [m_infantry.c, 309] infantry_dead
Use [m_insane.c, 575] insane_dead
Use [m_medic.c, 373] medic_dead
Use [m_mutant.c, 539] mutant_dead
Use [m_parasite.c, 454] parasite_dead
Use [m_soldier.c, 889] soldier_dead
Use [m_supertank.c, 588] supertank_dead
Use [m_tank.c, 711] tank_dead
Use [p_client.c, 521] player_die
Use [p_client.c, 1181] PutClientInServer
SVF_MONSTER
Declared as: 0x00000004
Define [game.h, 29] game.h
Use [g_ai.c, 474] FindTarget
Use [g_combat.c, 99] Killed
Use [g_combat.c, 119] Killed
Use [g_combat.c, 199] CheckPowerArmor
Use [g_combat.c, 297] M_ReactToDamage
Use [g_combat.c, 422] T_Damage
Use [g_combat.c, 489] T_Damage
Use [g_combat.c, 499] T_Damage
Use [g_combat.c, 506] T_Damage
Use [g_func.c, 409] plat_blocked
Use [g_func.c, 985] Touch_DoorTrigger
Use [g_func.c, 988] Touch_DoorTrigger
Use [g_func.c, 1080] door_blocked
Use [g_func.c, 1463] train_blocked
Use [g_func.c, 1943] door_secret_blocked
Use [g_main.c, 418] G_RunFrame
Use [g_misc.c, 200] ThrowHead
Use [g_misc.c, 1260] SP_misc_deadsoldier
Use [g_misc.c, 1504] SP_misc_gib_arm
Use [g_misc.c, 1525] SP_misc_gib_leg
Use [g_misc.c, 1546] SP_misc_gib_head
Use [g_monster.c, 553] monster_start
Use [g_phys.c, 904] SV_Physics_Step
Use [g_target.c, 535] target_laser_think
Use [g_trigger.c, 79] Touch_Multi
Use [g_trigger.c, 572] trigger_monsterjump_touch
Use [g_turret.c, 413] SP_turret_driver
Use [g_utils.c, 200] G_UseTargets
Use [g_utils.c, 481] G_TouchTriggers
Use [g_weapon.c, 47] check_dodge
Use [g_weapon.c, 100] fire_hit
Use [g_weapon.c, 113] fire_hit
Use [g_weapon.c, 684] fire_rail
Use [g_weapon.c, 834] bfg_think
Use [g_weapon.c, 857] bfg_think
Use [m_medic.c, 55] medic_FindDeadMonster
SVF_NOCLIENT
Declared as: 0x00000001
Define [game.h, 27] game.h
Use [g_func.c, 1746] trigger_elevator_init
Use [g_func.c, 1815] SP_func_timer
Use [g_func.c, 2046] SP_func_killbox
Use [g_items.c, 138] DoRespawn
Use [g_items.c, 149] SetRespawn
Use [g_items.c, 576] Pickup_Health
Use [g_items.c, 894] Use_Item
Use [g_items.c, 956] droptofloor
Use [g_items.c, 975] droptofloor
Use [g_misc.c, 412] SP_path_corner
Use [g_misc.c, 485] SP_point_combat
Use [g_misc.c, 598] func_wall_use
Use [g_misc.c, 604] func_wall_use
Use [g_misc.c, 655] SP_func_wall
Use [g_misc.c, 686] func_object_use
Use [g_misc.c, 718] SP_func_object
Use [g_misc.c, 817] func_explosive_spawn
Use [g_misc.c, 840] SP_func_explosive
Use [g_misc.c, 1280] misc_viper_use
Use [g_misc.c, 1306] SP_misc_viper
Use [g_misc.c, 1363] misc_viper_bomb_use
Use [g_misc.c, 1391] SP_misc_viper_bomb
Use [g_misc.c, 1410] misc_strogg_ship_use
Use [g_misc.c, 1436] SP_misc_strogg_ship
Use [g_monster.c, 467] monster_triggered_spawn
Use [g_monster.c, 497] monster_triggered_start
Use [g_target.c, 176] SP_target_secret
Use [g_target.c, 214] SP_target_goal
Use [g_target.c, 261] SP_target_explosion
Use [g_target.c, 316] SP_target_changelevel
Use [g_target.c, 360] SP_target_splash
Use [g_target.c, 399] SP_target_spawner
Use [g_target.c, 442] SP_target_blaster
Use [g_target.c, 459] SP_target_crosslevel_trigger
Use [g_target.c, 482] SP_target_crosslevel_target
Use [g_target.c, 565] target_laser_on
Use [g_target.c, 572] target_laser_off
Use [g_target.c, 737] SP_target_lightramp
Use [g_target.c, 804] SP_target_earthquake
Use [g_trigger.c, 31] InitTrigger
Use [g_trigger.c, 131] SP_trigger_multiple
Use [m_actor.c, 594] SP_target_actor
Use [p_client.c, 987] respawn
Use [p_client.c, 1062] spectator_respawn
Use [p_client.c, 1242] PutClientInServer
Use [p_weapon.c, 85] PlayerNoise
Use [p_weapon.c, 93] PlayerNoise