Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

SECRET_1ST_DOWN 
  Declared as: 4
    Define   [g_func.c, 1876]        g_func.c
    Use   [g_func.c, 2005]           SP_func_door_secret
    Use   [g_func.c, 2010]           SP_func_door_secret

SECRET_1ST_LEFT 
  Declared as: 2
    Define   [g_func.c, 1875]        g_func.c
    Use   [g_func.c, 2004]           SP_func_door_secret

SECRET_ALWAYS_SHOOT 
  Declared as: 1
    Define   [g_func.c, 1874]        g_func.c
    Use   [g_func.c, 1933]           door_secret_done
    Use   [g_func.c, 1984]           SP_func_door_secret

SFF_ARCH 
  Declared as: 0x01
    Define   [q_shared.h, 278]       q_shared.h

SFF_HIDDEN 
  Declared as: 0x02
    Define   [q_shared.h, 279]       q_shared.h

SFF_RDONLY 
  Declared as: 0x04
    Define   [q_shared.h, 280]       q_shared.h

SFF_SUBDIR 
  Declared as: 0x08
    Define   [q_shared.h, 281]       q_shared.h

SFF_SYSTEM 
  Declared as: 0x10
    Define   [q_shared.h, 282]       q_shared.h

SFL_CROSS_TRIGGER_1 
  Declared as: 0x00000001
    Define   [g_local.h, 168]        g_local.h

SFL_CROSS_TRIGGER_2 
  Declared as: 0x00000002
    Define   [g_local.h, 169]        g_local.h

SFL_CROSS_TRIGGER_3 
  Declared as: 0x00000004
    Define   [g_local.h, 170]        g_local.h

SFL_CROSS_TRIGGER_4 
  Declared as: 0x00000008
    Define   [g_local.h, 171]        g_local.h

SFL_CROSS_TRIGGER_5 
  Declared as: 0x00000010
    Define   [g_local.h, 172]        g_local.h

SFL_CROSS_TRIGGER_6 
  Declared as: 0x00000020
    Define   [g_local.h, 173]        g_local.h

SFL_CROSS_TRIGGER_7 
  Declared as: 0x00000040
    Define   [g_local.h, 174]        g_local.h

SFL_CROSS_TRIGGER_8 
  Declared as: 0x00000080
    Define   [g_local.h, 175]        g_local.h

SFL_CROSS_TRIGGER_MASK 
  Declared as: 0x000000ff
    Define   [g_local.h, 176]        g_local.h
    Use   [g_target.c, 297]          use_target_changelevel
    Use   [g_target.c, 471]          target_crosslevel_target_think

SHORT2ANGLE 
  Declared as: ((x)*(360.0/65536))
    Define   [q_shared.h, 1085]      q_shared.h
    Use   [p_client.c, 1604]         ClientThink
    Use   [p_client.c, 1605]         ClientThink
    Use   [p_client.c, 1606]         ClientThink
    Use   [p_client.c, 1658]         ClientThink
    Use   [p_client.c, 1659]         ClientThink
    Use   [p_client.c, 1660]         ClientThink

SPAWNFLAG_NOT_COOP 
  Declared as: 0x00001000
    Define   [g_local.h, 54]         g_local.h
    Use   [g_spawn.c, 599]           SpawnEntities

SPAWNFLAG_NOT_DEATHMATCH 
  Declared as: 0x00000800
    Define   [g_local.h, 53]         g_local.h
    Use   [g_spawn.c, 578]           SpawnEntities
    Use   [g_spawn.c, 599]           SpawnEntities

SPAWNFLAG_NOT_EASY 
  Declared as: 0x00000100
    Define   [g_local.h, 50]         g_local.h
    Use   [g_spawn.c, 588]           SpawnEntities
    Use   [g_spawn.c, 599]           SpawnEntities

SPAWNFLAG_NOT_HARD 
  Declared as: 0x00000400
    Define   [g_local.h, 52]         g_local.h
    Use   [g_spawn.c, 571]           SpawnEntities
    Use   [g_spawn.c, 590]           SpawnEntities
    Use   [g_spawn.c, 599]           SpawnEntities

SPAWNFLAG_NOT_MEDIUM 
  Declared as: 0x00000200
    Define   [g_local.h, 51]         g_local.h
    Use   [g_spawn.c, 589]           SpawnEntities
    Use   [g_spawn.c, 599]           SpawnEntities

SPLASH_BLOOD 
  Declared as: 6
    Define   [q_shared.h, 969]       q_shared.h

SPLASH_BLUE_WATER 
  Declared as: 2
    Define   [q_shared.h, 965]       q_shared.h
    Use   [g_weapon.c, 182]          fire_lead

SPLASH_BROWN_WATER 
  Declared as: 3
    Define   [q_shared.h, 966]       q_shared.h
    Use   [g_weapon.c, 180]          fire_lead

SPLASH_LAVA 
  Declared as: 5
    Define   [q_shared.h, 968]       q_shared.h
    Use   [g_weapon.c, 187]          fire_lead

SPLASH_SLIME 
  Declared as: 4
    Define   [q_shared.h, 967]       q_shared.h
    Use   [g_weapon.c, 185]          fire_lead

SPLASH_SPARKS 
  Declared as: 1
    Define   [q_shared.h, 964]       q_shared.h

SPLASH_UNKNOWN 
  Declared as: 0
    Define   [q_shared.h, 963]       q_shared.h
    Use   [g_weapon.c, 189]          fire_lead
    Use   [g_weapon.c, 191]          fire_lead

START_OFF 
  Declared as: 1
    Define   [g_misc.c, 543]         g_misc.c
    Use   [g_misc.c, 547]            light_use
    Use   [g_misc.c, 550]            light_use
    Use   [g_misc.c, 555]            light_use
    Use   [g_misc.c, 571]            SP_light

STAT_AMMO 
  Declared as: 3
    Define   [q_shared.h, 996]       q_shared.h
    Use   [p_hud.c, 395]             G_SetStats
    Use   [p_hud.c, 401]             G_SetStats

STAT_AMMO_ICON 
  Declared as: 2
    Define   [q_shared.h, 995]       q_shared.h
    Use   [p_hud.c, 394]             G_SetStats
    Use   [p_hud.c, 400]             G_SetStats

STAT_ARMOR 
  Declared as: 5
    Define   [q_shared.h, 998]       q_shared.h
    Use   [p_hud.c, 423]             G_SetStats
    Use   [p_hud.c, 429]             G_SetStats
    Use   [p_hud.c, 434]             G_SetStats

STAT_ARMOR_ICON 
  Declared as: 4
    Define   [q_shared.h, 997]       q_shared.h
    Use   [p_hud.c, 422]             G_SetStats
    Use   [p_hud.c, 428]             G_SetStats
    Use   [p_hud.c, 433]             G_SetStats

STAT_CHASE 
  Declared as: 16
    Define   [q_shared.h, 1009]      q_shared.h
    Use   [p_hud.c, 566]             G_SetSpectatorStats
    Use   [p_hud.c, 569]             G_SetSpectatorStats

STAT_FLASHES 
  Declared as: 15
    Define   [q_shared.h, 1008]      q_shared.h
    Use   [p_view.c, 85]             P_DamageFeedback
    Use   [p_view.c, 87]             P_DamageFeedback
    Use   [p_view.c, 89]             P_DamageFeedback

STAT_FRAGS 
  Declared as: 14
    Define   [q_shared.h, 1007]      q_shared.h
    Use   [g_cmds.c, 678]            PlayerSort
    Use   [g_cmds.c, 679]            PlayerSort
    Use   [g_cmds.c, 718]            Cmd_Players_f
    Use   [p_hud.c, 509]             G_SetStats

STAT_HEALTH 
  Declared as: 1
    Define   [q_shared.h, 994]       q_shared.h
    Use   [p_hud.c, 387]             G_SetStats

STAT_HEALTH_ICON 
  Declared as: 0
    Define   [q_shared.h, 993]       q_shared.h
    Use   [p_hud.c, 386]             G_SetStats

STAT_HELPICON 
  Declared as: 11
    Define   [q_shared.h, 1004]      q_shared.h
    Use   [p_hud.c, 515]             G_SetStats
    Use   [p_hud.c, 518]             G_SetStats
    Use   [p_hud.c, 520]             G_SetStats

STAT_LAYOUTS 
  Declared as: 13
    Define   [q_shared.h, 1006]      q_shared.h
    Use   [p_hud.c, 488]             G_SetStats
    Use   [p_hud.c, 494]             G_SetStats
    Use   [p_hud.c, 496]             G_SetStats
    Use   [p_hud.c, 501]             G_SetStats
    Use   [p_hud.c, 503]             G_SetStats
    Use   [p_hud.c, 559]             G_SetSpectatorStats
    Use   [p_hud.c, 561]             G_SetSpectatorStats
    Use   [p_hud.c, 563]             G_SetSpectatorStats

STAT_PICKUP_ICON 
  Declared as: 7
    Define   [q_shared.h, 1000]      q_shared.h
    Use   [g_items.c, 780]           Touch_Item
    Use   [p_hud.c, 442]             G_SetStats

STAT_PICKUP_STRING 
  Declared as: 8
    Define   [q_shared.h, 1001]      q_shared.h
    Use   [g_items.c, 781]           Touch_Item
    Use   [p_hud.c, 443]             G_SetStats

STAT_SELECTED_ICON 
  Declared as: 6
    Define   [q_shared.h, 999]       q_shared.h
    Use   [p_hud.c, 479]             G_SetStats
    Use   [p_hud.c, 481]             G_SetStats

STAT_SELECTED_ITEM 
  Declared as: 12
    Define   [q_shared.h, 1005]      q_shared.h
    Use   [g_items.c, 786]           Touch_Item
    Use   [p_hud.c, 483]             G_SetStats

STAT_SPECTATOR 
  Declared as: 17
    Define   [q_shared.h, 1010]      q_shared.h
    Use   [p_hud.c, 522]             G_SetStats
    Use   [p_hud.c, 556]             G_SetSpectatorStats

STAT_TIMER 
  Declared as: 10
    Define   [q_shared.h, 1003]      q_shared.h
    Use   [p_hud.c, 452]             G_SetStats
    Use   [p_hud.c, 457]             G_SetStats
    Use   [p_hud.c, 462]             G_SetStats
    Use   [p_hud.c, 467]             G_SetStats
    Use   [p_hud.c, 472]             G_SetStats

STAT_TIMER_ICON 
  Declared as: 9
    Define   [q_shared.h, 1002]      q_shared.h
    Use   [p_hud.c, 451]             G_SetStats
    Use   [p_hud.c, 456]             G_SetStats
    Use   [p_hud.c, 461]             G_SetStats
    Use   [p_hud.c, 466]             G_SetStats
    Use   [p_hud.c, 471]             G_SetStats

STATE_BOTTOM 
  Declared as: 1
    Define   [g_func.c, 59]          g_func.c
    Use   [g_func.c, 380]            plat_hit_bottom
    Use   [g_func.c, 445]            Touch_Plat_Center
    Use   [g_func.c, 564]            SP_func_plat
    Use   [g_func.c, 694]            button_done
    Use   [g_func.c, 807]            SP_func_button
    Use   [g_func.c, 896]            door_hit_bottom
    Use   [g_func.c, 1190]           SP_func_door
    Use   [g_func.c, 1336]           SP_func_door_rotating
    Use   [g_func.c, 1424]           SP_func_water

STATE_DOWN 
  Declared as: 3
    Define   [g_func.c, 61]          g_func.c
    Use   [g_func.c, 391]            plat_go_down
    Use   [g_func.c, 423]            plat_blocked
    Use   [g_func.c, 701]            button_return
    Use   [g_func.c, 914]            door_go_down
    Use   [g_func.c, 1100]           door_blocked

STATE_TOP 
  Declared as: 0
    Define   [g_func.c, 58]          g_func.c
    Use   [g_func.c, 366]            plat_hit_top
    Use   [g_func.c, 447]            Touch_Plat_Center
    Use   [g_func.c, 713]            button_wait
    Use   [g_func.c, 728]            button_fire
    Use   [g_func.c, 878]            door_hit_top
    Use   [g_func.c, 926]            door_go_up
    Use   [g_func.c, 958]            door_use
    Use   [g_func.c, 1579]           train_next
    Use   [g_func.c, 1594]           train_resume

STATE_UP 
  Declared as: 2
    Define   [g_func.c, 60]          g_func.c
    Use   [g_func.c, 157]            AngleMove_Final
    Use   [g_func.c, 182]            AngleMove_Begin
    Use   [g_func.c, 403]            plat_go_up
    Use   [g_func.c, 421]            plat_blocked
    Use   [g_func.c, 558]            SP_func_plat
    Use   [g_func.c, 728]            button_fire
    Use   [g_func.c, 731]            button_fire
    Use   [g_func.c, 923]            door_go_up
    Use   [g_func.c, 939]            door_go_up
    Use   [g_func.c, 958]            door_use

STEPSIZE 
  Declared as: 18
    Define   [m_move.c, 24]          m_move.c
    Use   [m_move.c, 73]             M_CheckBottom
    Use   [m_move.c, 91]             M_CheckBottom
    Use   [m_move.c, 208]            SV_movestep

STOFS 
  Declared as: (int)&(((spawn_temp_t *)0)->x)
    Define   [g_local.h, 509]        g_local.h
    Use   [g_save.c, 98]             g_save.c
    Use   [g_save.c, 99]             g_save.c
    Use   [g_save.c, 100]            g_save.c
    Use   [g_save.c, 101]            g_save.c
    Use   [g_save.c, 102]            g_save.c
    Use   [g_save.c, 103]            g_save.c
    Use   [g_save.c, 108]            g_save.c
    Use   [g_save.c, 109]            g_save.c
    Use   [g_save.c, 110]            g_save.c
    Use   [g_save.c, 111]            g_save.c
    Use   [g_save.c, 112]            g_save.c
    Use   [g_save.c, 113]            g_save.c
    Use   [g_save.c, 114]            g_save.c
    Use   [g_save.c, 115]            g_save.c
    Use   [g_save.c, 116]            g_save.c

STOP_EPSILON 
  Declared as: 0.1
    Define   [g_phys.c, 143]         g_phys.c
    Use   [g_phys.c, 163]            ClipVelocity
    Use   [g_phys.c, 163]            ClipVelocity

SURF_FLOWING 
  Declared as: 0x40
    Define   [q_shared.h, 380]       q_shared.h
    Use   [g_weapon.c, 598]          rocket_touch

SURF_LIGHT 
  Declared as: 0x1
    Define   [q_shared.h, 372]       q_shared.h

SURF_NODRAW 
  Declared as: 0x80
    Define   [q_shared.h, 381]       q_shared.h

SURF_SKY 
  Declared as: 0x4
    Define   [q_shared.h, 376]       q_shared.h
    Use   [g_weapon.c, 219]          fire_lead
    Use   [g_weapon.c, 313]          blaster_touch
    Use   [g_weapon.c, 460]          Grenade_Touch
    Use   [g_weapon.c, 577]          rocket_touch
    Use   [g_weapon.c, 772]          bfg_touch

SURF_SLICK 
  Declared as: 0x2
    Define   [q_shared.h, 374]       q_shared.h

SURF_TRANS33 
  Declared as: 0x10
    Define   [q_shared.h, 378]       q_shared.h
    Use   [g_weapon.c, 598]          rocket_touch

SURF_TRANS66 
  Declared as: 0x20
    Define   [q_shared.h, 379]       q_shared.h
    Use   [g_weapon.c, 598]          rocket_touch

SURF_WARP 
  Declared as: 0x8
    Define   [q_shared.h, 377]       q_shared.h
    Use   [g_weapon.c, 598]          rocket_touch

sv_friction 
  Declared as: 6
    Define   [g_phys.c, 788]         g_phys.c
    Use   [g_phys.c, 797]            SV_AddRotationalFriction
    Use   [g_phys.c, 859]            SV_Physics_Step
    Use   [g_phys.c, 890]            SV_Physics_Step

sv_stopspeed 
  Declared as: 100
    Define   [g_phys.c, 787]         g_phys.c
    Use   [g_phys.c, 797]            SV_AddRotationalFriction
    Use   [g_phys.c, 858]            SV_Physics_Step
    Use   [g_phys.c, 858]            SV_Physics_Step
    Use   [g_phys.c, 871]            SV_Physics_Step
    Use   [g_phys.c, 871]            SV_Physics_Step
    Use   [g_phys.c, 892]            SV_Physics_Step
    Use   [g_phys.c, 892]            SV_Physics_Step

sv_waterfriction 
  Declared as: 1
    Define   [g_phys.c, 789]         g_phys.c
    Use   [g_phys.c, 872]            SV_Physics_Step

svc_inventory 
  Declared as: 5
    Define   [g_local.h, 38]         g_local.h
    Use   [g_cmds.c, 484]            Cmd_Inven_f

svc_layout 
  Declared as: 4
    Define   [g_local.h, 37]         g_local.h
    Use   [p_hud.c, 249]             DeathmatchScoreboardMessage
    Use   [p_hud.c, 333]             HelpComputer

svc_muzzleflash 
  Declared as: 1
    Define   [g_local.h, 34]         g_local.h
    Use   [p_client.c, 1068]         spectator_respawn
    Use   [p_client.c, 1284]         ClientBeginDeathmatch
    Use   [p_client.c, 1348]         ClientBegin
    Use   [p_client.c, 1524]         ClientDisconnect
    Use   [p_weapon.c, 730]          weapon_grenadelauncher_fire
    Use   [p_weapon.c, 786]          Weapon_RocketLauncher_Fire
    Use   [p_weapon.c, 835]          Blaster_Fire
    Use   [p_weapon.c, 1016]         Machinegun_Fire
    Use   [p_weapon.c, 1155]         Chaingun_Fire
    Use   [p_weapon.c, 1218]         weapon_shotgun_fire
    Use   [p_weapon.c, 1272]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1337]         weapon_railgun_fire
    Use   [p_weapon.c, 1382]         weapon_bfg_fire

svc_muzzleflash2 
  Declared as: 2
    Define   [g_local.h, 35]         g_local.h
    Use   [g_monster.c, 35]          monster_fire_bullet
    Use   [g_monster.c, 45]          monster_fire_shotgun
    Use   [g_monster.c, 55]          monster_fire_blaster
    Use   [g_monster.c, 65]          monster_fire_grenade
    Use   [g_monster.c, 75]          monster_fire_rocket
    Use   [g_monster.c, 85]          monster_fire_railgun
    Use   [g_monster.c, 95]          monster_fire_bfg

svc_stufftext 
  Declared as: 11
    Define   [g_local.h, 39]         g_local.h
    Use   [p_client.c, 1024]         spectator_respawn
    Use   [p_client.c, 1039]         spectator_respawn
    Use   [p_client.c, 1052]         spectator_respawn

svc_temp_entity 
  Declared as: 3
    Define   [g_local.h, 36]         g_local.h
    Use   [g_combat.c, 138]          SpawnDamage
    Use   [g_misc.c, 316]            BecomeExplosion1
    Use   [g_misc.c, 327]            BecomeExplosion2
    Use   [g_target.c, 28]           Use_Target_Tent
    Use   [g_target.c, 231]          target_explosion_explode
    Use   [g_target.c, 340]          use_target_splash
    Use   [g_target.c, 540]          target_laser_think
    Use   [g_weapon.c, 193]          fire_lead
    Use   [g_weapon.c, 231]          fire_lead
    Use   [g_weapon.c, 260]          fire_lead
    Use   [g_weapon.c, 332]          blaster_touch
    Use   [g_weapon.c, 434]          Grenade_Explode
    Use   [g_weapon.c, 609]          rocket_touch
    Use   [g_weapon.c, 698]          fire_rail
    Use   [g_weapon.c, 706]          fire_rail
    Use   [g_weapon.c, 753]          bfg_explode
    Use   [g_weapon.c, 799]          bfg_touch
    Use   [g_weapon.c, 859]          bfg_think
    Use   [g_weapon.c, 873]          bfg_think
    Use   [m_boss3.c, 33]            Use_Boss3
    Use   [m_float.c, 540]           floater_zap
    Use   [m_medic.c, 648]           medic_cable_attack
    Use   [m_parasite.c, 355]        parasite_drain_attack
    Use   [m_supertank.c, 648]       BossExplode

SVF_DEADMONSTER 
  Declared as: 0x00000002
    Define   [game.h, 28]            game.h
    Use   [g_misc.c, 1260]           SP_misc_deadsoldier
    Use   [g_monster.c, 291]         M_WorldEffects
    Use   [g_monster.c, 386]         M_MoveFrame
    Use   [g_monster.c, 563]         monster_start
    Use   [g_trigger.c, 570]         trigger_monsterjump_touch
    Use   [g_weapon.c, 353]          fire_blaster
    Use   [m_actor.c, 304]           actor_dead
    Use   [m_berserk.c, 341]         berserk_dead
    Use   [m_boss2.c, 502]           boss2_dead
    Use   [m_boss32.c, 667]          makron_dead
    Use   [m_brain.c, 579]           brain_dead
    Use   [m_chick.c, 302]           chick_dead
    Use   [m_flipper.c, 256]         flipper_dead
    Use   [m_float.c, 598]           floater_dead
    Use   [m_gladiator.c, 276]       gladiator_dead
    Use   [m_gunner.c, 314]          gunner_dead
    Use   [m_infantry.c, 309]        infantry_dead
    Use   [m_insane.c, 575]          insane_dead
    Use   [m_medic.c, 373]           medic_dead
    Use   [m_mutant.c, 539]          mutant_dead
    Use   [m_parasite.c, 454]        parasite_dead
    Use   [m_soldier.c, 889]         soldier_dead
    Use   [m_supertank.c, 588]       supertank_dead
    Use   [m_tank.c, 711]            tank_dead
    Use   [p_client.c, 521]          player_die
    Use   [p_client.c, 1181]         PutClientInServer

SVF_MONSTER 
  Declared as: 0x00000004
    Define   [game.h, 29]            game.h
    Use   [g_ai.c, 474]              FindTarget
    Use   [g_combat.c, 99]           Killed
    Use   [g_combat.c, 119]          Killed
    Use   [g_combat.c, 199]          CheckPowerArmor
    Use   [g_combat.c, 297]          M_ReactToDamage
    Use   [g_combat.c, 422]          T_Damage
    Use   [g_combat.c, 489]          T_Damage
    Use   [g_combat.c, 499]          T_Damage
    Use   [g_combat.c, 506]          T_Damage
    Use   [g_func.c, 409]            plat_blocked
    Use   [g_func.c, 985]            Touch_DoorTrigger
    Use   [g_func.c, 988]            Touch_DoorTrigger
    Use   [g_func.c, 1080]           door_blocked
    Use   [g_func.c, 1463]           train_blocked
    Use   [g_func.c, 1943]           door_secret_blocked
    Use   [g_main.c, 418]            G_RunFrame
    Use   [g_misc.c, 200]            ThrowHead
    Use   [g_misc.c, 1260]           SP_misc_deadsoldier
    Use   [g_misc.c, 1504]           SP_misc_gib_arm
    Use   [g_misc.c, 1525]           SP_misc_gib_leg
    Use   [g_misc.c, 1546]           SP_misc_gib_head
    Use   [g_monster.c, 553]         monster_start
    Use   [g_phys.c, 904]            SV_Physics_Step
    Use   [g_target.c, 535]          target_laser_think
    Use   [g_trigger.c, 79]          Touch_Multi
    Use   [g_trigger.c, 572]         trigger_monsterjump_touch
    Use   [g_turret.c, 413]          SP_turret_driver
    Use   [g_utils.c, 200]           G_UseTargets
    Use   [g_utils.c, 481]           G_TouchTriggers
    Use   [g_weapon.c, 47]           check_dodge
    Use   [g_weapon.c, 100]          fire_hit
    Use   [g_weapon.c, 113]          fire_hit
    Use   [g_weapon.c, 684]          fire_rail
    Use   [g_weapon.c, 834]          bfg_think
    Use   [g_weapon.c, 857]          bfg_think
    Use   [m_medic.c, 55]            medic_FindDeadMonster

SVF_NOCLIENT 
  Declared as: 0x00000001
    Define   [game.h, 27]            game.h
    Use   [g_func.c, 1746]           trigger_elevator_init
    Use   [g_func.c, 1815]           SP_func_timer
    Use   [g_func.c, 2046]           SP_func_killbox
    Use   [g_items.c, 138]           DoRespawn
    Use   [g_items.c, 149]           SetRespawn
    Use   [g_items.c, 576]           Pickup_Health
    Use   [g_items.c, 894]           Use_Item
    Use   [g_items.c, 956]           droptofloor
    Use   [g_items.c, 975]           droptofloor
    Use   [g_misc.c, 412]            SP_path_corner
    Use   [g_misc.c, 485]            SP_point_combat
    Use   [g_misc.c, 598]            func_wall_use
    Use   [g_misc.c, 604]            func_wall_use
    Use   [g_misc.c, 655]            SP_func_wall
    Use   [g_misc.c, 686]            func_object_use
    Use   [g_misc.c, 718]            SP_func_object
    Use   [g_misc.c, 817]            func_explosive_spawn
    Use   [g_misc.c, 840]            SP_func_explosive
    Use   [g_misc.c, 1280]           misc_viper_use
    Use   [g_misc.c, 1306]           SP_misc_viper
    Use   [g_misc.c, 1363]           misc_viper_bomb_use
    Use   [g_misc.c, 1391]           SP_misc_viper_bomb
    Use   [g_misc.c, 1410]           misc_strogg_ship_use
    Use   [g_misc.c, 1436]           SP_misc_strogg_ship
    Use   [g_monster.c, 467]         monster_triggered_spawn
    Use   [g_monster.c, 497]         monster_triggered_start
    Use   [g_target.c, 176]          SP_target_secret
    Use   [g_target.c, 214]          SP_target_goal
    Use   [g_target.c, 261]          SP_target_explosion
    Use   [g_target.c, 316]          SP_target_changelevel
    Use   [g_target.c, 360]          SP_target_splash
    Use   [g_target.c, 399]          SP_target_spawner
    Use   [g_target.c, 442]          SP_target_blaster
    Use   [g_target.c, 459]          SP_target_crosslevel_trigger
    Use   [g_target.c, 482]          SP_target_crosslevel_target
    Use   [g_target.c, 565]          target_laser_on
    Use   [g_target.c, 572]          target_laser_off
    Use   [g_target.c, 737]          SP_target_lightramp
    Use   [g_target.c, 804]          SP_target_earthquake
    Use   [g_trigger.c, 31]          InitTrigger
    Use   [g_trigger.c, 131]         SP_trigger_multiple
    Use   [m_actor.c, 594]           SP_target_actor
    Use   [p_client.c, 987]          respawn
    Use   [p_client.c, 1062]         spectator_respawn
    Use   [p_client.c, 1242]         PutClientInServer
    Use   [p_weapon.c, 85]           PlayerNoise
    Use   [p_weapon.c, 93]           PlayerNoise

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ