Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

AccelerationDistance 
  Declared as: (target * ((target / rate) + 1) / 2)
    Define   [g_func.c, 233]         g_func.c
    Use   [g_func.c, 248]            plat_CalcAcceleratedMove
    Use   [g_func.c, 249]            plat_CalcAcceleratedMove
    Use   [g_func.c, 257]            plat_CalcAcceleratedMove

ACTION_attack1 
  Declared as: 1
    Define   [m_flyer.h, 25]         m_flyer.h
    Use   [m_flyer.c, 505]           flyer_nextmove

ACTION_attack2 
  Declared as: 2
    Define   [m_flyer.h, 26]         m_flyer.h
    Use   [m_flyer.c, 507]           flyer_nextmove

ACTION_nothing 
  Declared as: 0
    Define   [m_flyer.h, 24]         m_flyer.h

ACTION_run 
  Declared as: 3
    Define   [m_flyer.h, 27]         m_flyer.h
    Use   [m_flyer.c, 499]           flyer_setstart
    Use   [m_flyer.c, 509]           flyer_nextmove

ACTION_walk 
  Declared as: 4
    Define   [m_flyer.h, 28]         m_flyer.h

AI_BRUTAL 
  Declared as: 0x00000200
    Define   [g_local.h, 136]        g_local.h
    Use   [g_ai.c, 821]              ai_checkattack
    Use   [m_actor.c, 545]           target_actor_touch
    Use   [m_tank.c, 222]            tank_run
    Use   [m_tank.c, 224]            tank_run
    Use   [m_tank.c, 664]            tank_attack

AI_COMBAT_POINT 
  Declared as: 0x00001000
    Define   [g_local.h, 139]        g_local.h
    Use   [g_ai.c, 379]              FoundTarget
    Use   [g_ai.c, 426]              FindTarget
    Use   [g_ai.c, 779]              ai_checkattack
    Use   [g_ai.c, 928]              ai_run
    Use   [g_misc.c, 452]            point_combat_touch

AI_DUCKED 
  Declared as: 0x00000800
    Define   [g_local.h, 138]        g_local.h
    Use   [g_combat.c, 330]          M_ReactToDamage
    Use   [g_combat.c, 347]          M_ReactToDamage
    Use   [g_combat.c, 356]          M_ReactToDamage
    Use   [g_combat.c, 365]          M_ReactToDamage
    Use   [g_combat.c, 509]          T_Damage
    Use   [g_turret.c, 419]          SP_turret_driver
    Use   [m_brain.c, 315]           brain_duck_down
    Use   [m_brain.c, 317]           brain_duck_down
    Use   [m_brain.c, 333]           brain_duck_up
    Use   [m_chick.c, 393]           chick_duck_down
    Use   [m_chick.c, 395]           chick_duck_down
    Use   [m_chick.c, 412]           chick_duck_up
    Use   [m_gunner.c, 365]          gunner_duck_down
    Use   [m_gunner.c, 367]          gunner_duck_down
    Use   [m_gunner.c, 390]          gunner_duck_up
    Use   [m_infantry.c, 431]        infantry_duck_down
    Use   [m_infantry.c, 433]        infantry_duck_down
    Use   [m_infantry.c, 450]        infantry_duck_up
    Use   [m_medic.c, 448]           medic_duck_down
    Use   [m_medic.c, 450]           medic_duck_down
    Use   [m_medic.c, 467]           medic_duck_up
    Use   [m_mutant.c, 355]          mutant_jump_takeoff
    Use   [m_mutant.c, 366]          mutant_check_landing
    Use   [m_soldier.c, 636]         soldier_duck_down
    Use   [m_soldier.c, 638]         soldier_duck_down
    Use   [m_soldier.c, 647]         soldier_duck_up

AI_GOOD_GUY 
  Declared as: 0x00000100
    Define   [g_local.h, 135]        g_local.h
    Use   [g_ai.c, 413]              FindTarget
    Use   [g_combat.c, 102]          Killed
    Use   [g_combat.c, 305]          M_ReactToDamage
    Use   [g_combat.c, 307]          M_ReactToDamage
    Use   [g_misc.c, 1262]           SP_misc_deadsoldier
    Use   [g_monster.c, 448]         monster_use
    Use   [g_monster.c, 514]         monster_death_use
    Use   [g_monster.c, 542]         monster_start
    Use   [g_monster.c, 549]         monster_start
    Use   [m_actor.c, 467]           SP_misc_actor
    Use   [m_insane.c, 664]          SP_misc_insane
    Use   [m_medic.c, 57]            medic_FindDeadMonster

AI_HOLD_FRAME 
  Declared as: 0x00000080
    Define   [g_local.h, 134]        g_local.h
    Use   [g_monster.c, 393]         M_MoveFrame
    Use   [g_monster.c, 398]         M_MoveFrame
    Use   [g_monster.c, 409]         M_MoveFrame
    Use   [m_actor.c, 377]           actor_fire
    Use   [m_actor.c, 379]           actor_fire
    Use   [m_brain.c, 326]           brain_duck_hold
    Use   [m_brain.c, 328]           brain_duck_hold
    Use   [m_chick.c, 405]           chick_duck_hold
    Use   [m_chick.c, 407]           chick_duck_hold
    Use   [m_gunner.c, 383]          gunner_duck_hold
    Use   [m_gunner.c, 385]          gunner_duck_hold
    Use   [m_infantry.c, 443]        infantry_duck_hold
    Use   [m_infantry.c, 445]        infantry_duck_hold
    Use   [m_infantry.c, 492]        infantry_fire
    Use   [m_infantry.c, 494]        infantry_fire
    Use   [m_medic.c, 460]           medic_duck_hold
    Use   [m_medic.c, 462]           medic_duck_hold
    Use   [m_soldier.c, 514]         soldier_fire
    Use   [m_soldier.c, 520]         soldier_fire
    Use   [m_soldier.c, 522]         soldier_fire
    Use   [m_soldier.c, 813]         soldier_duck_hold
    Use   [m_soldier.c, 815]         soldier_duck_hold

AI_LOST_SIGHT 
  Declared as: 0x00000008
    Define   [g_local.h, 130]        g_local.h
    Use   [g_ai.c, 964]              ai_run
    Use   [g_ai.c, 991]              ai_run
    Use   [g_ai.c, 995]              ai_run
    Use   [g_turret.c, 316]          turret_driver_think
    Use   [g_turret.c, 322]          turret_driver_think
    Use   [g_turret.c, 325]          turret_driver_think
    Use   [g_turret.c, 330]          turret_driver_think

AI_MEDIC 
  Declared as: 0x00002000
    Define   [g_local.h, 140]        g_local.h
    Use   [g_ai.c, 811]              ai_checkattack
    Use   [g_ai.c, 816]              ai_checkattack
    Use   [m_medic.c, 91]            medic_idle
    Use   [m_medic.c, 110]           medic_search
    Use   [m_medic.c, 261]           medic_run
    Use   [m_medic.c, 271]           medic_run
    Use   [m_medic.c, 698]           medic_attack
    Use   [m_medic.c, 706]           medic_checkattack

AI_NOSTEP 
  Declared as: 0x00000400
    Define   [g_local.h, 137]        g_local.h
    Use   [g_misc.c, 1003]           SP_misc_explobox
    Use   [m_move.c, 207]            SV_movestep

AI_PURSUE_NEXT 
  Declared as: 0x00000020
    Define   [g_local.h, 132]        g_local.h
    Use   [g_ai.c, 996]              ai_run
    Use   [g_ai.c, 1000]             ai_run
    Use   [g_ai.c, 1002]             ai_run
    Use   [g_ai.c, 1042]             ai_run

AI_PURSUE_TEMP 
  Declared as: 0x00000040
    Define   [g_local.h, 133]        g_local.h
    Use   [g_ai.c, 996]              ai_run
    Use   [g_ai.c, 1008]             ai_run
    Use   [g_ai.c, 1011]             ai_run
    Use   [g_ai.c, 1082]             ai_run
    Use   [g_ai.c, 1099]             ai_run

AI_PURSUIT_LAST_SEEN 
  Declared as: 0x00000010
    Define   [g_local.h, 131]        g_local.h
    Use   [g_ai.c, 995]              ai_run
    Use   [g_ai.c, 1016]             ai_run
    Use   [g_ai.c, 1018]             ai_run

AI_RESURRECTING 
  Declared as: 0x00004000
    Define   [g_local.h, 141]        g_local.h
    Use   [g_monster.c, 337]         M_SetEffects
    Use   [m_medic.c, 610]           medic_cable_attack
    Use   [m_medic.c, 628]           medic_cable_attack
    Use   [m_medic.c, 659]           medic_hook_retract

AI_SOUND_TARGET 
  Declared as: 0x00000004
    Define   [g_local.h, 129]        g_local.h
    Use   [g_ai.c, 526]              FindTarget
    Use   [g_ai.c, 570]              FindTarget
    Use   [g_ai.c, 579]              FindTarget
    Use   [g_ai.c, 782]              ai_checkattack
    Use   [g_ai.c, 791]              ai_checkattack
    Use   [g_ai.c, 934]              ai_run
    Use   [g_combat.c, 316]          M_ReactToDamage

AI_STAND_GROUND 
  Declared as: 0x00000001
    Define   [g_local.h, 127]        g_local.h
    Use   [g_ai.c, 113]              ai_stand
    Use   [g_ai.c, 121]              ai_stand
    Use   [g_ai.c, 336]              HuntTarget
    Use   [g_ai.c, 343]              HuntTarget
    Use   [g_ai.c, 651]              M_CheckAttack
    Use   [g_ai.c, 793]              ai_checkattack
    Use   [g_ai.c, 939]              ai_run
    Use   [g_misc.c, 443]            point_combat_touch
    Use   [g_turret.c, 419]          SP_turret_driver
    Use   [m_actor.c, 147]           actor_run
    Use   [m_actor.c, 548]           target_actor_touch
    Use   [m_berserk.c, 93]          berserk_fidget
    Use   [m_berserk.c, 163]         berserk_run
    Use   [m_boss2.c, 421]           boss2_run
    Use   [m_boss2.c, 593]           Boss2_CheckAttack
    Use   [m_boss31.c, 236]          jorg_run
    Use   [m_boss31.c, 652]          Jorg_CheckAttack
    Use   [m_boss32.c, 211]          makron_run
    Use   [m_boss32.c, 764]          Makron_CheckAttack
    Use   [m_brain.c, 535]           brain_run
    Use   [m_chick.c, 101]           chick_fidget
    Use   [m_chick.c, 203]           chick_run
    Use   [m_float.c, 504]           floater_run
    Use   [m_flyer.c, 221]           flyer_run
    Use   [m_gladiator.c, 122]       gladiator_run
    Use   [m_gunner.c, 126]          gunner_fidget
    Use   [m_gunner.c, 214]          gunner_run
    Use   [m_hover.c, 465]           hover_run
    Use   [m_infantry.c, 178]        infantry_run
    Use   [m_insane.c, 551]          insane_stand
    Use   [m_insane.c, 675]          SP_misc_insane
    Use   [m_medic.c, 277]           medic_run
    Use   [m_mutant.c, 244]          mutant_run
    Use   [m_parasite.c, 203]        parasite_start_run
    Use   [m_parasite.c, 211]        parasite_run
    Use   [m_soldier.c, 318]         soldier_run
    Use   [m_supertank.c, 202]       supertank_run
    Use   [m_tank.c, 226]            tank_run

AI_TEMP_STAND_GROUND 
  Declared as: 0x00000002
    Define   [g_local.h, 128]        g_local.h
    Use   [g_ai.c, 119]              ai_stand
    Use   [g_ai.c, 121]              ai_stand
    Use   [g_ai.c, 792]              ai_checkattack
    Use   [g_ai.c, 793]              ai_checkattack
    Use   [g_ai.c, 939]              ai_run

ANGLE2SHORT 
  Declared as: ((int)((x)*65536/360) & 65535)
    Define   [q_shared.h, 1084]      q_shared.h
    Use   [g_chase.c, 95]            UpdateChaseCam
    Use   [g_misc.c, 1816]           teleporter_touch
    Use   [p_client.c, 1225]         PutClientInServer
    Use   [p_client.c, 1326]         ClientBegin

ANIM_ATTACK 
  Declared as: 4
    Define   [g_local.h, 825]        g_local.h
    Use   [p_weapon.c, 464]          Weapon_Generic
    Use   [p_weapon.c, 583]          weapon_grenade_fire
    Use   [p_weapon.c, 911]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 1026]         Machinegun_Fire
    Use   [p_weapon.c, 1092]         Chaingun_Fire

ANIM_BASIC 
  Declared as: 0
    Define   [g_local.h, 821]        g_local.h
    Use   [p_view.c, 877]            G_SetClientFrame
    Use   [p_view.c, 910]            G_SetClientFrame

ANIM_DEATH 
  Declared as: 5
    Define   [g_local.h, 826]        g_local.h
    Use   [g_misc.c, 263]            ThrowClientHead
    Use   [p_client.c, 567]          player_die
    Use   [p_view.c, 875]            G_SetClientFrame
    Use   [p_view.c, 896]            G_SetClientFrame

ANIM_JUMP 
  Declared as: 2
    Define   [g_local.h, 823]        g_local.h
    Use   [p_view.c, 898]            G_SetClientFrame
    Use   [p_view.c, 916]            G_SetClientFrame

ANIM_PAIN 
  Declared as: 3
    Define   [g_local.h, 824]        g_local.h
    Use   [p_view.c, 97]             P_DamageFeedback
    Use   [p_view.c, 101]            P_DamageFeedback
    Use   [p_weapon.c, 215]          ChangeWeapon

ANIM_REVERSE 
  Declared as: 6
    Define   [g_local.h, 827]        g_local.h
    Use   [p_view.c, 882]            G_SetClientFrame
    Use   [p_weapon.c, 398]          Weapon_Generic
    Use   [p_weapon.c, 436]          Weapon_Generic
    Use   [p_weapon.c, 589]          weapon_grenade_fire

ANIM_WAVE 
  Declared as: 1
    Define   [g_local.h, 822]        g_local.h
    Use   [g_cmds.c, 746]            Cmd_Wave_f
    Use   [g_cmds.c, 749]            Cmd_Wave_f
    Use   [p_view.c, 879]            G_SetClientFrame
    Use   [p_view.c, 902]            G_SetClientFrame

AREA_SOLID 
  Declared as: 1
    Define   [q_shared.h, 399]       q_shared.h
    Use   [g_utils.c, 514]           G_TouchSolids

AREA_TRIGGERS 
  Declared as: 2
    Define   [q_shared.h, 400]       q_shared.h
    Use   [g_utils.c, 485]           G_TouchTriggers

ARMOR_BODY 
  Declared as: 3
    Define   [g_local.h, 153]        g_local.h
    Use   [g_items.c, 41]            g_items.c
    Use   [g_items.c, 1163]          g_items.c

ARMOR_COMBAT 
  Declared as: 2
    Define   [g_local.h, 152]        g_local.h
    Use   [g_items.c, 40]            g_items.c
    Use   [g_items.c, 1186]          g_items.c

ARMOR_JACKET 
  Declared as: 1
    Define   [g_local.h, 151]        g_local.h
    Use   [g_items.c, 39]            g_items.c
    Use   [g_items.c, 1209]          g_items.c

ARMOR_NONE 
  Declared as: 0
    Define   [g_local.h, 150]        g_local.h

ARMOR_SHARD 
  Declared as: 4
    Define   [g_local.h, 154]        g_local.h
    Use   [g_items.c, 622]           Pickup_Armor
    Use   [g_items.c, 1232]          g_items.c

AS_MELEE 
  Declared as: 3
    Define   [g_local.h, 146]        g_local.h
    Use   [g_ai.c, 635]              M_CheckAttack
    Use   [g_ai.c, 893]              ai_checkattack
    Use   [m_boss2.c, 577]           Boss2_CheckAttack
    Use   [m_boss31.c, 636]          Jorg_CheckAttack
    Use   [m_boss32.c, 748]          Makron_CheckAttack
    Use   [m_mutant.c, 440]          mutant_checkattack

AS_MISSILE 
  Declared as: 4
    Define   [g_local.h, 147]        g_local.h
    Use   [g_ai.c, 637]              M_CheckAttack
    Use   [g_ai.c, 679]              M_CheckAttack
    Use   [g_ai.c, 888]              ai_checkattack
    Use   [m_boss2.c, 579]           Boss2_CheckAttack
    Use   [m_boss2.c, 616]           Boss2_CheckAttack
    Use   [m_boss31.c, 638]          Jorg_CheckAttack
    Use   [m_boss31.c, 675]          Jorg_CheckAttack
    Use   [m_boss32.c, 750]          Makron_CheckAttack
    Use   [m_boss32.c, 787]          Makron_CheckAttack
    Use   [m_mutant.c, 446]          mutant_checkattack

AS_SLIDING 
  Declared as: 2
    Define   [g_local.h, 145]        g_local.h
    Use   [g_ai.c, 687]              M_CheckAttack
    Use   [g_ai.c, 953]              ai_run
    Use   [m_boss2.c, 624]           Boss2_CheckAttack
    Use   [m_boss31.c, 683]          Jorg_CheckAttack
    Use   [m_boss32.c, 795]          Makron_CheckAttack

AS_STRAIGHT 
  Declared as: 1
    Define   [g_local.h, 144]        g_local.h
    Use   [g_ai.c, 689]              M_CheckAttack
    Use   [g_ai.c, 711]              ai_run_melee
    Use   [g_ai.c, 731]              ai_run_missile
    Use   [m_boss2.c, 626]           Boss2_CheckAttack
    Use   [m_boss31.c, 685]          Jorg_CheckAttack
    Use   [m_boss32.c, 797]          Makron_CheckAttack

ATTN_IDLE 
  Declared as: 2
    Define   [q_shared.h, 988]       q_shared.h
    Use   [m_berserk.c, 99]          berserk_fidget
    Use   [m_brain.c, 153]           brain_idle
    Use   [m_chick.c, 59]            ChickMoan
    Use   [m_chick.c, 61]            ChickMoan
    Use   [m_float.c, 48]            floater_idle
    Use   [m_flyer.c, 59]            flyer_idle
    Use   [m_gladiator.c, 46]        gladiator_idle
    Use   [m_gunner.c, 43]           gunner_idlesound
    Use   [m_gunner.c, 423]          gunner_opengun
    Use   [m_infantry.c, 138]        infantry_fidget
    Use   [m_insane.c, 39]           insane_fist
    Use   [m_insane.c, 44]           insane_shake
    Use   [m_insane.c, 49]           insane_moan
    Use   [m_insane.c, 54]           insane_scream
    Use   [m_insane.c, 498]          insane_pain
    Use   [m_insane.c, 587]          insane_die
    Use   [m_insane.c, 600]          insane_die
    Use   [m_medic.c, 84]            medic_idle
    Use   [m_medic.c, 100]           medic_search
    Use   [m_mutant.c, 180]          mutant_idle
    Use   [m_parasite.c, 72]         parasite_tap
    Use   [m_parasite.c, 77]         parasite_scratch
    Use   [m_parasite.c, 82]         parasite_search
    Use   [m_soldier.c, 47]          soldier_idle
    Use   [m_soldier.c, 53]          soldier_cock
    Use   [m_tank.c, 72]             tank_idle
    Use   [p_weapon.c, 1064]         Chaingun_Fire
    Use   [p_weapon.c, 1085]         Chaingun_Fire

ATTN_NONE 
  Declared as: 0
    Define   [q_shared.h, 986]       q_shared.h
    Use   [g_target.c, 762]          target_earthquake_think
    Use   [m_boss2.c, 44]            boss2_search
    Use   [m_boss2.c, 482]           boss2_pain
    Use   [m_boss2.c, 487]           boss2_pain
    Use   [m_boss2.c, 492]           boss2_pain
    Use   [m_boss2.c, 509]           boss2_die
    Use   [m_boss32.c, 62]           makron_taunt
    Use   [m_boss32.c, 64]           makron_taunt
    Use   [m_boss32.c, 66]           makron_taunt
    Use   [m_boss32.c, 160]          makron_hit
    Use   [m_boss32.c, 165]          makron_popup
    Use   [m_boss32.c, 576]          makron_pain
    Use   [m_boss32.c, 581]          makron_pain
    Use   [m_boss32.c, 589]          makron_pain
    Use   [m_boss32.c, 595]          makron_pain
    Use   [m_boss32.c, 697]          makron_die

ATTN_NORM 
  Declared as: 1
    Define   [q_shared.h, 987]       q_shared.h
    Use   [g_combat.c, 466]          T_Damage
    Use   [g_func.c, 1135]           door_touch
    Use   [g_items.c, 361]           Use_Quad
    Use   [g_items.c, 406]           Use_Invulnerability
    Use   [g_items.c, 712]           Use_PowerArmor
    Use   [g_items.c, 723]           Use_PowerArmor
    Use   [g_items.c, 791]           Touch_Item
    Use   [g_items.c, 793]           Touch_Item
    Use   [g_items.c, 795]           Touch_Item
    Use   [g_items.c, 797]           Touch_Item
    Use   [g_items.c, 801]           Touch_Item
    Use   [g_misc.c, 115]            gib_touch
    Use   [g_misc.c, 1154]           commander_body_think
    Use   [g_misc.c, 1161]           commander_body_use
    Use   [g_misc.c, 1224]           misc_deadsoldier_die
    Use   [g_monster.c, 266]         M_WorldEffects
    Use   [g_monster.c, 295]         M_WorldEffects
    Use   [g_monster.c, 297]         M_WorldEffects
    Use   [g_monster.c, 299]         M_WorldEffects
    Use   [g_monster.c, 301]         M_WorldEffects
    Use   [g_target.c, 156]          use_target_secret
    Use   [g_target.c, 191]          use_target_goal
    Use   [g_target.c, 428]          use_target_blaster
    Use   [g_trigger.c, 228]         trigger_key_use
    Use   [g_trigger.c, 232]         trigger_key_use
    Use   [g_trigger.c, 338]         trigger_counter_use
    Use   [g_trigger.c, 346]         trigger_counter_use
    Use   [g_trigger.c, 411]         trigger_push_touch
    Use   [g_trigger.c, 486]         hurt_touch
    Use   [g_turret.c, 93]           turret_breach_fire
    Use   [g_utils.c, 204]           G_UseTargets
    Use   [g_utils.c, 206]           G_UseTargets
    Use   [g_weapon.c, 471]          Grenade_Touch
    Use   [g_weapon.c, 473]          Grenade_Touch
    Use   [g_weapon.c, 477]          Grenade_Touch
    Use   [g_weapon.c, 558]          fire_grenade2
    Use   [g_weapon.c, 786]          bfg_touch
    Use   [m_actor.c, 531]           target_actor_touch
    Use   [m_berserk.c, 41]          berserk_sight
    Use   [m_berserk.c, 46]          berserk_search
    Use   [m_berserk.c, 179]         berserk_swing
    Use   [m_berserk.c, 324]         berserk_pain
    Use   [m_berserk.c, 387]         berserk_die
    Use   [m_berserk.c, 400]         berserk_die
    Use   [m_boss31.c, 60]           jorg_search
    Use   [m_boss31.c, 62]           jorg_search
    Use   [m_boss31.c, 64]           jorg_search
    Use   [m_boss31.c, 141]          jorg_idle
    Use   [m_boss31.c, 146]          jorg_death_hit
    Use   [m_boss31.c, 152]          jorg_step_left
    Use   [m_boss31.c, 157]          jorg_step_right
    Use   [m_boss31.c, 457]          jorg_pain
    Use   [m_boss31.c, 462]          jorg_pain
    Use   [m_boss31.c, 469]          jorg_pain
    Use   [m_boss31.c, 489]          jorgBFG
    Use   [m_boss31.c, 549]          jorg_attack
    Use   [m_boss31.c, 555]          jorg_attack
    Use   [m_boss31.c, 591]          jorg_die
    Use   [m_boss32.c, 170]          makron_step_left
    Use   [m_boss32.c, 175]          makron_step_right
    Use   [m_boss32.c, 180]          makron_brainsplorch
    Use   [m_boss32.c, 185]          makron_prerailgun
    Use   [m_boss32.c, 424]          makronBFG
    Use   [m_boss32.c, 683]          makron_die
    Use   [m_brain.c, 50]            brain_sight
    Use   [m_brain.c, 55]            brain_search
    Use   [m_brain.c, 405]           brain_swing_right
    Use   [m_brain.c, 414]           brain_hit_right
    Use   [m_brain.c, 419]           brain_swing_left
    Use   [m_brain.c, 428]           brain_hit_left
    Use   [m_brain.c, 458]           brain_chest_open
    Use   [m_brain.c, 468]           brain_tentacle_attack
    Use   [m_brain.c, 559]           brain_pain
    Use   [m_brain.c, 564]           brain_pain
    Use   [m_brain.c, 569]           brain_pain
    Use   [m_brain.c, 596]           brain_die
    Use   [m_brain.c, 610]           brain_die
    Use   [m_chick.c, 280]           chick_pain
    Use   [m_chick.c, 282]           chick_pain
    Use   [m_chick.c, 284]           chick_pain
    Use   [m_chick.c, 360]           chick_die
    Use   [m_chick.c, 381]           chick_die
    Use   [m_chick.c, 386]           chick_die
    Use   [m_chick.c, 446]           ChickSlash
    Use   [m_chick.c, 471]           Chick_PreAttack1
    Use   [m_chick.c, 476]           ChickReload
    Use   [m_chick.c, 621]           chick_sight
    Use   [m_flipper.c, 190]         flipper_preattack
    Use   [m_flipper.c, 241]         flipper_pain
    Use   [m_flipper.c, 246]         flipper_pain
    Use   [m_flipper.c, 329]         flipper_sight
    Use   [m_flipper.c, 339]         flipper_die
    Use   [m_flipper.c, 353]         flipper_die
    Use   [m_float.c, 43]            floater_sight
    Use   [m_float.c, 518]           floater_wham
    Use   [m_float.c, 537]           floater_zap
    Use   [m_float.c, 583]           floater_pain
    Use   [m_float.c, 588]           floater_pain
    Use   [m_float.c, 605]           floater_die
    Use   [m_flyer.c, 54]            flyer_sight
    Use   [m_flyer.c, 64]            flyer_pop_blades
    Use   [m_flyer.c, 429]           flyer_slash_left
    Use   [m_flyer.c, 438]           flyer_slash_right
    Use   [m_flyer.c, 548]           flyer_pain
    Use   [m_flyer.c, 553]           flyer_pain
    Use   [m_flyer.c, 558]           flyer_pain
    Use   [m_flyer.c, 566]           flyer_die
    Use   [m_gladiator.c, 51]        gladiator_sight
    Use   [m_gladiator.c, 56]        gladiator_search
    Use   [m_gladiator.c, 61]        gladiator_cleaver_swing
    Use   [m_gladiator.c, 135]       GaldiatorMelee
    Use   [m_gladiator.c, 137]       GaldiatorMelee
    Use   [m_gladiator.c, 210]       gladiator_attack
    Use   [m_gladiator.c, 256]       gladiator_pain
    Use   [m_gladiator.c, 258]       gladiator_pain
    Use   [m_gladiator.c, 315]       gladiator_die
    Use   [m_gladiator.c, 329]       gladiator_die
    Use   [m_gunner.c, 48]           gunner_sight
    Use   [m_gunner.c, 53]           gunner_search
    Use   [m_gunner.c, 294]          gunner_pain
    Use   [m_gunner.c, 296]          gunner_pain
    Use   [m_gunner.c, 342]          gunner_die
    Use   [m_gunner.c, 356]          gunner_die
    Use   [m_hover.c, 45]            hover_sight
    Use   [m_hover.c, 51]            hover_search
    Use   [m_hover.c, 53]            hover_search
    Use   [m_hover.c, 504]           hover_pain
    Use   [m_hover.c, 509]           hover_pain
    Use   [m_hover.c, 515]           hover_pain
    Use   [m_hover.c, 548]           hover_die
    Use   [m_hover.c, 563]           hover_die
    Use   [m_hover.c, 565]           hover_die
    Use   [m_infantry.c, 234]        infantry_pain
    Use   [m_infantry.c, 239]        infantry_pain
    Use   [m_infantry.c, 301]        infantry_sight
    Use   [m_infantry.c, 393]        infantry_die
    Use   [m_infantry.c, 414]        infantry_die
    Use   [m_infantry.c, 419]        infantry_die
    Use   [m_infantry.c, 424]        infantry_die
    Use   [m_infantry.c, 482]        infantry_cock_gun
    Use   [m_infantry.c, 520]        infantry_swing
    Use   [m_infantry.c, 529]        infantry_smack
    Use   [m_medic.c, 118]           medic_sight
    Use   [m_medic.c, 333]           medic_pain
    Use   [m_medic.c, 338]           medic_pain
    Use   [m_medic.c, 424]           medic_die
    Use   [m_medic.c, 438]           medic_die
    Use   [m_medic.c, 557]           medic_hook_launch
    Use   [m_medic.c, 609]           medic_cable_attack
    Use   [m_medic.c, 638]           medic_cable_attack
    Use   [m_medic.c, 658]           medic_hook_retract
    Use   [m_mutant.c, 55]           mutant_step
    Use   [m_mutant.c, 57]           mutant_step
    Use   [m_mutant.c, 59]           mutant_step
    Use   [m_mutant.c, 64]           mutant_sight
    Use   [m_mutant.c, 69]           mutant_search
    Use   [m_mutant.c, 74]           mutant_swing
    Use   [m_mutant.c, 261]          mutant_hit_left
    Use   [m_mutant.c, 263]          mutant_hit_left
    Use   [m_mutant.c, 272]          mutant_hit_right
    Use   [m_mutant.c, 274]          mutant_hit_right
    Use   [m_mutant.c, 349]          mutant_jump_takeoff
    Use   [m_mutant.c, 364]          mutant_check_landing
    Use   [m_mutant.c, 514]          mutant_pain
    Use   [m_mutant.c, 519]          mutant_pain
    Use   [m_mutant.c, 524]          mutant_pain
    Use   [m_mutant.c, 580]          mutant_die
    Use   [m_mutant.c, 593]          mutant_die
    Use   [m_parasite.c, 57]         parasite_launch
    Use   [m_parasite.c, 62]         parasite_reel_in
    Use   [m_parasite.c, 67]         parasite_sight
    Use   [m_parasite.c, 289]        parasite_pain
    Use   [m_parasite.c, 291]        parasite_pain
    Use   [m_parasite.c, 346]        parasite_drain_attack
    Use   [m_parasite.c, 351]        parasite_drain_attack
    Use   [m_parasite.c, 478]        parasite_die
    Use   [m_parasite.c, 492]        parasite_die
    Use   [m_soldier.c, 55]          soldier_cock
    Use   [m_soldier.c, 428]         soldier_pain
    Use   [m_soldier.c, 430]         soldier_pain
    Use   [m_soldier.c, 432]         soldier_pain
    Use   [m_soldier.c, 795]         soldier_sight
    Use   [m_soldier.c, 797]         soldier_sight
    Use   [m_soldier.c, 1151]        soldier_die
    Use   [m_soldier.c, 1169]        soldier_die
    Use   [m_soldier.c, 1171]        soldier_die
    Use   [m_soldier.c, 1173]        soldier_die
    Use   [m_supertank.c, 46]        TreadSound
    Use   [m_supertank.c, 52]        supertank_search
    Use   [m_supertank.c, 54]        supertank_search
    Use   [m_supertank.c, 478]       supertank_pain
    Use   [m_supertank.c, 483]       supertank_pain
    Use   [m_supertank.c, 488]       supertank_pain
    Use   [m_supertank.c, 659]       supertank_die
    Use   [m_tank.c, 51]             tank_sight
    Use   [m_tank.c, 57]             tank_footstep
    Use   [m_tank.c, 62]             tank_thud
    Use   [m_tank.c, 67]             tank_windup
    Use   [m_tank.c, 313]            tank_pain
    Use   [m_tank.c, 358]            TankStrike
    Use   [m_tank.c, 760]            tank_die
    Use   [m_tank.c, 775]            tank_die
    Use   [p_client.c, 552]          player_die
    Use   [p_client.c, 588]          player_die
    Use   [p_client.c, 937]          body_die
    Use   [p_client.c, 1664]         ClientThink
    Use   [p_hud.c, 414]             G_SetStats
    Use   [p_view.c, 145]            P_DamageFeedback
    Use   [p_view.c, 447]            SV_CalcBlend
    Use   [p_view.c, 455]            SV_CalcBlend
    Use   [p_view.c, 463]            SV_CalcBlend
    Use   [p_view.c, 471]            SV_CalcBlend
    Use   [p_view.c, 605]            P_WorldEffects
    Use   [p_view.c, 607]            P_WorldEffects
    Use   [p_view.c, 609]            P_WorldEffects
    Use   [p_view.c, 622]            P_WorldEffects
    Use   [p_view.c, 631]            P_WorldEffects
    Use   [p_view.c, 641]            P_WorldEffects
    Use   [p_view.c, 646]            P_WorldEffects
    Use   [p_view.c, 663]            P_WorldEffects
    Use   [p_view.c, 665]            P_WorldEffects
    Use   [p_view.c, 687]            P_WorldEffects
    Use   [p_view.c, 689]            P_WorldEffects
    Use   [p_view.c, 691]            P_WorldEffects
    Use   [p_view.c, 717]            P_WorldEffects
    Use   [p_view.c, 719]            P_WorldEffects
    Use   [p_weapon.c, 480]          Weapon_Generic
    Use   [p_weapon.c, 518]          Weapon_Generic
    Use   [p_weapon.c, 625]          Weapon_Grenade
    Use   [p_weapon.c, 647]          Weapon_Grenade
    Use   [p_weapon.c, 887]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 931]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 980]          Machinegun_Fire
    Use   [p_weapon.c, 1123]         Chaingun_Fire

ATTN_STATIC 
  Declared as: 3
    Define   [q_shared.h, 989]       q_shared.h
    Use   [g_func.c, 363]            plat_hit_top
    Use   [g_func.c, 377]            plat_hit_bottom
    Use   [g_func.c, 388]            plat_go_down
    Use   [g_func.c, 400]            plat_go_up
    Use   [g_func.c, 733]            button_fire
    Use   [g_func.c, 875]            door_hit_top
    Use   [g_func.c, 893]            door_hit_bottom
    Use   [g_func.c, 905]            door_go_down
    Use   [g_func.c, 936]            door_go_up
    Use   [g_func.c, 1518]           train_wait
    Use   [g_func.c, 1574]           train_next
    Use   [p_view.c, 829]            G_SetClientSound

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ