Macro Cross Reference Report
AccelerationDistance
Declared as: (target * ((target / rate) + 1) / 2)
Define [g_func.c, 233] g_func.c
Use [g_func.c, 248] plat_CalcAcceleratedMove
Use [g_func.c, 249] plat_CalcAcceleratedMove
Use [g_func.c, 257] plat_CalcAcceleratedMove
ACTION_attack1
Declared as: 1
Define [m_flyer.h, 25] m_flyer.h
Use [m_flyer.c, 505] flyer_nextmove
ACTION_attack2
Declared as: 2
Define [m_flyer.h, 26] m_flyer.h
Use [m_flyer.c, 507] flyer_nextmove
ACTION_nothing
Declared as: 0
Define [m_flyer.h, 24] m_flyer.h
ACTION_run
Declared as: 3
Define [m_flyer.h, 27] m_flyer.h
Use [m_flyer.c, 499] flyer_setstart
Use [m_flyer.c, 509] flyer_nextmove
ACTION_walk
Declared as: 4
Define [m_flyer.h, 28] m_flyer.h
AI_BRUTAL
Declared as: 0x00000200
Define [g_local.h, 136] g_local.h
Use [g_ai.c, 821] ai_checkattack
Use [m_actor.c, 545] target_actor_touch
Use [m_tank.c, 222] tank_run
Use [m_tank.c, 224] tank_run
Use [m_tank.c, 664] tank_attack
AI_COMBAT_POINT
Declared as: 0x00001000
Define [g_local.h, 139] g_local.h
Use [g_ai.c, 379] FoundTarget
Use [g_ai.c, 426] FindTarget
Use [g_ai.c, 779] ai_checkattack
Use [g_ai.c, 928] ai_run
Use [g_misc.c, 452] point_combat_touch
AI_DUCKED
Declared as: 0x00000800
Define [g_local.h, 138] g_local.h
Use [g_combat.c, 330] M_ReactToDamage
Use [g_combat.c, 347] M_ReactToDamage
Use [g_combat.c, 356] M_ReactToDamage
Use [g_combat.c, 365] M_ReactToDamage
Use [g_combat.c, 509] T_Damage
Use [g_turret.c, 419] SP_turret_driver
Use [m_brain.c, 315] brain_duck_down
Use [m_brain.c, 317] brain_duck_down
Use [m_brain.c, 333] brain_duck_up
Use [m_chick.c, 393] chick_duck_down
Use [m_chick.c, 395] chick_duck_down
Use [m_chick.c, 412] chick_duck_up
Use [m_gunner.c, 365] gunner_duck_down
Use [m_gunner.c, 367] gunner_duck_down
Use [m_gunner.c, 390] gunner_duck_up
Use [m_infantry.c, 431] infantry_duck_down
Use [m_infantry.c, 433] infantry_duck_down
Use [m_infantry.c, 450] infantry_duck_up
Use [m_medic.c, 448] medic_duck_down
Use [m_medic.c, 450] medic_duck_down
Use [m_medic.c, 467] medic_duck_up
Use [m_mutant.c, 355] mutant_jump_takeoff
Use [m_mutant.c, 366] mutant_check_landing
Use [m_soldier.c, 636] soldier_duck_down
Use [m_soldier.c, 638] soldier_duck_down
Use [m_soldier.c, 647] soldier_duck_up
AI_GOOD_GUY
Declared as: 0x00000100
Define [g_local.h, 135] g_local.h
Use [g_ai.c, 413] FindTarget
Use [g_combat.c, 102] Killed
Use [g_combat.c, 305] M_ReactToDamage
Use [g_combat.c, 307] M_ReactToDamage
Use [g_misc.c, 1262] SP_misc_deadsoldier
Use [g_monster.c, 448] monster_use
Use [g_monster.c, 514] monster_death_use
Use [g_monster.c, 542] monster_start
Use [g_monster.c, 549] monster_start
Use [m_actor.c, 467] SP_misc_actor
Use [m_insane.c, 664] SP_misc_insane
Use [m_medic.c, 57] medic_FindDeadMonster
AI_HOLD_FRAME
Declared as: 0x00000080
Define [g_local.h, 134] g_local.h
Use [g_monster.c, 393] M_MoveFrame
Use [g_monster.c, 398] M_MoveFrame
Use [g_monster.c, 409] M_MoveFrame
Use [m_actor.c, 377] actor_fire
Use [m_actor.c, 379] actor_fire
Use [m_brain.c, 326] brain_duck_hold
Use [m_brain.c, 328] brain_duck_hold
Use [m_chick.c, 405] chick_duck_hold
Use [m_chick.c, 407] chick_duck_hold
Use [m_gunner.c, 383] gunner_duck_hold
Use [m_gunner.c, 385] gunner_duck_hold
Use [m_infantry.c, 443] infantry_duck_hold
Use [m_infantry.c, 445] infantry_duck_hold
Use [m_infantry.c, 492] infantry_fire
Use [m_infantry.c, 494] infantry_fire
Use [m_medic.c, 460] medic_duck_hold
Use [m_medic.c, 462] medic_duck_hold
Use [m_soldier.c, 514] soldier_fire
Use [m_soldier.c, 520] soldier_fire
Use [m_soldier.c, 522] soldier_fire
Use [m_soldier.c, 813] soldier_duck_hold
Use [m_soldier.c, 815] soldier_duck_hold
AI_LOST_SIGHT
Declared as: 0x00000008
Define [g_local.h, 130] g_local.h
Use [g_ai.c, 964] ai_run
Use [g_ai.c, 991] ai_run
Use [g_ai.c, 995] ai_run
Use [g_turret.c, 316] turret_driver_think
Use [g_turret.c, 322] turret_driver_think
Use [g_turret.c, 325] turret_driver_think
Use [g_turret.c, 330] turret_driver_think
AI_MEDIC
Declared as: 0x00002000
Define [g_local.h, 140] g_local.h
Use [g_ai.c, 811] ai_checkattack
Use [g_ai.c, 816] ai_checkattack
Use [m_medic.c, 91] medic_idle
Use [m_medic.c, 110] medic_search
Use [m_medic.c, 261] medic_run
Use [m_medic.c, 271] medic_run
Use [m_medic.c, 698] medic_attack
Use [m_medic.c, 706] medic_checkattack
AI_NOSTEP
Declared as: 0x00000400
Define [g_local.h, 137] g_local.h
Use [g_misc.c, 1003] SP_misc_explobox
Use [m_move.c, 207] SV_movestep
AI_PURSUE_NEXT
Declared as: 0x00000020
Define [g_local.h, 132] g_local.h
Use [g_ai.c, 996] ai_run
Use [g_ai.c, 1000] ai_run
Use [g_ai.c, 1002] ai_run
Use [g_ai.c, 1042] ai_run
AI_PURSUE_TEMP
Declared as: 0x00000040
Define [g_local.h, 133] g_local.h
Use [g_ai.c, 996] ai_run
Use [g_ai.c, 1008] ai_run
Use [g_ai.c, 1011] ai_run
Use [g_ai.c, 1082] ai_run
Use [g_ai.c, 1099] ai_run
AI_PURSUIT_LAST_SEEN
Declared as: 0x00000010
Define [g_local.h, 131] g_local.h
Use [g_ai.c, 995] ai_run
Use [g_ai.c, 1016] ai_run
Use [g_ai.c, 1018] ai_run
AI_RESURRECTING
Declared as: 0x00004000
Define [g_local.h, 141] g_local.h
Use [g_monster.c, 337] M_SetEffects
Use [m_medic.c, 610] medic_cable_attack
Use [m_medic.c, 628] medic_cable_attack
Use [m_medic.c, 659] medic_hook_retract
AI_SOUND_TARGET
Declared as: 0x00000004
Define [g_local.h, 129] g_local.h
Use [g_ai.c, 526] FindTarget
Use [g_ai.c, 570] FindTarget
Use [g_ai.c, 579] FindTarget
Use [g_ai.c, 782] ai_checkattack
Use [g_ai.c, 791] ai_checkattack
Use [g_ai.c, 934] ai_run
Use [g_combat.c, 316] M_ReactToDamage
AI_STAND_GROUND
Declared as: 0x00000001
Define [g_local.h, 127] g_local.h
Use [g_ai.c, 113] ai_stand
Use [g_ai.c, 121] ai_stand
Use [g_ai.c, 336] HuntTarget
Use [g_ai.c, 343] HuntTarget
Use [g_ai.c, 651] M_CheckAttack
Use [g_ai.c, 793] ai_checkattack
Use [g_ai.c, 939] ai_run
Use [g_misc.c, 443] point_combat_touch
Use [g_turret.c, 419] SP_turret_driver
Use [m_actor.c, 147] actor_run
Use [m_actor.c, 548] target_actor_touch
Use [m_berserk.c, 93] berserk_fidget
Use [m_berserk.c, 163] berserk_run
Use [m_boss2.c, 421] boss2_run
Use [m_boss2.c, 593] Boss2_CheckAttack
Use [m_boss31.c, 236] jorg_run
Use [m_boss31.c, 652] Jorg_CheckAttack
Use [m_boss32.c, 211] makron_run
Use [m_boss32.c, 764] Makron_CheckAttack
Use [m_brain.c, 535] brain_run
Use [m_chick.c, 101] chick_fidget
Use [m_chick.c, 203] chick_run
Use [m_float.c, 504] floater_run
Use [m_flyer.c, 221] flyer_run
Use [m_gladiator.c, 122] gladiator_run
Use [m_gunner.c, 126] gunner_fidget
Use [m_gunner.c, 214] gunner_run
Use [m_hover.c, 465] hover_run
Use [m_infantry.c, 178] infantry_run
Use [m_insane.c, 551] insane_stand
Use [m_insane.c, 675] SP_misc_insane
Use [m_medic.c, 277] medic_run
Use [m_mutant.c, 244] mutant_run
Use [m_parasite.c, 203] parasite_start_run
Use [m_parasite.c, 211] parasite_run
Use [m_soldier.c, 318] soldier_run
Use [m_supertank.c, 202] supertank_run
Use [m_tank.c, 226] tank_run
AI_TEMP_STAND_GROUND
Declared as: 0x00000002
Define [g_local.h, 128] g_local.h
Use [g_ai.c, 119] ai_stand
Use [g_ai.c, 121] ai_stand
Use [g_ai.c, 792] ai_checkattack
Use [g_ai.c, 793] ai_checkattack
Use [g_ai.c, 939] ai_run
ANGLE2SHORT
Declared as: ((int)((x)*65536/360) & 65535)
Define [q_shared.h, 1084] q_shared.h
Use [g_chase.c, 95] UpdateChaseCam
Use [g_misc.c, 1816] teleporter_touch
Use [p_client.c, 1225] PutClientInServer
Use [p_client.c, 1326] ClientBegin
ANIM_ATTACK
Declared as: 4
Define [g_local.h, 825] g_local.h
Use [p_weapon.c, 464] Weapon_Generic
Use [p_weapon.c, 583] weapon_grenade_fire
Use [p_weapon.c, 911] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 1026] Machinegun_Fire
Use [p_weapon.c, 1092] Chaingun_Fire
ANIM_BASIC
Declared as: 0
Define [g_local.h, 821] g_local.h
Use [p_view.c, 877] G_SetClientFrame
Use [p_view.c, 910] G_SetClientFrame
ANIM_DEATH
Declared as: 5
Define [g_local.h, 826] g_local.h
Use [g_misc.c, 263] ThrowClientHead
Use [p_client.c, 567] player_die
Use [p_view.c, 875] G_SetClientFrame
Use [p_view.c, 896] G_SetClientFrame
ANIM_JUMP
Declared as: 2
Define [g_local.h, 823] g_local.h
Use [p_view.c, 898] G_SetClientFrame
Use [p_view.c, 916] G_SetClientFrame
ANIM_PAIN
Declared as: 3
Define [g_local.h, 824] g_local.h
Use [p_view.c, 97] P_DamageFeedback
Use [p_view.c, 101] P_DamageFeedback
Use [p_weapon.c, 215] ChangeWeapon
ANIM_REVERSE
Declared as: 6
Define [g_local.h, 827] g_local.h
Use [p_view.c, 882] G_SetClientFrame
Use [p_weapon.c, 398] Weapon_Generic
Use [p_weapon.c, 436] Weapon_Generic
Use [p_weapon.c, 589] weapon_grenade_fire
ANIM_WAVE
Declared as: 1
Define [g_local.h, 822] g_local.h
Use [g_cmds.c, 746] Cmd_Wave_f
Use [g_cmds.c, 749] Cmd_Wave_f
Use [p_view.c, 879] G_SetClientFrame
Use [p_view.c, 902] G_SetClientFrame
AREA_SOLID
Declared as: 1
Define [q_shared.h, 399] q_shared.h
Use [g_utils.c, 514] G_TouchSolids
AREA_TRIGGERS
Declared as: 2
Define [q_shared.h, 400] q_shared.h
Use [g_utils.c, 485] G_TouchTriggers
ARMOR_BODY
Declared as: 3
Define [g_local.h, 153] g_local.h
Use [g_items.c, 41] g_items.c
Use [g_items.c, 1163] g_items.c
ARMOR_COMBAT
Declared as: 2
Define [g_local.h, 152] g_local.h
Use [g_items.c, 40] g_items.c
Use [g_items.c, 1186] g_items.c
ARMOR_JACKET
Declared as: 1
Define [g_local.h, 151] g_local.h
Use [g_items.c, 39] g_items.c
Use [g_items.c, 1209] g_items.c
ARMOR_NONE
Declared as: 0
Define [g_local.h, 150] g_local.h
ARMOR_SHARD
Declared as: 4
Define [g_local.h, 154] g_local.h
Use [g_items.c, 622] Pickup_Armor
Use [g_items.c, 1232] g_items.c
AS_MELEE
Declared as: 3
Define [g_local.h, 146] g_local.h
Use [g_ai.c, 635] M_CheckAttack
Use [g_ai.c, 893] ai_checkattack
Use [m_boss2.c, 577] Boss2_CheckAttack
Use [m_boss31.c, 636] Jorg_CheckAttack
Use [m_boss32.c, 748] Makron_CheckAttack
Use [m_mutant.c, 440] mutant_checkattack
AS_MISSILE
Declared as: 4
Define [g_local.h, 147] g_local.h
Use [g_ai.c, 637] M_CheckAttack
Use [g_ai.c, 679] M_CheckAttack
Use [g_ai.c, 888] ai_checkattack
Use [m_boss2.c, 579] Boss2_CheckAttack
Use [m_boss2.c, 616] Boss2_CheckAttack
Use [m_boss31.c, 638] Jorg_CheckAttack
Use [m_boss31.c, 675] Jorg_CheckAttack
Use [m_boss32.c, 750] Makron_CheckAttack
Use [m_boss32.c, 787] Makron_CheckAttack
Use [m_mutant.c, 446] mutant_checkattack
AS_SLIDING
Declared as: 2
Define [g_local.h, 145] g_local.h
Use [g_ai.c, 687] M_CheckAttack
Use [g_ai.c, 953] ai_run
Use [m_boss2.c, 624] Boss2_CheckAttack
Use [m_boss31.c, 683] Jorg_CheckAttack
Use [m_boss32.c, 795] Makron_CheckAttack
AS_STRAIGHT
Declared as: 1
Define [g_local.h, 144] g_local.h
Use [g_ai.c, 689] M_CheckAttack
Use [g_ai.c, 711] ai_run_melee
Use [g_ai.c, 731] ai_run_missile
Use [m_boss2.c, 626] Boss2_CheckAttack
Use [m_boss31.c, 685] Jorg_CheckAttack
Use [m_boss32.c, 797] Makron_CheckAttack
ATTN_IDLE
Declared as: 2
Define [q_shared.h, 988] q_shared.h
Use [m_berserk.c, 99] berserk_fidget
Use [m_brain.c, 153] brain_idle
Use [m_chick.c, 59] ChickMoan
Use [m_chick.c, 61] ChickMoan
Use [m_float.c, 48] floater_idle
Use [m_flyer.c, 59] flyer_idle
Use [m_gladiator.c, 46] gladiator_idle
Use [m_gunner.c, 43] gunner_idlesound
Use [m_gunner.c, 423] gunner_opengun
Use [m_infantry.c, 138] infantry_fidget
Use [m_insane.c, 39] insane_fist
Use [m_insane.c, 44] insane_shake
Use [m_insane.c, 49] insane_moan
Use [m_insane.c, 54] insane_scream
Use [m_insane.c, 498] insane_pain
Use [m_insane.c, 587] insane_die
Use [m_insane.c, 600] insane_die
Use [m_medic.c, 84] medic_idle
Use [m_medic.c, 100] medic_search
Use [m_mutant.c, 180] mutant_idle
Use [m_parasite.c, 72] parasite_tap
Use [m_parasite.c, 77] parasite_scratch
Use [m_parasite.c, 82] parasite_search
Use [m_soldier.c, 47] soldier_idle
Use [m_soldier.c, 53] soldier_cock
Use [m_tank.c, 72] tank_idle
Use [p_weapon.c, 1064] Chaingun_Fire
Use [p_weapon.c, 1085] Chaingun_Fire
ATTN_NONE
Declared as: 0
Define [q_shared.h, 986] q_shared.h
Use [g_target.c, 762] target_earthquake_think
Use [m_boss2.c, 44] boss2_search
Use [m_boss2.c, 482] boss2_pain
Use [m_boss2.c, 487] boss2_pain
Use [m_boss2.c, 492] boss2_pain
Use [m_boss2.c, 509] boss2_die
Use [m_boss32.c, 62] makron_taunt
Use [m_boss32.c, 64] makron_taunt
Use [m_boss32.c, 66] makron_taunt
Use [m_boss32.c, 160] makron_hit
Use [m_boss32.c, 165] makron_popup
Use [m_boss32.c, 576] makron_pain
Use [m_boss32.c, 581] makron_pain
Use [m_boss32.c, 589] makron_pain
Use [m_boss32.c, 595] makron_pain
Use [m_boss32.c, 697] makron_die
ATTN_NORM
Declared as: 1
Define [q_shared.h, 987] q_shared.h
Use [g_combat.c, 466] T_Damage
Use [g_func.c, 1135] door_touch
Use [g_items.c, 361] Use_Quad
Use [g_items.c, 406] Use_Invulnerability
Use [g_items.c, 712] Use_PowerArmor
Use [g_items.c, 723] Use_PowerArmor
Use [g_items.c, 791] Touch_Item
Use [g_items.c, 793] Touch_Item
Use [g_items.c, 795] Touch_Item
Use [g_items.c, 797] Touch_Item
Use [g_items.c, 801] Touch_Item
Use [g_misc.c, 115] gib_touch
Use [g_misc.c, 1154] commander_body_think
Use [g_misc.c, 1161] commander_body_use
Use [g_misc.c, 1224] misc_deadsoldier_die
Use [g_monster.c, 266] M_WorldEffects
Use [g_monster.c, 295] M_WorldEffects
Use [g_monster.c, 297] M_WorldEffects
Use [g_monster.c, 299] M_WorldEffects
Use [g_monster.c, 301] M_WorldEffects
Use [g_target.c, 156] use_target_secret
Use [g_target.c, 191] use_target_goal
Use [g_target.c, 428] use_target_blaster
Use [g_trigger.c, 228] trigger_key_use
Use [g_trigger.c, 232] trigger_key_use
Use [g_trigger.c, 338] trigger_counter_use
Use [g_trigger.c, 346] trigger_counter_use
Use [g_trigger.c, 411] trigger_push_touch
Use [g_trigger.c, 486] hurt_touch
Use [g_turret.c, 93] turret_breach_fire
Use [g_utils.c, 204] G_UseTargets
Use [g_utils.c, 206] G_UseTargets
Use [g_weapon.c, 471] Grenade_Touch
Use [g_weapon.c, 473] Grenade_Touch
Use [g_weapon.c, 477] Grenade_Touch
Use [g_weapon.c, 558] fire_grenade2
Use [g_weapon.c, 786] bfg_touch
Use [m_actor.c, 531] target_actor_touch
Use [m_berserk.c, 41] berserk_sight
Use [m_berserk.c, 46] berserk_search
Use [m_berserk.c, 179] berserk_swing
Use [m_berserk.c, 324] berserk_pain
Use [m_berserk.c, 387] berserk_die
Use [m_berserk.c, 400] berserk_die
Use [m_boss31.c, 60] jorg_search
Use [m_boss31.c, 62] jorg_search
Use [m_boss31.c, 64] jorg_search
Use [m_boss31.c, 141] jorg_idle
Use [m_boss31.c, 146] jorg_death_hit
Use [m_boss31.c, 152] jorg_step_left
Use [m_boss31.c, 157] jorg_step_right
Use [m_boss31.c, 457] jorg_pain
Use [m_boss31.c, 462] jorg_pain
Use [m_boss31.c, 469] jorg_pain
Use [m_boss31.c, 489] jorgBFG
Use [m_boss31.c, 549] jorg_attack
Use [m_boss31.c, 555] jorg_attack
Use [m_boss31.c, 591] jorg_die
Use [m_boss32.c, 170] makron_step_left
Use [m_boss32.c, 175] makron_step_right
Use [m_boss32.c, 180] makron_brainsplorch
Use [m_boss32.c, 185] makron_prerailgun
Use [m_boss32.c, 424] makronBFG
Use [m_boss32.c, 683] makron_die
Use [m_brain.c, 50] brain_sight
Use [m_brain.c, 55] brain_search
Use [m_brain.c, 405] brain_swing_right
Use [m_brain.c, 414] brain_hit_right
Use [m_brain.c, 419] brain_swing_left
Use [m_brain.c, 428] brain_hit_left
Use [m_brain.c, 458] brain_chest_open
Use [m_brain.c, 468] brain_tentacle_attack
Use [m_brain.c, 559] brain_pain
Use [m_brain.c, 564] brain_pain
Use [m_brain.c, 569] brain_pain
Use [m_brain.c, 596] brain_die
Use [m_brain.c, 610] brain_die
Use [m_chick.c, 280] chick_pain
Use [m_chick.c, 282] chick_pain
Use [m_chick.c, 284] chick_pain
Use [m_chick.c, 360] chick_die
Use [m_chick.c, 381] chick_die
Use [m_chick.c, 386] chick_die
Use [m_chick.c, 446] ChickSlash
Use [m_chick.c, 471] Chick_PreAttack1
Use [m_chick.c, 476] ChickReload
Use [m_chick.c, 621] chick_sight
Use [m_flipper.c, 190] flipper_preattack
Use [m_flipper.c, 241] flipper_pain
Use [m_flipper.c, 246] flipper_pain
Use [m_flipper.c, 329] flipper_sight
Use [m_flipper.c, 339] flipper_die
Use [m_flipper.c, 353] flipper_die
Use [m_float.c, 43] floater_sight
Use [m_float.c, 518] floater_wham
Use [m_float.c, 537] floater_zap
Use [m_float.c, 583] floater_pain
Use [m_float.c, 588] floater_pain
Use [m_float.c, 605] floater_die
Use [m_flyer.c, 54] flyer_sight
Use [m_flyer.c, 64] flyer_pop_blades
Use [m_flyer.c, 429] flyer_slash_left
Use [m_flyer.c, 438] flyer_slash_right
Use [m_flyer.c, 548] flyer_pain
Use [m_flyer.c, 553] flyer_pain
Use [m_flyer.c, 558] flyer_pain
Use [m_flyer.c, 566] flyer_die
Use [m_gladiator.c, 51] gladiator_sight
Use [m_gladiator.c, 56] gladiator_search
Use [m_gladiator.c, 61] gladiator_cleaver_swing
Use [m_gladiator.c, 135] GaldiatorMelee
Use [m_gladiator.c, 137] GaldiatorMelee
Use [m_gladiator.c, 210] gladiator_attack
Use [m_gladiator.c, 256] gladiator_pain
Use [m_gladiator.c, 258] gladiator_pain
Use [m_gladiator.c, 315] gladiator_die
Use [m_gladiator.c, 329] gladiator_die
Use [m_gunner.c, 48] gunner_sight
Use [m_gunner.c, 53] gunner_search
Use [m_gunner.c, 294] gunner_pain
Use [m_gunner.c, 296] gunner_pain
Use [m_gunner.c, 342] gunner_die
Use [m_gunner.c, 356] gunner_die
Use [m_hover.c, 45] hover_sight
Use [m_hover.c, 51] hover_search
Use [m_hover.c, 53] hover_search
Use [m_hover.c, 504] hover_pain
Use [m_hover.c, 509] hover_pain
Use [m_hover.c, 515] hover_pain
Use [m_hover.c, 548] hover_die
Use [m_hover.c, 563] hover_die
Use [m_hover.c, 565] hover_die
Use [m_infantry.c, 234] infantry_pain
Use [m_infantry.c, 239] infantry_pain
Use [m_infantry.c, 301] infantry_sight
Use [m_infantry.c, 393] infantry_die
Use [m_infantry.c, 414] infantry_die
Use [m_infantry.c, 419] infantry_die
Use [m_infantry.c, 424] infantry_die
Use [m_infantry.c, 482] infantry_cock_gun
Use [m_infantry.c, 520] infantry_swing
Use [m_infantry.c, 529] infantry_smack
Use [m_medic.c, 118] medic_sight
Use [m_medic.c, 333] medic_pain
Use [m_medic.c, 338] medic_pain
Use [m_medic.c, 424] medic_die
Use [m_medic.c, 438] medic_die
Use [m_medic.c, 557] medic_hook_launch
Use [m_medic.c, 609] medic_cable_attack
Use [m_medic.c, 638] medic_cable_attack
Use [m_medic.c, 658] medic_hook_retract
Use [m_mutant.c, 55] mutant_step
Use [m_mutant.c, 57] mutant_step
Use [m_mutant.c, 59] mutant_step
Use [m_mutant.c, 64] mutant_sight
Use [m_mutant.c, 69] mutant_search
Use [m_mutant.c, 74] mutant_swing
Use [m_mutant.c, 261] mutant_hit_left
Use [m_mutant.c, 263] mutant_hit_left
Use [m_mutant.c, 272] mutant_hit_right
Use [m_mutant.c, 274] mutant_hit_right
Use [m_mutant.c, 349] mutant_jump_takeoff
Use [m_mutant.c, 364] mutant_check_landing
Use [m_mutant.c, 514] mutant_pain
Use [m_mutant.c, 519] mutant_pain
Use [m_mutant.c, 524] mutant_pain
Use [m_mutant.c, 580] mutant_die
Use [m_mutant.c, 593] mutant_die
Use [m_parasite.c, 57] parasite_launch
Use [m_parasite.c, 62] parasite_reel_in
Use [m_parasite.c, 67] parasite_sight
Use [m_parasite.c, 289] parasite_pain
Use [m_parasite.c, 291] parasite_pain
Use [m_parasite.c, 346] parasite_drain_attack
Use [m_parasite.c, 351] parasite_drain_attack
Use [m_parasite.c, 478] parasite_die
Use [m_parasite.c, 492] parasite_die
Use [m_soldier.c, 55] soldier_cock
Use [m_soldier.c, 428] soldier_pain
Use [m_soldier.c, 430] soldier_pain
Use [m_soldier.c, 432] soldier_pain
Use [m_soldier.c, 795] soldier_sight
Use [m_soldier.c, 797] soldier_sight
Use [m_soldier.c, 1151] soldier_die
Use [m_soldier.c, 1169] soldier_die
Use [m_soldier.c, 1171] soldier_die
Use [m_soldier.c, 1173] soldier_die
Use [m_supertank.c, 46] TreadSound
Use [m_supertank.c, 52] supertank_search
Use [m_supertank.c, 54] supertank_search
Use [m_supertank.c, 478] supertank_pain
Use [m_supertank.c, 483] supertank_pain
Use [m_supertank.c, 488] supertank_pain
Use [m_supertank.c, 659] supertank_die
Use [m_tank.c, 51] tank_sight
Use [m_tank.c, 57] tank_footstep
Use [m_tank.c, 62] tank_thud
Use [m_tank.c, 67] tank_windup
Use [m_tank.c, 313] tank_pain
Use [m_tank.c, 358] TankStrike
Use [m_tank.c, 760] tank_die
Use [m_tank.c, 775] tank_die
Use [p_client.c, 552] player_die
Use [p_client.c, 588] player_die
Use [p_client.c, 937] body_die
Use [p_client.c, 1664] ClientThink
Use [p_hud.c, 414] G_SetStats
Use [p_view.c, 145] P_DamageFeedback
Use [p_view.c, 447] SV_CalcBlend
Use [p_view.c, 455] SV_CalcBlend
Use [p_view.c, 463] SV_CalcBlend
Use [p_view.c, 471] SV_CalcBlend
Use [p_view.c, 605] P_WorldEffects
Use [p_view.c, 607] P_WorldEffects
Use [p_view.c, 609] P_WorldEffects
Use [p_view.c, 622] P_WorldEffects
Use [p_view.c, 631] P_WorldEffects
Use [p_view.c, 641] P_WorldEffects
Use [p_view.c, 646] P_WorldEffects
Use [p_view.c, 663] P_WorldEffects
Use [p_view.c, 665] P_WorldEffects
Use [p_view.c, 687] P_WorldEffects
Use [p_view.c, 689] P_WorldEffects
Use [p_view.c, 691] P_WorldEffects
Use [p_view.c, 717] P_WorldEffects
Use [p_view.c, 719] P_WorldEffects
Use [p_weapon.c, 480] Weapon_Generic
Use [p_weapon.c, 518] Weapon_Generic
Use [p_weapon.c, 625] Weapon_Grenade
Use [p_weapon.c, 647] Weapon_Grenade
Use [p_weapon.c, 887] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 931] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 980] Machinegun_Fire
Use [p_weapon.c, 1123] Chaingun_Fire
ATTN_STATIC
Declared as: 3
Define [q_shared.h, 989] q_shared.h
Use [g_func.c, 363] plat_hit_top
Use [g_func.c, 377] plat_hit_bottom
Use [g_func.c, 388] plat_go_down
Use [g_func.c, 400] plat_go_up
Use [g_func.c, 733] button_fire
Use [g_func.c, 875] door_hit_top
Use [g_func.c, 893] door_hit_bottom
Use [g_func.c, 905] door_go_down
Use [g_func.c, 936] door_go_up
Use [g_func.c, 1518] train_wait
Use [g_func.c, 1574] train_next
Use [p_view.c, 829] G_SetClientSound