Data Dictionary Summary Report
wait (Public Object)[xref]
[g_local.h, 387]
walk (Public Object)[xref]
[g_local.h, 426]
walkmonster_start (Function)[xref]
[g_monster.c, 692]
walkmonster_start_go (Function)[xref]
[g_monster.c, 671]
wasinwater (Local Object)[xref]
[g_phys.c, 676]
wasonground (Local Object)[xref]
[g_phys.c, 817]
water (Local Object)[xref]
[g_weapon.c, 143]
water (Local Object)[xref]
[g_weapon.c, 665]
water_start (Local Object)[xref]
[g_weapon.c, 142]
waterlevel (Public Object)[xref]
[q_shared.h, 541]
waterlevel (Local Object)[xref]
[p_view.c, 583]
watertype (Public Object)[xref]
[q_shared.h, 540]
weap (Local Object)[xref]
[p_view.c, 817]
WEAP_BFG (Macro)[xref]
[g_local.h, 232]
WEAP_BLASTER (Macro)[xref]
[g_local.h, 222]
WEAP_CHAINGUN (Macro)[xref]
[g_local.h, 226]
WEAP_GRENADELAUNCHER (Macro)[xref]
[g_local.h, 228]
WEAP_GRENADES (Macro)[xref]
[g_local.h, 227]
WEAP_HYPERBLASTER (Macro)[xref]
[g_local.h, 230]
WEAP_MACHINEGUN (Macro)[xref]
[g_local.h, 225]
WEAP_RAILGUN (Macro)[xref]
[g_local.h, 231]
WEAP_ROCKETLAUNCHER (Macro)[xref]
[g_local.h, 229]
WEAP_SHOTGUN (Macro)[xref]
[g_local.h, 223]
WEAP_SUPERSHOTGUN (Macro)[xref]
[g_local.h, 224]
weapon (Public Object)[xref]
[g_local.h, 856]
weapon (Local Object)[xref]
[g_items.c, 487]
WEAPON_ACTIVATING (Enumerator)
[g_local.h, 94]
Weapon_BFG (Function)[xref]
[p_weapon.c, 1425]
weapon_bfg_fire (Function)[xref]
[p_weapon.c, 1367]
Weapon_Blaster (Function)[xref]
[p_weapon.c, 859]
Weapon_Blaster_Fire (Function)[xref]
[p_weapon.c, 847]
Weapon_Chaingun (Function)[xref]
[p_weapon.c, 1167]
WEAPON_DROPPING (Enumerator)
[g_local.h, 95]
WEAPON_FIRING (Enumerator)
[g_local.h, 96]
Weapon_Generic (Function)[xref]
[p_weapon.c, 380]
Weapon_Grenade (Function)[xref]
[p_weapon.c, 595]
weapon_grenade_fire (Function)[xref]
[p_weapon.c, 546]
Weapon_GrenadeLauncher (Function)[xref]
[p_weapon.c, 743]
weapon_grenadelauncher_fire (Function)[xref]
[p_weapon.c, 709]
Weapon_HyperBlaster (Function)[xref]
[p_weapon.c, 937]
Weapon_HyperBlaster_Fire (Function)[xref]
[p_weapon.c, 868]
Weapon_Machinegun (Function)[xref]
[p_weapon.c, 1039]
Weapon_Railgun (Function)[xref]
[p_weapon.c, 1350]
weapon_railgun_fire (Function)[xref]
[p_weapon.c, 1302]
WEAPON_READY (Enumerator)
[g_local.h, 93]
Weapon_RocketLauncher (Function)[xref]
[p_weapon.c, 799]
Weapon_RocketLauncher_Fire (Function)[xref]
[p_weapon.c, 759]
Weapon_Shotgun (Function)[xref]
[p_weapon.c, 1230]
weapon_shotgun_fire (Function)[xref]
[p_weapon.c, 1184]
Weapon_SuperShotgun (Function)[xref]
[p_weapon.c, 1284]
weapon_supershotgun_fire (Function)[xref]
[p_weapon.c, 1239]
weaponstate_t (Typedef)[xref]
[g_local.h, 97]
where (Parameter)[xref]
[p_weapon.c, 58]
who (Parameter)[xref]
[p_weapon.c, 58]
width (Local Object)[xref]
[g_func.c, 1970]
WIN32 (Unknown Macro)[xref]
windsound (Static Global Object)[xref]
[g_trigger.c, 392]
world (Macro)[xref]
item spawnflags
[g_local.h, 554]
WriteAngle (Public Object)[xref]
[game.h, 154]
WriteByte (Public Object)[xref]
[game.h, 147]
WriteChar (Public Object)[xref]
[game.h, 146]
WriteClient (Function)[xref]
[g_save.c, 404]
WriteDir (Public Object)[xref]
[game.h, 153]
WriteEdict (Function)[xref]
[g_save.c, 528]
WriteField1 (Function)[xref]
[g_save.c, 227]
WriteField2 (Function)[xref]
[g_save.c, 300]
WriteFloat (Public Object)[xref]
[game.h, 150]
WriteGame (Public Object)[xref]
[game.h, 198]
WriteGame (Function)[xref]
[g_save.c, 461]
WriteLevel (Public Object)[xref]
[game.h, 203]
WriteLevel (Function)[xref]
[g_save.c, 629]
WriteLevelLocals (Function)[xref]
[g_save.c, 560]
WriteLong (Public Object)[xref]
[game.h, 149]
WritePosition (Public Object)[xref]
[game.h, 152]
WriteShort (Public Object)[xref]
[game.h, 148]
WriteString (Public Object)[xref]
[game.h, 151]