Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

wait   (Public Object)[xref]
   [g_local.h, 387]

walk   (Public Object)[xref]
   [g_local.h, 426]

walkmonster_start   (Function)[xref]
   [g_monster.c, 692]

walkmonster_start_go   (Function)[xref]
   [g_monster.c, 671]

wasinwater   (Local Object)[xref]
   [g_phys.c, 676]

wasonground   (Local Object)[xref]
   [g_phys.c, 817]

water   (Local Object)[xref]
   [g_weapon.c, 143]

water   (Local Object)[xref]
   [g_weapon.c, 665]

water_start   (Local Object)[xref]
   [g_weapon.c, 142]

waterlevel   (Public Object)[xref]
   [q_shared.h, 541]

waterlevel   (Local Object)[xref]
   [p_view.c, 583]

watertype   (Public Object)[xref]
   [q_shared.h, 540]

weap   (Local Object)[xref]
   [p_view.c, 817]

WEAP_BFG   (Macro)[xref]
   [g_local.h, 232]

WEAP_BLASTER   (Macro)[xref]
   [g_local.h, 222]

WEAP_CHAINGUN   (Macro)[xref]
   [g_local.h, 226]

WEAP_GRENADELAUNCHER   (Macro)[xref]
   [g_local.h, 228]

WEAP_GRENADES   (Macro)[xref]
   [g_local.h, 227]

WEAP_HYPERBLASTER   (Macro)[xref]
   [g_local.h, 230]

WEAP_MACHINEGUN   (Macro)[xref]
   [g_local.h, 225]

WEAP_RAILGUN   (Macro)[xref]
   [g_local.h, 231]

WEAP_ROCKETLAUNCHER   (Macro)[xref]
   [g_local.h, 229]

WEAP_SHOTGUN   (Macro)[xref]
   [g_local.h, 223]

WEAP_SUPERSHOTGUN   (Macro)[xref]
   [g_local.h, 224]

weapon   (Public Object)[xref]
   [g_local.h, 856]

weapon   (Local Object)[xref]
   [g_items.c, 487]

WEAPON_ACTIVATING   (Enumerator)
   [g_local.h, 94]

Weapon_BFG   (Function)[xref]
   [p_weapon.c, 1425]

weapon_bfg_fire   (Function)[xref]
   [p_weapon.c, 1367]

Weapon_Blaster   (Function)[xref]
   [p_weapon.c, 859]

Weapon_Blaster_Fire   (Function)[xref]
   [p_weapon.c, 847]

Weapon_Chaingun   (Function)[xref]
   [p_weapon.c, 1167]

WEAPON_DROPPING   (Enumerator)
   [g_local.h, 95]

WEAPON_FIRING   (Enumerator)
   [g_local.h, 96]

Weapon_Generic   (Function)[xref]
   [p_weapon.c, 380]

Weapon_Grenade   (Function)[xref]
   [p_weapon.c, 595]

weapon_grenade_fire   (Function)[xref]
   [p_weapon.c, 546]

Weapon_GrenadeLauncher   (Function)[xref]
   [p_weapon.c, 743]

weapon_grenadelauncher_fire   (Function)[xref]
   [p_weapon.c, 709]

Weapon_HyperBlaster   (Function)[xref]
   [p_weapon.c, 937]

Weapon_HyperBlaster_Fire   (Function)[xref]
   [p_weapon.c, 868]

Weapon_Machinegun   (Function)[xref]
   [p_weapon.c, 1039]

Weapon_Railgun   (Function)[xref]
   [p_weapon.c, 1350]

weapon_railgun_fire   (Function)[xref]
   [p_weapon.c, 1302]

WEAPON_READY   (Enumerator)
   [g_local.h, 93]

Weapon_RocketLauncher   (Function)[xref]
   [p_weapon.c, 799]

Weapon_RocketLauncher_Fire   (Function)[xref]
   [p_weapon.c, 759]

Weapon_Shotgun   (Function)[xref]
   [p_weapon.c, 1230]

weapon_shotgun_fire   (Function)[xref]
   [p_weapon.c, 1184]

Weapon_SuperShotgun   (Function)[xref]
   [p_weapon.c, 1284]

weapon_supershotgun_fire   (Function)[xref]
   [p_weapon.c, 1239]

weaponstate_t   (Typedef)[xref]
   [g_local.h, 97]

where   (Parameter)[xref]
   [p_weapon.c, 58]

who   (Parameter)[xref]
   [p_weapon.c, 58]

width   (Local Object)[xref]
   [g_func.c, 1970]

WIN32   (Unknown Macro)[xref]

windsound   (Static Global Object)[xref]
   [g_trigger.c, 392]

world   (Macro)[xref]
item spawnflags
   [g_local.h, 554]

WriteAngle   (Public Object)[xref]
   [game.h, 154]

WriteByte   (Public Object)[xref]
   [game.h, 147]

WriteChar   (Public Object)[xref]
   [game.h, 146]

WriteClient   (Function)[xref]
   [g_save.c, 404]

WriteDir   (Public Object)[xref]
   [game.h, 153]

WriteEdict   (Function)[xref]
   [g_save.c, 528]

WriteField1   (Function)[xref]
   [g_save.c, 227]

WriteField2   (Function)[xref]
   [g_save.c, 300]

WriteFloat   (Public Object)[xref]
   [game.h, 150]

WriteGame   (Public Object)[xref]
   [game.h, 198]

WriteGame   (Function)[xref]
   [g_save.c, 461]

WriteLevel   (Public Object)[xref]
   [game.h, 203]

WriteLevel   (Function)[xref]
   [g_save.c, 629]

WriteLevelLocals   (Function)[xref]
   [g_save.c, 560]

WriteLong   (Public Object)[xref]
   [game.h, 149]

WritePosition   (Public Object)[xref]
   [game.h, 152]

WriteShort   (Public Object)[xref]
   [game.h, 148]

WriteString   (Public Object)[xref]
   [game.h, 151]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ