Macro Cross Reference Report
GAME_API_VERSION
Declared as: 3
Define [game.h, 23] game.h
Use [g_main.c, 115] GetGameAPI
GAME_HARD_LINKED
Use [g_main.c, 141] g_main.c
GAME_INCLUDE
Declared as:
Define [g_local.h, 27] g_local.h
Use [game.h, 56] game.h
GAMEVERSION
Declared as: "baseq2"
Define [g_local.h, 31] g_local.h
Use [g_save.c, 171] InitGame
Use [g_svcmds.c, 249] SVCmd_WriteIP_f
GIB_METALLIC
Declared as: 1
Define [g_local.h, 124] g_local.h
Use [m_boss32.c, 687] makron_die
Use [m_boss32.c, 688] makron_die
Use [m_supertank.c, 641] BossExplode
Use [m_supertank.c, 643] BossExplode
Use [m_tank.c, 764] tank_die
Use [m_tank.c, 766] tank_die
GIB_ORGANIC
Declared as: 0
Define [g_local.h, 123] g_local.h
Use [g_misc.c, 158] ThrowGib
Use [g_misc.c, 204] ThrowHead
Use [g_misc.c, 1226] misc_deadsoldier_die
Use [g_misc.c, 1227] misc_deadsoldier_die
Use [m_actor.c, 348] actor_die
Use [m_actor.c, 350] actor_die
Use [m_actor.c, 351] actor_die
Use [m_berserk.c, 389] berserk_die
Use [m_berserk.c, 391] berserk_die
Use [m_berserk.c, 392] berserk_die
Use [m_boss32.c, 685] makron_die
Use [m_brain.c, 598] brain_die
Use [m_brain.c, 600] brain_die
Use [m_brain.c, 601] brain_die
Use [m_chick.c, 362] chick_die
Use [m_chick.c, 364] chick_die
Use [m_chick.c, 365] chick_die
Use [m_flipper.c, 341] flipper_die
Use [m_flipper.c, 343] flipper_die
Use [m_flipper.c, 344] flipper_die
Use [m_gladiator.c, 317] gladiator_die
Use [m_gladiator.c, 319] gladiator_die
Use [m_gladiator.c, 320] gladiator_die
Use [m_gunner.c, 344] gunner_die
Use [m_gunner.c, 346] gunner_die
Use [m_gunner.c, 347] gunner_die
Use [m_hover.c, 550] hover_die
Use [m_hover.c, 552] hover_die
Use [m_hover.c, 553] hover_die
Use [m_infantry.c, 395] infantry_die
Use [m_infantry.c, 397] infantry_die
Use [m_infantry.c, 398] infantry_die
Use [m_insane.c, 589] insane_die
Use [m_insane.c, 591] insane_die
Use [m_insane.c, 592] insane_die
Use [m_medic.c, 426] medic_die
Use [m_medic.c, 428] medic_die
Use [m_medic.c, 429] medic_die
Use [m_mutant.c, 582] mutant_die
Use [m_mutant.c, 584] mutant_die
Use [m_mutant.c, 585] mutant_die
Use [m_parasite.c, 480] parasite_die
Use [m_parasite.c, 482] parasite_die
Use [m_parasite.c, 483] parasite_die
Use [m_soldier.c, 1153] soldier_die
Use [m_soldier.c, 1154] soldier_die
Use [m_soldier.c, 1155] soldier_die
Use [m_supertank.c, 639] BossExplode
Use [m_supertank.c, 642] BossExplode
Use [m_tank.c, 762] tank_die
Use [m_tank.c, 765] tank_die
Use [p_client.c, 554] player_die
Use [p_client.c, 939] body_die
GRENADE_MAXSPEED
Declared as: 800
Define [p_weapon.c, 544] p_weapon.c
Use [p_weapon.c, 565] weapon_grenade_fire
GRENADE_MINSPEED
Declared as: 400
Define [p_weapon.c, 543] p_weapon.c
Use [p_weapon.c, 565] weapon_grenade_fire
Use [p_weapon.c, 565] weapon_grenade_fire
GRENADE_TIMER
Declared as: 3.0
Define [p_weapon.c, 542] p_weapon.c
Use [p_weapon.c, 565] weapon_grenade_fire
Use [p_weapon.c, 565] weapon_grenade_fire
Use [p_weapon.c, 653] Weapon_Grenade