Data Dictionary Summary Report
d (Local Object)[xref]
[g_phys.c, 188]
d (Local Object)[xref]
[m_move.c, 406]
d (Local Object)[xref]
[p_client.c, 42]
d (Local Object)[xref]
[q_shared.c, 132]
d1 (Local Object)[xref]
[g_ai.c, 921]
d2 (Local Object)[xref]
[g_ai.c, 921]
damage (Parameter)[xref]
[g_combat.c, 92]
damage (Parameter)[xref]
[g_combat.c, 134]
damage (Parameter)[xref]
[g_combat.c, 171]
damage (Parameter)[xref]
[g_combat.c, 255]
damage (Parameter)[xref]
[g_combat.c, 377]
damage (Parameter)[xref]
[g_combat.c, 547]
damage (Parameter)[xref]
[g_func.c, 755]
damage (Parameter)[xref]
[g_func.c, 1113]
damage (Parameter)[xref]
[g_func.c, 1960]
damage (Parameter)[xref]
[g_misc.c, 58]
damage (Parameter)[xref]
[g_misc.c, 130]
damage (Parameter)[xref]
[g_misc.c, 135]
damage (Parameter)[xref]
[g_misc.c, 183]
damage (Parameter)[xref]
[g_misc.c, 229]
damage (Parameter)[xref]
[g_misc.c, 281]
damage (Parameter)[xref]
[g_misc.c, 745]
damage (Parameter)[xref]
[g_misc.c, 966]
damage (Parameter)[xref]
[g_misc.c, 1217]
damage (Parameter)[xref]
[g_monster.c, 31]
damage (Parameter)[xref]
[g_monster.c, 41]
damage (Parameter)[xref]
[g_monster.c, 51]
damage (Parameter)[xref]
[g_monster.c, 61]
damage (Parameter)[xref]
[g_monster.c, 71]
damage (Parameter)[xref]
[g_monster.c, 81]
damage (Parameter)[xref]
[g_monster.c, 91]
damage (Local Object)[xref]
[g_turret.c, 82]
damage (Parameter)[xref]
[g_turret.c, 278]
damage (Parameter)[xref]
[g_weapon.c, 63]
damage (Parameter)[xref]
[g_weapon.c, 134]
damage (Parameter)[xref]
[g_weapon.c, 277]
damage (Parameter)[xref]
[g_weapon.c, 290]
damage (Parameter)[xref]
[g_weapon.c, 345]
damage (Parameter)[xref]
[g_weapon.c, 486]
damage (Parameter)[xref]
[g_weapon.c, 519]
damage (Parameter)[xref]
[g_weapon.c, 620]
damage (Parameter)[xref]
[g_weapon.c, 658]
damage (Parameter)[xref]
[g_weapon.c, 884]
damage (Parameter)[xref]
[m_actor.c, 230]
damage (Parameter)[xref]
[m_actor.c, 339]
damage (Parameter)[xref]
[m_berserk.c, 315]
damage (Parameter)[xref]
[m_berserk.c, 381]
damage (Parameter)[xref]
[m_boss2.c, 470]
damage (Parameter)[xref]
[m_boss2.c, 507]
damage (Parameter)[xref]
[m_boss31.c, 416]
damage (Parameter)[xref]
[m_boss31.c, 589]
damage (Parameter)[xref]
[m_boss32.c, 555]
damage (Parameter)[xref]
[m_boss32.c, 673]
damage (Parameter)[xref]
[m_brain.c, 542]
damage (Parameter)[xref]
[m_brain.c, 586]
damage (Parameter)[xref]
[m_chick.c, 266]
damage (Parameter)[xref]
[m_chick.c, 353]
damage (Parameter)[xref]
[m_flipper.c, 223]
damage (Parameter)[xref]
[m_flipper.c, 332]
damage (Parameter)[xref]
[m_float.c, 566]
damage (Parameter)[xref]
[m_float.c, 603]
damage (Parameter)[xref]
[m_flyer.c, 531]
damage (Parameter)[xref]
[m_flyer.c, 564]
damage (Parameter)[xref]
[m_gladiator.c, 240]
damage (Parameter)[xref]
[m_gladiator.c, 308]
damage (Parameter)[xref]
[m_gunner.c, 283]
damage (Parameter)[xref]
[m_gunner.c, 335]
damage (Parameter)[xref]
[m_hover.c, 487]
damage (Parameter)[xref]
[m_hover.c, 541]
damage (Parameter)[xref]
[m_infantry.c, 215]
damage (Parameter)[xref]
[m_infantry.c, 386]
damage (Parameter)[xref]
[m_insane.c, 477]
damage (Parameter)[xref]
[m_insane.c, 581]
damage (Parameter)[xref]
[m_medic.c, 317]
damage (Parameter)[xref]
[m_medic.c, 413]
damage (Local Object)[xref]
[m_mutant.c, 322]
damage (Parameter)[xref]
[m_mutant.c, 496]
damage (Parameter)[xref]
[m_mutant.c, 574]
damage (Parameter)[xref]
[m_parasite.c, 275]
damage (Local Object)[xref]
[m_parasite.c, 320]
damage (Parameter)[xref]
[m_parasite.c, 471]
damage (Parameter)[xref]
[m_soldier.c, 409]
damage (Parameter)[xref]
[m_soldier.c, 1144]
damage (Parameter)[xref]
[m_supertank.c, 452]
damage (Parameter)[xref]
[m_supertank.c, 657]
damage (Parameter)[xref]
[m_tank.c, 288]
damage (Parameter)[xref]
[m_tank.c, 753]
damage (Parameter)[xref]
[p_client.c, 179]
damage (Parameter)[xref]
[p_client.c, 501]
damage (Parameter)[xref]
[p_client.c, 931]
damage (Local Object)[xref]
[p_view.c, 504]
damage (Local Object)[xref]
[p_weapon.c, 551]
damage (Local Object)[xref]
[p_weapon.c, 714]
damage (Local Object)[xref]
[p_weapon.c, 763]
damage (Parameter)[xref]
[p_weapon.c, 816]
damage (Local Object)[xref]
[p_weapon.c, 849]
damage (Local Object)[xref]
[p_weapon.c, 873]
damage (Local Object)[xref]
[p_weapon.c, 959]
damage (Local Object)[xref]
[p_weapon.c, 1055]
damage (Local Object)[xref]
[p_weapon.c, 1189]
damage (Local Object)[xref]
[p_weapon.c, 1245]
damage (Local Object)[xref]
[p_weapon.c, 1307]
damage (Local Object)[xref]
[p_weapon.c, 1371]
DAMAGE_AIM (Enumerator)
auto targeting recognizes this
[g_local.h, 88]
DAMAGE_BULLET (Macro)[xref]
damage is from a bullet (used for ricochets)
[g_local.h, 665]
DAMAGE_ENERGY (Macro)[xref]
damage is from an energy based weapon
[g_local.h, 663]
DAMAGE_NO (Enumerator)
[g_local.h, 86]
DAMAGE_NO_ARMOR (Macro)[xref]
armour does not protect from this damage
[g_local.h, 662]
DAMAGE_NO_KNOCKBACK (Macro)[xref]
do not affect velocity, just view angles
[g_local.h, 664]
DAMAGE_NO_PROTECTION (Macro)[xref]
armor, shields, invulnerability, and godmode have no effect
[g_local.h, 666]
DAMAGE_RADIUS (Macro)[xref]
damage was indirect
[g_local.h, 661]
damage_radius (Parameter)[xref]
[g_monster.c, 91]
damage_radius (Parameter)[xref]
[g_weapon.c, 486]
damage_radius (Parameter)[xref]
[g_weapon.c, 519]
damage_radius (Parameter)[xref]
[g_weapon.c, 620]
damage_radius (Parameter)[xref]
[g_weapon.c, 884]
damage_radius (Local Object)[xref]
[p_weapon.c, 764]
damage_radius (Local Object)[xref]
[p_weapon.c, 1372]
damage_t (Typedef)[xref]
[g_local.h, 89]
DAMAGE_TIME (Macro)[xref]
[g_local.h, 44]
DAMAGE_YES (Enumerator)
will take damage if hit
[g_local.h, 87]
damagePerCell (Local Object)[xref]
[g_combat.c, 177]
dat1 (Local Object)[xref]
[q_shared.c, 990]
dat2 (Local Object)[xref]
[q_shared.c, 990]
data (Local Object)[xref]
[g_items.c, 996]
data (Parameter)[xref]
[g_spawn.c, 414]
data (Local Object)[xref]
[q_shared.c, 1076]
data_p (Parameter)[xref]
[q_shared.c, 1072]
DEAD_DEAD (Macro)[xref]
[g_local.h, 113]
DEAD_DYING (Macro)[xref]
[g_local.h, 112]
DEAD_NO (Macro)[xref]
[g_local.h, 111]
DEAD_RESPAWNABLE (Macro)[xref]
range
[g_local.h, 114]
deathmatch (Global Object)[xref]
[g_main.c, 35]
DeathmatchScoreboard (Function)[xref]
[p_hud.c, 262]
DeathmatchScoreboardMessage (Function)[xref]
[p_hud.c, 164]
debris_die (Function)[xref]
[g_misc.c, 281]
DEBUG (Unknown Macro)[xref]
DebugGraph (Public Object)[xref]
[game.h, 175]
decel (Public Object)[xref]
[g_local.h, 384]
decel_dist (Local Object)[xref]
[g_func.c, 238]
decel_distance (Public Object)[xref]
[g_local.h, 396]
dedicated (Global Object)[xref]
[g_main.c, 48]
DEFAULT_BULLET_HSPREAD (Macro)[xref]
[g_local.h, 668]
DEFAULT_BULLET_VSPREAD (Macro)[xref]
[g_local.h, 669]
DEFAULT_DEATHMATCH_SHOTGUN_COUNT (Macro)[xref]
[g_local.h, 672]
DEFAULT_SHOTGUN_COUNT (Macro)[xref]
[g_local.h, 673]
DEFAULT_SHOTGUN_HSPREAD (Macro)[xref]
[g_local.h, 670]
DEFAULT_SHOTGUN_VSPREAD (Macro)[xref]
[g_local.h, 671]
DEFAULT_SSHOTGUN_COUNT (Macro)[xref]
g_monster.c
[g_local.h, 674]
DEG2RAD (Macro)[xref]
[q_shared.c, 22]
degrees (Parameter)[xref]
[q_shared.c, 32]
delay (Parameter)[xref]
[g_items.c, 146]
delta (Local Object)[xref]
[g_ai.c, 596]
delta (Local Object)[xref]
clamp angles to mins & maxs
[g_turret.c, 100]
delta (Local Object)[xref]
[m_move.c, 356]
delta (Local Object)[xref]
[p_view.c, 227]
delta (Local Object)[xref]
gun angles from bobbing
[p_view.c, 348]
delta (Local Object)[xref]
[p_view.c, 503]
delta_angles (Public Object)[xref]
[q_shared.h, 495]
deltax (Local Object)[xref]
[m_move.c, 405]
deltay (Local Object)[xref]
[m_move.c, 405]
deltayaw (Public Object)[xref]
[g_phys.c, 389]
dest (Local Object)[xref]
[g_combat.c, 34]
dest (Parameter)[xref]
[g_func.c, 114]
dest (Local Object)[xref]
[g_func.c, 1532]
dest (Local Object)[xref]
[g_func.c, 1589]
dest (Local Object)[xref]
[g_items.c, 921]
dest (Local Object)[xref]
[g_misc.c, 1785]
dest (Parameter)[xref]
[q_shared.c, 1223]
destdelta (Local Object)[xref]
[g_func.c, 176]
DF_ALLOW_EXIT (Macro)[xref]
4096
[q_shared.h, 1028]
DF_FIXED_FOV (Macro)[xref]
32768
RAFAEL
[q_shared.h, 1031]
DF_FORCE_RESPAWN (Macro)[xref]
1024
[q_shared.h, 1026]
DF_INFINITE_AMMO (Macro)[xref]
8192
[q_shared.h, 1029]
DF_INSTANT_ITEMS (Macro)[xref]
16
[q_shared.h, 1020]
DF_MODELTEAMS (Macro)[xref]
128
[q_shared.h, 1023]
DF_NO_ARMOR (Macro)[xref]
2048
[q_shared.h, 1027]
DF_NO_FALLING (Macro)[xref]
8
[q_shared.h, 1019]
DF_NO_FRIENDLY_FIRE (Macro)[xref]
256
[q_shared.h, 1024]
DF_NO_HEALTH (Macro)[xref]
1
[q_shared.h, 1016]
DF_NO_ITEMS (Macro)[xref]
2
[q_shared.h, 1017]
DF_NO_MINES (Macro)[xref]
[q_shared.h, 1037]
DF_NO_NUKES (Macro)[xref]
[q_shared.h, 1039]
DF_NO_SPHERES (Macro)[xref]
ROGUE
ROGUE - VERSIONS
1234 08/13/1998 Activision
1235 08/14/1998 Id Software
1236 08/15/1998 Steve Tietze
1237 08/15/1998 Phil Dobranski
1238 08/15/1998 John Sheley
1239 08/17/1998 Barrett Alexander
1230 08/17/1998 Brandon Fish
1245 08/17/1998 Don MacAskill
1246 08/17/1998 David "Zoid" Kirsch
1247 08/17/1998 Manu Smith
1248 08/17/1998 Geoff Scully
1249 08/17/1998 Andy Van Fossen
1240 08/20/1998 Activision Build 2
1256 08/20/1998 Ranger Clan
1257 08/20/1998 Ensemble Studios
1258 08/21/1998 Robert Duffy
1259 08/21/1998 Stephen Seachord
1250 08/21/1998 Stephen Heaslip
1267 08/21/1998 Samir Sandesara
1268 08/21/1998 Oliver Wyman
1269 08/21/1998 Steven Marchegiano
1260 08/21/1998 Build #2 for Nihilistic
1278 08/21/1998 Build #2 for Ensemble
9999 08/20/1998 Internal Use
[q_shared.h, 1040]
DF_NO_STACK_DOUBLE (Macro)[xref]
[q_shared.h, 1038]
DF_QUAD_DROP (Macro)[xref]
16384
[q_shared.h, 1030]
DF_QUADFIRE_DROP (Macro)[xref]
65536
ROGUE
[q_shared.h, 1034]
DF_SAME_LEVEL (Macro)[xref]
32
[q_shared.h, 1021]
DF_SKINTEAMS (Macro)[xref]
64
[q_shared.h, 1022]
DF_SPAWN_FARTHEST (Macro)[xref]
512
[q_shared.h, 1025]
DF_WEAPONS_STAY (Macro)[xref]
4
[q_shared.h, 1018]
dflags (Parameter)[xref]
[g_combat.c, 171]
dflags (Parameter)[xref]
[g_combat.c, 255]
dflags (Parameter)[xref]
[g_combat.c, 377]
dflags (Local Object)[xref]
[g_trigger.c, 470]
DI_NODIR (Macro)[xref]
[m_move.c, 402]
diff (Local Object)[xref]
[g_misc.c, 1342]
diff (Local Object)[xref]
[g_turret.c, 167]
dir (Public Object)[xref]
[g_local.h, 391]
dir (Parameter)[xref]
[g_combat.c, 377]
dir (Local Object)[xref]
[g_combat.c, 552]
dir (Parameter)[xref]
[g_monster.c, 31]
dir (Parameter)[xref]
[g_monster.c, 51]
dir (Parameter)[xref]
[g_monster.c, 71]
dir (Local Object)[xref]
[g_phys.c, 187]
dir (Local Object)[xref]
angular is easy, just copy ours
x & y
z
[g_turret.c, 169]
dir (Local Object)[xref]
[g_turret.c, 303]
dir (Parameter)[xref]
[g_weapon.c, 32]
dir (Local Object)[xref]
see if enemy is in range
[g_weapon.c, 70]
dir (Local Object)[xref]
[g_weapon.c, 137]
dir (Parameter)[xref]
[g_weapon.c, 345]
dir (Local Object)[xref]
[g_weapon.c, 411]
dir (Local Object)[xref]
[g_weapon.c, 489]
dir (Local Object)[xref]
[g_weapon.c, 522]
dir (Parameter)[xref]
[g_weapon.c, 620]
dir (Local Object)[xref]
[g_weapon.c, 811]
dir (Parameter)[xref]
[g_weapon.c, 884]
dir (Local Object)[xref]
[m_boss2.c, 59]
dir (Local Object)[xref]
[m_boss31.c, 479]
dir (Local Object)[xref]
[m_boss32.c, 414]
dir (Local Object)[xref]
[m_boss32.c, 504]
dir (Local Object)[xref]
[m_boss32.c, 520]
dir (Local Object)[xref]
[m_chick.c, 455]
dir (Local Object)[xref]
[m_float.c, 65]
dir (Local Object)[xref]
[m_float.c, 526]
dir (Local Object)[xref]
[m_flyer.c, 372]
dir (Local Object)[xref]
[m_gladiator.c, 171]
dir (Local Object)[xref]
[m_hover.c, 439]
dir (Local Object)[xref]
[m_medic.c, 347]
dir (Local Object)[xref]
[m_medic.c, 580]
dir (Local Object)[xref]
[m_parasite.c, 299]
dir (Local Object)[xref]
[m_parasite.c, 318]
dir (Local Object)[xref]
[m_soldier.c, 467]
dir (Local Object)[xref]
[m_supertank.c, 498]
dir (Local Object)[xref]
[m_supertank.c, 522]
dir (Local Object)[xref]
[m_tank.c, 336]
dir (Local Object)[xref]
[m_tank.c, 365]
dir (Local Object)[xref]
[m_tank.c, 389]
dir (Local Object)[xref]
[p_client.c, 465]
dir (Local Object)[xref]
not in the player model
[p_view.c, 505]
dir (Parameter)[xref]
[q_shared.c, 32]
dist (Public Object)[xref]
[g_local.h, 404]
dist (Parameter)[xref]
[g_ai.c, 92]
dist (Parameter)[xref]
[g_ai.c, 106]
dist (Parameter)[xref]
[g_ai.c, 163]
dist (Parameter)[xref]
[g_ai.c, 194]
dist (Parameter)[xref]
[g_ai.c, 215]
dist (Parameter)[xref]
[g_ai.c, 771]
dist (Parameter)[xref]
[g_ai.c, 914]
dist (Local Object)[xref]
[g_func.c, 766]
dist (Local Object)[xref]
only the team master does this
find the smallest distance any member of the team will be moving
[g_func.c, 1005]
dist (Local Object)[xref]
[g_weapon.c, 728]
dist (Parameter)[xref]
[m_move.c, 353]
dist (Parameter)[xref]
[m_move.c, 403]
dist (Parameter)[xref]
[m_move.c, 495]
dist (Parameter)[xref]
[m_move.c, 515]
dist (Parameter)[xref]
[m_move.c, 542]
dist1 (Local Object)[xref]
[q_shared.c, 313]
dist2 (Local Object)[xref]
[q_shared.c, 313]
distance (Public Object)[xref]
[g_local.h, 356]
distance (Public Object)[xref]
[g_local.h, 385]
distance (Parameter)[xref]
[g_ai.c, 743]
distance (Local Object)[xref]
[g_func.c, 288]
distance (Local Object)[xref]
figure simple acceleration up to move_speed
are we accelerating throughout this entire move?
during this move we will accelrate from current_speed to move_speed
and cross over the decel_distance; figure the average speed for the
entire move
[g_func.c, 305]
distance (Parameter)[xref]
[g_utils.c, 25]
distance (Local Object)[xref]
check for max distance
check for min/max pitch
[m_medic.c, 581]
distance (Local Object)[xref]
[m_mutant.c, 409]
distance (Parameter)[xref]
[p_weapon.c, 33]
dm_statusbar (Global Object)[xref]
health
ammo
armor
selected item
picked up item
timer
help / weapon icon
frags
spectator
chase camera
QUAKED worldspawn (0 0 0) ?
Only used for the world.
"sky" environment map name
"skyaxis" vector axis for rotating sky
"skyrotate" speed of rotation in degrees/second
"sounds" music cd track number
"gravity" 800 is default gravity
"message" text to print at user logon
[g_spawn.c, 706]
dmax (Local Object)[xref]
[g_turret.c, 117]
dmflags (Global Object)[xref]
[g_main.c, 37]
dmg (Local Object)[xref]
[g_monster.c, 220]
dmg (Local Object)[xref]
[g_weapon.c, 814]
dmin (Local Object)[xref]
[g_turret.c, 117]
dodge (Public Object)[xref]
[g_local.h, 428]
door_blocked (Function)[xref]
[g_func.c, 1076]
DOOR_CRUSHER (Macro)[xref]
[g_func.c, 65]
door_go_down (Function)[xref]
[g_func.c, 900]
door_go_up (Function)[xref]
[g_func.c, 921]
door_hit_bottom (Function)[xref]
[g_func.c, 888]
door_hit_top (Function)[xref]
[g_func.c, 870]
door_killed (Function)[xref]
[g_func.c, 1113]
DOOR_NOMONSTER (Macro)[xref]
[g_func.c, 66]
DOOR_REVERSE (Macro)[xref]
[g_func.c, 64]
door_secret_blocked (Function)[xref]
[g_func.c, 1941]
door_secret_die (Function)[xref]
[g_func.c, 1960]
door_secret_done (Function)[xref]
[g_func.c, 1931]
door_secret_move1 (Function)[xref]
[g_func.c, 1896]
door_secret_move2 (Function)[xref]
[g_func.c, 1902]
door_secret_move3 (Function)[xref]
[g_func.c, 1907]
door_secret_move4 (Function)[xref]
[g_func.c, 1915]
door_secret_move5 (Function)[xref]
[g_func.c, 1920]
door_secret_move6 (Function)[xref]
[g_func.c, 1926]
door_secret_use (Function)[xref]
[g_func.c, 1886]
DOOR_START_OPEN (Macro)[xref]
[g_func.c, 63]
DOOR_TOGGLE (Macro)[xref]
[g_func.c, 67]
door_touch (Function)[xref]
[g_func.c, 1125]
door_use (Function)[xref]
[g_func.c, 949]
door_use_areaportals (Function)[xref]
[g_func.c, 852]
DOOR_X_AXIS (Macro)[xref]
[g_func.c, 68]
DOOR_Y_AXIS (Macro)[xref]
Support routines for movement (changes in origin using velocity)
[g_func.c, 69]
DoRespawn (Function)[xref]
[g_items.c, 119]
dot (Local Object)[xref]
[g_ai.c, 315]
dot (Local Object)[xref]
[g_combat.c, 215]
DotProduct (Macro)[xref]
[q_shared.h, 154]
dprintf (Public Object)[xref]
[game.h, 106]
drop (Local Object)[xref]
[p_client.c, 413]
Drop_Ammo (Function)[xref]
[g_items.c, 513]
Drop_General (Function)[xref]
[g_items.c, 187]
Drop_Item (Function)[xref]
[g_items.c, 843]
drop_make_touchable (Static Function)[xref]
[g_items.c, 833]
Drop_PowerArmor (Function)[xref]
[g_items.c, 747]
drop_temp_touch (Static Function)[xref]
[g_items.c, 825]
Drop_Weapon (Function)[xref]
[p_weapon.c, 349]
dropped (Local Object)[xref]
[g_items.c, 515]
dropped (Local Object)[xref]
[g_items.c, 845]
DROPPED_ITEM (Macro)[xref]
[g_local.h, 561]
DROPPED_PLAYER_ITEM (Macro)[xref]
[g_local.h, 562]
droptofloor (Function)[xref]
[g_items.c, 918]
dst (Parameter)[xref]
[q_shared.c, 32]
dst (Parameter)[xref]
[q_shared.c, 130]
dst (Parameter)[xref]
[q_shared.c, 152]
duck (Local Object)[xref]
[p_view.c, 858]
dz (Local Object)[xref]
[m_move.c, 114]