Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

d   (Local Object)[xref]
   [g_phys.c, 188]

d   (Local Object)[xref]
   [m_move.c, 406]

d   (Local Object)[xref]
   [p_client.c, 42]

d   (Local Object)[xref]
   [q_shared.c, 132]

d1   (Local Object)[xref]
   [g_ai.c, 921]

d2   (Local Object)[xref]
   [g_ai.c, 921]

damage   (Parameter)[xref]
   [g_combat.c, 92]

damage   (Parameter)[xref]
   [g_combat.c, 134]

damage   (Parameter)[xref]
   [g_combat.c, 171]

damage   (Parameter)[xref]
   [g_combat.c, 255]

damage   (Parameter)[xref]
   [g_combat.c, 377]

damage   (Parameter)[xref]
   [g_combat.c, 547]

damage   (Parameter)[xref]
   [g_func.c, 755]

damage   (Parameter)[xref]
   [g_func.c, 1113]

damage   (Parameter)[xref]
   [g_func.c, 1960]

damage   (Parameter)[xref]
   [g_misc.c, 58]

damage   (Parameter)[xref]
   [g_misc.c, 130]

damage   (Parameter)[xref]
   [g_misc.c, 135]

damage   (Parameter)[xref]
   [g_misc.c, 183]

damage   (Parameter)[xref]
   [g_misc.c, 229]

damage   (Parameter)[xref]
   [g_misc.c, 281]

damage   (Parameter)[xref]
   [g_misc.c, 745]

damage   (Parameter)[xref]
   [g_misc.c, 966]

damage   (Parameter)[xref]
   [g_misc.c, 1217]

damage   (Parameter)[xref]
   [g_monster.c, 31]

damage   (Parameter)[xref]
   [g_monster.c, 41]

damage   (Parameter)[xref]
   [g_monster.c, 51]

damage   (Parameter)[xref]
   [g_monster.c, 61]

damage   (Parameter)[xref]
   [g_monster.c, 71]

damage   (Parameter)[xref]
   [g_monster.c, 81]

damage   (Parameter)[xref]
   [g_monster.c, 91]

damage   (Local Object)[xref]
   [g_turret.c, 82]

damage   (Parameter)[xref]
   [g_turret.c, 278]

damage   (Parameter)[xref]
   [g_weapon.c, 63]

damage   (Parameter)[xref]
   [g_weapon.c, 134]

damage   (Parameter)[xref]
   [g_weapon.c, 277]

damage   (Parameter)[xref]
   [g_weapon.c, 290]

damage   (Parameter)[xref]
   [g_weapon.c, 345]

damage   (Parameter)[xref]
   [g_weapon.c, 486]

damage   (Parameter)[xref]
   [g_weapon.c, 519]

damage   (Parameter)[xref]
   [g_weapon.c, 620]

damage   (Parameter)[xref]
   [g_weapon.c, 658]

damage   (Parameter)[xref]
   [g_weapon.c, 884]

damage   (Parameter)[xref]
   [m_actor.c, 230]

damage   (Parameter)[xref]
   [m_actor.c, 339]

damage   (Parameter)[xref]
   [m_berserk.c, 315]

damage   (Parameter)[xref]
   [m_berserk.c, 381]

damage   (Parameter)[xref]
   [m_boss2.c, 470]

damage   (Parameter)[xref]
   [m_boss2.c, 507]

damage   (Parameter)[xref]
   [m_boss31.c, 416]

damage   (Parameter)[xref]
   [m_boss31.c, 589]

damage   (Parameter)[xref]
   [m_boss32.c, 555]

damage   (Parameter)[xref]
   [m_boss32.c, 673]

damage   (Parameter)[xref]
   [m_brain.c, 542]

damage   (Parameter)[xref]
   [m_brain.c, 586]

damage   (Parameter)[xref]
   [m_chick.c, 266]

damage   (Parameter)[xref]
   [m_chick.c, 353]

damage   (Parameter)[xref]
   [m_flipper.c, 223]

damage   (Parameter)[xref]
   [m_flipper.c, 332]

damage   (Parameter)[xref]
   [m_float.c, 566]

damage   (Parameter)[xref]
   [m_float.c, 603]

damage   (Parameter)[xref]
   [m_flyer.c, 531]

damage   (Parameter)[xref]
   [m_flyer.c, 564]

damage   (Parameter)[xref]
   [m_gladiator.c, 240]

damage   (Parameter)[xref]
   [m_gladiator.c, 308]

damage   (Parameter)[xref]
   [m_gunner.c, 283]

damage   (Parameter)[xref]
   [m_gunner.c, 335]

damage   (Parameter)[xref]
   [m_hover.c, 487]

damage   (Parameter)[xref]
   [m_hover.c, 541]

damage   (Parameter)[xref]
   [m_infantry.c, 215]

damage   (Parameter)[xref]
   [m_infantry.c, 386]

damage   (Parameter)[xref]
   [m_insane.c, 477]

damage   (Parameter)[xref]
   [m_insane.c, 581]

damage   (Parameter)[xref]
   [m_medic.c, 317]

damage   (Parameter)[xref]
   [m_medic.c, 413]

damage   (Local Object)[xref]
   [m_mutant.c, 322]

damage   (Parameter)[xref]
   [m_mutant.c, 496]

damage   (Parameter)[xref]
   [m_mutant.c, 574]

damage   (Parameter)[xref]
   [m_parasite.c, 275]

damage   (Local Object)[xref]
   [m_parasite.c, 320]

damage   (Parameter)[xref]
   [m_parasite.c, 471]

damage   (Parameter)[xref]
   [m_soldier.c, 409]

damage   (Parameter)[xref]
   [m_soldier.c, 1144]

damage   (Parameter)[xref]
   [m_supertank.c, 452]

damage   (Parameter)[xref]
   [m_supertank.c, 657]

damage   (Parameter)[xref]
   [m_tank.c, 288]

damage   (Parameter)[xref]
   [m_tank.c, 753]

damage   (Parameter)[xref]
   [p_client.c, 179]

damage   (Parameter)[xref]
   [p_client.c, 501]

damage   (Parameter)[xref]
   [p_client.c, 931]

damage   (Local Object)[xref]
   [p_view.c, 504]

damage   (Local Object)[xref]
   [p_weapon.c, 551]

damage   (Local Object)[xref]
   [p_weapon.c, 714]

damage   (Local Object)[xref]
   [p_weapon.c, 763]

damage   (Parameter)[xref]
   [p_weapon.c, 816]

damage   (Local Object)[xref]
   [p_weapon.c, 849]

damage   (Local Object)[xref]
   [p_weapon.c, 873]

damage   (Local Object)[xref]
   [p_weapon.c, 959]

damage   (Local Object)[xref]
   [p_weapon.c, 1055]

damage   (Local Object)[xref]
   [p_weapon.c, 1189]

damage   (Local Object)[xref]
   [p_weapon.c, 1245]

damage   (Local Object)[xref]
   [p_weapon.c, 1307]

damage   (Local Object)[xref]
   [p_weapon.c, 1371]

DAMAGE_AIM   (Enumerator)
auto targeting recognizes this
   [g_local.h, 88]

DAMAGE_BULLET   (Macro)[xref]
damage is from a bullet (used for ricochets)
   [g_local.h, 665]

DAMAGE_ENERGY   (Macro)[xref]
damage is from an energy based weapon
   [g_local.h, 663]

DAMAGE_NO   (Enumerator)
   [g_local.h, 86]

DAMAGE_NO_ARMOR   (Macro)[xref]
armour does not protect from this damage
   [g_local.h, 662]

DAMAGE_NO_KNOCKBACK   (Macro)[xref]
do not affect velocity, just view angles
   [g_local.h, 664]

DAMAGE_NO_PROTECTION   (Macro)[xref]
armor, shields, invulnerability, and godmode have no effect
   [g_local.h, 666]

DAMAGE_RADIUS   (Macro)[xref]
damage was indirect
   [g_local.h, 661]

damage_radius   (Parameter)[xref]
   [g_monster.c, 91]

damage_radius   (Parameter)[xref]
   [g_weapon.c, 486]

damage_radius   (Parameter)[xref]
   [g_weapon.c, 519]

damage_radius   (Parameter)[xref]
   [g_weapon.c, 620]

damage_radius   (Parameter)[xref]
   [g_weapon.c, 884]

damage_radius   (Local Object)[xref]
   [p_weapon.c, 764]

damage_radius   (Local Object)[xref]
   [p_weapon.c, 1372]

damage_t   (Typedef)[xref]
   [g_local.h, 89]

DAMAGE_TIME   (Macro)[xref]
   [g_local.h, 44]

DAMAGE_YES   (Enumerator)
will take damage if hit
   [g_local.h, 87]

damagePerCell   (Local Object)[xref]
   [g_combat.c, 177]

dat1   (Local Object)[xref]
   [q_shared.c, 990]

dat2   (Local Object)[xref]
   [q_shared.c, 990]

data   (Local Object)[xref]
   [g_items.c, 996]

data   (Parameter)[xref]
   [g_spawn.c, 414]

data   (Local Object)[xref]
   [q_shared.c, 1076]

data_p   (Parameter)[xref]
   [q_shared.c, 1072]

DEAD_DEAD   (Macro)[xref]
   [g_local.h, 113]

DEAD_DYING   (Macro)[xref]
   [g_local.h, 112]

DEAD_NO   (Macro)[xref]
   [g_local.h, 111]

DEAD_RESPAWNABLE   (Macro)[xref]
range
   [g_local.h, 114]

deathmatch   (Global Object)[xref]
   [g_main.c, 35]

DeathmatchScoreboard   (Function)[xref]
   [p_hud.c, 262]

DeathmatchScoreboardMessage   (Function)[xref]
   [p_hud.c, 164]

debris_die   (Function)[xref]
   [g_misc.c, 281]

DEBUG   (Unknown Macro)[xref]

DebugGraph   (Public Object)[xref]
   [game.h, 175]

decel   (Public Object)[xref]
   [g_local.h, 384]

decel_dist   (Local Object)[xref]
   [g_func.c, 238]

decel_distance   (Public Object)[xref]
   [g_local.h, 396]

dedicated   (Global Object)[xref]
   [g_main.c, 48]

DEFAULT_BULLET_HSPREAD   (Macro)[xref]
   [g_local.h, 668]

DEFAULT_BULLET_VSPREAD   (Macro)[xref]
   [g_local.h, 669]

DEFAULT_DEATHMATCH_SHOTGUN_COUNT   (Macro)[xref]
   [g_local.h, 672]

DEFAULT_SHOTGUN_COUNT   (Macro)[xref]
   [g_local.h, 673]

DEFAULT_SHOTGUN_HSPREAD   (Macro)[xref]
   [g_local.h, 670]

DEFAULT_SHOTGUN_VSPREAD   (Macro)[xref]
   [g_local.h, 671]

DEFAULT_SSHOTGUN_COUNT   (Macro)[xref]
g_monster.c
   [g_local.h, 674]

DEG2RAD   (Macro)[xref]
   [q_shared.c, 22]

degrees   (Parameter)[xref]
   [q_shared.c, 32]

delay   (Parameter)[xref]
   [g_items.c, 146]

delta   (Local Object)[xref]
   [g_ai.c, 596]

delta   (Local Object)[xref]
clamp angles to mins & maxs
   [g_turret.c, 100]

delta   (Local Object)[xref]
   [m_move.c, 356]

delta   (Local Object)[xref]
   [p_view.c, 227]

delta   (Local Object)[xref]
gun angles from bobbing
   [p_view.c, 348]

delta   (Local Object)[xref]
   [p_view.c, 503]

delta_angles   (Public Object)[xref]
   [q_shared.h, 495]

deltax   (Local Object)[xref]
   [m_move.c, 405]

deltay   (Local Object)[xref]
   [m_move.c, 405]

deltayaw   (Public Object)[xref]
   [g_phys.c, 389]

dest   (Local Object)[xref]
   [g_combat.c, 34]

dest   (Parameter)[xref]
   [g_func.c, 114]

dest   (Local Object)[xref]
   [g_func.c, 1532]

dest   (Local Object)[xref]
   [g_func.c, 1589]

dest   (Local Object)[xref]
   [g_items.c, 921]

dest   (Local Object)[xref]
   [g_misc.c, 1785]

dest   (Parameter)[xref]
   [q_shared.c, 1223]

destdelta   (Local Object)[xref]
   [g_func.c, 176]

DF_ALLOW_EXIT   (Macro)[xref]
4096
   [q_shared.h, 1028]

DF_FIXED_FOV   (Macro)[xref]
32768
RAFAEL
   [q_shared.h, 1031]

DF_FORCE_RESPAWN   (Macro)[xref]
1024
   [q_shared.h, 1026]

DF_INFINITE_AMMO   (Macro)[xref]
8192
   [q_shared.h, 1029]

DF_INSTANT_ITEMS   (Macro)[xref]
16
   [q_shared.h, 1020]

DF_MODELTEAMS   (Macro)[xref]
128
   [q_shared.h, 1023]

DF_NO_ARMOR   (Macro)[xref]
2048
   [q_shared.h, 1027]

DF_NO_FALLING   (Macro)[xref]
8
   [q_shared.h, 1019]

DF_NO_FRIENDLY_FIRE   (Macro)[xref]
256
   [q_shared.h, 1024]

DF_NO_HEALTH   (Macro)[xref]
1
   [q_shared.h, 1016]

DF_NO_ITEMS   (Macro)[xref]
2
   [q_shared.h, 1017]

DF_NO_MINES   (Macro)[xref]
   [q_shared.h, 1037]

DF_NO_NUKES   (Macro)[xref]
   [q_shared.h, 1039]

DF_NO_SPHERES   (Macro)[xref]
ROGUE

ROGUE - VERSIONS
1234	08/13/1998		Activision
1235	08/14/1998		Id Software
1236	08/15/1998		Steve Tietze
1237	08/15/1998		Phil Dobranski
1238	08/15/1998		John Sheley
1239	08/17/1998		Barrett Alexander
1230	08/17/1998		Brandon Fish
1245	08/17/1998		Don MacAskill
1246	08/17/1998		David "Zoid" Kirsch
1247	08/17/1998		Manu Smith
1248	08/17/1998		Geoff Scully
1249	08/17/1998		Andy Van Fossen
1240	08/20/1998		Activision Build 2
1256	08/20/1998		Ranger Clan
1257	08/20/1998		Ensemble Studios
1258	08/21/1998		Robert Duffy
1259	08/21/1998		Stephen Seachord
1250	08/21/1998		Stephen Heaslip
1267	08/21/1998		Samir Sandesara
1268	08/21/1998		Oliver Wyman
1269	08/21/1998		Steven Marchegiano
1260	08/21/1998		Build #2 for Nihilistic
1278	08/21/1998		Build #2 for Ensemble

9999	08/20/1998		Internal Use
   [q_shared.h, 1040]

DF_NO_STACK_DOUBLE   (Macro)[xref]
   [q_shared.h, 1038]

DF_QUAD_DROP   (Macro)[xref]
16384
   [q_shared.h, 1030]

DF_QUADFIRE_DROP   (Macro)[xref]
65536
ROGUE
   [q_shared.h, 1034]

DF_SAME_LEVEL   (Macro)[xref]
32
   [q_shared.h, 1021]

DF_SKINTEAMS   (Macro)[xref]
64
   [q_shared.h, 1022]

DF_SPAWN_FARTHEST   (Macro)[xref]
512
   [q_shared.h, 1025]

DF_WEAPONS_STAY   (Macro)[xref]
4
   [q_shared.h, 1018]

dflags   (Parameter)[xref]
   [g_combat.c, 171]

dflags   (Parameter)[xref]
   [g_combat.c, 255]

dflags   (Parameter)[xref]
   [g_combat.c, 377]

dflags   (Local Object)[xref]
   [g_trigger.c, 470]

DI_NODIR   (Macro)[xref]
   [m_move.c, 402]

diff   (Local Object)[xref]
   [g_misc.c, 1342]

diff   (Local Object)[xref]
   [g_turret.c, 167]

dir   (Public Object)[xref]
   [g_local.h, 391]

dir   (Parameter)[xref]
   [g_combat.c, 377]

dir   (Local Object)[xref]
   [g_combat.c, 552]

dir   (Parameter)[xref]
   [g_monster.c, 31]

dir   (Parameter)[xref]
   [g_monster.c, 51]

dir   (Parameter)[xref]
   [g_monster.c, 71]

dir   (Local Object)[xref]
   [g_phys.c, 187]

dir   (Local Object)[xref]
angular is easy, just copy ours
x & y
z
   [g_turret.c, 169]

dir   (Local Object)[xref]
   [g_turret.c, 303]

dir   (Parameter)[xref]
   [g_weapon.c, 32]

dir   (Local Object)[xref]
see if enemy is in range
   [g_weapon.c, 70]

dir   (Local Object)[xref]
   [g_weapon.c, 137]

dir   (Parameter)[xref]
   [g_weapon.c, 345]

dir   (Local Object)[xref]
   [g_weapon.c, 411]

dir   (Local Object)[xref]
   [g_weapon.c, 489]

dir   (Local Object)[xref]
   [g_weapon.c, 522]

dir   (Parameter)[xref]
   [g_weapon.c, 620]

dir   (Local Object)[xref]
   [g_weapon.c, 811]

dir   (Parameter)[xref]
   [g_weapon.c, 884]

dir   (Local Object)[xref]
   [m_boss2.c, 59]

dir   (Local Object)[xref]
   [m_boss31.c, 479]

dir   (Local Object)[xref]
   [m_boss32.c, 414]

dir   (Local Object)[xref]
   [m_boss32.c, 504]

dir   (Local Object)[xref]
   [m_boss32.c, 520]

dir   (Local Object)[xref]
   [m_chick.c, 455]

dir   (Local Object)[xref]
   [m_float.c, 65]

dir   (Local Object)[xref]
   [m_float.c, 526]

dir   (Local Object)[xref]
   [m_flyer.c, 372]

dir   (Local Object)[xref]
   [m_gladiator.c, 171]

dir   (Local Object)[xref]
   [m_hover.c, 439]

dir   (Local Object)[xref]
   [m_medic.c, 347]

dir   (Local Object)[xref]
   [m_medic.c, 580]

dir   (Local Object)[xref]
   [m_parasite.c, 299]

dir   (Local Object)[xref]
   [m_parasite.c, 318]

dir   (Local Object)[xref]
   [m_soldier.c, 467]

dir   (Local Object)[xref]
   [m_supertank.c, 498]

dir   (Local Object)[xref]
   [m_supertank.c, 522]

dir   (Local Object)[xref]
   [m_tank.c, 336]

dir   (Local Object)[xref]
   [m_tank.c, 365]

dir   (Local Object)[xref]
   [m_tank.c, 389]

dir   (Local Object)[xref]
   [p_client.c, 465]

dir   (Local Object)[xref]
not in the player model
   [p_view.c, 505]

dir   (Parameter)[xref]
   [q_shared.c, 32]

dist   (Public Object)[xref]
   [g_local.h, 404]

dist   (Parameter)[xref]
   [g_ai.c, 92]

dist   (Parameter)[xref]
   [g_ai.c, 106]

dist   (Parameter)[xref]
   [g_ai.c, 163]

dist   (Parameter)[xref]
   [g_ai.c, 194]

dist   (Parameter)[xref]
   [g_ai.c, 215]

dist   (Parameter)[xref]
   [g_ai.c, 771]

dist   (Parameter)[xref]
   [g_ai.c, 914]

dist   (Local Object)[xref]
   [g_func.c, 766]

dist   (Local Object)[xref]
only the team master does this
find the smallest distance any member of the team will be moving
   [g_func.c, 1005]

dist   (Local Object)[xref]
   [g_weapon.c, 728]

dist   (Parameter)[xref]
   [m_move.c, 353]

dist   (Parameter)[xref]
   [m_move.c, 403]

dist   (Parameter)[xref]
   [m_move.c, 495]

dist   (Parameter)[xref]
   [m_move.c, 515]

dist   (Parameter)[xref]
   [m_move.c, 542]

dist1   (Local Object)[xref]
   [q_shared.c, 313]

dist2   (Local Object)[xref]
   [q_shared.c, 313]

distance   (Public Object)[xref]
   [g_local.h, 356]

distance   (Public Object)[xref]
   [g_local.h, 385]

distance   (Parameter)[xref]
   [g_ai.c, 743]

distance   (Local Object)[xref]
   [g_func.c, 288]

distance   (Local Object)[xref]
figure simple acceleration up to move_speed
are we accelerating throughout this entire move?
during this move we will accelrate from current_speed to move_speed
and cross over the decel_distance; figure the average speed for the
entire move
   [g_func.c, 305]

distance   (Parameter)[xref]
   [g_utils.c, 25]

distance   (Local Object)[xref]
check for max distance
check for min/max pitch
   [m_medic.c, 581]

distance   (Local Object)[xref]
   [m_mutant.c, 409]

distance   (Parameter)[xref]
   [p_weapon.c, 33]

dm_statusbar   (Global Object)[xref]
health
ammo
armor
selected item
picked up item
timer
 help / weapon icon 
 frags
spectator
chase camera
QUAKED worldspawn (0 0 0) ?

Only used for the world.
"sky"	environment map name
"skyaxis"	vector axis for rotating sky
"skyrotate"	speed of rotation in degrees/second
"sounds"	music cd track number
"gravity"	800 is default gravity
"message"	text to print at user logon
   [g_spawn.c, 706]

dmax   (Local Object)[xref]
   [g_turret.c, 117]

dmflags   (Global Object)[xref]
   [g_main.c, 37]

dmg   (Local Object)[xref]
   [g_monster.c, 220]

dmg   (Local Object)[xref]
   [g_weapon.c, 814]

dmin   (Local Object)[xref]
   [g_turret.c, 117]

dodge   (Public Object)[xref]
   [g_local.h, 428]

door_blocked   (Function)[xref]
   [g_func.c, 1076]

DOOR_CRUSHER   (Macro)[xref]
   [g_func.c, 65]

door_go_down   (Function)[xref]
   [g_func.c, 900]

door_go_up   (Function)[xref]
   [g_func.c, 921]

door_hit_bottom   (Function)[xref]
   [g_func.c, 888]

door_hit_top   (Function)[xref]
   [g_func.c, 870]

door_killed   (Function)[xref]
   [g_func.c, 1113]

DOOR_NOMONSTER   (Macro)[xref]
   [g_func.c, 66]

DOOR_REVERSE   (Macro)[xref]
   [g_func.c, 64]

door_secret_blocked   (Function)[xref]
   [g_func.c, 1941]

door_secret_die   (Function)[xref]
   [g_func.c, 1960]

door_secret_done   (Function)[xref]
   [g_func.c, 1931]

door_secret_move1   (Function)[xref]
   [g_func.c, 1896]

door_secret_move2   (Function)[xref]
   [g_func.c, 1902]

door_secret_move3   (Function)[xref]
   [g_func.c, 1907]

door_secret_move4   (Function)[xref]
   [g_func.c, 1915]

door_secret_move5   (Function)[xref]
   [g_func.c, 1920]

door_secret_move6   (Function)[xref]
   [g_func.c, 1926]

door_secret_use   (Function)[xref]
   [g_func.c, 1886]

DOOR_START_OPEN   (Macro)[xref]
   [g_func.c, 63]

DOOR_TOGGLE   (Macro)[xref]
   [g_func.c, 67]

door_touch   (Function)[xref]
   [g_func.c, 1125]

door_use   (Function)[xref]
   [g_func.c, 949]

door_use_areaportals   (Function)[xref]
   [g_func.c, 852]

DOOR_X_AXIS   (Macro)[xref]
   [g_func.c, 68]

DOOR_Y_AXIS   (Macro)[xref]
Support routines for movement (changes in origin using velocity)
   [g_func.c, 69]

DoRespawn   (Function)[xref]
   [g_items.c, 119]

dot   (Local Object)[xref]
   [g_ai.c, 315]

dot   (Local Object)[xref]
   [g_combat.c, 215]

DotProduct   (Macro)[xref]
   [q_shared.h, 154]

dprintf   (Public Object)[xref]
   [game.h, 106]

drop   (Local Object)[xref]
   [p_client.c, 413]

Drop_Ammo   (Function)[xref]
   [g_items.c, 513]

Drop_General   (Function)[xref]
   [g_items.c, 187]

Drop_Item   (Function)[xref]
   [g_items.c, 843]

drop_make_touchable   (Static Function)[xref]
   [g_items.c, 833]

Drop_PowerArmor   (Function)[xref]
   [g_items.c, 747]

drop_temp_touch   (Static Function)[xref]
   [g_items.c, 825]

Drop_Weapon   (Function)[xref]
   [p_weapon.c, 349]

dropped   (Local Object)[xref]
   [g_items.c, 515]

dropped   (Local Object)[xref]
   [g_items.c, 845]

DROPPED_ITEM   (Macro)[xref]
   [g_local.h, 561]

DROPPED_PLAYER_ITEM   (Macro)[xref]
   [g_local.h, 562]

droptofloor   (Function)[xref]
   [g_items.c, 918]

dst   (Parameter)[xref]
   [q_shared.c, 32]

dst   (Parameter)[xref]
   [q_shared.c, 130]

dst   (Parameter)[xref]
   [q_shared.c, 152]

duck   (Local Object)[xref]
   [p_view.c, 858]

dz   (Local Object)[xref]
   [m_move.c, 114]

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