Data Dictionary Summary Report
l (Local Object)[xref]
[g_misc.c, 1580]
l (Local Object)[xref]
[g_spawn.c, 322]
l (Local Object)[xref]
[m_insane.c, 479]
l (Local Object)[xref]
[p_view.c, 77]
l (Parameter)[xref]
[q_shared.c, 945]
l (Parameter)[xref]
[q_shared.c, 946]
l (Parameter)[xref]
[q_shared.c, 947]
l (Parameter)[xref]
[q_shared.c, 948]
l (Parameter)[xref]
[q_shared.c, 949]
l (Parameter)[xref]
[q_shared.c, 950]
l (Parameter)[xref]
[q_shared.c, 952]
l (Parameter)[xref]
[q_shared.c, 962]
l (Parameter)[xref]
[q_shared.c, 967]
l (Parameter)[xref]
[q_shared.c, 979]
large (Local Object)[xref]
[g_cmds.c, 698]
last (Local Object)[xref]
[q_shared.c, 809]
last_movedir (Local Object)[xref]
[g_target.c, 502]
last_sighting (Public Object)[xref]
[g_local.h, 440]
LAST_VISIBLE_CONTENTS (Macro)[xref]
remaining contents are non-visible, and don't eat brushes
[q_shared.h, 345]
lastframe (Public Object)[xref]
[g_local.h, 411]
lastweapon (Public Object)[xref]
[g_local.h, 857]
left (Local Object)[xref]
[g_ai.c, 924]
LEFT_HANDED (Macro)[xref]
[g_local.h, 163]
left_target (Local Object)[xref]
[g_ai.c, 925]
lefty (Public Object)[xref]
[g_local.h, 442]
len (Local Object)[xref]
[g_ai.c, 267]
len (Local Object)[xref]
[g_func.c, 177]
len (Local Object)[xref]
[g_items.c, 997]
len (Local Object)[xref]
[g_save.c, 230]
len (Local Object)[xref]
[g_save.c, 302]
len (Local Object)[xref]
[g_save.c, 324]
len (Local Object)[xref]
[q_shared.c, 1075]
len (Local Object)[xref]
[q_shared.c, 1225]
length (Local Object)[xref]
[g_func.c, 1971]
length (Local Object)[xref]
[q_shared.c, 683]
length (Local Object)[xref]
[q_shared.c, 702]
length (Local Object)[xref]
FIXME
[q_shared.c, 765]
LerpAngle (Function)[xref]
[q_shared.c, 283]
level (Global Object)[xref]
[g_main.c, 24]
level_locals_t (Typedef)[xref]
spawn_temp_t is only used to hold entity field values that
can be set from the editor, but aren't actualy present
in edict_t during gameplay
[g_local.h, 341]
level_name (Public Object)[xref]
[g_local.h, 306]
levelfields (Global Object)[xref]
[g_save.c, 122]
light_use (Static Function)[xref]
[g_misc.c, 545]
link_s (Struct)[xref]
[game.h, 44]
link_s::next (Public Object)[xref]
[game.h, 46]
link_s::prev (Public Object)[xref]
[game.h, 46]
link_t (Typedef)[xref]
[game.h, 47]
linkcount (Public Object)[xref]
[g_local.h, 444]
linkentity (Public Object)[xref]
[game.h, 138]
lip (Public Object)[xref]
[g_local.h, 355]
LittleFloat (Function)[xref]
[q_shared.c, 950]
LittleLong (Function)[xref]
[q_shared.c, 948]
LittleShort (Function)[xref]
[q_shared.c, 946]
Ljmptab (Static Local Object)[xref]
[q_shared.c, 421]
LLOFS (Macro)[xref]
[g_local.h, 510]
localtime (Unknown Function)[xref]
LongNoSwap (Function)[xref]
[q_shared.c, 979]
LongSwap (Function)[xref]
[q_shared.c, 967]
LookAtKiller (Function)[xref]
[p_client.c, 463]
ltime (Local Object)[xref]
[g_misc.c, 1696]