Data Dictionary Summary Report


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l   (Local Object)[xref]
   [g_misc.c, 1580]

l   (Local Object)[xref]
   [g_spawn.c, 322]

l   (Local Object)[xref]
   [m_insane.c, 479]

l   (Local Object)[xref]
   [p_view.c, 77]

l   (Parameter)[xref]
   [q_shared.c, 945]

l   (Parameter)[xref]
   [q_shared.c, 946]

l   (Parameter)[xref]
   [q_shared.c, 947]

l   (Parameter)[xref]
   [q_shared.c, 948]

l   (Parameter)[xref]
   [q_shared.c, 949]

l   (Parameter)[xref]
   [q_shared.c, 950]

l   (Parameter)[xref]
   [q_shared.c, 952]

l   (Parameter)[xref]
   [q_shared.c, 962]

l   (Parameter)[xref]
   [q_shared.c, 967]

l   (Parameter)[xref]
   [q_shared.c, 979]

large   (Local Object)[xref]
   [g_cmds.c, 698]

last   (Local Object)[xref]
   [q_shared.c, 809]

last_movedir   (Local Object)[xref]
   [g_target.c, 502]

last_sighting   (Public Object)[xref]
   [g_local.h, 440]

LAST_VISIBLE_CONTENTS   (Macro)[xref]
remaining contents are non-visible, and don't eat brushes
   [q_shared.h, 345]

lastframe   (Public Object)[xref]
   [g_local.h, 411]

lastweapon   (Public Object)[xref]
   [g_local.h, 857]

left   (Local Object)[xref]
   [g_ai.c, 924]

LEFT_HANDED   (Macro)[xref]
   [g_local.h, 163]

left_target   (Local Object)[xref]
   [g_ai.c, 925]

lefty   (Public Object)[xref]
   [g_local.h, 442]

len   (Local Object)[xref]
   [g_ai.c, 267]

len   (Local Object)[xref]
   [g_func.c, 177]

len   (Local Object)[xref]
   [g_items.c, 997]

len   (Local Object)[xref]
   [g_save.c, 230]

len   (Local Object)[xref]
   [g_save.c, 302]

len   (Local Object)[xref]
   [g_save.c, 324]

len   (Local Object)[xref]
   [q_shared.c, 1075]

len   (Local Object)[xref]
   [q_shared.c, 1225]

length   (Local Object)[xref]
   [g_func.c, 1971]

length   (Local Object)[xref]
   [q_shared.c, 683]

length   (Local Object)[xref]
   [q_shared.c, 702]

length   (Local Object)[xref]
FIXME
   [q_shared.c, 765]

LerpAngle   (Function)[xref]
   [q_shared.c, 283]

level   (Global Object)[xref]
   [g_main.c, 24]

level_locals_t   (Typedef)[xref]
spawn_temp_t is only used to hold entity field values that
can be set from the editor, but aren't actualy present
in edict_t during gameplay
   [g_local.h, 341]

level_name   (Public Object)[xref]
   [g_local.h, 306]

levelfields   (Global Object)[xref]
   [g_save.c, 122]

light_use   (Static Function)[xref]
   [g_misc.c, 545]

link_s   (Struct)[xref]
   [game.h, 44]

link_s::next   (Public Object)[xref]
   [game.h, 46]

link_s::prev   (Public Object)[xref]
   [game.h, 46]

link_t   (Typedef)[xref]
   [game.h, 47]

linkcount   (Public Object)[xref]
   [g_local.h, 444]

linkentity   (Public Object)[xref]
   [game.h, 138]

lip   (Public Object)[xref]
   [g_local.h, 355]

LittleFloat   (Function)[xref]
   [q_shared.c, 950]

LittleLong   (Function)[xref]
   [q_shared.c, 948]

LittleShort   (Function)[xref]
   [q_shared.c, 946]

Ljmptab   (Static Local Object)[xref]
   [q_shared.c, 421]

LLOFS   (Macro)[xref]
   [g_local.h, 510]

localtime   (Unknown Function)[xref]

LongNoSwap   (Function)[xref]
   [q_shared.c, 979]

LongSwap   (Function)[xref]
   [q_shared.c, 967]

LookAtKiller   (Function)[xref]
   [p_client.c, 463]

ltime   (Local Object)[xref]
   [g_misc.c, 1696]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ