Macro Cross Reference Report
YAW
Declared as: 1
Define [q_shared.h, 65] q_shared.h
Use [g_ai.c, 94] ai_move
Use [g_ai.c, 111] ai_stand
Use [g_ai.c, 119] ai_stand
Use [g_ai.c, 203] ai_charge
Use [g_ai.c, 218] ai_turn
Use [g_ai.c, 598] FacingIdeal
Use [g_ai.c, 1030] ai_run
Use [g_ai.c, 1030] ai_run
Use [g_ai.c, 1059] ai_run
Use [g_ai.c, 1086] ai_run
Use [g_ai.c, 1103] ai_run
Use [g_chase.c, 100] UpdateChaseCam
Use [g_misc.c, 220] ThrowHead
Use [g_monster.c, 649] monster_start_go
Use [g_phys.c, 440] SV_Push
Use [g_phys.c, 492] SV_Push
Use [g_phys.c, 492] SV_Push
Use [g_phys.c, 539] SV_Push
Use [g_trigger.c, 592] SP_trigger_monsterjump
Use [g_trigger.c, 593] SP_trigger_monsterjump
Use [g_turret.c, 115] turret_breach_think
Use [g_turret.c, 115] turret_breach_think
Use [g_turret.c, 115] turret_breach_think
Use [g_turret.c, 115] turret_breach_think
Use [g_turret.c, 119] turret_breach_think
Use [g_turret.c, 119] turret_breach_think
Use [g_turret.c, 124] turret_breach_think
Use [g_turret.c, 124] turret_breach_think
Use [g_turret.c, 130] turret_breach_think
Use [g_turret.c, 130] turret_breach_think
Use [g_turret.c, 132] turret_breach_think
Use [g_turret.c, 132] turret_breach_think
Use [g_turret.c, 239] SP_turret_breach
Use [g_turret.c, 241] SP_turret_breach
Use [g_turret.c, 243] SP_turret_breach
Use [g_turret.c, 244] SP_turret_breach
Use [g_utils.c, 340] vectoyaw
Use [g_utils.c, 342] vectoyaw
Use [g_utils.c, 347] vectoyaw
Use [g_utils.c, 387] vectoangles
Use [m_actor.c, 416] actor_use
Use [m_actor.c, 602] SP_target_actor
Use [m_actor.c, 603] SP_target_actor
Use [m_boss32.c, 890] MakronSpawn
Use [m_move.c, 311] M_ChangeYaw
Use [m_move.c, 340] M_ChangeYaw
Use [m_move.c, 369] SV_StepDirection
Use [p_client.c, 438] TossClientWeapon
Use [p_client.c, 440] TossClientWeapon
Use [p_client.c, 446] TossClientWeapon
Use [p_client.c, 448] TossClientWeapon
Use [p_client.c, 477] LookAtKiller
Use [p_client.c, 1229] PutClientInServer
Use [p_client.c, 1229] PutClientInServer
Use [p_client.c, 1679] ClientThink
Use [p_view.c, 243] SV_CalcViewOffset
Use [p_view.c, 352] SV_CalcGunOffset
Use [p_view.c, 356] SV_CalcGunOffset
Use [p_view.c, 356] SV_CalcGunOffset
Use [p_view.c, 373] SV_CalcGunOffset
Use [p_view.c, 1006] ClientEndServerFrame
Use [p_view.c, 1006] ClientEndServerFrame
Use [p_weapon.c, 1263] weapon_supershotgun_fire
Use [p_weapon.c, 1263] weapon_supershotgun_fire
Use [p_weapon.c, 1267] weapon_supershotgun_fire
Use [p_weapon.c, 1267] weapon_supershotgun_fire
Use [q_shared.c, 99] AngleVectors