Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

YAW 
  Declared as: 1
    Define   [q_shared.h, 65]        q_shared.h
    Use   [g_ai.c, 94]               ai_move
    Use   [g_ai.c, 111]              ai_stand
    Use   [g_ai.c, 119]              ai_stand
    Use   [g_ai.c, 203]              ai_charge
    Use   [g_ai.c, 218]              ai_turn
    Use   [g_ai.c, 598]              FacingIdeal
    Use   [g_ai.c, 1030]             ai_run
    Use   [g_ai.c, 1030]             ai_run
    Use   [g_ai.c, 1059]             ai_run
    Use   [g_ai.c, 1086]             ai_run
    Use   [g_ai.c, 1103]             ai_run
    Use   [g_chase.c, 100]           UpdateChaseCam
    Use   [g_misc.c, 220]            ThrowHead
    Use   [g_monster.c, 649]         monster_start_go
    Use   [g_phys.c, 440]            SV_Push
    Use   [g_phys.c, 492]            SV_Push
    Use   [g_phys.c, 492]            SV_Push
    Use   [g_phys.c, 539]            SV_Push
    Use   [g_trigger.c, 592]         SP_trigger_monsterjump
    Use   [g_trigger.c, 593]         SP_trigger_monsterjump
    Use   [g_turret.c, 115]          turret_breach_think
    Use   [g_turret.c, 115]          turret_breach_think
    Use   [g_turret.c, 115]          turret_breach_think
    Use   [g_turret.c, 115]          turret_breach_think
    Use   [g_turret.c, 119]          turret_breach_think
    Use   [g_turret.c, 119]          turret_breach_think
    Use   [g_turret.c, 124]          turret_breach_think
    Use   [g_turret.c, 124]          turret_breach_think
    Use   [g_turret.c, 130]          turret_breach_think
    Use   [g_turret.c, 130]          turret_breach_think
    Use   [g_turret.c, 132]          turret_breach_think
    Use   [g_turret.c, 132]          turret_breach_think
    Use   [g_turret.c, 239]          SP_turret_breach
    Use   [g_turret.c, 241]          SP_turret_breach
    Use   [g_turret.c, 243]          SP_turret_breach
    Use   [g_turret.c, 244]          SP_turret_breach
    Use   [g_utils.c, 340]           vectoyaw
    Use   [g_utils.c, 342]           vectoyaw
    Use   [g_utils.c, 347]           vectoyaw
    Use   [g_utils.c, 387]           vectoangles
    Use   [m_actor.c, 416]           actor_use
    Use   [m_actor.c, 602]           SP_target_actor
    Use   [m_actor.c, 603]           SP_target_actor
    Use   [m_boss32.c, 890]          MakronSpawn
    Use   [m_move.c, 311]            M_ChangeYaw
    Use   [m_move.c, 340]            M_ChangeYaw
    Use   [m_move.c, 369]            SV_StepDirection
    Use   [p_client.c, 438]          TossClientWeapon
    Use   [p_client.c, 440]          TossClientWeapon
    Use   [p_client.c, 446]          TossClientWeapon
    Use   [p_client.c, 448]          TossClientWeapon
    Use   [p_client.c, 477]          LookAtKiller
    Use   [p_client.c, 1229]         PutClientInServer
    Use   [p_client.c, 1229]         PutClientInServer
    Use   [p_client.c, 1679]         ClientThink
    Use   [p_view.c, 243]            SV_CalcViewOffset
    Use   [p_view.c, 352]            SV_CalcGunOffset
    Use   [p_view.c, 356]            SV_CalcGunOffset
    Use   [p_view.c, 356]            SV_CalcGunOffset
    Use   [p_view.c, 373]            SV_CalcGunOffset
    Use   [p_view.c, 1006]           ClientEndServerFrame
    Use   [p_view.c, 1006]           ClientEndServerFrame
    Use   [p_weapon.c, 1263]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1263]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1267]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1267]         weapon_supershotgun_fire
    Use   [q_shared.c, 99]           AngleVectors

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ