Macro Cross Reference Report
C_ONLY
Use [q_shared.h, 42] q_shared.h
Use [q_shared.h, 48] q_shared.h
Use [q_shared.h, 148] q_shared.h
Use [q_shared.c, 264] q_shared.c
CENTER_HANDED
Declared as: 2
Define [g_local.h, 164] g_local.h
Use [p_hud.c, 516] G_SetStats
Use [p_weapon.c, 40] P_ProjectSource
CHAN_AUTO
Declared as: 0
Define [q_shared.h, 975] q_shared.h
Use [g_func.c, 1135] door_touch
Use [g_items.c, 712] Use_PowerArmor
Use [g_items.c, 723] Use_PowerArmor
Use [g_phys.c, 753] SV_Physics_Toss
Use [g_phys.c, 755] SV_Physics_Toss
Use [g_target.c, 762] target_earthquake_think
Use [g_trigger.c, 228] trigger_key_use
Use [g_trigger.c, 232] trigger_key_use
Use [g_trigger.c, 338] trigger_counter_use
Use [g_trigger.c, 346] trigger_counter_use
Use [g_trigger.c, 411] trigger_push_touch
Use [g_trigger.c, 486] hurt_touch
Use [g_utils.c, 204] G_UseTargets
Use [g_utils.c, 206] G_UseTargets
Use [m_boss32.c, 62] makron_taunt
Use [m_boss32.c, 64] makron_taunt
Use [m_boss32.c, 66] makron_taunt
Use [m_boss32.c, 160] makron_hit
Use [m_brain.c, 153] brain_idle
Use [m_gladiator.c, 135] GaldiatorMelee
Use [m_gladiator.c, 137] GaldiatorMelee
Use [m_medic.c, 609] medic_cable_attack
Use [m_parasite.c, 346] parasite_drain_attack
Use [p_view.c, 663] P_WorldEffects
Use [p_view.c, 665] P_WorldEffects
Use [p_weapon.c, 931] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 1064] Chaingun_Fire
Use [p_weapon.c, 1085] Chaingun_Fire
CHAN_BODY
Declared as: 4
Define [q_shared.h, 979] q_shared.h
Use [g_misc.c, 1154] commander_body_think
Use [g_misc.c, 1161] commander_body_use
Use [g_misc.c, 1224] misc_deadsoldier_die
Use [g_monster.c, 266] M_WorldEffects
Use [g_monster.c, 295] M_WorldEffects
Use [g_monster.c, 297] M_WorldEffects
Use [g_monster.c, 299] M_WorldEffects
Use [g_monster.c, 301] M_WorldEffects
Use [m_boss31.c, 146] jorg_death_hit
Use [m_boss31.c, 152] jorg_step_left
Use [m_boss31.c, 157] jorg_step_right
Use [m_boss32.c, 165] makron_popup
Use [m_boss32.c, 170] makron_step_left
Use [m_boss32.c, 175] makron_step_right
Use [m_brain.c, 405] brain_swing_right
Use [m_brain.c, 419] brain_swing_left
Use [m_brain.c, 458] brain_chest_open
Use [m_infantry.c, 301] infantry_sight
Use [m_tank.c, 57] tank_footstep
Use [m_tank.c, 62] tank_thud
Use [p_client.c, 552] player_die
Use [p_client.c, 937] body_die
Use [p_view.c, 605] P_WorldEffects
Use [p_view.c, 607] P_WorldEffects
Use [p_view.c, 609] P_WorldEffects
Use [p_view.c, 622] P_WorldEffects
Use [p_view.c, 631] P_WorldEffects
CHAN_ITEM
Declared as: 3
Define [q_shared.h, 978] q_shared.h
Use [g_combat.c, 466] T_Damage
Use [g_items.c, 361] Use_Quad
Use [g_items.c, 406] Use_Invulnerability
Use [g_items.c, 791] Touch_Item
Use [g_items.c, 793] Touch_Item
Use [g_items.c, 795] Touch_Item
Use [g_items.c, 797] Touch_Item
Use [g_items.c, 801] Touch_Item
Use [p_hud.c, 414] G_SetStats
Use [p_view.c, 447] SV_CalcBlend
Use [p_view.c, 455] SV_CalcBlend
Use [p_view.c, 463] SV_CalcBlend
Use [p_view.c, 471] SV_CalcBlend
Use [p_weapon.c, 518] Weapon_Generic
CHAN_NO_PHS_ADD
Declared as: 8
Define [q_shared.h, 981] q_shared.h
Use [g_func.c, 363] plat_hit_top
Use [g_func.c, 377] plat_hit_bottom
Use [g_func.c, 388] plat_go_down
Use [g_func.c, 400] plat_go_up
Use [g_func.c, 733] button_fire
Use [g_func.c, 875] door_hit_top
Use [g_func.c, 893] door_hit_bottom
Use [g_func.c, 905] door_go_down
Use [g_func.c, 936] door_go_up
Use [g_func.c, 1518] train_wait
Use [g_func.c, 1574] train_next
CHAN_RELIABLE
Declared as: 16
Define [q_shared.h, 982] q_shared.h
Use [g_target.c, 72] Use_Target_Speaker
CHAN_VOICE
Declared as: 2
Define [q_shared.h, 977] q_shared.h
Use [g_func.c, 363] plat_hit_top
Use [g_func.c, 377] plat_hit_bottom
Use [g_func.c, 388] plat_go_down
Use [g_func.c, 400] plat_go_up
Use [g_func.c, 733] button_fire
Use [g_func.c, 875] door_hit_top
Use [g_func.c, 893] door_hit_bottom
Use [g_func.c, 905] door_go_down
Use [g_func.c, 936] door_go_up
Use [g_func.c, 1518] train_wait
Use [g_func.c, 1574] train_next
Use [g_misc.c, 115] gib_touch
Use [g_target.c, 72] Use_Target_Speaker
Use [g_target.c, 74] Use_Target_Speaker
Use [g_target.c, 156] use_target_secret
Use [g_target.c, 191] use_target_goal
Use [g_target.c, 428] use_target_blaster
Use [g_weapon.c, 471] Grenade_Touch
Use [g_weapon.c, 473] Grenade_Touch
Use [g_weapon.c, 477] Grenade_Touch
Use [g_weapon.c, 786] bfg_touch
Use [m_actor.c, 531] target_actor_touch
Use [m_berserk.c, 41] berserk_sight
Use [m_berserk.c, 46] berserk_search
Use [m_berserk.c, 324] berserk_pain
Use [m_berserk.c, 387] berserk_die
Use [m_berserk.c, 400] berserk_die
Use [m_boss2.c, 44] boss2_search
Use [m_boss2.c, 482] boss2_pain
Use [m_boss2.c, 487] boss2_pain
Use [m_boss2.c, 492] boss2_pain
Use [m_boss2.c, 509] boss2_die
Use [m_boss31.c, 60] jorg_search
Use [m_boss31.c, 62] jorg_search
Use [m_boss31.c, 64] jorg_search
Use [m_boss31.c, 141] jorg_idle
Use [m_boss31.c, 457] jorg_pain
Use [m_boss31.c, 462] jorg_pain
Use [m_boss31.c, 469] jorg_pain
Use [m_boss31.c, 489] jorgBFG
Use [m_boss31.c, 549] jorg_attack
Use [m_boss31.c, 555] jorg_attack
Use [m_boss31.c, 591] jorg_die
Use [m_boss32.c, 180] makron_brainsplorch
Use [m_boss32.c, 424] makronBFG
Use [m_boss32.c, 576] makron_pain
Use [m_boss32.c, 581] makron_pain
Use [m_boss32.c, 589] makron_pain
Use [m_boss32.c, 595] makron_pain
Use [m_boss32.c, 683] makron_die
Use [m_boss32.c, 697] makron_die
Use [m_brain.c, 50] brain_sight
Use [m_brain.c, 55] brain_search
Use [m_brain.c, 559] brain_pain
Use [m_brain.c, 564] brain_pain
Use [m_brain.c, 569] brain_pain
Use [m_brain.c, 596] brain_die
Use [m_brain.c, 610] brain_die
Use [m_chick.c, 59] ChickMoan
Use [m_chick.c, 61] ChickMoan
Use [m_chick.c, 280] chick_pain
Use [m_chick.c, 282] chick_pain
Use [m_chick.c, 284] chick_pain
Use [m_chick.c, 360] chick_die
Use [m_chick.c, 381] chick_die
Use [m_chick.c, 386] chick_die
Use [m_chick.c, 471] Chick_PreAttack1
Use [m_chick.c, 476] ChickReload
Use [m_chick.c, 621] chick_sight
Use [m_flipper.c, 241] flipper_pain
Use [m_flipper.c, 246] flipper_pain
Use [m_flipper.c, 329] flipper_sight
Use [m_flipper.c, 339] flipper_die
Use [m_flipper.c, 353] flipper_die
Use [m_float.c, 43] floater_sight
Use [m_float.c, 48] floater_idle
Use [m_float.c, 583] floater_pain
Use [m_float.c, 588] floater_pain
Use [m_float.c, 605] floater_die
Use [m_flyer.c, 54] flyer_sight
Use [m_flyer.c, 59] flyer_idle
Use [m_flyer.c, 64] flyer_pop_blades
Use [m_flyer.c, 548] flyer_pain
Use [m_flyer.c, 553] flyer_pain
Use [m_flyer.c, 558] flyer_pain
Use [m_flyer.c, 566] flyer_die
Use [m_gladiator.c, 46] gladiator_idle
Use [m_gladiator.c, 51] gladiator_sight
Use [m_gladiator.c, 56] gladiator_search
Use [m_gladiator.c, 256] gladiator_pain
Use [m_gladiator.c, 258] gladiator_pain
Use [m_gladiator.c, 315] gladiator_die
Use [m_gladiator.c, 329] gladiator_die
Use [m_gunner.c, 43] gunner_idlesound
Use [m_gunner.c, 48] gunner_sight
Use [m_gunner.c, 53] gunner_search
Use [m_gunner.c, 294] gunner_pain
Use [m_gunner.c, 296] gunner_pain
Use [m_gunner.c, 342] gunner_die
Use [m_gunner.c, 356] gunner_die
Use [m_gunner.c, 423] gunner_opengun
Use [m_hover.c, 45] hover_sight
Use [m_hover.c, 51] hover_search
Use [m_hover.c, 53] hover_search
Use [m_hover.c, 504] hover_pain
Use [m_hover.c, 509] hover_pain
Use [m_hover.c, 515] hover_pain
Use [m_hover.c, 548] hover_die
Use [m_hover.c, 563] hover_die
Use [m_hover.c, 565] hover_die
Use [m_infantry.c, 138] infantry_fidget
Use [m_infantry.c, 234] infantry_pain
Use [m_infantry.c, 239] infantry_pain
Use [m_infantry.c, 393] infantry_die
Use [m_infantry.c, 414] infantry_die
Use [m_infantry.c, 419] infantry_die
Use [m_infantry.c, 424] infantry_die
Use [m_insane.c, 39] insane_fist
Use [m_insane.c, 44] insane_shake
Use [m_insane.c, 49] insane_moan
Use [m_insane.c, 54] insane_scream
Use [m_insane.c, 498] insane_pain
Use [m_insane.c, 587] insane_die
Use [m_insane.c, 600] insane_die
Use [m_medic.c, 84] medic_idle
Use [m_medic.c, 100] medic_search
Use [m_medic.c, 118] medic_sight
Use [m_medic.c, 333] medic_pain
Use [m_medic.c, 338] medic_pain
Use [m_medic.c, 424] medic_die
Use [m_medic.c, 438] medic_die
Use [m_mutant.c, 55] mutant_step
Use [m_mutant.c, 57] mutant_step
Use [m_mutant.c, 59] mutant_step
Use [m_mutant.c, 64] mutant_sight
Use [m_mutant.c, 69] mutant_search
Use [m_mutant.c, 74] mutant_swing
Use [m_mutant.c, 180] mutant_idle
Use [m_mutant.c, 349] mutant_jump_takeoff
Use [m_mutant.c, 514] mutant_pain
Use [m_mutant.c, 519] mutant_pain
Use [m_mutant.c, 524] mutant_pain
Use [m_mutant.c, 580] mutant_die
Use [m_mutant.c, 593] mutant_die
Use [m_parasite.c, 289] parasite_pain
Use [m_parasite.c, 291] parasite_pain
Use [m_parasite.c, 478] parasite_die
Use [m_parasite.c, 492] parasite_die
Use [m_soldier.c, 47] soldier_idle
Use [m_soldier.c, 428] soldier_pain
Use [m_soldier.c, 430] soldier_pain
Use [m_soldier.c, 432] soldier_pain
Use [m_soldier.c, 795] soldier_sight
Use [m_soldier.c, 797] soldier_sight
Use [m_soldier.c, 1151] soldier_die
Use [m_soldier.c, 1169] soldier_die
Use [m_soldier.c, 1171] soldier_die
Use [m_soldier.c, 1173] soldier_die
Use [m_supertank.c, 46] TreadSound
Use [m_supertank.c, 52] supertank_search
Use [m_supertank.c, 54] supertank_search
Use [m_supertank.c, 478] supertank_pain
Use [m_supertank.c, 483] supertank_pain
Use [m_supertank.c, 488] supertank_pain
Use [m_supertank.c, 659] supertank_die
Use [m_tank.c, 51] tank_sight
Use [m_tank.c, 72] tank_idle
Use [m_tank.c, 313] tank_pain
Use [m_tank.c, 760] tank_die
Use [m_tank.c, 775] tank_die
Use [p_client.c, 588] player_die
Use [p_client.c, 1664] ClientThink
Use [p_view.c, 145] P_DamageFeedback
Use [p_view.c, 641] P_WorldEffects
Use [p_view.c, 646] P_WorldEffects
Use [p_view.c, 687] P_WorldEffects
Use [p_view.c, 689] P_WorldEffects
Use [p_view.c, 691] P_WorldEffects
Use [p_view.c, 717] P_WorldEffects
Use [p_view.c, 719] P_WorldEffects
Use [p_view.c, 829] G_SetClientSound
Use [p_weapon.c, 480] Weapon_Generic
Use [p_weapon.c, 625] Weapon_Grenade
Use [p_weapon.c, 887] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 980] Machinegun_Fire
Use [p_weapon.c, 1123] Chaingun_Fire
CHAN_WEAPON
Declared as: 1
Define [q_shared.h, 976] q_shared.h
Use [g_turret.c, 93] turret_breach_fire
Use [g_weapon.c, 558] fire_grenade2
Use [m_berserk.c, 99] berserk_fidget
Use [m_berserk.c, 179] berserk_swing
Use [m_boss32.c, 185] makron_prerailgun
Use [m_brain.c, 414] brain_hit_right
Use [m_brain.c, 428] brain_hit_left
Use [m_brain.c, 468] brain_tentacle_attack
Use [m_chick.c, 446] ChickSlash
Use [m_flipper.c, 190] flipper_preattack
Use [m_float.c, 518] floater_wham
Use [m_float.c, 537] floater_zap
Use [m_flyer.c, 429] flyer_slash_left
Use [m_flyer.c, 438] flyer_slash_right
Use [m_gladiator.c, 61] gladiator_cleaver_swing
Use [m_gladiator.c, 210] gladiator_attack
Use [m_infantry.c, 482] infantry_cock_gun
Use [m_infantry.c, 520] infantry_swing
Use [m_infantry.c, 529] infantry_smack
Use [m_medic.c, 557] medic_hook_launch
Use [m_medic.c, 638] medic_cable_attack
Use [m_medic.c, 658] medic_hook_retract
Use [m_mutant.c, 261] mutant_hit_left
Use [m_mutant.c, 263] mutant_hit_left
Use [m_mutant.c, 272] mutant_hit_right
Use [m_mutant.c, 274] mutant_hit_right
Use [m_mutant.c, 364] mutant_check_landing
Use [m_parasite.c, 57] parasite_launch
Use [m_parasite.c, 62] parasite_reel_in
Use [m_parasite.c, 67] parasite_sight
Use [m_parasite.c, 72] parasite_tap
Use [m_parasite.c, 77] parasite_scratch
Use [m_parasite.c, 82] parasite_search
Use [m_parasite.c, 351] parasite_drain_attack
Use [m_soldier.c, 53] soldier_cock
Use [m_soldier.c, 55] soldier_cock
Use [m_tank.c, 67] tank_windup
Use [m_tank.c, 358] TankStrike
Use [p_weapon.c, 647] Weapon_Grenade
CLOCK_MESSAGE_SIZE
Declared as: 16
Define [g_misc.c, 1628] g_misc.c
Use [g_misc.c, 1652] func_clock_format_countdown
Use [g_misc.c, 1658] func_clock_format_countdown
Use [g_misc.c, 1666] func_clock_format_countdown
Use [g_misc.c, 1701] func_clock_think
Use [g_misc.c, 1771] SP_func_clock
CLOFS
Declared as: (int)&(((gclient_t *)0)->x)
Define [g_local.h, 511] g_local.h
Use [g_save.c, 136] g_save.c
Use [g_save.c, 137] g_save.c
Use [g_save.c, 138] g_save.c
CONTENTS_AREAPORTAL
Declared as: 0x8000
Define [q_shared.h, 349] q_shared.h
CONTENTS_AUX
Declared as: 4
Define [q_shared.h, 340] q_shared.h
CONTENTS_CURRENT_0
Declared as: 0x40000
Define [q_shared.h, 355] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_CURRENT_180
Declared as: 0x100000
Define [q_shared.h, 357] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_CURRENT_270
Declared as: 0x200000
Define [q_shared.h, 358] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_CURRENT_90
Declared as: 0x80000
Define [q_shared.h, 356] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_CURRENT_DOWN
Declared as: 0x800000
Define [q_shared.h, 360] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_CURRENT_UP
Declared as: 0x400000
Define [q_shared.h, 359] q_shared.h
Macro [q_shared.h, 394] MASK_CURRENT
CONTENTS_DEADMONSTER
Declared as: 0x4000000
Define [q_shared.h, 365] q_shared.h
Macro [q_shared.h, 393] MASK_SHOT
Use [g_target.c, 525] target_laser_think
Use [g_weapon.c, 847] bfg_think
CONTENTS_DETAIL
Declared as: 0x8000000
Define [q_shared.h, 366] q_shared.h
CONTENTS_LADDER
Declared as: 0x20000000
Define [q_shared.h, 368] q_shared.h
CONTENTS_LAVA
Declared as: 8
Define [q_shared.h, 341] q_shared.h
Macro [q_shared.h, 391] MASK_WATER
Macro [q_shared.h, 392] MASK_OPAQUE
Use [g_ai.c, 621] M_CheckAttack
Use [g_monster.c, 272] M_WorldEffects
Use [g_monster.c, 293] M_WorldEffects
Use [g_weapon.c, 186] fire_lead
Use [g_weapon.c, 671] fire_rail
Use [g_weapon.c, 676] fire_rail
Use [g_weapon.c, 678] fire_rail
Use [m_boss2.c, 558] Boss2_CheckAttack
Use [m_boss31.c, 617] Jorg_CheckAttack
Use [m_boss32.c, 729] Makron_CheckAttack
Use [p_view.c, 430] SV_CalcBlend
Use [p_view.c, 435] SV_CalcBlend
Use [p_view.c, 604] P_WorldEffects
Use [p_view.c, 708] P_WorldEffects
Use [p_view.c, 710] P_WorldEffects
Use [p_view.c, 838] G_SetClientSound
CONTENTS_MIST
Declared as: 64
Define [q_shared.h, 344] q_shared.h
CONTENTS_MONSTER
Declared as: 0x2000000
Define [q_shared.h, 364] q_shared.h
Macro [q_shared.h, 388] MASK_PLAYERSOLID
Macro [q_shared.h, 390] MASK_MONSTERSOLID
Macro [q_shared.h, 393] MASK_SHOT
Use [g_ai.c, 621] M_CheckAttack
Use [g_target.c, 525] target_laser_think
Use [g_weapon.c, 847] bfg_think
Use [m_boss2.c, 558] Boss2_CheckAttack
Use [m_boss31.c, 617] Jorg_CheckAttack
Use [m_boss32.c, 729] Makron_CheckAttack
CONTENTS_MONSTERCLIP
Declared as: 0x20000
Define [q_shared.h, 352] q_shared.h
Macro [q_shared.h, 390] MASK_MONSTERSOLID
CONTENTS_ORIGIN
Declared as: 0x1000000
Define [q_shared.h, 362] q_shared.h
CONTENTS_PLAYERCLIP
Declared as: 0x10000
Define [q_shared.h, 351] q_shared.h
Macro [q_shared.h, 388] MASK_PLAYERSOLID
Macro [q_shared.h, 389] MASK_DEADSOLID
CONTENTS_SLIME
Declared as: 16
Define [q_shared.h, 342] q_shared.h
Macro [q_shared.h, 391] MASK_WATER
Macro [q_shared.h, 392] MASK_OPAQUE
Use [g_ai.c, 621] M_CheckAttack
Use [g_monster.c, 280] M_WorldEffects
Use [g_monster.c, 298] M_WorldEffects
Use [g_weapon.c, 184] fire_lead
Use [g_weapon.c, 671] fire_rail
Use [g_weapon.c, 676] fire_rail
Use [g_weapon.c, 678] fire_rail
Use [m_boss2.c, 558] Boss2_CheckAttack
Use [m_boss31.c, 617] Jorg_CheckAttack
Use [m_boss32.c, 729] Makron_CheckAttack
Use [p_view.c, 430] SV_CalcBlend
Use [p_view.c, 437] SV_CalcBlend
Use [p_view.c, 606] P_WorldEffects
Use [p_view.c, 708] P_WorldEffects
Use [p_view.c, 729] P_WorldEffects
Use [p_view.c, 838] G_SetClientSound
CONTENTS_SOLID
Declared as: 1
Define [q_shared.h, 338] q_shared.h
Macro [q_shared.h, 387] MASK_SOLID
Macro [q_shared.h, 388] MASK_PLAYERSOLID
Macro [q_shared.h, 389] MASK_DEADSOLID
Macro [q_shared.h, 390] MASK_MONSTERSOLID
Macro [q_shared.h, 392] MASK_OPAQUE
Macro [q_shared.h, 393] MASK_SHOT
Use [g_ai.c, 621] M_CheckAttack
Use [g_items.c, 872] Drop_Item
Use [g_target.c, 525] target_laser_think
Use [g_weapon.c, 847] bfg_think
Use [m_boss2.c, 558] Boss2_CheckAttack
Use [m_boss31.c, 617] Jorg_CheckAttack
Use [m_boss32.c, 729] Makron_CheckAttack
Use [m_move.c, 56] M_CheckBottom
Use [p_view.c, 435] SV_CalcBlend
CONTENTS_TRANSLUCENT
Declared as: 0x10000000
Define [q_shared.h, 367] q_shared.h
CONTENTS_WATER
Declared as: 32
Define [q_shared.h, 343] q_shared.h
Macro [q_shared.h, 391] MASK_WATER
Use [g_monster.c, 300] M_WorldEffects
Use [g_weapon.c, 177] fire_lead
Use [p_view.c, 430] SV_CalcBlend
Use [p_view.c, 439] SV_CalcBlend
Use [p_view.c, 608] P_WorldEffects
CONTENTS_WINDOW
Declared as: 2
Define [q_shared.h, 339] q_shared.h
Macro [q_shared.h, 387] MASK_SOLID
Macro [q_shared.h, 388] MASK_PLAYERSOLID
Macro [q_shared.h, 389] MASK_DEADSOLID
Macro [q_shared.h, 390] MASK_MONSTERSOLID
Macro [q_shared.h, 393] MASK_SHOT
Use [g_ai.c, 621] M_CheckAttack
CPLANE_DIST
Declared as: 12
Define [q_shared.h, 418] q_shared.h
CPLANE_NORMAL_X
Declared as: 0
Define [q_shared.h, 415] q_shared.h
CPLANE_NORMAL_Y
Declared as: 4
Define [q_shared.h, 416] q_shared.h
CPLANE_NORMAL_Z
Declared as: 8
Define [q_shared.h, 417] q_shared.h
CPLANE_PAD0
Declared as: 18
Define [q_shared.h, 421] q_shared.h
CPLANE_PAD1
Declared as: 19
Define [q_shared.h, 422] q_shared.h
CPLANE_SIGNBITS
Declared as: 17
Define [q_shared.h, 420] q_shared.h
CPLANE_TYPE
Declared as: 16
Define [q_shared.h, 419] q_shared.h
crandom
Declared as: (2.0 * (random() - 0.5))
Define [g_local.h, 514] g_local.h
Use [g_func.c, 1774] func_timer_think
Use [g_func.c, 1811] SP_func_timer
Use [g_misc.c, 60] VelocityForDamage
Use [g_misc.c, 61] VelocityForDamage
Use [g_misc.c, 147] ThrowGib
Use [g_misc.c, 148] ThrowGib
Use [g_misc.c, 149] ThrowGib
Use [g_misc.c, 220] ThrowHead
Use [g_misc.c, 294] ThrowDebris
Use [g_misc.c, 295] ThrowDebris
Use [g_misc.c, 296] ThrowDebris
Use [g_misc.c, 782] func_explosive_explode
Use [g_misc.c, 783] func_explosive_explode
Use [g_misc.c, 784] func_explosive_explode
Use [g_misc.c, 795] func_explosive_explode
Use [g_misc.c, 796] func_explosive_explode
Use [g_misc.c, 797] func_explosive_explode
Use [g_misc.c, 900] barrel_explode
Use [g_misc.c, 901] barrel_explode
Use [g_misc.c, 902] barrel_explode
Use [g_misc.c, 904] barrel_explode
Use [g_misc.c, 905] barrel_explode
Use [g_misc.c, 906] barrel_explode
Use [g_misc.c, 926] barrel_explode
Use [g_misc.c, 927] barrel_explode
Use [g_misc.c, 928] barrel_explode
Use [g_misc.c, 930] barrel_explode
Use [g_misc.c, 931] barrel_explode
Use [g_misc.c, 932] barrel_explode
Use [g_misc.c, 934] barrel_explode
Use [g_misc.c, 935] barrel_explode
Use [g_misc.c, 936] barrel_explode
Use [g_misc.c, 938] barrel_explode
Use [g_misc.c, 939] barrel_explode
Use [g_misc.c, 940] barrel_explode
Use [g_misc.c, 942] barrel_explode
Use [g_misc.c, 943] barrel_explode
Use [g_misc.c, 944] barrel_explode
Use [g_misc.c, 946] barrel_explode
Use [g_misc.c, 947] barrel_explode
Use [g_misc.c, 948] barrel_explode
Use [g_misc.c, 950] barrel_explode
Use [g_misc.c, 951] barrel_explode
Use [g_misc.c, 952] barrel_explode
Use [g_misc.c, 954] barrel_explode
Use [g_misc.c, 955] barrel_explode
Use [g_misc.c, 956] barrel_explode
Use [g_target.c, 776] target_earthquake_think
Use [g_target.c, 777] target_earthquake_think
Use [g_weapon.c, 152] fire_lead
Use [g_weapon.c, 153] fire_lead
Use [g_weapon.c, 206] fire_lead
Use [g_weapon.c, 207] fire_lead
Use [g_weapon.c, 498] fire_grenade
Use [g_weapon.c, 499] fire_grenade
Use [g_weapon.c, 531] fire_grenade2
Use [g_weapon.c, 532] fire_grenade2
Use [m_soldier.c, 494] soldier_fire
Use [m_soldier.c, 495] soldier_fire
Use [p_weapon.c, 995] Machinegun_Fire
Use [p_weapon.c, 996] Machinegun_Fire
Use [p_weapon.c, 998] Machinegun_Fire
Use [p_weapon.c, 1138] Chaingun_Fire
Use [p_weapon.c, 1139] Chaingun_Fire
Use [p_weapon.c, 1146] Chaingun_Fire
Use [p_weapon.c, 1147] Chaingun_Fire
Use [p_weapon.c, 1410] weapon_bfg_fire
CS_AIRACCEL
Declared as: 29
Define [q_shared.h, 1100] q_shared.h
CS_CDTRACK
Declared as: 1
Define [q_shared.h, 1094] q_shared.h
Use [g_spawn.c, 834] SP_worldspawn
Use [g_target.c, 196] use_target_goal
CS_GENERAL
Declared as: (CS_PLAYERSKINS+MAX_CLIENTS)
Define [q_shared.h, 1110] q_shared.h
Macro [q_shared.h, 1111] MAX_CONFIGSTRINGS
CS_IMAGES
Declared as: (CS_SOUNDS+MAX_SOUNDS)
Define [q_shared.h, 1106] q_shared.h
Macro [q_shared.h, 1107] CS_LIGHTS
CS_ITEMS
Declared as: (CS_LIGHTS+MAX_LIGHTSTYLES)
Define [q_shared.h, 1108] q_shared.h
Macro [q_shared.h, 1109] CS_PLAYERSKINS
Use [g_items.c, 781] Touch_Item
Use [g_items.c, 2208] SetItemNames
CS_LIGHTS
Declared as: (CS_IMAGES+MAX_IMAGES)
Define [q_shared.h, 1107] q_shared.h
Macro [q_shared.h, 1108] CS_ITEMS
Use [g_misc.c, 549] light_use
Use [g_misc.c, 554] light_use
Use [g_misc.c, 572] SP_light
Use [g_misc.c, 574] SP_light
Use [g_spawn.c, 944] SP_worldspawn
Use [g_spawn.c, 947] SP_worldspawn
Use [g_spawn.c, 950] SP_worldspawn
Use [g_spawn.c, 953] SP_worldspawn
Use [g_spawn.c, 956] SP_worldspawn
Use [g_spawn.c, 959] SP_worldspawn
Use [g_spawn.c, 962] SP_worldspawn
Use [g_spawn.c, 965] SP_worldspawn
Use [g_spawn.c, 968] SP_worldspawn
Use [g_spawn.c, 971] SP_worldspawn
Use [g_spawn.c, 974] SP_worldspawn
Use [g_spawn.c, 977] SP_worldspawn
Use [g_spawn.c, 982] SP_worldspawn
Use [g_target.c, 662] target_lightramp_think
CS_MAPCHECKSUM
Declared as: 31
Define [q_shared.h, 1102] q_shared.h
CS_MAXCLIENTS
Declared as: 30
Define [q_shared.h, 1101] q_shared.h
Use [g_spawn.c, 836] SP_worldspawn
CS_MODELS
Declared as: 32
Define [q_shared.h, 1104] q_shared.h
Macro [q_shared.h, 1105] CS_SOUNDS
CS_NAME
Declared as: 0
Define [q_shared.h, 1093] q_shared.h
Use [g_spawn.c, 818] SP_worldspawn
CS_PLAYERSKINS
Declared as: (CS_ITEMS+MAX_ITEMS)
Define [q_shared.h, 1109] q_shared.h
Macro [q_shared.h, 1110] CS_GENERAL
Use [p_client.c, 1400] ClientUserinfoChanged
Use [p_client.c, 1537] ClientDisconnect
Use [p_hud.c, 566] G_SetSpectatorStats
CS_SKY
Declared as: 2
Define [q_shared.h, 1095] q_shared.h
Use [g_spawn.c, 825] SP_worldspawn
Use [g_spawn.c, 827] SP_worldspawn
CS_SKYAXIS
Declared as: 3
Define [q_shared.h, 1096] q_shared.h
Use [g_spawn.c, 831] SP_worldspawn
CS_SKYROTATE
Declared as: 4
Define [q_shared.h, 1097] q_shared.h
Use [g_spawn.c, 829] SP_worldspawn
CS_SOUNDS
Declared as: (CS_MODELS+MAX_MODELS)
Define [q_shared.h, 1105] q_shared.h
Macro [q_shared.h, 1106] CS_IMAGES
CS_STATUSBAR
Declared as: 5
Define [q_shared.h, 1098] q_shared.h
Use [g_spawn.c, 840] SP_worldspawn
Use [g_spawn.c, 842] SP_worldspawn
CVAR
Declared as:
Define [q_shared.h, 306] q_shared.h
Use [q_shared.h, 305] q_shared.h
CVAR_ARCHIVE
Declared as: 1
Define [q_shared.h, 308] q_shared.h
Use [g_save.c, 190] InitGame
CVAR_LATCH
Declared as: 16
Define [q_shared.h, 313] q_shared.h
Use [g_save.c, 170] InitGame
Use [g_save.c, 171] InitGame
Use [g_save.c, 172] InitGame
Use [g_save.c, 174] InitGame
Use [g_save.c, 176] InitGame
Use [g_save.c, 177] InitGame
Use [g_save.c, 178] InitGame
Use [g_save.c, 179] InitGame
CVAR_NOSET
Declared as: 8
Define [q_shared.h, 311] q_shared.h
Use [g_save.c, 167] InitGame
CVAR_SERVERINFO
Declared as: 4
Define [q_shared.h, 310] q_shared.h
Use [g_save.c, 170] InitGame
Use [g_save.c, 171] InitGame
Use [g_save.c, 172] InitGame
Use [g_save.c, 174] InitGame
Use [g_save.c, 175] InitGame
Use [g_save.c, 182] InitGame
Use [g_save.c, 183] InitGame
Use [g_save.c, 184] InitGame
Use [g_save.c, 187] InitGame
CVAR_USERINFO
Declared as: 2
Define [q_shared.h, 309] q_shared.h
Use [g_save.c, 185] InitGame
Use [g_save.c, 186] InitGame