Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

C_ONLY 
    Use   [q_shared.h, 42]           q_shared.h
    Use   [q_shared.h, 48]           q_shared.h
    Use   [q_shared.h, 148]          q_shared.h
    Use   [q_shared.c, 264]          q_shared.c

CENTER_HANDED 
  Declared as: 2
    Define   [g_local.h, 164]        g_local.h
    Use   [p_hud.c, 516]             G_SetStats
    Use   [p_weapon.c, 40]           P_ProjectSource

CHAN_AUTO 
  Declared as: 0
    Define   [q_shared.h, 975]       q_shared.h
    Use   [g_func.c, 1135]           door_touch
    Use   [g_items.c, 712]           Use_PowerArmor
    Use   [g_items.c, 723]           Use_PowerArmor
    Use   [g_phys.c, 753]            SV_Physics_Toss
    Use   [g_phys.c, 755]            SV_Physics_Toss
    Use   [g_target.c, 762]          target_earthquake_think
    Use   [g_trigger.c, 228]         trigger_key_use
    Use   [g_trigger.c, 232]         trigger_key_use
    Use   [g_trigger.c, 338]         trigger_counter_use
    Use   [g_trigger.c, 346]         trigger_counter_use
    Use   [g_trigger.c, 411]         trigger_push_touch
    Use   [g_trigger.c, 486]         hurt_touch
    Use   [g_utils.c, 204]           G_UseTargets
    Use   [g_utils.c, 206]           G_UseTargets
    Use   [m_boss32.c, 62]           makron_taunt
    Use   [m_boss32.c, 64]           makron_taunt
    Use   [m_boss32.c, 66]           makron_taunt
    Use   [m_boss32.c, 160]          makron_hit
    Use   [m_brain.c, 153]           brain_idle
    Use   [m_gladiator.c, 135]       GaldiatorMelee
    Use   [m_gladiator.c, 137]       GaldiatorMelee
    Use   [m_medic.c, 609]           medic_cable_attack
    Use   [m_parasite.c, 346]        parasite_drain_attack
    Use   [p_view.c, 663]            P_WorldEffects
    Use   [p_view.c, 665]            P_WorldEffects
    Use   [p_weapon.c, 931]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 1064]         Chaingun_Fire
    Use   [p_weapon.c, 1085]         Chaingun_Fire

CHAN_BODY 
  Declared as: 4
    Define   [q_shared.h, 979]       q_shared.h
    Use   [g_misc.c, 1154]           commander_body_think
    Use   [g_misc.c, 1161]           commander_body_use
    Use   [g_misc.c, 1224]           misc_deadsoldier_die
    Use   [g_monster.c, 266]         M_WorldEffects
    Use   [g_monster.c, 295]         M_WorldEffects
    Use   [g_monster.c, 297]         M_WorldEffects
    Use   [g_monster.c, 299]         M_WorldEffects
    Use   [g_monster.c, 301]         M_WorldEffects
    Use   [m_boss31.c, 146]          jorg_death_hit
    Use   [m_boss31.c, 152]          jorg_step_left
    Use   [m_boss31.c, 157]          jorg_step_right
    Use   [m_boss32.c, 165]          makron_popup
    Use   [m_boss32.c, 170]          makron_step_left
    Use   [m_boss32.c, 175]          makron_step_right
    Use   [m_brain.c, 405]           brain_swing_right
    Use   [m_brain.c, 419]           brain_swing_left
    Use   [m_brain.c, 458]           brain_chest_open
    Use   [m_infantry.c, 301]        infantry_sight
    Use   [m_tank.c, 57]             tank_footstep
    Use   [m_tank.c, 62]             tank_thud
    Use   [p_client.c, 552]          player_die
    Use   [p_client.c, 937]          body_die
    Use   [p_view.c, 605]            P_WorldEffects
    Use   [p_view.c, 607]            P_WorldEffects
    Use   [p_view.c, 609]            P_WorldEffects
    Use   [p_view.c, 622]            P_WorldEffects
    Use   [p_view.c, 631]            P_WorldEffects

CHAN_ITEM 
  Declared as: 3
    Define   [q_shared.h, 978]       q_shared.h
    Use   [g_combat.c, 466]          T_Damage
    Use   [g_items.c, 361]           Use_Quad
    Use   [g_items.c, 406]           Use_Invulnerability
    Use   [g_items.c, 791]           Touch_Item
    Use   [g_items.c, 793]           Touch_Item
    Use   [g_items.c, 795]           Touch_Item
    Use   [g_items.c, 797]           Touch_Item
    Use   [g_items.c, 801]           Touch_Item
    Use   [p_hud.c, 414]             G_SetStats
    Use   [p_view.c, 447]            SV_CalcBlend
    Use   [p_view.c, 455]            SV_CalcBlend
    Use   [p_view.c, 463]            SV_CalcBlend
    Use   [p_view.c, 471]            SV_CalcBlend
    Use   [p_weapon.c, 518]          Weapon_Generic

CHAN_NO_PHS_ADD 
  Declared as: 8
    Define   [q_shared.h, 981]       q_shared.h
    Use   [g_func.c, 363]            plat_hit_top
    Use   [g_func.c, 377]            plat_hit_bottom
    Use   [g_func.c, 388]            plat_go_down
    Use   [g_func.c, 400]            plat_go_up
    Use   [g_func.c, 733]            button_fire
    Use   [g_func.c, 875]            door_hit_top
    Use   [g_func.c, 893]            door_hit_bottom
    Use   [g_func.c, 905]            door_go_down
    Use   [g_func.c, 936]            door_go_up
    Use   [g_func.c, 1518]           train_wait
    Use   [g_func.c, 1574]           train_next

CHAN_RELIABLE 
  Declared as: 16
    Define   [q_shared.h, 982]       q_shared.h
    Use   [g_target.c, 72]           Use_Target_Speaker

CHAN_VOICE 
  Declared as: 2
    Define   [q_shared.h, 977]       q_shared.h
    Use   [g_func.c, 363]            plat_hit_top
    Use   [g_func.c, 377]            plat_hit_bottom
    Use   [g_func.c, 388]            plat_go_down
    Use   [g_func.c, 400]            plat_go_up
    Use   [g_func.c, 733]            button_fire
    Use   [g_func.c, 875]            door_hit_top
    Use   [g_func.c, 893]            door_hit_bottom
    Use   [g_func.c, 905]            door_go_down
    Use   [g_func.c, 936]            door_go_up
    Use   [g_func.c, 1518]           train_wait
    Use   [g_func.c, 1574]           train_next
    Use   [g_misc.c, 115]            gib_touch
    Use   [g_target.c, 72]           Use_Target_Speaker
    Use   [g_target.c, 74]           Use_Target_Speaker
    Use   [g_target.c, 156]          use_target_secret
    Use   [g_target.c, 191]          use_target_goal
    Use   [g_target.c, 428]          use_target_blaster
    Use   [g_weapon.c, 471]          Grenade_Touch
    Use   [g_weapon.c, 473]          Grenade_Touch
    Use   [g_weapon.c, 477]          Grenade_Touch
    Use   [g_weapon.c, 786]          bfg_touch
    Use   [m_actor.c, 531]           target_actor_touch
    Use   [m_berserk.c, 41]          berserk_sight
    Use   [m_berserk.c, 46]          berserk_search
    Use   [m_berserk.c, 324]         berserk_pain
    Use   [m_berserk.c, 387]         berserk_die
    Use   [m_berserk.c, 400]         berserk_die
    Use   [m_boss2.c, 44]            boss2_search
    Use   [m_boss2.c, 482]           boss2_pain
    Use   [m_boss2.c, 487]           boss2_pain
    Use   [m_boss2.c, 492]           boss2_pain
    Use   [m_boss2.c, 509]           boss2_die
    Use   [m_boss31.c, 60]           jorg_search
    Use   [m_boss31.c, 62]           jorg_search
    Use   [m_boss31.c, 64]           jorg_search
    Use   [m_boss31.c, 141]          jorg_idle
    Use   [m_boss31.c, 457]          jorg_pain
    Use   [m_boss31.c, 462]          jorg_pain
    Use   [m_boss31.c, 469]          jorg_pain
    Use   [m_boss31.c, 489]          jorgBFG
    Use   [m_boss31.c, 549]          jorg_attack
    Use   [m_boss31.c, 555]          jorg_attack
    Use   [m_boss31.c, 591]          jorg_die
    Use   [m_boss32.c, 180]          makron_brainsplorch
    Use   [m_boss32.c, 424]          makronBFG
    Use   [m_boss32.c, 576]          makron_pain
    Use   [m_boss32.c, 581]          makron_pain
    Use   [m_boss32.c, 589]          makron_pain
    Use   [m_boss32.c, 595]          makron_pain
    Use   [m_boss32.c, 683]          makron_die
    Use   [m_boss32.c, 697]          makron_die
    Use   [m_brain.c, 50]            brain_sight
    Use   [m_brain.c, 55]            brain_search
    Use   [m_brain.c, 559]           brain_pain
    Use   [m_brain.c, 564]           brain_pain
    Use   [m_brain.c, 569]           brain_pain
    Use   [m_brain.c, 596]           brain_die
    Use   [m_brain.c, 610]           brain_die
    Use   [m_chick.c, 59]            ChickMoan
    Use   [m_chick.c, 61]            ChickMoan
    Use   [m_chick.c, 280]           chick_pain
    Use   [m_chick.c, 282]           chick_pain
    Use   [m_chick.c, 284]           chick_pain
    Use   [m_chick.c, 360]           chick_die
    Use   [m_chick.c, 381]           chick_die
    Use   [m_chick.c, 386]           chick_die
    Use   [m_chick.c, 471]           Chick_PreAttack1
    Use   [m_chick.c, 476]           ChickReload
    Use   [m_chick.c, 621]           chick_sight
    Use   [m_flipper.c, 241]         flipper_pain
    Use   [m_flipper.c, 246]         flipper_pain
    Use   [m_flipper.c, 329]         flipper_sight
    Use   [m_flipper.c, 339]         flipper_die
    Use   [m_flipper.c, 353]         flipper_die
    Use   [m_float.c, 43]            floater_sight
    Use   [m_float.c, 48]            floater_idle
    Use   [m_float.c, 583]           floater_pain
    Use   [m_float.c, 588]           floater_pain
    Use   [m_float.c, 605]           floater_die
    Use   [m_flyer.c, 54]            flyer_sight
    Use   [m_flyer.c, 59]            flyer_idle
    Use   [m_flyer.c, 64]            flyer_pop_blades
    Use   [m_flyer.c, 548]           flyer_pain
    Use   [m_flyer.c, 553]           flyer_pain
    Use   [m_flyer.c, 558]           flyer_pain
    Use   [m_flyer.c, 566]           flyer_die
    Use   [m_gladiator.c, 46]        gladiator_idle
    Use   [m_gladiator.c, 51]        gladiator_sight
    Use   [m_gladiator.c, 56]        gladiator_search
    Use   [m_gladiator.c, 256]       gladiator_pain
    Use   [m_gladiator.c, 258]       gladiator_pain
    Use   [m_gladiator.c, 315]       gladiator_die
    Use   [m_gladiator.c, 329]       gladiator_die
    Use   [m_gunner.c, 43]           gunner_idlesound
    Use   [m_gunner.c, 48]           gunner_sight
    Use   [m_gunner.c, 53]           gunner_search
    Use   [m_gunner.c, 294]          gunner_pain
    Use   [m_gunner.c, 296]          gunner_pain
    Use   [m_gunner.c, 342]          gunner_die
    Use   [m_gunner.c, 356]          gunner_die
    Use   [m_gunner.c, 423]          gunner_opengun
    Use   [m_hover.c, 45]            hover_sight
    Use   [m_hover.c, 51]            hover_search
    Use   [m_hover.c, 53]            hover_search
    Use   [m_hover.c, 504]           hover_pain
    Use   [m_hover.c, 509]           hover_pain
    Use   [m_hover.c, 515]           hover_pain
    Use   [m_hover.c, 548]           hover_die
    Use   [m_hover.c, 563]           hover_die
    Use   [m_hover.c, 565]           hover_die
    Use   [m_infantry.c, 138]        infantry_fidget
    Use   [m_infantry.c, 234]        infantry_pain
    Use   [m_infantry.c, 239]        infantry_pain
    Use   [m_infantry.c, 393]        infantry_die
    Use   [m_infantry.c, 414]        infantry_die
    Use   [m_infantry.c, 419]        infantry_die
    Use   [m_infantry.c, 424]        infantry_die
    Use   [m_insane.c, 39]           insane_fist
    Use   [m_insane.c, 44]           insane_shake
    Use   [m_insane.c, 49]           insane_moan
    Use   [m_insane.c, 54]           insane_scream
    Use   [m_insane.c, 498]          insane_pain
    Use   [m_insane.c, 587]          insane_die
    Use   [m_insane.c, 600]          insane_die
    Use   [m_medic.c, 84]            medic_idle
    Use   [m_medic.c, 100]           medic_search
    Use   [m_medic.c, 118]           medic_sight
    Use   [m_medic.c, 333]           medic_pain
    Use   [m_medic.c, 338]           medic_pain
    Use   [m_medic.c, 424]           medic_die
    Use   [m_medic.c, 438]           medic_die
    Use   [m_mutant.c, 55]           mutant_step
    Use   [m_mutant.c, 57]           mutant_step
    Use   [m_mutant.c, 59]           mutant_step
    Use   [m_mutant.c, 64]           mutant_sight
    Use   [m_mutant.c, 69]           mutant_search
    Use   [m_mutant.c, 74]           mutant_swing
    Use   [m_mutant.c, 180]          mutant_idle
    Use   [m_mutant.c, 349]          mutant_jump_takeoff
    Use   [m_mutant.c, 514]          mutant_pain
    Use   [m_mutant.c, 519]          mutant_pain
    Use   [m_mutant.c, 524]          mutant_pain
    Use   [m_mutant.c, 580]          mutant_die
    Use   [m_mutant.c, 593]          mutant_die
    Use   [m_parasite.c, 289]        parasite_pain
    Use   [m_parasite.c, 291]        parasite_pain
    Use   [m_parasite.c, 478]        parasite_die
    Use   [m_parasite.c, 492]        parasite_die
    Use   [m_soldier.c, 47]          soldier_idle
    Use   [m_soldier.c, 428]         soldier_pain
    Use   [m_soldier.c, 430]         soldier_pain
    Use   [m_soldier.c, 432]         soldier_pain
    Use   [m_soldier.c, 795]         soldier_sight
    Use   [m_soldier.c, 797]         soldier_sight
    Use   [m_soldier.c, 1151]        soldier_die
    Use   [m_soldier.c, 1169]        soldier_die
    Use   [m_soldier.c, 1171]        soldier_die
    Use   [m_soldier.c, 1173]        soldier_die
    Use   [m_supertank.c, 46]        TreadSound
    Use   [m_supertank.c, 52]        supertank_search
    Use   [m_supertank.c, 54]        supertank_search
    Use   [m_supertank.c, 478]       supertank_pain
    Use   [m_supertank.c, 483]       supertank_pain
    Use   [m_supertank.c, 488]       supertank_pain
    Use   [m_supertank.c, 659]       supertank_die
    Use   [m_tank.c, 51]             tank_sight
    Use   [m_tank.c, 72]             tank_idle
    Use   [m_tank.c, 313]            tank_pain
    Use   [m_tank.c, 760]            tank_die
    Use   [m_tank.c, 775]            tank_die
    Use   [p_client.c, 588]          player_die
    Use   [p_client.c, 1664]         ClientThink
    Use   [p_view.c, 145]            P_DamageFeedback
    Use   [p_view.c, 641]            P_WorldEffects
    Use   [p_view.c, 646]            P_WorldEffects
    Use   [p_view.c, 687]            P_WorldEffects
    Use   [p_view.c, 689]            P_WorldEffects
    Use   [p_view.c, 691]            P_WorldEffects
    Use   [p_view.c, 717]            P_WorldEffects
    Use   [p_view.c, 719]            P_WorldEffects
    Use   [p_view.c, 829]            G_SetClientSound
    Use   [p_weapon.c, 480]          Weapon_Generic
    Use   [p_weapon.c, 625]          Weapon_Grenade
    Use   [p_weapon.c, 887]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 980]          Machinegun_Fire
    Use   [p_weapon.c, 1123]         Chaingun_Fire

CHAN_WEAPON 
  Declared as: 1
    Define   [q_shared.h, 976]       q_shared.h
    Use   [g_turret.c, 93]           turret_breach_fire
    Use   [g_weapon.c, 558]          fire_grenade2
    Use   [m_berserk.c, 99]          berserk_fidget
    Use   [m_berserk.c, 179]         berserk_swing
    Use   [m_boss32.c, 185]          makron_prerailgun
    Use   [m_brain.c, 414]           brain_hit_right
    Use   [m_brain.c, 428]           brain_hit_left
    Use   [m_brain.c, 468]           brain_tentacle_attack
    Use   [m_chick.c, 446]           ChickSlash
    Use   [m_flipper.c, 190]         flipper_preattack
    Use   [m_float.c, 518]           floater_wham
    Use   [m_float.c, 537]           floater_zap
    Use   [m_flyer.c, 429]           flyer_slash_left
    Use   [m_flyer.c, 438]           flyer_slash_right
    Use   [m_gladiator.c, 61]        gladiator_cleaver_swing
    Use   [m_gladiator.c, 210]       gladiator_attack
    Use   [m_infantry.c, 482]        infantry_cock_gun
    Use   [m_infantry.c, 520]        infantry_swing
    Use   [m_infantry.c, 529]        infantry_smack
    Use   [m_medic.c, 557]           medic_hook_launch
    Use   [m_medic.c, 638]           medic_cable_attack
    Use   [m_medic.c, 658]           medic_hook_retract
    Use   [m_mutant.c, 261]          mutant_hit_left
    Use   [m_mutant.c, 263]          mutant_hit_left
    Use   [m_mutant.c, 272]          mutant_hit_right
    Use   [m_mutant.c, 274]          mutant_hit_right
    Use   [m_mutant.c, 364]          mutant_check_landing
    Use   [m_parasite.c, 57]         parasite_launch
    Use   [m_parasite.c, 62]         parasite_reel_in
    Use   [m_parasite.c, 67]         parasite_sight
    Use   [m_parasite.c, 72]         parasite_tap
    Use   [m_parasite.c, 77]         parasite_scratch
    Use   [m_parasite.c, 82]         parasite_search
    Use   [m_parasite.c, 351]        parasite_drain_attack
    Use   [m_soldier.c, 53]          soldier_cock
    Use   [m_soldier.c, 55]          soldier_cock
    Use   [m_tank.c, 67]             tank_windup
    Use   [m_tank.c, 358]            TankStrike
    Use   [p_weapon.c, 647]          Weapon_Grenade

CLOCK_MESSAGE_SIZE 
  Declared as: 16
    Define   [g_misc.c, 1628]        g_misc.c
    Use   [g_misc.c, 1652]           func_clock_format_countdown
    Use   [g_misc.c, 1658]           func_clock_format_countdown
    Use   [g_misc.c, 1666]           func_clock_format_countdown
    Use   [g_misc.c, 1701]           func_clock_think
    Use   [g_misc.c, 1771]           SP_func_clock

CLOFS 
  Declared as: (int)&(((gclient_t *)0)->x)
    Define   [g_local.h, 511]        g_local.h
    Use   [g_save.c, 136]            g_save.c
    Use   [g_save.c, 137]            g_save.c
    Use   [g_save.c, 138]            g_save.c

CONTENTS_AREAPORTAL 
  Declared as: 0x8000
    Define   [q_shared.h, 349]       q_shared.h

CONTENTS_AUX 
  Declared as: 4
    Define   [q_shared.h, 340]       q_shared.h

CONTENTS_CURRENT_0 
  Declared as: 0x40000
    Define   [q_shared.h, 355]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_CURRENT_180 
  Declared as: 0x100000
    Define   [q_shared.h, 357]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_CURRENT_270 
  Declared as: 0x200000
    Define   [q_shared.h, 358]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_CURRENT_90 
  Declared as: 0x80000
    Define   [q_shared.h, 356]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_CURRENT_DOWN 
  Declared as: 0x800000
    Define   [q_shared.h, 360]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_CURRENT_UP 
  Declared as: 0x400000
    Define   [q_shared.h, 359]       q_shared.h
    Macro   [q_shared.h, 394]        MASK_CURRENT

CONTENTS_DEADMONSTER 
  Declared as: 0x4000000
    Define   [q_shared.h, 365]       q_shared.h
    Macro   [q_shared.h, 393]        MASK_SHOT
    Use   [g_target.c, 525]          target_laser_think
    Use   [g_weapon.c, 847]          bfg_think

CONTENTS_DETAIL 
  Declared as: 0x8000000
    Define   [q_shared.h, 366]       q_shared.h

CONTENTS_LADDER 
  Declared as: 0x20000000
    Define   [q_shared.h, 368]       q_shared.h

CONTENTS_LAVA 
  Declared as: 8
    Define   [q_shared.h, 341]       q_shared.h
    Macro   [q_shared.h, 391]        MASK_WATER
    Macro   [q_shared.h, 392]        MASK_OPAQUE
    Use   [g_ai.c, 621]              M_CheckAttack
    Use   [g_monster.c, 272]         M_WorldEffects
    Use   [g_monster.c, 293]         M_WorldEffects
    Use   [g_weapon.c, 186]          fire_lead
    Use   [g_weapon.c, 671]          fire_rail
    Use   [g_weapon.c, 676]          fire_rail
    Use   [g_weapon.c, 678]          fire_rail
    Use   [m_boss2.c, 558]           Boss2_CheckAttack
    Use   [m_boss31.c, 617]          Jorg_CheckAttack
    Use   [m_boss32.c, 729]          Makron_CheckAttack
    Use   [p_view.c, 430]            SV_CalcBlend
    Use   [p_view.c, 435]            SV_CalcBlend
    Use   [p_view.c, 604]            P_WorldEffects
    Use   [p_view.c, 708]            P_WorldEffects
    Use   [p_view.c, 710]            P_WorldEffects
    Use   [p_view.c, 838]            G_SetClientSound

CONTENTS_MIST 
  Declared as: 64
    Define   [q_shared.h, 344]       q_shared.h

CONTENTS_MONSTER 
  Declared as: 0x2000000
    Define   [q_shared.h, 364]       q_shared.h
    Macro   [q_shared.h, 388]        MASK_PLAYERSOLID
    Macro   [q_shared.h, 390]        MASK_MONSTERSOLID
    Macro   [q_shared.h, 393]        MASK_SHOT
    Use   [g_ai.c, 621]              M_CheckAttack
    Use   [g_target.c, 525]          target_laser_think
    Use   [g_weapon.c, 847]          bfg_think
    Use   [m_boss2.c, 558]           Boss2_CheckAttack
    Use   [m_boss31.c, 617]          Jorg_CheckAttack
    Use   [m_boss32.c, 729]          Makron_CheckAttack

CONTENTS_MONSTERCLIP 
  Declared as: 0x20000
    Define   [q_shared.h, 352]       q_shared.h
    Macro   [q_shared.h, 390]        MASK_MONSTERSOLID

CONTENTS_ORIGIN 
  Declared as: 0x1000000
    Define   [q_shared.h, 362]       q_shared.h

CONTENTS_PLAYERCLIP 
  Declared as: 0x10000
    Define   [q_shared.h, 351]       q_shared.h
    Macro   [q_shared.h, 388]        MASK_PLAYERSOLID
    Macro   [q_shared.h, 389]        MASK_DEADSOLID

CONTENTS_SLIME 
  Declared as: 16
    Define   [q_shared.h, 342]       q_shared.h
    Macro   [q_shared.h, 391]        MASK_WATER
    Macro   [q_shared.h, 392]        MASK_OPAQUE
    Use   [g_ai.c, 621]              M_CheckAttack
    Use   [g_monster.c, 280]         M_WorldEffects
    Use   [g_monster.c, 298]         M_WorldEffects
    Use   [g_weapon.c, 184]          fire_lead
    Use   [g_weapon.c, 671]          fire_rail
    Use   [g_weapon.c, 676]          fire_rail
    Use   [g_weapon.c, 678]          fire_rail
    Use   [m_boss2.c, 558]           Boss2_CheckAttack
    Use   [m_boss31.c, 617]          Jorg_CheckAttack
    Use   [m_boss32.c, 729]          Makron_CheckAttack
    Use   [p_view.c, 430]            SV_CalcBlend
    Use   [p_view.c, 437]            SV_CalcBlend
    Use   [p_view.c, 606]            P_WorldEffects
    Use   [p_view.c, 708]            P_WorldEffects
    Use   [p_view.c, 729]            P_WorldEffects
    Use   [p_view.c, 838]            G_SetClientSound

CONTENTS_SOLID 
  Declared as: 1
    Define   [q_shared.h, 338]       q_shared.h
    Macro   [q_shared.h, 387]        MASK_SOLID
    Macro   [q_shared.h, 388]        MASK_PLAYERSOLID
    Macro   [q_shared.h, 389]        MASK_DEADSOLID
    Macro   [q_shared.h, 390]        MASK_MONSTERSOLID
    Macro   [q_shared.h, 392]        MASK_OPAQUE
    Macro   [q_shared.h, 393]        MASK_SHOT
    Use   [g_ai.c, 621]              M_CheckAttack
    Use   [g_items.c, 872]           Drop_Item
    Use   [g_target.c, 525]          target_laser_think
    Use   [g_weapon.c, 847]          bfg_think
    Use   [m_boss2.c, 558]           Boss2_CheckAttack
    Use   [m_boss31.c, 617]          Jorg_CheckAttack
    Use   [m_boss32.c, 729]          Makron_CheckAttack
    Use   [m_move.c, 56]             M_CheckBottom
    Use   [p_view.c, 435]            SV_CalcBlend

CONTENTS_TRANSLUCENT 
  Declared as: 0x10000000
    Define   [q_shared.h, 367]       q_shared.h

CONTENTS_WATER 
  Declared as: 32
    Define   [q_shared.h, 343]       q_shared.h
    Macro   [q_shared.h, 391]        MASK_WATER
    Use   [g_monster.c, 300]         M_WorldEffects
    Use   [g_weapon.c, 177]          fire_lead
    Use   [p_view.c, 430]            SV_CalcBlend
    Use   [p_view.c, 439]            SV_CalcBlend
    Use   [p_view.c, 608]            P_WorldEffects

CONTENTS_WINDOW 
  Declared as: 2
    Define   [q_shared.h, 339]       q_shared.h
    Macro   [q_shared.h, 387]        MASK_SOLID
    Macro   [q_shared.h, 388]        MASK_PLAYERSOLID
    Macro   [q_shared.h, 389]        MASK_DEADSOLID
    Macro   [q_shared.h, 390]        MASK_MONSTERSOLID
    Macro   [q_shared.h, 393]        MASK_SHOT
    Use   [g_ai.c, 621]              M_CheckAttack

CPLANE_DIST 
  Declared as: 12
    Define   [q_shared.h, 418]       q_shared.h

CPLANE_NORMAL_X 
  Declared as: 0
    Define   [q_shared.h, 415]       q_shared.h

CPLANE_NORMAL_Y 
  Declared as: 4
    Define   [q_shared.h, 416]       q_shared.h

CPLANE_NORMAL_Z 
  Declared as: 8
    Define   [q_shared.h, 417]       q_shared.h

CPLANE_PAD0 
  Declared as: 18
    Define   [q_shared.h, 421]       q_shared.h

CPLANE_PAD1 
  Declared as: 19
    Define   [q_shared.h, 422]       q_shared.h

CPLANE_SIGNBITS 
  Declared as: 17
    Define   [q_shared.h, 420]       q_shared.h

CPLANE_TYPE 
  Declared as: 16
    Define   [q_shared.h, 419]       q_shared.h

crandom 
  Declared as: (2.0 * (random() - 0.5))
    Define   [g_local.h, 514]        g_local.h
    Use   [g_func.c, 1774]           func_timer_think
    Use   [g_func.c, 1811]           SP_func_timer
    Use   [g_misc.c, 60]             VelocityForDamage
    Use   [g_misc.c, 61]             VelocityForDamage
    Use   [g_misc.c, 147]            ThrowGib
    Use   [g_misc.c, 148]            ThrowGib
    Use   [g_misc.c, 149]            ThrowGib
    Use   [g_misc.c, 220]            ThrowHead
    Use   [g_misc.c, 294]            ThrowDebris
    Use   [g_misc.c, 295]            ThrowDebris
    Use   [g_misc.c, 296]            ThrowDebris
    Use   [g_misc.c, 782]            func_explosive_explode
    Use   [g_misc.c, 783]            func_explosive_explode
    Use   [g_misc.c, 784]            func_explosive_explode
    Use   [g_misc.c, 795]            func_explosive_explode
    Use   [g_misc.c, 796]            func_explosive_explode
    Use   [g_misc.c, 797]            func_explosive_explode
    Use   [g_misc.c, 900]            barrel_explode
    Use   [g_misc.c, 901]            barrel_explode
    Use   [g_misc.c, 902]            barrel_explode
    Use   [g_misc.c, 904]            barrel_explode
    Use   [g_misc.c, 905]            barrel_explode
    Use   [g_misc.c, 906]            barrel_explode
    Use   [g_misc.c, 926]            barrel_explode
    Use   [g_misc.c, 927]            barrel_explode
    Use   [g_misc.c, 928]            barrel_explode
    Use   [g_misc.c, 930]            barrel_explode
    Use   [g_misc.c, 931]            barrel_explode
    Use   [g_misc.c, 932]            barrel_explode
    Use   [g_misc.c, 934]            barrel_explode
    Use   [g_misc.c, 935]            barrel_explode
    Use   [g_misc.c, 936]            barrel_explode
    Use   [g_misc.c, 938]            barrel_explode
    Use   [g_misc.c, 939]            barrel_explode
    Use   [g_misc.c, 940]            barrel_explode
    Use   [g_misc.c, 942]            barrel_explode
    Use   [g_misc.c, 943]            barrel_explode
    Use   [g_misc.c, 944]            barrel_explode
    Use   [g_misc.c, 946]            barrel_explode
    Use   [g_misc.c, 947]            barrel_explode
    Use   [g_misc.c, 948]            barrel_explode
    Use   [g_misc.c, 950]            barrel_explode
    Use   [g_misc.c, 951]            barrel_explode
    Use   [g_misc.c, 952]            barrel_explode
    Use   [g_misc.c, 954]            barrel_explode
    Use   [g_misc.c, 955]            barrel_explode
    Use   [g_misc.c, 956]            barrel_explode
    Use   [g_target.c, 776]          target_earthquake_think
    Use   [g_target.c, 777]          target_earthquake_think
    Use   [g_weapon.c, 152]          fire_lead
    Use   [g_weapon.c, 153]          fire_lead
    Use   [g_weapon.c, 206]          fire_lead
    Use   [g_weapon.c, 207]          fire_lead
    Use   [g_weapon.c, 498]          fire_grenade
    Use   [g_weapon.c, 499]          fire_grenade
    Use   [g_weapon.c, 531]          fire_grenade2
    Use   [g_weapon.c, 532]          fire_grenade2
    Use   [m_soldier.c, 494]         soldier_fire
    Use   [m_soldier.c, 495]         soldier_fire
    Use   [p_weapon.c, 995]          Machinegun_Fire
    Use   [p_weapon.c, 996]          Machinegun_Fire
    Use   [p_weapon.c, 998]          Machinegun_Fire
    Use   [p_weapon.c, 1138]         Chaingun_Fire
    Use   [p_weapon.c, 1139]         Chaingun_Fire
    Use   [p_weapon.c, 1146]         Chaingun_Fire
    Use   [p_weapon.c, 1147]         Chaingun_Fire
    Use   [p_weapon.c, 1410]         weapon_bfg_fire

CS_AIRACCEL 
  Declared as: 29
    Define   [q_shared.h, 1100]      q_shared.h

CS_CDTRACK 
  Declared as: 1
    Define   [q_shared.h, 1094]      q_shared.h
    Use   [g_spawn.c, 834]           SP_worldspawn
    Use   [g_target.c, 196]          use_target_goal

CS_GENERAL 
  Declared as: (CS_PLAYERSKINS+MAX_CLIENTS)
    Define   [q_shared.h, 1110]      q_shared.h
    Macro   [q_shared.h, 1111]       MAX_CONFIGSTRINGS

CS_IMAGES 
  Declared as: (CS_SOUNDS+MAX_SOUNDS)
    Define   [q_shared.h, 1106]      q_shared.h
    Macro   [q_shared.h, 1107]       CS_LIGHTS

CS_ITEMS 
  Declared as: (CS_LIGHTS+MAX_LIGHTSTYLES)
    Define   [q_shared.h, 1108]      q_shared.h
    Macro   [q_shared.h, 1109]       CS_PLAYERSKINS
    Use   [g_items.c, 781]           Touch_Item
    Use   [g_items.c, 2208]          SetItemNames

CS_LIGHTS 
  Declared as: (CS_IMAGES+MAX_IMAGES)
    Define   [q_shared.h, 1107]      q_shared.h
    Macro   [q_shared.h, 1108]       CS_ITEMS
    Use   [g_misc.c, 549]            light_use
    Use   [g_misc.c, 554]            light_use
    Use   [g_misc.c, 572]            SP_light
    Use   [g_misc.c, 574]            SP_light
    Use   [g_spawn.c, 944]           SP_worldspawn
    Use   [g_spawn.c, 947]           SP_worldspawn
    Use   [g_spawn.c, 950]           SP_worldspawn
    Use   [g_spawn.c, 953]           SP_worldspawn
    Use   [g_spawn.c, 956]           SP_worldspawn
    Use   [g_spawn.c, 959]           SP_worldspawn
    Use   [g_spawn.c, 962]           SP_worldspawn
    Use   [g_spawn.c, 965]           SP_worldspawn
    Use   [g_spawn.c, 968]           SP_worldspawn
    Use   [g_spawn.c, 971]           SP_worldspawn
    Use   [g_spawn.c, 974]           SP_worldspawn
    Use   [g_spawn.c, 977]           SP_worldspawn
    Use   [g_spawn.c, 982]           SP_worldspawn
    Use   [g_target.c, 662]          target_lightramp_think

CS_MAPCHECKSUM 
  Declared as: 31
    Define   [q_shared.h, 1102]      q_shared.h

CS_MAXCLIENTS 
  Declared as: 30
    Define   [q_shared.h, 1101]      q_shared.h
    Use   [g_spawn.c, 836]           SP_worldspawn

CS_MODELS 
  Declared as: 32
    Define   [q_shared.h, 1104]      q_shared.h
    Macro   [q_shared.h, 1105]       CS_SOUNDS

CS_NAME 
  Declared as: 0
    Define   [q_shared.h, 1093]      q_shared.h
    Use   [g_spawn.c, 818]           SP_worldspawn

CS_PLAYERSKINS 
  Declared as: (CS_ITEMS+MAX_ITEMS)
    Define   [q_shared.h, 1109]      q_shared.h
    Macro   [q_shared.h, 1110]       CS_GENERAL
    Use   [p_client.c, 1400]         ClientUserinfoChanged
    Use   [p_client.c, 1537]         ClientDisconnect
    Use   [p_hud.c, 566]             G_SetSpectatorStats

CS_SKY 
  Declared as: 2
    Define   [q_shared.h, 1095]      q_shared.h
    Use   [g_spawn.c, 825]           SP_worldspawn
    Use   [g_spawn.c, 827]           SP_worldspawn

CS_SKYAXIS 
  Declared as: 3
    Define   [q_shared.h, 1096]      q_shared.h
    Use   [g_spawn.c, 831]           SP_worldspawn

CS_SKYROTATE 
  Declared as: 4
    Define   [q_shared.h, 1097]      q_shared.h
    Use   [g_spawn.c, 829]           SP_worldspawn

CS_SOUNDS 
  Declared as: (CS_MODELS+MAX_MODELS)
    Define   [q_shared.h, 1105]      q_shared.h
    Macro   [q_shared.h, 1106]       CS_IMAGES

CS_STATUSBAR 
  Declared as: 5
    Define   [q_shared.h, 1098]      q_shared.h
    Use   [g_spawn.c, 840]           SP_worldspawn
    Use   [g_spawn.c, 842]           SP_worldspawn

CVAR 
  Declared as: 
    Define   [q_shared.h, 306]       q_shared.h
    Use   [q_shared.h, 305]          q_shared.h

CVAR_ARCHIVE 
  Declared as: 1
    Define   [q_shared.h, 308]       q_shared.h
    Use   [g_save.c, 190]            InitGame

CVAR_LATCH 
  Declared as: 16
    Define   [q_shared.h, 313]       q_shared.h
    Use   [g_save.c, 170]            InitGame
    Use   [g_save.c, 171]            InitGame
    Use   [g_save.c, 172]            InitGame
    Use   [g_save.c, 174]            InitGame
    Use   [g_save.c, 176]            InitGame
    Use   [g_save.c, 177]            InitGame
    Use   [g_save.c, 178]            InitGame
    Use   [g_save.c, 179]            InitGame

CVAR_NOSET 
  Declared as: 8
    Define   [q_shared.h, 311]       q_shared.h
    Use   [g_save.c, 167]            InitGame

CVAR_SERVERINFO 
  Declared as: 4
    Define   [q_shared.h, 310]       q_shared.h
    Use   [g_save.c, 170]            InitGame
    Use   [g_save.c, 171]            InitGame
    Use   [g_save.c, 172]            InitGame
    Use   [g_save.c, 174]            InitGame
    Use   [g_save.c, 175]            InitGame
    Use   [g_save.c, 182]            InitGame
    Use   [g_save.c, 183]            InitGame
    Use   [g_save.c, 184]            InitGame
    Use   [g_save.c, 187]            InitGame

CVAR_USERINFO 
  Declared as: 2
    Define   [q_shared.h, 309]       q_shared.h
    Use   [g_save.c, 185]            InitGame
    Use   [g_save.c, 186]            InitGame

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ