Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

DAMAGE_BULLET 
  Declared as: 0x00000010
    Define   [g_local.h, 665]        g_local.h
    Use   [g_combat.c, 414]          T_Damage
    Use   [g_weapon.c, 225]          fire_lead

DAMAGE_ENERGY 
  Declared as: 0x00000004
    Define   [g_local.h, 663]        g_local.h
    Use   [g_combat.c, 279]          CheckArmor
    Use   [g_target.c, 532]          target_laser_think
    Use   [g_weapon.c, 328]          blaster_touch
    Use   [g_weapon.c, 757]          bfg_explode
    Use   [g_weapon.c, 854]          bfg_think
    Use   [m_float.c, 548]           floater_zap

DAMAGE_NO_ARMOR 
  Declared as: 0x00000002
    Define   [g_local.h, 662]        g_local.h
    Use   [g_combat.c, 187]          CheckPowerArmor
    Use   [g_combat.c, 270]          CheckArmor
    Use   [g_monster.c, 237]         M_WorldEffects
    Use   [g_monster.c, 255]         M_WorldEffects
    Use   [p_view.c, 695]            P_WorldEffects

DAMAGE_NO_KNOCKBACK 
  Declared as: 0x00000008
    Define   [g_local.h, 664]        g_local.h
    Use   [g_combat.c, 429]          T_Damage
    Use   [g_weapon.c, 111]          fire_hit
    Use   [m_parasite.c, 363]        parasite_drain_attack

DAMAGE_NO_PROTECTION 
  Declared as: 0x00000020
    Define   [g_local.h, 666]        g_local.h
    Use   [g_combat.c, 454]          T_Damage
    Use   [g_combat.c, 462]          T_Damage
    Use   [g_combat.c, 483]          T_Damage
    Use   [g_trigger.c, 490]         hurt_touch
    Use   [g_utils.c, 560]           KillBox

DAMAGE_RADIUS 
  Declared as: 0x00000001
    Define   [g_local.h, 661]        g_local.h
    Use   [g_combat.c, 422]          T_Damage
    Use   [g_combat.c, 572]          T_RadiusDamage
    Use   [g_weapon.c, 422]          Grenade_Explode

DAMAGE_TIME 
  Declared as: 0.5
    Define   [g_local.h, 44]         g_local.h
    Use   [p_view.c, 191]            P_DamageFeedback
    Use   [p_view.c, 253]            SV_CalcViewOffset
    Use   [p_weapon.c, 1411]         weapon_bfg_fire

DEAD_DEAD 
  Declared as: 2
    Define   [g_local.h, 113]        g_local.h
    Use   [g_combat.c, 99]           Killed
    Use   [g_combat.c, 119]          Killed
    Use   [g_misc.c, 1258]           SP_misc_deadsoldier
    Use   [g_misc.c, 1505]           SP_misc_gib_arm
    Use   [g_misc.c, 1526]           SP_misc_gib_leg
    Use   [g_misc.c, 1547]           SP_misc_gib_head
    Use   [m_actor.c, 352]           actor_die
    Use   [m_actor.c, 356]           actor_die
    Use   [m_actor.c, 361]           actor_die
    Use   [m_berserk.c, 393]         berserk_die
    Use   [m_berserk.c, 397]         berserk_die
    Use   [m_berserk.c, 401]         berserk_die
    Use   [m_boss2.c, 510]           boss2_die
    Use   [m_boss31.c, 592]          jorg_die
    Use   [m_boss32.c, 689]          makron_die
    Use   [m_boss32.c, 693]          makron_die
    Use   [m_boss32.c, 698]          makron_die
    Use   [m_brain.c, 602]           brain_die
    Use   [m_brain.c, 606]           brain_die
    Use   [m_brain.c, 611]           brain_die
    Use   [m_chick.c, 366]           chick_die
    Use   [m_chick.c, 370]           chick_die
    Use   [m_chick.c, 374]           chick_die
    Use   [m_flipper.c, 345]         flipper_die
    Use   [m_flipper.c, 349]         flipper_die
    Use   [m_flipper.c, 354]         flipper_die
    Use   [m_gladiator.c, 321]       gladiator_die
    Use   [m_gladiator.c, 325]       gladiator_die
    Use   [m_gladiator.c, 330]       gladiator_die
    Use   [m_gunner.c, 348]          gunner_die
    Use   [m_gunner.c, 352]          gunner_die
    Use   [m_gunner.c, 357]          gunner_die
    Use   [m_hover.c, 554]           hover_die
    Use   [m_hover.c, 558]           hover_die
    Use   [m_hover.c, 566]           hover_die
    Use   [m_infantry.c, 399]        infantry_die
    Use   [m_infantry.c, 403]        infantry_die
    Use   [m_infantry.c, 407]        infantry_die
    Use   [m_insane.c, 593]          insane_die
    Use   [m_insane.c, 597]          insane_die
    Use   [m_insane.c, 602]          insane_die
    Use   [m_medic.c, 430]           medic_die
    Use   [m_medic.c, 434]           medic_die
    Use   [m_medic.c, 439]           medic_die
    Use   [m_mutant.c, 586]          mutant_die
    Use   [m_mutant.c, 590]          mutant_die
    Use   [m_mutant.c, 594]          mutant_die
    Use   [m_parasite.c, 484]        parasite_die
    Use   [m_parasite.c, 488]        parasite_die
    Use   [m_parasite.c, 493]        parasite_die
    Use   [m_soldier.c, 1156]        soldier_die
    Use   [m_soldier.c, 1160]        soldier_die
    Use   [m_soldier.c, 1164]        soldier_die
    Use   [m_supertank.c, 644]       BossExplode
    Use   [m_supertank.c, 660]       supertank_die
    Use   [m_tank.c, 767]            tank_die
    Use   [m_tank.c, 771]            tank_die
    Use   [m_tank.c, 776]            tank_die
    Use   [p_client.c, 592]          player_die

DEAD_DYING 
  Declared as: 1
    Define   [g_local.h, 112]        g_local.h

DEAD_NO 
  Declared as: 0
    Define   [g_local.h, 111]        g_local.h
    Use   [g_monster.c, 562]         monster_start
    Use   [p_client.c, 1172]         PutClientInServer

DEAD_RESPAWNABLE 
  Declared as: 3
    Define   [g_local.h, 114]        g_local.h

DEBUG 
    Use   [g_spawn.c, 607]           SpawnEntities

DEFAULT_BULLET_HSPREAD 
  Declared as: 300
    Define   [g_local.h, 668]        g_local.h
    Use   [m_actor.c, 295]           actorMachineGun
    Use   [m_boss2.c, 110]           boss2_firebullet_right
    Use   [m_boss2.c, 127]           boss2_firebullet_left
    Use   [m_boss31.c, 514]          jorg_firebullet_right
    Use   [m_boss31.c, 530]          jorg_firebullet_left
    Use   [m_gunner.c, 446]          GunnerFire
    Use   [m_infantry.c, 296]        InfantryMachineGun
    Use   [m_soldier.c, 517]         soldier_fire
    Use   [m_supertank.c, 547]       supertankMachineGun
    Use   [m_tank.c, 420]            TankMachineGun
    Use   [p_weapon.c, 1014]         Machinegun_Fire
    Use   [p_weapon.c, 1151]         Chaingun_Fire

DEFAULT_BULLET_VSPREAD 
  Declared as: 500
    Define   [g_local.h, 669]        g_local.h
    Use   [m_actor.c, 295]           actorMachineGun
    Use   [m_boss2.c, 110]           boss2_firebullet_right
    Use   [m_boss2.c, 127]           boss2_firebullet_left
    Use   [m_boss31.c, 514]          jorg_firebullet_right
    Use   [m_boss31.c, 530]          jorg_firebullet_left
    Use   [m_gunner.c, 446]          GunnerFire
    Use   [m_infantry.c, 296]        InfantryMachineGun
    Use   [m_soldier.c, 517]         soldier_fire
    Use   [m_supertank.c, 547]       supertankMachineGun
    Use   [m_tank.c, 420]            TankMachineGun
    Use   [p_weapon.c, 1014]         Machinegun_Fire
    Use   [p_weapon.c, 1151]         Chaingun_Fire

DEFAULT_DEATHMATCH_SHOTGUN_COUNT 
  Declared as: 12
    Define   [g_local.h, 672]        g_local.h
    Use   [p_weapon.c, 1213]         weapon_shotgun_fire

DEFAULT_SHOTGUN_COUNT 
  Declared as: 12
    Define   [g_local.h, 673]        g_local.h
    Use   [m_soldier.c, 510]         soldier_fire
    Use   [p_weapon.c, 1215]         weapon_shotgun_fire

DEFAULT_SHOTGUN_HSPREAD 
  Declared as: 1000
    Define   [g_local.h, 670]        g_local.h
    Use   [m_soldier.c, 510]         soldier_fire
    Use   [p_weapon.c, 1266]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1269]         weapon_supershotgun_fire

DEFAULT_SHOTGUN_VSPREAD 
  Declared as: 500
    Define   [g_local.h, 671]        g_local.h
    Use   [m_soldier.c, 510]         soldier_fire
    Use   [p_weapon.c, 1266]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1269]         weapon_supershotgun_fire

DEFAULT_SSHOTGUN_COUNT 
  Declared as: 20
    Define   [g_local.h, 674]        g_local.h
    Use   [p_weapon.c, 1266]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1269]         weapon_supershotgun_fire

DEG2RAD 
  Declared as: ( a * M_PI ) / 180.0F
    Define   [q_shared.c, 22]        q_shared.c
    Use   [q_shared.c, 73]           RotatePointAroundVector
    Use   [q_shared.c, 74]           RotatePointAroundVector
    Use   [q_shared.c, 75]           RotatePointAroundVector
    Use   [q_shared.c, 76]           RotatePointAroundVector

DF_ALLOW_EXIT 
  Declared as: 0x00001000
    Define   [q_shared.h, 1028]      q_shared.h
    Use   [g_target.c, 282]          use_target_changelevel

DF_FIXED_FOV 
  Declared as: 0x00008000
    Define   [q_shared.h, 1031]      q_shared.h
    Use   [p_client.c, 1194]         PutClientInServer
    Use   [p_client.c, 1403]         ClientUserinfoChanged

DF_FORCE_RESPAWN 
  Declared as: 0x00000400
    Define   [q_shared.h, 1026]      q_shared.h
    Use   [p_client.c, 1800]         ClientBeginServerFrame

DF_INFINITE_AMMO 
  Declared as: 0x00002000
    Define   [q_shared.h, 1029]      q_shared.h
    Use   [g_items.c, 490]           Pickup_Ammo
    Use   [g_items.c, 1101]          SpawnItem
    Use   [p_weapon.c, 138]          Pickup_Weapon
    Use   [p_weapon.c, 568]          weapon_grenade_fire
    Use   [p_weapon.c, 739]          weapon_grenadelauncher_fire
    Use   [p_weapon.c, 795]          Weapon_RocketLauncher_Fire
    Use   [p_weapon.c, 908]          Weapon_HyperBlaster_Fire
    Use   [p_weapon.c, 1023]         Machinegun_Fire
    Use   [p_weapon.c, 1162]         Chaingun_Fire
    Use   [p_weapon.c, 1226]         weapon_shotgun_fire
    Use   [p_weapon.c, 1280]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1345]         weapon_railgun_fire
    Use   [p_weapon.c, 1421]         weapon_bfg_fire

DF_INSTANT_ITEMS 
  Declared as: 0x00000010
    Define   [q_shared.h, 1020]      q_shared.h
    Use   [g_items.c, 176]           Pickup_Powerup

DF_MODELTEAMS 
  Declared as: 0x00000080
    Define   [q_shared.h, 1023]      q_shared.h
    Use   [g_cmds.c, 39]             ClientTeam
    Use   [g_cmds.c, 54]             OnSameTeam
    Use   [g_cmds.c, 798]            Cmd_Say_f
    Use   [g_combat.c, 392]          T_Damage

DF_NO_ARMOR 
  Declared as: 0x00000800
    Define   [q_shared.h, 1027]      q_shared.h
    Use   [g_items.c, 1077]          SpawnItem

DF_NO_FALLING 
  Declared as: 0x00000008
    Define   [q_shared.h, 1019]      q_shared.h
    Use   [p_view.c, 562]            P_FallingDamage

DF_NO_FRIENDLY_FIRE 
  Declared as: 0x00000100
    Define   [q_shared.h, 1024]      q_shared.h
    Use   [g_combat.c, 396]          T_Damage

DF_NO_HEALTH 
  Declared as: 0x00000001
    Define   [q_shared.h, 1016]      q_shared.h
    Use   [g_items.c, 1093]          SpawnItem
    Use   [g_items.c, 2123]          SP_item_health
    Use   [g_items.c, 2139]          SP_item_health_small
    Use   [g_items.c, 2156]          SP_item_health_large
    Use   [g_items.c, 2172]          SP_item_health_mega

DF_NO_ITEMS 
  Declared as: 0x00000002
    Define   [q_shared.h, 1017]      q_shared.h
    Use   [g_items.c, 1085]          SpawnItem

DF_NO_MINES 
  Declared as: 0x00020000
    Define   [q_shared.h, 1037]      q_shared.h

DF_NO_NUKES 
  Declared as: 0x00080000
    Define   [q_shared.h, 1039]      q_shared.h

DF_NO_SPHERES 
  Declared as: 0x00100000
    Define   [q_shared.h, 1040]      q_shared.h

DF_NO_STACK_DOUBLE 
  Declared as: 0x00040000
    Define   [q_shared.h, 1038]      q_shared.h

DF_QUAD_DROP 
  Declared as: 0x00004000
    Define   [q_shared.h, 1030]      q_shared.h
    Use   [p_client.c, 426]          TossClientWeapon

DF_QUADFIRE_DROP 
  Declared as: 0x00010000
    Define   [q_shared.h, 1034]      q_shared.h

DF_SAME_LEVEL 
  Declared as: 0x00000020
    Define   [q_shared.h, 1021]      q_shared.h
    Use   [g_main.c, 226]            EndDMLevel

DF_SKINTEAMS 
  Declared as: 0x00000040
    Define   [q_shared.h, 1022]      q_shared.h
    Use   [g_cmds.c, 54]             OnSameTeam
    Use   [g_cmds.c, 798]            Cmd_Say_f
    Use   [g_combat.c, 392]          T_Damage

DF_SPAWN_FARTHEST 
  Declared as: 0x00000200
    Define   [q_shared.h, 1025]      q_shared.h
    Use   [p_client.c, 824]          SelectDeathmatchSpawnPoint

DF_WEAPONS_STAY 
  Declared as: 0x00000004
    Define   [q_shared.h, 1018]      q_shared.h
    Use   [p_weapon.c, 125]          Pickup_Weapon
    Use   [p_weapon.c, 147]          Pickup_Weapon
    Use   [p_weapon.c, 353]          Drop_Weapon

DI_NODIR 
  Declared as: -1
    Define   [m_move.c, 402]         m_move.c
    Use   [m_move.c, 423]            SV_NewChaseDir
    Use   [m_move.c, 429]            SV_NewChaseDir
    Use   [m_move.c, 432]            SV_NewChaseDir
    Use   [m_move.c, 432]            SV_NewChaseDir
    Use   [m_move.c, 451]            SV_NewChaseDir
    Use   [m_move.c, 455]            SV_NewChaseDir
    Use   [m_move.c, 461]            SV_NewChaseDir
    Use   [m_move.c, 477]            SV_NewChaseDir

DOOR_CRUSHER 
  Declared as: 4
    Define   [g_func.c, 65]          g_func.c
    Use   [g_func.c, 1092]           door_blocked

DOOR_NOMONSTER 
  Declared as: 8
    Define   [g_func.c, 66]          g_func.c
    Use   [g_func.c, 988]            Touch_DoorTrigger

DOOR_REVERSE 
  Declared as: 2
    Define   [g_func.c, 64]          g_func.c
    Use   [g_func.c, 1275]           SP_func_door_rotating

DOOR_START_OPEN 
  Declared as: 1
    Define   [g_func.c, 63]          g_func.c
    Use   [g_func.c, 1070]           Think_SpawnDoorTrigger
    Use   [g_func.c, 1183]           SP_func_door
    Use   [g_func.c, 1315]           SP_func_door_rotating
    Use   [g_func.c, 1412]           SP_func_water

DOOR_TOGGLE 
  Declared as: 32
    Define   [g_func.c, 67]          g_func.c
    Use   [g_func.c, 879]            door_hit_top
    Use   [g_func.c, 956]            door_use
    Use   [g_func.c, 1437]           SP_func_water

DOOR_X_AXIS 
  Declared as: 64
    Define   [g_func.c, 68]          g_func.c
    Use   [g_func.c, 1267]           SP_func_door_rotating

DOOR_Y_AXIS 
  Declared as: 128
    Define   [g_func.c, 69]          g_func.c
    Use   [g_func.c, 1269]           SP_func_door_rotating

DotProduct 
  Declared as: (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
    Define   [q_shared.h, 154]       q_shared.h
    Use   [g_ai.c, 321]              infront
    Use   [g_combat.c, 222]          CheckPowerArmor
    Use   [g_func.c, 2006]           SP_func_door_secret
    Use   [g_func.c, 2008]           SP_func_door_secret
    Use   [g_func.c, 2009]           SP_func_door_secret
    Use   [g_phys.c, 157]            ClipVelocity
    Use   [g_phys.c, 277]            SV_FlyMove
    Use   [g_phys.c, 297]            SV_FlyMove
    Use   [g_phys.c, 305]            SV_FlyMove
    Use   [g_phys.c, 497]            SV_Push
    Use   [g_phys.c, 498]            SV_Push
    Use   [g_phys.c, 499]            SV_Push
    Use   [p_view.c, 48]             SV_CalcRoll
    Use   [p_view.c, 185]            P_DamageFeedback
    Use   [p_view.c, 188]            P_DamageFeedback
    Use   [p_view.c, 272]            SV_CalcViewOffset
    Use   [p_view.c, 275]            SV_CalcViewOffset
    Use   [q_shared.c, 136]          ProjectPointOnPlane
    Use   [q_shared.c, 138]          ProjectPointOnPlane
    Use   [q_shared.c, 330]          BoxOnPlaneSide2
    Use   [q_shared.c, 331]          BoxOnPlaneSide2

DROPPED_ITEM 
  Declared as: 0x00010000
    Define   [g_local.h, 561]        g_local.h
    Use   [g_items.c, 174]           Pickup_Powerup
    Use   [g_items.c, 205]           Pickup_Adrenaline
    Use   [g_items.c, 215]           Pickup_AncientHead
    Use   [g_items.c, 253]           Pickup_Bandolier
    Use   [g_items.c, 331]           Pickup_Pack
    Use   [g_items.c, 508]           Pickup_Ammo
    Use   [g_items.c, 550]           MegaHealth_think
    Use   [g_items.c, 581]           Pickup_Health
    Use   [g_items.c, 680]           Pickup_Armor
    Use   [g_items.c, 737]           Pickup_PowerArmor
    Use   [g_items.c, 814]           Touch_Item
    Use   [g_items.c, 853]           Drop_Item
    Use   [p_weapon.c, 128]          Pickup_Weapon
    Use   [p_weapon.c, 134]          Pickup_Weapon

DROPPED_PLAYER_ITEM 
  Declared as: 0x00020000
    Define   [g_local.h, 562]        g_local.h
    Use   [g_items.c, 176]           Pickup_Powerup
    Use   [g_items.c, 178]           Pickup_Powerup
    Use   [g_items.c, 508]           Pickup_Ammo
    Use   [g_items.c, 814]           Touch_Item
    Use   [p_client.c, 441]          TossClientWeapon
    Use   [p_client.c, 449]          TossClientWeapon
    Use   [p_weapon.c, 128]          Pickup_Weapon
    Use   [p_weapon.c, 143]          Pickup_Weapon

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