Macro Cross Reference Report
DAMAGE_BULLET
Declared as: 0x00000010
Define [g_local.h, 665] g_local.h
Use [g_combat.c, 414] T_Damage
Use [g_weapon.c, 225] fire_lead
DAMAGE_ENERGY
Declared as: 0x00000004
Define [g_local.h, 663] g_local.h
Use [g_combat.c, 279] CheckArmor
Use [g_target.c, 532] target_laser_think
Use [g_weapon.c, 328] blaster_touch
Use [g_weapon.c, 757] bfg_explode
Use [g_weapon.c, 854] bfg_think
Use [m_float.c, 548] floater_zap
DAMAGE_NO_ARMOR
Declared as: 0x00000002
Define [g_local.h, 662] g_local.h
Use [g_combat.c, 187] CheckPowerArmor
Use [g_combat.c, 270] CheckArmor
Use [g_monster.c, 237] M_WorldEffects
Use [g_monster.c, 255] M_WorldEffects
Use [p_view.c, 695] P_WorldEffects
DAMAGE_NO_KNOCKBACK
Declared as: 0x00000008
Define [g_local.h, 664] g_local.h
Use [g_combat.c, 429] T_Damage
Use [g_weapon.c, 111] fire_hit
Use [m_parasite.c, 363] parasite_drain_attack
DAMAGE_NO_PROTECTION
Declared as: 0x00000020
Define [g_local.h, 666] g_local.h
Use [g_combat.c, 454] T_Damage
Use [g_combat.c, 462] T_Damage
Use [g_combat.c, 483] T_Damage
Use [g_trigger.c, 490] hurt_touch
Use [g_utils.c, 560] KillBox
DAMAGE_RADIUS
Declared as: 0x00000001
Define [g_local.h, 661] g_local.h
Use [g_combat.c, 422] T_Damage
Use [g_combat.c, 572] T_RadiusDamage
Use [g_weapon.c, 422] Grenade_Explode
DAMAGE_TIME
Declared as: 0.5
Define [g_local.h, 44] g_local.h
Use [p_view.c, 191] P_DamageFeedback
Use [p_view.c, 253] SV_CalcViewOffset
Use [p_weapon.c, 1411] weapon_bfg_fire
DEAD_DEAD
Declared as: 2
Define [g_local.h, 113] g_local.h
Use [g_combat.c, 99] Killed
Use [g_combat.c, 119] Killed
Use [g_misc.c, 1258] SP_misc_deadsoldier
Use [g_misc.c, 1505] SP_misc_gib_arm
Use [g_misc.c, 1526] SP_misc_gib_leg
Use [g_misc.c, 1547] SP_misc_gib_head
Use [m_actor.c, 352] actor_die
Use [m_actor.c, 356] actor_die
Use [m_actor.c, 361] actor_die
Use [m_berserk.c, 393] berserk_die
Use [m_berserk.c, 397] berserk_die
Use [m_berserk.c, 401] berserk_die
Use [m_boss2.c, 510] boss2_die
Use [m_boss31.c, 592] jorg_die
Use [m_boss32.c, 689] makron_die
Use [m_boss32.c, 693] makron_die
Use [m_boss32.c, 698] makron_die
Use [m_brain.c, 602] brain_die
Use [m_brain.c, 606] brain_die
Use [m_brain.c, 611] brain_die
Use [m_chick.c, 366] chick_die
Use [m_chick.c, 370] chick_die
Use [m_chick.c, 374] chick_die
Use [m_flipper.c, 345] flipper_die
Use [m_flipper.c, 349] flipper_die
Use [m_flipper.c, 354] flipper_die
Use [m_gladiator.c, 321] gladiator_die
Use [m_gladiator.c, 325] gladiator_die
Use [m_gladiator.c, 330] gladiator_die
Use [m_gunner.c, 348] gunner_die
Use [m_gunner.c, 352] gunner_die
Use [m_gunner.c, 357] gunner_die
Use [m_hover.c, 554] hover_die
Use [m_hover.c, 558] hover_die
Use [m_hover.c, 566] hover_die
Use [m_infantry.c, 399] infantry_die
Use [m_infantry.c, 403] infantry_die
Use [m_infantry.c, 407] infantry_die
Use [m_insane.c, 593] insane_die
Use [m_insane.c, 597] insane_die
Use [m_insane.c, 602] insane_die
Use [m_medic.c, 430] medic_die
Use [m_medic.c, 434] medic_die
Use [m_medic.c, 439] medic_die
Use [m_mutant.c, 586] mutant_die
Use [m_mutant.c, 590] mutant_die
Use [m_mutant.c, 594] mutant_die
Use [m_parasite.c, 484] parasite_die
Use [m_parasite.c, 488] parasite_die
Use [m_parasite.c, 493] parasite_die
Use [m_soldier.c, 1156] soldier_die
Use [m_soldier.c, 1160] soldier_die
Use [m_soldier.c, 1164] soldier_die
Use [m_supertank.c, 644] BossExplode
Use [m_supertank.c, 660] supertank_die
Use [m_tank.c, 767] tank_die
Use [m_tank.c, 771] tank_die
Use [m_tank.c, 776] tank_die
Use [p_client.c, 592] player_die
DEAD_DYING
Declared as: 1
Define [g_local.h, 112] g_local.h
DEAD_NO
Declared as: 0
Define [g_local.h, 111] g_local.h
Use [g_monster.c, 562] monster_start
Use [p_client.c, 1172] PutClientInServer
DEAD_RESPAWNABLE
Declared as: 3
Define [g_local.h, 114] g_local.h
DEBUG
Use [g_spawn.c, 607] SpawnEntities
DEFAULT_BULLET_HSPREAD
Declared as: 300
Define [g_local.h, 668] g_local.h
Use [m_actor.c, 295] actorMachineGun
Use [m_boss2.c, 110] boss2_firebullet_right
Use [m_boss2.c, 127] boss2_firebullet_left
Use [m_boss31.c, 514] jorg_firebullet_right
Use [m_boss31.c, 530] jorg_firebullet_left
Use [m_gunner.c, 446] GunnerFire
Use [m_infantry.c, 296] InfantryMachineGun
Use [m_soldier.c, 517] soldier_fire
Use [m_supertank.c, 547] supertankMachineGun
Use [m_tank.c, 420] TankMachineGun
Use [p_weapon.c, 1014] Machinegun_Fire
Use [p_weapon.c, 1151] Chaingun_Fire
DEFAULT_BULLET_VSPREAD
Declared as: 500
Define [g_local.h, 669] g_local.h
Use [m_actor.c, 295] actorMachineGun
Use [m_boss2.c, 110] boss2_firebullet_right
Use [m_boss2.c, 127] boss2_firebullet_left
Use [m_boss31.c, 514] jorg_firebullet_right
Use [m_boss31.c, 530] jorg_firebullet_left
Use [m_gunner.c, 446] GunnerFire
Use [m_infantry.c, 296] InfantryMachineGun
Use [m_soldier.c, 517] soldier_fire
Use [m_supertank.c, 547] supertankMachineGun
Use [m_tank.c, 420] TankMachineGun
Use [p_weapon.c, 1014] Machinegun_Fire
Use [p_weapon.c, 1151] Chaingun_Fire
DEFAULT_DEATHMATCH_SHOTGUN_COUNT
Declared as: 12
Define [g_local.h, 672] g_local.h
Use [p_weapon.c, 1213] weapon_shotgun_fire
DEFAULT_SHOTGUN_COUNT
Declared as: 12
Define [g_local.h, 673] g_local.h
Use [m_soldier.c, 510] soldier_fire
Use [p_weapon.c, 1215] weapon_shotgun_fire
DEFAULT_SHOTGUN_HSPREAD
Declared as: 1000
Define [g_local.h, 670] g_local.h
Use [m_soldier.c, 510] soldier_fire
Use [p_weapon.c, 1266] weapon_supershotgun_fire
Use [p_weapon.c, 1269] weapon_supershotgun_fire
DEFAULT_SHOTGUN_VSPREAD
Declared as: 500
Define [g_local.h, 671] g_local.h
Use [m_soldier.c, 510] soldier_fire
Use [p_weapon.c, 1266] weapon_supershotgun_fire
Use [p_weapon.c, 1269] weapon_supershotgun_fire
DEFAULT_SSHOTGUN_COUNT
Declared as: 20
Define [g_local.h, 674] g_local.h
Use [p_weapon.c, 1266] weapon_supershotgun_fire
Use [p_weapon.c, 1269] weapon_supershotgun_fire
DEG2RAD
Declared as: ( a * M_PI ) / 180.0F
Define [q_shared.c, 22] q_shared.c
Use [q_shared.c, 73] RotatePointAroundVector
Use [q_shared.c, 74] RotatePointAroundVector
Use [q_shared.c, 75] RotatePointAroundVector
Use [q_shared.c, 76] RotatePointAroundVector
DF_ALLOW_EXIT
Declared as: 0x00001000
Define [q_shared.h, 1028] q_shared.h
Use [g_target.c, 282] use_target_changelevel
DF_FIXED_FOV
Declared as: 0x00008000
Define [q_shared.h, 1031] q_shared.h
Use [p_client.c, 1194] PutClientInServer
Use [p_client.c, 1403] ClientUserinfoChanged
DF_FORCE_RESPAWN
Declared as: 0x00000400
Define [q_shared.h, 1026] q_shared.h
Use [p_client.c, 1800] ClientBeginServerFrame
DF_INFINITE_AMMO
Declared as: 0x00002000
Define [q_shared.h, 1029] q_shared.h
Use [g_items.c, 490] Pickup_Ammo
Use [g_items.c, 1101] SpawnItem
Use [p_weapon.c, 138] Pickup_Weapon
Use [p_weapon.c, 568] weapon_grenade_fire
Use [p_weapon.c, 739] weapon_grenadelauncher_fire
Use [p_weapon.c, 795] Weapon_RocketLauncher_Fire
Use [p_weapon.c, 908] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 1023] Machinegun_Fire
Use [p_weapon.c, 1162] Chaingun_Fire
Use [p_weapon.c, 1226] weapon_shotgun_fire
Use [p_weapon.c, 1280] weapon_supershotgun_fire
Use [p_weapon.c, 1345] weapon_railgun_fire
Use [p_weapon.c, 1421] weapon_bfg_fire
DF_INSTANT_ITEMS
Declared as: 0x00000010
Define [q_shared.h, 1020] q_shared.h
Use [g_items.c, 176] Pickup_Powerup
DF_MODELTEAMS
Declared as: 0x00000080
Define [q_shared.h, 1023] q_shared.h
Use [g_cmds.c, 39] ClientTeam
Use [g_cmds.c, 54] OnSameTeam
Use [g_cmds.c, 798] Cmd_Say_f
Use [g_combat.c, 392] T_Damage
DF_NO_ARMOR
Declared as: 0x00000800
Define [q_shared.h, 1027] q_shared.h
Use [g_items.c, 1077] SpawnItem
DF_NO_FALLING
Declared as: 0x00000008
Define [q_shared.h, 1019] q_shared.h
Use [p_view.c, 562] P_FallingDamage
DF_NO_FRIENDLY_FIRE
Declared as: 0x00000100
Define [q_shared.h, 1024] q_shared.h
Use [g_combat.c, 396] T_Damage
DF_NO_HEALTH
Declared as: 0x00000001
Define [q_shared.h, 1016] q_shared.h
Use [g_items.c, 1093] SpawnItem
Use [g_items.c, 2123] SP_item_health
Use [g_items.c, 2139] SP_item_health_small
Use [g_items.c, 2156] SP_item_health_large
Use [g_items.c, 2172] SP_item_health_mega
DF_NO_ITEMS
Declared as: 0x00000002
Define [q_shared.h, 1017] q_shared.h
Use [g_items.c, 1085] SpawnItem
DF_NO_MINES
Declared as: 0x00020000
Define [q_shared.h, 1037] q_shared.h
DF_NO_NUKES
Declared as: 0x00080000
Define [q_shared.h, 1039] q_shared.h
DF_NO_SPHERES
Declared as: 0x00100000
Define [q_shared.h, 1040] q_shared.h
DF_NO_STACK_DOUBLE
Declared as: 0x00040000
Define [q_shared.h, 1038] q_shared.h
DF_QUAD_DROP
Declared as: 0x00004000
Define [q_shared.h, 1030] q_shared.h
Use [p_client.c, 426] TossClientWeapon
DF_QUADFIRE_DROP
Declared as: 0x00010000
Define [q_shared.h, 1034] q_shared.h
DF_SAME_LEVEL
Declared as: 0x00000020
Define [q_shared.h, 1021] q_shared.h
Use [g_main.c, 226] EndDMLevel
DF_SKINTEAMS
Declared as: 0x00000040
Define [q_shared.h, 1022] q_shared.h
Use [g_cmds.c, 54] OnSameTeam
Use [g_cmds.c, 798] Cmd_Say_f
Use [g_combat.c, 392] T_Damage
DF_SPAWN_FARTHEST
Declared as: 0x00000200
Define [q_shared.h, 1025] q_shared.h
Use [p_client.c, 824] SelectDeathmatchSpawnPoint
DF_WEAPONS_STAY
Declared as: 0x00000004
Define [q_shared.h, 1018] q_shared.h
Use [p_weapon.c, 125] Pickup_Weapon
Use [p_weapon.c, 147] Pickup_Weapon
Use [p_weapon.c, 353] Drop_Weapon
DI_NODIR
Declared as: -1
Define [m_move.c, 402] m_move.c
Use [m_move.c, 423] SV_NewChaseDir
Use [m_move.c, 429] SV_NewChaseDir
Use [m_move.c, 432] SV_NewChaseDir
Use [m_move.c, 432] SV_NewChaseDir
Use [m_move.c, 451] SV_NewChaseDir
Use [m_move.c, 455] SV_NewChaseDir
Use [m_move.c, 461] SV_NewChaseDir
Use [m_move.c, 477] SV_NewChaseDir
DOOR_CRUSHER
Declared as: 4
Define [g_func.c, 65] g_func.c
Use [g_func.c, 1092] door_blocked
DOOR_NOMONSTER
Declared as: 8
Define [g_func.c, 66] g_func.c
Use [g_func.c, 988] Touch_DoorTrigger
DOOR_REVERSE
Declared as: 2
Define [g_func.c, 64] g_func.c
Use [g_func.c, 1275] SP_func_door_rotating
DOOR_START_OPEN
Declared as: 1
Define [g_func.c, 63] g_func.c
Use [g_func.c, 1070] Think_SpawnDoorTrigger
Use [g_func.c, 1183] SP_func_door
Use [g_func.c, 1315] SP_func_door_rotating
Use [g_func.c, 1412] SP_func_water
DOOR_TOGGLE
Declared as: 32
Define [g_func.c, 67] g_func.c
Use [g_func.c, 879] door_hit_top
Use [g_func.c, 956] door_use
Use [g_func.c, 1437] SP_func_water
DOOR_X_AXIS
Declared as: 64
Define [g_func.c, 68] g_func.c
Use [g_func.c, 1267] SP_func_door_rotating
DOOR_Y_AXIS
Declared as: 128
Define [g_func.c, 69] g_func.c
Use [g_func.c, 1269] SP_func_door_rotating
DotProduct
Declared as: (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
Define [q_shared.h, 154] q_shared.h
Use [g_ai.c, 321] infront
Use [g_combat.c, 222] CheckPowerArmor
Use [g_func.c, 2006] SP_func_door_secret
Use [g_func.c, 2008] SP_func_door_secret
Use [g_func.c, 2009] SP_func_door_secret
Use [g_phys.c, 157] ClipVelocity
Use [g_phys.c, 277] SV_FlyMove
Use [g_phys.c, 297] SV_FlyMove
Use [g_phys.c, 305] SV_FlyMove
Use [g_phys.c, 497] SV_Push
Use [g_phys.c, 498] SV_Push
Use [g_phys.c, 499] SV_Push
Use [p_view.c, 48] SV_CalcRoll
Use [p_view.c, 185] P_DamageFeedback
Use [p_view.c, 188] P_DamageFeedback
Use [p_view.c, 272] SV_CalcViewOffset
Use [p_view.c, 275] SV_CalcViewOffset
Use [q_shared.c, 136] ProjectPointOnPlane
Use [q_shared.c, 138] ProjectPointOnPlane
Use [q_shared.c, 330] BoxOnPlaneSide2
Use [q_shared.c, 331] BoxOnPlaneSide2
DROPPED_ITEM
Declared as: 0x00010000
Define [g_local.h, 561] g_local.h
Use [g_items.c, 174] Pickup_Powerup
Use [g_items.c, 205] Pickup_Adrenaline
Use [g_items.c, 215] Pickup_AncientHead
Use [g_items.c, 253] Pickup_Bandolier
Use [g_items.c, 331] Pickup_Pack
Use [g_items.c, 508] Pickup_Ammo
Use [g_items.c, 550] MegaHealth_think
Use [g_items.c, 581] Pickup_Health
Use [g_items.c, 680] Pickup_Armor
Use [g_items.c, 737] Pickup_PowerArmor
Use [g_items.c, 814] Touch_Item
Use [g_items.c, 853] Drop_Item
Use [p_weapon.c, 128] Pickup_Weapon
Use [p_weapon.c, 134] Pickup_Weapon
DROPPED_PLAYER_ITEM
Declared as: 0x00020000
Define [g_local.h, 562] g_local.h
Use [g_items.c, 176] Pickup_Powerup
Use [g_items.c, 178] Pickup_Powerup
Use [g_items.c, 508] Pickup_Ammo
Use [g_items.c, 814] Touch_Item
Use [p_client.c, 441] TossClientWeapon
Use [p_client.c, 449] TossClientWeapon
Use [p_weapon.c, 128] Pickup_Weapon
Use [p_weapon.c, 143] Pickup_Weapon