Macro Cross Reference Report
random
Declared as: ((rand () & 0x7fff) / ((float)0x7fff))
Define [g_local.h, 513] g_local.h
Macro [g_local.h, 514] crandom
Use [g_ai.c, 146] ai_stand
Use [g_ai.c, 150] ai_stand
Use [g_ai.c, 176] ai_walk
Use [g_ai.c, 180] ai_walk
Use [g_ai.c, 677] M_CheckAttack
Use [g_ai.c, 680] M_CheckAttack
Use [g_ai.c, 686] M_CheckAttack
Use [g_misc.c, 62] VelocityForDamage
Use [g_misc.c, 100] gib_think
Use [g_misc.c, 173] ThrowGib
Use [g_misc.c, 174] ThrowGib
Use [g_misc.c, 175] ThrowGib
Use [g_misc.c, 178] ThrowGib
Use [g_misc.c, 223] ThrowHead
Use [g_misc.c, 300] ThrowDebris
Use [g_misc.c, 301] ThrowDebris
Use [g_misc.c, 302] ThrowDebris
Use [g_misc.c, 304] ThrowDebris
Use [g_misc.c, 1506] SP_misc_gib_arm
Use [g_misc.c, 1507] SP_misc_gib_arm
Use [g_misc.c, 1508] SP_misc_gib_arm
Use [g_misc.c, 1527] SP_misc_gib_leg
Use [g_misc.c, 1528] SP_misc_gib_leg
Use [g_misc.c, 1529] SP_misc_gib_leg
Use [g_misc.c, 1548] SP_misc_gib_head
Use [g_misc.c, 1549] SP_misc_gib_head
Use [g_misc.c, 1550] SP_misc_gib_head
Use [g_monster.c, 128] M_FlyCheck
Use [g_monster.c, 132] M_FlyCheck
Use [g_monster.c, 294] M_WorldEffects
Use [g_save.c, 44] g_save.c
Use [g_turret.c, 90] turret_breach_fire
Use [g_weapon.c, 42] check_dodge
Use [g_weapon.c, 470] Grenade_Touch
Use [m_actor.c, 243] actor_pain
Use [m_actor.c, 250] actor_pain
Use [m_berserk.c, 95] berserk_fidget
Use [m_berserk.c, 329] berserk_pain
Use [m_boss2.c, 43] boss2_search
Use [m_boss2.c, 446] boss2_attack
Use [m_boss2.c, 461] boss2_reattack_mg
Use [m_boss2.c, 614] Boss2_CheckAttack
Use [m_boss2.c, 617] Boss2_CheckAttack
Use [m_boss2.c, 623] Boss2_CheckAttack
Use [m_boss31.c, 57] jorg_search
Use [m_boss31.c, 397] jorg_reattack1
Use [m_boss31.c, 429] jorg_pain
Use [m_boss31.c, 438] jorg_pain
Use [m_boss31.c, 442] jorg_pain
Use [m_boss31.c, 447] jorg_pain
Use [m_boss31.c, 467] jorg_pain
Use [m_boss31.c, 547] jorg_attack
Use [m_boss31.c, 673] Jorg_CheckAttack
Use [m_boss31.c, 676] Jorg_CheckAttack
Use [m_boss31.c, 682] Jorg_CheckAttack
Use [m_boss32.c, 60] makron_taunt
Use [m_boss32.c, 566] makron_pain
Use [m_boss32.c, 587] makron_pain
Use [m_boss32.c, 593] makron_pain
Use [m_boss32.c, 612] makron_attack
Use [m_boss32.c, 785] Makron_CheckAttack
Use [m_boss32.c, 788] Makron_CheckAttack
Use [m_boss32.c, 794] Makron_CheckAttack
Use [m_brain.c, 354] brain_dodge
Use [m_brain.c, 505] brain_melee
Use [m_brain.c, 556] brain_pain
Use [m_brain.c, 613] brain_die
Use [m_chick.c, 58] ChickMoan
Use [m_chick.c, 103] chick_fidget
Use [m_chick.c, 278] chick_pain
Use [m_chick.c, 432] chick_dodge
Use [m_chick.c, 535] chick_rerocket
Use [m_chick.c, 578] chick_reslash
Use [m_float.c, 199] floater_stand
Use [m_float.c, 559] floater_melee
Use [m_float.c, 655] SP_monster_floater
Use [m_flyer.c, 523] flyer_check_melee
Use [m_gladiator.c, 255] gladiator_pain
Use [m_gunner.c, 128] gunner_fidget
Use [m_gunner.c, 370] gunner_duck_down
Use [m_gunner.c, 411] gunner_dodge
Use [m_gunner.c, 555] gunner_attack
Use [m_gunner.c, 571] gunner_refire_chain
Use [m_hover.c, 50] hover_search
Use [m_hover.c, 425] hover_reattack
Use [m_hover.c, 502] hover_pain
Use [m_hover.c, 562] hover_die
Use [m_infantry.c, 468] infantry_dodge
Use [m_insane.c, 436] insane_cross
Use [m_insane.c, 453] insane_walk
Use [m_insane.c, 470] insane_run
Use [m_insane.c, 529] insane_checkdown
Use [m_insane.c, 530] insane_checkdown
Use [m_insane.c, 541] insane_checkup
Use [m_insane.c, 557] insane_stand
Use [m_medic.c, 330] medic_pain
Use [m_medic.c, 496] medic_dodge
Use [m_medic.c, 530] medic_continue
Use [m_mutant.c, 155] mutant_idle_loop
Use [m_mutant.c, 282] mutant_check_refire
Use [m_mutant.c, 327] mutant_jump_touch
Use [m_mutant.c, 426] mutant_check_jump
Use [m_mutant.c, 511] mutant_pain
Use [m_mutant.c, 598] mutant_die
Use [m_parasite.c, 131] parasite_refidget
Use [m_parasite.c, 288] parasite_pain
Use [m_soldier.c, 46] soldier_idle
Use [m_soldier.c, 213] soldier_stand
Use [m_soldier.c, 226] soldier_walk1_random
Use [m_soldier.c, 285] soldier_walk
Use [m_soldier.c, 443] soldier_pain
Use [m_soldier.c, 541] soldier_attack1_refire1
Use [m_soldier.c, 555] soldier_attack1_refire2
Use [m_soldier.c, 591] soldier_attack2_refire1
Use [m_soldier.c, 605] soldier_attack2_refire2
Use [m_soldier.c, 776] soldier_attack
Use [m_soldier.c, 794] soldier_sight
Use [m_soldier.c, 801] soldier_sight
Use [m_soldier.c, 832] soldier_dodge
Use [m_soldier.c, 846] soldier_dodge
Use [m_supertank.c, 51] supertank_search
Use [m_supertank.c, 444] supertank_reattack1
Use [m_supertank.c, 463] supertank_pain
Use [m_supertank.c, 571] supertank_attack
Use [m_tank.c, 300] tank_pain
Use [m_tank.c, 472] tank_reattack_blaster
Use [m_tank.c, 642] tank_refire_rocket
Use [m_tank.c, 671] tank_attack
Use [p_weapon.c, 767] Weapon_RocketLauncher_Fire
Use [p_weapon.c, 1029] Machinegun_Fire
Use [p_weapon.c, 1034] Machinegun_Fire
RANGE_FAR
Declared as: 3
Define [g_local.h, 120] g_local.h
Use [g_ai.c, 277] range
Use [g_ai.c, 493] FindTarget
Use [g_ai.c, 648] M_CheckAttack
Use [m_boss2.c, 590] Boss2_CheckAttack
Use [m_boss31.c, 649] Jorg_CheckAttack
Use [m_boss32.c, 761] Makron_CheckAttack
RANGE_MELEE
Declared as: 0
Define [g_local.h, 117] g_local.h
Use [g_ai.c, 272] range
Use [g_ai.c, 629] M_CheckAttack
Use [g_ai.c, 655] M_CheckAttack
Use [m_boss2.c, 574] Boss2_CheckAttack
Use [m_boss2.c, 597] Boss2_CheckAttack
Use [m_boss31.c, 633] Jorg_CheckAttack
Use [m_boss31.c, 656] Jorg_CheckAttack
Use [m_boss32.c, 745] Makron_CheckAttack
Use [m_boss32.c, 768] Makron_CheckAttack
Use [m_chick.c, 533] chick_rerocket
Use [m_chick.c, 577] chick_reslash
Use [m_flyer.c, 522] flyer_check_melee
Use [m_gunner.c, 549] gunner_attack
Use [m_infantry.c, 547] infantry_attack
Use [m_mutant.c, 282] mutant_check_refire
Use [m_mutant.c, 401] mutant_check_melee
Use [m_soldier.c, 541] soldier_attack1_refire1
Use [m_soldier.c, 555] soldier_attack1_refire2
Use [m_soldier.c, 591] soldier_attack2_refire1
Use [m_soldier.c, 605] soldier_attack2_refire2
RANGE_MID
Declared as: 2
Define [g_local.h, 119] g_local.h
Use [g_ai.c, 276] range
Use [g_ai.c, 514] FindTarget
Use [g_ai.c, 663] M_CheckAttack
Use [m_boss2.c, 605] Boss2_CheckAttack
Use [m_boss31.c, 664] Jorg_CheckAttack
Use [m_boss32.c, 776] Makron_CheckAttack
Use [m_soldier.c, 746] soldier_attack6_refire
Use [m_soldier.c, 799] soldier_sight
RANGE_NEAR
Declared as: 1
Define [g_local.h, 118] g_local.h
Use [g_ai.c, 274] range
Use [g_ai.c, 507] FindTarget
Use [g_ai.c, 659] M_CheckAttack
Use [m_boss2.c, 601] Boss2_CheckAttack
Use [m_boss31.c, 660] Jorg_CheckAttack
Use [m_boss32.c, 772] Makron_CheckAttack
RDF_IRGOGGLES
Declared as: 4
Define [q_shared.h, 617] q_shared.h
RDF_NOWORLDMODEL
Declared as: 2
Define [q_shared.h, 614] q_shared.h
RDF_UNDERWATER
Declared as: 1
Define [q_shared.h, 613] q_shared.h
Use [p_hud.c, 44] MoveClientToIntermission
Use [p_view.c, 431] SV_CalcBlend
Use [p_view.c, 433] SV_CalcBlend
RDF_UVGOGGLES
Declared as: 8
Define [q_shared.h, 618] q_shared.h
RF_BEAM
Declared as: 128
Define [q_shared.h, 598] q_shared.h
Use [g_target.c, 591] target_laser_start
RF_CUSTOMSKIN
Declared as: 256
Define [q_shared.h, 599] q_shared.h
RF_DEPTHHACK
Declared as: 16
Define [q_shared.h, 595] q_shared.h
RF_FRAMELERP
Declared as: 64
Define [q_shared.h, 597] q_shared.h
Use [g_misc.c, 505] SP_viewthing
Use [g_misc.c, 1181] SP_monster_commander_body
Use [g_monster.c, 554] monster_start
Use [g_turret.c, 414] SP_turret_driver
RF_FULLBRIGHT
Declared as: 8
Define [q_shared.h, 594] q_shared.h
RF_GLOW
Declared as: 512
Define [q_shared.h, 600] q_shared.h
Use [g_items.c, 855] Drop_Item
Use [g_items.c, 970] droptofloor
Use [g_items.c, 1127] SpawnItem
RF_IR_VISIBLE
Declared as: 0x00008000
Define [q_shared.h, 606] q_shared.h
RF_MINLIGHT
Declared as: 1
Define [q_shared.h, 591] q_shared.h
RF_SHELL_BLUE
Declared as: 4096
Define [q_shared.h, 603] q_shared.h
Use [g_monster.c, 335] M_SetEffects
Use [p_view.c, 788] G_SetClientEffects
RF_SHELL_DOUBLE
Declared as: 0x00010000
Define [q_shared.h, 607] q_shared.h
RF_SHELL_GREEN
Declared as: 2048
Define [q_shared.h, 602] q_shared.h
Use [g_monster.c, 335] M_SetEffects
Use [g_monster.c, 355] M_SetEffects
Use [p_view.c, 766] G_SetClientEffects
Use [p_view.c, 788] G_SetClientEffects
RF_SHELL_HALF_DAM
Declared as: 0x00020000
Define [q_shared.h, 608] q_shared.h
RF_SHELL_RED
Declared as: 1024
Define [q_shared.h, 601] q_shared.h
Use [g_monster.c, 335] M_SetEffects
Use [g_monster.c, 340] M_SetEffects
Use [p_view.c, 788] G_SetClientEffects
RF_TRANSLUCENT
Declared as: 32
Define [q_shared.h, 596] q_shared.h
Use [g_misc.c, 1050] SP_misc_blackhole
Use [g_target.c, 591] target_laser_start
RF_USE_DISGUISE
Declared as: 0x00040000
Define [q_shared.h, 609] q_shared.h
RF_VIEWERMODEL
Declared as: 2
Define [q_shared.h, 592] q_shared.h
RF_WEAPONMODEL
Declared as: 4
Define [q_shared.h, 593] q_shared.h
RIGHT_HANDED
Declared as: 0
Define [g_local.h, 162] g_local.h
ROGUE_VERSION_ID
Declared as: 1278
Define [q_shared.h, 1071] q_shared.h
ROGUE_VERSION_STRING
Declared as: "08/21/1998 Beta 2 for Ensemble"
Define [q_shared.h, 1073] q_shared.h
ROLL
Declared as: 2
Define [q_shared.h, 66] q_shared.h
Use [g_chase.c, 98] UpdateChaseCam
Use [g_utils.c, 388] vectoangles
Use [p_client.c, 1230] PutClientInServer
Use [p_client.c, 1677] ClientThink
Use [p_view.c, 241] SV_CalcViewOffset
Use [p_view.c, 261] SV_CalcViewOffset
Use [p_view.c, 276] SV_CalcViewOffset
Use [p_view.c, 289] SV_CalcViewOffset
Use [p_view.c, 351] SV_CalcGunOffset
Use [p_view.c, 355] SV_CalcGunOffset
Use [p_view.c, 355] SV_CalcGunOffset
Use [p_view.c, 374] SV_CalcGunOffset
Use [p_view.c, 1007] ClientEndServerFrame
Use [p_view.c, 1008] ClientEndServerFrame
Use [p_weapon.c, 1264] weapon_supershotgun_fire
Use [p_weapon.c, 1264] weapon_supershotgun_fire
Use [q_shared.c, 105] AngleVectors