Macro Cross Reference Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

random 
  Declared as: ((rand () & 0x7fff) / ((float)0x7fff))
    Define   [g_local.h, 513]        g_local.h
    Macro   [g_local.h, 514]         crandom
    Use   [g_ai.c, 146]              ai_stand
    Use   [g_ai.c, 150]              ai_stand
    Use   [g_ai.c, 176]              ai_walk
    Use   [g_ai.c, 180]              ai_walk
    Use   [g_ai.c, 677]              M_CheckAttack
    Use   [g_ai.c, 680]              M_CheckAttack
    Use   [g_ai.c, 686]              M_CheckAttack
    Use   [g_misc.c, 62]             VelocityForDamage
    Use   [g_misc.c, 100]            gib_think
    Use   [g_misc.c, 173]            ThrowGib
    Use   [g_misc.c, 174]            ThrowGib
    Use   [g_misc.c, 175]            ThrowGib
    Use   [g_misc.c, 178]            ThrowGib
    Use   [g_misc.c, 223]            ThrowHead
    Use   [g_misc.c, 300]            ThrowDebris
    Use   [g_misc.c, 301]            ThrowDebris
    Use   [g_misc.c, 302]            ThrowDebris
    Use   [g_misc.c, 304]            ThrowDebris
    Use   [g_misc.c, 1506]           SP_misc_gib_arm
    Use   [g_misc.c, 1507]           SP_misc_gib_arm
    Use   [g_misc.c, 1508]           SP_misc_gib_arm
    Use   [g_misc.c, 1527]           SP_misc_gib_leg
    Use   [g_misc.c, 1528]           SP_misc_gib_leg
    Use   [g_misc.c, 1529]           SP_misc_gib_leg
    Use   [g_misc.c, 1548]           SP_misc_gib_head
    Use   [g_misc.c, 1549]           SP_misc_gib_head
    Use   [g_misc.c, 1550]           SP_misc_gib_head
    Use   [g_monster.c, 128]         M_FlyCheck
    Use   [g_monster.c, 132]         M_FlyCheck
    Use   [g_monster.c, 294]         M_WorldEffects
    Use   [g_save.c, 44]             g_save.c
    Use   [g_turret.c, 90]           turret_breach_fire
    Use   [g_weapon.c, 42]           check_dodge
    Use   [g_weapon.c, 470]          Grenade_Touch
    Use   [m_actor.c, 243]           actor_pain
    Use   [m_actor.c, 250]           actor_pain
    Use   [m_berserk.c, 95]          berserk_fidget
    Use   [m_berserk.c, 329]         berserk_pain
    Use   [m_boss2.c, 43]            boss2_search
    Use   [m_boss2.c, 446]           boss2_attack
    Use   [m_boss2.c, 461]           boss2_reattack_mg
    Use   [m_boss2.c, 614]           Boss2_CheckAttack
    Use   [m_boss2.c, 617]           Boss2_CheckAttack
    Use   [m_boss2.c, 623]           Boss2_CheckAttack
    Use   [m_boss31.c, 57]           jorg_search
    Use   [m_boss31.c, 397]          jorg_reattack1
    Use   [m_boss31.c, 429]          jorg_pain
    Use   [m_boss31.c, 438]          jorg_pain
    Use   [m_boss31.c, 442]          jorg_pain
    Use   [m_boss31.c, 447]          jorg_pain
    Use   [m_boss31.c, 467]          jorg_pain
    Use   [m_boss31.c, 547]          jorg_attack
    Use   [m_boss31.c, 673]          Jorg_CheckAttack
    Use   [m_boss31.c, 676]          Jorg_CheckAttack
    Use   [m_boss31.c, 682]          Jorg_CheckAttack
    Use   [m_boss32.c, 60]           makron_taunt
    Use   [m_boss32.c, 566]          makron_pain
    Use   [m_boss32.c, 587]          makron_pain
    Use   [m_boss32.c, 593]          makron_pain
    Use   [m_boss32.c, 612]          makron_attack
    Use   [m_boss32.c, 785]          Makron_CheckAttack
    Use   [m_boss32.c, 788]          Makron_CheckAttack
    Use   [m_boss32.c, 794]          Makron_CheckAttack
    Use   [m_brain.c, 354]           brain_dodge
    Use   [m_brain.c, 505]           brain_melee
    Use   [m_brain.c, 556]           brain_pain
    Use   [m_brain.c, 613]           brain_die
    Use   [m_chick.c, 58]            ChickMoan
    Use   [m_chick.c, 103]           chick_fidget
    Use   [m_chick.c, 278]           chick_pain
    Use   [m_chick.c, 432]           chick_dodge
    Use   [m_chick.c, 535]           chick_rerocket
    Use   [m_chick.c, 578]           chick_reslash
    Use   [m_float.c, 199]           floater_stand
    Use   [m_float.c, 559]           floater_melee
    Use   [m_float.c, 655]           SP_monster_floater
    Use   [m_flyer.c, 523]           flyer_check_melee
    Use   [m_gladiator.c, 255]       gladiator_pain
    Use   [m_gunner.c, 128]          gunner_fidget
    Use   [m_gunner.c, 370]          gunner_duck_down
    Use   [m_gunner.c, 411]          gunner_dodge
    Use   [m_gunner.c, 555]          gunner_attack
    Use   [m_gunner.c, 571]          gunner_refire_chain
    Use   [m_hover.c, 50]            hover_search
    Use   [m_hover.c, 425]           hover_reattack
    Use   [m_hover.c, 502]           hover_pain
    Use   [m_hover.c, 562]           hover_die
    Use   [m_infantry.c, 468]        infantry_dodge
    Use   [m_insane.c, 436]          insane_cross
    Use   [m_insane.c, 453]          insane_walk
    Use   [m_insane.c, 470]          insane_run
    Use   [m_insane.c, 529]          insane_checkdown
    Use   [m_insane.c, 530]          insane_checkdown
    Use   [m_insane.c, 541]          insane_checkup
    Use   [m_insane.c, 557]          insane_stand
    Use   [m_medic.c, 330]           medic_pain
    Use   [m_medic.c, 496]           medic_dodge
    Use   [m_medic.c, 530]           medic_continue
    Use   [m_mutant.c, 155]          mutant_idle_loop
    Use   [m_mutant.c, 282]          mutant_check_refire
    Use   [m_mutant.c, 327]          mutant_jump_touch
    Use   [m_mutant.c, 426]          mutant_check_jump
    Use   [m_mutant.c, 511]          mutant_pain
    Use   [m_mutant.c, 598]          mutant_die
    Use   [m_parasite.c, 131]        parasite_refidget
    Use   [m_parasite.c, 288]        parasite_pain
    Use   [m_soldier.c, 46]          soldier_idle
    Use   [m_soldier.c, 213]         soldier_stand
    Use   [m_soldier.c, 226]         soldier_walk1_random
    Use   [m_soldier.c, 285]         soldier_walk
    Use   [m_soldier.c, 443]         soldier_pain
    Use   [m_soldier.c, 541]         soldier_attack1_refire1
    Use   [m_soldier.c, 555]         soldier_attack1_refire2
    Use   [m_soldier.c, 591]         soldier_attack2_refire1
    Use   [m_soldier.c, 605]         soldier_attack2_refire2
    Use   [m_soldier.c, 776]         soldier_attack
    Use   [m_soldier.c, 794]         soldier_sight
    Use   [m_soldier.c, 801]         soldier_sight
    Use   [m_soldier.c, 832]         soldier_dodge
    Use   [m_soldier.c, 846]         soldier_dodge
    Use   [m_supertank.c, 51]        supertank_search
    Use   [m_supertank.c, 444]       supertank_reattack1
    Use   [m_supertank.c, 463]       supertank_pain
    Use   [m_supertank.c, 571]       supertank_attack
    Use   [m_tank.c, 300]            tank_pain
    Use   [m_tank.c, 472]            tank_reattack_blaster
    Use   [m_tank.c, 642]            tank_refire_rocket
    Use   [m_tank.c, 671]            tank_attack
    Use   [p_weapon.c, 767]          Weapon_RocketLauncher_Fire
    Use   [p_weapon.c, 1029]         Machinegun_Fire
    Use   [p_weapon.c, 1034]         Machinegun_Fire

RANGE_FAR 
  Declared as: 3
    Define   [g_local.h, 120]        g_local.h
    Use   [g_ai.c, 277]              range
    Use   [g_ai.c, 493]              FindTarget
    Use   [g_ai.c, 648]              M_CheckAttack
    Use   [m_boss2.c, 590]           Boss2_CheckAttack
    Use   [m_boss31.c, 649]          Jorg_CheckAttack
    Use   [m_boss32.c, 761]          Makron_CheckAttack

RANGE_MELEE 
  Declared as: 0
    Define   [g_local.h, 117]        g_local.h
    Use   [g_ai.c, 272]              range
    Use   [g_ai.c, 629]              M_CheckAttack
    Use   [g_ai.c, 655]              M_CheckAttack
    Use   [m_boss2.c, 574]           Boss2_CheckAttack
    Use   [m_boss2.c, 597]           Boss2_CheckAttack
    Use   [m_boss31.c, 633]          Jorg_CheckAttack
    Use   [m_boss31.c, 656]          Jorg_CheckAttack
    Use   [m_boss32.c, 745]          Makron_CheckAttack
    Use   [m_boss32.c, 768]          Makron_CheckAttack
    Use   [m_chick.c, 533]           chick_rerocket
    Use   [m_chick.c, 577]           chick_reslash
    Use   [m_flyer.c, 522]           flyer_check_melee
    Use   [m_gunner.c, 549]          gunner_attack
    Use   [m_infantry.c, 547]        infantry_attack
    Use   [m_mutant.c, 282]          mutant_check_refire
    Use   [m_mutant.c, 401]          mutant_check_melee
    Use   [m_soldier.c, 541]         soldier_attack1_refire1
    Use   [m_soldier.c, 555]         soldier_attack1_refire2
    Use   [m_soldier.c, 591]         soldier_attack2_refire1
    Use   [m_soldier.c, 605]         soldier_attack2_refire2

RANGE_MID 
  Declared as: 2
    Define   [g_local.h, 119]        g_local.h
    Use   [g_ai.c, 276]              range
    Use   [g_ai.c, 514]              FindTarget
    Use   [g_ai.c, 663]              M_CheckAttack
    Use   [m_boss2.c, 605]           Boss2_CheckAttack
    Use   [m_boss31.c, 664]          Jorg_CheckAttack
    Use   [m_boss32.c, 776]          Makron_CheckAttack
    Use   [m_soldier.c, 746]         soldier_attack6_refire
    Use   [m_soldier.c, 799]         soldier_sight

RANGE_NEAR 
  Declared as: 1
    Define   [g_local.h, 118]        g_local.h
    Use   [g_ai.c, 274]              range
    Use   [g_ai.c, 507]              FindTarget
    Use   [g_ai.c, 659]              M_CheckAttack
    Use   [m_boss2.c, 601]           Boss2_CheckAttack
    Use   [m_boss31.c, 660]          Jorg_CheckAttack
    Use   [m_boss32.c, 772]          Makron_CheckAttack

RDF_IRGOGGLES 
  Declared as: 4
    Define   [q_shared.h, 617]       q_shared.h

RDF_NOWORLDMODEL 
  Declared as: 2
    Define   [q_shared.h, 614]       q_shared.h

RDF_UNDERWATER 
  Declared as: 1
    Define   [q_shared.h, 613]       q_shared.h
    Use   [p_hud.c, 44]              MoveClientToIntermission
    Use   [p_view.c, 431]            SV_CalcBlend
    Use   [p_view.c, 433]            SV_CalcBlend

RDF_UVGOGGLES 
  Declared as: 8
    Define   [q_shared.h, 618]       q_shared.h

RF_BEAM 
  Declared as: 128
    Define   [q_shared.h, 598]       q_shared.h
    Use   [g_target.c, 591]          target_laser_start

RF_CUSTOMSKIN 
  Declared as: 256
    Define   [q_shared.h, 599]       q_shared.h

RF_DEPTHHACK 
  Declared as: 16
    Define   [q_shared.h, 595]       q_shared.h

RF_FRAMELERP 
  Declared as: 64
    Define   [q_shared.h, 597]       q_shared.h
    Use   [g_misc.c, 505]            SP_viewthing
    Use   [g_misc.c, 1181]           SP_monster_commander_body
    Use   [g_monster.c, 554]         monster_start
    Use   [g_turret.c, 414]          SP_turret_driver

RF_FULLBRIGHT 
  Declared as: 8
    Define   [q_shared.h, 594]       q_shared.h

RF_GLOW 
  Declared as: 512
    Define   [q_shared.h, 600]       q_shared.h
    Use   [g_items.c, 855]           Drop_Item
    Use   [g_items.c, 970]           droptofloor
    Use   [g_items.c, 1127]          SpawnItem

RF_IR_VISIBLE 
  Declared as: 0x00008000
    Define   [q_shared.h, 606]       q_shared.h

RF_MINLIGHT 
  Declared as: 1
    Define   [q_shared.h, 591]       q_shared.h

RF_SHELL_BLUE 
  Declared as: 4096
    Define   [q_shared.h, 603]       q_shared.h
    Use   [g_monster.c, 335]         M_SetEffects
    Use   [p_view.c, 788]            G_SetClientEffects

RF_SHELL_DOUBLE 
  Declared as: 0x00010000
    Define   [q_shared.h, 607]       q_shared.h

RF_SHELL_GREEN 
  Declared as: 2048
    Define   [q_shared.h, 602]       q_shared.h
    Use   [g_monster.c, 335]         M_SetEffects
    Use   [g_monster.c, 355]         M_SetEffects
    Use   [p_view.c, 766]            G_SetClientEffects
    Use   [p_view.c, 788]            G_SetClientEffects

RF_SHELL_HALF_DAM 
  Declared as: 0x00020000
    Define   [q_shared.h, 608]       q_shared.h

RF_SHELL_RED 
  Declared as: 1024
    Define   [q_shared.h, 601]       q_shared.h
    Use   [g_monster.c, 335]         M_SetEffects
    Use   [g_monster.c, 340]         M_SetEffects
    Use   [p_view.c, 788]            G_SetClientEffects

RF_TRANSLUCENT 
  Declared as: 32
    Define   [q_shared.h, 596]       q_shared.h
    Use   [g_misc.c, 1050]           SP_misc_blackhole
    Use   [g_target.c, 591]          target_laser_start

RF_USE_DISGUISE 
  Declared as: 0x00040000
    Define   [q_shared.h, 609]       q_shared.h

RF_VIEWERMODEL 
  Declared as: 2
    Define   [q_shared.h, 592]       q_shared.h

RF_WEAPONMODEL 
  Declared as: 4
    Define   [q_shared.h, 593]       q_shared.h

RIGHT_HANDED 
  Declared as: 0
    Define   [g_local.h, 162]        g_local.h

ROGUE_VERSION_ID 
  Declared as: 1278
    Define   [q_shared.h, 1071]      q_shared.h

ROGUE_VERSION_STRING 
  Declared as: "08/21/1998 Beta 2 for Ensemble"
    Define   [q_shared.h, 1073]      q_shared.h

ROLL 
  Declared as: 2
    Define   [q_shared.h, 66]        q_shared.h
    Use   [g_chase.c, 98]            UpdateChaseCam
    Use   [g_utils.c, 388]           vectoangles
    Use   [p_client.c, 1230]         PutClientInServer
    Use   [p_client.c, 1677]         ClientThink
    Use   [p_view.c, 241]            SV_CalcViewOffset
    Use   [p_view.c, 261]            SV_CalcViewOffset
    Use   [p_view.c, 276]            SV_CalcViewOffset
    Use   [p_view.c, 289]            SV_CalcViewOffset
    Use   [p_view.c, 351]            SV_CalcGunOffset
    Use   [p_view.c, 355]            SV_CalcGunOffset
    Use   [p_view.c, 355]            SV_CalcGunOffset
    Use   [p_view.c, 374]            SV_CalcGunOffset
    Use   [p_view.c, 1007]           ClientEndServerFrame
    Use   [p_view.c, 1008]           ClientEndServerFrame
    Use   [p_weapon.c, 1264]         weapon_supershotgun_fire
    Use   [p_weapon.c, 1264]         weapon_supershotgun_fire
    Use   [q_shared.c, 105]          AngleVectors

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ