Data Dictionary Summary Report
v (Local Object)[xref]
[g_ai.c, 108]
v (Local Object)[xref]
[g_ai.c, 196]
v (Local Object)[xref]
[g_ai.c, 266]
v (Local Object)[xref]
[g_ai.c, 916]
v (Local Object)[xref]
[g_combat.c, 551]
v (Local Object)[xref]
[g_items.c, 922]
v (Parameter)[xref]
[g_misc.c, 58]
v (Local Object)[xref]
[g_misc.c, 289]
v (Local Object)[xref]
[g_misc.c, 344]
v (Local Object)[xref]
[g_misc.c, 877]
v (Local Object)[xref]
[g_misc.c, 1341]
v (Local Object)[xref]
check for target to combat_point and change to combattarget
[g_monster.c, 585]
v (Local Object)[xref]
[g_spawn.c, 362]
v (Local Object)[xref]
[g_trigger.c, 174]
v (Local Object)[xref]
use an array so that multiple tempvectors won't collide
for a while
[g_utils.c, 270]
v (Parameter)[xref]
[g_utils.c, 293]
v (Local Object)[xref]
[g_weapon.c, 35]
v (Local Object)[xref]
[g_weapon.c, 67]
v (Local Object)[xref]
[g_weapon.c, 410]
v (Local Object)[xref]
[g_weapon.c, 727]
v (Local Object)[xref]
[m_actor.c, 245]
v (Local Object)[xref]
[m_actor.c, 403]
v (Local Object)[xref]
[m_actor.c, 498]
v (Local Object)[xref]
a small safe zone
charge up the railgun
save for aiming the shot
[m_gladiator.c, 201]
v (Local Object)[xref]
[m_mutant.c, 408]
v (Local Object)[xref]
[p_client.c, 698]
v (Local Object)[xref]
[p_client.c, 1557]
v (Local Object)[xref]
[p_view.c, 76]
v (Local Object)[xref]
base angles
if dead, fix the angle and don't add any kick
[p_view.c, 228]
v (Local Object)[xref]
[p_weapon.c, 1244]
v (Parameter)[xref]
[q_shared.c, 656]
v (Parameter)[xref]
[q_shared.c, 681]
v (Parameter)[xref]
[q_shared.c, 700]
v (Parameter)[xref]
[q_shared.c, 762]
v (Parameter)[xref]
[q_shared.c, 775]
v (Local Object)[xref]
[q_shared.c, 1364]
v1 (Parameter)[xref]
[q_shared.c, 672]
v1 (Parameter)[xref]
[q_shared.c, 727]
v1 (Parameter)[xref]
[q_shared.c, 753]
v2 (Parameter)[xref]
[q_shared.c, 672]
v2 (Parameter)[xref]
[q_shared.c, 727]
v2 (Parameter)[xref]
[q_shared.c, 753]
v_blend (Parameter)[xref]
[p_view.c, 397]
v_forward (Local Object)[xref]
[g_ai.c, 923]
v_right (Local Object)[xref]
[g_ai.c, 923]
va (Function)[xref]
[q_shared.c, 1050]
va_end (Unknown Function)[xref]
va_list (Unknown Type)[xref]
va_start (Unknown Function)[xref]
val (Local Object)[xref]
[q_shared.c, 659]
val (Parameter)[xref]
[q_shared.c, 790]
ValidateSelectedItem (Function)[xref]
[g_cmds.c, 130]
value (Static Local Object)[xref]
[g_cmds.c, 27]
value (Parameter)[xref]
[g_spawn.c, 358]
value (Local Object)[xref]
[p_client.c, 1018]
value (Local Object)[xref]
[p_client.c, 1047]
value (Local Object)[xref]
check to see if they are on the banned IP list
[p_client.c, 1442]
value (Local Object)[xref]
[p_view.c, 46]
value (Static Local Object)[xref]
use two buffers so compares
work without stomping on each other
[q_shared.c, 1256]
value (Local Object)[xref]
[q_shared.c, 1299]
value (Parameter)[xref]
[q_shared.c, 1362]
value1 (Parameter)[xref]
[g_utils.c, 356]
valueindex (Static Local Object)[xref]
[q_shared.c, 1258]
vd (Local Object)[xref]
[g_misc.c, 138]
vd (Local Object)[xref]
[g_misc.c, 185]
vd (Local Object)[xref]
[g_misc.c, 231]
vec (Local Object)[xref]
[g_ai.c, 314]
vec (Local Object)[xref]
wait a while before first attack
[g_ai.c, 333]
vec (Local Object)[xref]
[g_combat.c, 214]
vec (Local Object)[xref]
[g_spawn.c, 363]
vec (Parameter)[xref]
[g_turret.c, 25]
vec (Local Object)[xref]
[g_turret.c, 356]
vec (Parameter)[xref]
[g_utils.c, 333]
vec (Local Object)[xref]
1
2
3
4
[m_boss2.c, 60]
vec (Local Object)[xref]
[m_boss2.c, 434]
vec (Local Object)[xref]
void monster_fire_bfg (edict_t *self,
vec3_t start,
vec3_t aimdir,
int damage,
int speed,
int kick,
float damage_radius,
int flashtype)
[m_boss31.c, 480]
vec (Local Object)[xref]
[m_boss31.c, 541]
vec (Local Object)[xref]
[m_boss32.c, 415]
vec (Local Object)[xref]
[m_boss32.c, 521]
vec (Local Object)[xref]
[m_boss32.c, 608]
vec (Local Object)[xref]
[m_boss32.c, 879]
vec (Local Object)[xref]
[m_chick.c, 456]
vec (Local Object)[xref]
[m_infantry.c, 264]
vec (Local Object)[xref]
[m_supertank.c, 499]
vec (Local Object)[xref]
[m_supertank.c, 523]
vec (Local Object)[xref]
[m_supertank.c, 553]
vec (Local Object)[xref]
[m_tank.c, 366]
vec (Local Object)[xref]
[m_tank.c, 390]
vec (Local Object)[xref]
[m_tank.c, 657]
vec3_origin (Global Object)[xref]
[q_shared.c, 24]
vec3_t (Typedef)[xref]
[q_shared.h, 126]
vec5_t (Typedef)[xref]
[q_shared.h, 127]
VEC_DOWN (Global Object)[xref]
[g_utils.c, 311]
vec_t (Typedef)[xref]
[q_shared.h, 125]
VEC_UP (Global Object)[xref]
[g_utils.c, 309]
veca (Parameter)[xref]
[q_shared.c, 719]
veca (Parameter)[xref]
[q_shared.c, 732]
veca (Parameter)[xref]
[q_shared.c, 739]
vecb (Parameter)[xref]
[q_shared.c, 719]
vecb (Parameter)[xref]
[q_shared.c, 732]
vecb (Parameter)[xref]
[q_shared.c, 739]
vecc (Parameter)[xref]
[q_shared.c, 719]
vecs (Static Local Object)[xref]
[g_utils.c, 269]
vectoangles (Function)[xref]
[g_utils.c, 356]
VectorAdd (Macro)[xref]
[q_shared.h, 156]
VectorClear (Macro)[xref]
[q_shared.h, 158]
VectorCompare (Function)[xref]
[q_shared.c, 672]
VectorCopy (Macro)[xref]
[q_shared.h, 157]
VectorInverse (Function)[xref]
[q_shared.c, 775]
VectorLength (Function)[xref]
[q_shared.c, 762]
VectorMA (Function)[xref]
[q_shared.c, 719]
VectorNegate (Macro)[xref]
[q_shared.h, 159]
VectorNormalize (Function)[xref]
[q_shared.c, 681]
VectorNormalize2 (Function)[xref]
[q_shared.c, 700]
VectorScale (Function)[xref]
[q_shared.c, 782]
VectorSet (Macro)[xref]
[q_shared.h, 160]
VectorSubtract (Macro)[xref]
[q_shared.h, 155]
vectoyaw (Function)[xref]
[g_utils.c, 333]
vel (Local Object)[xref]
[g_phys.c, 819]
velocity (Public Object)[xref]
[q_shared.h, 491]
velocity (Parameter)[xref]
[p_view.c, 42]
VelocityForDamage (Function)[xref]
[g_misc.c, 58]
vf (Local Object)[xref]
[q_shared.c, 40]
VIDREF_GL (Macro)[xref]
[q_shared.h, 1194]
VIDREF_OTHER (Macro)[xref]
[q_shared.h, 1196]
VIDREF_SOFT (Macro)[xref]
[q_shared.h, 1195]
vidref_val (Global Object)[xref]
[q_shared.h, 1198]
viewangles (Public Object)[xref]
[q_shared.h, 534]
viewangles (Public Object)[xref]
[q_shared.h, 1172]
viewheight (Public Object)[xref]
[q_shared.h, 535]
viewoffset (Public Object)[xref]
[q_shared.h, 1173]
vieworg (Local Object)[xref]
[p_view.c, 421]
viper (Local Object)[xref]
[g_misc.c, 1360]
visible (Function)[xref]
[g_ai.c, 287]
vr (Local Object)[xref]
[q_shared.c, 40]
vscale (Local Object)[xref]
[g_misc.c, 141]
vscale (Local Object)[xref]
[g_misc.c, 186]
vspread (Parameter)[xref]
[g_monster.c, 31]
vspread (Parameter)[xref]
[g_monster.c, 41]
vspread (Parameter)[xref]
[g_weapon.c, 134]
vspread (Parameter)[xref]
[g_weapon.c, 277]
vspread (Parameter)[xref]
[g_weapon.c, 290]
vsprintf (Unknown Function)[xref]
vtos (Function)[xref]
[g_utils.c, 293]
vup (Local Object)[xref]
[q_shared.c, 40]