Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

v   (Local Object)[xref]
   [g_ai.c, 108]

v   (Local Object)[xref]
   [g_ai.c, 196]

v   (Local Object)[xref]
   [g_ai.c, 266]

v   (Local Object)[xref]
   [g_ai.c, 916]

v   (Local Object)[xref]
   [g_combat.c, 551]

v   (Local Object)[xref]
   [g_items.c, 922]

v   (Parameter)[xref]
   [g_misc.c, 58]

v   (Local Object)[xref]
   [g_misc.c, 289]

v   (Local Object)[xref]
   [g_misc.c, 344]

v   (Local Object)[xref]
   [g_misc.c, 877]

v   (Local Object)[xref]
   [g_misc.c, 1341]

v   (Local Object)[xref]
check for target to combat_point and change to combattarget
   [g_monster.c, 585]

v   (Local Object)[xref]
   [g_spawn.c, 362]

v   (Local Object)[xref]
   [g_trigger.c, 174]

v   (Local Object)[xref]
use an array so that multiple tempvectors won't collide
for a while
   [g_utils.c, 270]

v   (Parameter)[xref]
   [g_utils.c, 293]

v   (Local Object)[xref]
   [g_weapon.c, 35]

v   (Local Object)[xref]
   [g_weapon.c, 67]

v   (Local Object)[xref]
   [g_weapon.c, 410]

v   (Local Object)[xref]
   [g_weapon.c, 727]

v   (Local Object)[xref]
   [m_actor.c, 245]

v   (Local Object)[xref]
   [m_actor.c, 403]

v   (Local Object)[xref]
   [m_actor.c, 498]

v   (Local Object)[xref]
a small safe zone
charge up the railgun
save for aiming the shot
   [m_gladiator.c, 201]

v   (Local Object)[xref]
   [m_mutant.c, 408]

v   (Local Object)[xref]
   [p_client.c, 698]

v   (Local Object)[xref]
   [p_client.c, 1557]

v   (Local Object)[xref]
   [p_view.c, 76]

v   (Local Object)[xref]
base angles
if dead, fix the angle and don't add any kick
   [p_view.c, 228]

v   (Local Object)[xref]
   [p_weapon.c, 1244]

v   (Parameter)[xref]
   [q_shared.c, 656]

v   (Parameter)[xref]
   [q_shared.c, 681]

v   (Parameter)[xref]
   [q_shared.c, 700]

v   (Parameter)[xref]
   [q_shared.c, 762]

v   (Parameter)[xref]
   [q_shared.c, 775]

v   (Local Object)[xref]
   [q_shared.c, 1364]

v1   (Parameter)[xref]
   [q_shared.c, 672]

v1   (Parameter)[xref]
   [q_shared.c, 727]

v1   (Parameter)[xref]
   [q_shared.c, 753]

v2   (Parameter)[xref]
   [q_shared.c, 672]

v2   (Parameter)[xref]
   [q_shared.c, 727]

v2   (Parameter)[xref]
   [q_shared.c, 753]

v_blend   (Parameter)[xref]
   [p_view.c, 397]

v_forward   (Local Object)[xref]
   [g_ai.c, 923]

v_right   (Local Object)[xref]
   [g_ai.c, 923]

va   (Function)[xref]
   [q_shared.c, 1050]

va_end   (Unknown Function)[xref]

va_list   (Unknown Type)[xref]

va_start   (Unknown Function)[xref]

val   (Local Object)[xref]
   [q_shared.c, 659]

val   (Parameter)[xref]
   [q_shared.c, 790]

ValidateSelectedItem   (Function)[xref]
   [g_cmds.c, 130]

value   (Static Local Object)[xref]
   [g_cmds.c, 27]

value   (Parameter)[xref]
   [g_spawn.c, 358]

value   (Local Object)[xref]
   [p_client.c, 1018]

value   (Local Object)[xref]
   [p_client.c, 1047]

value   (Local Object)[xref]
check to see if they are on the banned IP list
   [p_client.c, 1442]

value   (Local Object)[xref]
   [p_view.c, 46]

value   (Static Local Object)[xref]
use two buffers so compares
work without stomping on each other
   [q_shared.c, 1256]

value   (Local Object)[xref]
   [q_shared.c, 1299]

value   (Parameter)[xref]
   [q_shared.c, 1362]

value1   (Parameter)[xref]
   [g_utils.c, 356]

valueindex   (Static Local Object)[xref]
   [q_shared.c, 1258]

vd   (Local Object)[xref]
   [g_misc.c, 138]

vd   (Local Object)[xref]
   [g_misc.c, 185]

vd   (Local Object)[xref]
   [g_misc.c, 231]

vec   (Local Object)[xref]
   [g_ai.c, 314]

vec   (Local Object)[xref]
wait a while before first attack
   [g_ai.c, 333]

vec   (Local Object)[xref]
   [g_combat.c, 214]

vec   (Local Object)[xref]
   [g_spawn.c, 363]

vec   (Parameter)[xref]
   [g_turret.c, 25]

vec   (Local Object)[xref]
   [g_turret.c, 356]

vec   (Parameter)[xref]
   [g_utils.c, 333]

vec   (Local Object)[xref]
1
2
3
4
   [m_boss2.c, 60]

vec   (Local Object)[xref]
   [m_boss2.c, 434]

vec   (Local Object)[xref]
void monster_fire_bfg (edict_t *self, 
							 vec3_t start, 
							 vec3_t aimdir, 
							 int damage, 
							 int speed, 
							 int kick, 
							 float damage_radius, 
							 int flashtype)
   [m_boss31.c, 480]

vec   (Local Object)[xref]
   [m_boss31.c, 541]

vec   (Local Object)[xref]
   [m_boss32.c, 415]

vec   (Local Object)[xref]
   [m_boss32.c, 521]

vec   (Local Object)[xref]
   [m_boss32.c, 608]

vec   (Local Object)[xref]
   [m_boss32.c, 879]

vec   (Local Object)[xref]
   [m_chick.c, 456]

vec   (Local Object)[xref]
   [m_infantry.c, 264]

vec   (Local Object)[xref]
   [m_supertank.c, 499]

vec   (Local Object)[xref]
   [m_supertank.c, 523]

vec   (Local Object)[xref]
   [m_supertank.c, 553]

vec   (Local Object)[xref]
   [m_tank.c, 366]

vec   (Local Object)[xref]
   [m_tank.c, 390]

vec   (Local Object)[xref]
   [m_tank.c, 657]

vec3_origin   (Global Object)[xref]
   [q_shared.c, 24]

vec3_t   (Typedef)[xref]
   [q_shared.h, 126]

vec5_t   (Typedef)[xref]
   [q_shared.h, 127]

VEC_DOWN   (Global Object)[xref]
   [g_utils.c, 311]

vec_t   (Typedef)[xref]
   [q_shared.h, 125]

VEC_UP   (Global Object)[xref]
   [g_utils.c, 309]

veca   (Parameter)[xref]
   [q_shared.c, 719]

veca   (Parameter)[xref]
   [q_shared.c, 732]

veca   (Parameter)[xref]
   [q_shared.c, 739]

vecb   (Parameter)[xref]
   [q_shared.c, 719]

vecb   (Parameter)[xref]
   [q_shared.c, 732]

vecb   (Parameter)[xref]
   [q_shared.c, 739]

vecc   (Parameter)[xref]
   [q_shared.c, 719]

vecs   (Static Local Object)[xref]
   [g_utils.c, 269]

vectoangles   (Function)[xref]
   [g_utils.c, 356]

VectorAdd   (Macro)[xref]
   [q_shared.h, 156]

VectorClear   (Macro)[xref]
   [q_shared.h, 158]

VectorCompare   (Function)[xref]
   [q_shared.c, 672]

VectorCopy   (Macro)[xref]
   [q_shared.h, 157]

VectorInverse   (Function)[xref]
   [q_shared.c, 775]

VectorLength   (Function)[xref]
   [q_shared.c, 762]

VectorMA   (Function)[xref]
   [q_shared.c, 719]

VectorNegate   (Macro)[xref]
   [q_shared.h, 159]

VectorNormalize   (Function)[xref]
   [q_shared.c, 681]

VectorNormalize2   (Function)[xref]
   [q_shared.c, 700]

VectorScale   (Function)[xref]
   [q_shared.c, 782]

VectorSet   (Macro)[xref]
   [q_shared.h, 160]

VectorSubtract   (Macro)[xref]
   [q_shared.h, 155]

vectoyaw   (Function)[xref]
   [g_utils.c, 333]

vel   (Local Object)[xref]
   [g_phys.c, 819]

velocity   (Public Object)[xref]
   [q_shared.h, 491]

velocity   (Parameter)[xref]
   [p_view.c, 42]

VelocityForDamage   (Function)[xref]
   [g_misc.c, 58]

vf   (Local Object)[xref]
   [q_shared.c, 40]

VIDREF_GL   (Macro)[xref]
   [q_shared.h, 1194]

VIDREF_OTHER   (Macro)[xref]
   [q_shared.h, 1196]

VIDREF_SOFT   (Macro)[xref]
   [q_shared.h, 1195]

vidref_val   (Global Object)[xref]
   [q_shared.h, 1198]

viewangles   (Public Object)[xref]
   [q_shared.h, 534]

viewangles   (Public Object)[xref]
   [q_shared.h, 1172]

viewheight   (Public Object)[xref]
   [q_shared.h, 535]

viewoffset   (Public Object)[xref]
   [q_shared.h, 1173]

vieworg   (Local Object)[xref]
   [p_view.c, 421]

viper   (Local Object)[xref]
   [g_misc.c, 1360]

visible   (Function)[xref]
   [g_ai.c, 287]

vr   (Local Object)[xref]
   [q_shared.c, 40]

vscale   (Local Object)[xref]
   [g_misc.c, 141]

vscale   (Local Object)[xref]
   [g_misc.c, 186]

vspread   (Parameter)[xref]
   [g_monster.c, 31]

vspread   (Parameter)[xref]
   [g_monster.c, 41]

vspread   (Parameter)[xref]
   [g_weapon.c, 134]

vspread   (Parameter)[xref]
   [g_weapon.c, 277]

vspread   (Parameter)[xref]
   [g_weapon.c, 290]

vsprintf   (Unknown Function)[xref]

vtos   (Function)[xref]
   [g_utils.c, 293]

vup   (Local Object)[xref]
   [q_shared.c, 40]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ