Invocation Tree Report


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SaveClientData

SelectCoopSpawnPoint
| G_Find
| Q_stricmp

SelectDeathmatchSpawnPoint
| SelectFarthestDeathmatchSpawnPoint
| SelectRandomDeathmatchSpawnPoint

SelectFarthestDeathmatchSpawnPoint
| G_Find
| PlayersRangeFromSpot

SelectNextItem
| ChaseNext

SelectPrevItem
| ChasePrev

SelectRandomDeathmatchSpawnPoint
| G_Find
| PlayersRangeFromSpot
| rand

SelectSpawnPoint
| SelectDeathmatchSpawnPoint
| SelectCoopSpawnPoint
| G_Find
| Q_stricmp

ServerCommand
| Q_stricmp
| Svcmd_Test_f
| SVCmd_AddIP_f
| SVCmd_RemoveIP_f
| SVCmd_ListIP_f
| SVCmd_WriteIP_f

SetItemNames
| FindItem

SetRespawn
| DoRespawn

ShortNoSwap

ShortSwap

ShutdownGame

sin

SnapToEights

soldier_attack
| rand

soldier_attack1_refire1
| rand
| range

soldier_attack1_refire2
| rand
| range

soldier_attack2_refire1
| rand
| range

soldier_attack2_refire2
| rand
| range

soldier_attack3_refire

soldier_attack6_refire
| range

soldier_cock

soldier_dead

soldier_die
| ThrowGib
| ThrowHead
| fabs
| rand

soldier_dodge
| rand

soldier_duck_down

soldier_duck_hold

soldier_duck_up

soldier_fire
| AngleVectors
| G_ProjectSource
| vectoangles
| rand
| VectorMA
| VectorNormalize
| monster_fire_blaster
| monster_fire_shotgun
| monster_fire_bullet

soldier_fire1
| soldier_fire

soldier_fire2
| soldier_fire

soldier_fire3
| soldier_duck_down
| soldier_fire

soldier_fire4
| soldier_fire

soldier_fire6
| soldier_fire

soldier_fire7
| soldier_fire

soldier_fire8
| soldier_fire

soldier_idle
| rand

soldier_pain
| rand

soldier_run

soldier_sight
| rand
| range

soldier_stand
| rand

soldier_walk
| rand

soldier_walk1_random
| rand

SP_CreateCoopSpots
| Q_stricmp
| G_Spawn

SP_FixCoopSpots
| G_Find
| VectorLength
| Q_stricmp

SP_func_areaportal
| Use_Areaportal

SP_func_button
| G_SetMovedir
| fabs
| VectorMA
| button_use
| button_killed
| button_touch

SP_func_clock
| vtos
| G_FreeEdict
| func_clock_reset
| func_clock_think
| func_clock_use

SP_func_conveyor
| func_conveyor_use

SP_func_door
| G_SetMovedir
| door_blocked
| door_use
| fabs
| VectorMA
| door_killed
| door_touch
| Think_CalcMoveSpeed
| Think_SpawnDoorTrigger

SP_func_door_rotating
| vtos
| VectorMA
| door_blocked
| door_use
| door_killed
| door_touch
| Think_CalcMoveSpeed
| Think_SpawnDoorTrigger

SP_func_door_secret
| door_secret_blocked
| door_secret_use
| door_secret_die
| AngleVectors
| fabs
| VectorMA
| door_killed
| door_touch

SP_func_explosive
| G_FreeEdict
| func_explosive_spawn
| func_explosive_use
| func_explosive_explode

SP_func_killbox
| use_killbox

SP_func_object
| func_object_release
| func_object_use

SP_func_plat
| plat_blocked
| Use_Plat
| plat_spawn_inside_trigger

SP_func_rotating
| rotating_use
| rotating_blocked

SP_func_timer
| func_timer_use
| func_timer_think
| vtos
| rand

SP_func_train
| train_blocked
| train_use
| func_train_find
| vtos

SP_func_wall
| func_wall_use

SP_func_water
| G_SetMovedir
| fabs
| VectorMA
| door_use

SP_info_notnull

SP_info_null
| G_FreeEdict

SP_info_player_coop
| G_FreeEdict
| Q_stricmp
| SP_FixCoopSpots

SP_info_player_deathmatch
| G_FreeEdict
| SP_misc_teleporter_dest

SP_info_player_intermission

SP_info_player_start
| Q_stricmp
| SP_CreateCoopSpots

SP_item_health
| G_FreeEdict
| SpawnItem
| FindItem

SP_item_health_large
| G_FreeEdict
| SpawnItem
| FindItem

SP_item_health_mega
| G_FreeEdict
| SpawnItem
| FindItem

SP_item_health_small
| G_FreeEdict
| SpawnItem
| FindItem

SP_light
| G_FreeEdict
| light_use

SP_light_mine1

SP_light_mine2

SP_misc_actor
| G_FreeEdict
| vtos
| actor_pain
| actor_die
| actor_stand
| actor_walk
| actor_run
| actor_attack
| walkmonster_start
| actor_use

SP_misc_banner
| rand
| misc_banner_think

SP_misc_bigviper

SP_misc_blackhole
| misc_blackhole_use
| misc_blackhole_think

SP_misc_deadsoldier
| G_FreeEdict
| misc_deadsoldier_die

SP_misc_easterchick
| misc_easterchick_think

SP_misc_easterchick2
| misc_easterchick2_think

SP_misc_eastertank
| misc_eastertank_think

SP_misc_explobox
| G_FreeEdict
| barrel_delay
| barrel_touch
| M_droptofloor

SP_misc_gib_arm
| gib_die
| rand
| G_FreeEdict

SP_misc_gib_head
| gib_die
| rand
| G_FreeEdict

SP_misc_gib_leg
| gib_die
| rand
| G_FreeEdict

SP_misc_insane
| G_FreeEdict
| insane_pain
| insane_die
| insane_stand
| insane_walk
| insane_run
| flymonster_start
| walkmonster_start
| rand

SP_misc_satellite_dish
| misc_satellite_dish_use

SP_misc_strogg_ship
| vtos
| G_FreeEdict
| func_train_find
| misc_strogg_ship_use

SP_misc_teleporter
| G_FreeEdict
| G_Spawn
| teleporter_touch

SP_misc_teleporter_dest

SP_misc_viper
| vtos
| G_FreeEdict
| func_train_find
| misc_viper_use

SP_misc_viper_bomb
| misc_viper_bomb_use

SP_monster_berserk
| G_FreeEdict
| berserk_pain
| berserk_die
| berserk_stand
| berserk_walk
| berserk_run
| berserk_melee
| berserk_sight
| berserk_search
| walkmonster_start

SP_monster_boss2
| G_FreeEdict
| boss2_pain
| boss2_die
| boss2_stand
| boss2_walk
| boss2_run
| boss2_attack
| boss2_search
| Boss2_CheckAttack
| flymonster_start

SP_monster_boss3_stand
| G_FreeEdict
| Use_Boss3
| Think_Boss3Stand

SP_monster_brain
| G_FreeEdict
| brain_pain
| brain_die
| brain_stand
| brain_walk
| brain_run
| brain_dodge
| brain_melee
| brain_sight
| brain_search
| brain_idle
| walkmonster_start

SP_monster_chick
| G_FreeEdict
| chick_pain
| chick_die
| chick_stand
| chick_walk
| chick_run
| chick_dodge
| chick_attack
| chick_melee
| chick_sight
| walkmonster_start

SP_monster_commander_body
| commander_body_use
| commander_body_drop

SP_monster_flipper
| G_FreeEdict
| flipper_pain
| flipper_die
| flipper_stand
| flipper_walk
| flipper_start_run
| flipper_melee
| flipper_sight
| swimmonster_start

SP_monster_floater
| G_FreeEdict
| floater_pain
| floater_die
| floater_stand
| floater_walk
| floater_run
| floater_attack
| floater_melee
| floater_sight
| floater_idle
| rand
| flymonster_start

SP_monster_flyer
| G_FreeEdict
| Q_stricmp
| flyer_pain
| flyer_die
| flyer_stand
| flyer_walk
| flyer_run
| flyer_attack
| flyer_melee
| flyer_sight
| flyer_idle
| flymonster_start

SP_monster_gladiator
| G_FreeEdict
| gladiator_pain
| gladiator_die
| gladiator_stand
| gladiator_walk
| gladiator_run
| gladiator_attack
| gladiator_melee
| gladiator_sight
| gladiator_idle
| gladiator_search
| walkmonster_start

SP_monster_gunner
| G_FreeEdict
| gunner_pain
| gunner_die
| gunner_stand
| gunner_walk
| gunner_run
| gunner_dodge
| gunner_attack
| gunner_sight
| gunner_search
| walkmonster_start

SP_monster_hover
| G_FreeEdict
| hover_pain
| hover_die
| hover_stand
| hover_walk
| hover_run
| hover_start_attack
| hover_sight
| hover_search
| flymonster_start

SP_monster_infantry
| G_FreeEdict
| infantry_pain
| infantry_die
| infantry_stand
| infantry_walk
| infantry_run
| infantry_dodge
| infantry_attack
| infantry_sight
| infantry_fidget
| walkmonster_start

SP_monster_jorg
| G_FreeEdict
| MakronPrecache
| jorg_pain
| jorg_die
| jorg_stand
| jorg_walk
| jorg_run
| jorg_attack
| jorg_search
| Jorg_CheckAttack
| walkmonster_start

SP_monster_makron
| G_FreeEdict
| MakronPrecache
| makron_pain
| makron_die
| makron_stand
| makron_walk
| makron_run
| makron_attack
| makron_sight
| Makron_CheckAttack
| walkmonster_start

SP_monster_medic
| G_FreeEdict
| medic_pain
| medic_die
| medic_stand
| medic_walk
| medic_run
| medic_dodge
| medic_attack
| medic_sight
| medic_idle
| medic_search
| medic_checkattack
| walkmonster_start

SP_monster_mutant
| G_FreeEdict
| mutant_pain
| mutant_die
| mutant_stand
| mutant_walk
| mutant_run
| mutant_jump
| mutant_melee
| mutant_sight
| mutant_search
| mutant_idle
| mutant_checkattack
| walkmonster_start

SP_monster_parasite
| G_FreeEdict
| parasite_pain
| parasite_die
| parasite_stand
| parasite_start_walk
| parasite_start_run
| parasite_attack
| parasite_sight
| parasite_idle
| walkmonster_start

SP_monster_soldier
| G_FreeEdict
| SP_monster_soldier_x

SP_monster_soldier_light
| G_FreeEdict
| SP_monster_soldier_x

SP_monster_soldier_ss
| G_FreeEdict
| SP_monster_soldier_x

SP_monster_soldier_x
| soldier_pain
| soldier_die
| soldier_stand
| soldier_walk
| soldier_run
| soldier_dodge
| soldier_attack
| soldier_sight
| walkmonster_start

SP_monster_supertank
| G_FreeEdict
| supertank_pain
| supertank_die
| supertank_stand
| supertank_walk
| supertank_run
| supertank_attack
| supertank_search
| walkmonster_start

SP_monster_tank
| G_FreeEdict
| strcmp
| tank_pain
| tank_die
| tank_stand
| tank_walk
| tank_run
| tank_attack
| tank_sight
| tank_idle
| walkmonster_start

SP_path_corner
| vtos
| G_FreeEdict
| path_corner_touch

SP_point_combat
| G_FreeEdict
| point_combat_touch

SP_target_actor
| vtos
| target_actor_touch
| G_SetMovedir

SP_target_blaster
| use_target_blaster
| G_SetMovedir

SP_target_changelevel
| vtos
| G_FreeEdict
| Q_stricmp
| use_target_changelevel

SP_target_character

SP_target_crosslevel_target
| target_crosslevel_target_think

SP_target_crosslevel_trigger
| trigger_crosslevel_trigger_use

SP_target_earthquake
| vtos
| target_earthquake_think
| target_earthquake_use

SP_target_explosion
| use_target_explosion

SP_target_goal
| G_FreeEdict
| use_target_goal

SP_target_help
| G_FreeEdict
| vtos
| Use_Target_Help

SP_target_laser
| target_laser_start

SP_target_lightramp
| strlen
| vtos
| G_FreeEdict
| target_lightramp_use
| target_lightramp_think

SP_target_secret
| G_FreeEdict
| use_target_secret
| Q_stricmp

SP_target_spawner
| use_target_spawner
| G_SetMovedir
| VectorScale

SP_target_speaker
| vtos
| strstr
| Com_sprintf
| strncpy
| Use_Target_Speaker

SP_target_splash
| use_target_splash
| G_SetMovedir

SP_target_string
| target_string_use

SP_target_temp_entity
| Use_Target_Tent

SP_trigger_always
| G_UseTargets

SP_trigger_counter
| trigger_counter_use

SP_trigger_elevator
| trigger_elevator_init

SP_trigger_gravity
| vtos
| G_FreeEdict
| InitTrigger
| atoi
| trigger_gravity_touch

SP_trigger_hurt
| InitTrigger
| hurt_touch
| hurt_use

SP_trigger_key
| vtos
| FindItemByClassname
| trigger_key_use

SP_trigger_monsterjump
| InitTrigger
| trigger_monsterjump_touch

SP_trigger_multiple
| Touch_Multi
| trigger_enable
| Use_Multi
| VectorCompare
| G_SetMovedir

SP_trigger_once
| VectorMA
| vtos
| SP_trigger_multiple

SP_trigger_push
| InitTrigger
| trigger_push_touch

SP_trigger_relay
| trigger_relay_use

SP_turret_base
| turret_blocked

SP_turret_breach
| turret_blocked
| turret_breach_finish_init

SP_turret_driver
| G_FreeEdict
| turret_driver_die
| infantry_stand
| monster_use
| FindItemByClassname
| vtos
| turret_driver_link

SP_viewthing
| TH_viewthing

SP_worldspawn
| InitBodyQue
| SetItemNames
| strcpy
| strncpy
| va
| PrecacheItem
| FindItem

SpawnDamage

SpawnEntities
| floor
| va
| SaveClientData
| memset
| strncpy
| COM_Parse
| G_Spawn
| ED_ParseEdict
| Q_stricmp
| G_FreeEdict
| ED_CallSpawn
| G_FindTeams
| PlayerTrail_Init

SpawnItem
| PrecacheItem
| strcmp
| vtos
| Pickup_Armor
| Pickup_PowerArmor
| G_FreeEdict
| Pickup_Powerup
| Pickup_Health
| Pickup_Adrenaline
| Pickup_AncientHead
| droptofloor

spectator_respawn
| Info_ValueForKey
| strcmp
| PutClientInServer

sprintf

sqrt

sscanf

strcat

strchr

strcmp

strcpy

strdup

StringToFilter
| atoi

strlen

strncmp

strncpy

strstr

strtok

supertank_attack
| VectorLength
| rand

supertank_dead

supertank_die

supertank_forward

supertank_pain
| rand

supertank_reattack1
| visible
| rand

supertank_run

supertank_search
| rand

supertank_stand

supertank_walk

supertankMachineGun
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

supertankRocket
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_rocket

SV_AddBlend

SV_AddGravity

SV_AddRotationalFriction
| VectorMA

SV_CalcBlend
| SV_AddBlend

SV_CalcGunOffset

SV_CalcRoll
| fabs

SV_CalcViewOffset

SV_CheckVelocity

SV_CloseEnough

SV_FilterPacket

SV_FixCheckBottom

SV_FlyMove
| SV_Impact
| ClipVelocity
| VectorCompare
| CrossProduct
| VectorScale

SV_Impact

SV_movestep
| G_TouchTriggers
| M_CheckBottom

SV_NewChaseDir
| anglemod
| SV_StepDirection
| rand
| abs
| M_CheckBottom
| SV_FixCheckBottom

SV_Physics_Noclip
| SV_RunThink
| VectorMA

SV_Physics_None
| SV_RunThink

SV_Physics_Pusher
| VectorScale
| SV_Push
| SV_RunThink

SV_Physics_Step
| M_CheckGround
| SV_CheckVelocity
| SV_AddRotationalFriction
| SV_AddGravity
| fabs
| M_CheckBottom
| sqrt
| SV_FlyMove
| G_TouchTriggers
| SV_RunThink

SV_Physics_Toss
| SV_RunThink
| SV_CheckVelocity
| SV_AddGravity
| VectorMA
| VectorScale
| SV_PushEntity
| ClipVelocity

SV_Push
| AngleVectors
| SV_TestEntityPosition
| G_TouchTriggers

SV_PushEntity
| SV_Impact
| G_TouchTriggers

SV_RunThink

SV_StepDirection
| M_ChangeYaw
| cos
| sin
| SV_movestep
| G_TouchTriggers

SV_TestEntityPosition

SVCmd_AddIP_f
| StringToFilter

SVCmd_ListIP_f

SVCmd_RemoveIP_f
| StringToFilter

Svcmd_Test_f

SVCmd_WriteIP_f
| sprintf
| fopen
| fprintf
| fclose

Swap_Init
| ShortSwap
| ShortNoSwap
| LongSwap
| LongNoSwap
| FloatSwap
| FloatNoSwap

swimmonster_start
| swimmonster_start_go
| monster_start

swimmonster_start_go
| monster_start_go
| monster_triggered_start

Sys_Error
| va_start
| vsprintf
| va_end

Sys_FindClose

Sys_FindFirst

Sys_FindNext

Sys_Milliseconds

Sys_Mkdir

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