Invocation Tree Report
M_CatagorizePosition
M_ChangeYaw
| anglemod
M_CheckAttack
| rand
M_CheckBottom
M_CheckGround
M_droptofloor
| M_CheckGround
| M_CatagorizePosition
M_FliesOff
M_FliesOn
| M_FliesOff
M_FlyCheck
| rand
| M_FliesOn
M_MoveFrame
M_MoveToGoal
| SV_CloseEnough
| rand
| SV_StepDirection
| SV_NewChaseDir
M_ReactToDamage
| visible
| FoundTarget
| strcmp
M_SetEffects
M_walkmove
| cos
| sin
| SV_movestep
M_WorldEffects
| floor
| T_Damage
| rand
Machinegun_Fire
| NoAmmoWeaponChange
| rand
| AngleVectors
| P_ProjectSource
| fire_bullet
| PlayerNoise
makron_attack
| rand
| VectorLength
makron_brainsplorch
Makron_CheckAttack
| infront
| range
| vectoyaw
| rand
makron_dead
makron_die
| ThrowGib
| ThrowHead
| G_Spawn
| makron_torso
makron_hit
makron_pain
| rand
makron_popup
makron_prerailgun
makron_run
makron_sight
makron_stand
makron_step_left
makron_step_right
makron_taunt
| rand
makron_torso
| makron_torso_think
makron_torso_think
makron_walk
makronBFG
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_bfg
MakronHyperblaster
| AngleVectors
| G_ProjectSource
| vectoangles
| monster_fire_blaster
MakronPrecache
MakronRailgun
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_railgun
MakronSaveloc
MakronSpawn
| SP_monster_makron
| vectoyaw
| VectorNormalize
| VectorMA
MakronToss
| G_Spawn
| MakronSpawn
medic_attack
medic_cable_attack
| AngleVectors
| G_ProjectSource
| VectorLength
| vectoangles
| fabs
| ED_CallSpawn
| FoundTarget
| VectorMA
medic_checkattack
| medic_attack
| M_CheckAttack
medic_continue
| visible
| rand
medic_dead
medic_die
| ThrowGib
| ThrowHead
medic_dodge
| rand
medic_duck_down
medic_duck_hold
medic_duck_up
medic_FindDeadMonster
| findradius
| visible
medic_fire_blaster
| AngleVectors
| G_ProjectSource
| monster_fire_blaster
medic_hook_launch
medic_hook_retract
medic_idle
| medic_FindDeadMonster
| FoundTarget
medic_pain
| rand
medic_run
| medic_FindDeadMonster
| FoundTarget
medic_search
| medic_FindDeadMonster
| FoundTarget
medic_sight
medic_stand
medic_walk
MegaHealth_think
| SetRespawn
| G_FreeEdict
memcmp
memcpy
memset
misc_banner_think
misc_blackhole_think
misc_blackhole_use
| G_FreeEdict
misc_deadsoldier_die
| ThrowGib
| ThrowHead
misc_easterchick2_think
misc_easterchick_think
misc_eastertank_think
misc_satellite_dish_think
misc_satellite_dish_use
| misc_satellite_dish_think
misc_strogg_ship_use
| train_use
misc_viper_bomb_prethink
| VectorScale
| vectoangles
misc_viper_bomb_touch
| G_UseTargets
| T_RadiusDamage
| BecomeExplosion2
misc_viper_bomb_use
| misc_viper_bomb_prethink
| misc_viper_bomb_touch
| G_Find
| VectorScale
misc_viper_use
| train_use
monster_death_use
| Drop_Item
| G_UseTargets
monster_fire_bfg
| fire_bfg
monster_fire_blaster
| fire_blaster
monster_fire_bullet
| fire_bullet
monster_fire_grenade
| fire_grenade
monster_fire_railgun
| fire_rail
monster_fire_rocket
| fire_rocket
monster_fire_shotgun
| fire_shotgun
monster_start
| G_FreeEdict
| monster_use
| M_CheckAttack
| FindItemByClassname
| vtos
| rand
monster_start_go
| G_Find
| strcmp
| vtos
| G_PickTarget
| vectoyaw
| monster_think
monster_think
| M_MoveFrame
| M_CheckGround
| M_CatagorizePosition
| M_WorldEffects
| M_SetEffects
monster_triggered_spawn
| KillBox
| monster_start_go
| FoundTarget
monster_triggered_spawn_use
| monster_triggered_spawn
| monster_use
monster_triggered_start
| monster_triggered_spawn_use
monster_use
| FoundTarget
Move_Begin
| Move_Final
| VectorScale
| floor
Move_Calc
| VectorNormalize
| Move_Begin
| Think_AccelMove
Move_Done
Move_Final
| Move_Done
| VectorScale
MoveClientToIntermission
| DeathmatchScoreboardMessage
multi_trigger
| G_UseTargets
| multi_wait
| G_FreeEdict
multi_wait
mutant_check_jump
| VectorLength
| rand
mutant_check_landing
mutant_check_melee
| range
mutant_check_refire
| rand
| range
mutant_checkattack
| mutant_check_melee
| mutant_check_jump
mutant_dead
| M_FlyCheck
mutant_die
| ThrowGib
| ThrowHead
| rand
mutant_hit_left
| fire_hit
| rand
mutant_hit_right
| fire_hit
| rand
mutant_idle
mutant_idle_loop
| rand
mutant_jump
mutant_jump_takeoff
| AngleVectors
| VectorScale
| mutant_jump_touch
mutant_jump_touch
| VectorLength
| VectorNormalize
| VectorMA
| rand
| T_Damage
| M_CheckBottom
mutant_melee
mutant_pain
| rand
mutant_run
mutant_search
mutant_sight
mutant_stand
mutant_step
| rand
mutant_swing
mutant_walk
mutant_walk_loop