Invocation Tree Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

M_CatagorizePosition

M_ChangeYaw
| anglemod

M_CheckAttack
| rand

M_CheckBottom

M_CheckGround

M_droptofloor
| M_CheckGround
| M_CatagorizePosition

M_FliesOff

M_FliesOn
| M_FliesOff

M_FlyCheck
| rand
| M_FliesOn

M_MoveFrame

M_MoveToGoal
| SV_CloseEnough
| rand
| SV_StepDirection
| SV_NewChaseDir

M_ReactToDamage
| visible
| FoundTarget
| strcmp

M_SetEffects

M_walkmove
| cos
| sin
| SV_movestep

M_WorldEffects
| floor
| T_Damage
| rand

Machinegun_Fire
| NoAmmoWeaponChange
| rand
| AngleVectors
| P_ProjectSource
| fire_bullet
| PlayerNoise

makron_attack
| rand
| VectorLength

makron_brainsplorch

Makron_CheckAttack
| infront
| range
| vectoyaw
| rand

makron_dead

makron_die
| ThrowGib
| ThrowHead
| G_Spawn
| makron_torso

makron_hit

makron_pain
| rand

makron_popup

makron_prerailgun

makron_run

makron_sight

makron_stand

makron_step_left

makron_step_right

makron_taunt
| rand

makron_torso
| makron_torso_think

makron_torso_think

makron_walk

makronBFG
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_bfg

MakronHyperblaster
| AngleVectors
| G_ProjectSource
| vectoangles
| monster_fire_blaster

MakronPrecache

MakronRailgun
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_railgun

MakronSaveloc

MakronSpawn
| SP_monster_makron
| vectoyaw
| VectorNormalize
| VectorMA

MakronToss
| G_Spawn
| MakronSpawn

medic_attack

medic_cable_attack
| AngleVectors
| G_ProjectSource
| VectorLength
| vectoangles
| fabs
| ED_CallSpawn
| FoundTarget
| VectorMA

medic_checkattack
| medic_attack
| M_CheckAttack

medic_continue
| visible
| rand

medic_dead

medic_die
| ThrowGib
| ThrowHead

medic_dodge
| rand

medic_duck_down

medic_duck_hold

medic_duck_up

medic_FindDeadMonster
| findradius
| visible

medic_fire_blaster
| AngleVectors
| G_ProjectSource
| monster_fire_blaster

medic_hook_launch

medic_hook_retract

medic_idle
| medic_FindDeadMonster
| FoundTarget

medic_pain
| rand

medic_run
| medic_FindDeadMonster
| FoundTarget

medic_search
| medic_FindDeadMonster
| FoundTarget

medic_sight

medic_stand

medic_walk

MegaHealth_think
| SetRespawn
| G_FreeEdict

memcmp

memcpy

memset

misc_banner_think

misc_blackhole_think

misc_blackhole_use
| G_FreeEdict

misc_deadsoldier_die
| ThrowGib
| ThrowHead

misc_easterchick2_think

misc_easterchick_think

misc_eastertank_think

misc_satellite_dish_think

misc_satellite_dish_use
| misc_satellite_dish_think

misc_strogg_ship_use
| train_use

misc_viper_bomb_prethink
| VectorScale
| vectoangles

misc_viper_bomb_touch
| G_UseTargets
| T_RadiusDamage
| BecomeExplosion2

misc_viper_bomb_use
| misc_viper_bomb_prethink
| misc_viper_bomb_touch
| G_Find
| VectorScale

misc_viper_use
| train_use

monster_death_use
| Drop_Item
| G_UseTargets

monster_fire_bfg
| fire_bfg

monster_fire_blaster
| fire_blaster

monster_fire_bullet
| fire_bullet

monster_fire_grenade
| fire_grenade

monster_fire_railgun
| fire_rail

monster_fire_rocket
| fire_rocket

monster_fire_shotgun
| fire_shotgun

monster_start
| G_FreeEdict
| monster_use
| M_CheckAttack
| FindItemByClassname
| vtos
| rand

monster_start_go
| G_Find
| strcmp
| vtos
| G_PickTarget
| vectoyaw
| monster_think

monster_think
| M_MoveFrame
| M_CheckGround
| M_CatagorizePosition
| M_WorldEffects
| M_SetEffects

monster_triggered_spawn
| KillBox
| monster_start_go
| FoundTarget

monster_triggered_spawn_use
| monster_triggered_spawn
| monster_use

monster_triggered_start
| monster_triggered_spawn_use

monster_use
| FoundTarget

Move_Begin
| Move_Final
| VectorScale
| floor

Move_Calc
| VectorNormalize
| Move_Begin
| Think_AccelMove

Move_Done

Move_Final
| Move_Done
| VectorScale

MoveClientToIntermission
| DeathmatchScoreboardMessage

multi_trigger
| G_UseTargets
| multi_wait
| G_FreeEdict

multi_wait

mutant_check_jump
| VectorLength
| rand

mutant_check_landing

mutant_check_melee
| range

mutant_check_refire
| rand
| range

mutant_checkattack
| mutant_check_melee
| mutant_check_jump

mutant_dead
| M_FlyCheck

mutant_die
| ThrowGib
| ThrowHead
| rand

mutant_hit_left
| fire_hit
| rand

mutant_hit_right
| fire_hit
| rand

mutant_idle

mutant_idle_loop
| rand

mutant_jump

mutant_jump_takeoff
| AngleVectors
| VectorScale
| mutant_jump_touch

mutant_jump_touch
| VectorLength
| VectorNormalize
| VectorMA
| rand
| T_Damage
| M_CheckBottom

mutant_melee

mutant_pain
| rand

mutant_run

mutant_search

mutant_sight

mutant_stand

mutant_step
| rand

mutant_swing

mutant_walk

mutant_walk_loop

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ