Invocation Tree Report
P_DamageFeedback
| rand
| va
| VectorMA
| abs
| VectorNormalize
P_FallingDamage
| T_Damage
P_ProjectSource
| G_ProjectSource
P_WorldEffects
| PlayerNoise
| rand
| T_Damage
parasite_attack
parasite_dead
parasite_die
| ThrowGib
| ThrowHead
parasite_do_fidget
parasite_drain_attack
| AngleVectors
| G_ProjectSource
| parasite_drain_attack_ok
| T_Damage
parasite_drain_attack_ok
| VectorLength
| vectoangles
| fabs
parasite_end_fidget
parasite_idle
parasite_launch
parasite_pain
| rand
parasite_reel_in
parasite_refidget
| rand
parasite_run
parasite_scratch
parasite_search
parasite_sight
parasite_stand
parasite_start_run
parasite_start_walk
parasite_tap
parasite_walk
path_corner_touch
| G_UseTargets
| G_PickTarget
| vectoyaw
PerpendicularVector
| fabs
| ProjectPointOnPlane
| VectorNormalize
Pickup_Adrenaline
| SetRespawn
Pickup_Ammo
| Add_Ammo
| FindItem
| SetRespawn
Pickup_AncientHead
| SetRespawn
Pickup_Armor
| ArmorIndex
| SetRespawn
Pickup_Bandolier
| FindItem
| SetRespawn
Pickup_Health
| MegaHealth_think
| SetRespawn
Pickup_Key
| strcmp
Pickup_Pack
| FindItem
| SetRespawn
Pickup_PowerArmor
| SetRespawn
Pickup_Powerup
| SetRespawn
| Use_Quad
Pickup_Weapon
| FindItem
| Add_Ammo
| SetRespawn
plat_Accelerate
plat_blocked
| T_Damage
| BecomeExplosion1
| plat_go_down
| plat_go_up
plat_CalcAcceleratedMove
| sqrt
plat_go_down
| Move_Calc
| plat_hit_bottom
plat_go_up
| Move_Calc
| plat_hit_top
plat_hit_bottom
plat_hit_top
| plat_go_down
plat_spawn_inside_trigger
| G_Spawn
| Touch_Plat_Center
player_die
| LookAtKiller
| ClientObituary
| TossClientWeapon
| Cmd_Help_f
| ThrowGib
| ThrowClientHead
| va
| rand
player_pain
PlayerNoise
| G_Spawn
PlayerSort
PlayersRangeFromSpot
| VectorLength
PlayerTrail_Add
| vectoyaw
PlayerTrail_Init
| G_Spawn
PlayerTrail_LastSpot
PlayerTrail_New
| PlayerTrail_Init
| PlayerTrail_Add
PlayerTrail_PickFirst
| visible
PlayerTrail_PickNext
PM_trace
point_combat_touch
| G_PickTarget
| vtos
| G_UseTargets
PowerArmorType
PrecacheItem
| FindItem
| PrecacheItem
| memcpy
| strcmp
PrintPmove
| CheckBlock
| Com_Printf
ProjectPointOnPlane
PutClientInServer
| SelectSpawnPoint
| memcpy
| InitClientPersistant
| ClientUserinfoChanged
| memset
| FetchClientEntData
| player_pain
| player_die
| atoi
| Info_ValueForKey
| KillBox
| ChangeWeapon