Invocation Tree Report
jorg_attack
| VectorLength
| rand
jorg_attack1
Jorg_CheckAttack
| infront
| range
| vectoyaw
| rand
jorg_dead
jorg_death_hit
jorg_die
jorg_firebullet
| jorg_firebullet_left
| jorg_firebullet_right
jorg_firebullet_left
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
jorg_firebullet_right
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
jorg_idle
jorg_pain
| rand
jorg_reattack1
| visible
| rand
jorg_run
jorg_search
| rand
jorg_stand
jorg_step_left
jorg_step_right
jorg_walk
jorgBFG
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_bfg
jorgMachineGun