Invocation Tree Report
abs
actor_attack
| rand
actor_dead
actor_die
| ThrowGib
| ThrowHead
| rand
actor_fire
| actorMachineGun
actor_pain
| rand
| vectoyaw
actor_run
| actor_walk
| actor_stand
actor_stand
| rand
actor_use
| G_PickTarget
| strcmp
| vtos
| vectoyaw
actor_walk
actorMachineGun
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
Add_Ammo
AddPointToBounds
ai_charge
| vectoyaw
| M_ChangeYaw
| M_walkmove
ai_checkattack
| HuntTarget
| visible
| infront
| range
| vectoyaw
| ai_run_missile
| ai_run_melee
ai_move
| M_walkmove
ai_run
| M_MoveToGoal
| VectorLength
| FindTarget
| ai_checkattack
| ai_run_slide
| G_Spawn
| PlayerTrail_PickFirst
| PlayerTrail_PickNext
| vectoyaw
| AngleVectors
| G_ProjectSource
| G_FreeEdict
ai_run_melee
| M_ChangeYaw
| FacingIdeal
ai_run_missile
| M_ChangeYaw
| FacingIdeal
ai_run_slide
| M_ChangeYaw
| M_walkmove
AI_SetSightClient
ai_stand
| M_walkmove
| vectoyaw
| M_ChangeYaw
| ai_checkattack
| FindTarget
| rand
ai_turn
| M_walkmove
| FindTarget
| M_ChangeYaw
ai_walk
| M_MoveToGoal
| FindTarget
| rand
anglemod
AngleMove_Begin
| VectorLength
| AngleMove_Final
| floor
| VectorScale
AngleMove_Calc
| AngleMove_Begin
AngleMove_Done
AngleMove_Final
| VectorCompare
| AngleMove_Done
| VectorScale
AnglesNormalize
AngleVectors
| sin
| cos
ArmorIndex
atan2
atof
atoi
AttackFinished