Invocation Tree Report


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abs

actor_attack
| rand

actor_dead

actor_die
| ThrowGib
| ThrowHead
| rand

actor_fire
| actorMachineGun

actor_pain
| rand
| vectoyaw

actor_run
| actor_walk
| actor_stand

actor_stand
| rand

actor_use
| G_PickTarget
| strcmp
| vtos
| vectoyaw

actor_walk

actorMachineGun
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

Add_Ammo

AddPointToBounds

ai_charge
| vectoyaw
| M_ChangeYaw
| M_walkmove

ai_checkattack
| HuntTarget
| visible
| infront
| range
| vectoyaw
| ai_run_missile
| ai_run_melee

ai_move
| M_walkmove

ai_run
| M_MoveToGoal
| VectorLength
| FindTarget
| ai_checkattack
| ai_run_slide
| G_Spawn
| PlayerTrail_PickFirst
| PlayerTrail_PickNext
| vectoyaw
| AngleVectors
| G_ProjectSource
| G_FreeEdict

ai_run_melee
| M_ChangeYaw
| FacingIdeal

ai_run_missile
| M_ChangeYaw
| FacingIdeal

ai_run_slide
| M_ChangeYaw
| M_walkmove

AI_SetSightClient

ai_stand
| M_walkmove
| vectoyaw
| M_ChangeYaw
| ai_checkattack
| FindTarget
| rand

ai_turn
| M_walkmove
| FindTarget
| M_ChangeYaw

ai_walk
| M_MoveToGoal
| FindTarget
| rand

anglemod

AngleMove_Begin
| VectorLength
| AngleMove_Final
| floor
| VectorScale

AngleMove_Calc
| AngleMove_Begin

AngleMove_Done

AngleMove_Final
| VectorCompare
| AngleMove_Done
| VectorScale

AnglesNormalize

AngleVectors
| sin
| cos

ArmorIndex

atan2

atof

atoi

AttackFinished

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ