Data Dictionary Summary Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

e   (Local Object)[xref]
   [g_chase.c, 114]

e   (Local Object)[xref]
   [g_chase.c, 138]

e   (Local Object)[xref]
   [g_misc.c, 1579]

e   (Local Object)[xref]
   [g_phys.c, 405]

e   (Local Object)[xref]
   [g_spawn.c, 472]

e   (Local Object)[xref]
check all the targets
   [g_target.c, 683]

e   (Local Object)[xref]
   [g_target.c, 758]

e   (Parameter)[xref]
   [g_utils.c, 401]

e   (Local Object)[xref]
   [g_utils.c, 423]

e1   (Parameter)[xref]
   [g_phys.c, 120]

e2   (Local Object)[xref]
connect time, ping, score, name
   [g_cmds.c, 877]

e2   (Local Object)[xref]
cplane_t	backplane;
   [g_phys.c, 122]

e2   (Local Object)[xref]
   [g_spawn.c, 472]

ed   (Parameter)[xref]
   [g_utils.c, 452]

ED_CallSpawn   (Function)[xref]
   [g_spawn.c, 278]

ED_NewString   (Function)[xref]
   [g_spawn.c, 319]

ED_ParseEdict   (Function)[xref]
   [g_spawn.c, 414]

ED_ParseField   (Function)[xref]
   [g_spawn.c, 358]

edict_s   (Struct)[xref]
   [g_local.h, 966]

edict_s::absmax   (Public Object)[xref]
   [g_local.h, 989]

edict_s::absmin   (Public Object)[xref]
   [g_local.h, 989]

edict_s::accel   (Public Object)[xref]
   [g_local.h, 1024]

edict_s::activator   (Public Object)[xref]
   [g_local.h, 1076]

edict_s::air_finished   (Public Object)[xref]
   [g_local.h, 1031]

edict_s::angle   (Public Object)[xref]
   [g_local.h, 1014]

edict_s::area   (Public Object)[xref]
   [g_local.h, 978]

edict_s::areanum   (Public Object)[xref]
   [g_local.h, 983]

edict_s::areanum2   (Public Object)[xref]
   [g_local.h, 983]

edict_s::attenuation   (Public Object)[xref]
   [g_local.h, 1088]

edict_s::avelocity   (Public Object)[xref]
   [g_local.h, 1029]

edict_s::blocked   (Public Object)[xref]
   [g_local.h, 1043]

edict_s::chain   (Public Object)[xref]
   [g_local.h, 1073]

edict_s::classname   (Public Object)[xref]
   [g_local.h, 1009]

edict_s::client   (Public Object)[xref]
   [g_local.h, 969]

edict_s::clipmask   (Public Object)[xref]
   [g_local.h, 991]

edict_s::clusternums   (Public Object)[xref]
   [g_local.h, 981]

edict_s::combattarget   (Public Object)[xref]
   [g_local.h, 1021]

edict_s::count   (Public Object)[xref]
   [g_local.h, 1071]

edict_s::damage_debounce_time   (Public Object)[xref]
   [g_local.h, 1051]

edict_s::deadflag   (Public Object)[xref]
   [g_local.h, 1058]

edict_s::deathtarget   (Public Object)[xref]
   [g_local.h, 1020]

edict_s::decel   (Public Object)[xref]
   [g_local.h, 1024]

edict_s::delay   (Public Object)[xref]
   [g_local.h, 1092]

edict_s::die   (Public Object)[xref]
   [g_local.h, 1047]

edict_s::dmg   (Public Object)[xref]
   [g_local.h, 1067]

edict_s::dmg_radius   (Public Object)[xref]
   [g_local.h, 1069]

edict_s::enemy   (Public Object)[xref]
   [g_local.h, 1074]

edict_s::flags   (Public Object)[xref]
   [g_local.h, 1000]

edict_s::fly_sound_debounce_time   (Public Object)[xref]
   [g_local.h, 1052]

edict_s::freetime   (Public Object)[xref]
   [g_local.h, 1003]

edict_s::gib_health   (Public Object)[xref]
   [g_local.h, 1057]

edict_s::goalentity   (Public Object)[xref]
   [g_local.h, 1035]

edict_s::gravity   (Public Object)[xref]
   [g_local.h, 1032]

edict_s::groundentity   (Public Object)[xref]
   [g_local.h, 1077]

edict_s::groundentity_linkcount   (Public Object)[xref]
   [g_local.h, 1078]

edict_s::headnode   (Public Object)[xref]
   [g_local.h, 982]

edict_s::health   (Public Object)[xref]
   [g_local.h, 1055]

edict_s::ideal_yaw   (Public Object)[xref]
   [g_local.h, 1038]

edict_s::inuse   (Public Object)[xref]
   [g_local.h, 974]

edict_s::item   (Public Object)[xref]
   [g_local.h, 1108]

edict_s::killtarget   (Public Object)[xref]
   [g_local.h, 1017]

edict_s::last_move_time   (Public Object)[xref]
   [g_local.h, 1053]

edict_s::light_level   (Public Object)[xref]
   [g_local.h, 1104]

edict_s::linkcount   (Public Object)[xref]
   [g_local.h, 975]

edict_s::map   (Public Object)[xref]
   [g_local.h, 1063]

edict_s::mass   (Public Object)[xref]
   [g_local.h, 1030]

edict_s::max_health   (Public Object)[xref]
   [g_local.h, 1056]

edict_s::maxs   (Public Object)[xref]
   [g_local.h, 988]

edict_s::message   (Public Object)[xref]
   [g_local.h, 1008]

edict_s::mins   (Public Object)[xref]
   [g_local.h, 988]

edict_s::model   (Public Object)[xref]
   [g_local.h, 1002]

edict_s::monsterinfo   (Public Object)[xref]
   [g_local.h, 1112]

edict_s::move_angles   (Public Object)[xref]
   [g_local.h, 1101]

edict_s::move_origin   (Public Object)[xref]
   [g_local.h, 1100]

edict_s::movedir   (Public Object)[xref]
   [g_local.h, 1025]

edict_s::moveinfo   (Public Object)[xref]
   [g_local.h, 1111]

edict_s::movetarget   (Public Object)[xref]
   [g_local.h, 1036]

edict_s::movetype   (Public Object)[xref]
   [g_local.h, 999]

edict_s::mynoise   (Public Object)[xref]
   [g_local.h, 1082]

edict_s::mynoise2   (Public Object)[xref]
   [g_local.h, 1083]

edict_s::nextthink   (Public Object)[xref]
   [g_local.h, 1040]

edict_s::noise_index   (Public Object)[xref]
   [g_local.h, 1085]

edict_s::noise_index2   (Public Object)[xref]
   [g_local.h, 1086]

edict_s::num_clusters   (Public Object)[xref]
   [g_local.h, 980]

edict_s::oldenemy   (Public Object)[xref]
   [g_local.h, 1075]

edict_s::owner   (Public Object)[xref]
   [g_local.h, 992]

edict_s::pain   (Public Object)[xref]
   [g_local.h, 1046]

edict_s::pain_debounce_time   (Public Object)[xref]
   [g_local.h, 1050]

edict_s::pathtarget   (Public Object)[xref]
   [g_local.h, 1019]

edict_s::pos1   (Public Object)[xref]
   [g_local.h, 1026]

edict_s::pos2   (Public Object)[xref]
   [g_local.h, 1026]

edict_s::powerarmor_time   (Public Object)[xref]
   [g_local.h, 1061]

edict_s::prethink   (Public Object)[xref]
   [g_local.h, 1041]

edict_s::radius_dmg   (Public Object)[xref]
   [g_local.h, 1068]

edict_s::random   (Public Object)[xref]
   [g_local.h, 1093]

edict_s::s   (Public Object)[xref]
   [g_local.h, 968]

edict_s::show_hostile   (Public Object)[xref]
   [g_local.h, 1059]

edict_s::size   (Public Object)[xref]
   [g_local.h, 989]

edict_s::solid   (Public Object)[xref]
   [g_local.h, 990]

edict_s::sounds   (Public Object)[xref]
   [g_local.h, 1070]

edict_s::spawnflags   (Public Object)[xref]
   [g_local.h, 1010]

edict_s::speed   (Public Object)[xref]
   [g_local.h, 1024]

edict_s::style   (Public Object)[xref]
   [g_local.h, 1106]

edict_s::svflags   (Public Object)[xref]
   [g_local.h, 987]

edict_s::takedamage   (Public Object)[xref]
   [g_local.h, 1066]

edict_s::target   (Public Object)[xref]
   [g_local.h, 1015]

edict_s::target_ent   (Public Object)[xref]
   [g_local.h, 1022]

edict_s::targetname   (Public Object)[xref]
   [g_local.h, 1016]

edict_s::team   (Public Object)[xref]
   [g_local.h, 1018]

edict_s::teamchain   (Public Object)[xref]
   [g_local.h, 1079]

edict_s::teammaster   (Public Object)[xref]
   [g_local.h, 1080]

edict_s::teleport_time   (Public Object)[xref]
   [g_local.h, 1095]

edict_s::think   (Public Object)[xref]
   [g_local.h, 1042]

edict_s::timestamp   (Public Object)[xref]
   [g_local.h, 1012]

edict_s::touch   (Public Object)[xref]
   [g_local.h, 1044]

edict_s::touch_debounce_time   (Public Object)[xref]
   [g_local.h, 1049]

edict_s::use   (Public Object)[xref]
   [g_local.h, 1045]

edict_s::velocity   (Public Object)[xref]
   [g_local.h, 1028]

edict_s::viewheight   (Public Object)[xref]
   [g_local.h, 1065]

edict_s::volume   (Public Object)[xref]
   [g_local.h, 1087]

edict_s::wait   (Public Object)[xref]
   [g_local.h, 1091]

edict_s::waterlevel   (Public Object)[xref]
   [g_local.h, 1098]

edict_s::watertype   (Public Object)[xref]
   [g_local.h, 1097]

edict_s::yaw_speed   (Public Object)[xref]
   [g_local.h, 1037]

edict_size   (Public Object)[xref]
   [game.h, 230]

edict_t   (Typedef)[xref]
   [game.h, 52]

edicts   (Public Object)[xref]
   [game.h, 229]

EF_ANIM01   (Macro)[xref]
automatically cycle between frames 0 and 1 at 2 hz
   [q_shared.h, 563]

EF_ANIM23   (Macro)[xref]
automatically cycle between frames 2 and 3 at 2 hz
   [q_shared.h, 564]

EF_ANIM_ALL   (Macro)[xref]
automatically cycle through all frames at 2hz
   [q_shared.h, 565]

EF_ANIM_ALLFAST   (Macro)[xref]
automatically cycle through all frames at 10hz
   [q_shared.h, 566]

EF_BFG   (Macro)[xref]
   [q_shared.h, 560]

EF_BLASTER   (Macro)[xref]
redlight + trail
   [q_shared.h, 556]

EF_BLUEHYPERBLASTER   (Macro)[xref]
   [q_shared.h, 576]

EF_COLOR_SHELL   (Macro)[xref]
   [q_shared.h, 561]

EF_DOUBLE   (Macro)[xref]
   [q_shared.h, 583]

EF_FLAG1   (Macro)[xref]
   [q_shared.h, 571]

EF_FLAG2   (Macro)[xref]
RAFAEL
   [q_shared.h, 572]

EF_FLIES   (Macro)[xref]
   [q_shared.h, 567]

EF_GIB   (Macro)[xref]
leave a trail
   [q_shared.h, 555]

EF_GREENGIB   (Macro)[xref]
   [q_shared.h, 575]

EF_GRENADE   (Macro)[xref]
   [q_shared.h, 558]

EF_HALF_DAMAGE   (Macro)[xref]
   [q_shared.h, 586]

EF_HYPERBLASTER   (Macro)[xref]
   [q_shared.h, 559]

EF_IONRIPPER   (Macro)[xref]
   [q_shared.h, 574]

EF_PENT   (Macro)[xref]
   [q_shared.h, 569]

EF_PLASMA   (Macro)[xref]
   [q_shared.h, 578]

EF_POWERSCREEN   (Macro)[xref]
   [q_shared.h, 562]

EF_QUAD   (Macro)[xref]
   [q_shared.h, 568]

EF_ROCKET   (Macro)[xref]
redlight + trail
   [q_shared.h, 557]

EF_ROTATE   (Macro)[xref]
rotate (bonus items)
   [q_shared.h, 554]

EF_SPHERETRANS   (Macro)[xref]
   [q_shared.h, 584]

EF_SPINNINGLIGHTS   (Macro)[xref]
   [q_shared.h, 577]

EF_TAGTRAIL   (Macro)[xref]
   [q_shared.h, 585]

EF_TELEPORTER   (Macro)[xref]
particle fountain
   [q_shared.h, 570]

EF_TRACKER   (Macro)[xref]
   [q_shared.h, 582]

EF_TRACKERTRAIL   (Macro)[xref]
ROGUE
entity_state_t->renderfx flags
   [q_shared.h, 587]

EF_TRAP   (Macro)[xref]
ROGUE
   [q_shared.h, 579]

effect   (Parameter)[xref]
   [g_monster.c, 51]

effect   (Local Object)[xref]
   [g_target.c, 418]

effect   (Parameter)[xref]
   [g_weapon.c, 345]

effect   (Local Object)[xref]
   [m_float.c, 66]

effect   (Local Object)[xref]
   [m_flyer.c, 373]

effect   (Local Object)[xref]
   [m_hover.c, 440]

effect   (Local Object)[xref]
   [m_medic.c, 348]

effect   (Parameter)[xref]
   [p_weapon.c, 816]

effect   (Local Object)[xref]
   [p_weapon.c, 872]

emaxs   (Parameter)[xref]
   [q_shared.c, 310]

emaxs   (Parameter)[xref]
   [q_shared.c, 418]

emins   (Parameter)[xref]
   [q_shared.c, 310]

emins   (Parameter)[xref]
   [q_shared.c, 418]

end   (Local Object)[xref]
   [g_monster.c, 312]

end   (Local Object)[xref]
   [g_phys.c, 194]

end   (Local Object)[xref]
   [g_phys.c, 346]

end   (Local Object)[xref]
   [g_target.c, 499]

end   (Local Object)[xref]
   [g_weapon.c, 34]

end   (Local Object)[xref]
   [g_weapon.c, 139]

end   (Local Object)[xref]
   [g_weapon.c, 661]

end   (Local Object)[xref]
   [g_weapon.c, 813]

end   (Local Object)[xref]
   [m_float.c, 64]

end   (Local Object)[xref]
   [m_flyer.c, 371]

end   (Local Object)[xref]
   [m_hover.c, 438]

end   (Local Object)[xref]
   [m_medic.c, 346]

end   (Local Object)[xref]
   [m_medic.c, 578]

end   (Local Object)[xref]
   [m_move.c, 115]

end   (Parameter)[xref]
   [m_parasite.c, 297]

end   (Local Object)[xref]
   [m_parasite.c, 318]

end   (Local Object)[xref]
   [m_soldier.c, 468]

end   (Local Object)[xref]
   [m_tank.c, 335]

end   (Parameter)[xref]
   [p_client.c, 1547]

end_angles   (Public Object)[xref]
   [g_local.h, 376]

end_origin   (Public Object)[xref]
   [g_local.h, 375]

EndDMLevel   (Function)[xref]
   [g_main.c, 219]

endfunc   (Public Object)[xref]
   [g_local.h, 397]

endfunc   (Public Object)[xref]
   [g_local.h, 413]

endpos   (Public Object)[xref]
   [q_shared.h, 450]

enemy   (Parameter)[xref]
   [m_move.c, 403]

enemy_infront   (Global Object)[xref]
   [g_ai.c, 30]

enemy_infront   (Local Object)[xref]
   [m_boss2.c, 546]

enemy_infront   (Local Object)[xref]
   [m_boss31.c, 605]

enemy_infront   (Local Object)[xref]
   [m_boss32.c, 717]

enemy_range   (Global Object)[xref]
   [g_ai.c, 31]

enemy_range   (Local Object)[xref]
   [m_boss2.c, 547]

enemy_range   (Local Object)[xref]
   [m_boss31.c, 606]

enemy_range   (Local Object)[xref]
   [m_boss32.c, 718]

enemy_vis   (Global Object)[xref]
   [g_ai.c, 29]

enemy_yaw   (Global Object)[xref]
AI_SetSightClient

Called once each frame to set level.sight_client to the
player to be checked for in findtarget.

If all clients are either dead or in notarget, sight_client
will be null.

In coop games, sight_client will cycle between the clients.
   [g_ai.c, 32]

enemy_yaw   (Local Object)[xref]
   [m_boss2.c, 548]

enemy_yaw   (Local Object)[xref]
   [m_boss31.c, 607]

enemy_yaw   (Local Object)[xref]
   [m_boss32.c, 719]

energy_protection   (Public Object)[xref]
   [g_local.h, 208]

ent   (Public Object)[xref]
   [q_shared.h, 454]

ent   (Local Object)[xref]
   [g_ai.c, 52]

ent   (Parameter)[xref]
   [g_chase.c, 22]

ent   (Parameter)[xref]
   [g_chase.c, 111]

ent   (Parameter)[xref]
   [g_chase.c, 135]

ent   (Parameter)[xref]
   [g_chase.c, 159]

ent   (Parameter)[xref]
   [g_cmds.c, 24]

ent   (Parameter)[xref]
   [g_cmds.c, 66]

ent   (Parameter)[xref]
   [g_cmds.c, 98]

ent   (Parameter)[xref]
   [g_cmds.c, 130]

ent   (Parameter)[xref]
   [g_cmds.c, 152]

ent   (Parameter)[xref]
   [g_cmds.c, 308]

ent   (Parameter)[xref]
   [g_cmds.c, 337]

ent   (Parameter)[xref]
   [g_cmds.c, 364]

ent   (Parameter)[xref]
   [g_cmds.c, 396]

ent   (Parameter)[xref]
   [g_cmds.c, 432]

ent   (Parameter)[xref]
   [g_cmds.c, 466]

ent   (Parameter)[xref]
   [g_cmds.c, 497]

ent   (Parameter)[xref]
   [g_cmds.c, 523]

ent   (Parameter)[xref]
   [g_cmds.c, 559]

ent   (Parameter)[xref]
   [g_cmds.c, 595]

ent   (Parameter)[xref]
   [g_cmds.c, 622]

ent   (Parameter)[xref]
   [g_cmds.c, 648]

ent   (Parameter)[xref]
   [g_cmds.c, 663]

ent   (Parameter)[xref]
   [g_cmds.c, 693]

ent   (Parameter)[xref]
   [g_cmds.c, 736]

ent   (Parameter)[xref]
   [g_cmds.c, 787]

ent   (Parameter)[xref]
   [g_cmds.c, 872]

ent   (Parameter)[xref]
   [g_cmds.c, 908]

ent   (Parameter)[xref]
   [g_combat.c, 171]

ent   (Parameter)[xref]
   [g_combat.c, 255]

ent   (Local Object)[xref]
   [g_combat.c, 550]

ent   (Parameter)[xref]
   [g_func.c, 76]

ent   (Parameter)[xref]
   [g_func.c, 82]

ent   (Parameter)[xref]
   [g_func.c, 96]

ent   (Parameter)[xref]
   [g_func.c, 114]

ent   (Parameter)[xref]
   [g_func.c, 147]

ent   (Parameter)[xref]
   [g_func.c, 153]

ent   (Parameter)[xref]
   [g_func.c, 174]

ent   (Parameter)[xref]
   [g_func.c, 209]

ent   (Parameter)[xref]
   [g_func.c, 334]

ent   (Parameter)[xref]
   [g_func.c, 358]

ent   (Parameter)[xref]
   [g_func.c, 372]

ent   (Parameter)[xref]
   [g_func.c, 383]

ent   (Parameter)[xref]
   [g_func.c, 395]

ent   (Parameter)[xref]
   [g_func.c, 428]

ent   (Parameter)[xref]
   [g_func.c, 436]

ent   (Parameter)[xref]
   [g_func.c, 451]

ent   (Parameter)[xref]
   [g_func.c, 513]

ent   (Parameter)[xref]
   [g_func.c, 623]

ent   (Parameter)[xref]
   [g_func.c, 763]

ent   (Local Object)[xref]
   [g_func.c, 951]

ent   (Local Object)[xref]
   [g_func.c, 1000]

ent   (Parameter)[xref]
   [g_func.c, 1038]

ent   (Local Object)[xref]
   [g_func.c, 1078]

ent   (Local Object)[xref]
   [g_func.c, 1115]

ent   (Parameter)[xref]
   [g_func.c, 1138]

ent   (Parameter)[xref]
   [g_func.c, 1261]

ent   (Local Object)[xref]
make sure we didn't get killed by a killtarget
   [g_func.c, 1487]

ent   (Local Object)[xref]
   [g_func.c, 1531]

ent   (Local Object)[xref]
   [g_func.c, 1588]

ent   (Local Object)[xref]
   [g_func.c, 1603]

ent   (Parameter)[xref]
   [g_func.c, 1966]

ent   (Parameter)[xref]
   [g_func.c, 2042]

ent   (Parameter)[xref]
   [g_items.c, 119]

ent   (Parameter)[xref]
   [g_items.c, 146]

ent   (Parameter)[xref]
   [g_items.c, 159]

ent   (Parameter)[xref]
   [g_items.c, 187]

ent   (Parameter)[xref]
   [g_items.c, 197]

ent   (Parameter)[xref]
   [g_items.c, 211]

ent   (Parameter)[xref]
   [g_items.c, 221]

ent   (Parameter)[xref]
   [g_items.c, 259]

ent   (Parameter)[xref]
   [g_items.c, 339]

ent   (Parameter)[xref]
   [g_items.c, 366]

ent   (Parameter)[xref]
   [g_items.c, 381]

ent   (Parameter)[xref]
   [g_items.c, 396]

ent   (Parameter)[xref]
   [g_items.c, 411]

ent   (Parameter)[xref]
   [g_items.c, 422]

ent   (Parameter)[xref]
   [g_items.c, 447]

ent   (Parameter)[xref]
   [g_items.c, 483]

ent   (Parameter)[xref]
   [g_items.c, 513]

ent   (Parameter)[xref]
   [g_items.c, 556]

ent   (Parameter)[xref]
   [g_items.c, 590]

ent   (Parameter)[xref]
   [g_items.c, 607]

ent   (Parameter)[xref]
   [g_items.c, 688]

ent   (Parameter)[xref]
   [g_items.c, 705]

ent   (Parameter)[xref]
   [g_items.c, 727]

ent   (Parameter)[xref]
   [g_items.c, 747]

ent   (Parameter)[xref]
   [g_items.c, 761]

ent   (Parameter)[xref]
   [g_items.c, 825]

ent   (Parameter)[xref]
   [g_items.c, 833]

ent   (Parameter)[xref]
   [g_items.c, 843]

ent   (Parameter)[xref]
   [g_items.c, 892]

ent   (Parameter)[xref]
   [g_items.c, 918]

ent   (Parameter)[xref]
   [g_items.c, 1061]

ent   (Local Object)[xref]
calc the player views now that all pushing
and damage has been added
   [g_main.c, 180]

ent   (Local Object)[xref]
   [g_main.c, 203]

ent   (Local Object)[xref]
   [g_main.c, 221]

ent   (Local Object)[xref]
   [g_main.c, 352]

ent   (Local Object)[xref]
choose a client for monsters to target this frame
exit intermissions
   [g_main.c, 384]

ent   (Parameter)[xref]
   [g_misc.c, 31]

ent   (Parameter)[xref]
   [g_misc.c, 44]

ent   (Parameter)[xref]
   [g_misc.c, 70]

ent   (Parameter)[xref]
   [g_misc.c, 493]

ent   (Parameter)[xref]
   [g_misc.c, 499]

ent   (Parameter)[xref]
   [g_misc.c, 1021]

ent   (Parameter)[xref]
   [g_misc.c, 1043]

ent   (Parameter)[xref]
   [g_misc.c, 1071]

ent   (Parameter)[xref]
   [g_misc.c, 1099]

ent   (Parameter)[xref]
   [g_misc.c, 1127]

ent   (Parameter)[xref]
   [g_misc.c, 1196]

ent   (Parameter)[xref]
   [g_misc.c, 1202]

ent   (Parameter)[xref]
   [g_misc.c, 1230]

ent   (Parameter)[xref]
   [g_misc.c, 1285]

ent   (Parameter)[xref]
   [g_misc.c, 1316]

ent   (Parameter)[xref]
   [g_misc.c, 1415]

ent   (Parameter)[xref]
   [g_misc.c, 1459]

ent   (Parameter)[xref]
   [g_misc.c, 1473]

ent   (Parameter)[xref]
   [g_misc.c, 1484]

ent   (Parameter)[xref]
   [g_misc.c, 1496]

ent   (Parameter)[xref]
   [g_misc.c, 1517]

ent   (Parameter)[xref]
   [g_misc.c, 1538]

ent   (Parameter)[xref]
   [g_misc.c, 1832]

ent   (Parameter)[xref]
   [g_misc.c, 1868]

ent   (Parameter)[xref]
   [g_monster.c, 141]

ent   (Parameter)[xref]
   [g_monster.c, 183]

ent   (Parameter)[xref]
   [g_monster.c, 218]

ent   (Parameter)[xref]
   [g_monster.c, 310]

ent   (Parameter)[xref]
   [g_monster.c, 332]

ent   (Parameter)[xref]
   [g_phys.c, 49]

ent   (Parameter)[xref]
   [g_phys.c, 72]

ent   (Parameter)[xref]
   [g_phys.c, 95]

ent   (Parameter)[xref]
   [g_phys.c, 183]

ent   (Parameter)[xref]
   [g_phys.c, 322]

ent   (Parameter)[xref]
   [g_phys.c, 342]

ent   (Public Object)[xref]
   [g_phys.c, 386]

ent   (Parameter)[xref]
   [g_phys.c, 562]

ent   (Parameter)[xref]
   [g_phys.c, 630]

ent   (Parameter)[xref]
   [g_phys.c, 643]

ent   (Parameter)[xref]
   [g_phys.c, 670]

ent   (Parameter)[xref]
   [g_phys.c, 791]

ent   (Parameter)[xref]
   [g_phys.c, 815]

ent   (Parameter)[xref]
   [g_phys.c, 932]

ent   (Parameter)[xref]
   [g_save.c, 528]

ent   (Parameter)[xref]
   [g_save.c, 592]

ent   (Local Object)[xref]
   [g_save.c, 632]

ent   (Local Object)[xref]
free any dynamic memory allocated by loading the level
base state
wipe all the entities
check edict size
   [g_save.c, 689]

ent   (Parameter)[xref]
   [g_spawn.c, 278]

ent   (Parameter)[xref]
   [g_spawn.c, 358]

ent   (Parameter)[xref]
   [g_spawn.c, 414]

ent   (Local Object)[xref]
   [g_spawn.c, 522]

ent   (Parameter)[xref]
   [g_spawn.c, 796]

ent   (Parameter)[xref]
   [g_target.c, 26]

ent   (Parameter)[xref]
   [g_target.c, 34]

ent   (Parameter)[xref]
   [g_target.c, 58]

ent   (Parameter)[xref]
   [g_target.c, 81]

ent   (Parameter)[xref]
   [g_target.c, 118]

ent   (Parameter)[xref]
   [g_target.c, 131]

ent   (Parameter)[xref]
   [g_target.c, 154]

ent   (Parameter)[xref]
   [g_target.c, 164]

ent   (Parameter)[xref]
   [g_target.c, 189]

ent   (Parameter)[xref]
   [g_target.c, 202]

ent   (Parameter)[xref]
   [g_target.c, 258]

ent   (Parameter)[xref]
   [g_target.c, 302]

ent   (Local Object)[xref]
   [g_target.c, 382]

ent   (Local Object)[xref]
must be non-zero
set the beam diameter
set the color
   [g_target.c, 587]

ent   (Parameter)[xref]
   [g_trigger.c, 36]

ent   (Parameter)[xref]
   [g_trigger.c, 45]

ent   (Parameter)[xref]
   [g_trigger.c, 66]

ent   (Parameter)[xref]
   [g_trigger.c, 118]

ent   (Parameter)[xref]
   [g_trigger.c, 168]

ent   (Local Object)[xref]
   [g_trigger.c, 236]

ent   (Parameter)[xref]
   [g_trigger.c, 373]

ent   (Local Object)[xref]
   [g_turret.c, 98]

ent   (Local Object)[xref]
level the gun
remove the driver from the end of them team chain
   [g_turret.c, 280]

ent   (Local Object)[xref]
add the driver to the end of them team chain
   [g_turret.c, 357]

ent   (Local Object)[xref]
   [g_utils.c, 120]

ent   (Parameter)[xref]
   [g_utils.c, 151]

ent   (Parameter)[xref]
   [g_utils.c, 173]

ent   (Parameter)[xref]
   [g_utils.c, 475]

ent   (Parameter)[xref]
   [g_utils.c, 508]

ent   (Parameter)[xref]
   [g_utils.c, 549]

ent   (Parameter)[xref]
   [g_weapon.c, 398]

ent   (Parameter)[xref]
   [g_weapon.c, 455]

ent   (Parameter)[xref]
   [g_weapon.c, 569]

ent   (Local Object)[xref]
   [g_weapon.c, 725]

ent   (Local Object)[xref]
   [g_weapon.c, 808]

ent   (Local Object)[xref]
   [m_actor.c, 511]

ent   (Parameter)[xref]
   [m_boss3.c, 31]

ent   (Parameter)[xref]
   [m_boss3.c, 40]

ent   (Parameter)[xref]
   [m_boss32.c, 643]

ent   (Local Object)[xref]
   [m_boss32.c, 906]

ent   (Local Object)[xref]
   [m_medic.c, 48]

ent   (Local Object)[xref]
   [m_medic.c, 82]

ent   (Local Object)[xref]
   [m_medic.c, 98]

ent   (Local Object)[xref]
   [m_medic.c, 263]

ent   (Parameter)[xref]
   [m_move.c, 37]

ent   (Parameter)[xref]
   [m_move.c, 112]

ent   (Parameter)[xref]
   [m_move.c, 304]

ent   (Parameter)[xref]
   [m_move.c, 353]

ent   (Parameter)[xref]
   [m_move.c, 389]

ent   (Parameter)[xref]
   [m_move.c, 495]

ent   (Parameter)[xref]
   [m_move.c, 515]

ent   (Parameter)[xref]
   [m_move.c, 542]

ent   (Parameter)[xref]
   [p_client.c, 185]

ent   (Parameter)[xref]
   [p_client.c, 198]

ent   (Local Object)[xref]
   [p_client.c, 653]

ent   (Parameter)[xref]
   [p_client.c, 668]

ent   (Parameter)[xref]
   [p_client.c, 831]

ent   (Parameter)[xref]
   [p_client.c, 875]

ent   (Local Object)[xref]
   [p_client.c, 921]

ent   (Parameter)[xref]
   [p_client.c, 946]

ent   (Parameter)[xref]
   [p_client.c, 1010]

ent   (Parameter)[xref]
   [p_client.c, 1097]

ent   (Parameter)[xref]
   [p_client.c, 1268]

ent   (Parameter)[xref]
   [p_client.c, 1305]

ent   (Parameter)[xref]
   [p_client.c, 1371]

ent   (Parameter)[xref]
   [p_client.c, 1440]

ent   (Parameter)[xref]
   [p_client.c, 1514]

ent   (Parameter)[xref]
   [p_client.c, 1580]

ent   (Parameter)[xref]
   [p_client.c, 1765]

ent   (Parameter)[xref]
   [p_hud.c, 32]

ent   (Local Object)[xref]
   [p_hud.c, 76]

ent   (Parameter)[xref]
   [p_hud.c, 164]

ent   (Parameter)[xref]
   [p_hud.c, 262]

ent   (Parameter)[xref]
   [p_hud.c, 276]

ent   (Parameter)[xref]
   [p_hud.c, 302]

ent   (Parameter)[xref]
   [p_hud.c, 346]

ent   (Parameter)[xref]
   [p_hud.c, 377]

ent   (Parameter)[xref]
   [p_hud.c, 530]

ent   (Parameter)[xref]
   [p_hud.c, 549]

ent   (Parameter)[xref]
   [p_view.c, 222]

ent   (Parameter)[xref]
   [p_view.c, 345]

ent   (Parameter)[xref]
   [p_view.c, 418]

ent   (Parameter)[xref]
   [p_view.c, 501]

ent   (Parameter)[xref]
   [p_view.c, 745]

ent   (Parameter)[xref]
   [p_view.c, 798]

ent   (Parameter)[xref]
   [p_view.c, 815]

ent   (Parameter)[xref]
   [p_view.c, 855]

ent   (Parameter)[xref]
   [p_view.c, 958]

ent   (Parameter)[xref]
   [p_weapon.c, 118]

ent   (Parameter)[xref]
   [p_weapon.c, 174]

ent   (Parameter)[xref]
   [p_weapon.c, 234]

ent   (Parameter)[xref]
   [p_weapon.c, 282]

ent   (Parameter)[xref]
   [p_weapon.c, 311]

ent   (Parameter)[xref]
   [p_weapon.c, 349]

ent   (Parameter)[xref]
   [p_weapon.c, 380]

ent   (Parameter)[xref]
   [p_weapon.c, 546]

ent   (Parameter)[xref]
   [p_weapon.c, 595]

ent   (Parameter)[xref]
   [p_weapon.c, 709]

ent   (Parameter)[xref]
   [p_weapon.c, 743]

ent   (Parameter)[xref]
   [p_weapon.c, 759]

ent   (Parameter)[xref]
   [p_weapon.c, 799]

ent   (Parameter)[xref]
   [p_weapon.c, 816]

ent   (Parameter)[xref]
   [p_weapon.c, 847]

ent   (Parameter)[xref]
   [p_weapon.c, 859]

ent   (Parameter)[xref]
   [p_weapon.c, 868]

ent   (Parameter)[xref]
   [p_weapon.c, 937]

ent   (Parameter)[xref]
   [p_weapon.c, 953]

ent   (Parameter)[xref]
   [p_weapon.c, 1039]

ent   (Parameter)[xref]
   [p_weapon.c, 1047]

ent   (Parameter)[xref]
   [p_weapon.c, 1167]

ent   (Parameter)[xref]
   [p_weapon.c, 1184]

ent   (Parameter)[xref]
   [p_weapon.c, 1230]

ent   (Parameter)[xref]
   [p_weapon.c, 1239]

ent   (Parameter)[xref]
   [p_weapon.c, 1284]

ent   (Parameter)[xref]
   [p_weapon.c, 1302]

ent   (Parameter)[xref]
   [p_weapon.c, 1350]

ent   (Parameter)[xref]
   [p_weapon.c, 1367]

ent   (Parameter)[xref]
   [p_weapon.c, 1425]

ent1   (Parameter)[xref]
   [g_cmds.c, 49]

ent1Team   (Local Object)[xref]
   [g_cmds.c, 51]

ent2   (Parameter)[xref]
   [g_cmds.c, 49]

ent2Team   (Local Object)[xref]
   [g_cmds.c, 52]

enterframe   (Public Object)[xref]
   [g_local.h, 872]

entities   (Parameter)[xref]
   [g_spawn.c, 520]

entity_event_t   (Typedef)[xref]
entity_state_t is the information conveyed from the server
in an update message about entities that the client will
need to render in some way
   [q_shared.h, 1131]

entity_state_s   (Struct)[xref]
   [q_shared.h, 1137]

entity_state_s::angles   (Public Object)[xref]
   [q_shared.h, 1142]

entity_state_s::effects   (Public Object)[xref]
   [q_shared.h, 1148]

entity_state_s::event   (Public Object)[xref]
   [q_shared.h, 1154]

entity_state_s::frame   (Public Object)[xref]
   [q_shared.h, 1146]

entity_state_s::modelindex   (Public Object)[xref]
   [q_shared.h, 1144]

entity_state_s::modelindex2   (Public Object)[xref]
   [q_shared.h, 1145]

entity_state_s::modelindex3   (Public Object)[xref]
   [q_shared.h, 1145]

entity_state_s::modelindex4   (Public Object)[xref]
   [q_shared.h, 1145]

entity_state_s::number   (Public Object)[xref]
   [q_shared.h, 1139]

entity_state_s::old_origin   (Public Object)[xref]
   [q_shared.h, 1143]

entity_state_s::origin   (Public Object)[xref]
   [q_shared.h, 1141]

entity_state_s::renderfx   (Public Object)[xref]
   [q_shared.h, 1149]

entity_state_s::skinnum   (Public Object)[xref]
   [q_shared.h, 1147]

entity_state_s::solid   (Public Object)[xref]
   [q_shared.h, 1150]

entity_state_s::sound   (Public Object)[xref]
   [q_shared.h, 1153]

entity_state_t   (Typedef)[xref]
player_state_t is the information needed in addition to pmove_state_t
to rendered a view.  There will only be 10 player_state_t sent each second,
but the number of pmove_state_t changes will be reletive to client
frame rates
   [q_shared.h, 1157]

entnum   (Local Object)[xref]
   [g_save.c, 685]

entry   (Local Object)[xref]
   [p_hud.c, 166]

envirosuit   (Local Object)[xref]
   [p_view.c, 582]

eorg   (Local Object)[xref]
   [g_utils.c, 80]

ERR_DISCONNECT   (Macro)[xref]
don't kill server
   [q_shared.h, 98]

ERR_DROP   (Macro)[xref]
print to console and disconnect from game
   [q_shared.h, 97]

ERR_FATAL   (Macro)[xref]
exit the entire game with a popup window
   [q_shared.h, 96]

error   (Public Object)[xref]
   [game.h, 118]

error   (Parameter)[xref]
   [g_main.c, 143]

eta   (Local Object)[xref]
easy mode only ducks one quarter the time
   [g_weapon.c, 37]

eta   (Parameter)[xref]
   [m_brain.c, 352]

eta   (Parameter)[xref]
   [m_chick.c, 430]

eta   (Parameter)[xref]
   [m_gunner.c, 409]

eta   (Parameter)[xref]
   [m_infantry.c, 466]

eta   (Parameter)[xref]
   [m_medic.c, 494]

eta   (Parameter)[xref]
   [m_soldier.c, 828]

EV_FALL   (Enumerator)
   [q_shared.h, 1127]

EV_FALLFAR   (Enumerator)
   [q_shared.h, 1128]

EV_FALLSHORT   (Enumerator)
   [q_shared.h, 1126]

EV_FOOTSTEP   (Enumerator)
   [q_shared.h, 1125]

EV_ITEM_RESPAWN   (Enumerator)
   [q_shared.h, 1124]

EV_NONE   (Enumerator)
   [q_shared.h, 1123]

EV_OTHER_TELEPORT   (Enumerator)
   [q_shared.h, 1130]

EV_PLAYER_TELEPORT   (Enumerator)
   [q_shared.h, 1129]

exitintermission   (Public Object)[xref]
   [g_local.h, 313]

ExitLevel   (Function)[xref]
   [g_main.c, 349]

exten   (Static Local Object)[xref]
   [q_shared.c, 840]

extension   (Parameter)[xref]
   [q_shared.c, 907]

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ