Data Dictionary Summary Report
e (Local Object)[xref]
[g_chase.c, 114]
e (Local Object)[xref]
[g_chase.c, 138]
e (Local Object)[xref]
[g_misc.c, 1579]
e (Local Object)[xref]
[g_phys.c, 405]
e (Local Object)[xref]
[g_spawn.c, 472]
e (Local Object)[xref]
check all the targets
[g_target.c, 683]
e (Local Object)[xref]
[g_target.c, 758]
e (Parameter)[xref]
[g_utils.c, 401]
e (Local Object)[xref]
[g_utils.c, 423]
e1 (Parameter)[xref]
[g_phys.c, 120]
e2 (Local Object)[xref]
connect time, ping, score, name
[g_cmds.c, 877]
e2 (Local Object)[xref]
cplane_t backplane;
[g_phys.c, 122]
e2 (Local Object)[xref]
[g_spawn.c, 472]
ed (Parameter)[xref]
[g_utils.c, 452]
ED_CallSpawn (Function)[xref]
[g_spawn.c, 278]
ED_NewString (Function)[xref]
[g_spawn.c, 319]
ED_ParseEdict (Function)[xref]
[g_spawn.c, 414]
ED_ParseField (Function)[xref]
[g_spawn.c, 358]
edict_s (Struct)[xref]
[g_local.h, 966]
edict_s::absmax (Public Object)[xref]
[g_local.h, 989]
edict_s::absmin (Public Object)[xref]
[g_local.h, 989]
edict_s::accel (Public Object)[xref]
[g_local.h, 1024]
edict_s::activator (Public Object)[xref]
[g_local.h, 1076]
edict_s::air_finished (Public Object)[xref]
[g_local.h, 1031]
edict_s::angle (Public Object)[xref]
[g_local.h, 1014]
edict_s::area (Public Object)[xref]
[g_local.h, 978]
edict_s::areanum (Public Object)[xref]
[g_local.h, 983]
edict_s::areanum2 (Public Object)[xref]
[g_local.h, 983]
edict_s::attenuation (Public Object)[xref]
[g_local.h, 1088]
edict_s::avelocity (Public Object)[xref]
[g_local.h, 1029]
edict_s::blocked (Public Object)[xref]
[g_local.h, 1043]
edict_s::chain (Public Object)[xref]
[g_local.h, 1073]
edict_s::classname (Public Object)[xref]
[g_local.h, 1009]
edict_s::client (Public Object)[xref]
[g_local.h, 969]
edict_s::clipmask (Public Object)[xref]
[g_local.h, 991]
edict_s::clusternums (Public Object)[xref]
[g_local.h, 981]
edict_s::combattarget (Public Object)[xref]
[g_local.h, 1021]
edict_s::count (Public Object)[xref]
[g_local.h, 1071]
edict_s::damage_debounce_time (Public Object)[xref]
[g_local.h, 1051]
edict_s::deadflag (Public Object)[xref]
[g_local.h, 1058]
edict_s::deathtarget (Public Object)[xref]
[g_local.h, 1020]
edict_s::decel (Public Object)[xref]
[g_local.h, 1024]
edict_s::delay (Public Object)[xref]
[g_local.h, 1092]
edict_s::die (Public Object)[xref]
[g_local.h, 1047]
edict_s::dmg (Public Object)[xref]
[g_local.h, 1067]
edict_s::dmg_radius (Public Object)[xref]
[g_local.h, 1069]
edict_s::enemy (Public Object)[xref]
[g_local.h, 1074]
edict_s::flags (Public Object)[xref]
[g_local.h, 1000]
edict_s::fly_sound_debounce_time (Public Object)[xref]
[g_local.h, 1052]
edict_s::freetime (Public Object)[xref]
[g_local.h, 1003]
edict_s::gib_health (Public Object)[xref]
[g_local.h, 1057]
edict_s::goalentity (Public Object)[xref]
[g_local.h, 1035]
edict_s::gravity (Public Object)[xref]
[g_local.h, 1032]
edict_s::groundentity (Public Object)[xref]
[g_local.h, 1077]
edict_s::groundentity_linkcount (Public Object)[xref]
[g_local.h, 1078]
edict_s::headnode (Public Object)[xref]
[g_local.h, 982]
edict_s::health (Public Object)[xref]
[g_local.h, 1055]
edict_s::ideal_yaw (Public Object)[xref]
[g_local.h, 1038]
edict_s::inuse (Public Object)[xref]
[g_local.h, 974]
edict_s::item (Public Object)[xref]
[g_local.h, 1108]
edict_s::killtarget (Public Object)[xref]
[g_local.h, 1017]
edict_s::last_move_time (Public Object)[xref]
[g_local.h, 1053]
edict_s::light_level (Public Object)[xref]
[g_local.h, 1104]
edict_s::linkcount (Public Object)[xref]
[g_local.h, 975]
edict_s::map (Public Object)[xref]
[g_local.h, 1063]
edict_s::mass (Public Object)[xref]
[g_local.h, 1030]
edict_s::max_health (Public Object)[xref]
[g_local.h, 1056]
edict_s::maxs (Public Object)[xref]
[g_local.h, 988]
edict_s::message (Public Object)[xref]
[g_local.h, 1008]
edict_s::mins (Public Object)[xref]
[g_local.h, 988]
edict_s::model (Public Object)[xref]
[g_local.h, 1002]
edict_s::monsterinfo (Public Object)[xref]
[g_local.h, 1112]
edict_s::move_angles (Public Object)[xref]
[g_local.h, 1101]
edict_s::move_origin (Public Object)[xref]
[g_local.h, 1100]
edict_s::movedir (Public Object)[xref]
[g_local.h, 1025]
edict_s::moveinfo (Public Object)[xref]
[g_local.h, 1111]
edict_s::movetarget (Public Object)[xref]
[g_local.h, 1036]
edict_s::movetype (Public Object)[xref]
[g_local.h, 999]
edict_s::mynoise (Public Object)[xref]
[g_local.h, 1082]
edict_s::mynoise2 (Public Object)[xref]
[g_local.h, 1083]
edict_s::nextthink (Public Object)[xref]
[g_local.h, 1040]
edict_s::noise_index (Public Object)[xref]
[g_local.h, 1085]
edict_s::noise_index2 (Public Object)[xref]
[g_local.h, 1086]
edict_s::num_clusters (Public Object)[xref]
[g_local.h, 980]
edict_s::oldenemy (Public Object)[xref]
[g_local.h, 1075]
edict_s::owner (Public Object)[xref]
[g_local.h, 992]
edict_s::pain (Public Object)[xref]
[g_local.h, 1046]
edict_s::pain_debounce_time (Public Object)[xref]
[g_local.h, 1050]
edict_s::pathtarget (Public Object)[xref]
[g_local.h, 1019]
edict_s::pos1 (Public Object)[xref]
[g_local.h, 1026]
edict_s::pos2 (Public Object)[xref]
[g_local.h, 1026]
edict_s::powerarmor_time (Public Object)[xref]
[g_local.h, 1061]
edict_s::prethink (Public Object)[xref]
[g_local.h, 1041]
edict_s::radius_dmg (Public Object)[xref]
[g_local.h, 1068]
edict_s::random (Public Object)[xref]
[g_local.h, 1093]
edict_s::s (Public Object)[xref]
[g_local.h, 968]
edict_s::show_hostile (Public Object)[xref]
[g_local.h, 1059]
edict_s::size (Public Object)[xref]
[g_local.h, 989]
edict_s::solid (Public Object)[xref]
[g_local.h, 990]
edict_s::sounds (Public Object)[xref]
[g_local.h, 1070]
edict_s::spawnflags (Public Object)[xref]
[g_local.h, 1010]
edict_s::speed (Public Object)[xref]
[g_local.h, 1024]
edict_s::style (Public Object)[xref]
[g_local.h, 1106]
edict_s::svflags (Public Object)[xref]
[g_local.h, 987]
edict_s::takedamage (Public Object)[xref]
[g_local.h, 1066]
edict_s::target (Public Object)[xref]
[g_local.h, 1015]
edict_s::target_ent (Public Object)[xref]
[g_local.h, 1022]
edict_s::targetname (Public Object)[xref]
[g_local.h, 1016]
edict_s::team (Public Object)[xref]
[g_local.h, 1018]
edict_s::teamchain (Public Object)[xref]
[g_local.h, 1079]
edict_s::teammaster (Public Object)[xref]
[g_local.h, 1080]
edict_s::teleport_time (Public Object)[xref]
[g_local.h, 1095]
edict_s::think (Public Object)[xref]
[g_local.h, 1042]
edict_s::timestamp (Public Object)[xref]
[g_local.h, 1012]
edict_s::touch (Public Object)[xref]
[g_local.h, 1044]
edict_s::touch_debounce_time (Public Object)[xref]
[g_local.h, 1049]
edict_s::use (Public Object)[xref]
[g_local.h, 1045]
edict_s::velocity (Public Object)[xref]
[g_local.h, 1028]
edict_s::viewheight (Public Object)[xref]
[g_local.h, 1065]
edict_s::volume (Public Object)[xref]
[g_local.h, 1087]
edict_s::wait (Public Object)[xref]
[g_local.h, 1091]
edict_s::waterlevel (Public Object)[xref]
[g_local.h, 1098]
edict_s::watertype (Public Object)[xref]
[g_local.h, 1097]
edict_s::yaw_speed (Public Object)[xref]
[g_local.h, 1037]
edict_size (Public Object)[xref]
[game.h, 230]
edict_t (Typedef)[xref]
[game.h, 52]
edicts (Public Object)[xref]
[game.h, 229]
EF_ANIM01 (Macro)[xref]
automatically cycle between frames 0 and 1 at 2 hz
[q_shared.h, 563]
EF_ANIM23 (Macro)[xref]
automatically cycle between frames 2 and 3 at 2 hz
[q_shared.h, 564]
EF_ANIM_ALL (Macro)[xref]
automatically cycle through all frames at 2hz
[q_shared.h, 565]
EF_ANIM_ALLFAST (Macro)[xref]
automatically cycle through all frames at 10hz
[q_shared.h, 566]
EF_BFG (Macro)[xref]
[q_shared.h, 560]
EF_BLASTER (Macro)[xref]
redlight + trail
[q_shared.h, 556]
EF_BLUEHYPERBLASTER (Macro)[xref]
[q_shared.h, 576]
EF_COLOR_SHELL (Macro)[xref]
[q_shared.h, 561]
EF_DOUBLE (Macro)[xref]
[q_shared.h, 583]
EF_FLAG1 (Macro)[xref]
[q_shared.h, 571]
EF_FLAG2 (Macro)[xref]
RAFAEL
[q_shared.h, 572]
EF_FLIES (Macro)[xref]
[q_shared.h, 567]
EF_GIB (Macro)[xref]
leave a trail
[q_shared.h, 555]
EF_GREENGIB (Macro)[xref]
[q_shared.h, 575]
EF_GRENADE (Macro)[xref]
[q_shared.h, 558]
EF_HALF_DAMAGE (Macro)[xref]
[q_shared.h, 586]
EF_HYPERBLASTER (Macro)[xref]
[q_shared.h, 559]
EF_IONRIPPER (Macro)[xref]
[q_shared.h, 574]
EF_PENT (Macro)[xref]
[q_shared.h, 569]
EF_PLASMA (Macro)[xref]
[q_shared.h, 578]
EF_POWERSCREEN (Macro)[xref]
[q_shared.h, 562]
EF_QUAD (Macro)[xref]
[q_shared.h, 568]
EF_ROCKET (Macro)[xref]
redlight + trail
[q_shared.h, 557]
EF_ROTATE (Macro)[xref]
rotate (bonus items)
[q_shared.h, 554]
EF_SPHERETRANS (Macro)[xref]
[q_shared.h, 584]
EF_SPINNINGLIGHTS (Macro)[xref]
[q_shared.h, 577]
EF_TAGTRAIL (Macro)[xref]
[q_shared.h, 585]
EF_TELEPORTER (Macro)[xref]
particle fountain
[q_shared.h, 570]
EF_TRACKER (Macro)[xref]
[q_shared.h, 582]
EF_TRACKERTRAIL (Macro)[xref]
ROGUE
entity_state_t->renderfx flags
[q_shared.h, 587]
EF_TRAP (Macro)[xref]
ROGUE
[q_shared.h, 579]
effect (Parameter)[xref]
[g_monster.c, 51]
effect (Local Object)[xref]
[g_target.c, 418]
effect (Parameter)[xref]
[g_weapon.c, 345]
effect (Local Object)[xref]
[m_float.c, 66]
effect (Local Object)[xref]
[m_flyer.c, 373]
effect (Local Object)[xref]
[m_hover.c, 440]
effect (Local Object)[xref]
[m_medic.c, 348]
effect (Parameter)[xref]
[p_weapon.c, 816]
effect (Local Object)[xref]
[p_weapon.c, 872]
emaxs (Parameter)[xref]
[q_shared.c, 310]
emaxs (Parameter)[xref]
[q_shared.c, 418]
emins (Parameter)[xref]
[q_shared.c, 310]
emins (Parameter)[xref]
[q_shared.c, 418]
end (Local Object)[xref]
[g_monster.c, 312]
end (Local Object)[xref]
[g_phys.c, 194]
end (Local Object)[xref]
[g_phys.c, 346]
end (Local Object)[xref]
[g_target.c, 499]
end (Local Object)[xref]
[g_weapon.c, 34]
end (Local Object)[xref]
[g_weapon.c, 139]
end (Local Object)[xref]
[g_weapon.c, 661]
end (Local Object)[xref]
[g_weapon.c, 813]
end (Local Object)[xref]
[m_float.c, 64]
end (Local Object)[xref]
[m_flyer.c, 371]
end (Local Object)[xref]
[m_hover.c, 438]
end (Local Object)[xref]
[m_medic.c, 346]
end (Local Object)[xref]
[m_medic.c, 578]
end (Local Object)[xref]
[m_move.c, 115]
end (Parameter)[xref]
[m_parasite.c, 297]
end (Local Object)[xref]
[m_parasite.c, 318]
end (Local Object)[xref]
[m_soldier.c, 468]
end (Local Object)[xref]
[m_tank.c, 335]
end (Parameter)[xref]
[p_client.c, 1547]
end_angles (Public Object)[xref]
[g_local.h, 376]
end_origin (Public Object)[xref]
[g_local.h, 375]
EndDMLevel (Function)[xref]
[g_main.c, 219]
endfunc (Public Object)[xref]
[g_local.h, 397]
endfunc (Public Object)[xref]
[g_local.h, 413]
endpos (Public Object)[xref]
[q_shared.h, 450]
enemy (Parameter)[xref]
[m_move.c, 403]
enemy_infront (Global Object)[xref]
[g_ai.c, 30]
enemy_infront (Local Object)[xref]
[m_boss2.c, 546]
enemy_infront (Local Object)[xref]
[m_boss31.c, 605]
enemy_infront (Local Object)[xref]
[m_boss32.c, 717]
enemy_range (Global Object)[xref]
[g_ai.c, 31]
enemy_range (Local Object)[xref]
[m_boss2.c, 547]
enemy_range (Local Object)[xref]
[m_boss31.c, 606]
enemy_range (Local Object)[xref]
[m_boss32.c, 718]
enemy_vis (Global Object)[xref]
[g_ai.c, 29]
enemy_yaw (Global Object)[xref]
AI_SetSightClient
Called once each frame to set level.sight_client to the
player to be checked for in findtarget.
If all clients are either dead or in notarget, sight_client
will be null.
In coop games, sight_client will cycle between the clients.
[g_ai.c, 32]
enemy_yaw (Local Object)[xref]
[m_boss2.c, 548]
enemy_yaw (Local Object)[xref]
[m_boss31.c, 607]
enemy_yaw (Local Object)[xref]
[m_boss32.c, 719]
energy_protection (Public Object)[xref]
[g_local.h, 208]
ent (Public Object)[xref]
[q_shared.h, 454]
ent (Local Object)[xref]
[g_ai.c, 52]
ent (Parameter)[xref]
[g_chase.c, 22]
ent (Parameter)[xref]
[g_chase.c, 111]
ent (Parameter)[xref]
[g_chase.c, 135]
ent (Parameter)[xref]
[g_chase.c, 159]
ent (Parameter)[xref]
[g_cmds.c, 24]
ent (Parameter)[xref]
[g_cmds.c, 66]
ent (Parameter)[xref]
[g_cmds.c, 98]
ent (Parameter)[xref]
[g_cmds.c, 130]
ent (Parameter)[xref]
[g_cmds.c, 152]
ent (Parameter)[xref]
[g_cmds.c, 308]
ent (Parameter)[xref]
[g_cmds.c, 337]
ent (Parameter)[xref]
[g_cmds.c, 364]
ent (Parameter)[xref]
[g_cmds.c, 396]
ent (Parameter)[xref]
[g_cmds.c, 432]
ent (Parameter)[xref]
[g_cmds.c, 466]
ent (Parameter)[xref]
[g_cmds.c, 497]
ent (Parameter)[xref]
[g_cmds.c, 523]
ent (Parameter)[xref]
[g_cmds.c, 559]
ent (Parameter)[xref]
[g_cmds.c, 595]
ent (Parameter)[xref]
[g_cmds.c, 622]
ent (Parameter)[xref]
[g_cmds.c, 648]
ent (Parameter)[xref]
[g_cmds.c, 663]
ent (Parameter)[xref]
[g_cmds.c, 693]
ent (Parameter)[xref]
[g_cmds.c, 736]
ent (Parameter)[xref]
[g_cmds.c, 787]
ent (Parameter)[xref]
[g_cmds.c, 872]
ent (Parameter)[xref]
[g_cmds.c, 908]
ent (Parameter)[xref]
[g_combat.c, 171]
ent (Parameter)[xref]
[g_combat.c, 255]
ent (Local Object)[xref]
[g_combat.c, 550]
ent (Parameter)[xref]
[g_func.c, 76]
ent (Parameter)[xref]
[g_func.c, 82]
ent (Parameter)[xref]
[g_func.c, 96]
ent (Parameter)[xref]
[g_func.c, 114]
ent (Parameter)[xref]
[g_func.c, 147]
ent (Parameter)[xref]
[g_func.c, 153]
ent (Parameter)[xref]
[g_func.c, 174]
ent (Parameter)[xref]
[g_func.c, 209]
ent (Parameter)[xref]
[g_func.c, 334]
ent (Parameter)[xref]
[g_func.c, 358]
ent (Parameter)[xref]
[g_func.c, 372]
ent (Parameter)[xref]
[g_func.c, 383]
ent (Parameter)[xref]
[g_func.c, 395]
ent (Parameter)[xref]
[g_func.c, 428]
ent (Parameter)[xref]
[g_func.c, 436]
ent (Parameter)[xref]
[g_func.c, 451]
ent (Parameter)[xref]
[g_func.c, 513]
ent (Parameter)[xref]
[g_func.c, 623]
ent (Parameter)[xref]
[g_func.c, 763]
ent (Local Object)[xref]
[g_func.c, 951]
ent (Local Object)[xref]
[g_func.c, 1000]
ent (Parameter)[xref]
[g_func.c, 1038]
ent (Local Object)[xref]
[g_func.c, 1078]
ent (Local Object)[xref]
[g_func.c, 1115]
ent (Parameter)[xref]
[g_func.c, 1138]
ent (Parameter)[xref]
[g_func.c, 1261]
ent (Local Object)[xref]
make sure we didn't get killed by a killtarget
[g_func.c, 1487]
ent (Local Object)[xref]
[g_func.c, 1531]
ent (Local Object)[xref]
[g_func.c, 1588]
ent (Local Object)[xref]
[g_func.c, 1603]
ent (Parameter)[xref]
[g_func.c, 1966]
ent (Parameter)[xref]
[g_func.c, 2042]
ent (Parameter)[xref]
[g_items.c, 119]
ent (Parameter)[xref]
[g_items.c, 146]
ent (Parameter)[xref]
[g_items.c, 159]
ent (Parameter)[xref]
[g_items.c, 187]
ent (Parameter)[xref]
[g_items.c, 197]
ent (Parameter)[xref]
[g_items.c, 211]
ent (Parameter)[xref]
[g_items.c, 221]
ent (Parameter)[xref]
[g_items.c, 259]
ent (Parameter)[xref]
[g_items.c, 339]
ent (Parameter)[xref]
[g_items.c, 366]
ent (Parameter)[xref]
[g_items.c, 381]
ent (Parameter)[xref]
[g_items.c, 396]
ent (Parameter)[xref]
[g_items.c, 411]
ent (Parameter)[xref]
[g_items.c, 422]
ent (Parameter)[xref]
[g_items.c, 447]
ent (Parameter)[xref]
[g_items.c, 483]
ent (Parameter)[xref]
[g_items.c, 513]
ent (Parameter)[xref]
[g_items.c, 556]
ent (Parameter)[xref]
[g_items.c, 590]
ent (Parameter)[xref]
[g_items.c, 607]
ent (Parameter)[xref]
[g_items.c, 688]
ent (Parameter)[xref]
[g_items.c, 705]
ent (Parameter)[xref]
[g_items.c, 727]
ent (Parameter)[xref]
[g_items.c, 747]
ent (Parameter)[xref]
[g_items.c, 761]
ent (Parameter)[xref]
[g_items.c, 825]
ent (Parameter)[xref]
[g_items.c, 833]
ent (Parameter)[xref]
[g_items.c, 843]
ent (Parameter)[xref]
[g_items.c, 892]
ent (Parameter)[xref]
[g_items.c, 918]
ent (Parameter)[xref]
[g_items.c, 1061]
ent (Local Object)[xref]
calc the player views now that all pushing
and damage has been added
[g_main.c, 180]
ent (Local Object)[xref]
[g_main.c, 203]
ent (Local Object)[xref]
[g_main.c, 221]
ent (Local Object)[xref]
[g_main.c, 352]
ent (Local Object)[xref]
choose a client for monsters to target this frame
exit intermissions
[g_main.c, 384]
ent (Parameter)[xref]
[g_misc.c, 31]
ent (Parameter)[xref]
[g_misc.c, 44]
ent (Parameter)[xref]
[g_misc.c, 70]
ent (Parameter)[xref]
[g_misc.c, 493]
ent (Parameter)[xref]
[g_misc.c, 499]
ent (Parameter)[xref]
[g_misc.c, 1021]
ent (Parameter)[xref]
[g_misc.c, 1043]
ent (Parameter)[xref]
[g_misc.c, 1071]
ent (Parameter)[xref]
[g_misc.c, 1099]
ent (Parameter)[xref]
[g_misc.c, 1127]
ent (Parameter)[xref]
[g_misc.c, 1196]
ent (Parameter)[xref]
[g_misc.c, 1202]
ent (Parameter)[xref]
[g_misc.c, 1230]
ent (Parameter)[xref]
[g_misc.c, 1285]
ent (Parameter)[xref]
[g_misc.c, 1316]
ent (Parameter)[xref]
[g_misc.c, 1415]
ent (Parameter)[xref]
[g_misc.c, 1459]
ent (Parameter)[xref]
[g_misc.c, 1473]
ent (Parameter)[xref]
[g_misc.c, 1484]
ent (Parameter)[xref]
[g_misc.c, 1496]
ent (Parameter)[xref]
[g_misc.c, 1517]
ent (Parameter)[xref]
[g_misc.c, 1538]
ent (Parameter)[xref]
[g_misc.c, 1832]
ent (Parameter)[xref]
[g_misc.c, 1868]
ent (Parameter)[xref]
[g_monster.c, 141]
ent (Parameter)[xref]
[g_monster.c, 183]
ent (Parameter)[xref]
[g_monster.c, 218]
ent (Parameter)[xref]
[g_monster.c, 310]
ent (Parameter)[xref]
[g_monster.c, 332]
ent (Parameter)[xref]
[g_phys.c, 49]
ent (Parameter)[xref]
[g_phys.c, 72]
ent (Parameter)[xref]
[g_phys.c, 95]
ent (Parameter)[xref]
[g_phys.c, 183]
ent (Parameter)[xref]
[g_phys.c, 322]
ent (Parameter)[xref]
[g_phys.c, 342]
ent (Public Object)[xref]
[g_phys.c, 386]
ent (Parameter)[xref]
[g_phys.c, 562]
ent (Parameter)[xref]
[g_phys.c, 630]
ent (Parameter)[xref]
[g_phys.c, 643]
ent (Parameter)[xref]
[g_phys.c, 670]
ent (Parameter)[xref]
[g_phys.c, 791]
ent (Parameter)[xref]
[g_phys.c, 815]
ent (Parameter)[xref]
[g_phys.c, 932]
ent (Parameter)[xref]
[g_save.c, 528]
ent (Parameter)[xref]
[g_save.c, 592]
ent (Local Object)[xref]
[g_save.c, 632]
ent (Local Object)[xref]
free any dynamic memory allocated by loading the level
base state
wipe all the entities
check edict size
[g_save.c, 689]
ent (Parameter)[xref]
[g_spawn.c, 278]
ent (Parameter)[xref]
[g_spawn.c, 358]
ent (Parameter)[xref]
[g_spawn.c, 414]
ent (Local Object)[xref]
[g_spawn.c, 522]
ent (Parameter)[xref]
[g_spawn.c, 796]
ent (Parameter)[xref]
[g_target.c, 26]
ent (Parameter)[xref]
[g_target.c, 34]
ent (Parameter)[xref]
[g_target.c, 58]
ent (Parameter)[xref]
[g_target.c, 81]
ent (Parameter)[xref]
[g_target.c, 118]
ent (Parameter)[xref]
[g_target.c, 131]
ent (Parameter)[xref]
[g_target.c, 154]
ent (Parameter)[xref]
[g_target.c, 164]
ent (Parameter)[xref]
[g_target.c, 189]
ent (Parameter)[xref]
[g_target.c, 202]
ent (Parameter)[xref]
[g_target.c, 258]
ent (Parameter)[xref]
[g_target.c, 302]
ent (Local Object)[xref]
[g_target.c, 382]
ent (Local Object)[xref]
must be non-zero
set the beam diameter
set the color
[g_target.c, 587]
ent (Parameter)[xref]
[g_trigger.c, 36]
ent (Parameter)[xref]
[g_trigger.c, 45]
ent (Parameter)[xref]
[g_trigger.c, 66]
ent (Parameter)[xref]
[g_trigger.c, 118]
ent (Parameter)[xref]
[g_trigger.c, 168]
ent (Local Object)[xref]
[g_trigger.c, 236]
ent (Parameter)[xref]
[g_trigger.c, 373]
ent (Local Object)[xref]
[g_turret.c, 98]
ent (Local Object)[xref]
level the gun
remove the driver from the end of them team chain
[g_turret.c, 280]
ent (Local Object)[xref]
add the driver to the end of them team chain
[g_turret.c, 357]
ent (Local Object)[xref]
[g_utils.c, 120]
ent (Parameter)[xref]
[g_utils.c, 151]
ent (Parameter)[xref]
[g_utils.c, 173]
ent (Parameter)[xref]
[g_utils.c, 475]
ent (Parameter)[xref]
[g_utils.c, 508]
ent (Parameter)[xref]
[g_utils.c, 549]
ent (Parameter)[xref]
[g_weapon.c, 398]
ent (Parameter)[xref]
[g_weapon.c, 455]
ent (Parameter)[xref]
[g_weapon.c, 569]
ent (Local Object)[xref]
[g_weapon.c, 725]
ent (Local Object)[xref]
[g_weapon.c, 808]
ent (Local Object)[xref]
[m_actor.c, 511]
ent (Parameter)[xref]
[m_boss3.c, 31]
ent (Parameter)[xref]
[m_boss3.c, 40]
ent (Parameter)[xref]
[m_boss32.c, 643]
ent (Local Object)[xref]
[m_boss32.c, 906]
ent (Local Object)[xref]
[m_medic.c, 48]
ent (Local Object)[xref]
[m_medic.c, 82]
ent (Local Object)[xref]
[m_medic.c, 98]
ent (Local Object)[xref]
[m_medic.c, 263]
ent (Parameter)[xref]
[m_move.c, 37]
ent (Parameter)[xref]
[m_move.c, 112]
ent (Parameter)[xref]
[m_move.c, 304]
ent (Parameter)[xref]
[m_move.c, 353]
ent (Parameter)[xref]
[m_move.c, 389]
ent (Parameter)[xref]
[m_move.c, 495]
ent (Parameter)[xref]
[m_move.c, 515]
ent (Parameter)[xref]
[m_move.c, 542]
ent (Parameter)[xref]
[p_client.c, 185]
ent (Parameter)[xref]
[p_client.c, 198]
ent (Local Object)[xref]
[p_client.c, 653]
ent (Parameter)[xref]
[p_client.c, 668]
ent (Parameter)[xref]
[p_client.c, 831]
ent (Parameter)[xref]
[p_client.c, 875]
ent (Local Object)[xref]
[p_client.c, 921]
ent (Parameter)[xref]
[p_client.c, 946]
ent (Parameter)[xref]
[p_client.c, 1010]
ent (Parameter)[xref]
[p_client.c, 1097]
ent (Parameter)[xref]
[p_client.c, 1268]
ent (Parameter)[xref]
[p_client.c, 1305]
ent (Parameter)[xref]
[p_client.c, 1371]
ent (Parameter)[xref]
[p_client.c, 1440]
ent (Parameter)[xref]
[p_client.c, 1514]
ent (Parameter)[xref]
[p_client.c, 1580]
ent (Parameter)[xref]
[p_client.c, 1765]
ent (Parameter)[xref]
[p_hud.c, 32]
ent (Local Object)[xref]
[p_hud.c, 76]
ent (Parameter)[xref]
[p_hud.c, 164]
ent (Parameter)[xref]
[p_hud.c, 262]
ent (Parameter)[xref]
[p_hud.c, 276]
ent (Parameter)[xref]
[p_hud.c, 302]
ent (Parameter)[xref]
[p_hud.c, 346]
ent (Parameter)[xref]
[p_hud.c, 377]
ent (Parameter)[xref]
[p_hud.c, 530]
ent (Parameter)[xref]
[p_hud.c, 549]
ent (Parameter)[xref]
[p_view.c, 222]
ent (Parameter)[xref]
[p_view.c, 345]
ent (Parameter)[xref]
[p_view.c, 418]
ent (Parameter)[xref]
[p_view.c, 501]
ent (Parameter)[xref]
[p_view.c, 745]
ent (Parameter)[xref]
[p_view.c, 798]
ent (Parameter)[xref]
[p_view.c, 815]
ent (Parameter)[xref]
[p_view.c, 855]
ent (Parameter)[xref]
[p_view.c, 958]
ent (Parameter)[xref]
[p_weapon.c, 118]
ent (Parameter)[xref]
[p_weapon.c, 174]
ent (Parameter)[xref]
[p_weapon.c, 234]
ent (Parameter)[xref]
[p_weapon.c, 282]
ent (Parameter)[xref]
[p_weapon.c, 311]
ent (Parameter)[xref]
[p_weapon.c, 349]
ent (Parameter)[xref]
[p_weapon.c, 380]
ent (Parameter)[xref]
[p_weapon.c, 546]
ent (Parameter)[xref]
[p_weapon.c, 595]
ent (Parameter)[xref]
[p_weapon.c, 709]
ent (Parameter)[xref]
[p_weapon.c, 743]
ent (Parameter)[xref]
[p_weapon.c, 759]
ent (Parameter)[xref]
[p_weapon.c, 799]
ent (Parameter)[xref]
[p_weapon.c, 816]
ent (Parameter)[xref]
[p_weapon.c, 847]
ent (Parameter)[xref]
[p_weapon.c, 859]
ent (Parameter)[xref]
[p_weapon.c, 868]
ent (Parameter)[xref]
[p_weapon.c, 937]
ent (Parameter)[xref]
[p_weapon.c, 953]
ent (Parameter)[xref]
[p_weapon.c, 1039]
ent (Parameter)[xref]
[p_weapon.c, 1047]
ent (Parameter)[xref]
[p_weapon.c, 1167]
ent (Parameter)[xref]
[p_weapon.c, 1184]
ent (Parameter)[xref]
[p_weapon.c, 1230]
ent (Parameter)[xref]
[p_weapon.c, 1239]
ent (Parameter)[xref]
[p_weapon.c, 1284]
ent (Parameter)[xref]
[p_weapon.c, 1302]
ent (Parameter)[xref]
[p_weapon.c, 1350]
ent (Parameter)[xref]
[p_weapon.c, 1367]
ent (Parameter)[xref]
[p_weapon.c, 1425]
ent1 (Parameter)[xref]
[g_cmds.c, 49]
ent1Team (Local Object)[xref]
[g_cmds.c, 51]
ent2 (Parameter)[xref]
[g_cmds.c, 49]
ent2Team (Local Object)[xref]
[g_cmds.c, 52]
enterframe (Public Object)[xref]
[g_local.h, 872]
entities (Parameter)[xref]
[g_spawn.c, 520]
entity_event_t (Typedef)[xref]
entity_state_t is the information conveyed from the server
in an update message about entities that the client will
need to render in some way
[q_shared.h, 1131]
entity_state_s (Struct)[xref]
[q_shared.h, 1137]
entity_state_s::angles (Public Object)[xref]
[q_shared.h, 1142]
entity_state_s::effects (Public Object)[xref]
[q_shared.h, 1148]
entity_state_s::event (Public Object)[xref]
[q_shared.h, 1154]
entity_state_s::frame (Public Object)[xref]
[q_shared.h, 1146]
entity_state_s::modelindex (Public Object)[xref]
[q_shared.h, 1144]
entity_state_s::modelindex2 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::modelindex3 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::modelindex4 (Public Object)[xref]
[q_shared.h, 1145]
entity_state_s::number (Public Object)[xref]
[q_shared.h, 1139]
entity_state_s::old_origin (Public Object)[xref]
[q_shared.h, 1143]
entity_state_s::origin (Public Object)[xref]
[q_shared.h, 1141]
entity_state_s::renderfx (Public Object)[xref]
[q_shared.h, 1149]
entity_state_s::skinnum (Public Object)[xref]
[q_shared.h, 1147]
entity_state_s::solid (Public Object)[xref]
[q_shared.h, 1150]
entity_state_s::sound (Public Object)[xref]
[q_shared.h, 1153]
entity_state_t (Typedef)[xref]
player_state_t is the information needed in addition to pmove_state_t
to rendered a view. There will only be 10 player_state_t sent each second,
but the number of pmove_state_t changes will be reletive to client
frame rates
[q_shared.h, 1157]
entnum (Local Object)[xref]
[g_save.c, 685]
entry (Local Object)[xref]
[p_hud.c, 166]
envirosuit (Local Object)[xref]
[p_view.c, 582]
eorg (Local Object)[xref]
[g_utils.c, 80]
ERR_DISCONNECT (Macro)[xref]
don't kill server
[q_shared.h, 98]
ERR_DROP (Macro)[xref]
print to console and disconnect from game
[q_shared.h, 97]
ERR_FATAL (Macro)[xref]
exit the entire game with a popup window
[q_shared.h, 96]
error (Public Object)[xref]
[game.h, 118]
error (Parameter)[xref]
[g_main.c, 143]
eta (Local Object)[xref]
easy mode only ducks one quarter the time
[g_weapon.c, 37]
eta (Parameter)[xref]
[m_brain.c, 352]
eta (Parameter)[xref]
[m_chick.c, 430]
eta (Parameter)[xref]
[m_gunner.c, 409]
eta (Parameter)[xref]
[m_infantry.c, 466]
eta (Parameter)[xref]
[m_medic.c, 494]
eta (Parameter)[xref]
[m_soldier.c, 828]
EV_FALL (Enumerator)
[q_shared.h, 1127]
EV_FALLFAR (Enumerator)
[q_shared.h, 1128]
EV_FALLSHORT (Enumerator)
[q_shared.h, 1126]
EV_FOOTSTEP (Enumerator)
[q_shared.h, 1125]
EV_ITEM_RESPAWN (Enumerator)
[q_shared.h, 1124]
EV_NONE (Enumerator)
[q_shared.h, 1123]
EV_OTHER_TELEPORT (Enumerator)
[q_shared.h, 1130]
EV_PLAYER_TELEPORT (Enumerator)
[q_shared.h, 1129]
exitintermission (Public Object)[xref]
[g_local.h, 313]
ExitLevel (Function)[xref]
[g_main.c, 349]
exten (Static Local Object)[xref]
[q_shared.c, 840]
extension (Parameter)[xref]
[q_shared.c, 907]