Invocation Tree Report
T_Damage
| OnSameTeam
| VectorNormalize
| VectorScale
| SpawnDamage
| CheckPowerArmor
| CheckArmor
| CheckTeamDamage
| Killed
| M_ReactToDamage
T_RadiusDamage
| findradius
| VectorMA
| VectorLength
| CanDamage
| T_Damage
tan
tank_attack
| VectorLength
| rand
tank_dead
tank_die
| ThrowGib
| ThrowHead
tank_doattack_rocket
tank_footstep
tank_idle
tank_pain
| rand
tank_poststrike
| tank_run
tank_reattack_blaster
| visible
| rand
tank_refire_rocket
| visible
| rand
tank_run
tank_sight
tank_stand
tank_thud
tank_walk
tank_windup
TankBlaster
| AngleVectors
| G_ProjectSource
| monster_fire_blaster
TankMachineGun
| AngleVectors
| G_ProjectSource
| vectoangles
| monster_fire_bullet
TankRocket
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_rocket
TankStrike
target_actor_touch
| G_PickTarget
| actor_stand
| actor_run
| G_UseTargets
| vectoyaw
target_crosslevel_target_think
| G_UseTargets
| G_FreeEdict
target_earthquake_think
| rand
target_earthquake_use
target_explosion_explode
| T_RadiusDamage
| G_UseTargets
target_laser_off
target_laser_on
| target_laser_think
target_laser_start
| G_Find
| vtos
| G_SetMovedir
| target_laser_use
| target_laser_think
| target_laser_on
| target_laser_off
target_laser_think
| VectorMA
| VectorNormalize
| VectorCompare
| T_Damage
target_laser_use
| target_laser_off
| target_laser_on
target_lightramp_think
target_lightramp_use
| G_Find
| strcmp
| vtos
| G_FreeEdict
| target_lightramp_think
target_string_use
| strlen
teleporter_touch
| G_Find
| KillBox
TH_viewthing
Think_AccelMove
| plat_CalcAcceleratedMove
| plat_Accelerate
| Move_Final
| VectorScale
| Think_AccelMove
Think_Boss3Stand
Think_CalcMoveSpeed
| fabs
Think_Delay
| G_UseTargets
| G_FreeEdict
Think_SpawnDoorTrigger
| AddPointToBounds
| G_Spawn
| Touch_DoorTrigger
| door_use_areaportals
| Think_CalcMoveSpeed
Think_Weapon
| ChangeWeapon
ThrowClientHead
| rand
| VelocityForDamage
ThrowDebris
| G_Spawn
| rand
| VectorMA
| G_FreeEdict
| debris_die
ThrowGib
| G_Spawn
| VectorScale
| rand
| gib_die
| gib_touch
| VelocityForDamage
| VectorMA
| ClipGibVelocity
| G_FreeEdict
ThrowHead
| gib_die
| gib_touch
| VelocityForDamage
| VectorMA
| ClipGibVelocity
| rand
| G_FreeEdict
time
TossClientWeapon
| strcmp
| Drop_Item
| FindItemByClassname
| Touch_Item
| G_FreeEdict
Touch_DoorTrigger
| door_use
Touch_Item
| Pickup_Health
| G_UseTargets
| G_FreeEdict
Touch_Multi
| VectorCompare
| AngleVectors
| _DotProduct
| multi_trigger
Touch_Plat_Center
| plat_go_up
train_blocked
| T_Damage
| BecomeExplosion1
train_next
| G_PickTarget
| vtos
| Move_Calc
| train_wait
train_resume
| Move_Calc
| train_wait
train_use
| train_resume
| train_next
train_wait
| G_UseTargets
| train_next
TreadSound
trigger_counter_use
| multi_trigger
trigger_crosslevel_trigger_use
| G_FreeEdict
trigger_elevator_init
| G_PickTarget
| strcmp
| trigger_elevator_use
trigger_elevator_use
| G_PickTarget
| train_resume
trigger_enable
| Use_Multi
trigger_gravity_touch
trigger_key_use
| strcmp
| G_UseTargets
trigger_monsterjump_touch
trigger_push_touch
| strcmp
| VectorScale
| G_FreeEdict
trigger_relay_use
| G_UseTargets
turret_blocked
| T_Damage
turret_breach_finish_init
| vtos
| G_PickTarget
| G_FreeEdict
| turret_breach_think
turret_breach_fire
| AngleVectors
| VectorMA
| rand
| fire_rocket
turret_breach_think
| AnglesNormalize
| fabs
| VectorScale
| SnapToEights
| cos
| sin
| tan
| turret_breach_fire
turret_driver_die
| infantry_die
turret_driver_link
| turret_driver_think
| G_PickTarget
| VectorLength
| vectoangles
| AnglesNormalize
turret_driver_think
| FindTarget
| visible
| vectoangles
tv