Invocation Tree Report
G_CheckChaseStats
| memcpy
| G_SetSpectatorStats
G_CopyString
| strlen
| strcpy
G_Find
| Q_stricmp
G_FindTeams
| strcmp
G_FreeEdict
| memset
G_InitEdict
G_PickTarget
| G_Find
| rand
G_ProjectSource
G_RunEntity
| SV_Physics_Pusher
| SV_Physics_None
| SV_Physics_Noclip
| SV_Physics_Step
| SV_Physics_Toss
G_RunFrame
| AI_SetSightClient
| ExitLevel
| M_CheckGround
| ClientBeginServerFrame
| G_RunEntity
| CheckDMRules
| CheckNeedPass
| ClientEndServerFrames
G_SetClientEffects
| PowerArmorType
G_SetClientEvent
G_SetClientFrame
G_SetClientSound
| strcmp
G_SetMovedir
| VectorCompare
| AngleVectors
G_SetSpectatorStats
| G_SetStats
G_SetStats
| PowerArmorType
| FindItem
| ArmorIndex
| GetItemByIndex
G_Spawn
| G_InitEdict
G_TouchSolids
G_TouchTriggers
G_UseTargets
| G_Spawn
| Think_Delay
| G_Find
| G_FreeEdict
| Q_stricmp
GaldiatorMelee
| fire_hit
| rand
GetChaseTarget
| UpdateChaseCam
GetGameApi
GetGameAPI
| InitGame
| ShutdownGame
| SpawnEntities
| WriteGame
| ReadGame
| WriteLevel
| ReadLevel
| ClientThink
| ClientConnect
| ClientUserinfoChanged
| ClientDisconnect
| ClientBegin
| ClientCommand
| G_RunFrame
| ServerCommand
GetItemByIndex
gib_die
| G_FreeEdict
gib_think
| G_FreeEdict
| rand
gib_touch
| vectoangles
| AngleVectors
| gib_think
gladiator_attack
| VectorLength
gladiator_cleaver_swing
gladiator_dead
gladiator_die
| ThrowGib
| ThrowHead
gladiator_idle
gladiator_melee
gladiator_pain
| rand
gladiator_run
gladiator_search
gladiator_sight
gladiator_stand
gladiator_walk
GladiatorGun
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_railgun
Grenade_Explode
| PlayerNoise
| VectorMA
| VectorLength
| T_Damage
| T_RadiusDamage
| G_FreeEdict
Grenade_Touch
| G_FreeEdict
| rand
| Grenade_Explode
gunner_attack
| range
| rand
gunner_dead
gunner_die
| ThrowGib
| ThrowHead
gunner_dodge
| rand
gunner_duck_down
| rand
| GunnerGrenade
gunner_duck_hold
gunner_duck_up
gunner_fidget
| rand
gunner_fire_chain
gunner_idlesound
gunner_opengun
gunner_pain
| rand
gunner_refire_chain
| visible
| rand
gunner_run
gunner_runandshoot
gunner_search
gunner_sight
gunner_stand
gunner_walk
GunnerFire
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
GunnerGrenade
| AngleVectors
| G_ProjectSource
| monster_fire_grenade