Invocation Tree Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

G_CheckChaseStats
| memcpy
| G_SetSpectatorStats

G_CopyString
| strlen
| strcpy

G_Find
| Q_stricmp

G_FindTeams
| strcmp

G_FreeEdict
| memset

G_InitEdict

G_PickTarget
| G_Find
| rand

G_ProjectSource

G_RunEntity
| SV_Physics_Pusher
| SV_Physics_None
| SV_Physics_Noclip
| SV_Physics_Step
| SV_Physics_Toss

G_RunFrame
| AI_SetSightClient
| ExitLevel
| M_CheckGround
| ClientBeginServerFrame
| G_RunEntity
| CheckDMRules
| CheckNeedPass
| ClientEndServerFrames

G_SetClientEffects
| PowerArmorType

G_SetClientEvent

G_SetClientFrame

G_SetClientSound
| strcmp

G_SetMovedir
| VectorCompare
| AngleVectors

G_SetSpectatorStats
| G_SetStats

G_SetStats
| PowerArmorType
| FindItem
| ArmorIndex
| GetItemByIndex

G_Spawn
| G_InitEdict

G_TouchSolids

G_TouchTriggers

G_UseTargets
| G_Spawn
| Think_Delay
| G_Find
| G_FreeEdict
| Q_stricmp

GaldiatorMelee
| fire_hit
| rand

GetChaseTarget
| UpdateChaseCam

GetGameApi

GetGameAPI
| InitGame
| ShutdownGame
| SpawnEntities
| WriteGame
| ReadGame
| WriteLevel
| ReadLevel
| ClientThink
| ClientConnect
| ClientUserinfoChanged
| ClientDisconnect
| ClientBegin
| ClientCommand
| G_RunFrame
| ServerCommand

GetItemByIndex

gib_die
| G_FreeEdict

gib_think
| G_FreeEdict
| rand

gib_touch
| vectoangles
| AngleVectors
| gib_think

gladiator_attack
| VectorLength

gladiator_cleaver_swing

gladiator_dead

gladiator_die
| ThrowGib
| ThrowHead

gladiator_idle

gladiator_melee

gladiator_pain
| rand

gladiator_run

gladiator_search

gladiator_sight

gladiator_stand

gladiator_walk

GladiatorGun
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_railgun

Grenade_Explode
| PlayerNoise
| VectorMA
| VectorLength
| T_Damage
| T_RadiusDamage
| G_FreeEdict

Grenade_Touch
| G_FreeEdict
| rand
| Grenade_Explode

gunner_attack
| range
| rand

gunner_dead

gunner_die
| ThrowGib
| ThrowHead

gunner_dodge
| rand

gunner_duck_down
| rand
| GunnerGrenade

gunner_duck_hold

gunner_duck_up

gunner_fidget
| rand

gunner_fire_chain

gunner_idlesound

gunner_opengun

gunner_pain
| rand

gunner_refire_chain
| visible
| rand

gunner_run

gunner_runandshoot

gunner_search

gunner_sight

gunner_stand

gunner_walk

GunnerFire
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

GunnerGrenade
| AngleVectors
| G_ProjectSource
| monster_fire_grenade

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ