Invocation Tree Report
fabs
FacingIdeal
| anglemod
fclose
FetchClientEntData
FindItem
| Q_stricmp
FindItemByClassname
| Q_stricmp
findradius
| VectorLength
FindTarget
| strcmp
| range
| visible
| infront
| VectorLength
| vectoyaw
| M_ChangeYaw
| FoundTarget
fire_bfg
| G_Spawn
| vectoangles
| VectorScale
| bfg_touch
| G_FreeEdict
| bfg_think
| check_dodge
fire_blaster
| VectorNormalize
| G_Spawn
| vectoangles
| VectorScale
| blaster_touch
| G_FreeEdict
| check_dodge
| VectorMA
fire_bullet
| fire_lead
fire_grenade
| vectoangles
| AngleVectors
| G_Spawn
| VectorScale
| VectorMA
| rand
| Grenade_Touch
| Grenade_Explode
fire_grenade2
| vectoangles
| AngleVectors
| G_Spawn
| VectorScale
| VectorMA
| rand
| Grenade_Touch
| Grenade_Explode
fire_hit
| VectorLength
| VectorMA
| AngleVectors
| T_Damage
| VectorNormalize
fire_lead
| vectoangles
| AngleVectors
| rand
| VectorMA
| VectorCompare
| strcmp
| T_Damage
| strncmp
| PlayerNoise
| VectorNormalize
| VectorScale
fire_rail
| VectorMA
| T_Damage
| PlayerNoise
fire_rocket
| G_Spawn
| vectoangles
| VectorScale
| rocket_touch
| G_FreeEdict
| check_dodge
fire_shotgun
| fire_lead
flipper_bite
| fire_hit
flipper_dead
flipper_die
| ThrowGib
| ThrowHead
flipper_melee
flipper_pain
| rand
flipper_preattack
flipper_run
flipper_run_loop
flipper_sight
flipper_stand
flipper_start_run
flipper_walk
floater_attack
floater_dead
floater_die
| BecomeExplosion1
floater_fire_blaster
| AngleVectors
| G_ProjectSource
| monster_fire_blaster
floater_idle
floater_melee
| rand
floater_pain
| rand
floater_run
floater_sight
floater_stand
| rand
floater_walk
floater_wham
| fire_hit
| rand
floater_zap
| AngleVectors
| G_ProjectSource
| T_Damage
| rand
FloatNoSwap
FloatSwap
floor
flyer_attack
flyer_check_melee
| range
| rand
flyer_die
| BecomeExplosion1
flyer_fire
| AngleVectors
| G_ProjectSource
| monster_fire_blaster
flyer_fireleft
| flyer_fire
flyer_fireright
| flyer_fire
flyer_idle
flyer_loop_melee
flyer_melee
flyer_nextmove
flyer_pain
| rand
flyer_pop_blades
flyer_run
flyer_setstart
flyer_sight
flyer_slash_left
| fire_hit
flyer_slash_right
| fire_hit
flyer_stand
flyer_start
flyer_stop
flyer_walk
flymonster_start
| flymonster_start_go
| monster_start
flymonster_start_go
| M_walkmove
| vtos
| monster_start_go
| monster_triggered_start
fopen
FoundTarget
| HuntTarget
| G_PickTarget
| vtos
fprintf
fread
free
func_clock_format_countdown
| Com_sprintf
func_clock_reset
func_clock_think
| G_Find
| func_clock_format_countdown
| time
| localtime
| Com_sprintf
| G_UseTargets
| func_clock_reset
func_clock_use
func_conveyor_use
func_explosive_explode
| VectorScale
| T_RadiusDamage
| VectorNormalize
| rand
| ThrowDebris
| G_UseTargets
| BecomeExplosion1
| G_FreeEdict
func_explosive_spawn
| KillBox
func_explosive_use
| func_explosive_explode
func_object_release
| func_object_touch
func_object_touch
| T_Damage
func_object_use
| KillBox
| func_object_release
func_timer_think
| G_UseTargets
| rand
func_timer_use
| func_timer_think
func_train_find
| G_PickTarget
| train_next
func_wall_use
| KillBox
fwrite