Invocation Tree Report
barrel_delay
| barrel_explode
barrel_explode
| T_RadiusDamage
| VectorMA
| rand
| ThrowDebris
| BecomeExplosion2
| BecomeExplosion1
barrel_touch
| M_walkmove
| vectoyaw
BecomeExplosion1
| G_FreeEdict
BecomeExplosion2
| G_FreeEdict
BeginIntermission
| respawn
| strstr
| G_Find
| rand
| MoveClientToIntermission
berserk_attack_club
| fire_hit
| rand
berserk_attack_spike
| fire_hit
| rand
berserk_dead
berserk_die
| ThrowGib
| ThrowHead
berserk_fidget
| rand
berserk_melee
| rand
berserk_pain
| rand
berserk_run
berserk_search
berserk_sight
berserk_stand
berserk_strike
berserk_swing
berserk_walk
bfg_explode
| findradius
| CanDamage
| VectorMA
| VectorLength
| sqrt
| T_Damage
| G_FreeEdict
bfg_think
| findradius
| strcmp
| VectorMA
| VectorNormalize
| T_Damage
bfg_touch
| G_FreeEdict
| PlayerNoise
| T_Damage
| T_RadiusDamage
| VectorMA
| bfg_explode
BigFloat
BigLong
BigShort
Blaster_Fire
| AngleVectors
| P_ProjectSource
| VectorScale
| fire_blaster
| PlayerNoise
blaster_touch
| G_FreeEdict
| PlayerNoise
| T_Damage
body_die
| ThrowGib
| ThrowClientHead
boss2_attack
| VectorLength
| rand
boss2_attack_mg
Boss2_CheckAttack
| infront
| range
| vectoyaw
| rand
boss2_dead
boss2_die
boss2_firebullet_left
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
boss2_firebullet_right
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
boss2_pain
boss2_reattack_mg
| infront
| rand
boss2_run
boss2_search
| rand
boss2_stand
boss2_walk
Boss2MachineGun
| boss2_firebullet_left
| boss2_firebullet_right
Boss2Rocket
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_rocket
BossExplode
| BossExplode
| rand
| ThrowGib
| ThrowHead
BoxOnPlaneSide
BoxOnPlaneSide2
brain_chest_closed
brain_chest_open
brain_dead
brain_die
| ThrowGib
| ThrowHead
| rand
brain_dodge
| rand
brain_duck_down
brain_duck_hold
brain_duck_up
brain_hit_left
| fire_hit
| rand
brain_hit_right
| fire_hit
| rand
brain_idle
brain_melee
| rand
brain_pain
| rand
brain_run
brain_search
brain_sight
brain_stand
brain_swing_left
brain_swing_right
brain_tentacle_attack
| fire_hit
| rand
brain_walk
button_done
button_fire
| Move_Calc
| button_wait
button_killed
| button_fire
button_return
| Move_Calc
| button_done
button_touch
| button_fire
button_use
| button_fire
button_wait
| G_UseTargets
| button_return