Invocation Tree Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

barrel_delay
| barrel_explode

barrel_explode
| T_RadiusDamage
| VectorMA
| rand
| ThrowDebris
| BecomeExplosion2
| BecomeExplosion1

barrel_touch
| M_walkmove
| vectoyaw

BecomeExplosion1
| G_FreeEdict

BecomeExplosion2
| G_FreeEdict

BeginIntermission
| respawn
| strstr
| G_Find
| rand
| MoveClientToIntermission

berserk_attack_club
| fire_hit
| rand

berserk_attack_spike
| fire_hit
| rand

berserk_dead

berserk_die
| ThrowGib
| ThrowHead

berserk_fidget
| rand

berserk_melee
| rand

berserk_pain
| rand

berserk_run

berserk_search

berserk_sight

berserk_stand

berserk_strike

berserk_swing

berserk_walk

bfg_explode
| findradius
| CanDamage
| VectorMA
| VectorLength
| sqrt
| T_Damage
| G_FreeEdict

bfg_think
| findradius
| strcmp
| VectorMA
| VectorNormalize
| T_Damage

bfg_touch
| G_FreeEdict
| PlayerNoise
| T_Damage
| T_RadiusDamage
| VectorMA
| bfg_explode

BigFloat

BigLong

BigShort

Blaster_Fire
| AngleVectors
| P_ProjectSource
| VectorScale
| fire_blaster
| PlayerNoise

blaster_touch
| G_FreeEdict
| PlayerNoise
| T_Damage

body_die
| ThrowGib
| ThrowClientHead

boss2_attack
| VectorLength
| rand

boss2_attack_mg

Boss2_CheckAttack
| infront
| range
| vectoyaw
| rand

boss2_dead

boss2_die

boss2_firebullet_left
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

boss2_firebullet_right
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

boss2_pain

boss2_reattack_mg
| infront
| rand

boss2_run

boss2_search
| rand

boss2_stand

boss2_walk

Boss2MachineGun
| boss2_firebullet_left
| boss2_firebullet_right

Boss2Rocket
| AngleVectors
| G_ProjectSource
| VectorNormalize
| monster_fire_rocket

BossExplode
| BossExplode
| rand
| ThrowGib
| ThrowHead

BoxOnPlaneSide

BoxOnPlaneSide2

brain_chest_closed

brain_chest_open

brain_dead

brain_die
| ThrowGib
| ThrowHead
| rand

brain_dodge
| rand

brain_duck_down

brain_duck_hold

brain_duck_up

brain_hit_left
| fire_hit
| rand

brain_hit_right
| fire_hit
| rand

brain_idle

brain_melee
| rand

brain_pain
| rand

brain_run

brain_search

brain_sight

brain_stand

brain_swing_left

brain_swing_right

brain_tentacle_attack
| fire_hit
| rand

brain_walk

button_done

button_fire
| Move_Calc
| button_wait

button_killed
| button_fire

button_return
| Move_Calc
| button_done

button_touch
| button_fire

button_use
| button_fire

button_wait
| G_UseTargets
| button_return

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ