Invocation Tree Report
walkmonster_start
| walkmonster_start_go
| monster_start
walkmonster_start_go
| M_droptofloor
| M_walkmove
| vtos
| monster_start_go
| monster_triggered_start
Weapon_BFG
| Weapon_Generic
| weapon_bfg_fire
weapon_bfg_fire
| PlayerNoise
| AngleVectors
| VectorScale
| rand
| P_ProjectSource
| fire_bfg
Weapon_Blaster
| Weapon_Generic
| Weapon_Blaster_Fire
Weapon_Blaster_Fire
| Blaster_Fire
Weapon_Chaingun
| Weapon_Generic
| Chaingun_Fire
Weapon_Generic
| ChangeWeapon
| NoAmmoWeaponChange
| rand
Weapon_Grenade
| ChangeWeapon
| NoAmmoWeaponChange
| rand
| weapon_grenade_fire
weapon_grenade_fire
| AngleVectors
| P_ProjectSource
| fire_grenade2
Weapon_GrenadeLauncher
| Weapon_Generic
| weapon_grenadelauncher_fire
weapon_grenadelauncher_fire
| AngleVectors
| P_ProjectSource
| VectorScale
| fire_grenade
| PlayerNoise
Weapon_HyperBlaster
| Weapon_Generic
| Weapon_HyperBlaster_Fire
Weapon_HyperBlaster_Fire
| NoAmmoWeaponChange
| sin
| cos
| Blaster_Fire
Weapon_Machinegun
| Weapon_Generic
| Machinegun_Fire
Weapon_Railgun
| Weapon_Generic
| weapon_railgun_fire
weapon_railgun_fire
| AngleVectors
| VectorScale
| P_ProjectSource
| fire_rail
| PlayerNoise
Weapon_RocketLauncher
| Weapon_Generic
| Weapon_RocketLauncher_Fire
Weapon_RocketLauncher_Fire
| rand
| AngleVectors
| VectorScale
| P_ProjectSource
| fire_rocket
| PlayerNoise
Weapon_Shotgun
| Weapon_Generic
| weapon_shotgun_fire
weapon_shotgun_fire
| AngleVectors
| VectorScale
| P_ProjectSource
| fire_shotgun
| PlayerNoise
Weapon_SuperShotgun
| Weapon_Generic
| weapon_supershotgun_fire
weapon_supershotgun_fire
| AngleVectors
| VectorScale
| P_ProjectSource
| fire_shotgun
| PlayerNoise
WriteClient
| WriteField1
| fwrite
| WriteField2
WriteEdict
| WriteField1
| fwrite
| WriteField2
WriteField1
| strlen
| InitGame
WriteField2
| strlen
| fwrite
WriteGame
| SaveClientData
| fopen
| memset
| strcpy
| fwrite
| WriteClient
| fclose
WriteLevel
| fopen
| fwrite
| InitGame
| WriteLevelLocals
| WriteEdict
| fclose
WriteLevelLocals
| WriteField1
| fwrite
| WriteField2