Invocation Tree Report


Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ

infantry_attack
| range

infantry_cock_gun
| rand

infantry_dead
| M_FlyCheck

infantry_die
| ThrowGib
| ThrowHead
| rand

infantry_dodge
| rand

infantry_duck_down

infantry_duck_hold

infantry_duck_up

infantry_fidget

infantry_fire
| InfantryMachineGun

infantry_pain
| rand

infantry_run

infantry_sight

infantry_smack
| fire_hit
| rand

infantry_stand

infantry_swing

infantry_walk

InfantryMachineGun
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet

Info_RemoveKey
| strstr
| strcmp
| strcpy

Info_SetValueForKey
| strstr
| Com_Printf
| strlen
| Info_RemoveKey
| Com_sprintf

Info_Validate
| strstr

Info_ValueForKey
| strcmp

infront
| AngleVectors
| VectorNormalize

InitBodyQue
| G_Spawn

InitClientPersistant
| memset
| FindItem

InitClientResp
| memset

InitGame
| InitItems
| Com_sprintf

InitItems

InitTrigger
| VectorCompare
| G_SetMovedir

insane_checkdown
| rand

insane_checkup
| rand

insane_cross
| rand

insane_dead

insane_die
| ThrowGib
| ThrowHead
| va
| rand
| insane_dead

insane_fist

insane_moan

insane_onground

insane_pain
| rand
| va

insane_run
| rand

insane_scream
| rand

insane_shake

insane_stand
| rand

insane_walk
| rand

IsFemale
| Info_ValueForKey

IsNeutral
| Info_ValueForKey

Non-AlphaABCDEFGHIJKLMNOPQRSTUVWXYZ