Invocation Tree Report
infantry_attack
| range
infantry_cock_gun
| rand
infantry_dead
| M_FlyCheck
infantry_die
| ThrowGib
| ThrowHead
| rand
infantry_dodge
| rand
infantry_duck_down
infantry_duck_hold
infantry_duck_up
infantry_fidget
infantry_fire
| InfantryMachineGun
infantry_pain
| rand
infantry_run
infantry_sight
infantry_smack
| fire_hit
| rand
infantry_stand
infantry_swing
infantry_walk
InfantryMachineGun
| AngleVectors
| G_ProjectSource
| VectorMA
| VectorNormalize
| monster_fire_bullet
Info_RemoveKey
| strstr
| strcmp
| strcpy
Info_SetValueForKey
| strstr
| Com_Printf
| strlen
| Info_RemoveKey
| Com_sprintf
Info_Validate
| strstr
Info_ValueForKey
| strcmp
infront
| AngleVectors
| VectorNormalize
InitBodyQue
| G_Spawn
InitClientPersistant
| memset
| FindItem
InitClientResp
| memset
InitGame
| InitItems
| Com_sprintf
InitItems
InitTrigger
| VectorCompare
| G_SetMovedir
insane_checkdown
| rand
insane_checkup
| rand
insane_cross
| rand
insane_dead
insane_die
| ThrowGib
| ThrowHead
| va
| rand
| insane_dead
insane_fist
insane_moan
insane_onground
insane_pain
| rand
| va
insane_run
| rand
insane_scream
| rand
insane_shake
insane_stand
| rand
insane_walk
| rand
IsFemale
| Info_ValueForKey
IsNeutral
| Info_ValueForKey