Object Cross Reference Report
l (Local Object)
Declared as: int
Define [g_misc.c, 1580] target_string_use
Set [g_misc.c, 1583] target_string_use
Use [g_misc.c, 1589] target_string_use
l (Local Object)
Declared as: int
Define [g_spawn.c, 322] ED_NewString
Set [g_spawn.c, 324] ED_NewString
Use [g_spawn.c, 326] ED_NewString
Use [g_spawn.c, 330] ED_NewString
Use [g_spawn.c, 332] ED_NewString
l (Local Object)
Declared as: int
Define [m_insane.c, 479] insane_pain
Set [m_insane.c, 491] insane_pain
Set [m_insane.c, 493] insane_pain
Set [m_insane.c, 495] insane_pain
Set [m_insane.c, 497] insane_pain
Use [m_insane.c, 498] insane_pain
l (Local Object)
Declared as: int
Define [p_view.c, 77] P_DamageFeedback
Set [p_view.c, 138] P_DamageFeedback
Set [p_view.c, 140] P_DamageFeedback
Set [p_view.c, 142] P_DamageFeedback
Set [p_view.c, 144] P_DamageFeedback
Use [p_view.c, 145] P_DamageFeedback
l (Parameter)
Declared as: short
Define [q_shared.c, 945] BigShort
Use [q_shared.c, 945] BigShort
l (Parameter)
Declared as: short
Define [q_shared.c, 946] LittleShort
Use [q_shared.c, 946] LittleShort
l (Parameter)
Declared as: int
Define [q_shared.c, 947] BigLong
Use [q_shared.c, 947] BigLong
l (Parameter)
Declared as: int
Define [q_shared.c, 948] LittleLong
Use [q_shared.c, 948] LittleLong
l (Parameter)
Declared as: float
Define [q_shared.c, 949] BigFloat
Use [q_shared.c, 949] BigFloat
l (Parameter)
Declared as: float
Define [q_shared.c, 950] LittleFloat
Use [q_shared.c, 950] LittleFloat
l (Parameter)
Declared as: short
Define [q_shared.c, 952] ShortSwap
Use [q_shared.c, 956] ShortSwap
Use [q_shared.c, 957] ShortSwap
l (Parameter)
Declared as: short
Define [q_shared.c, 962] ShortNoSwap
Return [q_shared.c, 964] ShortNoSwap
l (Parameter)
Declared as: int
Define [q_shared.c, 967] LongSwap
Use [q_shared.c, 971] LongSwap
Use [q_shared.c, 972] LongSwap
Use [q_shared.c, 973] LongSwap
Use [q_shared.c, 974] LongSwap
l (Parameter)
Declared as: int
Define [q_shared.c, 979] LongNoSwap
Return [q_shared.c, 981] LongNoSwap
large (Local Object)
Declared as: char [1280]
Define [g_cmds.c, 698] Cmd_Players_f
Deref Set [g_cmds.c, 713] Cmd_Players_f
Use [g_cmds.c, 720] Cmd_Players_f
Use [g_cmds.c, 720] Cmd_Players_f
Use [g_cmds.c, 722] Cmd_Players_f
Use [g_cmds.c, 725] Cmd_Players_f
Use [g_cmds.c, 728] Cmd_Players_f
last (Local Object)
Declared as: char *
Define [q_shared.c, 809] COM_SkipPath
Set [q_shared.c, 811] COM_SkipPath
Set [q_shared.c, 815] COM_SkipPath
Return [q_shared.c, 818] COM_SkipPath
last_movedir (Local Object)
Declared as: vec3_t
Define [g_target.c, 502] target_laser_think
Deref Set [g_target.c, 512] target_laser_think
Use [g_target.c, 516] target_laser_think
last_sighting (Public Object)
Declared as: vec3_t
Define [g_local.h, 440] [unnamed]
Deref Set [g_ai.c, 359] FoundTarget
Deref Set [g_ai.c, 870] ai_checkattack
Deref Set [g_ai.c, 965] ai_run
Deref Set [g_ai.c, 1013] ai_run
Deref Set [g_ai.c, 1028] ai_run
Deref Use [g_ai.c, 1038] ai_run
Deref Use [g_ai.c, 1046] ai_run
Use [g_ai.c, 1052] ai_run
Deref Use [g_ai.c, 1081] ai_run
Deref Set [g_ai.c, 1084] ai_run
Deref Use [g_ai.c, 1098] ai_run
Deref Set [g_ai.c, 1101] ai_run
lastframe (Public Object)
Declared as: int
Define [g_local.h, 411] [unnamed]
Use [g_monster.c, 369] M_MoveFrame
Use [g_monster.c, 376] M_MoveFrame
Use [g_monster.c, 391] M_MoveFrame
Use [g_monster.c, 401] M_MoveFrame
Use [g_monster.c, 578] monster_start
Use [m_actor.c, 93] actor_stand
lastweapon (Public Object)
Declared as: gitem_t *
Define [g_local.h, 857] [unnamed]
Use [g_cmds.c, 603] Cmd_WeapLast_f
Use [g_cmds.c, 606] Cmd_WeapLast_f
Use [g_save.c, 137] g_save.c
Set [p_weapon.c, 186] ChangeWeapon
left (Local Object)
Declared as: float
Define [g_ai.c, 924] ai_run
Set [g_ai.c, 1065] ai_run
Use [g_ai.c, 1073] ai_run
Use [g_ai.c, 1073] ai_run
Use [g_ai.c, 1075] ai_run
Use [g_ai.c, 1077] ai_run
Use [g_ai.c, 1090] ai_run
left_target (Local Object)
Declared as: vec3_t
Define [g_ai.c, 925] ai_run
Use [g_ai.c, 1063] ai_run
Use [g_ai.c, 1064] ai_run
Use [g_ai.c, 1078] ai_run
Deref Use [g_ai.c, 1083] ai_run
Deref Use [g_ai.c, 1084] ai_run
lefty (Public Object)
Declared as: int
Define [g_local.h, 442] [unnamed]
Use [g_ai.c, 750] ai_run_slide
Use [g_ai.c, 758] ai_run_slide
Set [g_ai.c, 758] ai_run_slide
len (Local Object)
Declared as: float
Define [g_ai.c, 267] range
Set [g_ai.c, 270] range
Use [g_ai.c, 271] range
Use [g_ai.c, 273] range
Use [g_ai.c, 275] range
len (Local Object)
Declared as: float
Define [g_func.c, 177] AngleMove_Begin
Set [g_func.c, 188] AngleMove_Begin
Use [g_func.c, 191] AngleMove_Begin
len (Local Object)
Declared as: int
Define [g_items.c, 997] PrecacheItem
Set [g_items.c, 1031] PrecacheItem
Use [g_items.c, 1032] PrecacheItem
Use [g_items.c, 1032] PrecacheItem
Use [g_items.c, 1034] PrecacheItem
Use [g_items.c, 1035] PrecacheItem
Use [g_items.c, 1040] PrecacheItem
Use [g_items.c, 1042] PrecacheItem
Use [g_items.c, 1044] PrecacheItem
Use [g_items.c, 1046] PrecacheItem
len (Local Object)
Declared as: int
Define [g_save.c, 230] WriteField1
Set [g_save.c, 249] WriteField1
Set [g_save.c, 251] WriteField1
Use [g_save.c, 252] WriteField1
len (Local Object)
Declared as: int
Define [g_save.c, 302] WriteField2
Set [g_save.c, 314] WriteField2
Use [g_save.c, 315] WriteField2
len (Local Object)
Declared as: int
Define [g_save.c, 324] ReadField
Set [g_save.c, 341] ReadField
Use [g_save.c, 342] ReadField
Use [g_save.c, 346] ReadField
Use [g_save.c, 347] ReadField
len (Local Object)
Declared as: int
Define [q_shared.c, 1075] COM_Parse
Set [q_shared.c, 1079] COM_Parse
Use [q_shared.c, 1117] COM_Parse
Use [q_shared.c, 1121] COM_Parse
Use [q_shared.c, 1123] COM_Parse
Modify [q_shared.c, 1124] COM_Parse
Use [q_shared.c, 1132] COM_Parse
Use [q_shared.c, 1134] COM_Parse
Modify [q_shared.c, 1135] COM_Parse
Use [q_shared.c, 1141] COM_Parse
Set [q_shared.c, 1144] COM_Parse
Use [q_shared.c, 1146] COM_Parse
len (Local Object)
Declared as: int
Define [q_shared.c, 1225] Com_sprintf
Set [q_shared.c, 1230] Com_sprintf
Use [q_shared.c, 1232] Com_sprintf
Use [q_shared.c, 1233] Com_sprintf
length (Local Object)
Declared as: float
Define [g_func.c, 1971] SP_func_door_secret
Set [g_func.c, 2009] SP_func_door_secret
Use [g_func.c, 2014] SP_func_door_secret
length (Local Object)
Declared as: float
Define [q_shared.c, 683] VectorNormalize
Set [q_shared.c, 685] VectorNormalize
Use [q_shared.c, 686] VectorNormalize
Set [q_shared.c, 686] VectorNormalize
Use [q_shared.c, 688] VectorNormalize
Use [q_shared.c, 690] VectorNormalize
Return [q_shared.c, 696] VectorNormalize
length (Local Object)
Declared as: float
Define [q_shared.c, 702] VectorNormalize2
Set [q_shared.c, 704] VectorNormalize2
Use [q_shared.c, 705] VectorNormalize2
Set [q_shared.c, 705] VectorNormalize2
Use [q_shared.c, 707] VectorNormalize2
Use [q_shared.c, 709] VectorNormalize2
Return [q_shared.c, 715] VectorNormalize2
length (Local Object)
Declared as: float
Define [q_shared.c, 765] VectorLength
Set [q_shared.c, 767] VectorLength
Modify [q_shared.c, 769] VectorLength
Use [q_shared.c, 770] VectorLength
Set [q_shared.c, 770] VectorLength
Return [q_shared.c, 772] VectorLength
level (Global Object)
Declared as: level_locals_t
Define [g_main.c, 24] g_main.c
Use [g_main.c, 207] CreateTargetChangeLevel
Use [g_main.c, 207] CreateTargetChangeLevel
Use [g_main.c, 208] CreateTargetChangeLevel
Use [g_main.c, 228] EndDMLevel
Use [g_main.c, 238] EndDMLevel
Use [g_main.c, 243] EndDMLevel
Use [g_main.c, 258] EndDMLevel
Use [g_main.c, 259] EndDMLevel
Use [g_main.c, 265] EndDMLevel
Use [g_main.c, 309] CheckDMRules
Use [g_main.c, 317] CheckDMRules
Use [g_main.c, 355] ExitLevel
Set [g_main.c, 357] ExitLevel
Set [g_main.c, 358] ExitLevel
Set [g_main.c, 359] ExitLevel
Modify [g_main.c, 386] G_RunFrame
Use [g_main.c, 387] G_RunFrame
Set [g_main.c, 387] G_RunFrame
Use [g_main.c, 394] G_RunFrame
Set [g_main.c, 410] G_RunFrame
Declare [g_local.h, 453] g_local.h
Use [g_ai.c, 55] AI_SetSightClient
Use [g_ai.c, 58] AI_SetSightClient
Set [g_ai.c, 71] AI_SetSightClient
Set [g_ai.c, 76] AI_SetSightClient
Use [g_ai.c, 135] ai_stand
Use [g_ai.c, 141] ai_stand
Use [g_ai.c, 146] ai_stand
Use [g_ai.c, 150] ai_stand
Use [g_ai.c, 171] ai_walk
Use [g_ai.c, 176] ai_walk
Use [g_ai.c, 180] ai_walk
Set [g_ai.c, 352] FoundTarget
Use [g_ai.c, 353] FoundTarget
Set [g_ai.c, 353] FoundTarget
Set [g_ai.c, 354] FoundTarget
Use [g_ai.c, 357] FoundTarget
Use [g_ai.c, 360] FoundTarget
Use [g_ai.c, 437] FindTarget
Use [g_ai.c, 437] FindTarget
Use [g_ai.c, 439] FindTarget
Use [g_ai.c, 445] FindTarget
Use [g_ai.c, 445] FindTarget
Use [g_ai.c, 447] FindTarget
Use [g_ai.c, 450] FindTarget
Use [g_ai.c, 450] FindTarget
Use [g_ai.c, 452] FindTarget
Use [g_ai.c, 457] FindTarget
Use [g_ai.c, 509] FindTarget
Use [g_ai.c, 645] M_CheckAttack
Use [g_ai.c, 680] M_CheckAttack
Use [g_ai.c, 784] ai_checkattack
Use [g_ai.c, 797] ai_checkattack
Use [g_ai.c, 856] ai_checkattack
Use [g_ai.c, 863] ai_checkattack
Use [g_ai.c, 869] ai_checkattack
Use [g_ai.c, 966] ai_run
Use [g_ai.c, 977] ai_run
Use [g_ai.c, 1006] ai_run
Use [g_cmds.c, 650] Cmd_Kill_f
Use [g_cmds.c, 833] Cmd_Say_f
Use [g_cmds.c, 835] Cmd_Say_f
Use [g_cmds.c, 842] Cmd_Say_f
Use [g_cmds.c, 843] Cmd_Say_f
Use [g_cmds.c, 850] Cmd_Say_f
Use [g_cmds.c, 886] Cmd_PlayerList_f
Use [g_cmds.c, 887] Cmd_PlayerList_f
Use [g_cmds.c, 943] ClientCommand
Modify [g_combat.c, 104] Killed
Use [g_combat.c, 244] CheckPowerArmor
Use [g_combat.c, 462] T_Damage
Use [g_combat.c, 464] T_Damage
Use [g_combat.c, 467] T_Damage
Use [g_combat.c, 514] T_Damage
Use [g_func.c, 93] Move_Final
Use [g_func.c, 108] Move_Begin
Use [g_func.c, 123] Move_Calc
Use [g_func.c, 129] Move_Calc
Use [g_func.c, 138] Move_Calc
Use [g_func.c, 171] AngleMove_Final
Use [g_func.c, 205] AngleMove_Begin
Use [g_func.c, 213] AngleMove_Calc
Use [g_func.c, 219] AngleMove_Calc
Use [g_func.c, 351] Think_AccelMove
Use [g_func.c, 369] plat_hit_top
Use [g_func.c, 448] Touch_Plat_Center
Use [g_func.c, 721] button_wait
Use [g_func.c, 884] door_hit_top
Use [g_func.c, 929] door_go_up
Use [g_func.c, 991] Touch_DoorTrigger
Use [g_func.c, 993] Touch_DoorTrigger
Use [g_func.c, 1130] door_touch
Use [g_func.c, 1132] door_touch
Use [g_func.c, 1224] SP_func_door
Use [g_func.c, 1355] SP_func_door_rotating
Use [g_func.c, 1473] train_blocked
Use [g_func.c, 1478] train_blocked
Use [g_func.c, 1504] train_wait
Use [g_func.c, 1627] func_train_find
Use [g_func.c, 1687] SP_func_train
Use [g_func.c, 1753] SP_trigger_elevator
Use [g_func.c, 1774] func_timer_think
Use [g_func.c, 1790] func_timer_use
Use [g_func.c, 1811] SP_func_timer
Use [g_func.c, 1898] door_secret_move1
Use [g_func.c, 1911] door_secret_move3
Use [g_func.c, 1922] door_secret_move5
Use [g_func.c, 1953] door_secret_blocked
Use [g_func.c, 1955] door_secret_blocked
Use [g_items.c, 151] SetRespawn
Use [g_items.c, 179] Pickup_Powerup
Use [g_items.c, 356] Use_Quad
Use [g_items.c, 359] Use_Quad
Use [g_items.c, 371] Use_Breather
Use [g_items.c, 374] Use_Breather
Use [g_items.c, 386] Use_Envirosuit
Use [g_items.c, 389] Use_Envirosuit
Use [g_items.c, 401] Use_Invulnerability
Use [g_items.c, 404] Use_Invulnerability
Use [g_items.c, 545] MegaHealth_think
Use [g_items.c, 573] Pickup_Health
Use [g_items.c, 782] Touch_Item
Use [g_items.c, 838] drop_make_touchable
Use [g_items.c, 885] Drop_Item
Use [g_items.c, 960] droptofloor
Use [g_items.c, 1113] SpawnItem
Modify [g_items.c, 1114] SpawnItem
Use [g_items.c, 1124] SpawnItem
Use [g_misc.c, 95] gib_think
Use [g_misc.c, 100] gib_think
Use [g_misc.c, 125] gib_touch
Use [g_misc.c, 178] ThrowGib
Use [g_misc.c, 223] ThrowHead
Use [g_misc.c, 304] ThrowDebris
Use [g_misc.c, 382] path_corner_touch
Use [g_misc.c, 389] path_corner_touch
Use [g_misc.c, 442] point_combat_touch
Use [g_misc.c, 496] TH_viewthing
Use [g_misc.c, 510] SP_viewthing
Use [g_misc.c, 711] SP_func_object
Use [g_misc.c, 969] barrel_delay
Use [g_misc.c, 1008] SP_misc_explobox
Use [g_misc.c, 1035] misc_blackhole_think
Use [g_misc.c, 1039] misc_blackhole_think
Use [g_misc.c, 1053] SP_misc_blackhole
Use [g_misc.c, 1063] misc_eastertank_think
Use [g_misc.c, 1067] misc_eastertank_think
Use [g_misc.c, 1080] SP_misc_eastertank
Use [g_misc.c, 1091] misc_easterchick_think
Use [g_misc.c, 1095] misc_easterchick_think
Use [g_misc.c, 1108] SP_misc_easterchick
Use [g_misc.c, 1119] misc_easterchick2_think
Use [g_misc.c, 1123] misc_easterchick2_think
Use [g_misc.c, 1136] SP_misc_easterchick2
Use [g_misc.c, 1149] commander_body_think
Use [g_misc.c, 1160] commander_body_use
Use [g_misc.c, 1188] SP_monster_commander_body
Use [g_misc.c, 1199] misc_banner_think
Use [g_misc.c, 1211] SP_misc_banner
Use [g_misc.c, 1304] SP_misc_viper
Use [g_misc.c, 1346] misc_viper_bomb_prethink
Use [g_misc.c, 1374] misc_viper_bomb_use
Use [g_misc.c, 1434] SP_misc_strogg_ship
Use [g_misc.c, 1449] misc_satellite_dish_think
Use [g_misc.c, 1456] misc_satellite_dish_use
Use [g_misc.c, 1510] SP_misc_gib_arm
Use [g_misc.c, 1531] SP_misc_gib_leg
Use [g_misc.c, 1552] SP_misc_gib_head
Use [g_misc.c, 1737] func_clock_think
Use [g_misc.c, 1778] SP_func_clock
Use [g_monster.c, 120] M_FliesOn
Use [g_monster.c, 132] M_FlyCheck
Use [g_monster.c, 137] AttackFinished
Use [g_monster.c, 228] M_WorldEffects
Use [g_monster.c, 230] M_WorldEffects
Use [g_monster.c, 232] M_WorldEffects
Use [g_monster.c, 234] M_WorldEffects
Use [g_monster.c, 238] M_WorldEffects
Use [g_monster.c, 246] M_WorldEffects
Use [g_monster.c, 248] M_WorldEffects
Use [g_monster.c, 250] M_WorldEffects
Use [g_monster.c, 252] M_WorldEffects
Use [g_monster.c, 256] M_WorldEffects
Use [g_monster.c, 274] M_WorldEffects
Use [g_monster.c, 276] M_WorldEffects
Use [g_monster.c, 282] M_WorldEffects
Use [g_monster.c, 284] M_WorldEffects
Use [g_monster.c, 346] M_SetEffects
Use [g_monster.c, 367] M_MoveFrame
Use [g_monster.c, 468] monster_triggered_spawn
Use [g_monster.c, 487] monster_triggered_spawn_use
Modify [g_monster.c, 550] monster_start
Use [g_monster.c, 552] monster_start
Use [g_monster.c, 556] monster_start
Use [g_monster.c, 667] monster_start_go
Use [g_monster.c, 673] walkmonster_start_go
Use [g_phys.c, 102] SV_RunThink
Use [g_save.c, 566] WriteLevelLocals
Use [g_save.c, 580] WriteLevelLocals
Use [g_save.c, 615] ReadLevelLocals
Use [g_save.c, 615] ReadLevelLocals
Use [g_save.c, 619] ReadLevelLocals
Use [g_save.c, 768] ReadLevel
Use [g_spawn.c, 540] SpawnEntities
Use [g_spawn.c, 540] SpawnEntities
Use [g_spawn.c, 543] SpawnEntities
Use [g_spawn.c, 543] SpawnEntities
Use [g_spawn.c, 570] SpawnEntities
Use [g_spawn.c, 812] SP_worldspawn
Use [g_spawn.c, 819] SP_worldspawn
Use [g_spawn.c, 819] SP_worldspawn
Use [g_spawn.c, 822] SP_worldspawn
Use [g_spawn.c, 822] SP_worldspawn
Use [g_spawn.c, 822] SP_worldspawn
Set [g_spawn.c, 849] SP_worldspawn
Modify [g_target.c, 158] use_target_secret
Modify [g_target.c, 177] SP_target_secret
Use [g_target.c, 179] SP_target_secret
Modify [g_target.c, 193] use_target_goal
Use [g_target.c, 195] use_target_goal
Use [g_target.c, 195] use_target_goal
Modify [g_target.c, 215] SP_target_goal
Use [g_target.c, 255] use_target_explosion
Use [g_target.c, 272] use_target_changelevel
Use [g_target.c, 312] SP_target_changelevel
Use [g_target.c, 485] SP_target_crosslevel_target
Use [g_target.c, 557] target_laser_think
Use [g_target.c, 646] SP_target_laser
Use [g_target.c, 660] target_lightramp_think
Use [g_target.c, 664] target_lightramp_think
Use [g_target.c, 666] target_lightramp_think
Use [g_target.c, 711] target_lightramp_use
Use [g_target.c, 760] target_earthquake_think
Use [g_target.c, 763] target_earthquake_think
Use [g_target.c, 781] target_earthquake_think
Use [g_target.c, 782] target_earthquake_think
Use [g_target.c, 787] target_earthquake_use
Use [g_target.c, 788] target_earthquake_use
Use [g_trigger.c, 55] multi_trigger
Use [g_trigger.c, 61] multi_trigger
Use [g_trigger.c, 224] trigger_key_use
Use [g_trigger.c, 226] trigger_key_use
Use [g_trigger.c, 408] trigger_push_touch
Use [g_trigger.c, 410] trigger_push_touch
Use [g_trigger.c, 475] hurt_touch
Use [g_trigger.c, 479] hurt_touch
Use [g_trigger.c, 481] hurt_touch
Use [g_trigger.c, 485] hurt_touch
Use [g_turret.c, 157] turret_breach_think
Use [g_turret.c, 249] SP_turret_breach
Use [g_turret.c, 306] turret_driver_think
Use [g_turret.c, 315] turret_driver_think
Use [g_turret.c, 324] turret_driver_think
Use [g_turret.c, 342] turret_driver_think
Use [g_turret.c, 346] turret_driver_think
Use [g_turret.c, 349] turret_driver_think
Use [g_turret.c, 360] turret_driver_link
Modify [g_turret.c, 411] SP_turret_driver
Use [g_turret.c, 429] SP_turret_driver
Use [g_utils.c, 185] G_UseTargets
Use [g_utils.c, 430] G_Spawn
Use [g_utils.c, 464] G_FreeEdict
Use [g_weapon.c, 373] fire_blaster
Use [g_weapon.c, 510] fire_grenade
Use [g_weapon.c, 543] fire_grenade2
Use [g_weapon.c, 638] fire_rocket
Use [g_weapon.c, 761] bfg_explode
Use [g_weapon.c, 796] bfg_touch
Use [g_weapon.c, 880] bfg_think
Use [g_weapon.c, 902] fire_bfg
Use [g_weapon.c, 910] fire_bfg
Use [m_actor.c, 92] actor_stand
Use [m_actor.c, 138] actor_run
Use [m_actor.c, 237] actor_pain
Use [m_actor.c, 240] actor_pain
Use [m_actor.c, 376] actor_fire
Use [m_actor.c, 397] actor_attack
Use [m_actor.c, 575] target_actor_touch
Use [m_berserk.c, 320] berserk_pain
Use [m_berserk.c, 323] berserk_pain
Use [m_boss2.c, 475] boss2_pain
Use [m_boss2.c, 478] boss2_pain
Use [m_boss2.c, 587] Boss2_CheckAttack
Use [m_boss2.c, 617] Boss2_CheckAttack
Use [m_boss3.c, 46] Think_Boss3Stand
Use [m_boss3.c, 74] SP_monster_boss3_stand
Use [m_boss31.c, 424] jorg_pain
Use [m_boss31.c, 451] jorg_pain
Use [m_boss31.c, 646] Jorg_CheckAttack
Use [m_boss31.c, 676] Jorg_CheckAttack
Use [m_boss32.c, 561] makron_pain
Use [m_boss32.c, 569] makron_pain
Use [m_boss32.c, 635] makron_torso_think
Use [m_boss32.c, 639] makron_torso_think
Use [m_boss32.c, 652] makron_torso
Use [m_boss32.c, 758] Makron_CheckAttack
Use [m_boss32.c, 788] Makron_CheckAttack
Use [m_boss32.c, 885] MakronSpawn
Use [m_boss32.c, 909] MakronToss
Use [m_brain.c, 325] brain_duck_hold
Use [m_brain.c, 360] brain_dodge
Use [m_brain.c, 549] brain_pain
Use [m_brain.c, 552] brain_pain
Use [m_chick.c, 273] chick_pain
Use [m_chick.c, 276] chick_pain
Use [m_chick.c, 398] chick_duck_down
Use [m_chick.c, 404] chick_duck_hold
Use [m_flipper.c, 230] flipper_pain
Use [m_flipper.c, 233] flipper_pain
Use [m_float.c, 573] floater_pain
Use [m_float.c, 576] floater_pain
Use [m_flyer.c, 538] flyer_pain
Use [m_flyer.c, 541] flyer_pain
Use [m_flyer.c, 582] SP_monster_flyer
Use [m_gladiator.c, 246] gladiator_pain
Use [m_gladiator.c, 253] gladiator_pain
Use [m_gunner.c, 288] gunner_pain
Use [m_gunner.c, 291] gunner_pain
Use [m_gunner.c, 376] gunner_duck_down
Use [m_gunner.c, 382] gunner_duck_hold
Use [m_hover.c, 492] hover_pain
Use [m_hover.c, 495] hover_pain
Use [m_hover.c, 522] hover_deadthink
Use [m_hover.c, 524] hover_deadthink
Use [m_hover.c, 536] hover_dead
Use [m_hover.c, 537] hover_dead
Use [m_infantry.c, 222] infantry_pain
Use [m_infantry.c, 225] infantry_pain
Use [m_infantry.c, 436] infantry_duck_down
Use [m_infantry.c, 442] infantry_duck_hold
Use [m_infantry.c, 484] infantry_cock_gun
Use [m_infantry.c, 491] infantry_fire
Use [m_insane.c, 484] insane_pain
Use [m_insane.c, 487] insane_pain
Use [m_medic.c, 322] medic_pain
Use [m_medic.c, 325] medic_pain
Use [m_medic.c, 453] medic_duck_down
Use [m_medic.c, 459] medic_duck_hold
Use [m_medic.c, 625] medic_cable_attack
Use [m_mutant.c, 356] mutant_jump_takeoff
Use [m_mutant.c, 370] mutant_check_landing
Use [m_mutant.c, 503] mutant_pain
Use [m_mutant.c, 506] mutant_pain
Use [m_parasite.c, 280] parasite_pain
Use [m_parasite.c, 283] parasite_pain
Use [m_soldier.c, 417] soldier_pain
Use [m_soldier.c, 424] soldier_pain
Use [m_soldier.c, 515] soldier_fire
Use [m_soldier.c, 519] soldier_fire
Use [m_soldier.c, 641] soldier_duck_down
Use [m_soldier.c, 661] soldier_attack3_refire
Use [m_soldier.c, 812] soldier_duck_hold
Use [m_soldier.c, 845] soldier_dodge
Use [m_supertank.c, 458] supertank_pain
Use [m_supertank.c, 471] supertank_pain
Use [m_supertank.c, 653] BossExplode
Use [m_tank.c, 296] tank_pain
Use [m_tank.c, 312] tank_pain
Use [m_tank.c, 694] tank_attack
Use [p_client.c, 74] SP_CreateCoopSpots
Use [p_client.c, 112] SP_info_player_start
Use [p_client.c, 116] SP_info_player_start
Use [p_client.c, 145] SP_info_player_coop
Use [p_client.c, 146] SP_info_player_coop
Use [p_client.c, 147] SP_info_player_coop
Use [p_client.c, 148] SP_info_player_coop
Use [p_client.c, 149] SP_info_player_coop
Use [p_client.c, 150] SP_info_player_coop
Use [p_client.c, 151] SP_info_player_coop
Use [p_client.c, 152] SP_info_player_coop
Use [p_client.c, 153] SP_info_player_coop
Use [p_client.c, 154] SP_info_player_coop
Use [p_client.c, 155] SP_info_player_coop
Use [p_client.c, 156] SP_info_player_coop
Use [p_client.c, 157] SP_info_player_coop
Use [p_client.c, 158] SP_info_player_coop
Use [p_client.c, 162] SP_info_player_coop
Use [p_client.c, 429] TossClientWeapon
Use [p_client.c, 452] TossClientWeapon
Use [p_client.c, 452] TossClientWeapon
Use [p_client.c, 525] player_die
Use [p_client.c, 636] InitClientResp
Set [p_client.c, 923] InitBodyQue
Use [p_client.c, 951] CopyToBodyQue
Use [p_client.c, 952] CopyToBodyQue
Set [p_client.c, 952] CopyToBodyQue
Use [p_client.c, 997] respawn
Use [p_client.c, 1078] spectator_respawn
Use [p_client.c, 1173] PutClientInServer
Use [p_client.c, 1277] ClientBeginDeathmatch
Use [p_client.c, 1339] ClientBegin
Set [p_client.c, 1587] ClientThink
Use [p_client.c, 1590] ClientThink
Use [p_client.c, 1594] ClientThink
Use [p_client.c, 1594] ClientThink
Set [p_client.c, 1596] ClientThink
Use [p_client.c, 1770] ClientBeginServerFrame
Use [p_client.c, 1777] ClientBeginServerFrame
Use [p_client.c, 1791] ClientBeginServerFrame
Use [p_hud.c, 36] MoveClientToIntermission
Use [p_hud.c, 37] MoveClientToIntermission
Use [p_hud.c, 38] MoveClientToIntermission
Use [p_hud.c, 39] MoveClientToIntermission
Use [p_hud.c, 40] MoveClientToIntermission
Use [p_hud.c, 78] BeginIntermission
Use [p_hud.c, 93] BeginIntermission
Set [p_hud.c, 93] BeginIntermission
Set [p_hud.c, 94] BeginIntermission
Use [p_hud.c, 96] BeginIntermission
Set [p_hud.c, 118] BeginIntermission
Set [p_hud.c, 123] BeginIntermission
Set [p_hud.c, 144] BeginIntermission
Set [p_hud.c, 145] BeginIntermission
Use [p_hud.c, 241] DeathmatchScoreboardMessage
Use [p_hud.c, 326] HelpComputer
Use [p_hud.c, 329] HelpComputer
Use [p_hud.c, 329] HelpComputer
Use [p_hud.c, 330] HelpComputer
Use [p_hud.c, 330] HelpComputer
Use [p_hud.c, 331] HelpComputer
Use [p_hud.c, 331] HelpComputer
Use [p_hud.c, 386] G_SetStats
Use [p_hud.c, 420] G_SetStats
Use [p_hud.c, 440] G_SetStats
Use [p_hud.c, 449] G_SetStats
Use [p_hud.c, 452] G_SetStats
Use [p_hud.c, 454] G_SetStats
Use [p_hud.c, 457] G_SetStats
Use [p_hud.c, 459] G_SetStats
Use [p_hud.c, 462] G_SetStats
Use [p_hud.c, 464] G_SetStats
Use [p_hud.c, 467] G_SetStats
Use [p_hud.c, 492] G_SetStats
Use [p_hud.c, 514] G_SetStats
Use [p_hud.c, 560] G_SetSpectatorStats
Use [p_trail.c, 76] PlayerTrail_Add
Use [p_view.c, 88] P_DamageFeedback
Use [p_view.c, 133] P_DamageFeedback
Use [p_view.c, 133] P_DamageFeedback
Use [p_view.c, 136] P_DamageFeedback
Use [p_view.c, 191] P_DamageFeedback
Use [p_view.c, 253] SV_CalcViewOffset
Use [p_view.c, 265] SV_CalcViewOffset
Use [p_view.c, 304] SV_CalcViewOffset
Use [p_view.c, 443] SV_CalcBlend
Use [p_view.c, 445] SV_CalcBlend
Use [p_view.c, 451] SV_CalcBlend
Use [p_view.c, 453] SV_CalcBlend
Use [p_view.c, 459] SV_CalcBlend
Use [p_view.c, 461] SV_CalcBlend
Use [p_view.c, 467] SV_CalcBlend
Use [p_view.c, 469] SV_CalcBlend
Use [p_view.c, 545] P_FallingDamage
Use [p_view.c, 556] P_FallingDamage
Use [p_view.c, 587] P_WorldEffects
Use [p_view.c, 595] P_WorldEffects
Use [p_view.c, 596] P_WorldEffects
Use [p_view.c, 613] P_WorldEffects
Use [p_view.c, 639] P_WorldEffects
Use [p_view.c, 644] P_WorldEffects
Use [p_view.c, 658] P_WorldEffects
Use [p_view.c, 660] P_WorldEffects
Use [p_view.c, 673] P_WorldEffects
Use [p_view.c, 675] P_WorldEffects
Use [p_view.c, 678] P_WorldEffects
Use [p_view.c, 693] P_WorldEffects
Use [p_view.c, 701] P_WorldEffects
Use [p_view.c, 713] P_WorldEffects
Use [p_view.c, 714] P_WorldEffects
Use [p_view.c, 720] P_WorldEffects
Use [p_view.c, 753] G_SetClientEffects
Use [p_view.c, 756] G_SetClientEffects
Use [p_view.c, 770] G_SetClientEffects
Use [p_view.c, 772] G_SetClientEffects
Use [p_view.c, 777] G_SetClientEffects
Use [p_view.c, 779] G_SetClientEffects
Use [p_view.c, 826] G_SetClientSound
Use [p_view.c, 984] ClientEndServerFrame
Use [p_view.c, 1081] ClientEndServerFrame
Set [p_weapon.c, 100] PlayerNoise
Use [p_weapon.c, 101] PlayerNoise
Set [p_weapon.c, 101] PlayerNoise
Set [p_weapon.c, 106] PlayerNoise
Use [p_weapon.c, 107] PlayerNoise
Set [p_weapon.c, 107] PlayerNoise
Use [p_weapon.c, 113] PlayerNoise
Use [p_weapon.c, 180] ChangeWeapon
Use [p_weapon.c, 294] Think_Weapon
Use [p_weapon.c, 478] Weapon_Generic
Use [p_weapon.c, 481] Weapon_Generic
Use [p_weapon.c, 517] Weapon_Generic
Use [p_weapon.c, 564] weapon_grenade_fire
Use [p_weapon.c, 571] weapon_grenade_fire
Use [p_weapon.c, 623] Weapon_Grenade
Use [p_weapon.c, 626] Weapon_Grenade
Use [p_weapon.c, 653] Weapon_Grenade
Use [p_weapon.c, 658] Weapon_Grenade
Use [p_weapon.c, 670] Weapon_Grenade
Use [p_weapon.c, 688] Weapon_Grenade
Use [p_weapon.c, 885] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 888] Weapon_HyperBlaster_Fire
Use [p_weapon.c, 978] Machinegun_Fire
Use [p_weapon.c, 981] Machinegun_Fire
Use [p_weapon.c, 1121] Chaingun_Fire
Use [p_weapon.c, 1124] Chaingun_Fire
Use [p_weapon.c, 1411] weapon_bfg_fire
level_name (Public Object)
Declared as: char [64]
Define [g_local.h, 306] [unnamed]
Use [g_spawn.c, 819] SP_worldspawn
Use [g_spawn.c, 819] SP_worldspawn
Use [g_spawn.c, 822] SP_worldspawn
Use [g_spawn.c, 822] SP_worldspawn
Use [p_hud.c, 326] HelpComputer
levelfields (Global Object)
Declared as: field_t []
Define [g_save.c, 122] g_save.c
Init [g_save.c, 122] g_save.c
Use [g_save.c, 569] WriteLevelLocals
Use [g_save.c, 578] WriteLevelLocals
Use [g_save.c, 617] ReadLevelLocals
link_s::next (Public Object)
Declared as: struct link_s *
Define [game.h, 46] link_s
link_s::prev (Public Object)
Declared as: struct link_s *
Define [game.h, 46] link_s
Use [g_phys.c, 460] SV_Push
linkcount (Public Object)
Declared as: int
Define [g_local.h, 444] [unnamed]
Use [g_monster.c, 422] monster_think
Set [g_monster.c, 424] monster_think
linkentity (Public Object)
Declared as: void (*) ()
Define [game.h, 138] [unnamed]
Deref Use [g_chase.c, 108] UpdateChaseCam
Deref Use [g_func.c, 492] plat_spawn_inside_trigger
Deref Use [g_func.c, 563] SP_func_plat
Deref Use [g_func.c, 664] SP_func_rotating
Deref Use [g_func.c, 818] SP_func_button
Deref Use [g_func.c, 1068] Think_SpawnDoorTrigger
Deref Use [g_func.c, 1222] SP_func_door
Deref Use [g_func.c, 1353] SP_func_door_rotating
Deref Use [g_func.c, 1441] SP_func_water
Deref Use [g_func.c, 1564] train_next
Deref Use [g_func.c, 1619] func_train_find
Deref Use [g_func.c, 1681] SP_func_train
Deref Use [g_func.c, 1857] SP_func_conveyor
Deref Use [g_func.c, 2030] SP_func_door_secret
Deref Use [g_items.c, 140] DoRespawn
Deref Use [g_items.c, 153] SetRespawn
Deref Use [g_items.c, 887] Drop_Item
Deref Use [g_items.c, 908] Use_Item
Deref Use [g_items.c, 980] droptofloor
Deref Use [g_misc.c, 180] ThrowGib
Deref Use [g_misc.c, 225] ThrowHead
Deref Use [g_misc.c, 272] ThrowClientHead
Deref Use [g_misc.c, 310] ThrowDebris
Deref Use [g_misc.c, 413] SP_path_corner
Deref Use [g_misc.c, 486] SP_point_combat
Deref Use [g_misc.c, 509] SP_viewthing
Deref Use [g_misc.c, 606] func_wall_use
Deref Use [g_misc.c, 626] SP_func_wall
Deref Use [g_misc.c, 657] SP_func_wall
Deref Use [g_misc.c, 728] SP_func_object
Deref Use [g_misc.c, 820] func_explosive_spawn
Deref Use [g_misc.c, 864] SP_func_explosive
Deref Use [g_misc.c, 1010] SP_misc_explobox
Deref Use [g_misc.c, 1054] SP_misc_blackhole
Deref Use [g_misc.c, 1081] SP_misc_eastertank
Deref Use [g_misc.c, 1109] SP_misc_easterchick
Deref Use [g_misc.c, 1137] SP_misc_easterchick2
Deref Use [g_misc.c, 1182] SP_monster_commander_body
Deref Use [g_misc.c, 1208] SP_misc_banner
Deref Use [g_misc.c, 1264] SP_misc_deadsoldier
Deref Use [g_misc.c, 1309] SP_misc_viper
Deref Use [g_misc.c, 1323] SP_misc_bigviper
Deref Use [g_misc.c, 1393] SP_misc_viper_bomb
Deref Use [g_misc.c, 1439] SP_misc_strogg_ship
Deref Use [g_misc.c, 1467] SP_misc_satellite_dish
Deref Use [g_misc.c, 1478] SP_light_mine1
Deref Use [g_misc.c, 1489] SP_light_mine2
Deref Use [g_misc.c, 1511] SP_misc_gib_arm
Deref Use [g_misc.c, 1532] SP_misc_gib_leg
Deref Use [g_misc.c, 1553] SP_misc_gib_head
Deref Use [g_misc.c, 1569] SP_target_character
Deref Use [g_misc.c, 1826] teleporter_touch
Deref Use [g_misc.c, 1851] SP_misc_teleporter
Deref Use [g_misc.c, 1861] SP_misc_teleporter
Deref Use [g_misc.c, 1876] SP_misc_teleporter_dest
Deref Use [g_monster.c, 326] M_droptofloor
Deref Use [g_monster.c, 469] monster_triggered_spawn
Deref Use [g_phys.c, 361] SV_PushEntity
Deref Use [g_phys.c, 372] SV_PushEntity
Deref Use [g_phys.c, 446] SV_Push
Deref Use [g_phys.c, 510] SV_Push
Deref Use [g_phys.c, 541] SV_Push
Deref Use [g_phys.c, 652] SV_Physics_Noclip
Deref Use [g_phys.c, 761] SV_Physics_Toss
Deref Use [g_phys.c, 910] SV_Physics_Step
Deref Use [g_save.c, 744] ReadLevel
Deref Use [g_target.c, 112] SP_target_speaker
Deref Use [g_target.c, 391] use_target_spawner
Deref Use [g_target.c, 634] target_laser_start
Deref Use [g_trigger.c, 115] trigger_enable
Deref Use [g_trigger.c, 149] SP_trigger_multiple
Deref Use [g_trigger.c, 431] SP_trigger_push
Deref Use [g_trigger.c, 461] hurt_use
Deref Use [g_trigger.c, 514] SP_trigger_hurt
Deref Use [g_turret.c, 250] SP_turret_breach
Deref Use [g_turret.c, 265] SP_turret_base
Deref Use [g_turret.c, 431] SP_turret_driver
Deref Use [g_weapon.c, 379] fire_blaster
Deref Use [g_weapon.c, 516] fire_grenade
Deref Use [g_weapon.c, 559] fire_grenade2
Deref Use [g_weapon.c, 649] fire_rocket
Deref Use [g_weapon.c, 917] fire_bfg
Deref Use [m_actor.c, 306] actor_dead
Deref Use [m_actor.c, 469] SP_misc_actor
Deref Use [m_actor.c, 608] SP_target_actor
Deref Use [m_berserk.c, 343] berserk_dead
Deref Use [m_berserk.c, 454] SP_monster_berserk
Deref Use [m_boss2.c, 504] boss2_dead
Deref Use [m_boss2.c, 673] SP_monster_boss2
Deref Use [m_boss3.c, 75] SP_monster_boss3_stand
Deref Use [m_boss31.c, 743] SP_monster_jorg
Deref Use [m_boss32.c, 654] makron_torso
Deref Use [m_boss32.c, 669] makron_dead
Deref Use [m_boss32.c, 861] SP_monster_makron
Deref Use [m_brain.c, 320] brain_duck_down
Deref Use [m_brain.c, 336] brain_duck_up
Deref Use [m_brain.c, 581] brain_dead
Deref Use [m_brain.c, 670] SP_monster_brain
Deref Use [m_chick.c, 304] chick_dead
Deref Use [m_chick.c, 399] chick_duck_down
Deref Use [m_chick.c, 415] chick_duck_up
Deref Use [m_chick.c, 671] SP_monster_chick
Deref Use [m_flipper.c, 258] flipper_dead
Deref Use [m_flipper.c, 397] SP_monster_flipper
Deref Use [m_float.c, 600] floater_dead
Deref Use [m_float.c, 653] SP_monster_floater
Deref Use [m_flyer.c, 620] SP_monster_flyer
Deref Use [m_gladiator.c, 278] gladiator_dead
Deref Use [m_gladiator.c, 382] SP_monster_gladiator
Deref Use [m_gunner.c, 316] gunner_dead
Deref Use [m_gunner.c, 377] gunner_duck_down
Deref Use [m_gunner.c, 393] gunner_duck_up
Deref Use [m_gunner.c, 622] SP_monster_gunner
Deref Use [m_hover.c, 538] hover_dead
Deref Use [m_hover.c, 614] SP_monster_hover
Deref Use [m_infantry.c, 310] infantry_dead
Deref Use [m_infantry.c, 437] infantry_duck_down
Deref Use [m_infantry.c, 453] infantry_duck_up
Deref Use [m_infantry.c, 601] SP_monster_infantry
Deref Use [m_insane.c, 577] insane_dead
Deref Use [m_insane.c, 672] SP_misc_insane
Deref Use [m_medic.c, 375] medic_dead
Deref Use [m_medic.c, 454] medic_duck_down
Deref Use [m_medic.c, 470] medic_duck_up
Deref Use [m_medic.c, 763] SP_monster_medic
Deref Use [m_move.c, 193] SV_movestep
Deref Use [m_move.c, 250] SV_movestep
Deref Use [m_move.c, 270] SV_movestep
Deref Use [m_move.c, 289] SV_movestep
Deref Use [m_move.c, 374] SV_StepDirection
Deref Use [m_move.c, 378] SV_StepDirection
Deref Use [m_mutant.c, 540] mutant_dead
Deref Use [m_mutant.c, 657] SP_monster_mutant
Deref Use [m_parasite.c, 456] parasite_dead
Deref Use [m_parasite.c, 546] SP_monster_parasite
Deref Use [m_soldier.c, 642] soldier_duck_down
Deref Use [m_soldier.c, 650] soldier_duck_up
Deref Use [m_soldier.c, 891] soldier_dead
Deref Use [m_soldier.c, 1228] SP_monster_soldier_x
Deref Use [m_supertank.c, 590] supertank_dead
Deref Use [m_supertank.c, 711] SP_monster_supertank
Deref Use [m_tank.c, 713] tank_dead
Deref Use [m_tank.c, 847] SP_monster_tank
Deref Use [p_client.c, 594] player_die
Deref Use [p_client.c, 976] CopyToBodyQue
Deref Use [p_client.c, 1244] PutClientInServer
Deref Use [p_client.c, 1253] PutClientInServer
Deref Use [p_client.c, 1687] ClientThink
Deref Use [p_weapon.c, 114] PlayerNoise
lip (Public Object)
Declared as: int
Define [g_local.h, 355] [unnamed]
Use [g_func.c, 473] plat_spawn_inside_trigger
Use [g_func.c, 541] SP_func_plat
Set [g_func.c, 542] SP_func_plat
Use [g_func.c, 550] SP_func_plat
Use [g_func.c, 785] SP_func_button
Set [g_func.c, 786] SP_func_button
Use [g_func.c, 792] SP_func_button
Use [g_func.c, 1169] SP_func_door
Set [g_func.c, 1170] SP_func_door
Use [g_func.c, 1179] SP_func_door
Use [g_func.c, 1408] SP_func_water
Use [g_save.c, 98] g_save.c
Ljmptab (Static Local Object)
Declared as: int [8]
Define [q_shared.c, 421] BoxOnPlaneSide
Asm Use [q_shared.c, 431] BoxOnPlaneSide
Asm Use [q_shared.c, 432] BoxOnPlaneSide
Asm Use [q_shared.c, 433] BoxOnPlaneSide
Asm Use [q_shared.c, 434] BoxOnPlaneSide
Asm Use [q_shared.c, 435] BoxOnPlaneSide
Asm Use [q_shared.c, 436] BoxOnPlaneSide
Asm Use [q_shared.c, 437] BoxOnPlaneSide
Asm Use [q_shared.c, 438] BoxOnPlaneSide
Asm Use [q_shared.c, 451] BoxOnPlaneSide
ltime (Local Object)
Declared as: struct tm *
Define [g_misc.c, 1696] func_clock_think
Set [g_misc.c, 1700] func_clock_think
Deref Use [g_misc.c, 1701] func_clock_think
Deref Use [g_misc.c, 1701] func_clock_think
Deref Use [g_misc.c, 1701] func_clock_think